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Oct 19th, 2017
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 4966
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. GameController puts Zombie Servant into play.
  13. GameController puts Zombie Servant into play.
  14. GameController puts Zombie Servant into play.
  15. GameController puts Zombie Servant into play.
  16. GameController puts Zombie Servant into play.
  17. GloomWeaver shuffles their the villain deck.
  18. Went to GloomWeaver's Start phase.
  19. Went from GloomWeaver's Start phase to PlayCard phase.
  20. GameController plays Cursed Acolyte.
  21. Went from GloomWeaver's PlayCard phase to End phase.
  22. Zombie Servant initiates 3 Melee damage to America's Newest Legacy.
  23. Zombie Servant deals America's Newest Legacy 3 Melee damage.
  24. America's Newest Legacy is now at 27 HP.
  25. Zombie Servant initiates 3 Melee damage to Bunker.
  26. Zombie Servant deals Bunker 3 Melee damage.
  27. Bunker is now at 25 HP.
  28. Zombie Servant initiates 3 Melee damage to The Hunted Naturalist.
  29. Zombie Servant deals The Hunted Naturalist 3 Melee damage.
  30. The Hunted Naturalist is now at 24 HP.
  31. Zombie Servant initiates 3 Melee damage to America's Newest Legacy.
  32. Zombie Servant deals America's Newest Legacy 3 Melee damage.
  33. America's Newest Legacy is now at 24 HP.
  34. Zombie Servant initiates 3 Melee damage to The Visionary.
  35. Zombie Servant deals The Visionary 3 Melee damage.
  36. The Visionary is now at 23 HP.
  37. Cursed Acolyte initiates 3 Fire damage to The Visionary.
  38. Cursed Acolyte deals The Visionary 3 Fire damage.
  39. The Visionary is now at 20 HP.
  40. Cursed Acolyte initiates 3 Infernal damage to The Visionary.
  41. Cursed Acolyte deals The Visionary 3 Infernal damage.
  42. The Visionary is now at 17 HP.
  43. Cursed Acolyte initiates 3 Fire damage to The Argent Adept.
  44. Cursed Acolyte deals The Argent Adept 3 Fire damage.
  45. The Argent Adept is now at 21 HP.
  46. Cursed Acolyte initiates 3 Infernal damage to The Argent Adept.
  47. Cursed Acolyte deals The Argent Adept 3 Infernal damage.
  48. The Argent Adept is now at 18 HP.
  49. Cursed Acolyte initiates 3 Fire damage to The Hunted Naturalist.
  50. Cursed Acolyte deals The Hunted Naturalist 3 Fire damage.
  51. The Hunted Naturalist is now at 21 HP.
  52. Cursed Acolyte initiates 3 Infernal damage to The Hunted Naturalist.
  53. Cursed Acolyte deals The Hunted Naturalist 3 Infernal damage.
  54. The Hunted Naturalist is now at 18 HP.
  55. Cursed Acolyte initiates 3 Fire damage to America's Newest Legacy.
  56. Cursed Acolyte deals America's Newest Legacy 3 Fire damage.
  57. America's Newest Legacy is now at 21 HP.
  58. Cursed Acolyte initiates 3 Infernal damage to America's Newest Legacy.
  59. Cursed Acolyte deals America's Newest Legacy 3 Infernal damage.
  60. America's Newest Legacy is now at 18 HP.
  61. Cursed Acolyte initiates 3 Fire damage to Bunker.
  62. Cursed Acolyte deals Bunker 3 Fire damage.
  63. Bunker is now at 22 HP.
  64. Cursed Acolyte initiates 3 Infernal damage to Bunker.
  65. Cursed Acolyte deals Bunker 3 Infernal damage.
  66. Bunker is now at 19 HP.
  67. Went from GloomWeaver's End phase to The Visionary's Start phase.
  68. Went from The Visionary's Start phase to PlayCard phase.
  69. GameController plays Mind Spike.
  70. The Visionary initiates 3 Psychic damage to Cursed Acolyte.
  71. The Visionary deals Cursed Acolyte 3 Psychic damage.
  72. Cursed Acolyte is now at 3 HP.
  73. GameController moved Mind Spike to The Visionary's trash.
  74. Went from The Visionary's PlayCard phase to UsePower phase.
  75. The Visionary uses the power on The Visionary.
  76. The Argent Adept draws Arcane Cadence.
  77. The Argent Adept draws Sarabande of Destruction.
  78. The Argent Adept discards Polyphoric Flare.
  79. The Visionary moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
  80. Went from The Visionary's UsePower phase to DrawCard phase.
  81. The Visionary draws Precognition.
  82. Went from The Visionary's DrawCard phase to End phase.
  83. Went from The Visionary's End phase to The Argent Adept's Start phase.
  84. Went from The Argent Adept's Start phase to PlayCard phase.
  85. GameController plays Arcane Cadence.
  86. Revealed card: Syncopated Onslaught
  87. Revealed card: Inspiring Supertonic
  88. Revealed card: Arcane Cadence
  89. Revealed card: Scherzo of Frost and Flame
  90. Revealed card: Silver Shadow
  91. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's hand.
  92. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's deck.
  93. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  94. Arcane Cadence moved Scherzo of Frost and Flame from The Argent Adept's revealed cards to The Argent Adept's trash.
  95. Arcane Cadence plays Syncopated Onslaught.
  96. GameController moved Arcane Cadence to The Argent Adept's trash.
  97. Went from The Argent Adept's PlayCard phase to UsePower phase.
  98. The Argent Adept uses the power on The Argent Adept.
  99. The Argent Adept activates the text on Syncopated Onslaught.
  100. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  101. Applying ongoing effect: Increase damage dealt by The Hunted Naturalist by 1.
  102. Went from The Argent Adept's UsePower phase to DrawCard phase.
  103. The Argent Adept draws Inspiring Supertonic.
  104. Went from The Argent Adept's DrawCard phase to End phase.
  105. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  106. Went from The Naturalist's Start phase to PlayCard phase.
  107. GameController plays Natural Form's Power.
  108. Went from The Naturalist's PlayCard phase to UsePower phase.
  109. The Naturalist uses the power on The Hunted Naturalist.
  110. ***** LOADED UNDO FILE: undo-15-TheNaturalist-PlayCard *****
  111. Possible achievement: Base_CumulativeDamage, progress: 100
  112. Possible achievement: Base_CumulativeHeal, progress: 4966
  113. Possible achievement: Base_LargeAttack
  114. Possible achievement: Base_LastHeroStanding
  115. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  116. Possible achievement: Base_NoCards
  117. Possible achievement: Base_NoPowers
  118. Possible achievement: Base_RedirectMany
  119. Possible achievement: Base_WinFullHP
  120. Possible achievement: Base_WinGame
  121. GameController plays Shifter's Strength.
  122. The Naturalist discards Indomitable Force.
  123. Shifter's Strength moved Indomitable Force from The Naturalist's hand to The Naturalist's trash.
  124. The Naturalist discards Natural Form's Power.
  125. Shifter's Strength moved Natural Form's Power from The Naturalist's hand to The Naturalist's trash.
  126. The Naturalist draws Threatening Stomp.
  127. The Naturalist draws Crafty Assault.
  128. Shifter's Strength plays Threatening Stomp.
  129. The Hunted Naturalist initiates 4 Melee damage to GloomWeaver.
  130. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  131. The Hunted Naturalist deals GloomWeaver 5 Melee damage.
  132. GloomWeaver is now at 85 HP.
  133. GameController moved Threatening Stomp to The Naturalist's trash.
  134. GameController moved Shifter's Strength to The Naturalist's trash.
  135. Went from The Naturalist's PlayCard phase to UsePower phase.
  136. The Naturalist uses the power on The Hunted Naturalist.
  137. Applying ongoing effect: The Naturalist may activate {gazelle} effects.
  138. The Hunted Naturalist's Desperate Prey plays Primal Charge.
  139. The Naturalist draws Threatening Stomp.
  140. The Naturalist draws Shifter's Strength.
  141. The Naturalist draws Natural-Born Vigor.
  142. The Naturalist draws The Nimble Gazelle.
  143. GameController moved Primal Charge to The Naturalist's trash.
  144. Went from The Naturalist's UsePower phase to DrawCard phase.
  145. The Naturalist draws The Formidable Rhinoceros.
  146. Went from The Naturalist's DrawCard phase to End phase.
  147. Went from The Naturalist's End phase to Legacy's Start phase.
  148. Went from Legacy's Start phase to PlayCard phase.
  149. GameController plays Motivational Charge.
  150. Went from Legacy's PlayCard phase to UsePower phase.
  151. Legacy uses the power on Motivational Charge.
  152. America's Newest Legacy initiates 2 Melee damage to GloomWeaver.
  153. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  154. America's Newest Legacy deals GloomWeaver 3 Melee damage.
  155. GloomWeaver is now at 82 HP.
  156. Motivational Charge caused The Visionary to regain 1 HP. HP is now 18.
  157. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 19.
  158. Motivational Charge caused The Hunted Naturalist to regain 1 HP. HP is now 19.
  159. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 19.
