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- AR2Explosion
- CHARACTER m_szMaterialName (offset 828)
- CAISound
- INTEGER m_iSoundType (offset 828)
- INTEGER m_iSoundContext (offset 832)
- INTEGER m_iVolume (offset 836)
- FLOAT m_flDuration (offset 840)
- STRING m_iszProxyEntityName (offset 844)
- INTEGER InputInsertSound (offset 0)
- VOID InputEmitAISound (offset 0)
- CAI_ActBusyGoal
- FLOAT m_flBusySearchRange (offset 880)
- BOOLEAN m_bVisibleOnly (offset 884)
- INTEGER m_iType (offset 888)
- BOOLEAN m_bAllowCombatActBusyTeleport (offset 892)
- STRING m_iszSeeEntityName (offset 896)
- FLOAT m_flSeeEntityTimeout (offset 900)
- STRING m_iszSafeZoneVolume (offset 904)
- INTEGER m_iSightMethod (offset 908)
- FLOAT InputSetBusySearchRange (offset 0)
- STRING InputForceNPCToActBusy (offset 0)
- EHANDLE InputForceThisNPCToActBusy (offset 0)
- EHANDLE InputForceThisNPCToLeave (offset 0)
- CUSTOM m_OnNPCStartedBusy (offset 912)
- CUSTOM m_OnNPCFinishedBusy (offset 936)
- CUSTOM m_OnNPCLeft (offset 960)
- CUSTOM m_OnNPCLostSeeEntity (offset 984)
- CUSTOM m_OnNPCSeeEnemy (offset 1008)
- CAI_ActBusyQueueGoal
- INTEGER m_iCurrentQueueCount (offset 1032)
- EHANDLE m_hNodes (offset 1036)
- BOOLEAN m_bPlayerBlockedNodes (offset 1116)
- EHANDLE m_hExitNode (offset 1136)
- EHANDLE m_hExitingNPC (offset 1140)
- BOOLEAN m_bForceReachFront (offset 1144)
- STRING m_iszNodes[0] (offset 1148)
- STRING m_iszNodes[1] (offset 1152)
- STRING m_iszNodes[2] (offset 1156)
- STRING m_iszNodes[3] (offset 1160)
- STRING m_iszNodes[4] (offset 1164)
- STRING m_iszNodes[5] (offset 1168)
- STRING m_iszNodes[6] (offset 1172)
- STRING m_iszNodes[7] (offset 1176)
- STRING m_iszNodes[8] (offset 1180)
- STRING m_iszNodes[9] (offset 1184)
- STRING m_iszNodes[10] (offset 1188)
- STRING m_iszNodes[11] (offset 1192)
- STRING m_iszNodes[12] (offset 1196)
- STRING m_iszNodes[13] (offset 1200)
- STRING m_iszNodes[14] (offset 1204)
- STRING m_iszNodes[15] (offset 1208)
- STRING m_iszNodes[16] (offset 1212)
- STRING m_iszNodes[17] (offset 1216)
- STRING m_iszNodes[18] (offset 1220)
- STRING m_iszNodes[19] (offset 1224)
- STRING m_iszExitNode (offset 1228)
- INTEGER InputPlayerStartedBlocking (offset 0)
- INTEGER InputPlayerStoppedBlocking (offset 0)
- VOID InputMoveQueueUp (offset 0)
- CUSTOM m_OnQueueMoved (offset 1232)
- CUSTOM m_OnNPCLeftQueue (offset 1256)
- CUSTOM m_OnNPCStartedLeavingQueue (offset 1280)
- VOID CAI_ActBusyQueueGoalQueueThink (offset 0)
- VOID CAI_ActBusyQueueGoalMoveQueueUpThink (offset 0)
- CAI_AllyManager
- INTEGER m_iMaxAllies (offset 828)
- INTEGER m_iMaxMedics (offset 832)
- INTEGER m_iAlliesLast (offset 836)
- INTEGER m_iMedicsLast (offset 840)
- VOID CAI_AllyManagerWatchCounts (offset 0)
- INTEGER InputSetMaxAllies (offset 0)
- INTEGER InputSetMaxMedics (offset 0)
- VOID InputReplenish (offset 0)
- CUSTOM m_SpawnAlly[ 0 ] (offset 844)
- CUSTOM m_SpawnAlly[ 1 ] (offset 868)
- CUSTOM m_SpawnAlly[ 2 ] (offset 892)
- CUSTOM m_SpawnAlly[ 3 ] (offset 916)
- CUSTOM m_SpawnAlly[ 4 ] (offset 940)
- CUSTOM m_SpawnAlly[ 5 ] (offset 964)
- CUSTOM m_SpawnAlly[ 6 ] (offset 988)
- CUSTOM m_SpawnAlly[ 7 ] (offset 1012)
- CUSTOM m_SpawnAlly[ 8 ] (offset 1036)
- CUSTOM m_SpawnAlly[ 9 ] (offset 1060)
- CUSTOM m_SpawnMedicAlly (offset 1084)
- CUSTOM m_OnZeroAllies (offset 1108)
- CUSTOM m_OnZeroMedicAllies (offset 1132)
- CAI_AllySpeechManager
- EMBEDDED m_ConceptCategoryTimers (offset 828) [1 properties]:
- TIME m_next (offset 828)
- CUSTOM m_ConceptTimers (offset 840)
- CAI_AssaultGoal
- STRING m_RallyPoint (offset 880)
- INTEGER m_AssaultCue (offset 884)
- INTEGER m_RallySelectMethod (offset 888)
- VOID InputBeginAssault (offset 0)
- CAI_BaseActor
- INTEGER m_fLatchedPositions (offset 3568)
- VECTOR m_latchedEyeOrigin (offset 3572)
- VECTOR m_latchedEyeDirection (offset 3584)
- VECTOR m_latchedHeadDirection (offset 3596)
- VECTOR m_goalHeadDirection (offset 3608)
- FLOAT m_goalHeadInfluence (offset 3620)
- FLOAT m_goalSpineYaw (offset 3624)
- FLOAT m_goalBodyYaw (offset 3628)
- VECTOR m_goalHeadCorrection (offset 3632)
- TIME m_flBlinktime (offset 3644)
- EHANDLE m_hLookTarget (offset 3648)
- CUSTOM m_lookQueue (offset 3652)
- CUSTOM m_randomLookQueue (offset 3692)
- CUSTOM m_syntheticLookQueue (offset 3672)
- TIME m_flNextRandomLookTime (offset 3712)
- STRING m_iszExpressionScene (offset 3716)
- EHANDLE m_hExpressionSceneEnt (offset 3720)
- TIME m_flNextRandomExpressionTime (offset 3724)
- STRING m_iszIdleExpression (offset 3732)
- STRING m_iszAlertExpression (offset 3736)
- STRING m_iszCombatExpression (offset 3740)
- STRING m_iszDeathExpression (offset 3744)
- INTEGER m_ParameterBodyYaw (offset 3748)
- INTEGER m_ParameterSpineYaw (offset 3752)
- INTEGER m_ParameterNeckTrans (offset 3756)
- INTEGER m_ParameterHeadYaw (offset 3760)
- INTEGER m_ParameterHeadPitch (offset 3764)
- INTEGER m_ParameterHeadRoll (offset 3768)
- INTEGER m_FlexweightBodyRightLeft (offset 3772)
- INTEGER m_FlexweightChestRightLeft (offset 3776)
- INTEGER m_FlexweightHeadForwardBack (offset 3780)
- INTEGER m_FlexweightHeadRightLeft (offset 3784)
- INTEGER m_FlexweightHeadUpDown (offset 3788)
- INTEGER m_FlexweightHeadTilt (offset 3792)
- INTEGER m_ParameterGestureHeight (offset 3796)
- INTEGER m_ParameterGestureWidth (offset 3800)
- INTEGER m_FlexweightGestureUpDown (offset 3804)
- INTEGER m_FlexweightGestureRightLeft (offset 3808)
- FLOAT m_flAccumYawDelta (offset 3560)
- FLOAT m_flAccumYawScale (offset 3564)
- FLOAT m_flextarget (offset 3812)
- BOOLEAN m_bDontUseSemaphore (offset 4068)
- STRING m_iszExpressionOverride (offset 3728)
- EMBEDDED m_pExpresser (offset 4072) [6 properties]:
- CUSTOM m_ConceptHistories (offset 4080)
- TIME m_flStopTalkTime (offset 4116)
- TIME m_flStopTalkTimeWithoutDelay (offset 4120)
- TIME m_flBlockedTalkTime (offset 4124)
- INTEGER m_voicePitch (offset 4128)
- TIME m_flLastTimeAcceptedSpeak (offset 4132)
- STRING InputSetExpressionOverride (offset 0)
- CAI_BaseNPC
- EMBEDDED m_ScheduleState (offset 2148) [9 properties]:
- INTEGER iCurTask (offset 2148)
- INTEGER fTaskStatus (offset 2152)
- TIME timeStarted (offset 2156)
- TIME timeCurTaskStarted (offset 2160)
- INTEGER taskFailureCode (offset 2164)
- INTEGER iTaskInterrupt (offset 2168)
- BOOLEAN bTaskRanAutomovement (offset 2172)
- BOOLEAN bTaskUpdatedYaw (offset 2173)
- BOOLEAN bScheduleWasInterrupted (offset 2174)
- INTEGER m_IdealSchedule (offset 2144)
- INTEGER m_failSchedule (offset 2176)
- BOOLEAN m_bUsingStandardThinkTime (offset 2181)
- TIME m_flLastRealThinkTime (offset 2184)
- TIME m_flTimePingEffect (offset 3516)
- BOOLEAN m_bForceConditionsGather (offset 2336)
- BOOLEAN m_bConditionsGathered (offset 2337)
- BOOLEAN m_bSkippedChooseEnemy (offset 2338)
- INTEGER m_NPCState (offset 2340)
- INTEGER m_IdealNPCState (offset 2348)
- TIME m_flLastStateChangeTime (offset 2344)
- INTEGER m_Efficiency (offset 2352)
- INTEGER m_MoveEfficiency (offset 2356)
- TIME m_flNextDecisionTime (offset 2360)
- INTEGER m_SleepState (offset 2364)
- INTEGER m_SleepFlags (offset 2368)
- FLOAT m_flWakeRadius (offset 2372)
- BOOLEAN m_bWakeSquad (offset 2376)
- TICK m_nWakeTick (offset 2380)
- CUSTOM m_Activity (offset 2384)
- CUSTOM m_translatedActivity (offset 2388)
- CUSTOM m_IdealActivity (offset 2392)
- CUSTOM m_IdealTranslatedActivity (offset 2400)
- CUSTOM m_IdealWeaponActivity (offset 2404)
- INTEGER m_nIdealSequence (offset 2396)
- EMBEDDED m_pSenses (offset 2416) [10 properties]:
- FLOAT m_LookDist (offset 2424)
- FLOAT m_LastLookDist (offset 2428)
- TIME m_TimeLastLook (offset 2432)
- INTEGER m_iSensingFlags (offset 2524)
- CUSTOM m_SeenHighPriority (offset 2440)
- CUSTOM m_SeenNPCs (offset 2460)
- CUSTOM m_SeenMisc (offset 2480)
- TIME m_TimeLastLookHighPriority (offset 2512)
- TIME m_TimeLastLookNPCs (offset 2516)
- TIME m_TimeLastLookMisc (offset 2520)
- EMBEDDED m_pLockedBestSound (offset 2420) [11 properties]:
- EHANDLE m_hOwner (offset 2420)
- INTEGER m_iVolume (offset 2428)
- FLOAT m_flOcclusionScale (offset 2432)
- INTEGER m_iType (offset 2436)
- BOOLEAN m_bNoExpirationTime (offset 2450)
- TIME m_flExpireTime (offset 2444)
- SHORT m_iNext (offset 2448)
- INTEGER m_ownerChannelIndex (offset 2452)
- POSITION_VECTOR m_vecOrigin (offset 2456)
- BOOLEAN m_bHasOwner (offset 2468)
- EHANDLE m_hTarget (offset 2424)
- EHANDLE m_hEnemy (offset 2424)
- TIME m_flTimeEnemyAcquired (offset 2428)
- EHANDLE m_hTargetEnt (offset 2432)
- EMBEDDED m_GiveUpOnDeadEnemyTimer (offset 2436) [2 properties]:
- FLOAT m_minInterval (offset 2444)
- FLOAT m_maxInterval (offset 2448)
- EMBEDDED m_FailChooseEnemyTimer (offset 2452) [1 properties]:
- TIME m_next (offset 2452)
- INTEGER m_EnemiesSerialNumber (offset 2456)
- TIME m_flAcceptableTimeSeenEnemy (offset 2460)
- EMBEDDED m_UpdateEnemyPosTimer (offset 2464) [1 properties]:
- TIME m_next (offset 2464)
- VECTOR m_vecCommandGoal (offset 2468)
- EMBEDDED m_CommandMoveMonitor (offset 2480) [2 properties]:
- POSITION_VECTOR m_vMark (offset 2480)
- FLOAT m_flMarkTolerance (offset 2492)
- TIME m_flSoundWaitTime (offset 3488)
- INTEGER m_nSoundPriority (offset 3492)
- TIME m_flIgnoreDangerSoundsUntil (offset 3496)
- INTEGER m_afCapability (offset 2560)
- TIME m_flMoveWaitFinished (offset 2564)
- EHANDLE m_hOpeningDoor (offset 2568)
- EMBEDDED m_pNavigator (offset 2592) [20 properties]:
- INTEGER m_navType (offset 2604)
- EMBEDDED m_pPath (offset 2628) [19 properties]:
- FLOAT m_goalTolerance (offset 2632)
- CUSTOM m_activity (offset 2636)
- EHANDLE m_target (offset 2644)
- INTEGER m_sequence (offset 2640)
- VECTOR m_vecTargetOffset (offset 2648)
- FLOAT m_waypointTolerance (offset 2660)
- CUSTOM m_arrivalActivity (offset 2664)
- INTEGER m_arrivalSequence (offset 2668)
- BOOLEAN m_bGoalPosSet (offset 2676)
- POSITION_VECTOR m_goalPos (offset 2680)
- BOOLEAN m_bGoalTypeSet (offset 2692)
- INTEGER m_goalType (offset 2696)
- INTEGER m_goalFlags (offset 2700)
- TIME m_routeStartTime (offset 2704)
- VECTOR m_goalDirection (offset 2708)
- EHANDLE m_goalDirectionTarget (offset 2720)
- FLOAT m_goalSpeed (offset 2724)
- EHANDLE m_goalSpeedTarget (offset 2728)
- FLOAT m_goalStoppingDistance (offset 2732)
- BOOLEAN m_bValidateActivitySpeed (offset 2648)
- BOOLEAN m_bCalledStartMove (offset 2649)
- BOOLEAN m_fNavComplete (offset 2608)
- BOOLEAN m_bNotOnNetwork (offset 2650)
- BOOLEAN m_bLastNavFailed (offset 2609)
- TIME m_flNextSimplifyTime (offset 2652)
- BOOLEAN m_bForcedSimplify (offset 2656)
- TIME m_flLastSuccessfulSimplifyTime (offset 2660)
- TIME m_flTimeLastAvoidanceTriangulate (offset 2664)
- FLOAT m_timePathRebuildMax (offset 2668)
- FLOAT m_timePathRebuildDelay (offset 2672)
- TIME m_timePathRebuildFail (offset 2676)
- TIME m_timePathRebuildNext (offset 2680)
- BOOLEAN m_fRememberStaleNodes (offset 2684)
- BOOLEAN m_bNoPathcornerPathfinds (offset 2685)
- BOOLEAN m_bLocalSucceedOnWithinTolerance (offset 2686)
- EHANDLE m_hBigStepGroundEnt (offset 2716)
- EHANDLE m_hLastBlockingEnt (offset 2720)
- EMBEDDED m_pLocalNavigator (offset 2596) [1 properties]:
- VOID None (offset 2596)
- EMBEDDED m_pPathfinder (offset 2600) [1 properties]:
- TIME m_flLastStaleLinkCheckTime (offset 2612)
- EMBEDDED m_pMoveProbe (offset 2604) [2 properties]:
- BOOLEAN m_bIgnoreTransientEntities (offset 2612)
- EHANDLE m_hLastBlockingEnt (offset 2620)
- EMBEDDED m_pMotor (offset 2608) [8 properties]:
- FLOAT m_IdealYaw (offset 2628)
- FLOAT m_YawSpeed (offset 2632)
- VECTOR m_vecVelocity (offset 2636)
- VECTOR m_vecAngularVelocity (offset 2648)
- INTEGER m_nDismountSequence (offset 2660)
- VECTOR m_vecDismount (offset 2664)
- CUSTOM m_facingQueue (offset 2676)
- BOOLEAN m_bYawLocked (offset 2700)
- CUSTOM m_UnreachableEnts (offset 2572)
- EHANDLE m_hInteractionPartner (offset 2516)
- EHANDLE m_hLastInteractionTestTarget (offset 2520)
- EHANDLE m_hForcedInteractionPartner (offset 2496)
- TIME m_flForcedInteractionTimeout (offset 2512)
- POSITION_VECTOR m_vecForcedWorldPosition (offset 2500)
- BOOLEAN m_bCannotDieDuringInteraction (offset 2524)
- INTEGER m_iInteractionState (offset 2528)
- INTEGER m_iInteractionPlaying (offset 2532)
- CUSTOM m_ScriptedInteractions (offset 2536)
- FLOAT m_flInteractionYaw (offset 2556)
- EMBEDDED m_CheckOnGroundTimer (offset 2620) [1 properties]:
- TIME m_next (offset 2620)
- VECTOR m_vDefaultEyeOffset (offset 2624)
- TIME m_flNextEyeLookTime (offset 2636)
- FLOAT m_flEyeIntegRate (offset 2640)
- POSITION_VECTOR m_vEyeLookTarget (offset 2644)
- POSITION_VECTOR m_vCurEyeTarget (offset 2656)
- EHANDLE m_hEyeLookTarget (offset 2668)
- FLOAT m_flHeadYaw (offset 2672)
- FLOAT m_flHeadPitch (offset 2676)
- FLOAT m_flOriginalYaw (offset 2680)
