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Apr 1st, 2020
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  1. could not be found in PawnInventory.
  2. [2020.04.02-04.21.33:011][ 5]LogAnimMontage: Warning: Montage 'AnimMontage /Game/PostScriptum/Weapons/FR/Chauchat/animations/Gun/A_Gun_Chauchat_Fire_Montage.A_Gun_Chauchat_Fire_Montage' not properly setup. Slot's group 'BipodGroup' is different than the Montage's group 'DefaultGroup'. All slots must belong to the same group.
  3. [2020.04.02-04.21.33:542][ 46]LogSquad: Warning: Weapon BP_C96_C_6 was equipped but could not be found in PawnInventory.
  4. [2020.04.02-04.21.34:136][ 92]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  5. [2020.04.02-04.21.34:558][125]LogSquad: Warning: Weapon BP_CanteenGER_C_17 was equipped but could not be found in PawnInventory.
  6. [2020.04.02-04.21.34:767][142]LogSquad: Display: BP_PS_PlayerController_C_0: joined a squad
  7. [2020.04.02-04.21.35:011][160]LogTemp: PlayerName:
  8. [2020.04.02-04.21.35:011][160]LogTemp: DebugID: 159
  9. [2020.04.02-04.21.35:011][160]LogTemp: APSSoldier::OnDeath
  10. [2020.04.02-04.21.35:011][160]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Medic_C_2.UpperSkelMesh1P) Not registered. Aborting.
  11. [2020.04.02-04.21.35:048][163]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Medic_C_2.Solder Ragdoll Component, Channel: 700
  12. [2020.04.02-04.21.35:165][172]LogTemp: DebugID: 29844
  13. [2020.04.02-04.21.35:165][172]LogTemp: Got debug ID
  14. [2020.04.02-04.21.35:165][172]LogTemp: PlayerName:
  15. [2020.04.02-04.21.35:165][172]LogTemp: DebugID: 29844
  16. [2020.04.02-04.21.35:165][172]LogTemp: APSSoldier::BeginPlay
  17. [2020.04.02-04.21.35:691][212]LogSquad: Warning: Weapon BP_MG34_C_3 was equipped but could not be found in PawnInventory.
  18. [2020.04.02-04.21.35:725][215]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  19. [2020.04.02-04.21.36:729][291]LogSquad: Warning: Weapon BP_FR_Canteen_C_10 was equipped but could not be found in PawnInventory.
  20. [2020.04.02-04.21.36:903][304]LogSquad: Warning: Weapon BP_MAS_36_C_3 was equipped but could not be found in PawnInventory.
  21. [2020.04.02-04.21.37:133][321]LogSquad: Warning: Weapon BP_MP34_C_0 was equipped but could not be found in PawnInventory.
  22. [2020.04.02-04.21.37:186][325]LogSquad: Warning: Weapon BP_Stielhandgranate_Smoke_C_34 was equipped but could not be found in PawnInventory.
  23. [2020.04.02-04.21.38:359][413]LogSquad: Warning: Weapon BP_Lebel_C_12 was equipped but could not be found in PawnInventory.
  24. [2020.04.02-04.21.38:762][444]LogSquad: Warning: Weapon BP_Berthier_M1916_C_2 was equipped but could not be found in PawnInventory.
  25. [2020.04.02-04.21.38:892][454]LogAnimMontage: Warning: JumpToSectionName Loop bEndOfSection: 0 failed for Montage A_Vehicle_Panhard_178_DriverHatch_CloseLoop_Montage
  26. [2020.04.02-04.21.38:892][454]LogAnimMontage: Warning: JumpToSectionName Loop bEndOfSection: 0 failed for Montage A_Vehicle_Panhard_178_DriverHatch_CloseLoop_Montage
  27. [2020.04.02-04.21.39:964][537]LogSquad: Warning: Weapon BP_Bandage_Medic_C_2 was equipped but could not be found in PawnInventory.
  28. [2020.04.02-04.21.40:765][601]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  29. [2020.04.02-04.21.40:893][611]LogTemp: PlayerName:
  30. [2020.04.02-04.21.40:893][611]LogTemp: DebugID: 23079
  31. [2020.04.02-04.21.40:893][611]LogTemp: APSSoldier::OnDeath
  32. [2020.04.02-04.21.40:893][611]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Leader_C_3.UpperSkelMesh1P) Not registered. Aborting.
  33. [2020.04.02-04.21.40:893][611]LogSquad: Display: BP_PS_PlayerController_C_0: joined a squad
  34. [2020.04.02-04.21.40:952][615]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnInLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  35. [2020.04.02-04.21.40:991][618]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Leader_C_3.Solder Ragdoll Component, Channel: 766
  36. [2020.04.02-04.21.41:059][623]LogSquad: Warning: Weapon BP_PzB39_C_0 was equipped but could not be found in PawnInventory.
  37. [2020.04.02-04.21.41:281][640]LogSquad: Warning: Weapon BP_MG34_C_0 was equipped but could not be found in PawnInventory.
  38. [2020.04.02-04.21.41:281][640]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_BasePose_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  39. [2020.04.02-04.21.41:523][658]LogSquad: Warning: Weapon BP_k98k_C_0 was equipped but could not be found in PawnInventory.
  40. [2020.04.02-04.21.41:523][658]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnInLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  41. [2020.04.02-04.21.42:070][699]LogSquad: Warning: Weapon BP_C96_C_7 was equipped but could not be found in PawnInventory.
  42. [2020.04.02-04.21.42:615][740]LogSquad: Warning: Weapon BP_Lebel_C_7 was equipped but could not be found in PawnInventory.
  43. [2020.04.02-04.21.42:720][748]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  44. [2020.04.02-04.21.43:737][824]LogSquad: Warning: Weapon BP_Bandage_C_68 was equipped but could not be found in PawnInventory.
  45. [2020.04.02-04.21.43:996][843]LogTemp: DebugID: 16232
  46. [2020.04.02-04.21.43:996][843]LogTemp: Got debug ID
  47. [2020.04.02-04.21.43:997][843]LogTemp: PlayerName:
  48. [2020.04.02-04.21.43:997][843]LogTemp: DebugID: 16232
  49. [2020.04.02-04.21.43:997][843]LogTemp: APSSoldier::BeginPlay
  50. [2020.04.02-04.21.44:004][843]LogSquad: Warning: Weapon BP_k98k_Hood_C_11 was equipped but could not be found in PawnInventory.
  51. [2020.04.02-04.21.44:193][858]LogSquad: Warning: Weapon BP_FR_Canteen_C_16 was equipped but could not be found in PawnInventory.
  52. [2020.04.02-04.21.44:289][865]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnOutLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  53. [2020.04.02-04.21.44:290][865]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnOutLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  54. [2020.04.02-04.21.44:538][884]LogSquad: Warning: Weapon BP_Stielhandgranate_Smoke_C_34 was equipped but could not be found in PawnInventory.
  55. [2020.04.02-04.21.45:425][951]LogSquad: Warning: Weapon BP_C96_C_8 was equipped but could not be found in PawnInventory.
  56. [2020.04.02-04.21.45:539][960]LogSquad: Warning: Weapon BP_Bandage_C_0 was equipped but could not be found in PawnInventory.
  57. [2020.04.02-04.21.45:580][963]LogSquad: Warning: Weapon BP_Brandt_50mm_C_1 was equipped but could not be found in PawnInventory.
  58. [2020.04.02-04.21.45:811][980]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  59. [2020.04.02-04.21.45:945][990]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnOutLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  60. [2020.04.02-04.21.46:230][ 12]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  61. [2020.04.02-04.21.46:271][ 15]LogSquad: Warning: Weapon BP_Morphine_UK_C_25 was equipped but could not be found in PawnInventory.
  62. [2020.04.02-04.21.46:639][ 44]LogSquad: Warning: Weapon BP_Bandage_C_68 was equipped but could not be found in PawnInventory.
  63. [2020.04.02-04.21.47:069][ 75]LogSquad: Warning: Weapon BP_Stielhandgranate_Smoke_C_34 was equipped but could not be found in PawnInventory.
  64. [2020.04.02-04.21.47:139][ 79]LogSquad: Warning: Weapon BP_Morphine_UK_C_32 was equipped but could not be found in PawnInventory.
  65. [2020.04.02-04.21.47:942][141]LogSquad: Warning: Weapon BP_Revolver_M1873_C_2 was equipped but could not be found in PawnInventory.
  66. [2020.04.02-04.21.48:091][153]LogSquad: Warning: Weapon BP_FR_Canteen_C_29 was equipped but could not be found in PawnInventory.
  67. [2020.04.02-04.21.48:205][162]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnInLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  68. [2020.04.02-04.21.48:205][162]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnInLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  69. [2020.04.02-04.21.48:942][220]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  70. [2020.04.02-04.21.48:942][220]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  71. [2020.04.02-04.21.49:083][231]LogSquad: Warning: Weapon BP_ATR_BOYS_C_0 was equipped but could not be found in PawnInventory.
  72. [2020.04.02-04.21.49:634][280]LogSquad: Warning: Weapon BP_F1_C_11 was equipped but could not be found in PawnInventory.
  73. [2020.04.02-04.21.50:126][325]LogSquad: Warning: Weapon BP_MAS_36_C_3 was equipped but could not be found in PawnInventory.
  74. [2020.04.02-04.21.50:158][328]LogSquad: Warning: Weapon BP_Lebel_C_3 was equipped but could not be found in PawnInventory.
  75. [2020.04.02-04.21.50:550][364]LogSquad: Warning: Weapon BP_Lebel_C_9 was equipped but could not be found in PawnInventory.
  76. [2020.04.02-04.21.50:818][388]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  77. [2020.04.02-04.21.51:244][423]LogSquad: Warning: Weapon BP_Granatwerfer_36_C_1 was equipped but could not be found in PawnInventory.
  78. [2020.04.02-04.21.51:317][429]LogSquad: Warning: Weapon BP_Dienstglas_6x30_C_4 was equipped but could not be found in PawnInventory.
  79. [2020.04.02-04.21.51:317][429]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_BasePose_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  80. [2020.04.02-04.21.51:755][469]LogSquad: Warning: Weapon BP_Stielhandgranate_Smoke_C_6 was equipped but could not be found in PawnInventory.
  81. [2020.04.02-04.21.51:919][484]LogSquad: Warning: Weapon BP_MAS_36_C_4 was equipped but could not be found in PawnInventory.
  82. [2020.04.02-04.21.52:103][500]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../PostScriptum/Content/PostScriptum/Vehicles/Axis/Kubelwagen/Sound/Engine/RPM/Kubelwagen_low_RPM_01.uasset
  83. [2020.04.02-04.21.52:161][506]LogSquad: Warning: Weapon BP_Bandage_Medic_C_0 was equipped but could not be found in PawnInventory.
  84. [2020.04.02-04.21.52:378][526]LogSquad: Glitches, exploits, and/or hacks will result in a Permanent Ban!
  85. [2020.04.02-04.21.53:479][629]LogSquad: Warning: Weapon BP_Bandage_C_51 was equipped but could not be found in PawnInventory.
  86. [2020.04.02-04.21.53:711][647]LogSquad: Warning: Weapon BP_Lebel_C_4 was equipped but could not be found in PawnInventory.
  87. [2020.04.02-04.21.53:954][665]LogTemp: DebugID: 1729
  88. [2020.04.02-04.21.53:954][665]LogTemp: Got debug ID
  89. [2020.04.02-04.21.53:955][665]LogTemp: PlayerName:
  90. [2020.04.02-04.21.53:955][665]LogTemp: DebugID: 1729
  91. [2020.04.02-04.21.53:955][665]LogTemp: APSSoldier::BeginPlay
  92. [2020.04.02-04.21.53:963][665]LogSquad: Warning: Weapon BP_k98k_Hood_C_12 was equipped but could not be found in PawnInventory.
  93. [2020.04.02-04.21.54:037][671]LogSquad: Warning: Weapon BP_CanteenGER_C_14 was equipped but could not be found in PawnInventory.
  94. [2020.04.02-04.21.54:212][684]LogSquad: Warning: Weapon BP_k98k_Hood_C_10 was equipped but could not be found in PawnInventory.
  95. [2020.04.02-04.21.55:367][767]LogSquad: Warning: Weapon BP_PA_1935A_C_3 was equipped but could not be found in PawnInventory.
  96. [2020.04.02-04.21.55:874][802]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  97. [2020.04.02-04.21.55:875][802]LogSquad: Warning: Weapon BP_PA_1935A_C_2 was equipped but could not be found in PawnInventory.
  98. [2020.04.02-04.21.58:289][974]LogAnimMontage: Warning: Playing a Montage (A_Vehicle_Panzer_IV_Driver_TurnInLoop_Montage) for the wrong Skeleton (SK_Panzer_IV_D_Chassis_Skeleton) instead of (Panzer_IV_G_Chassis_Skel2_Skeleton).
  99. [2020.04.02-04.21.58:787][ 12]LogTemp: PlayerName:
  100. [2020.04.02-04.21.58:787][ 12]LogTemp: DebugID: 30980
  101. [2020.04.02-04.21.58:787][ 12]LogTemp: APSSoldier::OnDeath
  102. [2020.04.02-04.21.58:787][ 12]LogTemp: PlayerName:
  103. [2020.04.02-04.21.58:787][ 12]LogTemp: DebugID: 30980
  104. [2020.04.02-04.21.58:787][ 12]LogTemp: APSSoldier::OnDeath handle dismemberment
  105. [2020.04.02-04.21.58:787][ 12]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_7 , net mode 3
  106. [2020.04.02-04.21.58:787][ 12]LogTemp: PlayerName:
  107. [2020.04.02-04.21.58:787][ 12]LogTemp: DebugID: 30980
  108. [2020.04.02-04.21.58:787][ 12]LogTemp: APSSoldier::HandleDismemberment
  109. [2020.04.02-04.21.58:787][ 12]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_7.UpperSkelMesh1P) Not registered. Aborting.
  110. [2020.04.02-04.21.58:991][ 27]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_7.Solder Ragdoll Component, Channel: 239
  111. [2020.04.02-04.22.00:054][105]LogSquad: Warning: Weapon BP_MAS_36_C_5 was equipped but could not be found in PawnInventory.
  112. [2020.04.02-04.22.00:329][125]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../PostScriptum/Content/PostScriptum/Audio/Impacts/FlyBy/Shell/Sweeteners/Shell_flyby_sweetener_11.uasset
  113. [2020.04.02-04.22.00:330][125]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../PostScriptum/Content/PostScriptum/Audio/Impacts/FlyBy/Shell/Flyby/Shell_flyby_04.uasset
  114. [2020.04.02-04.22.00:547][141]LogTemp: DebugID: 379
  115. [2020.04.02-04.22.00:547][141]LogTemp: Got debug ID
  116. [2020.04.02-04.22.00:548][141]LogTemp: invalid role for construct mesh
  117. [2020.04.02-04.22.00:548][141]LogTemp: invalid role for construct mesh
  118. [2020.04.02-04.22.00:548][141]LogTemp: PlayerName:
  119. [2020.04.02-04.22.00:548][141]LogTemp: DebugID: 379
  120. [2020.04.02-04.22.00:548][141]LogTemp: APSSoldier::BeginPlay
  121. [2020.04.02-04.22.00:548][141]LogTemp: invalid role for construct mesh
  122. [2020.04.02-04.22.00:593][144]LogTemp: He a BaldY!
  123. [2020.04.02-04.22.00:593][144]LogTemp: He a BaldY!
  124. [2020.04.02-04.22.00:593][144]LogTemp: He a BaldY!