  160. Motivational Charge caused Bunker to regain 1 HP. HP is now 20.
  161. Went from Legacy's UsePower phase to DrawCard phase.
  162. Legacy draws Superhuman Durability.
  163. Went from Legacy's DrawCard phase to End phase.
  164. Went from Legacy's End phase to Bunker's Start phase.
  165. Went from Bunker's Start phase to PlayCard phase.
  166. GameController plays External Combustion.
  167. Bunker initiates 2 Fire damage to Bunker.
  168. Bunker deals Bunker 2 Fire damage.
  169. Bunker is now at 18 HP.
  170. Bunker initiates 3 Fire damage to Cursed Acolyte.
  171. Bunker deals Cursed Acolyte 3 Fire damage.
  172. Cursed Acolyte is now at 0 HP.
  173. Bunker's Initialize destroys Cursed Acolyte!
  174. GameController moved Cursed Acolyte to the villain trash.
  175. Bunker initiates 3 Fire damage to GloomWeaver.
  176. Bunker deals GloomWeaver 3 Fire damage.
  177. GloomWeaver is now at 79 HP.
  178. Bunker initiates 3 Fire damage to Zombie Servant.
  179. Bunker deals Zombie Servant 3 Fire damage.
  180. Zombie Servant is now at -1 HP.
  181. Bunker's Initialize destroys Zombie Servant!
  182. GameController moved Zombie Servant to the villain trash.
  183. Bunker initiates 3 Fire damage to Zombie Servant.
  184. Bunker deals Zombie Servant 3 Fire damage.
  185. Zombie Servant is now at -1 HP.
  186. Bunker's Initialize destroys Zombie Servant!
  187. GameController moved Zombie Servant to the villain trash.
  188. Bunker initiates 3 Fire damage to Zombie Servant.
  189. Bunker deals Zombie Servant 3 Fire damage.
  190. Zombie Servant is now at -1 HP.
  191. Bunker's Initialize destroys Zombie Servant!
  192. GameController moved Zombie Servant to the villain trash.
  193. Bunker initiates 3 Fire damage to Zombie Servant.
  194. Bunker deals Zombie Servant 3 Fire damage.
  195. Zombie Servant is now at -1 HP.
  196. Bunker's Initialize destroys Zombie Servant!
  197. GameController moved Zombie Servant to the villain trash.
  198. Bunker initiates 3 Fire damage to Zombie Servant.
  199. Bunker deals Zombie Servant 3 Fire damage.
  200. Zombie Servant is now at -1 HP.
  201. Bunker's Initialize destroys Zombie Servant!
  202. GameController moved Zombie Servant to the villain trash.
  203. GameController moved External Combustion to Bunker's trash.
  204. Went from Bunker's PlayCard phase to UsePower phase.
  205. Bunker uses the power on Bunker.
  206. Bunker draws Grenade Launcher.
  207. Went from Bunker's UsePower phase to DrawCard phase.
  208. Bunker draws Adhesive Foam Grenade.
  209. Went from Bunker's DrawCard phase to End phase.
  210. Went from Bunker's End phase to Time Cataclysm's Start phase.
  211. Went from Time Cataclysm's Start phase to PlayCard phase.
  212. GameController plays MarsQuake!.
  213. Went from Time Cataclysm's PlayCard phase to End phase.
  214. MarsQuake! initiates 2 Melee damage to GloomWeaver.
  215. MarsQuake! deals GloomWeaver 2 Melee damage.
  216. GloomWeaver is now at 77 HP.
  217. MarsQuake! initiates 2 Melee damage to The Visionary.
  218. MarsQuake! deals The Visionary 2 Melee damage.
  219. The Visionary is now at 16 HP.
  220. MarsQuake! initiates 2 Melee damage to The Argent Adept.
  221. MarsQuake! deals The Argent Adept 2 Melee damage.
  222. The Argent Adept is now at 17 HP.
  223. MarsQuake! initiates 2 Melee damage to The Hunted Naturalist.
  224. MarsQuake! deals The Hunted Naturalist 2 Melee damage.
  225. The Hunted Naturalist is now at 17 HP.
  226. MarsQuake! initiates 2 Melee damage to America's Newest Legacy.
  227. MarsQuake! deals America's Newest Legacy 2 Melee damage.
  228. America's Newest Legacy is now at 17 HP.
  229. MarsQuake! initiates 2 Melee damage to Bunker.
  230. MarsQuake! deals Bunker 2 Melee damage.
  231. Bunker is now at 16 HP.
  232. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  233. Went from GloomWeaver's Start phase to PlayCard phase.
  234. GameController plays Strength of the Grave.
  235. Went from GloomWeaver's PlayCard phase to End phase.
  236. Went from GloomWeaver's End phase to The Visionary's Start phase.
  237. Went from The Visionary's Start phase to PlayCard phase.
  238. GameController plays Precognition.
  239. Revealed card: Grimoire of Curses
  240. Revealed card: Vast Following
  241. Revealed card: Chosen Disciple
  242. Precognition moved Chosen Disciple from GloomWeaver's revealed cards to the villain deck.
  243. Precognition moved Vast Following from GloomWeaver's revealed cards to the bottom of the villain deck.
  244. Precognition moved Grimoire of Curses from GloomWeaver's revealed cards to the bottom of the villain deck.
  245. GameController moved Precognition to The Visionary's trash.
  246. Went from The Visionary's PlayCard phase to UsePower phase.
  247. The Visionary uses the power on The Visionary.
  248. Legacy draws Danger Sense.
  249. Legacy draws Back-Fist Strike.
  250. Legacy discards Danger Sense.
  251. The Visionary moved Danger Sense from Legacy's hand to Legacy's trash.
  252. Went from The Visionary's UsePower phase to DrawCard phase.
  253. The Visionary draws Mental Divergence.
  254. Went from The Visionary's DrawCard phase to End phase.
  255. Went from The Visionary's End phase to The Argent Adept's Start phase.
  256. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  257. Notice: an ongoing effect just expired: Increase damage dealt by The Hunted Naturalist by 1.
  258. Went from The Argent Adept's Start phase to PlayCard phase.
  259. GameController plays Silver Shadow.
  260. The Argent Adept activates the text on Syncopated Onslaught.
  261. The Argent Adept initiates 1 Sonic damage to GloomWeaver.
  262. The Argent Adept deals GloomWeaver 1 Sonic damage.
  263. GloomWeaver is now at 76 HP.
  264. Silver Shadow plays Instrumental Conjuration.
  265. Instrumental Conjuration puts Xu's Bell into play.
  266. The Argent Adept shuffles their The Argent Adept's deck.
  267. The Argent Adept draws Arcane Cadence.
  268. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  269. GameController moved Silver Shadow to The Argent Adept's trash.
  270. Went from The Argent Adept's PlayCard phase to UsePower phase.
  271. The Argent Adept uses the power on Xu's Bell.
  272. The Argent Adept activates the text on Syncopated Onslaught.
  273. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  274. Applying ongoing effect: Increase damage dealt by Bunker by 1.
  275. The Argent Adept activates the text on Syncopated Onslaught.
  276. The Argent Adept initiates 1 Sonic damage to GloomWeaver.
  277. The Argent Adept deals GloomWeaver 1 Sonic damage.
  278. GloomWeaver is now at 75 HP.
  279. Went from The Argent Adept's UsePower phase to DrawCard phase.
  280. The Argent Adept draws Eydisar's Horn.
  281. Went from The Argent Adept's DrawCard phase to End phase.
  282. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  283. Went from The Naturalist's Start phase to PlayCard phase.
  284. GameController plays The Formidable Rhinoceros.
  285. Went from The Naturalist's PlayCard phase to UsePower phase.
  286. The Naturalist uses the power on The Hunted Naturalist.
  287. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  288. The Hunted Naturalist's Desperate Prey plays Threatening Stomp.
  289. The Hunted Naturalist initiates 4 Melee damage to GloomWeaver.
  290. The Hunted Naturalist deals GloomWeaver 4 Melee damage.
  291. GloomWeaver is now at 71 HP.
  292. Applying ongoing effect: Redirect damage dealt by GloomWeaver to The Hunted Naturalist.
  293. GameController moved Threatening Stomp to The Naturalist's trash.
  294. Went from The Naturalist's UsePower phase to DrawCard phase.
  295. The Naturalist draws Hyperactive Senses.
  296. Went from The Naturalist's DrawCard phase to End phase.
  297. Notice: an ongoing effect just expired: The Naturalist may activate {gazelle} effects.
  298. Went from The Naturalist's End phase to Legacy's Start phase.
  299. Went from Legacy's Start phase to PlayCard phase.
  300. GameController plays Danger Sense.
  301. Went from Legacy's PlayCard phase to UsePower phase.
  302. Legacy uses the power on Motivational Charge.
  303. America's Newest Legacy initiates 2 Melee damage to GloomWeaver.
  304. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  305. America's Newest Legacy deals GloomWeaver 3 Melee damage.
  306. GloomWeaver is now at 68 HP.
  307. Motivational Charge caused The Visionary to regain 1 HP. HP is now 17.
  308. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 18.
  309. Motivational Charge caused The Hunted Naturalist to regain 1 HP. HP is now 18.
  310. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 18.
  311. Motivational Charge caused Bunker to regain 1 HP. HP is now 17.
  312. Went from Legacy's UsePower phase to DrawCard phase.
  313. Legacy draws Lead from the Front.
  314. Went from Legacy's DrawCard phase to End phase.
  315. Went from Legacy's End phase to Bunker's Start phase.
  316. Went from Bunker's Start phase to PlayCard phase.
  317. GameController plays Grenade Launcher.
  318. Went from Bunker's PlayCard phase to UsePower phase.
  319. Bunker uses the power on Grenade Launcher.
  320. Bunker initiates 2 Projectile damage to GloomWeaver.
  321. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  322. Bunker deals GloomWeaver 3 Projectile damage.