- BOOLEAN m_bInAScript (offset 2684)
- INTEGER m_scriptState (offset 2688)
- EHANDLE m_hCine (offset 2692)
- CUSTOM m_ScriptArrivalActivity (offset 2696)
- STRING m_strScriptArrivalSequence (offset 2700)
- TIME m_flSceneTime (offset 2704)
- STRING m_iszSceneCustomMoveSeq (offset 2708)
- INTEGER m_afMemory (offset 2716)
- EHANDLE m_hEnemyOccluder (offset 2720)
- FLOAT m_flSumDamage (offset 2724)
- TIME m_flLastDamageTime (offset 2728)
- TIME m_flLastPlayerDamageTime (offset 2732)
- TIME m_flLastSawPlayerTime (offset 2736)
- TIME m_flLastAttackTime (offset 2740)
- TIME m_flLastEnemyTime (offset 2744)
- TIME m_flNextWeaponSearchTime (offset 2748)
- STRING m_iszPendingWeapon (offset 2752)
- BOOLEAN m_bIgnoreUnseenEnemies (offset 2756)
- EMBEDDED m_ShotRegulator (offset 2760) [10 properties]:
- TIME m_flNextShotTime (offset 2760)
- BOOLEAN m_bInRestInterval (offset 2764)
- SHORT m_nBurstShotsRemaining (offset 2766)
- SHORT m_nMinBurstShots (offset 2768)
- SHORT m_nMaxBurstShots (offset 2770)
- FLOAT m_flMinRestInterval (offset 2772)
- FLOAT m_flMaxRestInterval (offset 2776)
- FLOAT m_flMinBurstInterval (offset 2780)
- FLOAT m_flMaxBurstInterval (offset 2784)
- BOOLEAN m_bDisabled (offset 2788)
- INTEGER m_iDesiredWeaponState (offset 2792)
- STRING m_SquadName (offset 2800)
- INTEGER m_iMySquadSlot (offset 2804)
- STRING m_strHintGroup (offset 2808)
- BOOLEAN m_bHintGroupNavLimiting (offset 2812)
- EMBEDDED m_pTacticalServices (offset 2816) [1 properties]:
- BOOLEAN m_bAllowFindLateralLos (offset 2832)
- TIME m_flWaitFinished (offset 2820)
- TIME m_flNextFlinchTime (offset 2824)
- TIME m_flNextDodgeTime (offset 2828)
- EMBEDDED m_MoveAndShootOverlay (offset 2832) [4 properties]:
- BOOLEAN m_bMovingAndShooting (offset 2840)
- BOOLEAN m_bNoShootWhileMove (offset 2841)
- FLOAT m_initialDelay (offset 2844)
- TIME m_flSuspendUntilTime (offset 2848)
- POSITION_VECTOR m_vecLastPosition (offset 2852)
- POSITION_VECTOR m_vSavePosition (offset 2864)
- POSITION_VECTOR m_vInterruptSavePosition (offset 2876)
- EHANDLE m_pHintNode (offset 2888)
- INTEGER m_cAmmoLoaded (offset 2892)
- FLOAT m_flDistTooFar (offset 2896)
- EHANDLE m_hGoalEnt (offset 2612)
- TIME m_flTimeLastMovement (offset 2616)
- STRING m_spawnEquipment (offset 2900)
- BOOLEAN m_fNoDamageDecal (offset 2904)
- EHANDLE m_hStoredPathTarget (offset 2908)
- POSITION_VECTOR m_vecStoredPathGoal (offset 2912)
- INTEGER m_nStoredPathType (offset 2924)
- INTEGER m_fStoredPathFlags (offset 2928)
- BOOLEAN m_bDidDeathCleanup (offset 2940)
- BOOLEAN m_bCrouchDesired (offset 3450)
- BOOLEAN m_bForceCrouch (offset 3451)
- BOOLEAN m_bIsCrouching (offset 3452)
- BOOLEAN m_bPerformAvoidance (offset 3500)
- BOOLEAN m_bIsMoving (offset 3501)
- BOOLEAN m_bFadeCorpse (offset 3502)
- INTEGER m_iDeathPose (offset 2408)
- INTEGER m_iDeathFrame (offset 2412)
- BOOLEAN m_bCheckContacts (offset 3449)
- BOOLEAN m_bSpeedModActive (offset 3504)
- INTEGER m_iSpeedModRadius (offset 3508)
- INTEGER m_iSpeedModSpeed (offset 3512)
- EHANDLE m_hEnemyFilter (offset 2932)
- STRING m_iszEnemyFilterName (offset 2936)
- BOOLEAN m_bImportanRagdoll (offset 3503)
- BOOLEAN m_bPlayerAvoidState (offset 3520)
- CUSTOM m_OnDamaged (offset 2944)
- CUSTOM m_OnDeath (offset 2968)
- CUSTOM m_OnHalfHealth (offset 2992)
- CUSTOM m_OnFoundEnemy (offset 3016)
- CUSTOM m_OnLostEnemyLOS (offset 3040)
- CUSTOM m_OnLostEnemy (offset 3064)
- CUSTOM m_OnFoundPlayer (offset 3088)
- CUSTOM m_OnLostPlayerLOS (offset 3112)
- CUSTOM m_OnLostPlayer (offset 3136)
- CUSTOM m_OnHearWorld (offset 3160)
- CUSTOM m_OnHearPlayer (offset 3184)
- CUSTOM m_OnHearCombat (offset 3208)
- CUSTOM m_OnDamagedByPlayer (offset 3232)
- CUSTOM m_OnDamagedByPlayerSquad (offset 3256)
- CUSTOM m_OnDenyCommanderUse (offset 3280)
- CUSTOM m_OnRappelTouchdown (offset 3304)
- CUSTOM m_OnWake (offset 3352)
- CUSTOM m_OnSleep (offset 3328)
- CUSTOM m_OnForcedInteractionStarted (offset 3376)
- CUSTOM m_OnForcedInteractionAborted (offset 3400)
- CUSTOM m_OnForcedInteractionFinished (offset 3424)
- STRING InputSetRelationship (offset 0)
- STRING InputSetEnemyFilter (offset 0)
- INTEGER InputSetHealth (offset 0)
- VOID InputBeginRappel (offset 0)
- STRING InputSetSquad (offset 0)
- VOID InputWake (offset 0)
- STRING InputForgetEntity (offset 0)
- FLOAT InputIgnoreDangerSounds (offset 0)
- VOID InputBreak (offset 0)
- VOID InputStartScripting (offset 0)
- VOID InputStopScripting (offset 0)
- VOID InputGagEnable (offset 0)
- VOID InputGagDisable (offset 0)
- VOID InputInsideTransition (offset 0)
- VOID InputOutsideTransition (offset 0)
- VOID InputActivateSpeedModifier (offset 0)
- VOID InputDisableSpeedModifier (offset 0)
- INTEGER InputSetSpeedModifierRadius (offset 0)
- INTEGER InputSetSpeedModifierSpeed (offset 0)
- VOID InputHolsterWeapon (offset 0)
- VOID InputHolsterAndDestroyWeapon (offset 0)
- VOID InputUnholsterWeapon (offset 0)
- STRING InputForceInteractionWithNPC (offset 0)
- STRING InputUpdateEnemyMemory (offset 0)
- VOID CAI_BaseNPCNPCUse (offset 0)
- VOID CAI_BaseNPCCallNPCThink (offset 0)
- VOID CAI_BaseNPCCorpseFallThink (offset 0)
- VOID CAI_BaseNPCNPCInitThink (offset 0)
- CAI_BasePhysicsFlyingBot
- VECTOR m_vCurrentVelocity (offset 3528)
- VECTOR m_vCurrentBanking (offset 3540)
- VECTOR m_vNoiseMod (offset 3552)
- FLOAT m_fHeadYaw (offset 3564)
- VECTOR m_vLastPatrolDir (offset 3568)
- CUSTOM m_pMotionController (offset 3580)
- CAI_BattleLine
- STRING m_iszActor (offset 828)
- BOOLEAN m_fActive (offset 832)
- BOOLEAN m_fStrict (offset 833)
- EMBEDDED m_SelfMoveMonitor (offset 836) [2 properties]:
- POSITION_VECTOR m_vMark (offset 836)
- FLOAT m_flMarkTolerance (offset 848)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID CAI_BattleLineMovementThink (offset 0)
- CAI_ChangeHintGroup
- INTEGER m_iSearchType (offset 828)
- STRING m_strSearchName (offset 832)
- STRING m_strNewHintGroup (offset 836)
- FLOAT m_flRadius (offset 840)
- BOOLEAN m_bHintGroupNavLimiting (offset 844)
- VOID InputActivate (offset 0)
- CAI_ChangeTarget
- STRING m_iszNewTarget (offset 828)
- VOID InputActivate (offset 0)
- CAI_DynamicLink
- INTEGER m_nLinkState (offset 848)
- INTEGER m_nSrcEditID (offset 832)
- INTEGER m_nDestEditID (offset 836)
- INTEGER m_nLinkType (offset 860)
- BOOLEAN m_bInvertAllow (offset 856)
- STRING m_strAllowUse (offset 852)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CAI_DynamicLinkController
- INTEGER m_nLinkState (offset 848)
- STRING m_strAllowUse (offset 852)
- BOOLEAN m_bInvertAllow (offset 856)
- BOOLEAN m_bUseAirLinkRadius (offset 857)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- STRING InputSetAllowed (offset 0)
- BOOLEAN InputSetInvert (offset 0)
- CAI_FollowGoal
- INTEGER m_iFormation (offset 880)
- CAI_GoalEntity
- STRING m_iszActor (offset 832)
- STRING m_iszGoal (offset 836)
- BOOLEAN m_fStartActive (offset 840)
- STRING m_iszConceptModifiers (offset 848)
- INTEGER m_SearchType (offset 844)
- CUSTOM m_actors (offset 852)
- EHANDLE m_hGoalEntity (offset 872)
- INTEGER m_flags (offset 876)
- VOID CAI_GoalEntityDelayedRefresh (offset 0)
- VOID InputActivate (offset 0)
- VOID InputUpdateActors (offset 0)
- VOID InputDeactivate (offset 0)
- CAI_Hint
- EMBEDDED m_NodeData (offset 828) [11 properties]:
- STRING strEntityName (offset 828)
- SHORT nHintType (offset 844)
- STRING strGroup (offset 852)
- INTEGER iDisabled (offset 856)
- INTEGER nNodeID (offset 848)
- STRING iszActivityName (offset 860)
- INTEGER nTargetWCNodeID (offset 864)
- INTEGER nWCNodeID (offset 880)
- INTEGER fIgnoreFacing (offset 868)
- INTEGER minState (offset 872)
- INTEGER maxState (offset 876)
- EHANDLE m_hHintOwner (offset 888)
- TIME m_flNextUseTime (offset 892)
- VECTOR m_vecForward (offset 948)
- FLOAT m_nodeFOV (offset 944)
- VOID CAI_HintEnableThink (offset 0)
- VOID InputEnableHint (offset 0)
- VOID InputDisableHint (offset 0)
- CUSTOM m_OnNPCStartedUsing (offset 896)
- CUSTOM m_OnNPCStoppedUsing (offset 920)
- CAI_LeadGoal
- BOOLEAN m_fArrived (offset 884)
- FLOAT m_flWaitDistance (offset 888)
- STRING m_iszWaitPointName (offset 924)
- FLOAT m_flLeadDistance (offset 892)
- FLOAT m_flRetrieveDistance (offset 896)
- FLOAT m_flSuccessDistance (offset 900)
- BOOLEAN m_bRun (offset 904)
- INTEGER m_iRetrievePlayer (offset 908)
- INTEGER m_iRetrieveWaitForSpeak (offset 912)
- INTEGER m_iComingBackWaitForSpeak (offset 916)
- BOOLEAN m_bStopScenesWhenPlayerLost (offset 920)
- BOOLEAN m_bDontSpeakStart (offset 921)
- BOOLEAN m_bLeadDuringCombat (offset 922)
- BOOLEAN m_bGagLeader (offset 923)
- STRING m_iszStartConceptModifier (offset 928)
- STRING m_iszAttractPlayerConceptModifier (offset 932)
- STRING m_iszWaitOverConceptModifier (offset 936)
- STRING m_iszArrivalConceptModifier (offset 940)
- STRING m_iszPostArrivalConceptModifier (offset 944)
- STRING m_iszSuccessConceptModifier (offset 948)
- STRING m_iszFailureConceptModifier (offset 952)
- STRING m_iszRetrieveConceptModifier (offset 956)
- STRING m_iszComingBackConceptModifier (offset 960)
- CUSTOM m_OnSuccess (offset 1012)
- CUSTOM m_OnArrival (offset 964)
- CUSTOM m_OnArrivalDone (offset 988)
- CUSTOM m_OnFailure (offset 1036)
- CUSTOM m_OnDone (offset 1060)
- VOID InputSetSuccess (offset 0)
- VOID InputSetFailure (offset 0)
- CAI_LeadGoal_Weapon
- STRING m_iszWeaponName (offset 1084)
- STRING m_iszMissingWeaponConceptModifier (offset 1088)
- CAI_NetworkManager
- BOOLEAN m_bNeedGraphRebuild (offset 828)
- BOOLEAN m_fInitalized (offset 840)
- VOID CAI_NetworkManagerDelayedInit (offset 0)
- VOID CAI_NetworkManagerRebuildThink (offset 0)
- CAI_PlayerAlly
- EMBEDDED m_PendingResponse (offset 4076) [4 properties]:
- CHARACTER m_Type (offset 4076)
- CHARACTER m_szResponseName (offset 4077)
- CHARACTER m_szMatchingRule (offset 4141)
- EMBEDDED m_Params (offset 4212) [5 properties]:
- SHORT flags (offset 4226)
- SHORT odds (offset 4224)
- CHARACTER soundlevel (offset 4228)
- INTEGER delay (offset 4212)
- INTEGER respeakdelay (offset 4216)
- CUSTOM m_PendingConcept (offset 4244)
- TIME m_TimePendingSet (offset 4268)
- EHANDLE m_hTalkTarget (offset 4272)
- TIME m_flNextRegenTime (offset 4276)
- TIME m_flTimePlayerStartStare (offset 4280)
- EHANDLE m_hPotentialSpeechTarget (offset 4284)
- TIME m_flNextIdleSpeechTime (offset 4288)
- INTEGER m_iQARandomNumber (offset 4292)
- EHANDLE m_hSpeechFilter (offset 4308)
- EMBEDDED m_ConceptCategoryTimers (offset 4296) [1 properties]:
- TIME m_next (offset 4296)
- BOOLEAN m_bGameEndAlly (offset 4312)
- BOOLEAN m_bCanSpeakWhileScripting (offset 4313)
- FLOAT m_flHealthAccumulator (offset 4320)
- TIME m_flTimeLastRegen (offset 4316)
- VOID InputIdleRespond (offset 0)
- STRING InputSpeakResponseConcept (offset 0)
- VOID InputMakeGameEndAlly (offset 0)
- VOID InputMakeRegularAlly (offset 0)
- INTEGER InputAnswerQuestion (offset 0)
- INTEGER InputAnswerQuestionHello (offset 0)
- VOID InputEnableSpeakWhileScripting (offset 0)
- VOID InputDisableSpeakWhileScripting (offset 0)
- CAI_PoliceGoal
- FLOAT m_flRadius (offset 828)
- STRING m_iszTarget (offset 836)
- BOOLEAN m_bOverrideKnockOut (offset 840)
- VOID InputEnableKnockOut (offset 0)
- VOID InputDisableKnockOut (offset 0)
- CUSTOM m_OnKnockOut (offset 844)
- CUSTOM m_OnFirstWarning (offset 868)
- CUSTOM m_OnSecondWarning (offset 892)
- CUSTOM m_OnLastWarning (offset 916)
- CUSTOM m_OnSupressingTarget (offset 940)
- CAI_RadialLinkController
- FLOAT m_flRadius (offset 828)
- POSITION_VECTOR m_vecAtRestOrigin (offset 832)
- BOOLEAN m_bAtRest (offset 844)
- VOID CAI_RadialLinkControllerPollMotionThink (offset 0)
- CAI_Relationship
- VOID CAI_RelationshipApplyRelationshipThink (offset 0)
- STRING m_iszSubject (offset 832)
- INTEGER m_iDisposition (offset 836)
- INTEGER m_iRank (offset 840)
- BOOLEAN m_fStartActive (offset 844)
- BOOLEAN m_bIsActive (offset 845)
- FLOAT m_flRadius (offset 852)
- INTEGER m_iPreviousDisposition (offset 848)
- INTEGER m_iPreviousRank (offset 856)
- BOOLEAN m_bReciprocal (offset 860)
- VOID InputApplyRelationship (offset 0)
- VOID InputRevertRelationship (offset 0)
- VOID InputRevertToDefaultRelationship (offset 0)
- CAI_ScriptConditions
- VOID CAI_ScriptConditionsEvaluationThink (offset 0)
- CUSTOM m_OnConditionsSatisfied (offset 832)
- CUSTOM m_OnConditionsTimeout (offset 856)
- CUSTOM m_NoValidActors (offset 880)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- BOOLEAN m_fDisabled (offset 904)
- EHANDLE m_hTarget (offset 908)
- STRING m_Actor (offset 952)
- FLOAT m_flRequiredTime (offset 912)
- EHANDLE m_hActor (offset 916)
- EMBEDDED m_Timer (offset 920) [1 properties]:
- FLOAT m_interval (offset 924)
- EMBEDDED m_Timeout (offset 928) [1 properties]:
- FLOAT m_interval (offset 932)
- INTEGER m_fMinState (offset 936)
- INTEGER m_fMaxState (offset 940)
- INTEGER m_fScriptStatus (offset 944)
- INTEGER m_fActorSeePlayer (offset 948)
- FLOAT m_flPlayerActorProximity (offset 956)
- EMBEDDED m_PlayerActorProxTester (offset 960) [2 properties]:
- FLOAT m_distSq (offset 960)
- BOOLEAN m_fInside (offset 964)
- FLOAT m_flPlayerActorFOV (offset 968)
- BOOLEAN m_bPlayerActorFOVTrueCone (offset 972)
- INTEGER m_fPlayerActorLOS (offset 976)
- INTEGER m_fActorSeeTarget (offset 980)
- FLOAT m_flActorTargetProximity (offset 984)
- EMBEDDED m_ActorTargetProxTester (offset 988) [2 properties]:
- FLOAT m_distSq (offset 988)
- BOOLEAN m_fInside (offset 992)
- FLOAT m_flPlayerTargetProximity (offset 996)
- EMBEDDED m_PlayerTargetProxTester (offset 1000) [2 properties]:
- FLOAT m_distSq (offset 1000)
- BOOLEAN m_fInside (offset 1004)
- FLOAT m_flPlayerTargetFOV (offset 1008)
- BOOLEAN m_bPlayerTargetFOVTrueCone (offset 1012)
- INTEGER m_fPlayerTargetLOS (offset 1016)
- INTEGER m_fPlayerBlockingActor (offset 1020)
- FLOAT m_flMinTimeout (offset 1028)
- FLOAT m_flMaxTimeout (offset 1032)
- INTEGER m_fActorInPVS (offset 1024)
- INTEGER m_fActorInVehicle (offset 1036)
- INTEGER m_fPlayerInVehicle (offset 1040)
- CUSTOM m_ElementList (offset 1044)
- BOOLEAN m_bLeaveAsleep (offset 905)
- CAI_ScriptedSchedule
- EHANDLE m_hLastFoundEntity (offset 828)
- FLOAT m_flRadius (offset 840)
- STRING m_iszEntity (offset 836)
- INTEGER m_nSchedule (offset 848)
- INTEGER m_nForceState (offset 852)
- STRING m_sGoalEnt (offset 844)
- BOOLEAN m_bGrabAll (offset 856)
- INTEGER m_Interruptability (offset 860)
- BOOLEAN m_bDidFireOnce (offset 864)
- EHANDLE m_hActivator (offset 832)
- VOID CAI_ScriptedScheduleScriptThink (offset 0)
- VOID InputStartSchedule (offset 0)
- VOID InputStopSchedule (offset 0)
- CAI_ScriptedSentence
- STRING m_iszSentence (offset 828)
- STRING m_iszEntity (offset 832)
- FLOAT m_flRadius (offset 836)
- FLOAT m_flDelay (offset 840)
- FLOAT m_flRepeat (offset 844)
- STRING m_iszListener (offset 864)
- INTEGER m_TempAttenuation (offset 852)
- INTEGER m_iSoundLevel (offset 848)
- FLOAT m_flVolume (offset 856)
- BOOLEAN m_active (offset 860)
- EHANDLE m_pActivator (offset 868)
- VOID CAI_ScriptedSentenceFindThink (offset 0)
- VOID CAI_ScriptedSentenceDelayThink (offset 0)
- VOID InputBeginSentence (offset 0)
- CUSTOM m_OnBeginSentence (offset 872)
- CUSTOM m_OnEndSentence (offset 896)
- CAI_ScriptedSequence
- STRING m_iszEntry (offset 828)
- STRING m_iszPreIdle (offset 832)
- STRING m_iszPlay (offset 836)
- STRING m_iszPostIdle (offset 840)
- STRING m_iszCustomMove (offset 844)
- STRING m_iszNextScript (offset 848)
- STRING m_iszEntity (offset 852)
- INTEGER m_fMoveTo (offset 856)
- FLOAT m_flRadius (offset 868)
- FLOAT m_flRepeat (offset 872)
- BOOLEAN m_bIsPlayingEntry (offset 860)
- BOOLEAN m_bLoopActionSequence (offset 861)
- BOOLEAN m_bSynchPostIdles (offset 862)
- BOOLEAN m_bIgnoreGravity (offset 863)
- BOOLEAN m_bDisableNPCCollisions (offset 864)
- INTEGER m_iDelay (offset 876)
- BOOLEAN m_bDelayed (offset 880)
- TIME m_startTime (offset 884)
- BOOLEAN m_bWaitForBeginSequence (offset 888)
- INTEGER m_saved_effects (offset 892)
- INTEGER m_savedFlags (offset 896)
- INTEGER m_savedCollisionGroup (offset 900)
- BOOLEAN m_interruptable (offset 904)
- BOOLEAN m_sequenceStarted (offset 905)
- EHANDLE m_hTargetEnt (offset 908)
- EHANDLE m_hNextCine (offset 912)
- EHANDLE m_hLastFoundEntity (offset 920)
- EHANDLE m_hForcedTarget (offset 924)
- BOOLEAN m_bDontCancelOtherSequences (offset 928)
- BOOLEAN m_bForceSynch (offset 929)
- BOOLEAN m_bThinking (offset 916)
- BOOLEAN m_bInitiatedSelfDelete (offset 917)
- BOOLEAN m_bIsTeleportingDueToMoveTo (offset 918)
- VMATRIX m_matInteractionPosition (offset 1244)
- EHANDLE m_hInteractionRelativeEntity (offset 1308)
- BOOLEAN m_bTargetWasAsleep (offset 930)
- VOID CAI_ScriptedSequenceScriptThink (offset 0)
- VOID InputMoveToPosition (offset 0)
- VOID InputBeginSequence (offset 0)
- VOID InputCancelSequence (offset 0)
- INTEGER m_iPlayerDeathBehavior (offset 1312)
- VOID InputScriptPlayerDeath (offset 0)
- CUSTOM m_OnBeginSequence (offset 932)
- CUSTOM m_OnEndSequence (offset 956)
- CUSTOM m_OnPostIdleEndSequence (offset 980)
- CUSTOM m_OnCancelSequence (offset 1004)
- CUSTOM m_OnCancelFailedSequence (offset 1028)
- CUSTOM m_OnScriptEvent[0] (offset 1052)
- CUSTOM m_OnScriptEvent[1] (offset 1076)
- CUSTOM m_OnScriptEvent[2] (offset 1100)
- CUSTOM m_OnScriptEvent[3] (offset 1124)
- CUSTOM m_OnScriptEvent[4] (offset 1148)
- CUSTOM m_OnScriptEvent[5] (offset 1172)
- CUSTOM m_OnScriptEvent[6] (offset 1196)
- CUSTOM m_OnScriptEvent[7] (offset 1220)
- CAI_SpeechFilter
- STRING m_iszSubject (offset 832)
- FLOAT m_flIdleModifier (offset 836)
- BOOLEAN m_bNeverSayHello (offset 840)
- BOOLEAN m_bDisabled (offset 841)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputSetIdleModifier (offset 0)
- CAI_StandoffGoal
- INTEGER m_aggressiveness (offset 880)
- INTEGER m_HintChangeReaction (offset 884)
- BOOLEAN m_fPlayerIsBattleline (offset 888)
- BOOLEAN m_fStayAtCover (offset 889)
- BOOLEAN m_bAbandonIfEnemyHides (offset 890)
- BOOLEAN m_customParams.fCoverOnReload (offset 896)
- FLOAT m_customParams.minTimeShots (offset 900)
- FLOAT m_customParams.maxTimeShots (offset 904)
- INTEGER m_customParams.minShots (offset 908)
- INTEGER m_customParams.maxShots (offset 912)
- INTEGER m_customParams.oddsCover (offset 916)
- INTEGER InputSetAggressiveness (offset 0)
- CAI_TrackPather
- POSITION_VECTOR m_vecDesiredPosition (offset 3524)
- VECTOR m_vecGoalOrientation (offset 3536)
- CLASSPTR m_pCurrentPathTarget (offset 3548)
- CLASSPTR m_pDestPathTarget (offset 3552)
- CLASSPTR m_pLastPathTarget (offset 3556)
- CLASSPTR m_pTargetNearestPath (offset 3560)
- STRING m_strCurrentPathName (offset 3564)
- STRING m_strDestPathName (offset 3568)
- STRING m_strLastPathName (offset 3572)
- STRING m_strTargetNearestPathName (offset 3576)
- POSITION_VECTOR m_vecLastGoalCheckPosition (offset 3580)
- TIME m_flEnemyPathUpdateTime (offset 3592)
- BOOLEAN m_bForcedMove (offset 3596)
- BOOLEAN m_bPatrolling (offset 3597)
- BOOLEAN m_bPatrolBreakable (offset 3598)
- BOOLEAN m_bLeading (offset 3599)
- FLOAT m_flTargetDistanceThreshold (offset 3600)
- FLOAT m_flAvoidDistance (offset 3604)
- FLOAT m_flTargetTolerance (offset 3608)
- POSITION_VECTOR m_vecSegmentStartPoint (offset 3612)
- POSITION_VECTOR m_vecSegmentStartSplinePoint (offset 3624)
- BOOLEAN m_bMovingForward (offset 3636)
- BOOLEAN m_bChooseFarthestPoint (offset 3637)
- FLOAT m_flFarthestPathDist (offset 3640)
- FLOAT m_flPathMaxSpeed (offset 3644)
- FLOAT m_flTargetDistFromPath (offset 3648)
- FLOAT m_flLeadDistance (offset 3652)
- VECTOR m_vecTargetPathDir (offset 3656)
- POSITION_VECTOR m_vecTargetPathPoint (offset 3668)
- INTEGER m_nPauseState (offset 3680)
- STRING InputSetTrack (offset 0)
- STRING InputFlyToPathTrack (offset 0)
- VOID InputStartPatrol (offset 0)
- VOID InputStopPatrol (offset 0)
- VOID InputStartBreakableMovement (offset 0)
- VOID InputStopBreakableMovement (offset 0)
- VOID InputChooseFarthestPathPoint (offset 0)
- VOID InputChooseNearestPathPoint (offset 0)
- INTEGER InputStartLeading (offset 0)
- VOID InputStopLeading (offset 0)
- VOID InputStartPatrolBreakable (offset 0)
- STRING InputFlyToPathTrack (offset 0)
- CAPCController
- FLOAT m_yawCenter (offset 828)
- FLOAT m_yawRate (offset 832)
- FLOAT m_yawTolerance (offset 836)
- FLOAT m_pitchCenter (offset 840)
- FLOAT m_pitchRate (offset 844)
- FLOAT m_pitchTolerance (offset 848)
- FLOAT m_minRange (offset 852)
- FLOAT m_maxRange (offset 856)
- VECTOR m_barrelPos (offset 860)
- VECTOR m_sightOrigin (offset 872)
- SOUNDNAME m_soundStartRotate (offset 884)
- SOUNDNAME m_soundStopRotate (offset 888)
- SOUNDNAME m_soundLoopRotate (offset 892)
- STRING m_targetEntityName (offset 896)
- EHANDLE m_hTarget (offset 900)
- VMATRIX_WORLDSPACE m_parentMatrix (offset 904)
- FLOAT m_flFiringDelay (offset 992)
- BOOLEAN m_bFireDelayed (offset 996)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- CUSTOM m_OnFireAtTarget (offset 968)
- CAPCMissile
- TIME m_flReachedTargetTime (offset 2164)
- TIME m_flIgnitionTime (offset 2168)
- BOOLEAN m_bGuidingDisabled (offset 2172)
- EHANDLE m_hSpecificTarget (offset 2180)
- STRING m_strHint (offset 2184)
- FLOAT m_flLastHomingSpeed (offset 2176)
- VOID CAPCMissileBeginSeekThink (offset 0)
- VOID CAPCMissileAugerStartThink (offset 0)
- VOID CAPCMissileExplodeThink (offset 0)
- VOID CAPCMissileAPCMissileTouch (offset 0)
- CAlyxEmpEffect
- INTEGER m_nType (offset 840)
- STRING m_strTargetName (offset 836)
- INTEGER m_nState (offset 852)
- FLOAT m_flDuration (offset 856)
- TIME m_flStartTime (offset 860)
- EHANDLE m_hTargetEnt (offset 832)
- EHANDLE m_hBeam (offset 828)
- INTEGER m_iState (offset 844)
- BOOLEAN m_bAutomated (offset 848)
- VOID CAlyxEmpEffectAutomaticThink (offset 0)
- FLOAT InputStartCharge (offset 0)
- VOID InputStartDischarge (offset 0)
- FLOAT InputStop (offset 0)
- STRING InputSetTargetEnt (offset 0)
- CAmbientGeneric
- SOUNDNAME m_iszSound (offset 944)
- FLOAT m_radius (offset 828)
- STRING m_sSourceEntName (offset 948)
- FLOAT m_flMaxRadius (offset 832)
- BOOLEAN m_fActive (offset 940)
- BOOLEAN m_fLooping (offset 941)
- INTEGER m_iSoundLevel (offset 836)
- CHARACTER m_dpv (offset 840)
- VOID CAmbientGenericRampThink (offset 0)
- VOID InputPlaySound (offset 0)
- VOID InputStopSound (offset 0)
- VOID InputToggleSound (offset 0)
- FLOAT InputPitch (offset 0)
- FLOAT InputVolume (offset 0)
- FLOAT InputFadeIn (offset 0)
- FLOAT InputFadeOut (offset 0)
- CAntlionRepellant
- FLOAT m_flRepelRadius (offset 828)
- BOOLEAN m_bEnabled (offset 832)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CAntlionTemplateMaker
- STRING m_strSpawnGroup (offset 980)
- STRING m_strSpawnTarget (offset 984)
- FLOAT m_flSpawnRadius (offset 988)
- STRING m_strFightTarget (offset 996)
- STRING m_strFollowTarget (offset 1000)
- BOOLEAN m_bIgnoreBugbait (offset 1004)
- FLOAT m_flVehicleSpawnDistance (offset 1060)
- FLOAT m_flWorkerSpawnRate (offset 992)
- INTEGER m_nChildMoveState (offset 1008)
- EHANDLE m_hFightTarget (offset 1012)
- EHANDLE m_hProxyTarget (offset 1016)
- EHANDLE m_hFollowTarget (offset 1020)
- INTEGER m_iSkinCount (offset 1064)
- TIME m_flBlockedBumpTime (offset 1068)
- BOOLEAN m_bBlocked (offset 1072)
- CUSTOM m_Children (offset 1024)
- INTEGER m_iPool (offset 1044)
- INTEGER m_iMaxPool (offset 1048)
- INTEGER m_iPoolRegenAmount (offset 1052)
- FLOAT m_flPoolRegenTime (offset 1056)
- STRING InputSetFightTarget (offset 0)
- STRING InputSetFollowTarget (offset 0)
- VOID InputClearFollowTarget (offset 0)
- VOID InputClearFightTarget (offset 0)
- FLOAT InputSetSpawnRadius (offset 0)
- INTEGER InputAddToPool (offset 0)
- INTEGER InputSetMaxPool (offset 0)
- INTEGER InputSetPoolRegenAmount (offset 0)
- FLOAT InputSetPoolRegenTime (offset 0)
- STRING InputChangeDestinationGroup (offset 0)
- CUSTOM m_OnAllBlocked (offset 1076)
- BOOLEAN m_bCreateSpores (offset 1100)
- VOID CAntlionTemplateMakerPoolRegenThink (offset 0)
- VOID CAntlionTemplateMakerFindNodesCloseToPlayer (offset 0)
- VOID CAntlionTemplateMakerBlockedCheckFunc (offset 0)
- CAreaPortal
- INTEGER m_portalNumber (offset 828)
- INTEGER m_state (offset 840)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputClose (offset 0)
- VOID InputOpen (offset 0)
- CAssaultPoint
- STRING m_AssaultHintGroup (offset 828)
- STRING m_NextAssaultPointName (offset 832)
- FLOAT m_flAssaultTimeout (offset 860)
- BOOLEAN m_bClearOnContact (offset 864)
- BOOLEAN m_bAllowDiversion (offset 865)
- FLOAT m_flAllowDiversionRadius (offset 868)
- BOOLEAN m_bNeverTimeout (offset 872)
- INTEGER m_iStrictness (offset 876)
- BOOLEAN m_bForceCrouch (offset 880)
- BOOLEAN m_bIsUrgent (offset 881)
- BOOLEAN m_bInputForcedClear (offset 882)
- FLOAT m_flAssaultPointTolerance (offset 884)
- TIME m_flTimeLastUsed (offset 888)
- BOOLEAN InputSetClearOnContact (offset 0)
- BOOLEAN InputSetAllowDiversion (offset 0)
- BOOLEAN InputSetForceClear (offset 0)
- CUSTOM m_OnArrival (offset 892)
- CUSTOM m_OnAssaultClear (offset 836)
- CAvoidBox
- VOID None (offset 0)
- CAvoidSphere
- FLOAT m_flRadius (offset 828)
- CBarnacleTongueTip
- EHANDLE m_hBarnacle (offset 1128)
- CUSTOM m_pSpring (offset 1124)
- CBaseAnimating
- FLOAT m_flGroundSpeed (offset 828)
- TIME m_flLastEventCheck (offset 832)
- BOOLEAN m_bSequenceFinished (offset 900)
- BOOLEAN m_bSequenceLoops (offset 901)
- INTEGER m_nSkin (offset 852)
- INTEGER m_nBody (offset 856)
- INTEGER m_nBody (offset 856)