  125. [2020.04.02-04.22.00:831][161]LogTemp: PlayerName:
  126. [2020.04.02-04.22.00:831][161]LogTemp: DebugID: 22793
  127. [2020.04.02-04.22.00:831][161]LogTemp: APSSoldier::OnDeath
  128. [2020.04.02-04.22.00:831][161]LogTemp: PlayerName:
  129. [2020.04.02-04.22.00:831][161]LogTemp: DebugID: 22793
  130. [2020.04.02-04.22.00:832][161]LogTemp: APSSoldier::OnDeath handle dismemberment
  131. [2020.04.02-04.22.00:832][161]LogTemp: APSSoldier::HandleDismemberment for BP_PS_GER_Wehrmacht_Rifleman_C_8 , net mode 3
  132. [2020.04.02-04.22.00:832][161]LogTemp: PlayerName:
  133. [2020.04.02-04.22.00:832][161]LogTemp: DebugID: 22793
  134. [2020.04.02-04.22.00:832][161]LogTemp: APSSoldier::HandleDismemberment
  135. [2020.04.02-04.22.00:832][161]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_8.UpperSkelMesh1P) Not registered. Aborting.
  136. [2020.04.02-04.22.00:832][161]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_8.Solder Ragdoll Component, Channel: 316
  137. [2020.04.02-04.22.00:872][164]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  138. [2020.04.02-04.22.01:064][177]LogSquad: Warning: Weapon BP_MAS_38_C_5 was equipped but could not be found in PawnInventory.
  139. [2020.04.02-04.22.01:851][236]LogSquad: 1140619418 has disconnected.
  140. [2020.04.02-04.22.01:874][236]LogTemp: NumValidMeshes 3
  141. [2020.04.02-04.22.02:551][286]LogTemp: invalid role for construct mesh
  142. [2020.04.02-04.22.03:844][383]LogSquad: Warning: Weapon BP_Bino_Prism_C_14 was equipped but could not be found in PawnInventory.
  143. [2020.04.02-04.22.04:341][420]LogSquad: Warning: Weapon BP_Revolver_M1873_C_15 was equipped but could not be found in PawnInventory.
  144. [2020.04.02-04.22.04:925][463]LogTemp: DebugID: 8062
  145. [2020.04.02-04.22.04:925][463]LogTemp: Got debug ID
  146. [2020.04.02-04.22.04:925][463]LogTemp: PlayerName:
  147. [2020.04.02-04.22.04:925][463]LogTemp: DebugID: 8062
  148. [2020.04.02-04.22.04:925][463]LogTemp: APSSoldier::BeginPlay
  149. [2020.04.02-04.22.04:933][463]LogSquad: Warning: Weapon BP_k98k_C_14 was equipped but could not be found in PawnInventory.
  150. [2020.04.02-04.22.05:092][475]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  151. [2020.04.02-04.22.05:092][475]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  152. [2020.04.02-04.22.05:430][500]LogSquad: Warning: Weapon BP_k98k_Hood_C_2 was equipped but could not be found in PawnInventory.
  153. [2020.04.02-04.22.05:742][523]LogSquad: Warning: Weapon BP_FR_Canteen_C_34 was equipped but could not be found in PawnInventory.
  154. [2020.04.02-04.22.05:919][536]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  155. [2020.04.02-04.22.06:714][594]LogTemp: PlayerName:
  156. [2020.04.02-04.22.06:714][594]LogTemp: DebugID: 4187
  157. [2020.04.02-04.22.06:714][594]LogTemp: APSSoldier::OnDeath
  158. [2020.04.02-04.22.06:714][594]LogTemp: PlayerName:
  159. [2020.04.02-04.22.06:714][594]LogTemp: DebugID: 4187
  160. [2020.04.02-04.22.06:714][594]LogTemp: APSSoldier::OnDeath handle dismemberment
  161. [2020.04.02-04.22.06:714][594]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_15 , net mode 3
  162. [2020.04.02-04.22.06:714][594]LogTemp: PlayerName:
  163. [2020.04.02-04.22.06:714][594]LogTemp: DebugID: 4187
  164. [2020.04.02-04.22.06:714][594]LogTemp: APSSoldier::HandleDismemberment
  165. [2020.04.02-04.22.06:714][594]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_15.UpperSkelMesh1P) Not registered. Aborting.
  166. [2020.04.02-04.22.06:714][594]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_15.Solder Ragdoll Component, Channel: 315
  167. [2020.04.02-04.22.07:649][663]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../PostScriptum/Content/UI/Audio/Mono/Test/menu_deploy_accept_button_01.uasset
  168. [2020.04.02-04.22.07:746][671]LogSquad: Warning: Weapon BP_Lebel_C_9 was equipped but could not be found in PawnInventory.
  169. [2020.04.02-04.22.08:845][754]LogSquad: Warning: Weapon BP_FR_Canteen_C_28 was equipped but could not be found in PawnInventory.
  170. [2020.04.02-04.22.09:678][818]LogTemp: DebugID: 29192
  171. [2020.04.02-04.22.09:678][818]LogTemp: Got debug ID
  172. [2020.04.02-04.22.09:679][818]LogTemp: PlayerName:
  173. [2020.04.02-04.22.09:679][818]LogTemp: DebugID: 29192
  174. [2020.04.02-04.22.09:679][818]LogTemp: APSSoldier::BeginPlay
  175. [2020.04.02-04.22.09:686][818]LogSquad: Warning: Weapon BP_k98k_Hood_C_13 was equipped but could not be found in PawnInventory.
  176. [2020.04.02-04.22.10:307][866]LogSquad: Warning: Weapon BP_k98k_Hood_C_3 was equipped but could not be found in PawnInventory.
  177. [2020.04.02-04.22.10:655][893]LogTemp: PlayerName:
  178. [2020.04.02-04.22.10:655][893]LogTemp: DebugID: 367
  179. [2020.04.02-04.22.10:655][893]LogTemp: APSSoldier::OnDeath
  180. [2020.04.02-04.22.10:656][893]LogTemp: PlayerName:
  181. [2020.04.02-04.22.10:656][893]LogTemp: DebugID: 367
  182. [2020.04.02-04.22.10:656][893]LogTemp: APSSoldier::OnDeath handle dismemberment
  183. [2020.04.02-04.22.10:656][893]LogTemp: APSSoldier::HandleDismemberment for BP_PS_GER_Wehrmacht_Rifleman_C_1 , net mode 3
  184. [2020.04.02-04.22.10:656][893]LogTemp: PlayerName:
  185. [2020.04.02-04.22.10:656][893]LogTemp: DebugID: 367
  186. [2020.04.02-04.22.10:656][893]LogTemp: APSSoldier::HandleDismemberment
  187. [2020.04.02-04.22.10:656][893]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_1.UpperSkelMesh1P) Not registered. Aborting.
  188. [2020.04.02-04.22.10:773][902]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_1.Solder Ragdoll Component, Channel: 99
  189. [2020.04.02-04.22.10:812][905]LogTemp: PlayerName:
  190. [2020.04.02-04.22.10:812][905]LogTemp: DebugID: 16077
  191. [2020.04.02-04.22.10:812][905]LogTemp: APSSoldier::OnDeath
  192. [2020.04.02-04.22.10:812][905]LogTemp: PlayerName:
  193. [2020.04.02-04.22.10:812][905]LogTemp: DebugID: 16077
  194. [2020.04.02-04.22.10:812][905]LogTemp: APSSoldier::OnDeath handle dismemberment
  195. [2020.04.02-04.22.10:812][905]LogTemp: APSSoldier::HandleDismemberment for BP_PS_GER_Wehrmacht_MG_C_1 , net mode 3
  196. [2020.04.02-04.22.10:812][905]LogTemp: PlayerName:
  197. [2020.04.02-04.22.10:812][905]LogTemp: DebugID: 16077
  198. [2020.04.02-04.22.10:812][905]LogTemp: APSSoldier::HandleDismemberment
  199. [2020.04.02-04.22.10:812][905]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_MG_C_1.UpperSkelMesh1P) Not registered. Aborting.
  200. [2020.04.02-04.22.10:916][913]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01.Dinant_Offensive_Single_01:PersistentLevel.BP_PS_GER_Wehrmacht_MG_C_1.Solder Ragdoll Component, Channel: 92
  201. [2020.04.02-04.22.10:942][915]LogAnimMontage: Warning: Playing a Montage (m1937mortar_gun_fire_Montage) for the wrong Skeleton (Granatwerfer_34_body_Skel_Skeleton) instead of (None).
  202. [2020.04.02-04.22.11:387][949]LogSquad: Warning: Weapon BP_Morphine_UK_C_25 was equipped but could not be found in PawnInventory.
  203. [2020.04.02-04.22.11:726][975]LogSquad: Warning: Weapon BP_ATR_BOYS_C_0 was equipped but could not be found in PawnInventory.
  204. [2020.04.02-04.22.12:874][ 62]LogSquad: Warning: Weapon BP_Lebel_C_8 was equipped but could not be found in PawnInventory.
  205. [2020.04.02-04.22.13:596][128]LogSquad: Warning: Weapon BP_C96_C_10 was equipped but could not be found in PawnInventory.
  206. [2020.04.02-04.22.14:570][217]LogOnline: GotoState: NewState: MainMenu
  207. [2020.04.02-04.22.14:581][218]LogSquadTrace: [Client] USQGameInstance::BeginMainMenuState(): HideLoadingScreen
  208. [2020.04.02-04.22.14:581][218]LogNet: Browse: /Game/PostScriptum/Maps/EntryMap
  209. [2020.04.02-04.22.14:581][218]LogTemp: OnPreLoadMap called with map name /Game/PostScriptum/Maps/EntryMap
  210. [2020.04.02-04.22.14:581][218]LogSquadTrace: [Client] USQGameInstance::LogWorldMaps(): [UPSGameInstance::OnPreLoadMap]: WorldContext GC=0 TC=0 WC=1 URLs=||!/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01!||@/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01@||##|
  211. [2020.04.02-04.22.14:587][218]LogLoad: LoadMap: /Game/PostScriptum/Maps/EntryMap
  212. [2020.04.02-04.22.14:587][218]LogNet: World NetDriver shutdown SteamNetDriver_2 [GameNetDriver]
  213. [2020.04.02-04.22.14:587][218]LogNet: DestroyNamedNetDriver SteamNetDriver_2 [GameNetDriver]
  214. [2020.04.02-04.22.14:592][218]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90134000571765764:7797, Name: SteamNetConnection_2, Driver: GameNetDriver SteamNetDriver_2, IsServer: NO, PC: BP_PS_PlayerController_C_0, Owner: BP_PS_PlayerController_C_0, UniqueId: Steam:Speedbird52 [0x25C0168F7F0], Channels: 1027, Time: 2020.04.02-04.22.14
  215. [2020.04.02-04.22.14:592][218]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90134000571765764:7797, Name: SteamNetConnection_2, Driver: GameNetDriver SteamNetDriver_2, IsServer: NO, PC: BP_PS_PlayerController_C_0, Owner: BP_PS_PlayerController_C_0, UniqueId: Steam:Speedbird52 [0x25B15468620]
  216. [2020.04.02-04.22.14:594][218]LogExit: GameNetDriver SteamNetDriver_2 shut down
  217. [2020.04.02-04.22.14:623][218]LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=Speedbird52
  218. [2020.04.02-04.22.14:623][218]LogDiscordRichPresence: RichPresenceInterface is nullptr
  219. [2020.04.02-04.22.14:919][218]LogOnline: STEAM: Removing P2P Session Id: Server[0x14...D404], IdleTime: 0.349
  220. [2020.04.02-04.22.15:251][218]LogStreaming: Display: Flushing async loaders.
  221. [2020.04.02-04.22.15:313][218]LogAIModule: Creating AISystem for world EntryMap
  222. [2020.04.02-04.22.15:314][218]LogLoad: Game class is 'BP_PS_MenuGameMode_C'
  223. [2020.04.02-04.22.15:314][218]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/PostScriptum/Maps/EntryMap/EntryMap_Stonne) is flushing async loading
  224. [2020.04.02-04.22.17:148][218]LogWorld: Bringing World /Game/PostScriptum/Maps/EntryMap.EntryMap up for play (max tick rate 240) at 2020.04.01-21.22.17
  225. [2020.04.02-04.22.17:151][218]LogWorld: Bringing up level for play took: 0.005216
  226. [2020.04.02-04.22.17:152][218]LogSquad: Login: NewPlayer: SQLocalPlayer /Engine/Transient.SQGameEngine_0:SQLocalPlayer_0
  227. [2020.04.02-04.22.17:152][218]LogSquad: Admin has joined
  228. [2020.04.02-04.22.17:152][218]LogSquad: PostLogin: NewPlayer: BP_PS_Mainmenu_PC_C /Game/PostScriptum/Maps/EntryMap.EntryMap:PersistentLevel.BP_PS_Mainmenu_PC_C_0
  229. [2020.04.02-04.22.17:152][218]LogDiscordRichPresence: RichPresenceInterface is nullptr
  230. [2020.04.02-04.22.17:152][218]LogGameMode: Warning: Pending Player 76561198161257091 is valid but not in the PendingPlayers map
  231. [2020.04.02-04.22.17:152][218]LogOnline: Starting session GameSession on client
  232. [2020.04.02-04.22.17:152][218]LogOnlineSession: Warning: STEAM: Can't start an online session (GameSession) in state Ending
  233. [2020.04.02-04.22.17:152][218]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  234. [2020.04.02-04.22.17:152][218]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  235. [2020.04.02-04.22.17:152][218]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
  236. [2020.04.02-04.22.17:152][218]LogOnlineSession: Warning: STEAM: Can't start an online session (GameSession) in state Ending
  237. [2020.04.02-04.22.17:152][218]LogSquadTrace: [Standalone] ASQGameMode::RestartPlayer(): On Server PC=Speedbird52 Spawn=nullptr DeployRole=nullptr
  238. [2020.04.02-04.22.17:153][218]LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=Speedbird52 Pawn=MenuCamPawn_C_0 FullPath=MenuCamPawn_C /Game/PostScriptum/Maps/EntryMap.EntryMap:PersistentLevel.MenuCamPawn_C_0
  239. [2020.04.02-04.22.17:153][218]LogSquadTrace: [Standalone] ASQPlayerController::ChangeState(): PC=Speedbird52 OldState=Inactive NewState=Playing
  240. [2020.04.02-04.22.17:153][218]LogSquadTrace: [Standalone] ASQPlayerController::EndInactiveState(): PC=Speedbird52
  241. [2020.04.02-04.22.17:161][218]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  242. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  243. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.ViewDistanceScale:0.9]]
  244. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.MipMapLODBias:0]]
  245. [2020.04.02-04.22.17:161][218]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  246. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  247. [2020.04.02-04.22.17:161][218]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  248. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  249. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  250. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  251. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  252. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  253. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
  254. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  255. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
  256. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  257. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  258. [2020.04.02-04.22.17:161][218]LogConsoleManager: Warning: Setting the console variable 'r.DistanceFieldShadowing' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
  259. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  260. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.AOQuality:2]]
  261. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  262. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  263. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  264. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  265. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  266. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  267. [2020.04.02-04.22.17:161][218]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  268. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  269. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  270. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  271. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  272. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  273. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  274. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  275. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  276. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  277. [2020.04.02-04.22.17:161][218]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  278. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.BloomQuality:5]]
  279. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  280. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  281. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  282. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  283. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  284. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
  285. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  286. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  287. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  288. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  289. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  290. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  291. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  292. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  293. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  294. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  295. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  296. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  297. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  298. [2020.04.02-04.22.17:162][218]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  299. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  300. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  301. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  302. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  303. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  304. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  305. [2020.04.02-04.22.17:162][218]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
  306. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  307. [2020.04.02-04.22.17:162][218]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6008'
  308. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  309. [2020.04.02-04.22.17:162][218]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  310. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  311. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.RefractionQuality:1]]
  312. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.SSR.Quality:0]]
  313. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  314. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.DetailMode:2]]
  315. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  316. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  317. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  318. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  319. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  320. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  321. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.8]]
  322. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  323. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
  324. [2020.04.02-04.22.17:162][218]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  325. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  326. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  327. [2020.04.02-04.22.17:162][218]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
  328. [2020.04.02-04.22.17:165][218]LogTemp: Loading file from ../../../PostScriptum/ServerConfig/Server.cfg
  329. [2020.04.02-04.22.17:165][218]LogSquad: Error: MapTextureCornerZero is null
  330. [2020.04.02-04.22.17:165][218]LogSquad: Error: MapTextureCornerOne is null
  331. [2020.04.02-04.22.17:165][218]LogSquad: Warning: StoreWorldBounds() returned a value with invalid min and max X values. A swap was performed.