  323. GloomWeaver is now at 65 HP.
  324. Bunker initiates 2 Projectile damage to The Visionary.
  325. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  326. Bunker deals The Visionary 3 Projectile damage.
  327. The Visionary is now at 14 HP.
  328. Went from Bunker's UsePower phase to DrawCard phase.
  329. Bunker draws Decommissioned Hardware.
  330. Went from Bunker's DrawCard phase to End phase.
  331. Went from Bunker's End phase to Time Cataclysm's Start phase.
  332. MarsQuake! destroys Strength of the Grave!
  333. GameController moved Strength of the Grave to the villain trash.
  334. MarsQuake! destroys The Formidable Rhinoceros!
  335. GameController moved The Formidable Rhinoceros to The Naturalist's trash.
  336. MarsQuake! destroys itself!
  337. GameController moved MarsQuake! to the environment trash.
  338. Went from Time Cataclysm's Start phase to PlayCard phase.
  339. GameController plays Main Computer Room.
  340. Went from Time Cataclysm's PlayCard phase to End phase.
  341. Main Computer Room plays Chosen Disciple.
  342. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  343. Went from GloomWeaver's Start phase to PlayCard phase.
  344. GameController plays Crimson Pin.
  345. GameController moved Crimson Pin from the villain deck next to America's Newest Legacy.
  346. Went from GloomWeaver's PlayCard phase to End phase.
  347. Chosen Disciple puts Zombie Servant into play.
  348. Chosen Disciple initiates 3 Melee damage to The Hunted Naturalist.
  349. Chosen Disciple deals The Hunted Naturalist 3 Melee damage.
  350. The Hunted Naturalist is now at 15 HP.
  351. Zombie Servant initiates 3 Melee damage to The Argent Adept.
  352. Zombie Servant deals The Argent Adept 3 Melee damage.
  353. The Argent Adept is now at 15 HP.
  354. Went from GloomWeaver's End phase to The Visionary's Start phase.
  355. Went from The Visionary's Start phase to PlayCard phase.
  356. GameController plays Mental Divergence.
  357. Went from The Visionary's PlayCard phase to UsePower phase.
  358. The Visionary uses the power on Mental Divergence.
  359. Mental Divergence moved Natural Form's Power from The Naturalist's trash to The Naturalist's deck.
  360. Went from The Visionary's UsePower phase to DrawCard phase.
  361. The Visionary draws Mind Spike.
  362. Went from The Visionary's DrawCard phase to End phase.
  363. Went from The Visionary's End phase to The Argent Adept's Start phase.
  364. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  365. Notice: an ongoing effect just expired: Increase damage dealt by Bunker by 1.
  366. Went from The Argent Adept's Start phase to PlayCard phase.
  367. GameController plays Inspiring Supertonic.
  368. Went from The Argent Adept's PlayCard phase to UsePower phase.
  369. The Argent Adept uses the power on Xu's Bell.
  370. The Argent Adept activates the text on Syncopated Onslaught.
  371. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  372. Applying ongoing effect: Increase damage dealt by Bunker by 1.
  373. The Argent Adept activates the text on Inspiring Supertonic.
  374. Inspiring Supertonic caused The Argent Adept to regain 2 HP. HP is now 17.
  375. Went from The Argent Adept's UsePower phase to DrawCard phase.
  376. The Argent Adept draws Instrumental Conjuration.
  377. Went from The Argent Adept's DrawCard phase to End phase.
  378. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  379. Notice: an ongoing effect just expired: Redirect damage dealt by GloomWeaver to The Hunted Naturalist.
  380. Went from The Naturalist's Start phase to PlayCard phase.
  381. GameController plays Natural-Born Vigor.
  382. Natural-Born Vigor increased the action count of UsePower by 1.
  383. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  384. The Naturalist uses the power on The Hunted Naturalist.
  385. Applying ongoing effect: The Naturalist may activate {rhinoceros} effects.
  386. The Hunted Naturalist's Desperate Prey plays The Nimble Gazelle.
  387. The Naturalist uses the power on The Nimble Gazelle.
  388. The Nimble Gazelle caused The Hunted Naturalist to regain 3 HP. HP is now 18.
  389. Went from The Naturalist's UsePower phase to DrawCard phase.
  390. The Naturalist draws Natural Form's Power.
  391. Went from The Naturalist's DrawCard phase to End phase.
  392. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  393. Went from The Naturalist's End phase to Legacy's Start phase.
  394. Went from Legacy's Start phase to PlayCard phase.
  395. GameController plays Inspiring Presence.
  396. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 15.
  397. Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 18.
  398. Inspiring Presence caused The Hunted Naturalist to regain 1 HP. HP is now 19.
  399. Inspiring Presence caused America's Newest Legacy to regain 1 HP. HP is now 19.
  400. Inspiring Presence caused Bunker to regain 1 HP. HP is now 18.
  401. Went from Legacy's PlayCard phase to UsePower phase.
  402. Legacy uses the power on Motivational Charge.
  403. America's Newest Legacy initiates 2 Melee damage to Chosen Disciple.
  404. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  405. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  406. America's Newest Legacy deals Chosen Disciple 4 Melee damage.
  407. Chosen Disciple is now at 3 HP.
  408. Motivational Charge caused The Visionary to regain 1 HP. HP is now 16.
  409. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 19.
  410. Motivational Charge caused The Hunted Naturalist to regain 1 HP. HP is now 20.
  411. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 20.
  412. Motivational Charge caused Bunker to regain 1 HP. HP is now 19.
  413. Went from Legacy's UsePower phase to DrawCard phase.
  414. Legacy draws Lead from the Front.
  415. Went from Legacy's DrawCard phase to End phase.
  416. GloomWeaver initiates 3 Toxic damage to America's Newest Legacy.
  417. GloomWeaver deals America's Newest Legacy 3 Toxic damage.
  418. America's Newest Legacy is now at 17 HP.
  419. Went from Legacy's End phase to Bunker's Start phase.
  420. Went from Bunker's Start phase to PlayCard phase.
  421. GameController plays External Combustion.
  422. Bunker initiates 2 Fire damage to Bunker.
  423. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  424. Inspiring Presence increases the damage dealt by Bunker by 1.
  425. Bunker deals Bunker 4 Fire damage.
  426. Bunker is now at 15 HP.
  427. Bunker initiates 3 Fire damage to GloomWeaver.
  428. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  429. Inspiring Presence increases the damage dealt by Bunker by 1.
  430. Bunker deals GloomWeaver 5 Fire damage.
  431. GloomWeaver is now at 60 HP.
  432. Bunker initiates 3 Fire damage to Chosen Disciple.
  433. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  434. Inspiring Presence increases the damage dealt by Bunker by 1.
  435. Bunker deals Chosen Disciple 5 Fire damage.
  436. Chosen Disciple is now at -2 HP.
  437. Bunker's Initialize destroys Chosen Disciple!
  438. GloomWeaver puts Zombie Servant into play.
  439. GameController moved Chosen Disciple to the villain trash.
  440. Bunker initiates 3 Fire damage to Crimson Pin.
  441. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  442. Inspiring Presence increases the damage dealt by Bunker by 1.
  443. Bunker deals Crimson Pin 5 Fire damage.
  444. Crimson Pin is now at 4 HP.
  445. Bunker initiates 3 Fire damage to Zombie Servant.
  446. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  447. Inspiring Presence increases the damage dealt by Bunker by 1.
  448. Bunker deals Zombie Servant 5 Fire damage.
  449. Zombie Servant is now at -3 HP.
  450. Bunker's Initialize destroys Zombie Servant!
  451. GameController moved Zombie Servant to the villain trash.
  452. Bunker initiates 3 Fire damage to Zombie Servant.
  453. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  454. Inspiring Presence increases the damage dealt by Bunker by 1.
  455. Bunker deals Zombie Servant 5 Fire damage.
  456. Zombie Servant is now at -3 HP.
  457. Bunker's Initialize destroys Zombie Servant!
  458. GameController moved Zombie Servant to the villain trash.
  459. Bunker initiates 3 Fire damage to Main Computer Room.
  460. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  461. Inspiring Presence increases the damage dealt by Bunker by 1.
  462. Bunker deals Main Computer Room 5 Fire damage.
  463. Main Computer Room is now at 4 HP.
  464. GameController moved External Combustion to Bunker's trash.
  465. Went from Bunker's PlayCard phase to UsePower phase.
  466. Bunker uses the power on Grenade Launcher.
  467. Bunker initiates 2 Projectile damage to Crimson Pin.
  468. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  469. Inspiring Presence increases the damage dealt by Bunker by 1.
  470. Bunker deals Crimson Pin 4 Projectile damage.
  471. Crimson Pin is now at 0 HP.
  472. Bunker's Initialize destroys Crimson Pin!
  473. GameController moved Crimson Pin to the villain trash.
  474. Bunker initiates 2 Projectile damage to Main Computer Room.
  475. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  476. Inspiring Presence increases the damage dealt by Bunker by 1.
  477. Bunker deals Main Computer Room 4 Projectile damage.
  478. Main Computer Room is now at 0 HP.
  479. Bunker's Initialize destroys Main Computer Room!
  480. GameController moved Main Computer Room to the environment trash.
  481. Bunker initiates 1 Projectile damage to GloomWeaver.
  482. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  483. Inspiring Presence increases the damage dealt by Bunker by 1.