- INTEGER m_nHitboxSet (offset 860)
- INTEGER m_nSequence (offset 912)
- FLOAT m_flPoseParameter (offset 916)
- FLOAT m_flEncodedController (offset 1012)
- FLOAT m_flPlaybackRate (offset 868)
- FLOAT m_flCycle (offset 908)
- CUSTOM m_pIk (offset 892)
- INTEGER m_iIKCounter (offset 896)
- BOOLEAN m_bClientSideAnimation (offset 1028)
- BOOLEAN m_bClientSideFrameReset (offset 1029)
- INTEGER m_nNewSequenceParity (offset 1032)
- INTEGER m_nResetEventsParity (offset 1036)
- CHARACTER m_nMuzzleFlashParity (offset 1040)
- STRING m_iszLightingOriginRelative (offset 1052)
- STRING m_iszLightingOrigin (offset 1056)
- EHANDLE m_hLightingOrigin (offset 1044)
- EHANDLE m_hLightingOriginRelative (offset 1048)
- FLOAT m_flModelScale (offset 864)
- TIME m_flDissolveStartTime (offset 904)
- VOID InputIgnite (offset 0)
- FLOAT InputIgniteLifetime (offset 0)
- INTEGER InputIgniteNumHitboxFires (offset 0)
- FLOAT InputIgniteHitboxFireScale (offset 0)
- VOID InputBecomeRagdoll (offset 0)
- STRING InputSetLightingOriginRelative (offset 0)
- STRING InputSetLightingOrigin (offset 0)
- CUSTOM m_OnIgnite (offset 1080)
- FLOAT m_fadeMinDist (offset 1068)
- FLOAT m_fadeMaxDist (offset 1072)
- FLOAT m_flFadeScale (offset 1076)
- FLOAT m_flModelScale (offset 864)
- VECTOR InputSetModelScale (offset 0)
- SHORT m_fBoneCacheFlags (offset 1064)
- CBaseAnimatingOverlay
- CUSTOM m_AnimOverlay (offset 1124)
- CBaseButton
- VECTOR m_vecMoveDir (offset 944)
- BOOLEAN m_fStayPushed (offset 956)
- BOOLEAN m_fRotating (offset 957)
- CHARACTER m_bLockedSound (offset 1000)
- CHARACTER m_bLockedSentence (offset 1001)
- CHARACTER m_bUnlockedSound (offset 1002)
- CHARACTER m_bUnlockedSentence (offset 1003)
- BOOLEAN m_bLocked (offset 1004)
- SOUNDNAME m_sNoise (offset 1020)
- TIME m_flUseLockedTime (offset 1012)
- BOOLEAN m_bSolidBsp (offset 1016)
- INTEGER m_sounds (offset 1008)
- VOID CBaseButtonButtonTouch (offset 0)
- VOID CBaseButtonButtonSpark (offset 0)
- VOID CBaseButtonTriggerAndWait (offset 0)
- VOID CBaseButtonButtonReturn (offset 0)
- VOID CBaseButtonButtonBackHome (offset 0)
- VOID CBaseButtonButtonUse (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputPress (offset 0)
- VOID InputPressIn (offset 0)
- VOID InputPressOut (offset 0)
- CUSTOM m_OnDamaged (offset 1024)
- CUSTOM m_OnPressed (offset 1048)
- CUSTOM m_OnUseLocked (offset 1072)
- CUSTOM m_OnIn (offset 1096)
- CUSTOM m_OnOut (offset 1120)
- CBaseCombatCharacter
- TIME m_flNextAttack (offset 1676)
- INTEGER m_eHull (offset 1680)
- INTEGER m_bloodColor (offset 1684)
- INTEGER m_iDamageCount (offset 1720)
- FLOAT m_flFieldOfView (offset 1688)
- VECTOR m_HackedGunPos (offset 1692)
- STRING m_RelationshipString (offset 1704)
- INTEGER m_LastHitGroup (offset 1712)
- FLOAT m_flDamageAccumulator (offset 1716)
- FLOAT m_impactEnergyScale (offset 1708)
- INTEGER m_CurrentWeaponProficiency (offset 1724)
- CUSTOM m_Relationship (offset 1728)
- INTEGER m_iAmmo (offset 1748)
- EHANDLE m_hMyWeapons (offset 1876)
- EHANDLE m_hActiveWeapon (offset 2068)
- BOOLEAN m_bForceServerRagdoll (offset 1672)
- BOOLEAN m_bPreventWeaponPickup (offset 1673)
- VOID InputKilledNPC (offset 0)
- CBaseCombatWeapon
- TIME m_flNextPrimaryAttack (offset 1132)
- TIME m_flNextSecondaryAttack (offset 1136)
- TIME m_flTimeWeaponIdle (offset 1140)
- BOOLEAN m_bInReload (offset 1144)
- BOOLEAN m_bFireOnEmpty (offset 1145)
- EHANDLE m_hOwner (offset 1124)
- INTEGER m_iState (offset 1184)
- STRING m_iszName (offset 1188)
- INTEGER m_iPrimaryAmmoType (offset 1192)
- INTEGER m_iSecondaryAmmoType (offset 1196)
- INTEGER m_iClip1 (offset 1200)
- INTEGER m_iClip2 (offset 1204)
- BOOLEAN m_bFiresUnderwater (offset 1208)
- BOOLEAN m_bAltFiresUnderwater (offset 1209)
- FLOAT m_fMinRange1 (offset 1212)
- FLOAT m_fMinRange2 (offset 1216)
- FLOAT m_fMaxRange1 (offset 1220)
- FLOAT m_fMaxRange2 (offset 1224)
- INTEGER m_iPrimaryAmmoCount (offset 1176)
- INTEGER m_iSecondaryAmmoCount (offset 1180)
- INTEGER m_nViewModelIndex (offset 1128)
- INTEGER m_nIdealSequence (offset 1164)
- INTEGER m_IdealActivity (offset 1168)
- FLOAT m_fFireDuration (offset 1232)
- BOOLEAN m_bReloadsSingly (offset 1228)
- INTEGER m_iSubType (offset 1236)
- BOOLEAN m_bRemoveable (offset 1172)
- TIME m_flUnlockTime (offset 1240)
- EHANDLE m_hLocker (offset 1244)
- CUSTOM m_pConstraint (offset 1252)
- INTEGER m_iReloadHudHintCount (offset 1260)
- INTEGER m_iAltFireHudHintCount (offset 1256)
- BOOLEAN m_bReloadHudHintDisplayed (offset 1265)
- BOOLEAN m_bAltFireHudHintDisplayed (offset 1264)
- TIME m_flHudHintPollTime (offset 1268)
- TIME m_flHudHintMinDisplayTime (offset 1272)
- VOID CBaseCombatWeaponDefaultTouch (offset 0)
- VOID CBaseCombatWeaponFallThink (offset 0)
- VOID CBaseCombatWeaponMaterialize (offset 0)
- VOID CBaseCombatWeaponAttemptToMaterialize (offset 0)
- VOID CBaseCombatWeaponDestroyItem (offset 0)
- VOID CBaseCombatWeaponSetPickupTouch (offset 0)
- VOID CBaseCombatWeaponHideThink (offset 0)
- VOID InputHideWeapon (offset 0)
- CUSTOM m_OnPlayerUse (offset 1276)
- CUSTOM m_OnPlayerPickup (offset 1300)
- CUSTOM m_OnNPCPickup (offset 1324)
- CUSTOM m_OnCacheInteraction (offset 1348)
- CBaseDMStart
- STRING m_Master (offset 828)
- CBaseDoor
- VECTOR m_vecMoveDir (offset 944)
- CHARACTER m_bLockedSentence (offset 996)
- CHARACTER m_bUnlockedSentence (offset 997)
- SOUNDNAME m_NoiseMoving (offset 1012)
- SOUNDNAME m_NoiseArrived (offset 1016)
- SOUNDNAME m_NoiseMovingClosed (offset 1020)
- SOUNDNAME m_NoiseArrivedClosed (offset 1024)
- STRING m_ChainTarget (offset 1028)
- SOUNDNAME m_ls.sLockedSound (offset 960)
- SOUNDNAME m_ls.sUnlockedSound (offset 968)
- BOOLEAN m_bLocked (offset 1000)
- FLOAT m_flWaveHeight (offset 1032)
- FLOAT m_flBlockDamage (offset 1008)
- INTEGER m_eSpawnPosition (offset 1004)
- BOOLEAN m_bForceClosed (offset 998)
- BOOLEAN m_bDoorGroup (offset 999)
- BOOLEAN m_bLoopMoveSound (offset 1252)
- BOOLEAN m_bIgnoreDebris (offset 1001)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- FLOAT InputSetSpeed (offset 0)
- FLOAT InputSetToggleState (offset 0)
- CUSTOM m_OnBlockedOpening (offset 1060)
- CUSTOM m_OnBlockedClosing (offset 1036)
- CUSTOM m_OnUnblockedOpening (offset 1108)
- CUSTOM m_OnUnblockedClosing (offset 1084)
- CUSTOM m_OnFullyClosed (offset 1132)
- CUSTOM m_OnFullyOpen (offset 1156)
- CUSTOM m_OnClose (offset 1180)
- CUSTOM m_OnOpen (offset 1204)
- CUSTOM m_OnLockedUse (offset 1228)
- VOID CBaseDoorDoorTouch (offset 0)
- VOID CBaseDoorDoorGoUp (offset 0)
- VOID CBaseDoorDoorGoDown (offset 0)
- VOID CBaseDoorDoorHitTop (offset 0)
- VOID CBaseDoorDoorHitBottom (offset 0)
- VOID CBaseDoorMovingSoundThink (offset 0)
- VOID CBaseDoorCloseAreaPortalsThink (offset 0)
- CBaseEntity
- STRING m_iClassname (offset 92)
- STRING m_iGlobalname (offset 96)
- STRING m_iParent (offset 100)
- INTEGER m_iHammerID (offset 104)
- FLOAT m_flSpeed (offset 108)
- CHARACTER m_nRenderFX (offset 112)
- CHARACTER m_nRenderMode (offset 113)
- TIME m_flPrevAnimTime (offset 120)
- TIME m_flAnimTime (offset 124)
- TIME m_flSimulationTime (offset 128)
- TICK m_nLastThinkTick (offset 136)
- TICK m_nNextThinkTick (offset 192)
- INTEGER m_fEffects (offset 196)
- COLOR32 m_clrRender (offset 116)
- SHORT m_nModelIndex (offset 114)
- INTEGER touchStamp (offset 144)
- CUSTOM m_aThinkFunctions (offset 148)
- CUSTOM m_ResponseContexts (offset 168)
- STRING m_iszResponseContext (offset 188)
- FUNCTION m_pfnThink (offset 8)
- FUNCTION m_pfnTouch (offset 200)
- FUNCTION m_pfnUse (offset 204)
- FUNCTION m_pfnBlocked (offset 208)
- FUNCTION m_pfnMoveDone (offset 4)
- CHARACTER m_lifeState (offset 232)
- CHARACTER m_takedamage (offset 233)
- INTEGER m_iMaxHealth (offset 224)
- INTEGER m_iHealth (offset 228)
- STRING m_target (offset 220)
- STRING m_iszDamageFilterName (offset 236)
- EHANDLE m_hDamageFilter (offset 240)
- INTEGER m_debugOverlays (offset 244)
- EHANDLE m_pParent (offset 312)
- CHARACTER m_iParentAttachment (offset 317)
- EHANDLE m_hMoveParent (offset 320)
- EHANDLE m_hMoveChild (offset 324)
- EHANDLE m_hMovePeer (offset 328)
- INTEGER m_iEFlags (offset 260)
- STRING m_iName (offset 268)
- EMBEDDED m_Collision (offset 332) [15 properties]:
- VECTOR m_vecMinsPreScaled (offset 340)
- VECTOR m_vecMaxsPreScaled (offset 352)
- VECTOR m_vecMins (offset 364)
- VECTOR m_vecMaxs (offset 376)
- CHARACTER m_nSolidType (offset 397)
- SHORT m_usSolidFlags (offset 392)
- CHARACTER m_nSurroundType (offset 396)
- FLOAT m_flRadius (offset 388)
- CHARACTER m_triggerBloat (offset 398)
- VECTOR m_vecSpecifiedSurroundingMinsPreScaled (offset 400)
- VECTOR m_vecSpecifiedSurroundingMaxsPreScaled (offset 412)
- VECTOR m_vecSpecifiedSurroundingMins (offset 424)
- VECTOR m_vecSpecifiedSurroundingMaxs (offset 436)
- VECTOR m_vecSurroundingMins (offset 448)
- VECTOR m_vecSurroundingMaxs (offset 460)
- EMBEDDED m_Network (offset 12) [1 properties]:
- EHANDLE m_hParent (offset 64)
- CHARACTER m_MoveType (offset 318)
- CHARACTER m_MoveCollide (offset 319)
- EHANDLE m_hOwnerEntity (offset 472)
- INTEGER m_CollisionGroup (offset 480)
- CUSTOM m_pPhysicsObject (offset 484)
- FLOAT m_flElasticity (offset 620)
- FLOAT m_flShadowCastDistance (offset 488)
- FLOAT m_flDesiredShadowCastDistance (offset 492)
- INTEGER m_iInitialTeamNum (offset 496)
- INTEGER m_iTeamNum (offset 500)
- EHANDLE m_hGroundEntity (offset 512)
- TIME m_flGroundChangeTime (offset 516)
- MODELNAME m_ModelName (offset 520)
- VECTOR m_vecBaseVelocity (offset 524)
- VECTOR m_vecAbsVelocity (offset 536)
- VECTOR m_vecAngVelocity (offset 548)
- FLOAT m_rgflCoordinateFrame (offset 560)
- CHARACTER m_nWaterLevel (offset 507)
- CHARACTER m_nWaterType (offset 506)
- EHANDLE m_pBlocker (offset 608)
- FLOAT m_flGravity (offset 612)
- FLOAT m_flFriction (offset 616)
- FLOAT m_flLocalTime (offset 624)
- FLOAT m_flVPhysicsUpdateLocalTime (offset 628)
- FLOAT m_flMoveDoneTime (offset 632)
- POSITION_VECTOR m_vecAbsOrigin (offset 640)
- VECTOR m_vecVelocity (offset 652)
- CHARACTER m_iTextureFrameIndex (offset 664)
- BOOLEAN m_bSimulatedEveryTick (offset 665)
- BOOLEAN m_bAnimatedEveryTick (offset 666)
- BOOLEAN m_bAlternateSorting (offset 667)
- INTEGER m_spawnflags (offset 256)
- CHARACTER m_nTransmitStateOwnedCounter (offset 316)
- VECTOR m_angAbsRotation (offset 764)
- VECTOR m_vecOrigin (offset 776)
- VECTOR m_angRotation (offset 788)
- VECTOR m_vecViewOffset (offset 804)
- INTEGER m_fFlags (offset 264)
- TICK m_nSimulationTick (offset 252)
- TIME m_flNavIgnoreUntilTime (offset 508)
- INTEGER InputSetTeam (offset 0)
- VOID InputKill (offset 0)
- VOID InputKillHierarchy (offset 0)
- VOID InputUse (offset 0)
- INTEGER InputAlpha (offset 0)
- BOOLEAN InputAlternativeSorting (offset 0)
- COLOR32 InputColor (offset 0)
- STRING InputSetParent (offset 0)
- STRING InputSetParentAttachment (offset 0)
- STRING InputSetParentAttachmentMaintainOffset (offset 0)
- VOID InputClearParent (offset 0)
- STRING InputSetDamageFilter (offset 0)
- VOID InputEnableDamageForces (offset 0)
- VOID InputDisableDamageForces (offset 0)
- STRING InputDispatchEffect (offset 0)
- STRING InputDispatchResponse (offset 0)
- STRING InputAddContext (offset 0)
- STRING InputRemoveContext (offset 0)
- STRING InputClearContext (offset 0)
- VOID InputDisableShadow (offset 0)
- VOID InputEnableShadow (offset 0)
- STRING InputAddOutput (offset 0)
- STRING InputFireUser1 (offset 0)
- STRING InputFireUser2 (offset 0)
- STRING InputFireUser3 (offset 0)
- STRING InputFireUser4 (offset 0)
- CUSTOM m_OnUser1 (offset 668)
- CUSTOM m_OnUser2 (offset 692)
- CUSTOM m_OnUser3 (offset 716)
- CUSTOM m_OnUser4 (offset 740)
- VOID CBaseEntitySUB_Remove (offset 0)
- VOID CBaseEntitySUB_DoNothing (offset 0)
- VOID CBaseEntitySUB_StartFadeOut (offset 0)
- VOID CBaseEntitySUB_StartFadeOutInstant (offset 0)
- VOID CBaseEntitySUB_FadeOut (offset 0)
- VOID CBaseEntitySUB_Vanish (offset 0)
- VOID CBaseEntitySUB_CallUseToggle (offset 0)
- VOID CBaseEntityShadowCastDistThink (offset 0)
- EHANDLE m_hEffectEntity (offset 476)
- CBaseFilter
- BOOLEAN m_bNegated (offset 828)
- INPUT InputTestActivator (offset 0)
- CUSTOM m_OnPass (offset 832)
- CUSTOM m_OnFail (offset 856)
- CBaseFire
- FLOAT m_flStartScale (offset 828)
- FLOAT m_flScale (offset 832)
- TIME m_flScaleTime (offset 836)
- INTEGER m_nFlags (offset 840)
- CBaseFlex
- FLOAT m_flexWeight (offset 1144)
- POSITION_VECTOR m_viewtarget (offset 1528)
- TIME m_flAllowResponsesEndTime (offset 1592)
- TIME m_flLastFlexAnimationTime (offset 1620)
- VECTOR m_vecLean (offset 1648)
- VECTOR m_vecShift (offset 1660)
- CBaseGrenade
- EHANDLE m_hThrower (offset 1172)
- BOOLEAN m_bIsLive (offset 1145)