  332. [2020.04.02-04.22.17:165][218]LogSquad: Warning: StoreWorldBounds() returned a value with invalid min and max Y values. A swap was performed.
  333. [2020.04.02-04.22.17:171][218]LogSquad: Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
  334. [2020.04.02-04.22.17:171][218]LogSquadTrace: [Standalone] ASQGameMode::HandleMatchHasStarted(): PC: Speedbird52 is in state: Playing
  335. [2020.04.02-04.22.17:171][218]LogGameState: Match State Changed from WaitingToStart to InProgress
  336. [2020.04.02-04.22.17:171][218]LogLoad: Took 2.583323 seconds to LoadMap(/Game/PostScriptum/Maps/EntryMap)
  337. [2020.04.02-04.22.17:208][218]Warning: Processing the console input parameters the leading '=' is ignored (only needed for ini files).
  338. [2020.04.02-04.22.17:208][218]r.DistanceFieldShadowing = "0"
  339. [2020.04.02-04.22.17:424][220]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamStoreStats SessionName: GameSession bWasSuccessful: 0' failed in 2.840438 seconds
  340. [2020.04.02-04.22.18:177][221]LogOnline: USQGameInstance::OnEndSessionComplete: Session=GameSession bWasSuccessful=true
  341. [2020.04.02-04.22.18:177][221]LogOnline: Warning: STEAM: AUTH: DestroyInternetSession is calling the depricated AdvertiseGame call
  342. [2020.04.02-04.22.18:207][222]LogOnline: STEAM: AUTH: Revoking all tickets.
  343. [2020.04.02-04.22.18:207][222]LogOnline: USQGameInstance::OnEndSessionComplete: Session=GameSession bWasSuccessful=true
  344. [2020.04.02-04.22.25:527][420]LogSquad: USQGameState: Server Tick Rate: 109.71
  345. [2020.04.02-04.22.35:092][ 47]LogOnlineSession: Warning: STEAM: Can't cancel a search that isn't in progress
  346. [2020.04.02-04.22.35:558][124]LogSquad: USQGameState: Server Tick Rate: 169.86
  347. [2020.04.02-04.22.37:481][442]LogOnlineSession: Warning: STEAM: Failed to respond IP:149.56.147.245
  348. [2020.04.02-04.22.37:837][500]LogOnlineSession: Warning: STEAM: Failed to respond IP:62.104.72.39
  349. [2020.04.02-04.22.37:862][503]LogOnlineSession: Warning: STEAM: Failed to respond IP:193.105.56.68
  350. [2020.04.02-04.22.37:862][503]LogOnlineSession: Warning: STEAM: Can't cancel a search that isn't in progress
  351. [2020.04.02-04.22.42:115][204]LogNet: Display: SteamNetDriver_3 bound to port 15000
  352. [2020.04.02-04.22.42:115][204]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  353. [2020.04.02-04.22.42:115][204]LogNet: Game client on port 15000, rate 15000
  354. [2020.04.02-04.22.45:592][773]LogSquad: USQGameState: Server Tick Rate: 164.33
  355. [2020.04.02-04.22.49:474][399]LogBeacon: SQJoinBeaconClient_0[SteamNetConnection_3] Client received: BeaconWelcome
  356. [2020.04.02-04.22.49:576][415]LogBeacon: SQJoinBeaconClient_0[SteamNetConnection_3] Client received: BeaconAssignGUID
  357. [2020.04.02-04.22.49:676][431]LogNet: NotifyAcceptingChannel 2/2 client SQJoinBeaconClient_0
  358. [2020.04.02-04.22.49:676][431]LogNet: Client accepting actor channel
  359. [2020.04.02-04.22.50:183][513]LogNet: DestroyNamedNetDriver SteamNetDriver_3 [SteamNetDriver_3]
  360. [2020.04.02-04.22.50:183][513]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90133984942247937:15000, Name: SteamNetConnection_3, Driver: SteamNetDriver_3 SteamNetDriver_3, IsServer: NO, PC: NULL, Owner: SQJoinBeaconClient_0, UniqueId: Steam:Speedbird52 [0x25DA433CF70], Channels: 3, Time: 2020.04.02-04.22.50
  361. [2020.04.02-04.22.50:184][513]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90133984942247937:15000, Name: SteamNetConnection_3, Driver: SteamNetDriver_3 SteamNetDriver_3, IsServer: NO, PC: NULL, Owner: SQJoinBeaconClient_0, UniqueId: Steam:Speedbird52 [0x25CE3F3E8C0]
  362. [2020.04.02-04.22.50:184][513]LogExit: SteamNetDriver_3 SteamNetDriver_3 shut down
  363. [2020.04.02-04.22.53:190][927]LogOnline: Warning: STEAM: AUTH: JoinInternetSession is calling the depricated AdvertiseGame call
  364. [2020.04.02-04.22.53:190][927]LogOnline: Join session: traveling to steam.90133984942247937:10027
  365. [2020.04.02-04.22.53:209][927]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  366. [2020.04.02-04.22.53:209][927]LogOnline: GotoState: NewState: Playing
  367. [2020.04.02-04.22.53:209][927]LogDiscordRichPresence: RichPresenceInterface is nullptr
  368. [2020.04.02-04.22.53:210][928]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
  369. [2020.04.02-04.22.53:210][928]LogGameState: Match State Changed from InProgress to LeavingMap
  370. [2020.04.02-04.22.53:210][928]LogNet: Browse: steam.90133984942247937:10027//Game/PostScriptum/Maps/EntryMap
  371. [2020.04.02-04.22.53:210][928]LogNet: Display: SteamNetDriver_4 bound to port 10027
  372. [2020.04.02-04.22.53:210][928]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  373. [2020.04.02-04.22.53:210][928]LogNet: Game client on port 10027, rate 15000
  374. [2020.04.02-04.22.55:619][324]LogSquad: USQGameState: Server Tick Rate: 154.69
  375. [2020.04.02-04.23.00:549][129]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 90133984942247937:10027, Name: SteamNetConnection_4, Driver: PendingNetDriver SteamNetDriver_4, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
  376. [2020.04.02-04.23.00:650][145]LogOnlineIdentity: STEAM: Obtained steam authticket
  377. [2020.04.02-04.23.00:852][161]LogNet: Welcomed by server (Level: /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01, Game: /Game/PostScriptum/Devs/Stryker_Dev/TeamDeathmatch/BP_PS_TeamDeathmatch.BP_PS_TeamDeathmatch_C)
  378. [2020.04.02-04.23.00:852][161]LogTemp: OnPreLoadMap called with map name /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01
  379. [2020.04.02-04.23.00:852][161]LogSquadTrace: [Client] USQGameInstance::LogWorldMaps(): [UPSGameInstance::OnPreLoadMap]: WorldContext GC=0 TC=0 WC=1 URLs=||!/Game/PostScriptum/Maps/Dinant/Offensive/Dinant_Offensive_Single_01!||@/Game/PostScriptum/Maps/EntryMap@||##||$/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01$|
  380. [2020.04.02-04.23.00:852][161]LogPostScriptumTrace: [Client] UPSGameInstance::OnPreLoadMap(): Pending game URL /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01
  381. [2020.04.02-04.23.00:852][161]LogPostScriptumTrace: [Client] UPSGameInstance::OnPreLoadMap(): Pending game texture /Game/PostScriptum/UI/LoadingScreens/LoadScreenMaterials/M_Loadingscreen_Stonne_Skirmish.M_Loadingscreen_Stonne_Skirmish
  382. [2020.04.02-04.23.00:852][161]LogTemp: MapTexturePath Is /Game/PostScriptum/UI/LoadingScreens/LoadScreenMaterials/M_Loadingscreen_Stonne_Skirmish.M_Loadingscreen_Stonne_Skirmish
  383. [2020.04.02-04.23.00:852][161]LogTemp: MyLoadingTexturePath Is /Game/PostScriptum/UI/LoadingScreens/LoadingTextStatic_Mat.LoadingTextStatic_Mat
  384. [2020.04.02-04.23.00:852][161]LogStreaming: Display: Flushing async loaders.
  385. [2020.04.02-04.23.00:868][161]LogLoad: LoadMap: steam.90133984942247937:10027//Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01?game=/Game/PostScriptum/Devs/Stryker_Dev/TeamDeathmatch/BP_PS_TeamDeathmatch.BP_PS_TeamDeathmatch_C
  386. [2020.04.02-04.23.00:868][161]LogSquadTrace: [Client] ASQPlayerController::UnPossess(): PC=Speedbird52
  387. [2020.04.02-04.23.00:868][161]LogSquadTrace: [Client] ASQPlayerController::ChangeState(): PC=Speedbird52 OldState=Playing NewState=Inactive
  388. [2020.04.02-04.23.00:868][161]LogSquadTrace: [Client] ASQPlayerController::BeginInactiveState(): PC=Speedbird52
  389. [2020.04.02-04.23.00:868][161]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=Speedbird52 NewRole=nullptr
  390. [2020.04.02-04.23.00:868][161]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=Speedbird52 CurrentRole=nullptr
  391. [2020.04.02-04.23.00:868][161]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=Speedbird52 CurrentRole=nullptr
  392. [2020.04.02-04.23.00:879][161]LogSquadTrace: [Client] ASQPlayerController::UnPossess(): PC=BP_PS_Mainmenu_PC_C_0
  393. [2020.04.02-04.23.00:879][161]LogDiscordRichPresence: RichPresenceInterface is nullptr
  394. [2020.04.02-04.23.01:546][161]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/PostScriptum/Maps/Stonne/Stonne_Geo) is flushing async loading
  395. [2020.04.02-04.23.10:490][161]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/PostScriptum/Maps/Stonne/Ambience_levels/Stonne_ambience_daytime) is flushing async loading
  396. [2020.04.02-04.23.10:758][161]LogPhysics: Warning: Component FoliageInstancedStaticMeshComponent_76 at location X=0.000 Y=0.000 Z=0.000 has physics bodies outside of MBP bounds. Check MBP bounds are correct for this world, collisions are disabled for bodies outside of MBP bounds when MBP is enabled.
  397. [2020.04.02-04.23.10:758][161]LogPhysics: Warning: Component StaticMeshComponent0 at location X=-267328.125 Y=107439.938 Z=-29380.211 has physics bodies outside of MBP bounds. Check MBP bounds are correct for this world, collisions are disabled for bodies outside of MBP bounds when MBP is enabled.
  398. [2020.04.02-04.23.10:825][161]LogWorld: Bringing World /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01 up for play (max tick rate 240) at 2020.04.01-21.23.10
  399. [2020.04.02-04.23.10:908][161]LogWorld: Bringing up level for play took: 0.088681
  400. [2020.04.02-04.23.11:110][161]LogSlate: FSceneViewport::OnFocusLost() reason 2
  401. [2020.04.02-04.23.11:116][161]LogLoad: Took 10.248303 seconds to LoadMap(/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01)
  402. [2020.04.02-04.23.11:116][161]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 10.26. SteamNetDriver_4
  403. [2020.04.02-04.23.11:194][162]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 10.34, Realtime: 0.08. SteamNetDriver_4
  404. [2020.04.02-04.23.12:641][163]LogDiscordRichPresence: RichPresenceInterface is nullptr
  405. [2020.04.02-04.23.12:642][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD09A0]) specified to UnmuteRemoteTalker()
  406. [2020.04.02-04.23.12:643][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD09A0]) specified to UnmuteRemoteTalker()
  407. [2020.04.02-04.23.12:643][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD09A0]) specified to UnmuteRemoteTalker()
  408. [2020.04.02-04.23.12:643][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD09A0]) specified to UnmuteRemoteTalker()
  409. [2020.04.02-04.23.12:643][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD09A0]) specified to UnmuteRemoteTalker()
  410. [2020.04.02-04.23.12:643][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD09A0]) specified to UnmuteRemoteTalker()
  411. [2020.04.02-04.23.12:644][163]LogSquadVoice: Warning: Unknown remote talker (Broccoli69 [0x25CE1CD0940]) specified to UnmuteRemoteTalker()
  412. [2020.04.02-04.23.12:644][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD0940]) specified to UnmuteRemoteTalker()
  413. [2020.04.02-04.23.12:644][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD9010]) specified to UnmuteRemoteTalker()
  414. [2020.04.02-04.23.12:644][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  415. [2020.04.02-04.23.12:645][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  416. [2020.04.02-04.23.12:645][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  417. [2020.04.02-04.23.12:645][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  418. [2020.04.02-04.23.12:645][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD9010]) specified to UnmuteRemoteTalker()
  419. [2020.04.02-04.23.12:645][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  420. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  421. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  422. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  423. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  424. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  425. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  426. [2020.04.02-04.23.12:646][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  427. [2020.04.02-04.23.12:647][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  428. [2020.04.02-04.23.12:647][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  429. [2020.04.02-04.23.12:647][163]LogSquadVoice: Warning: Unknown remote talker (♠ Judge [O.S.S] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  430. [2020.04.02-04.23.12:647][163]LogSquadVoice: Warning: Unknown remote talker (Sir Monkeys [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  431. [2020.04.02-04.23.12:647][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  432. [2020.04.02-04.23.12:647][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD8D70]) specified to UnmuteRemoteTalker()
  433. [2020.04.02-04.23.12:648][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  434. [2020.04.02-04.23.12:648][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  435. [2020.04.02-04.23.12:648][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  436. [2020.04.02-04.23.12:648][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD91C0]) specified to UnmuteRemoteTalker()
  437. [2020.04.02-04.23.12:649][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25CE1CD3100]) specified to UnmuteRemoteTalker()
  438. [2020.04.02-04.23.12:650][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25D26C78860]) specified to UnmuteRemoteTalker()
  439. [2020.04.02-04.23.12:650][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25D26C79CA0]) specified to UnmuteRemoteTalker()
  440. [2020.04.02-04.23.12:650][163]LogSquadVoice: Warning: Unknown remote talker (D...LiT [0x25D26C79CA0]) specified to UnmuteRemoteTalker()
  441. [2020.04.02-04.23.12:651][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25D26C7B5C0]) specified to UnmuteRemoteTalker()
  442. [2020.04.02-04.23.12:653][163]LogTemp: DebugID: 6436
  443. [2020.04.02-04.23.12:653][163]LogTemp: Got debug ID
  444. [2020.04.02-04.23.12:653][163]LogTemp: invalid role for construct mesh
  445. [2020.04.02-04.23.12:653][163]LogSquadVoice: Warning: Unknown remote talker (爱丽文 [0x25D26C7F9D0]) specified to UnmuteRemoteTalker()
  446. [2020.04.02-04.23.12:655][163]LogTemp: DebugID: 3642
  447. [2020.04.02-04.23.12:655][163]LogTemp: Got debug ID
  448. [2020.04.02-04.23.12:655][163]LogTemp: invalid role for construct mesh
  449. [2020.04.02-04.23.12:657][163]LogTemp: DebugID: 9097
  450. [2020.04.02-04.23.12:657][163]LogTemp: Got debug ID
  451. [2020.04.02-04.23.12:657][163]LogTemp: invalid role for construct mesh
  452. [2020.04.02-04.23.12:659][163]LogTemp: DebugID: 32662
  453. [2020.04.02-04.23.12:659][163]LogTemp: Got debug ID
  454. [2020.04.02-04.23.12:660][163]LogSquadVoice: Warning: Unknown remote talker ([unknown] [0x25B11E7DB10]) specified to UnmuteRemoteTalker()
  455. [2020.04.02-04.23.12:661][163]LogTemp: DebugID: 27254
  456. [2020.04.02-04.23.12:661][163]LogTemp: Got debug ID
  457. [2020.04.02-04.23.12:662][163]LogTemp: invalid role for construct mesh
  458. [2020.04.02-04.23.12:663][163]LogTemp: DebugID: 29677
  459. [2020.04.02-04.23.12:663][163]LogTemp: Got debug ID
  460. [2020.04.02-04.23.12:665][163]LogTemp: DebugID: 25522
  461. [2020.04.02-04.23.12:665][163]LogTemp: Got debug ID
  462. [2020.04.02-04.23.12:666][163]LogTemp: DebugID: 28824
  463. [2020.04.02-04.23.12:666][163]LogTemp: Got debug ID
  464. [2020.04.02-04.23.12:667][163]LogTemp: invalid role for construct mesh
  465. [2020.04.02-04.23.12:668][163]LogTemp: DebugID: 29491
  466. [2020.04.02-04.23.12:668][163]LogTemp: Got debug ID
  467. [2020.04.02-04.23.12:670][163]LogTemp: DebugID: 30125
  468. [2020.04.02-04.23.12:670][163]LogTemp: Got debug ID
  469. [2020.04.02-04.23.12:672][163]LogTemp: DebugID: 31946
  470. [2020.04.02-04.23.12:672][163]LogTemp: Got debug ID
  471. [2020.04.02-04.23.12:672][163]LogTemp: invalid role for construct mesh
  472. [2020.04.02-04.23.12:675][163]LogSquad: Warning: Weapon BP_C96_C_0 was equipped but could not be found in PawnInventory.