  484. Bunker deals GloomWeaver 3 Projectile damage.
  485. GloomWeaver is now at 57 HP.
  486. Went from Bunker's UsePower phase to DrawCard phase.
  487. Bunker draws Grenade Launcher.
  488. Went from Bunker's DrawCard phase to End phase.
  489. Went from Bunker's End phase to Time Cataclysm's Start phase.
  490. Went from Time Cataclysm's Start phase to PlayCard phase.
  491. GameController plays Charging Triceratops.
  492. Went from Time Cataclysm's PlayCard phase to End phase.
  493. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  494. Went from GloomWeaver's Start phase to PlayCard phase.
  495. GameController plays Sable Pin.
  496. GameController moved Sable Pin from the villain deck next to America's Newest Legacy.
  497. Went from GloomWeaver's PlayCard phase to End phase.
  498. Went from GloomWeaver's End phase to The Visionary's Start phase.
  499. Went from The Visionary's Start phase to PlayCard phase.
  500. GameController plays Decoy Projection.
  501. Went from The Visionary's PlayCard phase to UsePower phase.
  502. The Visionary uses the power on The Visionary.
  503. Legacy draws Motivational Charge.
  504. Legacy draws Next Evolution.
  505. Legacy discards Motivational Charge.
  506. The Visionary moved Motivational Charge from Legacy's hand to Legacy's trash.
  507. Went from The Visionary's UsePower phase to DrawCard phase.
  508. The Visionary draws Prophetic Vision.
  509. Went from The Visionary's DrawCard phase to End phase.
  510. Went from The Visionary's End phase to The Argent Adept's Start phase.
  511. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  512. Notice: an ongoing effect just expired: Increase damage dealt by Bunker by 1.
  513. Went from The Argent Adept's Start phase to PlayCard phase.
  514. GameController plays Instrumental Conjuration.
  515. Instrumental Conjuration puts Telamon's Lyra into play.
  516. The Argent Adept shuffles their The Argent Adept's deck.
  517. The Argent Adept draws Vernal Sonata.
  518. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  519. Went from The Argent Adept's PlayCard phase to UsePower phase.
  520. The Argent Adept uses the power on Telamon's Lyra.
  521. The Argent Adept activates the text on Inspiring Supertonic.
  522. The Argent Adept uses the power on Xu's Bell.
  523. The Argent Adept activates the text on Syncopated Onslaught.
  524. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  525. Applying ongoing effect: Increase damage dealt by Bunker by 1.
  526. The Argent Adept activates the text on Syncopated Onslaught.
  527. The Argent Adept initiates 1 Sonic damage to Sable Pin.
  528. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  529. The Argent Adept deals Sable Pin 2 Sonic damage.
  530. Sable Pin is now at 7 HP.
  531. The Argent Adept activates the text on Syncopated Onslaught.
  532. The Argent Adept initiates 1 Sonic damage to The Visionary.
  533. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  534. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  535. The Argent Adept deals Decoy Projection 2 Sonic damage.
  536. Decoy Projection is now at 3 HP.
  537. Went from The Argent Adept's UsePower phase to DrawCard phase.
  538. The Argent Adept draws Arcane Cadence.
  539. Went from The Argent Adept's DrawCard phase to End phase.
  540. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  541. Went from The Naturalist's Start phase to PlayCard phase.
  542. GameController plays Natural Form's Power.
  543. Natural-Born Vigor increased the action count of UsePower by 1.
  544. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  545. The Naturalist uses the power on The Hunted Naturalist.
  546. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  547. The Naturalist draws Bestial Shift.
  548. The Naturalist uses the power on Natural Form's Power.
  549. Bunker draws Auxiliary Power Source.
  550. Bunker draws Heavy Plating.
  551. Natural Form's Power caused The Hunted Naturalist to regain 2 HP. HP is now 22.
  552. The Hunted Naturalist initiates 1 Toxic damage to Sable Pin.
  553. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  554. The Hunted Naturalist deals Sable Pin 2 Toxic damage.
  555. Sable Pin is now at 5 HP.
  556. The Hunted Naturalist initiates 1 Toxic damage to GloomWeaver.
  557. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  558. The Hunted Naturalist deals GloomWeaver 2 Toxic damage.
  559. GloomWeaver is now at 55 HP.
  560. Went from The Naturalist's UsePower phase to DrawCard phase.
  561. The Naturalist draws Feral Fury.
  562. Went from The Naturalist's DrawCard phase to End phase.
  563. Notice: an ongoing effect just expired: The Naturalist may activate {rhinoceros} effects.
  564. Went from The Naturalist's End phase to Legacy's Start phase.
  565. Went from Legacy's Start phase to PlayCard phase.
  566. GameController plays Superhuman Durability.
  567. Went from Legacy's PlayCard phase to UsePower phase.
  568. Legacy uses the power on Motivational Charge.
  569. America's Newest Legacy initiates 2 Melee damage to Charging Triceratops.
  570. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  571. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  572. Charging Triceratops reduces the damage dealt to Charging Triceratops by America's Newest Legacy by 1.
  573. America's Newest Legacy deals Charging Triceratops 3 Melee damage.
  574. Charging Triceratops is now at 5 HP.
  575. Motivational Charge caused The Visionary to regain 1 HP. HP is now 17.
  576. Motivational Charge caused Decoy Projection to regain 1 HP. HP is now 4.
  577. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 20.
  578. Motivational Charge caused The Hunted Naturalist to regain 1 HP. HP is now 23.
  579. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 18.
  580. Motivational Charge caused Bunker to regain 1 HP. HP is now 16.
  581. Went from Legacy's UsePower phase to DrawCard phase.
  582. Legacy draws The Legacy Ring.
  583. Went from Legacy's DrawCard phase to End phase.
  584. GloomWeaver initiates 5 Psychic damage to America's Newest Legacy.
  585. Superhuman Durability reduces the damage dealt to America's Newest Legacy by GloomWeaver by 3.
  586. GloomWeaver deals America's Newest Legacy 2 Psychic damage.
  587. America's Newest Legacy is now at 16 HP.
  588. Went from Legacy's End phase to Bunker's Start phase.
  589. Went from Bunker's Start phase to PlayCard phase.
  590. GameController plays Heavy Plating.
  591. Went from Bunker's PlayCard phase to UsePower phase.
  592. Bunker uses the power on Grenade Launcher.
  593. Bunker initiates 2 Projectile damage to GloomWeaver.
  594. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  595. Inspiring Presence increases the damage dealt by Bunker by 1.
  596. Bunker deals GloomWeaver 4 Projectile damage.
  597. GloomWeaver is now at 51 HP.
  598. Bunker initiates 2 Projectile damage to Charging Triceratops.
  599. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  600. Inspiring Presence increases the damage dealt by Bunker by 1.
  601. Charging Triceratops reduces the damage dealt to Charging Triceratops by Bunker by 1.
  602. Bunker deals Charging Triceratops 3 Projectile damage.
  603. Charging Triceratops is now at 2 HP.
  604. Bunker initiates 1 Projectile damage to Sable Pin.
  605. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  606. Inspiring Presence increases the damage dealt by Bunker by 1.
  607. Bunker deals Sable Pin 3 Projectile damage.
  608. Sable Pin is now at 2 HP.
  609. Went from Bunker's UsePower phase to DrawCard phase.
  610. Bunker draws Maintenance Unit.
  611. Went from Bunker's DrawCard phase to End phase.
  612. Went from Bunker's End phase to Time Cataclysm's Start phase.
  613. Charging Triceratops initiates 3 Melee damage to Decoy Projection.
  614. Charging Triceratops deals Decoy Projection 3 Melee damage.
  615. Decoy Projection is now at 1 HP.
  616. Went from Time Cataclysm's Start phase to PlayCard phase.
  617. GameController plays Oppressive Smog.
  618. Went from Time Cataclysm's PlayCard phase to End phase.
  619. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  620. Went from GloomWeaver's Start phase to PlayCard phase.
  621. GameController plays Indigo Pin.
  622. GameController moved Indigo Pin from the villain deck next to The Visionary.
  623. Went from GloomWeaver's PlayCard phase to End phase.
  624. Went from GloomWeaver's End phase to The Visionary's Start phase.
  625. Went from The Visionary's Start phase to PlayCard phase.
  626. GameController plays Prophetic Vision.
  627. Revealed card: Passing Tumbleweed
  628. Revealed card: Fixed Point
  629. Revealed card: F.I.L.T.E.R. Spy
  630. Prophetic Vision moved Passing Tumbleweed from Time Cataclysm's revealed cards to the environment deck.
  631. Prophetic Vision moved Fixed Point from Time Cataclysm's revealed cards to the bottom of the environment deck.
  632. Prophetic Vision moved F.I.L.T.E.R. Spy from Time Cataclysm's revealed cards to the bottom of the environment deck.
  633. GameController moved Prophetic Vision to The Visionary's trash.
  634. Went from The Visionary's PlayCard phase to UsePower phase.
  635. The Visionary uses the power on The Visionary.
  636. The Visionary draws Cerebral Hemorrhage.
  637. The Visionary draws Suggestion.
  638. The Visionary discards Suggestion.
  639. The Visionary moved Suggestion from The Visionary's hand to The Visionary's trash.
  640. Went from The Visionary's UsePower phase to DrawCard phase.
  641. The Visionary draws Mind Spike.
  642. Went from The Visionary's DrawCard phase to End phase.
  643. The Visionary discards Decoy Projection.
  644. Indigo Pin moved Decoy Projection from The Visionary's hand to The Visionary's trash.
  645. Went from The Visionary's End phase to The Argent Adept's Start phase.
  646. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  647. Notice: an ongoing effect just expired: Increase damage dealt by Bunker by 1.