- FLOAT m_DmgRadius (offset 1148)
- TIME m_flDetonateTime (offset 1156)
- TIME m_flWarnAITime (offset 1160)
- FLOAT m_flDamage (offset 1164)
- STRING m_iszBounceSound (offset 1168)
- BOOLEAN m_bHasWarnedAI (offset 1144)
- VOID CBaseGrenadeSmoke (offset 0)
- VOID CBaseGrenadeBounceTouch (offset 0)
- VOID CBaseGrenadeSlideTouch (offset 0)
- VOID CBaseGrenadeExplodeTouch (offset 0)
- VOID CBaseGrenadeDetonateUse (offset 0)
- VOID CBaseGrenadeDangerSoundThink (offset 0)
- VOID CBaseGrenadePreDetonate (offset 0)
- VOID CBaseGrenadeDetonate (offset 0)
- VOID CBaseGrenadeTumbleThink (offset 0)
- CBaseGrenadeConcussion
- VOID CBaseGrenadeConcussionFallThink (offset 0)
- VOID CBaseGrenadeConcussionExplodeConcussion (offset 0)
- CBaseHL2MPCombatWeapon
- BOOLEAN m_bLowered (offset 1404)
- TIME m_flRaiseTime (offset 1408)
- TIME m_flHolsterTime (offset 1412)
- CBaseHLCombatWeapon
- BOOLEAN m_bLowered (offset 1380)
- TIME m_flRaiseTime (offset 1384)
- TIME m_flHolsterTime (offset 1388)
- INTEGER m_iPrimaryAttacks (offset 1372)
- INTEGER m_iSecondaryAttacks (offset 1376)
- CBaseHeadcrab
- BOOLEAN m_bHidden (offset 3560)
- TIME m_flTimeDrown (offset 3532)
- BOOLEAN m_bCommittedToJump (offset 3556)
- POSITION_VECTOR m_vecCommittedJumpPos (offset 3536)
- TIME m_flNextNPCThink (offset 3548)
- TIME m_flIgnoreWorldCollisionTime (offset 3552)
- BOOLEAN m_bStartBurrowed (offset 3558)
- BOOLEAN m_bBurrowed (offset 3559)
- TIME m_flBurrowTime (offset 3564)
- INTEGER m_nContext (offset 3568)
- BOOLEAN m_bCrawlFromCanister (offset 3557)
- BOOLEAN m_bMidJump (offset 3561)
- INTEGER m_nJumpFromCanisterDir (offset 3572)
- BOOLEAN m_bHangingFromCeiling (offset 3576)
- TIME m_flIlluminatedTime (offset 3580)
- VOID InputBurrow (offset 0)
- VOID InputBurrowImmediate (offset 0)
- VOID InputUnburrow (offset 0)
- VOID InputStartHangingFromCeiling (offset 0)
- VOID InputDropFromCeiling (offset 0)
- VOID CBaseHeadcrabEliminateRollAndPitch (offset 0)
- VOID CBaseHeadcrabThrowThink (offset 0)
- VOID CBaseHeadcrabLeapTouch (offset 0)
- CBaseHelicopter
- VOID CBaseHelicopterHelicopterThink (offset 0)
- VOID CBaseHelicopterRotorWashThink (offset 0)
- VOID CBaseHelicopterCallDyingThink (offset 0)
- VOID CBaseHelicopterDelayedKillThink (offset 0)
- VOID CBaseHelicopterCrashTouch (offset 0)
- VOID CBaseHelicopterFlyTouch (offset 0)
- CUSTOM m_pRotorSound (offset 3684)
- CUSTOM m_pRotorBlast (offset 3688)
- FLOAT m_flForce (offset 3692)
- INTEGER m_fHelicopterFlags (offset 3696)
- VECTOR m_vecDesiredFaceDir (offset 3700)
- TIME m_flLastSeen (offset 3712)
- TIME m_flPrevSeen (offset 3716)
- POSITION_VECTOR m_vecTargetPosition (offset 3724)
- EHANDLE m_hRotorWash (offset 3776)
- FLOAT m_flMaxSpeed (offset 3736)
- FLOAT m_flMaxSpeedFiring (offset 3740)
- FLOAT m_flGoalSpeed (offset 3744)
- FLOAT m_flInitialSpeed (offset 3748)
- TIME m_flRandomOffsetTime (offset 3752)
- VECTOR m_vecRandomOffset (offset 3756)
- TIME m_flRotorWashEntitySearchTime (offset 3768)
- BOOLEAN m_bSuppressSound (offset 3772)
- TIME m_flStartupTime (offset 3824)
- VECTOR m_cullBoxMins (offset 3780)
- VECTOR m_cullBoxMaxs (offset 3792)
- CUSTOM m_hEntitiesPushedByWash (offset 3804)
- VOID InputActivate (offset 0)
- VOID InputGunOn (offset 0)
- VOID InputGunOff (offset 0)
- VOID InputMissileOn (offset 0)
- VOID InputMissileOff (offset 0)
- VOID InputEnableRotorWash (offset 0)
- VOID InputDisableRotorWash (offset 0)
- VOID InputMoveTopSpeed (offset 0)
- FLOAT InputMoveSpecifiedSpeed (offset 0)
- STRING InputSetAngles (offset 0)
- VOID InputEnableRotorSound (offset 0)
- VOID InputDisableRotorSound (offset 0)
- VOID InputKill (offset 0)
- CBaseMoveBehavior
- INTEGER m_iPositionInterpolator (offset 888)
- INTEGER m_iRotationInterpolator (offset 892)
- CLASSPTR m_pCurrentKeyFrame (offset 908)
- CLASSPTR m_pTargetKeyFrame (offset 912)
- CLASSPTR m_pPreKeyFrame (offset 916)
- CLASSPTR m_pPostKeyFrame (offset 920)
- FLOAT m_flAnimStartTime (offset 896)
- FLOAT m_flAnimEndTime (offset 900)
- FLOAT m_flAverageSpeedAcrossFrame (offset 904)
- FLOAT m_flTimeIntoFrame (offset 924)
- INTEGER m_iDirection (offset 928)
- CBaseNPCMaker
- INTEGER m_nMaxNumNPCs (offset 828)
- INTEGER m_nMaxLiveChildren (offset 936)
- FLOAT m_flSpawnFrequency (offset 832)
- BOOLEAN m_bDisabled (offset 940)
- INTEGER m_nLiveChildren (offset 932)
- VOID InputSpawnNPC (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetMaxChildren (offset 0)
- INTEGER InputAddMaxChildren (offset 0)
- INTEGER InputSetMaxLiveChildren (offset 0)
- FLOAT InputSetSpawnFrequency (offset 0)
- CUSTOM m_OnAllSpawned (offset 860)
- CUSTOM m_OnAllSpawnedDead (offset 884)
- CUSTOM m_OnAllLiveChildrenDead (offset 908)
- CUSTOM m_OnSpawnNPC (offset 836)
- VOID CBaseNPCMakerMakerThink (offset 0)
- EHANDLE m_hIgnoreEntity (offset 944)
- STRING m_iszIngoreEnt (offset 948)
- CBasePlatTrain
- SOUNDNAME m_NoiseMoving (offset 944)
- SOUNDNAME m_NoiseArrived (offset 948)
- CUSTOM m_pMovementSound (offset 952)
- FLOAT m_volume (offset 956)
- FLOAT m_flTWidth (offset 960)
- FLOAT m_flTLength (offset 964)
- FLOAT m_flLip (offset 840)
- FLOAT m_flWait (offset 836)
- FLOAT m_flHeight (offset 904)
- CBasePlayer
- EMBEDDED m_Local (offset 2144) [25 properties]:
- CHARACTER m_chAreaBits (offset 2148)
- CHARACTER m_chAreaPortalBits (offset 2180)
- INTEGER m_iHideHUD (offset 2204)
- FLOAT m_flFOVRate (offset 2208)
- VECTOR m_vecOverViewpoint (offset 2212)
- BOOLEAN m_bDucked (offset 2224)
- BOOLEAN m_bDucking (offset 2225)
- BOOLEAN m_bInDuckJump (offset 2226)
- TIME m_flDucktime (offset 2228)
- TIME m_flDuckJumpTime (offset 2232)
- TIME m_flJumpTime (offset 2236)
- INTEGER m_nStepside (offset 2240)
- FLOAT m_flFallVelocity (offset 2244)
- INTEGER m_nOldButtons (offset 2248)
- VECTOR m_vecPunchAngle (offset 2256)
- VECTOR m_vecPunchAngleVel (offset 2268)
- BOOLEAN m_bDrawViewmodel (offset 2280)
- BOOLEAN m_bWearingSuit (offset 2281)
- BOOLEAN m_bPoisoned (offset 2282)
- FLOAT m_flStepSize (offset 2284)
- BOOLEAN m_bAllowAutoMovement (offset 2288)
- EMBEDDED m_skybox3d (offset 2292) [4 properties]:
- INTEGER scale (offset 2296)
- VECTOR origin (offset 2300)
- INTEGER area (offset 2312)
- EMBEDDED fog (offset 2316) [15 properties]:
- BOOLEAN enable (offset 2380)
- BOOLEAN blend (offset 2381)
- VECTOR dirPrimary (offset 2320)
- COLOR32 colorPrimary (offset 2332)
- COLOR32 colorSecondary (offset 2336)
- FLOAT start (offset 2348)
- FLOAT end (offset 2352)
- FLOAT farz (offset 2356)
- FLOAT maxdensity (offset 2360)
- COLOR32 colorPrimaryLerpTo (offset 2340)
- COLOR32 colorSecondaryLerpTo (offset 2344)
- FLOAT startLerpTo (offset 2364)
- FLOAT endLerpTo (offset 2368)
- TIME lerptime (offset 2372)
- FLOAT duration (offset 2376)
- EMBEDDED m_PlayerFog (offset 2384) [8 properties]:
- EHANDLE m_hCtrl (offset 2388)
- FLOAT m_flTransitionTime (offset 2392)
- COLOR32 m_OldColor (offset 2396)
- FLOAT m_flOldStart (offset 2400)
- FLOAT m_flOldEnd (offset 2404)
- COLOR32 m_NewColor (offset 2408)
- FLOAT m_flNewStart (offset 2412)
- FLOAT m_flNewEnd (offset 2416)
- EMBEDDED m_fog (offset 2420) [15 properties]:
- BOOLEAN enable (offset 2484)
- BOOLEAN blend (offset 2485)
- VECTOR dirPrimary (offset 2424)
- COLOR32 colorPrimary (offset 2436)
- COLOR32 colorSecondary (offset 2440)
- FLOAT start (offset 2452)
- FLOAT end (offset 2456)
- FLOAT farz (offset 2460)
- FLOAT maxdensity (offset 2464)
- COLOR32 colorPrimaryLerpTo (offset 2444)
- COLOR32 colorSecondaryLerpTo (offset 2448)
- FLOAT startLerpTo (offset 2468)
- FLOAT endLerpTo (offset 2472)
- TIME lerptime (offset 2476)
- FLOAT duration (offset 2480)
- EMBEDDED m_audio (offset 2488) [4 properties]:
- VECTOR localSound (offset 2492)
- INTEGER soundscapeIndex (offset 2588)
- INTEGER localBits (offset 2592)
- EHANDLE ent (offset 2596)
- CUSTOM m_hTriggerSoundscapeList (offset 2604)
- EMBEDDED pl (offset 2624) [2 properties]:
- VECTOR v_angle (offset 2632)
- BOOLEAN deadflag (offset 2628)
- INTEGER m_StuckLast (offset 2140)
- INTEGER m_nButtons (offset 2676)
- INTEGER m_afButtonLast (offset 2688)
- INTEGER m_afButtonPressed (offset 2680)
- INTEGER m_afButtonReleased (offset 2684)
- INTEGER m_afButtonDisabled (offset 2692)
- INTEGER m_afButtonForced (offset 2696)
- INTEGER m_iFOV (offset 2860)
- INTEGER m_iFOVStart (offset 2868)
- TIME m_flFOVTime (offset 2872)
- INTEGER m_iDefaultFOV (offset 2864)
- FLOAT m_flVehicleViewFOV (offset 3772)
- INTEGER m_iObserverMode (offset 2856)
- INTEGER m_iObserverLastMode (offset 2876)
- EHANDLE m_hObserverTarget (offset 2880)
- BOOLEAN m_bForcedObserverMode (offset 2884)
- CHARACTER m_szAnimExtension (offset 2701)
- INTEGER m_nUpdateRate (offset 2736)
- FLOAT m_fLerpTime (offset 2740)
- BOOLEAN m_bLagCompensation (offset 2744)
- BOOLEAN m_bPredictWeapons (offset 2745)
- POSITION_VECTOR m_vecAdditionalPVSOrigin (offset 2756)
- POSITION_VECTOR m_vecCameraPVSOrigin (offset 2768)
- EHANDLE m_hUseEntity (offset 2780)
- INTEGER m_iTrain (offset 2784)
- FLOAT m_iRespawnFrames (offset 2788)
- INTEGER m_afPhysicsFlags (offset 2792)
- EHANDLE m_hVehicle (offset 2796)
- CHARACTER m_szNetworkIDString (offset 3814)
- POSITION_VECTOR m_oldOrigin (offset 2976)
- VECTOR m_vecSmoothedVelocity (offset 2988)
- INTEGER m_iTargetVolume (offset 3008)
- INTEGER m_rgItems (offset 3012)
- TIME m_flSwimTime (offset 3032)
- TIME m_flDuckTime (offset 3036)
- TIME m_flDuckJumpTime (offset 3040)
- TIME m_flSuitUpdate (offset 3044)
- INTEGER m_rgSuitPlayList (offset 3048)
- INTEGER m_iSuitPlayNext (offset 3064)
- INTEGER m_rgiSuitNoRepeat (offset 3068)
- TIME m_rgflSuitNoRepeatTime (offset 3196)
- BOOLEAN m_bPauseBonusProgress (offset 2804)
- INTEGER m_iBonusProgress (offset 2808)
- INTEGER m_iBonusChallenge (offset 2812)
- INTEGER m_lastDamageAmount (offset 2816)
- TIME m_tbdPrev (offset 2892)
- FLOAT m_flStepSoundTime (offset 3516)
- CHARACTER m_szNetname (offset 3688)
- INTEGER m_idrowndmg (offset 2896)
- INTEGER m_idrownrestored (offset 2900)
- INTEGER m_nPoisonDmg (offset 2904)
- INTEGER m_nPoisonRestored (offset 2908)
- INTEGER m_bitsHUDDamage (offset 2844)
- BOOLEAN m_fInitHUD (offset 3336)
- TIME m_flDeathTime (offset 2848)
- TIME m_flDeathAnimTime (offset 2852)
- INTEGER m_iFrags (offset 3368)
- INTEGER m_iDeaths (offset 3372)
- BOOLEAN m_bAllowInstantSpawn (offset 3520)
- TIME m_flNextDecalTime (offset 3376)
- INTEGER m_ArmorValue (offset 3384)
- VECTOR m_DmgOrigin (offset 2820)
- FLOAT m_DmgTake (offset 2832)
- FLOAT m_DmgSave (offset 2836)
- TIME m_AirFinished (offset 3388)
- TIME m_PainFinished (offset 3392)
- INTEGER m_iPlayerLocked (offset 3396)
- EHANDLE m_hViewModel (offset 3400)
- FLOAT m_flMaxspeed (offset 3524)
- TIME m_flWaterJumpTime (offset 3528)
- VECTOR m_vecWaterJumpVel (offset 3532)
- INTEGER m_nImpulse (offset 3544)
- TIME m_flSwimSoundTime (offset 3548)
- VECTOR m_vecLadderNormal (offset 3552)
- TIME m_flFlashTime (offset 3564)
- INTEGER m_nDrownDmgRate (offset 3568)
- INTEGER m_iSuicideCustomKillFlags (offset 2928)
- INTEGER m_bitsDamageType (offset 2840)
- CHARACTER m_rgbTimeBasedDamage (offset 2912)
- FLOAT m_fLastPlayerTalkTime (offset 3616)
- EHANDLE m_hLastWeapon (offset 3620)
- FLOAT m_flOldPlayerZ (offset 3644)
- FLOAT m_flOldPlayerViewOffsetZ (offset 3648)
- BOOLEAN m_bPlayerUnderwater (offset 3652)
- EHANDLE m_hViewEntity (offset 3656)
- EHANDLE m_hConstraintEntity (offset 3660)
- VECTOR m_vecConstraintCenter (offset 3664)
- FLOAT m_flConstraintRadius (offset 3676)
- FLOAT m_flConstraintWidth (offset 3680)
- FLOAT m_flConstraintSpeedFactor (offset 3684)
- EHANDLE m_hZoomOwner (offset 2888)
- FLOAT m_flLaggedMovementValue (offset 3720)
- VECTOR m_vNewVPhysicsPosition (offset 3724)
- VECTOR m_vNewVPhysicsVelocity (offset 3736)
- BOOLEAN m_bSinglePlayerGameEnding (offset 3906)
- CHARACTER m_szLastPlaceName (offset 3796)
- BOOLEAN m_autoKickDisabled (offset 3908)
- VOID CBasePlayerPlayerDeathThink (offset 0)
- INTEGER InputSetHealth (offset 0)
- BOOLEAN InputSetHUDVisibility (offset 0)
- STRING InputSetFogController (offset 0)
- STRING InputHandleMapEvent (offset 0)
- INTEGER m_nNumCrouches (offset 3572)
- BOOLEAN m_bDuckToggled (offset 3576)
- FLOAT m_flForwardMove (offset 3580)
- FLOAT m_flSideMove (offset 3584)
- POSITION_VECTOR m_vecPreviouslyPredictedOrigin (offset 3780)
- INTEGER m_nNumCrateHudHints (offset 3588)
- CBasePropDoor
- INTEGER m_nHardwareType (offset 1588)
- FLOAT m_flAutoReturnDelay (offset 1564)
- EHANDLE m_hActivator (offset 1636)
- SOUNDNAME m_SoundMoving (offset 1652)
- SOUNDNAME m_SoundOpen (offset 1656)
- SOUNDNAME m_SoundClose (offset 1660)
- SOUNDNAME m_ls.sLockedSound (offset 1600)
- SOUNDNAME m_ls.sUnlockedSound (offset 1608)
- STRING m_SlaveName (offset 1664)