  473. [2020.04.02-04.23.12:675][163]LogSquad: Warning: Weapon BP_MAS_36_C_0 was equipped but could not be found in PawnInventory.
  474. [2020.04.02-04.23.12:675][163]LogSquad: Warning: Weapon BP_K98k_Scope_C_0 was equipped but could not be found in PawnInventory.
  475. [2020.04.02-04.23.12:675][163]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_1 was equipped but could not be found in PawnInventory.
  476. [2020.04.02-04.23.12:686][164]LogSquad: Warning: Weapon BP_Lebel_C_0 was equipped but could not be found in PawnInventory.
  477. [2020.04.02-04.23.12:776][167]LogTemp: DebugID: 12597
  478. [2020.04.02-04.23.12:776][167]LogTemp: Got debug ID
  479. [2020.04.02-04.23.12:809][168]LogTemp: DebugID: 20341
  480. [2020.04.02-04.23.12:809][168]LogTemp: Got debug ID
  481. [2020.04.02-04.23.12:810][168]LogSquad: Warning: Weapon BP_MP34_C_0 was equipped but could not be found in PawnInventory.
  482. [2020.04.02-04.23.12:843][171]LogTemp: DebugID: 17760
  483. [2020.04.02-04.23.12:843][171]LogTemp: Got debug ID
  484. [2020.04.02-04.23.12:895][175]LogTemp: DebugID: 4705
  485. [2020.04.02-04.23.12:895][175]LogTemp: Got debug ID
  486. [2020.04.02-04.23.12:895][175]LogTemp: invalid role for construct mesh
  487. [2020.04.02-04.23.12:985][179]LogTemp: DebugID: 14895
  488. [2020.04.02-04.23.12:985][179]LogTemp: Got debug ID
  489. [2020.04.02-04.23.12:987][179]LogSquad: Warning: Weapon BP_C96_C_1 was equipped but could not be found in PawnInventory.
  490. [2020.04.02-04.23.12:987][179]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_3 was equipped but could not be found in PawnInventory.
  491. [2020.04.02-04.23.13:009][181]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_4 was equipped but could not be found in PawnInventory.
  492. [2020.04.02-04.23.13:075][186]LogTemp: DebugID: 25510
  493. [2020.04.02-04.23.13:075][186]LogTemp: Got debug ID
  494. [2020.04.02-04.23.13:075][186]LogTemp: invalid role for construct mesh
  495. [2020.04.02-04.23.13:075][186]LogTemp: DebugID: 25510
  496. [2020.04.02-04.23.13:075][186]LogTemp: APSSoldier::OnDeath
  497. [2020.04.02-04.23.13:075][186]LogTemp: DebugID: 25510
  498. [2020.04.02-04.23.13:075][186]LogTemp: APSSoldier::OnDeath handle dismemberment
  499. [2020.04.02-04.23.13:075][186]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_7 , net mode 3
  500. [2020.04.02-04.23.13:075][186]LogTemp: DebugID: 25510
  501. [2020.04.02-04.23.13:075][186]LogTemp: APSSoldier::HandleDismemberment
  502. [2020.04.02-04.23.13:075][186]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_7.UpperSkelMesh1P) Not registered. Aborting.
  503. [2020.04.02-04.23.13:101][188]LogTemp: DebugID: 14340
  504. [2020.04.02-04.23.13:101][188]LogTemp: Got debug ID
  505. [2020.04.02-04.23.13:101][188]LogTemp: invalid role for construct mesh
  506. [2020.04.02-04.23.13:143][191]LogSquad: Warning: Weapon BP_MG34_C_0 was equipped but could not be found in PawnInventory.
  507. [2020.04.02-04.23.13:188][195]LogSquad: Warning: Weapon BP_ATR_BOYS_C_0 was equipped but could not be found in PawnInventory.
  508. [2020.04.02-04.23.13:264][202]LogTemp: DebugID: 4778
  509. [2020.04.02-04.23.13:264][202]LogTemp: Got debug ID
  510. [2020.04.02-04.23.13:285][204]LogSquad: Warning: Weapon BP_ZB26_C_0 was equipped but could not be found in PawnInventory.
  511. [2020.04.02-04.23.13:399][213]LogTemp: DebugID: 21713
  512. [2020.04.02-04.23.13:399][213]LogTemp: Got debug ID
  513. [2020.04.02-04.23.13:400][213]LogSquad: Warning: Weapon BP_ZB26_C_1 was equipped but could not be found in PawnInventory.
  514. [2020.04.02-04.23.13:433][216]LogTemp: DebugID: 13947
  515. [2020.04.02-04.23.13:433][216]LogTemp: Got debug ID
  516. [2020.04.02-04.23.13:434][216]LogTemp: invalid role for construct mesh
  517. [2020.04.02-04.23.13:476][220]LogTemp: DebugID: 25684
  518. [2020.04.02-04.23.13:476][220]LogTemp: Got debug ID
  519. [2020.04.02-04.23.13:499][222]LogTemp: DebugID: 18390
  520. [2020.04.02-04.23.13:499][222]LogTemp: Got debug ID
  521. [2020.04.02-04.23.13:535][225]LogSquad: Warning: Weapon BP_k98k_Hood_C_1 was equipped but could not be found in PawnInventory.
  522. [2020.04.02-04.23.13:583][229]LogSquad: Warning: Weapon BP_MAS_38_C_0 was equipped but could not be found in PawnInventory.
  523. [2020.04.02-04.23.13:595][230]LogTemp: DebugID: 17405
  524. [2020.04.02-04.23.13:595][230]LogTemp: Got debug ID
  525. [2020.04.02-04.23.13:659][236]LogSquad: Warning: Weapon BP_Bandage_C_8 was equipped but could not be found in PawnInventory.
  526. [2020.04.02-04.23.13:680][238]LogTemp: DebugID: 18608
  527. [2020.04.02-04.23.13:680][238]LogTemp: Got debug ID
  528. [2020.04.02-04.23.13:717][241]LogSquad: Warning: Weapon BP_C96_C_6 was equipped but could not be found in PawnInventory.
  529. [2020.04.02-04.23.13:798][248]LogTemp: DebugID: 24585
  530. [2020.04.02-04.23.13:798][248]LogTemp: Got debug ID
  531. [2020.04.02-04.23.13:841][252]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_7.Solder Ragdoll Component, Channel: 115
  532. [2020.04.02-04.23.13:890][255]LogTemp: DebugID: 10591
  533. [2020.04.02-04.23.13:890][255]LogTemp: Got debug ID
  534. [2020.04.02-04.23.13:891][255]LogTemp: invalid role for construct mesh
  535. [2020.04.02-04.23.13:982][263]LogSquad: Warning: Weapon BP_MAS_38_C_2 was equipped but could not be found in PawnInventory.
  536. [2020.04.02-04.23.14:003][265]LogTemp: DebugID: 27200
  537. [2020.04.02-04.23.14:003][265]LogTemp: Got debug ID
  538. [2020.04.02-04.23.14:038][268]LogTemp: DebugID: 15306
  539. [2020.04.02-04.23.14:038][268]LogTemp: Got debug ID
  540. [2020.04.02-04.23.14:040][268]LogSquad: Warning: Weapon BP_K98k_Scope_C_1 was equipped but could not be found in PawnInventory.
  541. [2020.04.02-04.23.14:101][273]LogSquad: Warning: Weapon BP_K98k_Scope_C_2 was equipped but could not be found in PawnInventory.
  542. [2020.04.02-04.23.14:101][273]LogSquad: Warning: Weapon BP_MG34_C_2 was equipped but could not be found in PawnInventory.
  543. [2020.04.02-04.23.14:101][273]LogSquad: Warning: Weapon BP_MP34_C_1 was equipped but could not be found in PawnInventory.
  544. [2020.04.02-04.23.14:122][275]LogSquad: Warning: Weapon BP_Lebel_C_1 was equipped but could not be found in PawnInventory.
  545. [2020.04.02-04.23.14:164][279]LogTemp: DebugID: 7057
  546. [2020.04.02-04.23.14:164][279]LogTemp: Got debug ID
  547. [2020.04.02-04.23.14:241][287]LogTemp: DebugID: 15813
  548. [2020.04.02-04.23.14:241][287]LogTemp: Got debug ID
  549. [2020.04.02-04.23.14:298][293]LogTemp: DebugID: 32446
  550. [2020.04.02-04.23.14:298][293]LogTemp: Got debug ID
  551. [2020.04.02-04.23.14:298][293]LogTemp: invalid role for construct mesh
  552. [2020.04.02-04.23.14:335][297]LogSquad: Warning: Weapon BP_MP34_C_2 was equipped but could not be found in PawnInventory.
  553. [2020.04.02-04.23.14:356][299]LogTemp: DebugID: 8055
  554. [2020.04.02-04.23.14:356][299]LogTemp: Got debug ID
  555. [2020.04.02-04.23.14:356][299]LogTemp: invalid role for construct mesh
  556. [2020.04.02-04.23.14:417][306]LogTemp: DebugID: 15864
  557. [2020.04.02-04.23.14:417][306]LogTemp: Got debug ID
  558. [2020.04.02-04.23.14:418][306]LogSquad: Warning: Weapon BP_MG34_C_1 was equipped but could not be found in PawnInventory.
  559. [2020.04.02-04.23.14:476][313]LogSquad: Warning: Weapon BP_K98k_Scope_C_5 was equipped but could not be found in PawnInventory.
  560. [2020.04.02-04.23.14:492][315]LogSquad: Warning: Weapon BP_K98k_Scope_C_6 was equipped but could not be found in PawnInventory.
  561. [2020.04.02-04.23.14:517][318]LogSquad: Warning: Weapon BP_k98k_Hood_C_3 was equipped but could not be found in PawnInventory.
  562. [2020.04.02-04.23.14:534][320]LogTemp: DebugID: 32054
  563. [2020.04.02-04.23.14:534][320]LogTemp: Got debug ID
  564. [2020.04.02-04.23.14:534][320]LogTemp: invalid role for construct mesh
  565. [2020.04.02-04.23.14:535][320]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_0 was equipped but could not be found in PawnInventory.
  566. [2020.04.02-04.23.14:535][320]LogSquad: Warning: Weapon BP_Granatwerfer_36_C_1 was equipped but could not be found in PawnInventory.
  567. [2020.04.02-04.23.14:559][323]LogSquad: Warning: Weapon BP_Berthier_M1916_C_0 was equipped but could not be found in PawnInventory.
  568. [2020.04.02-04.23.14:713][341]LogSquad: Warning: Weapon BP_k98k_C_0 was equipped but could not be found in PawnInventory.
  569. [2020.04.02-04.23.14:740][344]LogTemp: NumValidMeshes 3
  570. [2020.04.02-04.23.14:980][371]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_5 was equipped but could not be found in PawnInventory.
  571. [2020.04.02-04.23.15:046][378]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  572. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  573. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.ViewDistanceScale:0.9]]
  574. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.MipMapLODBias:0]]
  575. [2020.04.02-04.23.15:046][378]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  576. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  577. [2020.04.02-04.23.15:046][378]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  578. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  579. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  580. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  581. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  582. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  583. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
  584. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  585. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
  586. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  587. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  588. [2020.04.02-04.23.15:046][378]LogConsoleManager: Warning: Setting the console variable 'r.DistanceFieldShadowing' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
  589. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  590. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.AOQuality:2]]
  591. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  592. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  593. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  594. [2020.04.02-04.23.15:046][378]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  595. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  596. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  597. [2020.04.02-04.23.15:047][378]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  598. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  599. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  600. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  601. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  602. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  603. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  604. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  605. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  606. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  607. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  608. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.BloomQuality:5]]
  609. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  610. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  611. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  612. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  613. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  614. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
  615. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  616. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  617. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  618. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  619. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  620. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  621. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  622. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  623. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  624. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  625. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  626. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  627. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  628. [2020.04.02-04.23.15:047][378]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  629. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  630. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  631. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  632. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  633. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  634. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  635. [2020.04.02-04.23.15:047][378]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
  636. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  637. [2020.04.02-04.23.15:047][378]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6008'
  638. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  639. [2020.04.02-04.23.15:047][378]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  640. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  641. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.RefractionQuality:1]]
  642. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SSR.Quality:0]]
  643. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  644. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.DetailMode:2]]
  645. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  646. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  647. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  648. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  649. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  650. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  651. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.8]]
  652. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  653. [2020.04.02-04.23.15:047][378]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
  654. [2020.04.02-04.23.15:048][378]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  655. [2020.04.02-04.23.15:048][378]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  656. [2020.04.02-04.23.15:048][378]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  657. [2020.04.02-04.23.15:048][378]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
  658. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 20341
  659. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  660. [2020.04.02-04.23.15:050][378]LogTemp: PlayerName:
  661. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 4778
  662. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  663. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 29491
  664. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  665. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 15864
  666. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  667. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 18390
  668. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  669. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 21713
  670. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  671. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 7057
  672. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  673. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 32662
  674. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  675. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 25522
  676. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  677. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 15813
  678. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  679. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 15306
  680. [2020.04.02-04.23.15:050][378]LogTemp: APSSoldier::BeginPlay
  681. [2020.04.02-04.23.15:050][378]LogTemp: DebugID: 27200
  682. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  683. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 24585
  684. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  685. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 18608
  686. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  687. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 17405
  688. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  689. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 25684
  690. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  691. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 14895
  692. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  693. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 17760
  694. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  695. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 12597
  696. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  697. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 29677
  698. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  699. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 4705
  700. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  701. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  702. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 6436
  703. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  704. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  705. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 3642
  706. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  707. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  708. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 9097
  709. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  710. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  711. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 27254
  712. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  713. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  714. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 28824
  715. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  716. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  717. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 30125
  718. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  719. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  720. [2020.04.02-04.23.15:051][378]LogTemp: DebugID: 31946
  721. [2020.04.02-04.23.15:051][378]LogTemp: APSSoldier::BeginPlay
  722. [2020.04.02-04.23.15:051][378]LogTemp: invalid role for construct mesh
  723. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 25510
  724. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  725. [2020.04.02-04.23.15:052][378]LogTemp: invalid role for construct mesh
  726. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 14340
  727. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  728. [2020.04.02-04.23.15:052][378]LogTemp: invalid role for construct mesh
  729. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 13947
  730. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  731. [2020.04.02-04.23.15:052][378]LogTemp: invalid role for construct mesh
  732. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 10591
  733. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  734. [2020.04.02-04.23.15:052][378]LogTemp: invalid role for construct mesh
  735. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 32446
  736. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  737. [2020.04.02-04.23.15:052][378]LogTemp: invalid role for construct mesh
  738. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 8055
  739. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  740. [2020.04.02-04.23.15:052][378]LogTemp: invalid role for construct mesh
  741. [2020.04.02-04.23.15:052][378]LogTemp: PlayerName:
  742. [2020.04.02-04.23.15:052][378]LogTemp: DebugID: 32054
  743. [2020.04.02-04.23.15:052][378]LogTemp: APSSoldier::BeginPlay
  744. [2020.04.02-04.23.15:084][379]LogRenderer: Reallocating scene render targets to support 2560x2048 Format 10 NumSamples 1 (Frame:219).