  648. Went from The Argent Adept's Start phase to PlayCard phase.
  649. GameController plays Arcane Cadence.
  650. Revealed card: Rhapsody of Vigor
  651. Revealed card: Alacritous Subdominant
  652. Revealed card: Alacritous Subdominant
  653. Revealed card: Counterpoint Bulwark
  654. Revealed card: Sarabande of Destruction
  655. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's hand.
  656. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's deck.
  657. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  658. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
  659. Arcane Cadence plays Rhapsody of Vigor.
  660. GameController moved Arcane Cadence to The Argent Adept's trash.
  661. Went from The Argent Adept's PlayCard phase to UsePower phase.
  662. The Argent Adept uses the power on Telamon's Lyra.
  663. The Argent Adept activates the text on Inspiring Supertonic.
  664. The Argent Adept uses the power on Xu's Bell.
  665. The Argent Adept activates the text on Syncopated Onslaught.
  666. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  667. Applying ongoing effect: Increase damage dealt by Bunker by 1.
  668. The Argent Adept activates the text on Syncopated Onslaught.
  669. The Argent Adept initiates 1 Sonic damage to Sable Pin.
  670. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  671. The Argent Adept deals Sable Pin 2 Sonic damage.
  672. Sable Pin is now at 0 HP.
  673. The Argent Adept's Vocalize destroys Sable Pin!
  674. GameController moved Sable Pin to the villain trash.
  675. The Argent Adept activates the text on Syncopated Onslaught.
  676. The Argent Adept initiates 1 Sonic damage to Decoy Projection.
  677. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  678. The Argent Adept deals Decoy Projection 2 Sonic damage.
  679. Decoy Projection is now at -1 HP.
  680. The Argent Adept's Vocalize destroys Decoy Projection!
  681. GameController moved Decoy Projection to The Visionary's trash.
  682. Went from The Argent Adept's UsePower phase to DrawCard phase.
  683. The Argent Adept draws Alacritous Subdominant.
  684. Went from The Argent Adept's DrawCard phase to End phase.
  685. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  686. Went from The Naturalist's Start phase to PlayCard phase.
  687. GameController plays Bestial Shift.
  688. Oppressive Smog reduces the HP gained by The Hunted Naturalist by 2.
  689. Bestial Shift caused The Hunted Naturalist to regain 1 HP. HP is now 24.
  690. The Naturalist uses the power on The Hunted Naturalist.
  691. Applying ongoing effect: The Naturalist may activate {rhinoceros} effects.
  692. The Naturalist draws Resilient Hide.
  693. Applying ongoing effect: Reduce damage dealt to The Hunted Naturalist by 1.
  694. The Hunted Naturalist initiates 3 Toxic damage to Indigo Pin.
  695. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  696. The Hunted Naturalist deals Indigo Pin 4 Toxic damage.
  697. Indigo Pin is now at 5 HP.
  698. The Naturalist uses the power on The Nimble Gazelle.
  699. Oppressive Smog reduces the HP gained by The Hunted Naturalist by 2.
  700. The Nimble Gazelle caused The Hunted Naturalist to regain 1 HP. HP is now 25.
  701. GameController moved Bestial Shift to The Naturalist's trash.
  702. Natural-Born Vigor increased the action count of UsePower by 1.
  703. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  704. The Naturalist uses the power on Natural Form's Power.
  705. The Visionary draws Telekinetic Cocoon.
  706. The Visionary draws Psychic Maelstrom.
  707. Oppressive Smog reduces the HP gained by The Hunted Naturalist by 2.
  708. The Hunted Naturalist regained no HP from Natural Form's Power.
  709. The Hunted Naturalist initiates 1 Toxic damage to Indigo Pin.
  710. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  711. The Hunted Naturalist deals Indigo Pin 2 Toxic damage.
  712. Indigo Pin is now at 3 HP.
  713. The Hunted Naturalist initiates 1 Toxic damage to Charging Triceratops.
  714. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  715. Charging Triceratops reduces the damage dealt to Charging Triceratops by The Hunted Naturalist by 1.
  716. The Hunted Naturalist deals Charging Triceratops 1 Toxic damage.
  717. Charging Triceratops is now at 1 HP.
  718. Went from The Naturalist's UsePower phase to DrawCard phase.
  719. The Naturalist draws Indomitable Force.
  720. Went from The Naturalist's DrawCard phase to End phase.
  721. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  722. Went from The Naturalist's End phase to Legacy's Start phase.
  723. Went from Legacy's Start phase to PlayCard phase.
  724. GameController plays The Legacy Ring.
  725. The Legacy Ring increased the action count of UsePower by 1.
  726. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  727. Legacy uses the power on America's Newest Legacy.
  728. America's Newest Legacy initiates 3 Energy damage to GloomWeaver.
  729. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  730. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  731. America's Newest Legacy deals GloomWeaver 5 Energy damage.
  732. GloomWeaver is now at 46 HP.
  733. Legacy uses the power on Motivational Charge.
  734. America's Newest Legacy initiates 2 Melee damage to Indigo Pin.
  735. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  736. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  737. America's Newest Legacy deals Indigo Pin 4 Melee damage.
  738. Indigo Pin is now at -1 HP.
  739. America's Newest Legacy's Atomic Glare destroys Indigo Pin!
  740. GameController moved Indigo Pin to the villain trash.
  741. Oppressive Smog reduces the HP gained by The Visionary by 2.
  742. The Visionary regained no HP from Motivational Charge.
  743. Oppressive Smog reduces the HP gained by The Argent Adept by 2.
  744. The Argent Adept regained no HP from Motivational Charge.
  745. Oppressive Smog reduces the HP gained by The Hunted Naturalist by 2.
  746. The Hunted Naturalist regained no HP from Motivational Charge.
  747. Oppressive Smog reduces the HP gained by America's Newest Legacy by 2.
  748. America's Newest Legacy regained no HP from Motivational Charge.
  749. Oppressive Smog reduces the HP gained by Bunker by 2.
  750. Bunker regained no HP from Motivational Charge.
  751. Went from Legacy's UsePower phase to DrawCard phase.
  752. Legacy draws Heroic Interception.
  753. Went from Legacy's DrawCard phase to End phase.
  754. Went from Legacy's End phase to Bunker's Start phase.
  755. Went from Bunker's Start phase to PlayCard phase.
  756. GameController plays Maintenance Unit.
  757. Went from Bunker's PlayCard phase to UsePower phase.
  758. Bunker uses the power on Grenade Launcher.
  759. Bunker initiates 2 Projectile damage to GloomWeaver.
  760. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  761. Inspiring Presence increases the damage dealt by Bunker by 1.
  762. Bunker deals GloomWeaver 4 Projectile damage.
  763. GloomWeaver is now at 42 HP.
  764. Bunker initiates 2 Projectile damage to Charging Triceratops.
  765. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  766. Inspiring Presence increases the damage dealt by Bunker by 1.
  767. Charging Triceratops reduces the damage dealt to Charging Triceratops by Bunker by 1.
  768. Bunker deals Charging Triceratops 3 Projectile damage.
  769. Charging Triceratops is now at -2 HP.
  770. Bunker's Initialize destroys Charging Triceratops!
  771. GameController moved Charging Triceratops to the environment trash.
  772. Went from Bunker's UsePower phase to DrawCard phase.
  773. Bunker draws Heavy Plating.
  774. ***** LOADED UNDO FILE: undo-150-Bunker-UsePower *****
  775. Possible achievement: Base_CumulativeDamage, progress: 100
  776. Possible achievement: Base_CumulativeHeal, progress: 4983.5
  777. Possible achievement: Base_LargeAttack
  778. Possible achievement: Base_LastHeroStanding
  779. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  780. Possible achievement: Base_NoCards
  781. Possible achievement: Base_NoPowers
  782. Possible achievement: Base_RedirectMany
  783. Possible achievement: Base_WinFullHP
  784. Possible achievement: Base_WinGame
  785. Bunker uses the power on Grenade Launcher.
  786. Bunker initiates 2 Projectile damage to GloomWeaver.
  787. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  788. Inspiring Presence increases the damage dealt by Bunker by 1.
  789. Bunker deals GloomWeaver 4 Projectile damage.
  790. GloomWeaver is now at 42 HP.
  791. Bunker initiates 2 Projectile damage to The Visionary.
  792. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  793. Inspiring Presence increases the damage dealt by Bunker by 1.
  794. Bunker deals The Visionary 4 Projectile damage.
  795. The Visionary is now at 13 HP.
  796. Bunker initiates 1 Projectile damage to Charging Triceratops.
  797. Syncopated Onslaught increases the damage dealt by Bunker by 1.
  798. Inspiring Presence increases the damage dealt by Bunker by 1.
  799. Charging Triceratops reduces the damage dealt to Charging Triceratops by Bunker by 1.
  800. Bunker deals Charging Triceratops 2 Projectile damage.
  801. Charging Triceratops is now at -1 HP.
  802. Bunker's Initialize destroys Charging Triceratops!
  803. GameController moved Charging Triceratops to the environment trash.
  804. Went from Bunker's UsePower phase to DrawCard phase.
  805. Bunker draws Heavy Plating.
  806. Went from Bunker's DrawCard phase to End phase.
  807. Went from Bunker's End phase to Time Cataclysm's Start phase.
  808. 1 player may discard 1 card to destroy Oppressive Smog.
