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INT Los Santos Police Departement ID CARD ACCES

Mar 29th, 2017
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  1. /* LSPD INT OBJECTS */
  2. CreateDynamicObject(1616,240.28379822,107.48500061,1010.29998779,0.00000000,0.00000000,270.00000000,-1,10,-1,100.0); //object(nt_securecam1_01) (1)
  3. CreateDynamicObject(2058,262.23831177,107.09999847,1006.12506104,270.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(cj_gun_docs) (1)
  4. CreateDynamicObject(971,264.83126831,106.72861481,1004.59997559,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(subwaygate) (3)
  5. CreateDynamicObject(1491,222.17500305,119.45999908,1009.21502686,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gen_doorint01) (1)
  6. CreateDynamicObject(1491,258.54998779,117.67968750,1007.82000732,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gen_doorint01) (3)
  7. CreateDynamicObject(1491,260.73925781,117.67968750,1007.82000732,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gen_doorint01) (4)
  8. CreateDynamicObject(2612,263.50000000,112.34960938,1005.50000000,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(police_nb2) (1)
  9. CreateDynamicObject(3857,233.04499817,124.00000000,1013.00000000,0.00000000,0.00000000,315.00000000,-1,10,-1,100.0); //object(ottosmash3) (1)
  10. CreateDynamicObject(3857,232.73730469,124.00000000,1013.00000000,0.00000000,0.00000000,135.00000000,-1,10,-1,100.0); //object(ottosmash3) (2)
  11. CreateDynamicObject(1491,225.05999756,115.94999695,1002.22998047,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gen_doorint01) (2)
  12. CreateDynamicObject(1491,233.11000061,119.25000000,1002.22998047,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gen_doorint01) (5)
  13. CreateDynamicObject(1491,236.80999756,119.25000000,1002.22998047,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gen_doorint01) (6)
  14. CreateDynamicObject(3051,275.77499390,122.65599823,1004.97937012,0.00000000,0.00000000,46.00000000,-1,10,-1,100.0); //object(lift_dr) (1)
  15. CreateDynamicObject(3051,275.75000000,121.50000000,1004.97937012,0.00000000,0.00000000,45.00000000,-1,10,-1,100.0); //object(lift_dr) (2)
  16. CreateDynamicObject(1485,227.89999390,125.30000305,1010.21002197,50.00000000,10.00000000,2.00000000,-1,10,-1,100.0); //object(cj_ciggy) (1)
  17. CreateDynamicObject(1510,228.07321167,125.27845001,1010.15997314,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(dyn_ashtry) (1)
  18. CreateDynamicObject(2196,228.40014648,125.53178406,1010.13958740,0.00000000,0.00000000,29.77478027,-1,10,-1,100.0); //object(work_lamp1) (1)
  19. CreateDynamicObject(2063,262.95996094,107.40136719,1004.53997803,0.00000000,0.00000000,179.99450684,-1,10,-1,100.0); //object(cj_greenshelves) (1)
  20. CreateDynamicObject(2043,262.29138184,107.46166229,1004.09997559,0.00000000,0.00000000,294.36035156,-1,10,-1,100.0); //object(ammo_box_m4) (1)
  21. CreateDynamicObject(2044,262.99542236,107.55000305,1004.96002197,0.00000000,0.00000000,39.99572754,-1,10,-1,100.0); //object(cj_mp5k) (2)
  22. CreateDynamicObject(1672,262.62597656,107.59999847,1005.37500000,0.00000000,90.00000000,0.00000000,-1,10,-1,100.0); //object(gasgrenade) (1)
  23. CreateDynamicObject(1672,262.81585693,107.48020935,1005.41998291,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(gasgrenade) (2)
  24. CreateDynamicObject(14782,267.76998901,109.30000305,1004.63323975,0.00000000,0.00000000,270.00000000,-1,10,-1,100.0); //object(int3int_boxing30) (2)
  25. CreateDynamicObject(14782,260.79980469,108.75000000,1004.63323975,0.00000000,0.00000000,90.00000000,-1,10,-1,100.0); //object(int3int_boxing30) (3)
  26. CreateDynamicObject(2359,263.54296875,107.39648438,1005.53002930,0.00000000,0.00000000,183.89465332,-1,10,-1,100.0); //object(ammo_box_c5) (1)
  27. CreateDynamicObject(2038,263.47906494,107.32552338,1004.51000977,270.00000000,0.00000000,29.91000366,-1,10,-1,100.0); //object(ammo_box_s2) (1)
  28. CreateDynamicObject(2035,262.61035156,107.39941406,1004.50000000,0.00000000,0.00000000,19.99511719,-1,10,-1,100.0); //object(cj_m16) (1)
  29. CreateDynamicObject(2690,264.43099976,107.26506042,1003.97662354,0.00000000,0.00000000,312.13488770,-1,10,-1,100.0); //object(cj_fire_ext) (1)