  745. [2020.04.02-04.23.15:087][379]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  746. [2020.04.02-04.23.15:162][380]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  747. [2020.04.02-04.23.15:163][380]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  748. [2020.04.02-04.23.15:180][382]LogRenderer: Reallocating scene render targets to support 2560x1440 Format 10 NumSamples 1 (Frame:222).
  749. [2020.04.02-04.23.15:265][386]LogTemp: NumValidMeshes 3
  750. [2020.04.02-04.23.15:306][388]LogTemp: DebugID: 238
  751. [2020.04.02-04.23.15:306][388]LogTemp: Got debug ID
  752. [2020.04.02-04.23.15:306][388]LogTemp: invalid role for construct mesh
  753. [2020.04.02-04.23.15:306][388]LogTemp: DebugID: 238
  754. [2020.04.02-04.23.15:306][388]LogTemp: APSSoldier::BeginPlay
  755. [2020.04.02-04.23.15:306][388]LogTemp: invalid role for construct mesh
  756. [2020.04.02-04.23.15:480][406]LogTemp: NumValidMeshes 3
  757. [2020.04.02-04.23.15:521][409]LogSquad: Warning: Weapon BP_Berthier_M1916_C_1 was equipped but could not be found in PawnInventory.
  758. [2020.04.02-04.23.15:602][418]LogTemp: DebugID: 28134
  759. [2020.04.02-04.23.15:602][418]LogTemp: Got debug ID
  760. [2020.04.02-04.23.15:602][418]LogTemp: invalid role for construct mesh
  761. [2020.04.02-04.23.15:602][418]LogTemp: DebugID: 28134
  762. [2020.04.02-04.23.15:602][418]LogTemp: APSSoldier::BeginPlay
  763. [2020.04.02-04.23.15:602][418]LogTemp: invalid role for construct mesh
  764. [2020.04.02-04.23.15:605][418]LogSquad: Warning: Weapon BP_MAS_38_C_3 was equipped but could not be found in PawnInventory.
  765. [2020.04.02-04.23.15:740][432]LogSquad: Warning: Weapon BP_Chauchat_C_0 was equipped but could not be found in PawnInventory.
  766. [2020.04.02-04.23.15:803][439]LogTemp: NumValidMeshes 3
  767. [2020.04.02-04.23.15:964][455]LogTemp: NumValidMeshes 3
  768. [2020.04.02-04.23.15:984][456]LogTemp: NumValidMeshes 3
  769. [2020.04.02-04.23.16:161][472]LogTemp: He a BaldY!
  770. [2020.04.02-04.23.16:285][485]LogTemp: NumValidMeshes 3
  771. [2020.04.02-04.23.16:415][497]LogTemp: NumValidMeshes 3
  772. [2020.04.02-04.23.16:549][510]LogSquad: you looked like a bad guy
  773. [2020.04.02-04.23.16:599][515]LogOnline: Starting session GameSession on client
  774. [2020.04.02-04.23.16:671][522]LogTemp: NumValidMeshes 3
  775. [2020.04.02-04.23.16:888][544]LogTemp: He a BaldY!
  776. [2020.04.02-04.23.16:908][546]LogTemp: NumValidMeshes 3
  777. [2020.04.02-04.23.16:961][550]LogSquad: Warning: Weapon BP_F1_C_13 was equipped but could not be found in PawnInventory.
  778. [2020.04.02-04.23.17:082][563]LogTemp: NumValidMeshes 3
  779. [2020.04.02-04.23.17:434][598]LogTemp: NumValidMeshes 3
  780. [2020.04.02-04.23.17:544][609]LogSquad: Warning: Weapon BP_EntrenchingTool_GER_C_5 was equipped but could not be found in PawnInventory.
  781. [2020.04.02-04.23.17:544][609]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_BasePose_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  782. [2020.04.02-04.23.17:547][609]LogTemp: NumValidMeshes 3
  783. [2020.04.02-04.23.17:614][612]Warning: Processing the console input parameters the leading '=' is ignored (only needed for ini files).
  784. [2020.04.02-04.23.17:614][612]r.DistanceFieldShadowing = "0"
  785. [2020.04.02-04.23.17:912][628]LogTemp: NumValidMeshes 3
  786. [2020.04.02-04.23.18:346][673]LogSquad: Warning: Weapon BP_Dienstglas_6x30_C_2 was equipped but could not be found in PawnInventory.
  787. [2020.04.02-04.23.18:528][692]LogSquad: Warning: Weapon BP_CanteenGER_C_1 was equipped but could not be found in PawnInventory.
  788. [2020.04.02-04.23.18:627][703]LogSquad: Warning: Weapon BP_TNT_Weapon_C_1 was equipped but could not be found in PawnInventory.
  789. [2020.04.02-04.23.20:262][877]LogTemp: DebugID: 6892
  790. [2020.04.02-04.23.20:262][877]LogTemp: Got debug ID
  791. [2020.04.02-04.23.20:262][877]LogTemp: invalid role for construct mesh
  792. [2020.04.02-04.23.20:262][877]LogTemp: invalid role for construct mesh
  793. [2020.04.02-04.23.20:263][877]LogTemp: PlayerName:
  794. [2020.04.02-04.23.20:263][877]LogTemp: DebugID: 6892
  795. [2020.04.02-04.23.20:263][877]LogTemp: APSSoldier::BeginPlay
  796. [2020.04.02-04.23.20:263][877]LogTemp: invalid role for construct mesh
  797. [2020.04.02-04.23.20:266][877]LogSquad: Warning: Weapon BP_MAS_38_C_4 was equipped but could not be found in PawnInventory.
  798. [2020.04.02-04.23.20:316][883]LogSquad: Warning: Weapon BP_CanteenGER_C_10 was equipped but could not be found in PawnInventory.
  799. [2020.04.02-04.23.20:899][947]LogTemp: DebugID: 29067
  800. [2020.04.02-04.23.20:899][947]LogTemp: Got debug ID
  801. [2020.04.02-04.23.20:899][947]LogTemp: invalid role for construct mesh
  802. [2020.04.02-04.23.20:899][947]LogTemp: invalid role for construct mesh
  803. [2020.04.02-04.23.20:899][947]LogTemp: PlayerName:
  804. [2020.04.02-04.23.20:899][947]LogTemp: DebugID: 29067
  805. [2020.04.02-04.23.20:899][947]LogTemp: APSSoldier::BeginPlay
  806. [2020.04.02-04.23.20:899][947]LogTemp: invalid role for construct mesh
  807. [2020.04.02-04.23.20:904][947]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_6 was equipped but could not be found in PawnInventory.
  808. [2020.04.02-04.23.20:962][954]LogTemp: NumValidMeshes 3
  809. [2020.04.02-04.23.20:981][954]LogSquad: Warning: Weapon BP_MAS_38_C_2 was equipped but could not be found in PawnInventory.
  810. [2020.04.02-04.23.21:126][970]LogTemp: He a BaldY!
  811. [2020.04.02-04.23.21:126][970]LogTemp: He a BaldY!
  812. [2020.04.02-04.23.21:126][970]LogTemp: He a BaldY!
  813. [2020.04.02-04.23.21:749][ 39]LogTemp: PlayerName:
  814. [2020.04.02-04.23.21:749][ 39]LogTemp: DebugID: 14340
  815. [2020.04.02-04.23.21:749][ 39]LogTemp: APSSoldier::OnDeath
  816. [2020.04.02-04.23.21:749][ 39]LogTemp: PlayerName:
  817. [2020.04.02-04.23.21:749][ 39]LogTemp: DebugID: 14340
  818. [2020.04.02-04.23.21:749][ 39]LogTemp: APSSoldier::OnDeath handle dismemberment
  819. [2020.04.02-04.23.21:749][ 39]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_8 , net mode 3
  820. [2020.04.02-04.23.21:749][ 39]LogTemp: PlayerName:
  821. [2020.04.02-04.23.21:749][ 39]LogTemp: DebugID: 14340
  822. [2020.04.02-04.23.21:749][ 39]LogTemp: APSSoldier::HandleDismemberment
  823. [2020.04.02-04.23.21:749][ 39]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_8.UpperSkelMesh1P) Not registered. Aborting.
  824. [2020.04.02-04.23.21:749][ 39]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_8.Solder Ragdoll Component, Channel: 117
  825. [2020.04.02-04.23.23:031][181]LogSquad: Warning: Weapon BP_Berthier_M1916_C_1 was equipped but could not be found in PawnInventory.
  826. [2020.04.02-04.23.23:406][222]LogSquad: Warning: Weapon BP_CanteenGER_C_7 was equipped but could not be found in PawnInventory.
  827. [2020.04.02-04.23.23:859][270]LogTemp: PlayerName:
  828. [2020.04.02-04.23.23:859][270]LogTemp: DebugID: 18390
  829. [2020.04.02-04.23.23:859][270]LogTemp: APSSoldier::OnDeath
  830. [2020.04.02-04.23.23:859][270]LogTemp: PlayerName:
  831. [2020.04.02-04.23.23:859][270]LogTemp: DebugID: 18390
  832. [2020.04.02-04.23.23:859][270]LogTemp: APSSoldier::OnDeath handle dismemberment
  833. [2020.04.02-04.23.23:859][270]LogTemp: APSSoldier::HandleDismemberment for BP_PS_GER_Wehrmacht_MG_C_3 , net mode 3
  834. [2020.04.02-04.23.23:859][270]LogTemp: PlayerName:
  835. [2020.04.02-04.23.23:859][270]LogTemp: DebugID: 18390
  836. [2020.04.02-04.23.23:859][270]LogTemp: APSSoldier::HandleDismemberment
  837. [2020.04.02-04.23.23:859][270]LogTemp: radial damage trace blocked by SM_Small_Mound_of_Hay6_53
  838. [2020.04.02-04.23.23:859][270]LogTemp: radial damage trace blocked by SM_Small_Mound_of_Hay6_53
  839. [2020.04.02-04.23.23:860][270]LogTemp: radial damage trace amount 3.196136
  840. [2020.04.02-04.23.23:860][270]LogTemp: radial damage trace amount 4.686811
  841. [2020.04.02-04.23.23:860][270]LogTemp: radial damage trace amount 3.958238
  842. [2020.04.02-04.23.23:860][270]LogTemp: Removing bone Bip01_R_Calf for highest damage
  843. [2020.04.02-04.23.23:860][270]LogTemp: Removing bone Bip01_L_Calf for highest damage
  844. [2020.04.02-04.23.23:860][270]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_GER_Wehrmacht_MG_C_3.UpperSkelMesh1P) Not registered. Aborting.
  845. [2020.04.02-04.23.24:011][285]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_GER_Wehrmacht_MG_C_3.Solder Ragdoll Component, Channel: 155
  846. [2020.04.02-04.23.24:575][344]LogSquad: Warning: Weapon BP_EntrenchingTool_GER_C_0 was equipped but could not be found in PawnInventory.
  847. [2020.04.02-04.23.24:955][384]LogSquad: Warning: Weapon BP_CanteenGER_C_7 was equipped but could not be found in PawnInventory.
  848. [2020.04.02-04.23.25:079][397]LogSquad: D...LiT [TeamKill] Admiral Allahu Ackbar
  849. [2020.04.02-04.23.25:079][397]LogAnimMontage: Warning: Montage 'AnimMontage /Game/PostScriptum/Weapons/FR/Chauchat/animations/Gun/A_Gun_Chauchat_Fire_Montage.A_Gun_Chauchat_Fire_Montage' not properly setup. Slot's group 'BipodGroup' is different than the Montage's group 'DefaultGroup'. All slots must belong to the same group.
  850. [2020.04.02-04.23.25:353][426]LogAnimMontage: Warning: Montage 'AnimMontage /Game/PostScriptum/Weapons/FR/Chauchat/animations/Gun/A_Gun_Chauchat_Fire_Montage.A_Gun_Chauchat_Fire_Montage' not properly setup. Slot's group 'BipodGroup' is different than the Montage's group 'DefaultGroup'. All slots must belong to the same group.
  851. [2020.04.02-04.23.25:659][457]LogAnimMontage: Warning: Montage 'AnimMontage /Game/PostScriptum/Weapons/FR/Chauchat/animations/Gun/A_Gun_Chauchat_Fire_Montage.A_Gun_Chauchat_Fire_Montage' not properly setup. Slot's group 'BipodGroup' is different than the Montage's group 'DefaultGroup'. All slots must belong to the same group.
  852. [2020.04.02-04.23.25:989][491]LogAnimMontage: Warning: Montage 'AnimMontage /Game/PostScriptum/Weapons/FR/Chauchat/animations/Gun/A_Gun_Chauchat_Fire_Montage.A_Gun_Chauchat_Fire_Montage' not properly setup. Slot's group 'BipodGroup' is different than the Montage's group 'DefaultGroup'. All slots must belong to the same group.
  853. [2020.04.02-04.23.26:120][505]LogSquad: Warning: Weapon BP_Bandage_Medic_C_1 was equipped but could not be found in PawnInventory.
  854. [2020.04.02-04.23.26:295][524]LogSquad: Warning: Weapon BP_k98k_Hood_C_0 was equipped but could not be found in PawnInventory.
  855. [2020.04.02-04.23.27:625][670]LogSquad: Warning: Weapon BP_MP34_C_0 was equipped but could not be found in PawnInventory.
  856. [2020.04.02-04.23.28:926][812]LogSquad: Warning: Weapon BP_C96_C_15 was equipped but could not be found in PawnInventory.
  857. [2020.04.02-04.23.29:725][898]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  858. [2020.04.02-04.23.30:483][980]LogSquad: Warning: Weapon BP_CanteenGER_C_13 was equipped but could not be found in PawnInventory.
