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Sep 2nd, 2021
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  1. sound = {
  2. -- Definition of items sounds to be played at various events.
  3. -- All fields in this table are optional.
  4.  
  5. breaks = <SimpleSoundSpec>,
  6. -- When tool breaks due to wear. Ignored for non-tools
  7.  
  8. eat = <SimpleSoundSpec>,
  9. -- When item is eaten with `minetest.do_item_eat`
  10. },
  11.  
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