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- # Default Config File for PureEntitiesX
- # set where entities can spawn e.g ["world", "flat"], or leave empty to allow entities to spawn in any level
- enabledworlds: []
- # set how often the spawn and despawn task will be trigered
- spawn-task:
- trigger-ticks: 300
- use-block-light: false
- use-sky-light: false
- # after how many ticks an entity gets despawned (if not tamed)
- despawn:
- after-ticks: 72000
- # configuration of panic mode for some entities
- panic:
- enabled: true
- ticks: 100 # how long is an entity in panic mode
- # task definitions - to have full functionality, enable all!
- tasks:
- spawn: true # set to true to enable spawn/unspawn tasks
- async: true # set to true for mob equipment working and relogging tamed entities working
- looking: true # set to true to enable entity interaction and enderman looking detection e.g.
- # when set to true the creeper will explode and also destroy blocks
- creeper:
- block-breaking-explosion: false
- breeding:
- emit-love-particles-constantly: true
- # control logfile logging
- # possible: debug, warn, info
- # in productional environment info or warn should be set - otherwise it will take a lot of performance!
- logfile:
- loglevel: info
- # describes the distances that are used for specific actions
- distances:
- interact: 3 # defines until which distance an interaction with an entity is possible
- find-partner: 49 # defines whe maximum distance when love mode is active and is searching for another partner
- tamed-teleport: 20 # defines how many blocks the player can move until the tamed entity teleports to it's owner (when not sitting)
- tamed-follow-player: 14 # defines the distance between owner and tamed entity when it stops wandering around and get back to player
- ticks:
- block-interest: 100 # defines how many ticks pass by before the block of interest check kicks in
- idle:
- chance: 80 # 20 percent of idle after walking around
- min-idle: 100 # minimum idle in ticks
- max-idle: 500 # max idle in ticks
- time-between-idle: 20 # time that has to pass at least between each idling status in seconds
- # control max spawning values ...
- max-spawn:
- bat: 2
- chicken: 5
- cow: 5
- horse: 10 # also donkeys and so on ...
- ocelot: 2
- parrot: 3
- pig: 5
- rabbit: 5
- sheep: 5
- blaze: 5
- cavespider: 5
- creeper: 5
- enderman: 5
- ghast: 5
- irongolem: 0
- magmacube: 5
- pigzombie: 5
- skeleton: 5
- slime: 5
- spider: 8
- wolf: 5
- zombie: 5
- # control spawn probability with each spawn run for each entity
- # probability is configured as percent (20 means 20% chance of spawning)
- probability:
- bat: 20
- chicken: 20
- cow: 20
- horse: 10
- ocelot: 20
- parrot: 30
- pig: 20
- rabbit: 20
- sheep: 20
- blaze: 10
- cavespider: 20
- creeper: 20
- enderman: 5
- ghast: 10
- irongolem: 1
- magmacube: 10
- pigzombie: 10
- skeleton: 10
- slime: 20
- spider: 20
- wolf: 20
- zombie: 20
- # please only tune the following when you know what you're doing ;)
- performance:
- check-target-tick-skip: 5 # the lower the value the more performance it takes
- check-interactive-ticks: 10 # how often does the plugin check if an interactive button is displayed - the lesser the value the more performance is needed
- check-interactive-correction: true # setting this to true the interactive button finding is a lot better but more unprecise and consumes more performance
- check-enderman-looking: 10 # how often does the plugin check if a player looks at an enderman
- check-pickup-loot: 10 # how often do entities look after things they can pick up (configure ticks between checks)
- enable-logging: false # enable file logging (set to false for productive environments)
- enable-nbt-storage: true # enable to store to NBT - this has to be set to true to work properly
- # mob equipment configuration
- mob-equipment:
- # each entity is configured here!
- zombie:
- # chances for pickup loot, wearing armor and weapon in percent for easy|normal|hard
- wear-pickup-chances:
- can-pickup-loot:
- easy: 0
- normal: 55
- hard: 75
- armor:
- easy: 0
- normal: 15
- hard: 20
- weapon:
- easy: 1
- normal: 10
- hard: 20
- # chances of different armor pieces, per difficulty (easy|normal|hard)
- wear-chances:
- helmet:
- easy: 100
- normal: 100
- hard: 100
- helmet-chestplate:
- easy: 75
- normal: 75
- hard: 90
- helmet-chestplate-leggings:
- easy: 56
- normal: 56
- hard: 81
- full:
- easy: 42
- normal: 42
- hard: 73
- # chances of different armor pieces, per difficulty
- armor-types:
- leather: 37
- gold: 48
- chain: 13 # not used yet
- iron: 2
- diamond: 1
- zombiepigman:
- # chances for pickup loot, wearing armor and weapon in percent for easy|normal|hard
- wear-pickup-chances:
- can-pickup-loot:
- easy: 0
- normal: 55
- hard: 75
- armor:
- easy: 0
- normal: 15
- hard: 20
- weapon:
- easy: 1
- normal: 10
- hard: 20
- # chances of different armor pieces, per difficulty (easy|normal|hard)
- wear-chances:
- helmet:
- easy: 100
- normal: 100
- hard: 100
- helmet-chestplate:
- easy: 75
- normal: 75
- hard: 90
- helmet-chestplate-leggings:
- easy: 56
- normal: 56
- hard: 81
- full:
- easy: 42
- normal: 42
- hard: 73
- # chances of different armor pieces, per difficulty
- armor-types:
- leather: 37
- gold: 48
- chain: 13 # not used yet
- iron: 2
- diamond: 1
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