  859. [2020.04.02-04.23.32:553][205]LogSquad: i hate that song
  860. [2020.04.02-04.23.32:860][238]LogTemp: PlayerName:
  861. [2020.04.02-04.23.32:860][238]LogTemp: DebugID: 32446
  862. [2020.04.02-04.23.32:860][238]LogTemp: APSSoldier::OnDeath
  863. [2020.04.02-04.23.32:860][238]LogTemp: PlayerName:
  864. [2020.04.02-04.23.32:860][238]LogTemp: DebugID: 32446
  865. [2020.04.02-04.23.32:860][238]LogTemp: APSSoldier::OnDeath handle dismemberment
  866. [2020.04.02-04.23.32:860][238]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_11 , net mode 3
  867. [2020.04.02-04.23.32:860][238]LogTemp: PlayerName:
  868. [2020.04.02-04.23.32:860][238]LogTemp: DebugID: 32446
  869. [2020.04.02-04.23.32:860][238]LogTemp: APSSoldier::HandleDismemberment
  870. [2020.04.02-04.23.32:860][238]LogTemp: radial damage trace blocked by Landscape_3
  871. [2020.04.02-04.23.32:860][238]LogTemp: radial damage trace blocked by Landscape_3
  872. [2020.04.02-04.23.32:860][238]LogTemp: radial damage trace blocked by Landscape_3
  873. [2020.04.02-04.23.32:860][238]LogTemp: radial damage trace blocked by Landscape_3
  874. [2020.04.02-04.23.32:860][238]LogTemp: radial damage trace blocked by Landscape_3
  875. [2020.04.02-04.23.32:860][238]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_11.UpperSkelMesh1P) Not registered. Aborting.
  876. [2020.04.02-04.23.32:958][248]LogSquad: omg so sorry
  877. [2020.04.02-04.23.33:012][254]LogSquad: Warning: Weapon BP_MG34_C_0 was equipped but could not be found in PawnInventory.
  878. [2020.04.02-04.23.33:012][254]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_11.Solder Ragdoll Component, Channel: 241
  879. [2020.04.02-04.23.33:162][270]LogTemp: PlayerName:
  880. [2020.04.02-04.23.33:162][270]LogTemp: DebugID: 13947
  881. [2020.04.02-04.23.33:163][270]LogTemp: APSSoldier::OnDeath
  882. [2020.04.02-04.23.33:163][270]LogTemp: PlayerName:
  883. [2020.04.02-04.23.33:163][270]LogTemp: DebugID: 13947
  884. [2020.04.02-04.23.33:163][270]LogTemp: APSSoldier::OnDeath handle dismemberment
  885. [2020.04.02-04.23.33:163][270]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_9 , net mode 3
  886. [2020.04.02-04.23.33:163][270]LogTemp: PlayerName:
  887. [2020.04.02-04.23.33:163][270]LogTemp: DebugID: 13947
  888. [2020.04.02-04.23.33:163][270]LogTemp: APSSoldier::HandleDismemberment
  889. [2020.04.02-04.23.33:163][270]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_9.UpperSkelMesh1P) Not registered. Aborting.
  890. [2020.04.02-04.23.33:258][280]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_9.Solder Ragdoll Component, Channel: 147
  891. [2020.04.02-04.23.35:927][558]LogSquad: Warning: Weapon BP_MAS_36_C_0 was equipped but could not be found in PawnInventory.
  892. [2020.04.02-04.23.37:810][733]LogSquad: Warning: Weapon BP_ZB26_C_1 was equipped but could not be found in PawnInventory.
  893. [2020.04.02-04.23.37:856][737]LogSquad: Warning: Weapon BP_Bandage_Medic_C_1 was equipped but could not be found in PawnInventory.
  894. [2020.04.02-04.23.37:938][744]LogTemp: PlayerName:
  895. [2020.04.02-04.23.37:938][744]LogTemp: DebugID: 15306
  896. [2020.04.02-04.23.37:938][744]LogTemp: APSSoldier::OnDeath
  897. [2020.04.02-04.23.37:938][744]LogTemp: PlayerName:
  898. [2020.04.02-04.23.37:938][744]LogTemp: DebugID: 15306
  899. [2020.04.02-04.23.37:938][744]LogTemp: APSSoldier::OnDeath handle dismemberment
  900. [2020.04.02-04.23.37:938][744]LogTemp: APSSoldier::HandleDismemberment for BP_PS_GER_Wehrmacht_Rifleman_C_9 , net mode 3
  901. [2020.04.02-04.23.37:938][744]LogTemp: PlayerName:
  902. [2020.04.02-04.23.37:938][744]LogTemp: DebugID: 15306
  903. [2020.04.02-04.23.37:938][744]LogTemp: APSSoldier::HandleDismemberment
  904. [2020.04.02-04.23.37:938][744]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_9.UpperSkelMesh1P) Not registered. Aborting.
  905. [2020.04.02-04.23.38:033][754]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_9.Solder Ragdoll Component, Channel: 211
  906. [2020.04.02-04.23.39:735][931]LogSquad: Warning: Weapon BP_FR_Canteen_C_4 was equipped but could not be found in PawnInventory.
  907. [2020.04.02-04.23.39:995][958]LogSquad: Warning: Weapon BP_Morphine_GER_C_14 was equipped but could not be found in PawnInventory.
  908. [2020.04.02-04.23.40:878][ 50]LogSlate: FSceneViewport::OnFocusLost() reason 0
  909. [2020.04.02-04.23.41:338][ 98]LogSquadTrace: [Client] USQScoreboardTeam::CreateNewSquad_Implementation(): SCOREBOARD: Squad was added for tracking
  910. [2020.04.02-04.23.41:338][ 98]LogSquadTrace: [Client] USQScoreboardTeam::CreateNewSquad_Implementation(): SCOREBOARD: Squad was added for tracking
  911. [2020.04.02-04.23.44:194][386]LogSquad: Warning: Weapon BP_K98k_Scope_C_3 was equipped but could not be found in PawnInventory.
  912. [2020.04.02-04.23.44:194][386]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_BasePose_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  913. [2020.04.02-04.23.45:927][559]LogTemp: DebugID: 8736
  914. [2020.04.02-04.23.45:927][559]LogTemp: Got debug ID
  915. [2020.04.02-04.23.45:928][559]LogTemp: invalid role for construct mesh
  916. [2020.04.02-04.23.45:928][559]LogTemp: invalid role for construct mesh
  917. [2020.04.02-04.23.45:928][559]LogTemp: PlayerName:
  918. [2020.04.02-04.23.45:928][559]LogTemp: DebugID: 8736
  919. [2020.04.02-04.23.45:928][559]LogTemp: APSSoldier::BeginPlay
  920. [2020.04.02-04.23.45:928][559]LogTemp: invalid role for construct mesh
  921. [2020.04.02-04.23.45:931][559]LogSquad: Warning: Weapon BP_Lebel_Scoped_C_7 was equipped but could not be found in PawnInventory.
  922. [2020.04.02-04.23.46:240][590]LogSquad: Warning: Weapon BP_C96_C_2 was equipped but could not be found in PawnInventory.
  923. [2020.04.02-04.23.46:557][622]LogTemp: NumValidMeshes 3
  924. [2020.04.02-04.23.46:709][635]LogTemp: DebugID: 31797
  925. [2020.04.02-04.23.46:709][635]LogTemp: Got debug ID
  926. [2020.04.02-04.23.46:709][635]LogTemp: invalid role for construct mesh
  927. [2020.04.02-04.23.46:709][635]LogTemp: invalid role for construct mesh
  928. [2020.04.02-04.23.46:709][635]LogTemp: PlayerName:
  929. [2020.04.02-04.23.46:709][635]LogTemp: DebugID: 31797
  930. [2020.04.02-04.23.46:709][635]LogTemp: APSSoldier::BeginPlay
  931. [2020.04.02-04.23.46:709][635]LogTemp: invalid role for construct mesh
  932. [2020.04.02-04.23.46:907][655]LogTemp: NumValidMeshes 3
  933. [2020.04.02-04.23.47:034][665]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  934. [2020.04.02-04.23.47:126][674]LogAnimMontage: Warning: SetNextSectionName None to None failed for Montage A_Gun_Granatwerfer36_BasePose_Montage
  935. [2020.04.02-04.23.47:126][674]LogAnimMontage: Warning: SetNextSectionName None to None failed for Montage A_Gun_Granatwerfer36_BasePose_Montage
  936. [2020.04.02-04.23.47:147][676]LogSquad: Warning: Weapon BP_Lebel_C_2 was equipped but could not be found in PawnInventory.
  937. [2020.04.02-04.23.47:966][758]LogSquad: Warning: Weapon BP_MAS_36_C_0 was equipped but could not be found in PawnInventory.
  938. [2020.04.02-04.23.48:128][774]LogSquad: Warning: Weapon BP_Deployer_Sandbag_small_C_12 was equipped but could not be found in PawnInventory.
  939. [2020.04.02-04.23.48:683][830]LogSquad: Warning: Weapon BP_FR_Canteen_C_18 was equipped but could not be found in PawnInventory.
  940. [2020.04.02-04.23.48:810][843]LogAnimMontage: Warning: SetNextSectionName None to None failed for Montage A_Gun_Granatwerfer36_BasePose_Montage
  941. [2020.04.02-04.23.48:810][843]LogAnimMontage: Warning: SetNextSectionName None to None failed for Montage A_Gun_Granatwerfer36_BasePose_Montage
  942. [2020.04.02-04.23.50:052][966]LogSquad: Warning: Weapon BP_Bandage_C_23 was equipped but could not be found in PawnInventory.
  943. [2020.04.02-04.23.52:652][205]LogTemp: PlayerName:
  944. [2020.04.02-04.23.52:652][205]LogTemp: DebugID: 8055
  945. [2020.04.02-04.23.52:652][205]LogTemp: APSSoldier::OnDeath
  946. [2020.04.02-04.23.52:652][205]LogTemp: PlayerName:
  947. [2020.04.02-04.23.52:652][205]LogTemp: DebugID: 8055
  948. [2020.04.02-04.23.52:652][205]LogTemp: APSSoldier::OnDeath handle dismemberment
  949. [2020.04.02-04.23.52:652][205]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_12 , net mode 3
  950. [2020.04.02-04.23.52:652][205]LogTemp: PlayerName:
  951. [2020.04.02-04.23.52:652][205]LogTemp: DebugID: 8055
  952. [2020.04.02-04.23.52:652][205]LogTemp: APSSoldier::HandleDismemberment
  953. [2020.04.02-04.23.52:652][205]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_12.UpperSkelMesh1P) Not registered. Aborting.
  954. [2020.04.02-04.23.52:653][205]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_12.Solder Ragdoll Component, Channel: 246
  955. [2020.04.02-04.23.53:266][260]LogSquad: Warning: Weapon BP_Revolver_M1873_C_0 was equipped but could not be found in PawnInventory.
  956. [2020.04.02-04.23.53:266][260]LogSquad: Warning: Weapon BP_CanteenGER_C_6 was equipped but could not be found in PawnInventory.
  957. [2020.04.02-04.23.54:080][331]LogSquad: Warning: Weapon BP_Lebel_C_0 was equipped but could not be found in PawnInventory.
  958. [2020.04.02-04.23.54:081][331]LogSquad: Warning: Weapon BP_K98k_Scope_C_0 was equipped but could not be found in PawnInventory.
  959. [2020.04.02-04.23.54:081][331]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_BasePose_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  960. [2020.04.02-04.23.54:262][347]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  961. [2020.04.02-04.23.54:262][347]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  962. [2020.04.02-04.23.55:317][439]LogSlate: FSceneViewport::OnFocusLost() reason 0
  963. [2020.04.02-04.23.55:629][467]LogSquad: Warning: Weapon BP_Lebel_C_2 was equipped but could not be found in PawnInventory.
  964. [2020.04.02-04.23.56:014][500]LogAnimMontage: Warning: Montage 'AnimMontage /Game/PostScriptum/Weapons/FR/Chauchat/animations/3P/A_Char_Chauchat_Lowered_3p_Montage.A_Char_Chauchat_Lowered_3p_Montage' not properly setup. Slot's group 'LoweredCrouchGroup' is different than the Montage's group 'LoweredGroup'. All slots must belong to the same group.
  965. [2020.04.02-04.23.58:701][751]LogTemp: PlayerName:
  966. [2020.04.02-04.23.58:701][751]LogTemp: DebugID: 25684
  967. [2020.04.02-04.23.58:701][751]LogTemp: APSSoldier::OnDeath
  968. [2020.04.02-04.23.58:701][751]LogTemp: PlayerName:
  969. [2020.04.02-04.23.58:701][751]LogTemp: DebugID: 25684
  970. [2020.04.02-04.23.58:701][751]LogTemp: APSSoldier::OnDeath handle dismemberment
  971. [2020.04.02-04.23.58:701][751]LogTemp: APSSoldier::HandleDismemberment for BP_PS_GER_Wehrmacht_Rifleman_C_4 , net mode 3
  972. [2020.04.02-04.23.58:701][751]LogTemp: PlayerName:
  973. [2020.04.02-04.23.58:701][751]LogTemp: DebugID: 25684
  974. [2020.04.02-04.23.58:701][751]LogTemp: APSSoldier::HandleDismemberment
  975. [2020.04.02-04.23.58:701][751]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_4.UpperSkelMesh1P) Not registered. Aborting.
  976. [2020.04.02-04.23.58:779][758]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_GER_Wehrmacht_Rifleman_C_4.Solder Ragdoll Component, Channel: 154
  977. [2020.04.02-04.23.59:007][779]LogSquad: Warning: Weapon BP_Bandage_C_14 was equipped but could not be found in PawnInventory.
  978. [2020.04.02-04.23.59:306][805]LogSquad: Warning: Weapon BP_MP34_C_2 was equipped but could not be found in PawnInventory.
  979. [2020.04.02-04.24.00:555][917]LogSlate: FSceneViewport::OnFocusLost() reason 0
  980. [2020.04.02-04.24.00:908][948]LogTemp: PlayerName:
  981. [2020.04.02-04.24.00:908][948]LogTemp: DebugID: 32054
  982. [2020.04.02-04.24.00:908][948]LogTemp: APSSoldier::OnDeath
  983. [2020.04.02-04.24.00:908][948]LogTemp: PlayerName:
  984. [2020.04.02-04.24.00:908][948]LogTemp: DebugID: 32054
  985. [2020.04.02-04.24.00:908][948]LogTemp: APSSoldier::OnDeath handle dismemberment
  986. [2020.04.02-04.24.00:908][948]LogTemp: APSSoldier::HandleDismemberment for BP_PS_FR_Infantry_Rifleman_C_13 , net mode 3
  987. [2020.04.02-04.24.00:908][948]LogTemp: PlayerName:
  988. [2020.04.02-04.24.00:908][948]LogTemp: DebugID: 32054
  989. [2020.04.02-04.24.00:908][948]LogTemp: APSSoldier::HandleDismemberment
  990. [2020.04.02-04.24.00:908][948]LogActorComponent: UnregisterComponent: (/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_13.UpperSkelMesh1P) Not registered. Aborting.
  991. [2020.04.02-04.24.01:085][963]LogNet: Warning: UActorChannel::ProcessBunch: ReadContentBlockPayload failed to find/create object. RepObj: PSSoldierRagdollComponent /Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01.Stonne_Skirmish_01:PersistentLevel.BP_PS_FR_Infantry_Rifleman_C_13.Solder Ragdoll Component, Channel: 270
  992. [2020.04.02-04.24.01:795][ 31]LogTemp: DebugID: 24232
  993. [2020.04.02-04.24.01:795][ 31]LogTemp: Got debug ID
  994. [2020.04.02-04.24.01:796][ 31]LogTemp: PlayerName:
  995. [2020.04.02-04.24.01:796][ 31]LogTemp: DebugID: 24232
  996. [2020.04.02-04.24.01:796][ 31]LogTemp: APSSoldier::BeginPlay
  997. [2020.04.02-04.24.01:827][ 34]LogSquad: trexman513 [TeamKill] BloodyEyes
  998. [2020.04.02-04.24.02:142][ 64]LogSquad: Warning: Weapon BP_MP34_C_1 was equipped but could not be found in PawnInventory.