- BOOLEAN m_bLocked (offset 1640)
- BOOLEAN m_bForceClosed (offset 1649)
- INTEGER m_eDoorState (offset 1592)
- EHANDLE m_hMaster (offset 1668)
- EHANDLE m_hBlocker (offset 1644)
- BOOLEAN m_bFirstBlocked (offset 1648)
- VOID InputOpen (offset 0)
- STRING InputOpenAwayFrom (offset 0)
- VOID InputClose (offset 0)
- VOID InputToggle (offset 0)
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- CUSTOM m_OnBlockedOpening (offset 1696)
- CUSTOM m_OnBlockedClosing (offset 1672)
- CUSTOM m_OnUnblockedOpening (offset 1744)
- CUSTOM m_OnUnblockedClosing (offset 1720)
- CUSTOM m_OnFullyClosed (offset 1768)
- CUSTOM m_OnFullyOpen (offset 1792)
- CUSTOM m_OnClose (offset 1816)
- CUSTOM m_OnOpen (offset 1840)
- CUSTOM m_OnLockedUse (offset 1864)
- EMBEDDED m_ls (offset 1596) [10 properties]:
- STRING sLockedSound (offset 1600)
- STRING sLockedSentence (offset 1604)
- STRING sUnlockedSound (offset 1608)
- STRING sUnlockedSentence (offset 1612)
- INTEGER iLockedSentence (offset 1616)
- INTEGER iUnlockedSentence (offset 1620)
- FLOAT flwaitSound (offset 1624)
- FLOAT flwaitSentence (offset 1628)
- CHARACTER bEOFLocked (offset 1632)
- CHARACTER bEOFUnlocked (offset 1633)
- VOID CBasePropDoorDoorOpenMoveDone (offset 0)
- VOID CBasePropDoorDoorCloseMoveDone (offset 0)
- VOID CBasePropDoorDoorAutoCloseThink (offset 0)
- CBaseSpriteProjectile
- INTEGER m_iDmg (offset 908)
- INTEGER m_iDmgType (offset 912)
- EHANDLE m_hIntendedTarget (offset 916)
- CBaseToggle
- INTEGER m_toggle_state (offset 828)
- FLOAT m_flMoveDistance (offset 832)
- FLOAT m_flWait (offset 836)
- FLOAT m_flLip (offset 840)
- POSITION_VECTOR m_vecPosition1 (offset 844)
- POSITION_VECTOR m_vecPosition2 (offset 856)
- VECTOR m_vecMoveAng (offset 868)
- VECTOR m_vecAngle1 (offset 880)
- VECTOR m_vecAngle2 (offset 892)
- FLOAT m_flHeight (offset 904)
- EHANDLE m_hActivator (offset 908)
- POSITION_VECTOR m_vecFinalDest (offset 912)
- VECTOR m_vecFinalAngle (offset 924)
- STRING m_sMaster (offset 940)
- INTEGER m_movementType (offset 936)
- CBaseTrigger
- STRING m_iFilterName (offset 948)
- EHANDLE m_hFilter (offset 952)
- BOOLEAN m_bDisabled (offset 944)
- CUSTOM m_hTouchingEntities (offset 1100)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputDisableAndEndTouch (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTouchTest (offset 0)
- VOID InputStartTouch (offset 0)
- VOID InputEndTouch (offset 0)
- CUSTOM m_OnStartTouch (offset 956)
- CUSTOM m_OnStartTouchAll (offset 980)
- CUSTOM m_OnEndTouch (offset 1004)
- CUSTOM m_OnEndTouchAll (offset 1028)
- CUSTOM m_OnTouching (offset 1052)
- CUSTOM m_OnNotTouching (offset 1076)
- CBaseVPhysicsTrigger
- BOOLEAN m_bDisabled (offset 828)
- STRING m_iFilterName (offset 832)
- EHANDLE m_hFilter (offset 836)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CBaseViewModel
- EHANDLE m_hOwner (offset 1144)
- INTEGER m_nViewModelIndex (offset 1140)
- FLOAT m_flTimeWeaponIdle (offset 1148)
- INTEGER m_nAnimationParity (offset 1156)
- VECTOR m_vecLastFacing (offset 1128)
- EHANDLE m_hWeapon (offset 1168)
- CUSTOM m_hScreens (offset 1172)
- CBeam
- MODELINDEX m_nHaloIndex (offset 848)
- INTEGER m_nBeamType (offset 852)
- INTEGER m_nBeamFlags (offset 856)
- INTEGER m_nNumBeamEnts (offset 844)
- EHANDLE m_hAttachEntity (offset 860)
- INTEGER m_nAttachIndex (offset 900)
- INTEGER m_nMinDXLevel (offset 968)
- FLOAT m_fWidth (offset 940)
- FLOAT m_fEndWidth (offset 944)
- FLOAT m_fFadeLength (offset 948)
- FLOAT m_fHaloScale (offset 952)
- FLOAT m_fAmplitude (offset 956)
- FLOAT m_fStartFrame (offset 960)
- FLOAT m_fSpeed (offset 964)
- FLOAT m_flFrameRate (offset 828)
- FLOAT m_flFrame (offset 972)
- FLOAT m_flHDRColorScale (offset 832)
- FLOAT m_flDamage (offset 840)
- TIME m_flFireTime (offset 836)
- POSITION_VECTOR m_vecEndPos (offset 976)
- EHANDLE m_hEndEntity (offset 988)
- INTEGER m_nDissolveType (offset 992)
- FLOAT InputWidth (offset 0)
- FLOAT InputNoise (offset 0)
- FLOAT InputColorRedValue (offset 0)
- FLOAT InputColorGreenValue (offset 0)
- FLOAT InputColorBlueValue (offset 0)
- FLOAT m_fSpeed (offset 964)
- CBlackHeadcrab
- BOOLEAN m_bPanicState (offset 3585)
- TIME m_flPanicStopTime (offset 3588)
- TIME m_flNextHopTime (offset 3592)
- VOID CBlackHeadcrabEjectTouch (offset 0)
- CBlendingCycler
- INTEGER m_iLowerBound (offset 3528)
- INTEGER m_iUpperBound (offset 3532)
- INTEGER m_iCurrent (offset 3536)
- INTEGER m_iBlendspeed (offset 3540)
- STRING m_iszSequence (offset 3544)
- CBlood
- VECTOR m_vecSprayDir (offset 828)
- FLOAT m_flAmount (offset 840)
- INTEGER m_Color (offset 844)
- VOID InputEmitBlood (offset 0)
- CBombDropSensor
- VOID InputDropBomb (offset 0)
- VOID InputDropBombStraightDown (offset 0)
- STRING InputDropBombAtTargetAlways (offset 0)
- STRING InputDropBombAtTarget (offset 0)
- FLOAT InputDropBombDelay (offset 0)
- CBombSuppressor
- VOID None (offset 0)
- CBoneFollower
- MODELINDEX m_modelIndex (offset 828)
- INTEGER m_solidIndex (offset 832)
- INTEGER m_physicsBone (offset 836)
- INTEGER m_hitGroup (offset 840)
- CBounceBomb
- VOID CBounceBombExplodeThink (offset 0)
- VOID CBounceBombExplodeTouch (offset 0)
- VOID CBounceBombSearchThink (offset 0)
- VOID CBounceBombBounceThink (offset 0)
- VOID CBounceBombSettleThink (offset 0)
- VOID CBounceBombCaptiveThink (offset 0)
- VOID CBounceBombCavernBounceThink (offset 0)
- CUSTOM m_pWarnSound (offset 1168)
- FLOAT m_flExplosionDelay (offset 1128)
- BOOLEAN m_bBounce (offset 1133)
- BOOLEAN m_bAwake (offset 1132)
- EHANDLE m_hNearestNPC (offset 1136)
- EHANDLE m_hSprite (offset 1140)
- COLOR32 m_LastSpriteColor (offset 1144)
- FLOAT m_flHookPositions (offset 1148)
- INTEGER m_iHookN (offset 1152)
- INTEGER m_iHookE (offset 1156)
- INTEGER m_iHookS (offset 1160)
- INTEGER m_iAllHooks (offset 1164)
- BOOLEAN m_bLockSilently (offset 1172)
- BOOLEAN m_bFoeNearest (offset 1173)
- TIME m_flIgnoreWorldTime (offset 1176)
- BOOLEAN m_bDisarmed (offset 1180)
- INTEGER m_iModification (offset 1188)
- BOOLEAN m_bPlacedByPlayer (offset 1181)
- BOOLEAN m_bHeldByPhysgun (offset 1182)
- INTEGER m_iFlipAttempts (offset 1184)
- TIME m_flTimeGrabbed (offset 1200)
- INTEGER m_iMineState (offset 1208)
- EHANDLE m_hPhysicsAttacker (offset 1192)
- TIME m_flLastPhysicsInfluenceTime (offset 1196)
- CUSTOM m_pConstraint (offset 1204)
- CUSTOM m_OnPulledUp (offset 1212)
- VOID InputDisarm (offset 0)
- CBreakable
- INTEGER m_Material (offset 840)
- INTEGER m_Explosion (offset 848)
- VECTOR m_GibDir (offset 852)
- EHANDLE m_hBreaker (offset 844)
- FLOAT m_angle (offset 836)
- STRING m_iszGibModel (offset 864)
- STRING m_iszSpawnObject (offset 868)
- INTEGER m_ExplosionMagnitude (offset 872)
- FLOAT m_flPressureDelay (offset 876)
- INTEGER m_iMinHealthDmg (offset 880)
- BOOLEAN m_bTookPhysicsDamage (offset 884)
- STRING m_iszPropData (offset 888)
- FLOAT m_impactEnergyScale (offset 896)
- INTEGER m_PerformanceMode (offset 988)
- VOID InputBreak (offset 0)
- INTEGER InputSetHealth (offset 0)
- INTEGER InputAddHealth (offset 0)
- INTEGER InputRemoveHealth (offset 0)
- FLOAT InputSetMass (offset 0)
- VOID CBreakableBreakTouch (offset 0)
- VOID CBreakableDie (offset 0)
- CUSTOM m_OnBreak (offset 900)
- CUSTOM m_OnHealthChanged (offset 924)
- FLOAT m_flDmgModBullet (offset 948)
- FLOAT m_flDmgModClub (offset 952)
- FLOAT m_flDmgModExplosive (offset 956)
- STRING m_iszPhysicsDamageTableName (offset 960)
- STRING m_iszBreakableModel (offset 964)
- INTEGER m_iBreakableSkin (offset 968)
- INTEGER m_iBreakableCount (offset 972)
- INTEGER m_iMaxBreakableSize (offset 976)
- STRING m_iszBasePropData (offset 980)
- INTEGER m_iInteractions (offset 984)
- FLOAT m_explodeRadius (offset 992)
- STRING m_iszModelName (offset 892)
- EHANDLE m_hPhysicsAttacker (offset 996)
- TIME m_flLastPhysicsInfluenceTime (offset 1000)
- CBreakableProp
- FLOAT m_explodeDamage (offset 1280)
- FLOAT m_explodeRadius (offset 1284)
- INTEGER m_iMinHealthDmg (offset 1208)
- INTEGER m_createTick (offset 1224)
- EHANDLE m_hBreaker (offset 1232)
- INTEGER m_PerformanceMode (offset 1236)
- STRING m_iszBreakModelMessage (offset 1288)
- FLOAT m_flDmgModBullet (offset 1240)
- FLOAT m_flDmgModClub (offset 1244)
- FLOAT m_flDmgModExplosive (offset 1248)
- STRING m_iszPhysicsDamageTableName (offset 1252)
- STRING m_iszBreakableModel (offset 1256)
- INTEGER m_iBreakableSkin (offset 1260)
- INTEGER m_iBreakableCount (offset 1264)
- INTEGER m_iMaxBreakableSize (offset 1268)
- STRING m_iszBasePropData (offset 1272)
- INTEGER m_iInteractions (offset 1276)
- INTEGER m_iNumBreakableChunks (offset 1292)
- CHARACTER m_nPhysgunState (offset 1307)
- STRING m_iszPuntSound (offset 1444)
- FLOAT m_flPressureDelay (offset 1228)
- VECTOR m_preferredCarryAngles (offset 1212)
- FLOAT m_flDefaultFadeScale (offset 1428)
- BOOLEAN m_bUsePuntSound (offset 1448)
- VOID InputBreak (offset 0)
- INTEGER InputSetHealth (offset 0)
- INTEGER InputAddHealth (offset 0)
- INTEGER InputRemoveHealth (offset 0)
- FLOAT m_impactEnergyScale (offset 1204)
- VOID InputEnablePhyscannonPickup (offset 0)
- VOID InputDisablePhyscannonPickup (offset 0)
- VOID InputEnablePuntSound (offset 0)
- VOID InputDisablePuntSound (offset 0)
- CUSTOM m_OnBreak (offset 1132)
- CUSTOM m_OnHealthChanged (offset 1156)
- CUSTOM m_OnTakeDamage (offset 1180)
- CUSTOM m_OnPhysCannonDetach (offset 1308)
- CUSTOM m_OnPhysCannonAnimatePreStarted (offset 1332)
- CUSTOM m_OnPhysCannonAnimatePullStarted (offset 1356)
- CUSTOM m_OnPhysCannonAnimatePostStarted (offset 1380)
- CUSTOM m_OnPhysCannonPullAnimFinished (offset 1404)
- VOID CBreakablePropBreakThink (offset 0)
- VOID CBreakablePropAnimateThink (offset 0)
- VOID CBreakablePropRampToDefaultFadeScale (offset 0)
- VOID CBreakablePropBreakablePropTouch (offset 0)
- EHANDLE m_hPhysicsAttacker (offset 1296)
- TIME m_flLastPhysicsInfluenceTime (offset 1300)
- BOOLEAN m_bOriginalBlockLOS (offset 1306)
- BOOLEAN m_bBlockLOSSetByPropData (offset 1304)
- BOOLEAN m_bIsWalkableSetByPropData (offset 1305)
- EHANDLE m_hLastAttacker (offset 1436)
- EHANDLE m_hFlareEnt (offset 1440)
- CBreakableSurface
- INTEGER m_nSurfaceType (offset 1048)
- INTEGER m_nFragility (offset 2080)
- VECTOR m_vLLVertex (offset 2084)
- VECTOR m_vULVertex (offset 2096)
- VECTOR m_vLRVertex (offset 2108)
- VECTOR m_vURVertex (offset 2120)
- INTEGER m_nQuadError (offset 2132)
- INTEGER m_nNumWide (offset 1004)
- INTEGER m_nNumHigh (offset 1008)
- FLOAT m_flPanelWidth (offset 1012)
- FLOAT m_flPanelHeight (offset 1016)
- VECTOR m_vNormal (offset 1020)
- POSITION_VECTOR m_vCorner (offset 1032)
- BOOLEAN m_bIsBroken (offset 1044)
- INTEGER m_nNumBrokenPanes (offset 1052)
- FLOAT m_flSupport (offset 1056)
- BOOLEAN m_RawPanelBitVec (offset 2136)
- VOID CBreakableSurfaceBreakThink (offset 0)
- VOID CBreakableSurfaceSurfaceTouch (offset 0)
- VECTOR InputShatter (offset 0)
- CBubbling
- FLOAT m_flSpeed (offset 108)
- INTEGER m_density (offset 828)
- INTEGER m_frequency (offset 832)
- INTEGER m_state (offset 840)
- VOID CBubblingFizzThink (offset 0)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetCurrent (offset 0)
- INTEGER InputSetDensity (offset 0)
- INTEGER InputSetFrequency (offset 0)
- CBugBaitSensor
- BOOLEAN m_bEnabled (offset 832)
- FLOAT m_flRadius (offset 828)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CUSTOM m_OnBaited (offset 836)
- CChangeLevel
- CHARACTER m_szMapName (offset 1120)
- CHARACTER m_szLandmarkName (offset 1152)
- VOID CChangeLevelTouchChangeLevel (offset 0)
- VOID InputChangeLevel (offset 0)
- CUSTOM m_OnChangeLevel (offset 1188)
- CCitadelEnergyCore
- FLOAT m_flScale (offset 828)
- INTEGER m_nState (offset 832)
- FLOAT m_flDuration (offset 836)
- TIME m_flStartTime (offset 840)
- FLOAT InputStartCharge (offset 0)
- VOID InputStartDischarge (offset 0)
- FLOAT InputStop (offset 0)
- CCitizenResponseSystem
- FLOAT m_flResponseAddedTime (offset 828)
- FLOAT m_flNextResponseTime (offset 840)
- VOID InputResponseVitalNPC (offset 0)
- VOID CCitizenResponseSystemResponseThink (offset 0)
- CColorCorrection
- VOID CColorCorrectionFadeInThink (offset 0)
- VOID CColorCorrectionFadeOutThink (offset 0)
- FLOAT m_flCurWeight (offset 868)
- FLOAT m_flTimeStartFadeIn (offset 844)
- FLOAT m_flTimeStartFadeOut (offset 848)
- FLOAT m_flStartFadeInWeight (offset 836)
- FLOAT m_flStartFadeOutWeight (offset 840)
- FLOAT m_MinFalloff (offset 860)
- FLOAT m_MaxFalloff (offset 864)
- FLOAT m_flMaxWeight (offset 852)
- FLOAT m_flFadeInDuration (offset 828)
- FLOAT m_flFadeOutDuration (offset 832)
- STRING m_lookupFilename (offset 1132)
- BOOLEAN m_bEnabled (offset 857)