  30. CreateDynamicObject(2058,262.98568726,107.09528351,1005.36926270,90.00000000,180.00549316,359.98352051,-1,10,-1,100.0); //object(cj_gun_docs) (1)
  31. CreateDynamicObject(11631,269.81250000,118.18945312,1004.86309814,0.00000000,0.00000000,270.00000000,-1,10,-1,100.0); //object(ranch_desk) (1)
  32. CreateDynamicObject(2356,269.14312744,117.66873169,1003.61718750,0.00000000,0.00000000,294.49548340,-1,10,-1,100.0); //object(police_off_chair) (1)
  33. CreateDynamicObject(2094,262.86523438,110.89941406,1003.60998535,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(swank_cabinet_4) (1)
  34. CreateDynamicObject(1886,267.73999023,107.50000000,1007.40002441,20.00000000,0.00000000,235.00000000,-1,10,-1,100.0); //object(shop_sec_cam) (1)
  35. CreateDynamicObject(1235,270.03616333,116.56486511,1004.12023926,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(wastebin) (1)
  36. CreateDynamicObject(2606,267.36914062,120.50683594,1004.59997559,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(cj_police_counter2) (1)
  37. CreateDynamicObject(2606,267.36914062,120.50683594,1005.04998779,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(cj_police_counter2) (2)
  38. CreateDynamicObject(1738,270.29000854,120.00000000,1004.27178955,0.00000000,0.00000000,269.27026367,-1,10,-1,100.0); //object(cj_radiator_old) (1)
  39. CreateDynamicObject(2180,265.50552368,120.27999878,1003.61718750,0.00000000,0.00000000,180.54052734,-1,10,-1,100.0); //object(med_office5_desk_3) (1)
  40. CreateDynamicObject(1788,265.60000610,120.50000000,1004.48681641,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(swank_video_1) (1)
  41. CreateDynamicObject(1782,265.59960938,120.50000000,1004.65002441,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(med_video_2) (1)
  42. CreateDynamicObject(2595,264.21002197,120.37789154,1004.77404785,0.00000000,0.00000000,314.65002441,-1,10,-1,100.0); //object(cj_shop_tv_video) (1)
  43. CreateDynamicObject(1785,265.59960938,120.50976562,1004.84997559,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(low_video_1) (1)
  44. CreateDynamicObject(1840,264.81204224,120.58029938,1004.41882324,0.00000000,0.00000000,105.60998535,-1,10,-1,100.0); //object(speaker_2) (1)
  45. CreateDynamicObject(1840,265.70001221,120.55999756,1004.96264648,0.00000000,0.00000000,75.00000000,-1,10,-1,100.0); //object(speaker_2) (2)
  46. CreateDynamicObject(2356,265.15481567,119.43829346,1003.61718750,0.00000000,0.00000000,34.19393921,-1,10,-1,100.0); //object(police_off_chair) (2)
  47. CreateDynamicObject(4100,246.51953125,119.39941406,1005.40002441,0.00000000,179.99450684,219.99023438,-1,10,-1,100.0); //object(meshfence1_lan) (1)
  48. CreateDynamicObject(2933,253.19921875,118.19921875,1005.79998779,0.00000000,0.00000000,90.00000000,-1,10,-1,100.0); //object(pol_comp_gate) (1)
  49. CreateDynamicObject(2933,239.60000610,110.48000336,1005.79998779,0.00000000,0.00000000,90.00000000,-1,10,-1,100.0); //object(pol_comp_gate) (2)
  50. CreateDynamicObject(2101,266.74893188,120.49598694,1005.28363037,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(med_hi_fi_3) (1)
  51. CreateDynamicObject(1886,264.25000000,116.55000305,1007.29998779,30.00000000,0.00000000,140.00000000,-1,10,-1,100.0); //object(shop_sec_cam) (2)
  52. CreateDynamicObject(2611,268.47473145,116.05200195,1005.25000000,0.00000000,0.00000000,180.00000000,-1,10,-1,100.0); //object(police_nb1) (1)
  53. CreateDynamicObject(1703,243.10000610,107.59999847,1002.21875000,0.00000000,0.00000000,180.00000000,-1,10,-1,100.0); //object(kb_couch02) (1)
  54. CreateDynamicObject(4100,232.84960938,128.50000000,1011.91998291,0.00000000,0.00000000,49.99877930,-1,10,-1,100.0); //object(meshfence1_lan) (4)
  55. CreateDynamicObject(2595,226.24514771,120.27544403,1011.28753662,0.00000000,0.00000000,77.72994995,-1,10,-1,100.0); //object(cj_shop_tv_video) (2)
  56. CreateDynamicObject(3934,1565.94946289,-1701.00000000,27.39999962,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(helipad01) (1)
  57. CreateDynamicObject(3934,1565.94921875,-1646.02929688,27.39999962,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); //object(helipad01) (2)
  58. CreateDynamicObject(2953,228.27796936,125.20470428,1010.14331055,0.00000000,0.00000000,143.45983887,-1,10,-1,100.0); //object(kmb_paper_code) (1)
  59. /* END OF LSPD INT OBJECTS. */
  60.  
