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MC Server Diagnosis Squashpickle

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Jul 17th, 2019
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  1. # Default Config File for PureEntitiesX
  2.  
  3. # set where entities can spawn e.g ["world", "flat"], or leave empty to allow entities to spawn in any level
  4. enabledworlds: []
  5.  
  6. # set how often the spawn and despawn task will be trigered
  7. spawn-task:
  8. trigger-ticks: 300
  9. use-block-light: false
  10. use-sky-light: false
  11.  
  12. # after how many ticks an entity gets despawned (if not tamed)
  13. despawn:
  14. after-ticks: 72000
  15.  
  16. # configuration of panic mode for some entities
  17. panic:
  18. enabled: true
  19. ticks: 100 # how long is an entity in panic mode
  20.  
  21. # task definitions - to have full functionality, enable all!
  22. tasks:
  23. spawn: true # set to true to enable spawn/unspawn tasks
  24. async: true # set to true for mob equipment working and relogging tamed entities working
  25. looking: true # set to true to enable entity interaction and enderman looking detection e.g.
  26.  
  27. # when set to true the creeper will explode and also destroy blocks
  28. creeper:
  29. block-breaking-explosion: false
  30.  
  31. breeding:
  32. emit-love-particles-constantly: true
  33.  
  34. # control logfile logging
  35. # possible: debug, warn, info
  36. # in productional environment info or warn should be set - otherwise it will take a lot of performance!
  37. logfile:
  38. loglevel: info
  39.  
  40. # describes the distances that are used for specific actions
  41. distances:
  42. interact: 3 # defines until which distance an interaction with an entity is possible
  43. find-partner: 49 # defines whe maximum distance when love mode is active and is searching for another partner
  44. tamed-teleport: 20 # defines how many blocks the player can move until the tamed entity teleports to it's owner (when not sitting)
  45. tamed-follow-player: 14 # defines the distance between owner and tamed entity when it stops wandering around and get back to player
  46.  
  47. ticks:
  48. block-interest: 100 # defines how many ticks pass by before the block of interest check kicks in
  49.  
  50. idle:
  51. chance: 80 # 20 percent of idle after walking around
  52. min-idle: 100 # minimum idle in ticks
  53. max-idle: 500 # max idle in ticks
  54. time-between-idle: 20 # time that has to pass at least between each idling status in seconds
  55.  
  56. # control max spawning values ...
  57. max-spawn:
  58. bat: 2
  59. chicken: 5
  60. cow: 5
  61. horse: 10 # also donkeys and so on ...
  62. ocelot: 2
  63. parrot: 3
  64. pig: 5
  65. rabbit: 5
  66. sheep: 5
  67.  
  68. blaze: 5
  69. cavespider: 5
  70. creeper: 5
  71. enderman: 5
  72. ghast: 5
  73. irongolem: 0
  74. magmacube: 5
  75. pigzombie: 5
  76. skeleton: 5
  77. slime: 5
  78. spider: 8
  79. wolf: 5
  80. zombie: 5
  81.  
  82.  
  83. # control spawn probability with each spawn run for each entity
  84. # probability is configured as percent (20 means 20% chance of spawning)
  85. probability:
  86. bat: 20
  87. chicken: 20
  88. cow: 20
  89. horse: 10
  90. ocelot: 20
  91. parrot: 30
  92. pig: 20
  93. rabbit: 20
  94. sheep: 20
  95.  
  96. blaze: 10
  97. cavespider: 20
  98. creeper: 20
  99. enderman: 5
  100. ghast: 10
  101. irongolem: 1
  102. magmacube: 10
  103. pigzombie: 10
  104. skeleton: 10
  105. slime: 20
  106. spider: 20
  107. wolf: 20
  108. zombie: 20
  109.  
  110. # please only tune the following when you know what you're doing ;)
  111. performance:
  112. check-target-tick-skip: 5 # the lower the value the more performance it takes
  113. check-interactive-ticks: 10 # how often does the plugin check if an interactive button is displayed - the lesser the value the more performance is needed
  114. check-interactive-correction: true # setting this to true the interactive button finding is a lot better but more unprecise and consumes more performance
  115. check-enderman-looking: 10 # how often does the plugin check if a player looks at an enderman
  116. check-pickup-loot: 10 # how often do entities look after things they can pick up (configure ticks between checks)
  117. enable-logging: false # enable file logging (set to false for productive environments)
  118. enable-nbt-storage: true # enable to store to NBT - this has to be set to true to work properly
  119.  
  120. # mob equipment configuration
  121. mob-equipment:
  122. # each entity is configured here!
  123. zombie:
  124. # chances for pickup loot, wearing armor and weapon in percent for easy|normal|hard
  125. wear-pickup-chances:
  126. can-pickup-loot:
  127. easy: 0
  128. normal: 55
  129. hard: 75
  130. armor:
  131. easy: 0
  132. normal: 15
  133. hard: 20
  134. weapon:
  135. easy: 1
  136. normal: 10
  137. hard: 20
  138. # chances of different armor pieces, per difficulty (easy|normal|hard)
  139. wear-chances:
  140. helmet:
  141. easy: 100
  142. normal: 100
  143. hard: 100
  144. helmet-chestplate:
  145. easy: 75
  146. normal: 75
  147. hard: 90
  148. helmet-chestplate-leggings:
  149. easy: 56
  150. normal: 56
  151. hard: 81
  152. full:
  153. easy: 42
  154. normal: 42
  155. hard: 73
  156. # chances of different armor pieces, per difficulty
  157. armor-types:
  158. leather: 37
  159. gold: 48
  160. chain: 13 # not used yet
  161. iron: 2
  162. diamond: 1
  163.  
  164. zombiepigman:
  165. # chances for pickup loot, wearing armor and weapon in percent for easy|normal|hard
  166. wear-pickup-chances:
  167. can-pickup-loot:
  168. easy: 0
  169. normal: 55
  170. hard: 75
  171. armor:
  172. easy: 0
  173. normal: 15
  174. hard: 20
  175. weapon:
  176. easy: 1
  177. normal: 10
  178. hard: 20
  179. # chances of different armor pieces, per difficulty (easy|normal|hard)
  180. wear-chances:
  181. helmet:
  182. easy: 100
  183. normal: 100
  184. hard: 100
  185. helmet-chestplate:
  186. easy: 75
  187. normal: 75
  188. hard: 90
  189. helmet-chestplate-leggings:
  190. easy: 56
  191. normal: 56
  192. hard: 81
  193. full:
  194. easy: 42
  195. normal: 42
  196. hard: 73
  197. # chances of different armor pieces, per difficulty
  198. armor-types:
  199. leather: 37
  200. gold: 48
  201. chain: 13 # not used yet
  202. iron: 2
  203. diamond: 1
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