  999. [2020.04.02-04.24.02:255][ 74]LogSquad: Warning: Weapon BP_K98k_Scope_C_7 was equipped but could not be found in PawnInventory.
  1000. [2020.04.02-04.24.05:035][343]LogSlate: FSceneViewport::OnFocusLost() reason 0
  1001. [2020.04.02-04.24.05:134][353]LogTemp: DebugID: 147
  1002. [2020.04.02-04.24.05:134][353]LogTemp: Got debug ID
  1003. [2020.04.02-04.24.05:136][353]LogTemp: PlayerName:
  1004. [2020.04.02-04.24.05:136][353]LogTemp: DebugID: 147
  1005. [2020.04.02-04.24.05:136][353]LogTemp: APSSoldier::BeginPlay
  1006. [2020.04.02-04.24.05:141][353]LogSquad: Warning: Weapon BP_K98k_Scope_C_8 was equipped but could not be found in PawnInventory.
  1007. [2020.04.02-04.24.07:459][581]LogSlate: FSceneViewport::OnFocusLost() reason 0
  1008. [2020.04.02-04.24.07:937][628]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_Equip_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  1009. [2020.04.02-04.24.07:937][628]LogAnimMontage: Warning: Playing a Montage (A_Gun_M1911A1Colt_BasePose_Montage) for the wrong Skeleton (SK_C96_Skeleton) instead of (M1911_Colt_Skel_Skeleton).
  1010. [2020.04.02-04.24.08:866][717]LogTemp: DebugID: 26379
  1011. [2020.04.02-04.24.08:866][717]LogTemp: Got debug ID
  1012. [2020.04.02-04.24.08:866][717]LogTemp: invalid role for construct mesh
  1013. [2020.04.02-04.24.08:866][717]LogTemp: invalid role for construct mesh
  1014. [2020.04.02-04.24.08:867][717]LogTemp: PlayerName:
  1015. [2020.04.02-04.24.08:867][717]LogTemp: DebugID: 26379
  1016. [2020.04.02-04.24.08:867][717]LogTemp: APSSoldier::BeginPlay
  1017. [2020.04.02-04.24.08:867][717]LogTemp: invalid role for construct mesh
  1018. [2020.04.02-04.24.08:871][717]LogSquad: Warning: Weapon BP_Mac_24_C_0 was equipped but could not be found in PawnInventory.
  1019. [2020.04.02-04.24.08:886][719]LogTemp: NumValidMeshes 3
  1020. [2020.04.02-04.24.11:549][975]LogSquad: Warning: Weapon BP_Revolver_M1873_C_10 was equipped but could not be found in PawnInventory.
  1021. [2020.04.02-04.24.12:550][ 76]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  1022. [2020.04.02-04.24.12:550][ 76]LogAnimMontage: Warning: Playing a Montage (A_Gun_Enfield2_Stand_Montage) for the wrong Skeleton (SK_Revolver_M1873_Skeleton) instead of (SM_Enfield2_Skeleton).
  1023. [2020.04.02-04.24.12:692][ 91]LogSquad: Warning: Weapon BP_Granatwerfer_36_C_2 was equipped but could not be found in PawnInventory.
  1024. [2020.04.02-04.24.13:182][141]LogOnline: GotoState: NewState: MainMenu
  1025. [2020.04.02-04.24.13:192][142]LogSquadTrace: [Client] USQGameInstance::BeginMainMenuState(): HideLoadingScreen
  1026. [2020.04.02-04.24.13:192][142]LogNet: Browse: /Game/PostScriptum/Maps/EntryMap
  1027. [2020.04.02-04.24.13:192][142]LogTemp: OnPreLoadMap called with map name /Game/PostScriptum/Maps/EntryMap
  1028. [2020.04.02-04.24.13:192][142]LogSquadTrace: [Client] USQGameInstance::LogWorldMaps(): [UPSGameInstance::OnPreLoadMap]: WorldContext GC=0 TC=0 WC=1 URLs=||!/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01!||@/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01@||##|
  1029. [2020.04.02-04.24.13:201][142]LogLoad: LoadMap: /Game/PostScriptum/Maps/EntryMap
  1030. [2020.04.02-04.24.13:201][142]LogNet: World NetDriver shutdown SteamNetDriver_4 [GameNetDriver]
  1031. [2020.04.02-04.24.13:201][142]LogNet: DestroyNamedNetDriver SteamNetDriver_4 [GameNetDriver]
  1032. [2020.04.02-04.24.13:203][142]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90133984942247937:10027, Name: SteamNetConnection_4, Driver: GameNetDriver SteamNetDriver_4, IsServer: NO, PC: BP_PS_PlayerController_C_0, Owner: BP_PS_PlayerController_C_0, UniqueId: Steam:Speedbird52 [0x25D9A9561F0], Channels: 492, Time: 2020.04.02-04.24.13
  1033. [2020.04.02-04.24.13:203][142]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90133984942247937:10027, Name: SteamNetConnection_4, Driver: GameNetDriver SteamNetDriver_4, IsServer: NO, PC: BP_PS_PlayerController_C_0, Owner: BP_PS_PlayerController_C_0, UniqueId: Steam:Speedbird52 [0x25CDD5920B0]
  1034. [2020.04.02-04.24.13:204][142]LogExit: GameNetDriver SteamNetDriver_4 shut down
  1035. [2020.04.02-04.24.13:230][142]LogSquadTrace: [Standalone] ASQPlayerController::UnPossess(): PC=Speedbird52
  1036. [2020.04.02-04.24.13:230][142]LogDiscordRichPresence: RichPresenceInterface is nullptr
  1037. [2020.04.02-04.24.13:697][142]LogOnline: STEAM: Removing P2P Session Id: Server[0x14...5001], IdleTime: 0.525
  1038. [2020.04.02-04.24.14:074][142]LogStreaming: Display: Flushing async loaders.
  1039. [2020.04.02-04.24.14:144][142]LogAIModule: Creating AISystem for world EntryMap
  1040. [2020.04.02-04.24.14:145][142]LogLoad: Game class is 'BP_PS_MenuGameMode_C'
  1041. [2020.04.02-04.24.14:145][142]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/PostScriptum/Maps/EntryMap/EntryMap_Stonne) is flushing async loading
  1042. [2020.04.02-04.24.15:835][142]LogWorld: Bringing World /Game/PostScriptum/Maps/EntryMap.EntryMap up for play (max tick rate 240) at 2020.04.01-21.24.15
  1043. [2020.04.02-04.24.15:838][142]LogWorld: Bringing up level for play took: 0.004439
  1044. [2020.04.02-04.24.15:838][142]LogSquad: Login: NewPlayer: SQLocalPlayer /Engine/Transient.SQGameEngine_0:SQLocalPlayer_0
  1045. [2020.04.02-04.24.15:839][142]LogSquad: Admin has joined
  1046. [2020.04.02-04.24.15:839][142]LogSquad: PostLogin: NewPlayer: BP_PS_Mainmenu_PC_C /Game/PostScriptum/Maps/EntryMap.EntryMap:PersistentLevel.BP_PS_Mainmenu_PC_C_0
  1047. [2020.04.02-04.24.15:839][142]LogDiscordRichPresence: RichPresenceInterface is nullptr
  1048. [2020.04.02-04.24.15:839][142]LogGameMode: Warning: Pending Player 76561198161257091 is valid but not in the PendingPlayers map
  1049. [2020.04.02-04.24.15:839][142]LogOnline: Starting session GameSession on client
  1050. [2020.04.02-04.24.15:839][142]LogOnlineSession: Warning: STEAM: Can't start an online session (GameSession) in state Ending
  1051. [2020.04.02-04.24.15:839][142]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  1052. [2020.04.02-04.24.15:839][142]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  1053. [2020.04.02-04.24.15:839][142]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
  1054. [2020.04.02-04.24.15:839][142]LogOnlineSession: Warning: STEAM: Can't start an online session (GameSession) in state Ending
  1055. [2020.04.02-04.24.15:839][142]LogSquadTrace: [Standalone] ASQGameMode::RestartPlayer(): On Server PC=Speedbird52 Spawn=nullptr DeployRole=nullptr
  1056. [2020.04.02-04.24.15:839][142]LogSquadTrace: [Standalone] ASQPlayerController::Possess(): PC=Speedbird52 Pawn=MenuCamPawn_C_0 FullPath=MenuCamPawn_C /Game/PostScriptum/Maps/EntryMap.EntryMap:PersistentLevel.MenuCamPawn_C_0
  1057. [2020.04.02-04.24.15:839][142]LogSquadTrace: [Standalone] ASQPlayerController::ChangeState(): PC=Speedbird52 OldState=Inactive NewState=Playing
  1058. [2020.04.02-04.24.15:839][142]LogSquadTrace: [Standalone] ASQPlayerController::EndInactiveState(): PC=Speedbird52
  1059. [2020.04.02-04.24.15:847][142]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1060. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  1061. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.ViewDistanceScale:0.9]]
  1062. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.MipMapLODBias:0]]
  1063. [2020.04.02-04.24.15:847][142]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1064. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  1065. [2020.04.02-04.24.15:847][142]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1066. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  1067. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  1068. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  1069. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  1070. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  1071. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
  1072. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  1073. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
  1074. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  1075. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  1076. [2020.04.02-04.24.15:847][142]LogConsoleManager: Warning: Setting the console variable 'r.DistanceFieldShadowing' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
  1077. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  1078. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.AOQuality:2]]
  1079. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  1080. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  1081. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  1082. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  1083. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  1084. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  1085. [2020.04.02-04.24.15:847][142]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1086. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  1087. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  1088. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  1089. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  1090. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  1091. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  1092. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  1093. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  1094. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  1095. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  1096. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.BloomQuality:5]]
  1097. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  1098. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  1099. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  1100. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  1101. [2020.04.02-04.24.15:847][142]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  1102. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
  1103. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  1104. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  1105. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  1106. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  1107. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  1108. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  1109. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  1110. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  1111. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  1112. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  1113. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  1114. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  1115. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  1116. [2020.04.02-04.24.15:848][142]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1117. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  1118. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  1119. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  1120. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  1121. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  1122. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  1123. [2020.04.02-04.24.15:848][142]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
  1124. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  1125. [2020.04.02-04.24.15:848][142]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '6008'
  1126. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  1127. [2020.04.02-04.24.15:848][142]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1128. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  1129. [2020.04.02-04.24.15:848][142]LogConfig: Setting CVar [[r.RefractionQuality:1]]
  1130. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.SSR.Quality:0]]
  1131. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  1132. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.DetailMode:2]]
  1133. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  1134. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  1135. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  1136. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  1137. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  1138. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  1139. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.8]]
  1140. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  1141. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
  1142. [2020.04.02-04.24.15:849][142]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Kashf Iqbal/AppData/Local/PostScriptum/Saved/Config/WindowsNoEditor/Scalability.ini]
  1143. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  1144. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  1145. [2020.04.02-04.24.15:849][142]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
  1146. [2020.04.02-04.24.15:852][142]LogTemp: Loading file from ../../../PostScriptum/ServerConfig/Server.cfg
  1147. [2020.04.02-04.24.15:852][142]LogSquad: Error: MapTextureCornerZero is null
  1148. [2020.04.02-04.24.15:852][142]LogSquad: Error: MapTextureCornerOne is null
  1149. [2020.04.02-04.24.15:852][142]LogSquad: Warning: StoreWorldBounds() returned a value with invalid min and max X values. A swap was performed.
  1150. [2020.04.02-04.24.15:852][142]LogSquad: Warning: StoreWorldBounds() returned a value with invalid min and max Y values. A swap was performed.
  1151. [2020.04.02-04.24.15:857][142]LogSquad: Warning: GetNextMap: Unable to find any valid maps in the GameUserSettings.ini to rotate to, please check that there is one valid map, restarting the current map
  1152. [2020.04.02-04.24.15:857][142]LogSquadTrace: [Standalone] ASQGameMode::HandleMatchHasStarted(): PC: Speedbird52 is in state: Playing
  1153. [2020.04.02-04.24.15:857][142]LogGameState: Match State Changed from WaitingToStart to InProgress
  1154. [2020.04.02-04.24.15:857][142]LogLoad: Took 2.655738 seconds to LoadMap(/Game/PostScriptum/Maps/EntryMap)
  1155. [2020.04.02-04.24.15:894][142]Warning: Processing the console input parameters the leading '=' is ignored (only needed for ini files).
  1156. [2020.04.02-04.24.15:894][142]r.DistanceFieldShadowing = "0"
  1157. [2020.04.02-04.24.16:076][144]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamStoreStats SessionName: GameSession bWasSuccessful: 0' failed in 2.879575 seconds
  1158. [2020.04.02-04.24.16:795][145]LogOnline: USQGameInstance::OnEndSessionComplete: Session=GameSession bWasSuccessful=true
  1159. [2020.04.02-04.24.16:795][145]LogOnline: Warning: STEAM: AUTH: DestroyInternetSession is calling the depricated AdvertiseGame call
  1160. [2020.04.02-04.24.16:808][146]LogOnline: STEAM: AUTH: Revoking all tickets.
