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- extends State
- @onready var collision = $"../../PlayerDetection/CollisionShape2D"
- @onready var progress_bar = owner.find_child("ProgressBar")
- var player_entered: bool = false:
- set(value):
- player_entered = value
- collision.set_deferred("disabled", value)
- progress_bar.set_deferred("visible",value)
- func transition():
- if player_entered:
- get_parent().change_state("Follow")
- func _on_player_detection_body_entered(body):
- player_entered = true
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