- BOOLEAN m_bStartDisabled (offset 856)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputSetFadeInDuration (offset 0)
- FLOAT InputSetFadeOutDuration (offset 0)
- CColorCorrectionVolume
- VOID CColorCorrectionVolumeThinkFunc (offset 0)
- FLOAT m_FadeDuration (offset 1408)
- FLOAT m_MaxWeight (offset 1128)
- CHARACTER m_lookupFilename (offset 1132)
- BOOLEAN m_bEnabled (offset 1120)
- BOOLEAN m_bStartDisabled (offset 1121)
- FLOAT m_Weight (offset 1124)
- FLOAT m_LastEnterWeight (offset 1392)
- FLOAT m_LastEnterTime (offset 1396)
- FLOAT m_LastExitWeight (offset 1400)
- FLOAT m_LastExitTime (offset 1404)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CCombineDropshipContainer
- INTEGER m_nSmokeTrailCount (offset 1700)
- EHANDLE m_hLastInflictor (offset 1704)
- TIME m_flLastHitTime (offset 1708)
- CCommandPoint
- VOID InputOutsideTransition (offset 0)
- CCommentaryAuto
- VOID InputMultiplayerSpawned (offset 0)
- CUSTOM m_OnCommentaryNewGame (offset 828)
- CUSTOM m_OnCommentaryMidGame (offset 852)
- CUSTOM m_OnCommentaryMultiplayerSpawn (offset 876)
- CConcussiveBlast
- VOID None (offset 0)
- CConstraintAnchor
- FLOAT m_massScale (offset 828)
- CCraneTip
- CUSTOM m_pSpring (offset 1124)
- CCredits
- VOID InputRollCredits (offset 0)
- VOID InputRollOutroCredits (offset 0)
- VOID InputShowLogo (offset 0)
- FLOAT InputSetLogoLength (offset 0)
- CUSTOM m_OnCreditsDone (offset 828)
- BOOLEAN m_bRolledOutroCredits (offset 852)
- FLOAT m_flLogoLength (offset 856)
- CCrossbowBolt
- VOID CCrossbowBoltBubbleThink (offset 0)
- VOID CCrossbowBoltBoltTouch (offset 0)
- EHANDLE m_pGlowSprite (offset 2136)
- CCycler
- INTEGER m_animate (offset 3524)
- STRING InputSetSequence (offset 0)
- CDebugHistory
- VOID None (offset 0)
- CDecal
- INTEGER m_nTexture (offset 828)
- BOOLEAN m_bLowPriority (offset 832)
- VOID CDecalStaticDecal (offset 0)
- VOID CDecalTriggerDecal (offset 0)
- VOID InputActivate (offset 0)
- CDynamicLight
- CHARACTER m_ActualFlags (offset 828)
- CHARACTER m_Flags (offset 829)
- BOOLEAN m_On (offset 831)
- VOID CDynamicLightDynamicLightThink (offset 0)
- FLOAT m_Radius (offset 832)
- INTEGER m_Exponent (offset 836)
- FLOAT m_InnerAngle (offset 840)
- FLOAT m_OuterAngle (offset 844)
- FLOAT m_SpotRadius (offset 848)
- CHARACTER m_LightStyle (offset 830)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CDynamicProp
- STRING m_iszDefaultAnim (offset 1504)
- INTEGER m_iGoalSequence (offset 1508)
- INTEGER m_iTransitionDirection (offset 1512)
- BOOLEAN m_bRandomAnimator (offset 1516)
- TIME m_flNextRandAnim (offset 1520)
- FLOAT m_flMinRandAnimTime (offset 1524)
- FLOAT m_flMaxRandAnimTime (offset 1528)
- BOOLEAN m_bStartDisabled (offset 1534)
- BOOLEAN m_bDisableBoneFollowers (offset 1535)
- BOOLEAN m_bUseHitboxesForRenderBox (offset 1536)
- SHORT m_nPendingSequence (offset 1532)
- STRING InputSetAnimation (offset 0)
- STRING InputSetDefaultAnimation (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputEnableCollision (offset 0)
- VOID InputDisableCollision (offset 0)
- FLOAT InputSetPlaybackRate (offset 0)
- CUSTOM m_pOutputAnimBegun (offset 1456)
- CUSTOM m_pOutputAnimOver (offset 1480)
- VOID CDynamicPropAnimThink (offset 0)
- EMBEDDED m_BoneFollowerManager (offset 1540) [2 properties]:
- INTEGER m_iNumBones (offset 1540)
- CUSTOM m_physBones (offset 1544)
- CEmbers
- INTEGER m_nDensity (offset 828)
- INTEGER m_nLifetime (offset 832)
- INTEGER m_nSpeed (offset 836)
- BOOLEAN m_bEmit (offset 840)
- VOID CEmbersEmberUse (offset 0)
- CEntityDissolve
- TIME m_flStartTime (offset 828)
- FLOAT m_flFadeInStart (offset 832)
- FLOAT m_flFadeInLength (offset 836)
- FLOAT m_flFadeOutModelStart (offset 840)
- FLOAT m_flFadeOutModelLength (offset 844)
- FLOAT m_flFadeOutStart (offset 848)
- FLOAT m_flFadeOutLength (offset 852)
- INTEGER m_nDissolveType (offset 856)
- VECTOR m_vDissolverOrigin (offset 860)
- INTEGER m_nMagnitude (offset 872)
- VOID CEntityDissolveDissolveThink (offset 0)
- VOID CEntityDissolveElectrocuteThink (offset 0)
- STRING InputDissolve (offset 0)
- CEntityFlame
- FLOAT m_flLifetime (offset 848)
- FLOAT m_flSize (offset 832)
- EHANDLE m_hEntAttached (offset 828)
- BOOLEAN m_bUseHitboxes (offset 836)
- INTEGER m_iNumHitboxFires (offset 840)
- FLOAT m_flHitboxFireScale (offset 844)
- VOID CEntityFlameFlameThink (offset 0)
- VOID InputIgnite (offset 0)
- CEntityParticleTrail
- MATERIALINDEX m_iMaterialName (offset 828)
- EMBEDDED m_Info (offset 832) [4 properties]:
- STRING m_strMaterialName (offset 836)
- FLOAT m_flLifetime (offset 840)
- FLOAT m_flStartSize (offset 844)
- FLOAT m_flEndSize (offset 848)
- EHANDLE m_hConstraintEntity (offset 852)
- CEnvAR2Explosion
- VOID InputExplode (offset 0)
- STRING m_iszMaterialName (offset 828)
- CEnvBeam
- INTEGER m_active (offset 996)
- INTEGER m_spriteTexture (offset 1000)
- STRING m_iszStartEntity (offset 1004)
- STRING m_iszEndEntity (offset 1008)
- FLOAT m_life (offset 1012)
- FLOAT m_boltWidth (offset 1016)
- FLOAT m_noiseAmplitude (offset 1020)
- INTEGER m_speed (offset 1024)
- FLOAT m_restrike (offset 1028)
- STRING m_iszSpriteName (offset 1032)
- INTEGER m_frameStart (offset 1036)
- FLOAT m_radius (offset 1040)
- INTEGER m_TouchType (offset 1044)
- STRING m_iFilterName (offset 1048)
- STRING m_iszDecal (offset 1056)
- EHANDLE m_hFilter (offset 1052)
- VOID CEnvBeamStrikeThink (offset 0)
- VOID CEnvBeamUpdateThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- VOID InputStrikeOnce (offset 0)
- CUSTOM m_OnTouchedByEntity (offset 1060)
- CEnvBeverage
- BOOLEAN m_CanInDispenser (offset 828)
- INTEGER m_nBeverageType (offset 832)
- VOID InputActivate (offset 0)
- CEnvDustPuff
- FLOAT m_flScale (offset 828)
- COLOR32 m_rgbaColor (offset 832)
- VOID InputSpawnDust (offset 0)
- CEnvEffectsScript
- STRING InputSetSequence (offset 0)
- STRING m_iszScriptName (offset 1124)
- VOID CEnvEffectsScriptThink (offset 0)
- CEnvEntityMaker
- EHANDLE m_hCurrentInstance (offset 852)
- EHANDLE m_hCurrentBlocker (offset 856)
- VECTOR m_vecBlockerOrigin (offset 860)
- STRING m_iszTemplate (offset 896)
- VECTOR m_angPostSpawnDirection (offset 872)
- FLOAT m_flPostSpawnDirectionVariance (offset 884)
- FLOAT m_flPostSpawnSpeed (offset 888)
- BOOLEAN m_bPostSpawnUseAngles (offset 892)
- CUSTOM m_pOutputOnSpawned (offset 900)
- CUSTOM m_pOutputOnFailedSpawn (offset 924)
- VOID InputForceSpawn (offset 0)
- STRING InputForceSpawnAtEntityOrigin (offset 0)
- VOID CEnvEntityMakerCheckSpawnThink (offset 0)
- CEnvExplosion
- INTEGER m_iMagnitude (offset 828)
- INTEGER m_iRadiusOverride (offset 832)
- INTEGER m_spriteScale (offset 836)
- FLOAT m_flDamageForce (offset 840)
- STRING m_iszFireballSprite (offset 844)
- SHORT m_sFireballSprite (offset 848)
- EHANDLE m_hInflictor (offset 852)
- INTEGER m_iCustomDamageType (offset 856)
- INTEGER m_iClassIgnore (offset 860)
- EHANDLE m_hEntityIgnore (offset 864)
- VOID CEnvExplosionSmoke (offset 0)
- VOID InputExplode (offset 0)
- CEnvFade
- FLOAT m_Duration (offset 828)
- FLOAT m_HoldTime (offset 832)
- VOID InputFade (offset 0)
- CUSTOM m_OnBeginFade (offset 836)
- CEnvFireSensor
- FLOAT m_radius (offset 832)
- FLOAT m_targetLevel (offset 836)
- FLOAT m_targetTime (offset 840)
- BOOLEAN m_bEnabled (offset 828)
- BOOLEAN m_bHeatAtLevel (offset 829)
- FLOAT m_levelTime (offset 844)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnHeatLevelStart (offset 848)
- CUSTOM m_OnHeatLevelEnd (offset 872)
- CEnvFireSource
- BOOLEAN m_bEnabled (offset 828)
- FLOAT m_radius (offset 832)
- FLOAT m_damage (offset 836)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvFunnel
- VOID None (offset 0)
- CEnvGlobal
- STRING m_globalstate (offset 852)
- INTEGER m_triggermode (offset 856)
- INTEGER m_initialstate (offset 860)
- INTEGER m_counter (offset 864)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputRemove (offset 0)
- VOID InputToggle (offset 0)
- INTEGER InputSetCounter (offset 0)
- INTEGER InputAddToCounter (offset 0)
- VOID InputGetCounter (offset 0)
- CUSTOM m_outCounter (offset 828)
- CEnvGunfire
- INTEGER m_iMinBurstSize (offset 828)
- INTEGER m_iMaxBurstSize (offset 832)
- TIME m_flMinBurstDelay (offset 836)
- TIME m_flMaxBurstDelay (offset 840)
- FLOAT m_flRateOfFire (offset 844)
- STRING m_iszShootSound (offset 848)
- STRING m_iszTracerType (offset 852)
- BOOLEAN m_bDisabled (offset 856)
- INTEGER m_iSpread (offset 864)
- FLOAT m_flBias (offset 896)
- BOOLEAN m_bCollide (offset 900)
- INTEGER m_iShotsRemaining (offset 860)
- VECTOR m_vecSpread (offset 868)
- VECTOR m_vecTargetPosition (offset 880)
- FLOAT m_flTargetDist (offset 892)
- EHANDLE m_hTarget (offset 904)
- VOID CEnvGunfireShootThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CEnvHeadcrabCanister
- BOOLEAN m_bLanded (offset 1124)
- EMBEDDED m_Shared (offset 1128) [17 properties]:
- POSITION_VECTOR m_vecStartPosition (offset 1132)
- POSITION_VECTOR m_vecEnterWorldPosition (offset 1144)
- VECTOR m_vecDirection (offset 1156)
- VECTOR m_vecStartAngles (offset 1168)
- FLOAT m_flLaunchHeight (offset 1244)
- FLOAT m_flFlightSpeed (offset 1184)
- FLOAT m_flFlightTime (offset 1180)
- TIME m_flLaunchTime (offset 1188)
- FLOAT m_flWorldEnterTime (offset 1220)
- FLOAT m_flInitialZSpeed (offset 1192)
- FLOAT m_flZAcceleration (offset 1196)
- FLOAT m_flHorizSpeed (offset 1200)
- BOOLEAN m_bLaunchedFromWithinWorld (offset 1204)
- VECTOR m_vecSkyboxOrigin (offset 1224)
- VECTOR m_vecParabolaDirection (offset 1208)
- FLOAT m_flSkyboxScale (offset 1236)
- BOOLEAN m_bInSkybox (offset 1240)
- EHANDLE m_hTrail (offset 1248)
- EHANDLE m_hSmokeTrail (offset 1252)
- INTEGER m_nHeadcrabType (offset 1256)
- INTEGER m_nHeadcrabCount (offset 1260)
- FLOAT m_flSmokeLifetime (offset 1288)
- STRING m_iszLaunchPositionName (offset 1292)
- POSITION_VECTOR m_vecImpactPosition (offset 1264)
- BOOLEAN m_bIncomingSoundStarted (offset 1284)
- BOOLEAN m_bHasDetonated (offset 1285)
- BOOLEAN m_bLaunched (offset 1286)
- BOOLEAN m_bOpened (offset 1287)
- FLOAT m_flMinRefireTime (offset 1368)
- FLOAT m_flMaxRefireTime (offset 1372)
- INTEGER m_nSkyboxCannisterCount (offset 1376)
- FLOAT m_flDamageRadius (offset 1276)
- FLOAT m_flDamage (offset 1280)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSkyboxThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterWorldThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSpawnHeadcrabThink (offset 0)
- VOID CEnvHeadcrabCanisterWaitForOpenSequenceThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSkyboxOnlyThink (offset 0)
- VOID CEnvHeadcrabCanisterHeadcrabCanisterSkyboxRestartThink (offset 0)
- VOID InputFireCanister (offset 0)
- VOID InputOpenCanister (offset 0)
- VOID InputSpawnHeadcrabs (offset 0)
- VOID InputStopSmoke (offset 0)
- CUSTOM m_OnLaunched (offset 1296)
- CUSTOM m_OnImpacted (offset 1320)
- CUSTOM m_OnOpened (offset 1344)
- CEnvHudHint
- STRING m_iszMessage (offset 828)
- VOID InputShowHudHint (offset 0)
- VOID InputHideHudHint (offset 0)
- CEnvLaser
- STRING m_iszLaserTarget (offset 996)
- CLASSPTR m_pSprite (offset 1000)
- STRING m_iszSpriteName (offset 1004)
- VECTOR m_firePosition (offset 1008)
- FLOAT m_flStartFrame (offset 1020)
- VOID CEnvLaserStrikeThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CEnvMicrophone
- BOOLEAN m_bDisabled (offset 828)
- EHANDLE m_hMeasureTarget (offset 832)
- INTEGER m_nSoundMask (offset 836)
- FLOAT m_flSensitivity (offset 840)
- FLOAT m_flSmoothFactor (offset 844)
- STRING m_iszSpeakerName (offset 852)
- STRING m_iszListenFilter (offset 868)
- EHANDLE m_hListenFilter (offset 872)
- EHANDLE m_hSpeaker (offset 856)
- INTEGER m_iSpeakerDSPPreset (offset 864)
- FLOAT m_flMaxRange (offset 848)
- CHARACTER m_szLastSound (offset 948)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- STRING InputSetSpeakerName (offset 0)
- CUSTOM m_SoundLevel (offset 876)
- CUSTOM m_OnRoutedSound (offset 900)
- CUSTOM m_OnHeardSound (offset 924)
- CEnvMuzzleFlash
- FLOAT m_flScale (offset 828)
- STRING m_iszParentAttachment (offset 832)
- VOID InputFire (offset 0)
- CEnvParticleScript
- FLOAT m_flSequenceScale (offset 1124)
- STRING InputSetSequence (offset 0)
- CEnvPlayerSurfaceTrigger
- INTEGER m_iTargetGameMaterial (offset 828)
- INTEGER m_iCurrentGameMaterial (offset 832)
- BOOLEAN m_bDisabled (offset 836)
- VOID CEnvPlayerSurfaceTriggerUpdateMaterialThink (offset 0)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CUSTOM m_OnSurfaceChangedToTarget (offset 840)
- CUSTOM m_OnSurfaceChangedFromTarget (offset 864)
- CEnvProjectedTexture
- EHANDLE m_hTargetEntity (offset 828)
- BOOLEAN m_bState (offset 832)
- FLOAT m_flLightFOV (offset 836)
- BOOLEAN m_bEnableShadows (offset 840)
- BOOLEAN m_bLightOnlyTarget (offset 841)