  61.  
  62. /* (ontgamemodeinit) - LSPD stuff */
  63.  
  64. eastlobby1 = CreateDynamicObject(1536,253.14941406,110.59960938,1002.21502686,0.00000000,0.00000000,270.00000000,-1,10,-1,100.0); // East lobby door (moves north)
  65. eastlobby2 = CreateDynamicObject(1536,253.18457031,107.59960938,1002.21502686,0.00000000,0.00000000,90.00000000,-1,10,-1,100.0); // East lobby door (moves south)
  66. westlobby1 = CreateDynamicObject(1536,239.71582031,116.09179688,1002.21502686,0.00000000,0.00000000,90.00000000,-1,10,-1,100.0); // West lobby door (moves north)
  67. westlobby2 = CreateDynamicObject(1536,239.67968750,119.09960938,1002.21502686,0.00000000,0.00000000,269.98901367,-1,10,-1,100.0); // West lobby door (moves south)
  68. locker1 = CreateDynamicObject(1536,267.29980469,112.56640625,1003.61718750,0.00000000,0.00000000,179.99450684,-1,10,-1,100.0); // Locker door (moves east)
  69. locker2 = CreateDynamicObject(1536,264.29980469,112.52929688,1003.61718750,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); // Locker door (moves west)
  70. cctv1 = CreateDynamicObject(1536,264.44921875,115.79980469,1003.61718750,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); // CCTV door (moves west)
  71. cctv2 = CreateDynamicObject(1536,267.46875000,115.83691406,1003.61718750,0.00000000,0.00000000,179.99450684,-1,10,-1,100.0); // CCTV door (moves east)
  72. chief1 = CreateDynamicObject(1536,229.59960938,119.50000000,1009.21875000,0.00000000,0.00000000,0.00000000,-1,10,-1,100.0); // innermost chief's door
  73. chief2 = CreateDynamicObject(1536,232.59960938,119.53515625,1009.21875000,0.00000000,0.00000000,179.99450684,-1,10,-1,100.0); // outermost chief's door (both move west)
  74.  
  75. /* LSPD buttons */
  76. eastin = CreateButton(253.44921875,110.59960938,1003.79998779,90.00000000); //object(fire_break) (1)
  77. westout = CreateButton(239.79492188,116.18457031,1003.87286377,90.00000000); //object(fire_break) (2)
  78. westin = CreateButton(239.32031250,116.27441406,1003.87286377,270.00000000); //object(fire_break) (3)
  79. eastout = CreateButton(253.00000000,110.59960938,1003.79998779,270.00000000); //
  80. elevator = CreateButton(275.83984375,120.94921875,1005.12280273,90.00000000); //object(kmb_keypad) (1)
  81. cctvin = CreateButton(264.55566406,115.97949219,1005.12280273,179.99450684); //object(kmb_keypad) (2)
  82. cctvout = CreateButton(264.55566406,115.69531250,1005.12280273,0.00000000); //object(kmb_keypad) (3)
  83. lockerin = CreateButton(267.21679688,112.40917969,1005.12280273,0.00000000); //object(kmb_keypad) (4)
  84. lockerout = CreateButton(267.21679688,112.66992188,1005.12280273,179.99450684); //object(kmb_keypad) (5)
  85. chiefout = CreateButton(232.50000000,119.38476562,1010.81384277,0.00000000); //object(sec_keypad) (2)
  86. chiefin = CreateButton(229.67089844,119.66992188,1010.81384277,179.99450684); //object(sec_keypad) (1)
  87. roofkey = CreateButton(1565.93652344,-1667.35058594,28.85165977,179.99450684); //object(sec_keypad) (3)
  88. garagekey = CreateButton(1567.14550781,-1689.62011719,6.69999981,0.00000000); //object(sec_keypad) (4)
  89. sasdbtn1 = CreateButton(2514.59179688,-1697.05761719,563.19116211,0.00000000); //SASD West
  90. sasdbtn2 = CreateButton(2522.82299805,-1660.15917969,563.15893555,0.00000000); //SASD East
  91. sasdbtn3 = CreateButton(2525.09863281,-1697.05761719,563.16284180,0.00000000); //SASD R4
  92. sasdbtn4 = CreateButton(2519.84375000,-1697.00659180,563.20904541,0.00000000); //SASD R5
  93. sasdbtn5 = CreateButton(2514.77880859,-1660.15917969,563.16925049); //SASD R6
  94.  