  809. Bunker discards Recharge Mode.
  810. Oppressive Smog moved Recharge Mode from Bunker's hand to Bunker's trash.
  811. Oppressive Smog destroys itself!
  812. GameController moved Oppressive Smog to the environment trash.
  813. Went from Time Cataclysm's Start phase to PlayCard phase.
  814. GameController plays Passing Tumbleweed.
  815. Went from Time Cataclysm's PlayCard phase to End phase.
  816. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  817. Went from GloomWeaver's Start phase to PlayCard phase.
  818. GameController plays Drum of Despair.
  819. Went from GloomWeaver's PlayCard phase to End phase.
  820. Went from GloomWeaver's End phase to The Visionary's Start phase.
  821. Went from The Visionary's Start phase to PlayCard phase.
  822. GameController plays Cerebral Hemorrhage.
  823. The Visionary initiates 2 Psychic damage to GloomWeaver.
  824. Inspiring Presence increases the damage dealt by The Visionary by 1.
  825. The Visionary deals GloomWeaver 3 Psychic damage.
  826. GloomWeaver is now at 39 HP.
  827. The Visionary initiates 2 Psychic damage to Drum of Despair.
  828. Inspiring Presence increases the damage dealt by The Visionary by 1.
  829. The Visionary deals Drum of Despair 3 Psychic damage.
  830. Drum of Despair is now at 22 HP.
  831. The Visionary initiates 2 Psychic damage to The Visionary.
  832. Inspiring Presence increases the damage dealt by The Visionary by 1.
  833. The Visionary deals The Visionary 3 Psychic damage.
  834. The Visionary is now at 10 HP.
  835. GameController moved Cerebral Hemorrhage to The Visionary's trash.
  836. Went from The Visionary's PlayCard phase to UsePower phase.
  837. The Visionary uses the power on The Visionary.
  838. Bunker draws Adhesive Foam Grenade.
  839. Bunker draws Flak Cannon.
  840. Bunker discards Adhesive Foam Grenade.
  841. The Visionary moved Adhesive Foam Grenade from Bunker's hand to Bunker's trash.
  842. Went from The Visionary's UsePower phase to DrawCard phase.
  843. The Visionary draws Telekinetic Cocoon.
  844. Went from The Visionary's DrawCard phase to End phase.
  845. Went from The Visionary's End phase to The Argent Adept's Start phase.
  846. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  847. Notice: an ongoing effect just expired: Increase damage dealt by Bunker by 1.
  848. Went from The Argent Adept's Start phase to PlayCard phase.
  849. GameController plays Counterpoint Bulwark.
  850. Went from The Argent Adept's PlayCard phase to UsePower phase.
  851. The Argent Adept uses the power on Telamon's Lyra.
  852. The Argent Adept activates the text on Inspiring Supertonic.
  853. The Argent Adept uses the power on Xu's Bell.
  854. The Argent Adept activates the text on Syncopated Onslaught.
  855. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  856. Applying ongoing effect: Increase damage dealt by The Hunted Naturalist by 1.
  857. The Argent Adept activates the text on Counterpoint Bulwark.
  858. The Visionary draws Cerebral Hemorrhage.
  859. The Argent Adept activates the text on Counterpoint Bulwark.
  860. The Visionary draws Foresight.
  861. Went from The Argent Adept's UsePower phase to DrawCard phase.
  862. The Argent Adept draws Akpunku's Drum.
  863. Went from The Argent Adept's DrawCard phase to End phase.
  864. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  865. Notice: an ongoing effect just expired: Reduce damage dealt to The Hunted Naturalist by 1.
  866. Went from The Naturalist's Start phase to PlayCard phase.
  867. GameController plays Shifter's Strength.
  868. The Naturalist discards Hyperactive Senses.
  869. Shifter's Strength moved Hyperactive Senses from The Naturalist's hand to The Naturalist's trash.
  870. The Naturalist discards Indomitable Force.
  871. Shifter's Strength moved Indomitable Force from The Naturalist's hand to The Naturalist's trash.
  872. The Naturalist draws Crafty Assault.
  873. The Naturalist draws Feral Fury.
  874. Shifter's Strength plays Resilient Hide.
  875. GameController moved Shifter's Strength to The Naturalist's trash.
  876. Natural-Born Vigor increased the action count of UsePower by 1.
  877. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  878. The Naturalist uses the power on The Hunted Naturalist.
  879. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  880. The Hunted Naturalist's Desperate Prey plays Feral Fury.
  881. The Hunted Naturalist initiates 2 Melee damage to Drum of Despair.
  882. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  883. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  884. The Hunted Naturalist deals Drum of Despair 4 Melee damage.
  885. Drum of Despair is now at 18 HP.
  886. The Hunted Naturalist initiates 2 Toxic damage to Drum of Despair.
  887. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  888. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  889. The Hunted Naturalist deals Drum of Despair 4 Toxic damage.
  890. Drum of Despair is now at 14 HP.
  891. GameController moved Feral Fury to The Naturalist's trash.
  892. The Naturalist uses the power on Natural Form's Power.
  893. The Visionary draws Mass Levitation.
  894. The Visionary draws Wrest the Mind.
  895. Natural Form's Power caused The Hunted Naturalist to regain 2 HP, up to their maximum HP. HP is now 27.
  896. The Hunted Naturalist initiates 1 Toxic damage to Drum of Despair.
  897. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  898. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  899. The Hunted Naturalist deals Drum of Despair 3 Toxic damage.
  900. Drum of Despair is now at 11 HP.
  901. The Hunted Naturalist initiates 1 Toxic damage to Passing Tumbleweed.
  902. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  903. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  904. The Hunted Naturalist deals Passing Tumbleweed 3 Toxic damage.
  905. Passing Tumbleweed is now at -2 HP.
  906. The Hunted Naturalist's Desperate Prey destroys Passing Tumbleweed!
  907. GameController moved Passing Tumbleweed to the environment trash.
  908. Went from The Naturalist's UsePower phase to DrawCard phase.
  909. The Naturalist draws Crafty Assault.
  910. Went from The Naturalist's DrawCard phase to End phase.
  911. Notice: an ongoing effect just expired: The Naturalist may activate {rhinoceros} effects.
  912. Went from The Naturalist's End phase to Legacy's Start phase.
  913. Went from Legacy's Start phase to PlayCard phase.
  914. GameController plays Next Evolution.
  915. The Legacy Ring increased the action count of UsePower by 1.
  916. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  917. Legacy uses the power on Motivational Charge.
  918. America's Newest Legacy initiates 2 Melee damage to Drum of Despair.
  919. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  920. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  921. America's Newest Legacy deals Drum of Despair 4 Melee damage.
  922. Drum of Despair is now at 7 HP.
  923. Motivational Charge caused The Visionary to regain 1 HP. HP is now 11.
  924. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 21.
  925. Motivational Charge tried to increase The Hunted Naturalist's HP, but they are already at their maximum HP.
  926. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 17.
  927. Motivational Charge caused Bunker to regain 1 HP. HP is now 17.
  928. Legacy uses the power on America's Newest Legacy.
  929. America's Newest Legacy initiates 3 Energy damage to Drum of Despair.
  930. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  931. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  932. America's Newest Legacy deals Drum of Despair 5 Energy damage.
  933. Drum of Despair is now at 2 HP.
  934. Went from Legacy's UsePower phase to DrawCard phase.
  935. Legacy draws Fortitude.
  936. Went from Legacy's DrawCard phase to End phase.
  937. Went from Legacy's End phase to Bunker's Start phase.
  938. Went from Bunker's Start phase to PlayCard phase.
  939. GameController plays Adhesive Foam Grenade.
  940. Applying ongoing effect: The Environment cannot play cards.
  941. Applying ongoing effect: Skip Time Cataclysm's Play Card phase.
  942. GameController moved Adhesive Foam Grenade to Bunker's trash.
  943. Went from Bunker's PlayCard phase to UsePower phase.
  944. Bunker uses the power on Grenade Launcher.
  945. Bunker initiates 2 Projectile damage to Drum of Despair.
  946. Inspiring Presence increases the damage dealt by Bunker by 1.
  947. Bunker deals Drum of Despair 3 Projectile damage.
  948. Drum of Despair is now at -1 HP.
  949. Bunker's Initialize destroys Drum of Despair!
  950. GameController moved Drum of Despair to the villain trash.
  951. Bunker initiates 2 Projectile damage to The Visionary.
  952. Inspiring Presence increases the damage dealt by Bunker by 1.
  953. Bunker deals The Visionary 3 Projectile damage.
  954. The Visionary is now at 8 HP.
  955. Bunker initiates 1 Projectile damage to GloomWeaver.
  956. Inspiring Presence increases the damage dealt by Bunker by 1.
  957. Bunker deals GloomWeaver 2 Projectile damage.
  958. GloomWeaver is now at 37 HP.
  959. Went from Bunker's UsePower phase to DrawCard phase.
  960. Bunker draws Turret Mode.
  961. Went from Bunker's DrawCard phase to End phase.
  962. Went from Bunker's End phase to Time Cataclysm's Start phase.
  963. Adhesive Foam Grenade prevented the action of phase PlayCard.
  964. Went from Time Cataclysm's Start phase to PlayCard phase.
  965. Went from Time Cataclysm's PlayCard phase to End phase.
  966. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  967. Went from GloomWeaver's Start phase to PlayCard phase.
