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MC Server Diagnosis Squashpickle

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  1. # Default Config File for PureEntitiesX
  2.  
  3. # set where entities can spawn e.g ["world", "flat"], or leave empty to allow entities to spawn in any level
  4. enabledworlds: []
  5.  
  6. # set how often the spawn and despawn task will be trigered
  7. spawn-task:
  8.   trigger-ticks: 300
  9.   use-block-light: false
  10.   use-sky-light: false
  11.  
  12. # after how many ticks an entity gets despawned (if not tamed)
  13. despawn:
  14.   after-ticks: 72000
  15.  
  16. # configuration of panic mode for some entities
  17. panic:
  18.   enabled: true
  19.   ticks: 100 # how long is an entity in panic mode
  20.  
  21. # task definitions - to have full functionality, enable all!
  22. tasks:
  23.   spawn: true # set to true to enable spawn/unspawn tasks
  24.   async: true # set to true for mob equipment working and relogging tamed entities working
  25.   looking: true # set to true to enable entity interaction and enderman looking detection e.g.
  26.  
  27. # when set to true the creeper will explode and also destroy blocks
  28. creeper:
  29.   block-breaking-explosion: false
  30.  
  31. breeding:
  32.   emit-love-particles-constantly: true
  33.  
  34. # control logfile logging
  35. # possible: debug, warn, info
  36. # in productional environment info or warn should be set - otherwise it will take a lot of performance!
  37. logfile:
  38.   loglevel: info
  39.  
  40. # describes the distances that are used for specific actions
  41. distances:
  42.   interact: 3 # defines until which distance an interaction with an entity is possible
  43.   find-partner: 49 # defines whe maximum distance when love mode is active and is searching for another partner
  44.   tamed-teleport: 20 # defines how many blocks the player can move until the tamed entity teleports to it's owner (when not sitting)
  45.   tamed-follow-player: 14 # defines the distance between owner and tamed entity when it stops wandering around and get back to player
  46.  
  47. ticks:
  48.   block-interest: 100 # defines how many ticks pass by before the block of interest check kicks in
  49.  
  50. idle:
  51.   chance: 80 # 20 percent of idle after walking around
  52.   min-idle: 100 # minimum idle in ticks
  53.   max-idle: 500 # max idle in ticks
  54.   time-between-idle: 20 # time that has to pass at least between each idling status in seconds
  55.  
  56. # control max spawning values ...
  57. max-spawn:
  58.   bat: 2
  59.   chicken: 5
  60.   cow: 5
  61.   horse: 10 # also donkeys and so on ...
  62.   ocelot: 2
  63.   parrot: 3
  64.   pig: 5
  65.   rabbit: 5
  66.   sheep: 5
  67.  
  68.   blaze: 5
  69.   cavespider: 5
  70.   creeper: 5
  71.   enderman: 5
  72.   ghast: 5
  73.   irongolem: 0
  74.   magmacube: 5
  75.   pigzombie: 5
  76.   skeleton: 5
  77.   slime: 5
  78.   spider: 8
  79.   wolf: 5
  80.   zombie: 5
  81.  
  82.  
  83. # control spawn probability with each spawn run for each entity
  84. # probability is configured as percent (20 means 20% chance of spawning)
  85. probability:
  86.   bat: 20
  87.   chicken: 20
  88.   cow: 20
  89.   horse: 10
  90.   ocelot: 20
  91.   parrot: 30
  92.   pig: 20
  93.   rabbit: 20
  94.   sheep: 20
  95.  
  96.   blaze: 10
  97.   cavespider: 20
  98.   creeper: 20
  99.   enderman: 5
  100.   ghast: 10
  101.   irongolem: 1
  102.   magmacube: 10
  103.   pigzombie: 10
  104.   skeleton: 10
  105.   slime: 20
  106.   spider: 20
  107.   wolf: 20
  108.   zombie: 20
  109.  
  110. # please only tune the following when you know what you're doing ;)
  111. performance:
  112.   check-target-tick-skip: 5 # the lower the value the more performance it takes
  113.   check-interactive-ticks: 10 # how often does the plugin check if an interactive button is displayed - the lesser the value the more performance is needed
  114.   check-interactive-correction: true # setting this to true the interactive button finding is a lot better but more unprecise and consumes more performance
  115.   check-enderman-looking: 10 # how often does the plugin check if a player looks at an enderman
  116.   check-pickup-loot: 10 # how often do entities look after things they can pick up (configure ticks between checks)
  117.   enable-logging: false # enable file logging (set to false for productive environments)
  118.   enable-nbt-storage: true # enable to store to NBT - this has to be set to true to work properly
  119.  
  120. # mob equipment configuration
  121. mob-equipment:
  122.   # each entity is configured here!
  123.   zombie:
  124.     # chances for pickup loot, wearing armor and weapon in percent for easy|normal|hard
  125.     wear-pickup-chances:
  126.       can-pickup-loot:
  127.         easy: 0
  128.         normal: 55
  129.         hard: 75
  130.       armor:
  131.         easy: 0
  132.         normal: 15
  133.         hard: 20
  134.       weapon:
  135.         easy: 1
  136.         normal: 10
  137.         hard: 20
  138.     # chances of different armor pieces, per difficulty (easy|normal|hard)
  139.     wear-chances:
  140.       helmet:
  141.         easy: 100
  142.         normal: 100
  143.         hard: 100
  144.       helmet-chestplate:
  145.         easy: 75
  146.         normal: 75
  147.         hard: 90
  148.       helmet-chestplate-leggings:
  149.         easy: 56
  150.         normal: 56
  151.         hard: 81
  152.       full:
  153.         easy: 42
  154.         normal: 42
  155.         hard: 73
  156.     # chances of different armor pieces, per difficulty
  157.     armor-types:
  158.       leather: 37
  159.       gold: 48
  160.       chain: 13 # not used yet
  161.       iron: 2
  162.       diamond: 1
  163.  
  164.   zombiepigman:
  165.       # chances for pickup loot, wearing armor and weapon in percent for easy|normal|hard
  166.       wear-pickup-chances:
  167.         can-pickup-loot:
  168.           easy: 0
  169.           normal: 55
  170.           hard: 75
  171.         armor:
  172.           easy: 0
  173.           normal: 15
  174.           hard: 20
  175.         weapon:
  176.           easy: 1
  177.           normal: 10
  178.           hard: 20
  179.       # chances of different armor pieces, per difficulty (easy|normal|hard)
  180.       wear-chances:
  181.         helmet:
  182.           easy: 100
  183.           normal: 100
  184.           hard: 100
  185.         helmet-chestplate:
  186.           easy: 75
  187.           normal: 75
  188.           hard: 90
  189.         helmet-chestplate-leggings:
  190.           easy: 56
  191.           normal: 56
  192.           hard: 81
  193.         full:
  194.           easy: 42
  195.           normal: 42
  196.           hard: 73
  197.       # chances of different armor pieces, per difficulty
  198.       armor-types:
  199.         leather: 37
  200.         gold: 48
  201.         chain: 13 # not used yet
  202.         iron: 2
  203.         diamond: 1
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