  95. //LSPD Improvements farva
  96. CreateDynamicObject(11326,1604.98535156,-1623.68457031,14.71534920,0.00000000,0.00000000,90.00000000); //object(sfse_hublockup) (1)
  97. CreateDynamicObject(1886,1581.56628418,-1633.38085938,16.76438522,0.00000000,0.00000000,308.90148926); //object(shop_sec_cam) (1)
  98.  
  99. CreateDynamicObject(983, 1544.6878662109, -1620.4252929688, 13.038116455078, 0.000000, 0.000000, 0.000000); //
  100. CreateDynamicObject(983, 1544.7156982422, -1635.9808349609, 13.237470626831, 0.000000, 0.000000, 0.000000); //
  101. CreateDynamicObject(1344, 1544.7709960938, -1617.0625, 13.191030502319, 0.000000, 0.000000, 180); //
  102. CreateDynamicObject(13644, 1582.6353759766, -1639.0125732422, 10.541254043579, 0.000000, 19.14501953125, 268.55499267578); //
  103. // CreateDynamicObject(968, 1544.6878662109, -1630.7757568359, 13.28281211853, 0.000000, 90, 90); //
  104. CreateDynamicObject(969, 1635.2663574219, -1852.6921386719, 12.548987388611, 0.000000, 0.000000, 179.99450683594); //
  105. // CreateDynamicObject(968, 371.0055847168, 1006.9255981445, 28.540819168091, 0.000000, 90, 194.10095214844); //
  106. CreateDynamicObject(1496, 1564.2520751953, -1667.3739013672, 27.395606994629, 0.000000, 0.000000, 0.000000); //
  107. lspddoor1 = CreateDynamicObject(1569, 246.35150146484, 72.547714233398, 1002.640625, 0.000000, 0.000000, 0.000000); //
  108. lspddoor2 = CreateDynamicObject(1569, 245.03300476074, 72.568511962891, 1002.640625, 0.000000, 0.000000, 0.000000); //
  109. //nggate = CreateDynamicObject(988, 96.810302, 1920.160156, 17.299999, 0.000000, 0.000000, 270.000000); // NG GATE
  110. CreateDynamicObject(12814, 264.49127197266, 1882.6428222656, 16.587562561035, 0, 0, 0);
  111. CreateDynamicObject(991, 226.45503234863, 1872.4094238281, 13.949615478516, 0, 0, 270.27062988281);
  112. CreateDynamicObject(997, 1539.8282470703, -1700.0535888672, 12.981607437134, 0, 0, 0); // LSPD Fences
  113. CreateDynamicObject(997, 1542.4503173828, -1651.2196044922, 12.981607437134, 0, 0, 180.54052734375);
  114. CreateDynamicObject(994, 1539.3397216797, -1691.8165283203, 12.546875, 0, 0, 270.27026367188);
  115. CreateDynamicObject(994, 1539.3963623047, -1683.8302001953, 12.546875, 0, 0, 270.27026367188);
  116. CreateDynamicObject(994, 1539.3836669922, -1675.6118164063, 12.546875, 0, 0, 270.27026367188);
  117. CreateDynamicObject(994, 1539.4741210938, -1667.2700195313, 12.546875, 0, 0, 270.27026367188);
  118. CreateDynamicObject(994, 1539.4909667969, -1659.4807128906, 12.546875, 0, 0, 270.27026367188);
  119. CreateDynamicObject(994, 1539.5007324219, -1652.0588378906, 12.546875, 0, 0, 270.27026367188);
  120. CreateDynamicObject(3029, 2175.6774902344, 1594.2722167969, 998.97888183594, 0, 0, 268.69067382813); // Drug Factory Doors
  121. CreateDynamicObject(1569, 1167.8109130859, 1362.78515625, 9.8125076293945, 0.000000, 0.000000, 0.000000); // Senate Door
  122. CreateDynamicObject(10832, 296.68603515625, -1549.5653076172, 77.338836669922, 0.000000, 0.000000, 162.94946289063); //
  123. CreateDynamicObject(3029, 2223.58203125, 1598.2083740234, 998.9765625, 0, 0, 268.69067382813);
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