  968. GameController plays Crimson Pin.
  969. GameController moved Crimson Pin from the villain deck next to The Hunted Naturalist.
  970. Went from GloomWeaver's PlayCard phase to End phase.
  971. Went from GloomWeaver's End phase to The Visionary's Start phase.
  972. Went from The Visionary's Start phase to PlayCard phase.
  973. GameController plays Foresight.
  974. Went from The Visionary's PlayCard phase to UsePower phase.
  975. The Visionary uses the power on Foresight.
  976. Revealed card: Decoy Projection
  977. Revealed card: Precognition
  978. Revealed card: Brain Burn
  979. Foresight moved Brain Burn from The Visionary's revealed cards to The Visionary's hand.
  980. Foresight moved Precognition from The Visionary's revealed cards to The Visionary's deck.
  981. Foresight moved Decoy Projection from The Visionary's revealed cards to the bottom of The Visionary's deck.
  982. Went from The Visionary's UsePower phase to DrawCard phase.
  983. The Visionary draws Precognition.
  984. Went from The Visionary's DrawCard phase to End phase.
  985. Went from The Visionary's End phase to The Argent Adept's Start phase.
  986. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  987. Notice: an ongoing effect just expired: Increase damage dealt by The Hunted Naturalist by 1.
  988. Went from The Argent Adept's Start phase to PlayCard phase.
  989. GameController plays Alacritous Subdominant.
  990. Went from The Argent Adept's PlayCard phase to UsePower phase.
  991. The Argent Adept uses the power on Telamon's Lyra.
  992. The Argent Adept activates the text on Inspiring Supertonic.
  993. The Argent Adept uses the power on Xu's Bell.
  994. The Argent Adept activates the text on Syncopated Onslaught.
  995. Applying ongoing effect: Increase damage dealt by The Hunted Naturalist by 1.
  996. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  997. The Argent Adept activates the text on Counterpoint Bulwark.
  998. Bunker draws Heavy Plating.
  999. The Argent Adept activates the text on Counterpoint Bulwark.
  1000. Bunker draws Maintenance Unit.
  1001. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1002. The Argent Adept draws Musaragni's Harp.
  1003. Went from The Argent Adept's DrawCard phase to End phase.
  1004. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  1005. Went from The Naturalist's Start phase to PlayCard phase.
  1006. GameController plays Feral Fury.
  1007. The Hunted Naturalist initiates 2 Melee damage to Crimson Pin.
  1008. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1009. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1010. The Hunted Naturalist deals Crimson Pin 4 Melee damage.
  1011. Crimson Pin is now at 5 HP.
  1012. The Hunted Naturalist initiates 2 Toxic damage to Crimson Pin.
  1013. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1014. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1015. The Hunted Naturalist deals Crimson Pin 4 Toxic damage.
  1016. Crimson Pin is now at 1 HP.
  1017. GameController moved Feral Fury to The Naturalist's trash.
  1018. Natural-Born Vigor increased the action count of UsePower by 1.
  1019. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  1020. The Naturalist uses the power on The Hunted Naturalist.
  1021. Applying ongoing effect: The Naturalist may activate {rhinoceros} effects.
  1022. The Naturalist draws The Predator's Eye.
  1023. The Naturalist uses the power on Natural Form's Power.
  1024. The Naturalist draws Feral Fury.
  1025. The Naturalist draws Primal Charge.
  1026. Natural Form's Power tried to increase The Hunted Naturalist's HP, but they are already at their maximum HP.
  1027. The Hunted Naturalist initiates 1 Toxic damage to Crimson Pin.
  1028. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1029. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1030. The Hunted Naturalist deals Crimson Pin 3 Toxic damage.
  1031. Crimson Pin is now at -2 HP.
  1032. The Hunted Naturalist's Desperate Prey destroys Crimson Pin!
  1033. GameController moved Crimson Pin to the villain trash.
  1034. The Hunted Naturalist initiates 1 Toxic damage to GloomWeaver.
  1035. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1036. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1037. The Hunted Naturalist deals GloomWeaver 3 Toxic damage.
  1038. GloomWeaver is now at 34 HP.
  1039. Went from The Naturalist's UsePower phase to DrawCard phase.
  1040. The Naturalist draws The Predator's Eye.
  1041. Went from The Naturalist's DrawCard phase to End phase.
  1042. Notice: an ongoing effect just expired: The Naturalist may activate {crocodile} effects.
  1043. Went from The Naturalist's End phase to Legacy's Start phase.
  1044. Went from Legacy's Start phase to PlayCard phase.
  1045. GameController plays Lead from the Front.
  1046. The Legacy Ring increased the action count of UsePower by 1.
  1047. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1048. Legacy uses the power on Motivational Charge.
  1049. America's Newest Legacy initiates 2 Melee damage to GloomWeaver.
  1050. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  1051. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  1052. America's Newest Legacy deals GloomWeaver 4 Melee damage.
  1053. GloomWeaver is now at 30 HP.
  1054. Motivational Charge caused The Visionary to regain 1 HP. HP is now 9.
  1055. Motivational Charge caused The Argent Adept to regain 1 HP. HP is now 22.
  1056. Motivational Charge tried to increase The Hunted Naturalist's HP, but they are already at their maximum HP.
  1057. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 18.
  1058. Motivational Charge caused Bunker to regain 1 HP. HP is now 18.
  1059. Legacy uses the power on Next Evolution.
  1060. Applying ongoing effect: America's Newest Legacy is immune to Infernal damage.
  1061. Went from Legacy's UsePower phase to DrawCard phase.
  1062. Legacy draws Surge of Strength.
  1063. Went from Legacy's DrawCard phase to End phase.
  1064. Went from Legacy's End phase to Bunker's Start phase.
  1065. Notice: an ongoing effect just expired: The Environment cannot play cards.
  1066. Notice: an ongoing effect just expired: Skip Time Cataclysm's Play Card phase.
  1067. Went from Bunker's Start phase to PlayCard phase.
  1068. GameController plays Flak Cannon.
  1069. Went from Bunker's PlayCard phase to UsePower phase.
  1070. Bunker uses the power on Maintenance Unit.
  1071. Maintenance Unit caused Bunker to regain 2 HP. HP is now 20.
  1072. Went from Bunker's UsePower phase to DrawCard phase.
  1073. Bunker draws Maintenance Unit.
  1074. Went from Bunker's DrawCard phase to End phase.
  1075. Went from Bunker's End phase to Time Cataclysm's Start phase.
  1076. Went from Time Cataclysm's Start phase to PlayCard phase.
  1077. GameController plays Typhoon.
  1078. Went from Time Cataclysm's PlayCard phase to End phase.
  1079. Typhoon moved Telekinetic Cocoon from The Visionary's hand to The Visionary's deck.
  1080. Typhoon moved Akpunku's Drum from The Argent Adept's hand to The Argent Adept's deck.
  1081. Typhoon moved Crafty Assault from The Naturalist's hand to The Naturalist's deck.
  1082. Typhoon moved Inspiring Presence from Legacy's hand to Legacy's deck.
  1083. Typhoon moved Heavy Plating from Bunker's hand to Bunker's deck.
  1084. Went from Time Cataclysm's End phase to GloomWeaver's Start phase.
  1085. Went from GloomWeaver's Start phase to PlayCard phase.
  1086. GameController plays Chosen Disciple.
  1087. Went from GloomWeaver's PlayCard phase to End phase.
  1088. Chosen Disciple puts Zombie Servant into play.
  1089. Chosen Disciple initiates 3 Melee damage to The Hunted Naturalist.
  1090. Chosen Disciple deals The Hunted Naturalist 3 Melee damage.
  1091. The Hunted Naturalist is now at 24 HP.
  1092. Zombie Servant initiates 3 Melee damage to The Hunted Naturalist.
  1093. Zombie Servant deals The Hunted Naturalist 3 Melee damage.
  1094. The Hunted Naturalist is now at 21 HP.
  1095. Went from GloomWeaver's End phase to The Visionary's Start phase.
  1096. Went from The Visionary's Start phase to PlayCard phase.
  1097. GameController plays Brain Burn.
  1098. Brain Burn moves 12 cards to the bottom of GloomWeaver's Deck.
  1099. The Visionary initiates 12 Psychic damage to The Visionary.
  1100. Inspiring Presence increases the damage dealt by The Visionary by 1.
  1101. The Visionary deals The Visionary 13 Psychic damage.
  1102. The Visionary is now at -4 HP.
  1103. The Visionary is no longer a target.
  1104. All of The Visionary's cards are removed from the game.
  1105. GameController moves 40 cards to the top of The Visionary's OutOfGame.
  1106. GameController sets the action count of PlayCard to 0.
  1107. The Visionary was flipped to its back side.
  1108. GameController moved Brain Burn from out of game to out of game.
  1109. Went from The Visionary's PlayCard phase to End phase.
  1110. Went from The Visionary's End phase to The Argent Adept's Start phase.
  1111. Notice: an ongoing effect just expired: Increase damage dealt by The Hunted Naturalist by 1.
  1112. Notice: an ongoing effect just expired: Increase damage dealt by America's Newest Legacy by 1.
  1113. Went from The Argent Adept's Start phase to PlayCard phase.
  1114. GameController plays Musaragni's Harp.
  1115. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1116. The Argent Adept uses the power on Musaragni's Harp.