  1161. [2020.04.02-04.24.16:808][146]LogOnline: USQGameInstance::OnEndSessionComplete: Session=GameSession bWasSuccessful=true
  1162. [2020.04.02-04.24.17:962][320]LogOnlineSession: Warning: STEAM: Can't cancel a search that isn't in progress
  1163. [2020.04.02-04.24.20:064][668]LogTemp: Upadating server browser with :10 Items
  1164. [2020.04.02-04.24.20:368][719]LogOnlineSession: Warning: STEAM: Failed to respond IP:149.56.147.245
  1165. [2020.04.02-04.24.20:456][733]LogTemp: Upadating server browser with :10 Items
  1166. [2020.04.02-04.24.20:701][774]LogOnlineSession: Warning: STEAM: Failed to respond IP:62.104.72.39
  1167. [2020.04.02-04.24.20:743][781]LogOnlineSession: Warning: STEAM: Failed to respond IP:193.105.56.68
  1168. [2020.04.02-04.24.20:753][781]LogOnlineSession: Warning: STEAM: Can't cancel a search that isn't in progress
  1169. [2020.04.02-04.24.24:185][345]LogSquad: USQGameState: Server Tick Rate: 109.35
  1170. [2020.04.02-04.24.24:539][403]LogNet: Display: SteamNetDriver_5 bound to port 15000
  1171. [2020.04.02-04.24.24:540][403]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  1172. [2020.04.02-04.24.24:540][403]LogNet: Game client on port 15000, rate 15000
  1173. [2020.04.02-04.24.31:792][592]LogBeacon: SQJoinBeaconClient_0[SteamNetConnection_5] Client received: BeaconWelcome
  1174. [2020.04.02-04.24.31:922][613]LogBeacon: SQJoinBeaconClient_0[SteamNetConnection_5] Client received: BeaconAssignGUID
  1175. [2020.04.02-04.24.32:033][631]LogNet: NotifyAcceptingChannel 2/2 client SQJoinBeaconClient_0
  1176. [2020.04.02-04.24.32:033][631]LogNet: Client accepting actor channel
  1177. [2020.04.02-04.24.34:228][984]LogSquad: USQGameState: Server Tick Rate: 163.20
  1178. [2020.04.02-04.24.44:272][467]LogSquad: USQGameState: Server Tick Rate: 147.65
  1179. [2020.04.02-04.24.54:289][ 37]LogSquad: USQGameState: Server Tick Rate: 156.73
  1180. [2020.04.02-04.25.04:307][639]LogSquad: USQGameState: Server Tick Rate: 159.90
  1181. [2020.04.02-04.25.14:328][240]LogSquad: USQGameState: Server Tick Rate: 159.77
  1182. [2020.04.02-04.25.24:368][816]LogSquad: USQGameState: Server Tick Rate: 156.98
  1183. [2020.04.02-04.25.34:394][396]LogSquad: USQGameState: Server Tick Rate: 157.59
  1184. [2020.04.02-04.25.44:425][984]LogSquad: USQGameState: Server Tick Rate: 158.30
  1185. [2020.04.02-04.25.54:459][577]LogSquad: USQGameState: Server Tick Rate: 158.76
  1186. [2020.04.02-04.26.04:484][184]LogSquad: USQGameState: Server Tick Rate: 160.30
  1187. [2020.04.02-04.26.14:516][781]LogSquad: USQGameState: Server Tick Rate: 159.18
  1188. [2020.04.02-04.26.24:546][394]LogSquad: USQGameState: Server Tick Rate: 160.83
  1189. [2020.04.02-04.26.34:584][ 1]LogSquad: USQGameState: Server Tick Rate: 160.09
  1190. [2020.04.02-04.26.44:612][602]LogSquad: USQGameState: Server Tick Rate: 159.65
  1191. [2020.04.02-04.26.54:642][202]LogSquad: USQGameState: Server Tick Rate: 159.52
  1192. [2020.04.02-04.27.04:681][803]LogSquad: USQGameState: Server Tick Rate: 159.47
  1193. [2020.04.02-04.27.14:713][377]LogSquad: USQGameState: Server Tick Rate: 156.90
  1194. [2020.04.02-04.27.24:751][909]LogSquad: USQGameState: Server Tick Rate: 152.63
  1195. [2020.04.02-04.27.34:775][496]LogSquad: USQGameState: Server Tick Rate: 158.33
  1196. [2020.04.02-04.27.44:813][ 41]LogSquad: USQGameState: Server Tick Rate: 153.91
  1197. [2020.04.02-04.27.54:846][608]LogSquad: USQGameState: Server Tick Rate: 156.18
  1198. [2020.04.02-04.28.04:884][165]LogSquad: USQGameState: Server Tick Rate: 155.11
  1199. [2020.04.02-04.28.14:920][720]LogSquad: USQGameState: Server Tick Rate: 154.94
  1200. [2020.04.02-04.28.24:959][241]LogSquad: USQGameState: Server Tick Rate: 151.52
  1201. [2020.04.02-04.28.34:999][812]LogSquad: USQGameState: Server Tick Rate: 156.46
  1202. [2020.04.02-04.28.45:040][363]LogSquad: USQGameState: Server Tick Rate: 154.46
  1203. [2020.04.02-04.28.55:063][925]LogSquad: USQGameState: Server Tick Rate: 155.84
  1204. [2020.04.02-04.29.05:094][485]LogSquad: USQGameState: Server Tick Rate: 155.50
  1205. [2020.04.02-04.29.15:127][ 56]LogSquad: USQGameState: Server Tick Rate: 156.58
  1206. [2020.04.02-04.29.25:160][606]LogSquad: USQGameState: Server Tick Rate: 154.49
  1207. [2020.04.02-04.29.35:194][172]LogSquad: USQGameState: Server Tick Rate: 156.08
  1208. [2020.04.02-04.29.45:229][743]LogSquad: USQGameState: Server Tick Rate: 156.54
  1209. [2020.04.02-04.29.55:268][312]LogSquad: USQGameState: Server Tick Rate: 156.28
  1210. [2020.04.02-04.30.05:298][903]LogSquad: USQGameState: Server Tick Rate: 158.64
  1211. [2020.04.02-04.30.15:327][512]LogSquad: USQGameState: Server Tick Rate: 160.42
  1212. [2020.04.02-04.30.25:368][ 37]LogSquad: USQGameState: Server Tick Rate: 151.89
  1213. [2020.04.02-04.30.35:402][637]LogSquad: USQGameState: Server Tick Rate: 159.44
  1214. [2020.04.02-04.30.45:433][160]LogSquad: USQGameState: Server Tick Rate: 151.85
  1215. [2020.04.02-04.30.55:466][749]LogSquad: USQGameState: Server Tick Rate: 158.37
  1216. [2020.04.02-04.31.05:506][367]LogSquad: USQGameState: Server Tick Rate: 161.16
  1217. [2020.04.02-04.31.15:524][923]LogSquad: USQGameState: Server Tick Rate: 155.31
  1218. [2020.04.02-04.31.25:555][494]LogSquad: USQGameState: Server Tick Rate: 156.61
  1219. [2020.04.02-04.31.35:585][ 92]LogSquad: USQGameState: Server Tick Rate: 159.33
  1220. [2020.04.02-04.31.45:631][688]LogSquad: USQGameState: Server Tick Rate: 158.87
  1221. [2020.04.02-04.31.55:655][292]LogSquad: USQGameState: Server Tick Rate: 160.00
  1222. [2020.04.02-04.32.05:683][896]LogSquad: USQGameState: Server Tick Rate: 159.95
  1223. [2020.04.02-04.32.15:715][476]LogSquad: USQGameState: Server Tick Rate: 157.51
  1224. [2020.04.02-04.32.25:752][ 63]LogSquad: USQGameState: Server Tick Rate: 158.12
  1225. [2020.04.02-04.32.35:776][663]LogSquad: USQGameState: Server Tick Rate: 159.62
  1226. [2020.04.02-04.32.45:810][241]LogSquad: USQGameState: Server Tick Rate: 157.26
  1227. [2020.04.02-04.32.55:839][824]LogSquad: USQGameState: Server Tick Rate: 157.84
  1228. [2020.04.02-04.33.05:867][411]LogSquad: USQGameState: Server Tick Rate: 158.23
  1229. [2020.04.02-04.33.15:893][982]LogSquad: USQGameState: Server Tick Rate: 156.68
  1230. [2020.04.02-04.33.25:920][589]LogSquad: USQGameState: Server Tick Rate: 160.28
  1231. [2020.04.02-04.33.35:945][188]LogSquad: USQGameState: Server Tick Rate: 159.49
  1232. [2020.04.02-04.33.45:982][759]LogSquad: USQGameState: Server Tick Rate: 156.52
  1233. [2020.04.02-04.33.56:011][382]LogSquad: USQGameState: Server Tick Rate: 161.82
  1234. [2020.04.02-04.34.06:038][ 17]LogSquad: USQGameState: Server Tick Rate: 163.08
  1235. [2020.04.02-04.34.16:072][633]LogSquad: USQGameState: Server Tick Rate: 161.05
  1236. [2020.04.02-04.34.26:099][223]LogSquad: USQGameState: Server Tick Rate: 158.57
  1237. [2020.04.02-04.34.36:126][867]LogSquad: USQGameState: Server Tick Rate: 163.97
  1238. [2020.04.02-04.34.46:154][495]LogSquad: USQGameState: Server Tick Rate: 162.34
  1239. [2020.04.02-04.34.56:179][ 48]LogSquad: USQGameState: Server Tick Rate: 154.91
  1240. [2020.04.02-04.35.06:217][647]LogSquad: USQGameState: Server Tick Rate: 159.29
  1241. [2020.04.02-04.35.16:244][249]LogSquad: USQGameState: Server Tick Rate: 159.80
  1242. [2020.04.02-04.35.26:273][862]LogSquad: USQGameState: Server Tick Rate: 160.85
  1243. [2020.04.02-04.35.35:463][296]LogNet: DestroyNamedNetDriver SteamNetDriver_5 [SteamNetDriver_5]
  1244. [2020.04.02-04.35.35:463][296]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 90133841452382217:15000, Name: SteamNetConnection_5, Driver: SteamNetDriver_5 SteamNetDriver_5, IsServer: NO, PC: NULL, Owner: SQJoinBeaconClient_0, UniqueId: Steam:Speedbird52 [0x25CDFF29070], Channels: 3, Time: 2020.04.02-04.35.35
  1245. [2020.04.02-04.35.35:464][296]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 90133841452382217:15000, Name: SteamNetConnection_5, Driver: SteamNetDriver_5 SteamNetDriver_5, IsServer: NO, PC: NULL, Owner: SQJoinBeaconClient_0, UniqueId: Steam:Speedbird52 [0x25BBBDDB230]
  1246. [2020.04.02-04.35.35:464][296]LogExit: SteamNetDriver_5 SteamNetDriver_5 shut down
  1247. [2020.04.02-04.35.36:299][429]LogSquad: USQGameState: Server Tick Rate: 156.27
  1248. [2020.04.02-04.35.38:466][773]LogOnline: Warning: STEAM: AUTH: JoinInternetSession is calling the depricated AdvertiseGame call
  1249. [2020.04.02-04.35.38:466][773]LogOnline: Join session: traveling to steam.90133841452382217:10027
  1250. [2020.04.02-04.35.38:483][773]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1251. [2020.04.02-04.35.38:483][773]LogOnline: GotoState: NewState: Playing
  1252. [2020.04.02-04.35.38:483][773]LogDiscordRichPresence: RichPresenceInterface is nullptr
  1253. [2020.04.02-04.35.38:483][774]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
  1254. [2020.04.02-04.35.38:483][774]LogGameState: Match State Changed from InProgress to LeavingMap
  1255. [2020.04.02-04.35.38:483][774]LogNet: Browse: steam.90133841452382217:10027//Game/PostScriptum/Maps/EntryMap
  1256. [2020.04.02-04.35.38:484][774]LogNet: Display: SteamNetDriver_6 bound to port 10027
  1257. [2020.04.02-04.35.38:484][774]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  1258. [2020.04.02-04.35.38:484][774]LogNet: Game client on port 10027, rate 15000
  1259. [2020.04.02-04.35.45:668][980]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 90133841452382217:10027, Name: SteamNetConnection_6, Driver: PendingNetDriver SteamNetDriver_6, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
  1260. [2020.04.02-04.35.45:767][997]LogOnlineIdentity: STEAM: Obtained steam authticket
  1261. [2020.04.02-04.35.45:966][ 14]LogNet: Welcomed by server (Level: /Game/PostScriptum/Maps/Grave/Offensive/Grave_Offensive_03, Game: /Game/PostScriptum/Gameplay/GameModes/Offensive/BP_PS_GameMode_Offensive.BP_PS_GameMode_Offensive_C)
  1262. [2020.04.02-04.35.45:966][ 14]LogTemp: OnPreLoadMap called with map name /Game/PostScriptum/Maps/Grave/Offensive/Grave_Offensive_03
  1263. [2020.04.02-04.35.45:966][ 14]LogSquadTrace: [Client] USQGameInstance::LogWorldMaps(): [UPSGameInstance::OnPreLoadMap]: WorldContext GC=0 TC=0 WC=1 URLs=||!/Game/PostScriptum/Maps/Stonne/Skirmish/Stonne_Skirmish_01!||@/Game/PostScriptum/Maps/EntryMap@||##||$/Game/PostScriptum/Maps/Grave/Offensive/Grave_Offensive_03$|
  1264. [2020.04.02-04.35.45:966][ 14]LogPostScriptumTrace: [Client] UPSGameInstance::OnPreLoadMap(): Pending game URL /Game/PostScriptum/Maps/Grave/Offensive/Grave_Offensive_03
  1265. [2020.04.02-04.35.45:967][ 14]LogPostScriptumTrace: [Client] UPSGameInstance::OnPreLoadMap(): Pending game texture /Game/PostScriptum/UI/LoadingScreens/LoadScreenMaterials/M_LoadingScreen_Grave_Offensive.M_LoadingScreen_Grave_Offensive
  1266. [2020.04.02-04.35.45:967][ 14]LogTemp: MapTexturePath Is /Game/PostScriptum/UI/LoadingScreens/LoadScreenMaterials/M_LoadingScreen_Grave_Offensive.M_LoadingScreen_Grave_Offensive
  1267. [2020.04.02-04.35.45:967][ 14]LogTemp: MyLoadingTexturePath Is /Game/PostScriptum/UI/LoadingScreens/LoadingTextStatic_Mat.LoadingTextStatic_Mat
  1268. [2020.04.02-04.35.45:980][ 14]LogLoad: LoadMap: steam.90133841452382217:10027//Game/PostScriptum/Maps/Grave/Offensive/Grave_Offensive_03?game=/Game/PostScriptum/Gameplay/GameModes/Offensive/BP_PS_GameMode_Offensive.BP_PS_GameMode_Offensive_C
  1269. [2020.04.02-04.35.45:980][ 14]LogSquadTrace: [Client] ASQPlayerController::UnPossess(): PC=Speedbird52
  1270. [2020.04.02-04.35.45:980][ 14]LogSquadTrace: [Client] ASQPlayerController::ChangeState(): PC=Speedbird52 OldState=Playing NewState=Inactive
  1271. [2020.04.02-04.35.45:980][ 14]LogSquadTrace: [Client] ASQPlayerController::BeginInactiveState(): PC=Speedbird52
  1272. [2020.04.02-04.35.45:980][ 14]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=Speedbird52 NewRole=nullptr
  1273. [2020.04.02-04.35.45:980][ 14]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server PC=Speedbird52 CurrentRole=nullptr
  1274. [2020.04.02-04.35.45:980][ 14]LogSquadTrace: [Client] ASQPlayerController::SetCurrentRole(): On Server !NewRole || same as old role: PC=Speedbird52 CurrentRole=nullptr
  1275. [2020.04.02-04.35.45:989][ 14]LogSquadTrace: [Client] ASQPlayerController::UnPossess(): PC=BP_PS_Mainmenu_PC_C_0
  1276. [2020.04.02-04.35.45:989][ 14]LogDiscordRichPresence: RichPresenceInterface is nullptr
  1277. [2020.04.02-04.35.46:101][ 14]LogStreaming: Display: Flushing async loaders.
  1278. [2020.04.02-04.35.48:482][ 14]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/PostScriptum/Maps/Grave/Grave_Geo) is flushing async loading
  1279. [2020.04.02-04.35.55:901][ 14]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/PostScriptum/Maps/Grave/Lighting/Grave_Afternoon_Overcast) is flushing async loading
  1280. [2020.04.02-04.35.56:158][ 14]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
  1281. [2020.04.02-04.35.56:158][ 14]LogMemory: Warning: MemoryStats:
  1282. AvailablePhysical 2375290880
  1283. AvailableVirtual 140717297385472
  1284. UsedPhysical 8055607296
  1285. PeakUsedPhysical 8581242880
  1286. UsedVirtual 13551144960
  1287. PeakUsedVirtual 14869508096
  1288. [2020.04.02-04.35.56:158][ 14]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp
  1289. [2020.04.02-04.35.56:158][ 14]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  1290. [2020.04.02-04.36.56:159][ 14]LogWindows: Error: === Critical error: ===
  1291. [2020.04.02-04.36.56:159][ 14]LogWindows: Error:
  1292. [2020.04.02-04.36.56:159][ 14]LogWindows: Error: Fatal error: [File:C:\BuildAgent\work\PsMain\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 200]
  1293. [2020.04.02-04.36.56:159][ 14]LogWindows: Error: Ran out of memory allocating 67108864 bytes with alignment 0
  1294. [2020.04.02-04.36.56:159][ 14]LogWindows: Error:
  1295. [2020.04.02-04.36.56:159][ 14]LogWindows: Error:
  1296. [2020.04.02-04.36.56:159][ 14]LogWindows: Error:
  1297. [2020.04.02-04.36.56:180][ 14]LogExit: Executing StaticShutdownAfterError
  1298. [2020.04.02-04.36.56:459][ 14]LogWindows: FPlatformMisc::RequestExit(1)
  1299. [2020.04.02-04.36.56:461][ 14]Log file closed, 04/01/20 21:36:56
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