  1117. The Argent Adept activates the text on Inspiring Supertonic.
  1118. The Argent Adept uses the power on Telamon's Lyra.
  1119. The Argent Adept activates the text on Inspiring Supertonic.
  1120. The Argent Adept uses the power on Xu's Bell.
  1121. The Argent Adept activates the text on Syncopated Onslaught.
  1122. Applying ongoing effect: Increase damage dealt by The Hunted Naturalist by 1.
  1123. Applying ongoing effect: Increase damage dealt by America's Newest Legacy by 1.
  1124. The Argent Adept activates the text on Counterpoint Bulwark.
  1125. Legacy draws Inspiring Presence.
  1126. The Argent Adept activates the text on Counterpoint Bulwark.
  1127. Bunker draws Heavy Plating.
  1128. The Argent Adept activates the text on Inspiring Supertonic.
  1129. Inspiring Supertonic caused The Argent Adept to regain 2 HP, up to their maximum HP. HP is now 24.
  1130. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1131. The Argent Adept draws Akpunku's Drum.
  1132. Went from The Argent Adept's DrawCard phase to End phase.
  1133. Went from The Argent Adept's End phase to The Naturalist's Start phase.
  1134. Resilient Hide caused The Hunted Naturalist to regain 1 HP. HP is now 22.
  1135. Went from The Naturalist's Start phase to PlayCard phase.
  1136. GameController plays Feral Fury.
  1137. The Hunted Naturalist initiates 2 Melee damage to Chosen Disciple.
  1138. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1139. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1140. The Hunted Naturalist deals Chosen Disciple 4 Melee damage.
  1141. Chosen Disciple is now at 3 HP.
  1142. GameController moved Feral Fury to The Naturalist's trash.
  1143. Natural-Born Vigor increased the action count of UsePower by 1.
  1144. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  1145. ***** LOADED UNDO FILE: undo-231-TheNaturalist-UsePower *****
  1146. Possible achievement: Base_CumulativeDamage, progress: 100
  1147. Possible achievement: Base_CumulativeHeal, progress: 4991
  1148. Possible achievement: Base_LargeAttack
  1149. Possible achievement: Base_LastHeroStanding
  1150. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1151. Possible achievement: Base_NoCards
  1152. Possible achievement: Base_NoPowers
  1153. Possible achievement: Base_RedirectMany
  1154. Possible achievement: Base_WinFullHP
  1155. Possible achievement: Base_WinGame
  1156. ***** LOADED UNDO FILE: undo-230-TheNaturalist-PlayCard *****
  1157. Possible achievement: Base_CumulativeDamage, progress: 100
  1158. Possible achievement: Base_CumulativeHeal, progress: 4991
  1159. Possible achievement: Base_LargeAttack
  1160. Possible achievement: Base_LastHeroStanding
  1161. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1162. Possible achievement: Base_NoCards
  1163. Possible achievement: Base_NoPowers
  1164. Possible achievement: Base_RedirectMany
  1165. Possible achievement: Base_WinFullHP
  1166. Possible achievement: Base_WinGame
  1167. GameController plays The Predator's Eye.
  1168. Applying ongoing effect: Increase damage dealt to GloomWeaver by 1.
  1169. GameController moved The Predator's Eye to The Naturalist's trash.
  1170. Natural-Born Vigor increased the action count of UsePower by 1.
  1171. Went from The Naturalist's PlayCard phase to UsePower phase. (Count: 2)
  1172. The Naturalist uses the power on The Hunted Naturalist.
  1173. Applying ongoing effect: The Naturalist may activate {crocodile} effects.
  1174. The Hunted Naturalist's Desperate Prey plays Primal Charge.
  1175. The Naturalist draws Crafty Assault.
  1176. The Naturalist draws Shifter's Strength.
  1177. The Naturalist draws Environmental Allies.
  1178. The Naturalist draws Blend Into the Pack.
  1179. The Hunted Naturalist initiates 2 Melee damage to Chosen Disciple.
  1180. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1181. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1182. The Hunted Naturalist deals Chosen Disciple 4 Melee damage.
  1183. Chosen Disciple is now at 3 HP.
  1184. The Hunted Naturalist initiates 3 Melee damage to GloomWeaver.
  1185. The Predator's Eye increases the damage dealt by The Hunted Naturalist by 1.
  1186. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1187. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1188. The Hunted Naturalist deals GloomWeaver 6 Melee damage.
  1189. GloomWeaver is now at 24 HP.
  1190. GameController moved Primal Charge to The Naturalist's trash.
  1191. The Naturalist uses the power on Natural Form's Power.
  1192. Bunker draws External Combustion.
  1193. Bunker draws Omni-Cannon.
  1194. Natural Form's Power caused The Hunted Naturalist to regain 2 HP. HP is now 24.
  1195. The Hunted Naturalist initiates 1 Toxic damage to Chosen Disciple.
  1196. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1197. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1198. The Hunted Naturalist deals Chosen Disciple 3 Toxic damage.
  1199. Chosen Disciple is now at 0 HP.
  1200. The Hunted Naturalist's Desperate Prey destroys Chosen Disciple!
  1201. GameController moved Chosen Disciple to the villain trash.
  1202. The Hunted Naturalist initiates 1 Toxic damage to GloomWeaver.
  1203. The Predator's Eye increases the damage dealt by The Hunted Naturalist by 1.
  1204. Syncopated Onslaught increases the damage dealt by The Hunted Naturalist by 1.
  1205. Inspiring Presence increases the damage dealt by The Hunted Naturalist by 1.
  1206. The Hunted Naturalist deals GloomWeaver 4 Toxic damage.
  1207. GloomWeaver is now at 20 HP.
  1208. Went from The Naturalist's UsePower phase to DrawCard phase.
  1209. The Naturalist draws The Predator's Eye.
  1210. Went from The Naturalist's DrawCard phase to End phase.
  1211. Notice: an ongoing effect just expired: The Naturalist may activate {rhinoceros} effects.
  1212. Went from The Naturalist's End phase to Legacy's Start phase.
  1213. Notice: an ongoing effect just expired: America's Newest Legacy is immune to Infernal damage.
  1214. Went from Legacy's Start phase to PlayCard phase.
  1215. GameController plays Fortitude.
  1216. The Legacy Ring increased the action count of UsePower by 1.
  1217. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1218. Legacy uses the power on Motivational Charge.
  1219. America's Newest Legacy initiates 2 Melee damage to GloomWeaver.
  1220. The Predator's Eye increases the damage dealt by America's Newest Legacy by 1.
  1221. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  1222. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  1223. America's Newest Legacy deals GloomWeaver 5 Melee damage.
  1224. GloomWeaver is now at 15 HP.
  1225. Motivational Charge tried to increase The Argent Adept's HP, but they are already at their maximum HP.
  1226. Motivational Charge caused The Hunted Naturalist to regain 1 HP. HP is now 25.
  1227. Motivational Charge caused America's Newest Legacy to regain 1 HP. HP is now 19.
  1228. Motivational Charge caused Bunker to regain 1 HP. HP is now 21.
  1229. Legacy uses the power on America's Newest Legacy.
  1230. America's Newest Legacy initiates 3 Energy damage to GloomWeaver.
  1231. The Predator's Eye increases the damage dealt by America's Newest Legacy by 1.
  1232. Syncopated Onslaught increases the damage dealt by America's Newest Legacy by 1.
  1233. Inspiring Presence increases the damage dealt by America's Newest Legacy by 1.
  1234. America's Newest Legacy deals GloomWeaver 6 Energy damage.
  1235. GloomWeaver is now at 9 HP.
  1236. Went from Legacy's UsePower phase to DrawCard phase.
  1237. Legacy draws Bolster Allies.
  1238. Went from Legacy's DrawCard phase to End phase.
  1239. Went from Legacy's End phase to Bunker's Start phase.
  1240. Went from Bunker's Start phase to PlayCard phase.
  1241. GameController plays Turret Mode.
  1242. Turret Mode increased the action count of UsePower by 1.
  1243. Went from Bunker's PlayCard phase to UsePower phase. (Count: 2)
  1244. Bunker uses the power on Flak Cannon.
  1245. Bunker initiates 3 Projectile damage to GloomWeaver.
  1246. The Predator's Eye increases the damage dealt by Bunker by 1.
  1247. Inspiring Presence increases the damage dealt by Bunker by 1.
  1248. Turret Mode increases the damage dealt by Bunker by 1.
  1249. Bunker deals GloomWeaver 6 Projectile damage.
  1250. GloomWeaver is now at 3 HP.
  1251. Bunker uses the power on Grenade Launcher.
  1252. Bunker initiates 2 Projectile damage to GloomWeaver.
  1253. The Predator's Eye increases the damage dealt by Bunker by 1.
  1254. Inspiring Presence increases the damage dealt by Bunker by 1.
  1255. Turret Mode increases the damage dealt by Bunker by 1.
  1256. Bunker deals GloomWeaver 5 Projectile damage.
  1257. GloomWeaver is now at -2 HP.
  1258. The Visionary, The Argent Adept, The Hunted Naturalist, America's Newest Legacy and Bunker all defeated GloomWeaver! Congratulations!
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