- BOOLEAN m_bLightWorld (offset 842)
- BOOLEAN m_bCameraSpace (offset 843)
- FLOAT m_flAmbient (offset 856)
- CHARACTER m_SpotlightTextureName (offset 860)
- INTEGER m_nSpotlightTextureFrame (offset 1120)
- FLOAT m_flNearZ (offset 1124)
- FLOAT m_flFarZ (offset 1128)
- INTEGER m_nShadowQuality (offset 1132)
- VECTOR m_LinearFloatLightColor (offset 844)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetFOV (offset 0)
- EHANDLE InputSetTarget (offset 0)
- BOOLEAN InputSetCameraSpace (offset 0)
- BOOLEAN InputSetLightOnlyTarget (offset 0)
- BOOLEAN InputSetLightWorld (offset 0)
- BOOLEAN InputSetEnableShadows (offset 0)
- FLOAT InputSetAmbient (offset 0)
- STRING InputSetSpotlightTexture (offset 0)
- VOID CEnvProjectedTextureInitialThink (offset 0)
- CEnvQuadraticBeam
- POSITION_VECTOR m_targetPosition (offset 828)
- POSITION_VECTOR m_controlPosition (offset 840)
- FLOAT m_scrollRate (offset 852)
- FLOAT m_flWidth (offset 856)
- CEnvScreenEffect
- FLOAT m_flDuration (offset 828)
- INTEGER m_nType (offset 832)
- FLOAT m_flDuration (offset 828)
- FLOAT InputStartEffect (offset 0)
- FLOAT InputStopEffect (offset 0)
- CEnvScreenOverlay
- STRING m_iszOverlayNames[0] (offset 828)
- STRING m_iszOverlayNames[1] (offset 832)
- STRING m_iszOverlayNames[2] (offset 836)
- STRING m_iszOverlayNames[3] (offset 840)
- STRING m_iszOverlayNames[4] (offset 844)
- STRING m_iszOverlayNames[5] (offset 848)
- STRING m_iszOverlayNames[6] (offset 852)
- STRING m_iszOverlayNames[7] (offset 856)
- STRING m_iszOverlayNames[8] (offset 860)
- STRING m_iszOverlayNames[9] (offset 864)
- FLOAT m_flOverlayTimes[0] (offset 868)
- FLOAT m_flOverlayTimes[1] (offset 872)
- FLOAT m_flOverlayTimes[2] (offset 876)
- FLOAT m_flOverlayTimes[3] (offset 880)
- FLOAT m_flOverlayTimes[4] (offset 884)
- FLOAT m_flOverlayTimes[5] (offset 888)
- FLOAT m_flOverlayTimes[6] (offset 892)
- FLOAT m_flOverlayTimes[7] (offset 896)
- FLOAT m_flOverlayTimes[8] (offset 900)
- FLOAT m_flOverlayTimes[9] (offset 904)
- INTEGER m_iDesiredOverlay (offset 912)
- TIME m_flStartTime (offset 908)
- BOOLEAN m_bIsActive (offset 916)
- VOID InputStartOverlay (offset 0)
- VOID InputStopOverlay (offset 0)
- INTEGER InputSwitchOverlay (offset 0)
- CEnvShake
- FLOAT m_Amplitude (offset 828)
- FLOAT m_Frequency (offset 832)
- FLOAT m_Duration (offset 836)
- FLOAT m_Radius (offset 840)
- TIME m_stopTime (offset 844)
- TIME m_nextShake (offset 848)
- FLOAT m_currentAmp (offset 852)
- VECTOR m_maxForce (offset 856)
- CUSTOM m_pShakeController (offset 868)
- EMBEDDED m_shakeCallback (offset 872) [1 properties]:
- VECTOR m_force (offset 876)
- VOID InputStartShake (offset 0)
- VOID InputStopShake (offset 0)
- FLOAT InputAmplitude (offset 0)
- FLOAT InputFrequency (offset 0)
- CEnvShooter
- INTEGER m_nSkin (offset 892)
- FLOAT m_flGibScale (offset 896)
- FLOAT m_flGibGravityScale (offset 900)
- CEnvSoundscape
- FLOAT m_flRadius (offset 852)
- STRING m_soundscapeName (offset 856)
- EHANDLE m_hProxySoundscape (offset 900)
- STRING m_positionNames[0] (offset 868)
- STRING m_positionNames[1] (offset 872)
- STRING m_positionNames[2] (offset 876)
- STRING m_positionNames[3] (offset 880)
- STRING m_positionNames[4] (offset 884)
- STRING m_positionNames[5] (offset 888)
- STRING m_positionNames[6] (offset 892)
- STRING m_positionNames[7] (offset 896)
- BOOLEAN m_bDisabled (offset 904)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggleEnabled (offset 0)
- CUSTOM m_OnPlay (offset 828)
- CEnvSoundscapeProxy
- STRING m_MainSoundscapeName (offset 908)
- CEnvSoundscapeTriggerable
- VOID None (offset 0)
- CEnvSpark
- FLOAT m_flDelay (offset 828)
- INTEGER m_nGlowSpriteIndex (offset 832)
- INTEGER m_nMagnitude (offset 836)
- INTEGER m_nTrailLength (offset 840)
- VOID CEnvSparkSparkThink (offset 0)
- VOID InputStartSpark (offset 0)
- VOID InputStopSpark (offset 0)
- VOID InputToggleSpark (offset 0)
- VOID InputSparkOnce (offset 0)
- CUSTOM m_OnSpark (offset 844)
- CEnvSplash
- FLOAT m_flScale (offset 828)
- VOID InputSplash (offset 0)
- CEnvStarfield
- BOOLEAN m_bOn (offset 828)
- FLOAT m_flDensity (offset 832)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetDensity (offset 0)
- CEnvTonemapController
- FLOAT m_flBlendTonemapStart (offset 828)
- FLOAT m_flBlendTonemapEnd (offset 832)
- TIME m_flBlendEndTime (offset 836)
- TIME m_flBlendStartTime (offset 840)
- BOOLEAN m_bUseCustomAutoExposureMin (offset 844)
- BOOLEAN m_bUseCustomAutoExposureMax (offset 845)
- FLOAT m_flCustomAutoExposureMin (offset 848)
- FLOAT m_flCustomAutoExposureMax (offset 852)
- FLOAT m_flCustomBloomScale (offset 856)
- FLOAT m_flCustomBloomScaleMinimum (offset 860)
- BOOLEAN m_bUseCustomBloomScale (offset 846)
- VOID CEnvTonemapControllerUpdateTonemapScaleBlend (offset 0)
- FLOAT InputSetTonemapScale (offset 0)
- STRING InputBlendTonemapScale (offset 0)
- FLOAT InputSetTonemapRate (offset 0)
- FLOAT InputSetAutoExposureMin (offset 0)
- FLOAT InputSetAutoExposureMax (offset 0)
- VOID InputUseDefaultAutoExposure (offset 0)
- VOID InputUseDefaultBloomScale (offset 0)
- FLOAT InputSetBloomScale (offset 0)
- FLOAT InputSetBloomScaleRange (offset 0)
- CEnvTracer
- FLOAT m_flDelay (offset 840)
- POSITION_VECTOR m_vecEnd (offset 828)
- VOID CEnvTracerTracerThink (offset 0)
- CEnvViewPunch
- VECTOR m_angViewPunch (offset 832)
- FLOAT m_flRadius (offset 828)
- VOID InputViewPunch (offset 0)
- CEnvWind
- INTEGER m_EnvWindShared.m_iMinWind (offset 840)
- INTEGER m_EnvWindShared.m_iMaxWind (offset 844)
- INTEGER m_EnvWindShared.m_iMinGust (offset 848)
- INTEGER m_EnvWindShared.m_iMaxGust (offset 852)
- FLOAT m_EnvWindShared.m_flMinGustDelay (offset 856)
- FLOAT m_EnvWindShared.m_flMaxGustDelay (offset 860)
- INTEGER m_EnvWindShared.m_iGustDirChange (offset 868)
- FLOAT m_EnvWindShared.m_flGustDuration (offset 864)
- INTEGER m_EnvWindShared.m_iWindDir (offset 876)
- FLOAT m_EnvWindShared.m_flWindSpeed (offset 880)
- CUSTOM m_EnvWindShared.m_OnGustStart (offset 892)
- CUSTOM m_EnvWindShared.m_OnGustEnd (offset 916)
- VOID CEnvWindWindThink (offset 0)
- CEnvZoom
- FLOAT m_flSpeed (offset 828)
- INTEGER m_nFOV (offset 832)
- VOID InputZoom (offset 0)
- VOID InputUnZoom (offset 0)
- CFastHeadcrab
- INTEGER m_iRunMode (offset 3584)
- FLOAT m_flRealGroundSpeed (offset 3588)
- TIME m_flSlowRunTime (offset 3592)
- TIME m_flPauseTime (offset 3596)
- VECTOR m_vecJumpVel (offset 3600)
- CFilterClass
- STRING m_iFilterClass (offset 880)
- CFilterCombineBall
- INTEGER m_iBallType (offset 880)
- CFilterEnemy
- STRING m_iszEnemyName (offset 880)
- FLOAT m_flRadius (offset 884)
- FLOAT m_flOuterRadius (offset 888)
- INTEGER m_nMaxSquadmatesPerEnemy (offset 892)
- STRING m_iszPlayerName (offset 896)
- CFilterMassGreater
- FLOAT m_fFilterMass (offset 880)
- CFilterMultiple
- INTEGER m_nFilterType (offset 880)
- STRING m_iFilterName[0] (offset 884)
- STRING m_iFilterName[1] (offset 888)
- STRING m_iFilterName[2] (offset 892)
- STRING m_iFilterName[3] (offset 896)
- STRING m_iFilterName[4] (offset 900)
- EHANDLE m_hFilter (offset 904)
- CFilterName
- STRING m_iFilterName (offset 880)
- CFire
- EHANDLE m_hEffect (offset 828)
- EHANDLE m_hOwner (offset 832)
- INTEGER m_nFireType (offset 836)
- FLOAT m_flFuel (offset 840)
- TIME m_flDamageTime (offset 844)
- TIME m_lastDamage (offset 848)
- FLOAT m_flFireSize (offset 852)
- FLOAT m_flHeatLevel (offset 856)
- FLOAT m_flHeatAbsorb (offset 860)
- FLOAT m_flDamageScale (offset 864)
- FLOAT m_flMaxHeat (offset 868)
- FLOAT m_flAttackTime (offset 876)
- BOOLEAN m_bEnabled (offset 880)
- BOOLEAN m_bStartDisabled (offset 881)
- BOOLEAN m_bDidActivate (offset 882)
- VOID CFireBurnThink (offset 0)
- VOID CFireGoOutThink (offset 0)
- VOID InputStartFire (offset 0)
- FLOAT InputExtinguish (offset 0)
- FLOAT InputExtinguishTemporary (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnIgnited (offset 884)
- CUSTOM m_OnExtinguished (offset 908)
- CFireSmoke
- FLOAT m_flStartScale (offset 828)
- FLOAT m_flScale (offset 832)
- FLOAT m_flScaleTime (offset 836)
- INTEGER m_nFlags (offset 840)
- MODELINDEX m_nFlameModelIndex (offset 844)
- MODELINDEX m_nFlameFromAboveModelIndex (offset 848)
- CFireTrail
- FLOAT m_flLifetime (offset 832)
- INTEGER m_nAttachment (offset 828)
- CFish
- EHANDLE m_pool (offset 1124)
- INTEGER m_id (offset 1128)
- FLOAT m_angle (offset 1144)
- FLOAT m_angleChange (offset 1148)
- VECTOR m_forward (offset 1152)
- VECTOR m_perp (offset 1164)
- POSITION_VECTOR m_poolOrigin (offset 1176)
- FLOAT m_waterLevel (offset 1188)
- FLOAT m_speed (offset 1192)
- FLOAT m_desiredSpeed (offset 1196)
- FLOAT m_calmSpeed (offset 1200)
- FLOAT m_panicSpeed (offset 1204)
- FLOAT m_avoidRange (offset 1208)
- BOOLEAN m_turnClockwise (offset 1224)
- CFishPool
- INTEGER m_fishCount (offset 836)
- FLOAT m_maxRange (offset 840)
- FLOAT m_swimDepth (offset 844)
- FLOAT m_waterLevel (offset 848)
- BOOLEAN m_isDormant (offset 852)
- CUSTOM m_fishes (offset 856)
- VOID CFishPoolUpdate (offset 0)
- CFlare
- CLASSPTR m_pOwner (offset 2136)
- INTEGER m_nBounces (offset 2140)
- TIME m_flTimeBurnOut (offset 2144)
- FLOAT m_flScale (offset 2148)
- FLOAT m_flDuration (offset 2152)
- TIME m_flNextDamage (offset 2156)
- CUSTOM m_pBurnSound (offset 2160)
- BOOLEAN m_bFading (offset 2164)
- BOOLEAN m_bLight (offset 2165)
- BOOLEAN m_bSmoke (offset 2166)
- BOOLEAN m_bPropFlare (offset 2167)
- BOOLEAN m_bInActiveList (offset 2168)
- CLASSPTR m_pNextFlare (offset 2172)
- FLOAT InputStart (offset 0)
- FLOAT InputDie (offset 0)
- FLOAT InputLaunch (offset 0)
- VOID CFlareFlareTouch (offset 0)
- VOID CFlareFlareBurnTouch (offset 0)
- VOID CFlareFlareThink (offset 0)
- CFlexCycler
- TIME m_flextime (offset 1672)
- INTEGER m_flexnum (offset 1676)
- FLOAT m_flextarget (offset 1680)
- TIME m_blinktime (offset 1936)
- TIME m_looktime (offset 1940)
- POSITION_VECTOR m_lookTarget (offset 1944)
- TIME m_speaktime (offset 1956)
- INTEGER m_istalking (offset 1960)
- INTEGER m_phoneme (offset 1964)
- STRING m_iszSentence (offset 1968)
- INTEGER m_sentence (offset 1972)
- CFlextalkActor
- TIME m_flextime (offset 4080)
- INTEGER m_flexnum (offset 4084)
- FLOAT m_flextarget (offset 4088)
- TIME m_blinktime (offset 4344)
- TIME m_looktime (offset 4348)
- POSITION_VECTOR m_lookTarget (offset 4352)
- TIME m_speaktime (offset 4364)
- INTEGER m_istalking (offset 4368)
- INTEGER m_phoneme (offset 4372)
- STRING m_iszSentence (offset 4376)
- INTEGER m_sentence (offset 4380)
- CFogController
- FLOAT InputSetStartDist (offset 0)
- FLOAT InputSetEndDist (offset 0)
- FLOAT InputSetMaxDensity (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- COLOR32 InputSetColor (offset 0)
- COLOR32 InputSetColorSecondary (offset 0)
- INTEGER InputSetFarZ (offset 0)
- STRING InputSetAngles (offset 0)
- COLOR32 InputSetColorLerpTo (offset 0)
- COLOR32 InputSetColorSecondaryLerpTo (offset 0)
- FLOAT InputSetStartDistLerpTo (offset 0)
- FLOAT InputSetEndDistLerpTo (offset 0)
- VOID InputStartFogTransition (offset 0)
- BOOLEAN m_bUseAngles (offset 896)
- COLOR32 m_fog.colorPrimary (offset 844)
- COLOR32 m_fog.colorSecondary (offset 848)
- VECTOR m_fog.dirPrimary (offset 832)
- BOOLEAN m_fog.enable (offset 892)
- BOOLEAN m_fog.blend (offset 893)
- FLOAT m_fog.start (offset 860)
- FLOAT m_fog.end (offset 864)
- FLOAT m_fog.maxdensity (offset 872)
- FLOAT m_fog.farz (offset 868)
- FLOAT m_fog.duration (offset 888)
- VOID CFogControllerSetLerpValues (offset 0)
- INTEGER m_iChangedVariables (offset 900)
- TIME m_fog.lerptime (offset 884)
- COLOR32 m_fog.colorPrimaryLerpTo (offset 852)
- COLOR32 m_fog.colorSecondaryLerpTo (offset 856)
- FLOAT m_fog.startLerpTo (offset 876)
- FLOAT m_fog.endLerpTo (offset 880)
- CFuncAreaPortalBase
- INTEGER m_portalNumber (offset 828)
- INTEGER m_iPortalVersion (offset 832)
- CFuncAreaPortalWindow
- INTEGER m_portalNumber (offset 828)
- FLOAT m_flFadeStartDist (offset 840)
- FLOAT m_flFadeDist (offset 844)
- FLOAT m_flTranslucencyLimit (offset 848)
- STRING m_iBackgroundBModelName (offset 852)
- FLOAT InputSetFadeStartDistance (offset 0)
- FLOAT InputSetFadeEndDistance (offset 0)
- CFuncBrush
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- INTEGER m_iDisabled (offset 832)
- INTEGER m_iSolidity (offset 828)
- BOOLEAN m_bSolidBsp (offset 836)
- STRING m_iszExcludedClass (offset 840)
- BOOLEAN m_bInvertExclusion (offset 844)
- STRING InputSetExcluded (offset 0)
- BOOLEAN InputSetInvert (offset 0)
- CFuncCombineBallSpawner
- INTEGER m_nBallCount (offset 868)
- FLOAT m_flMinSpeed (offset 840)
- FLOAT m_flMaxSpeed (offset 844)
- FLOAT m_flBallRadius (offset 832)
- FLOAT m_flBallRespawnTime (offset 836)
- FLOAT m_flRadius (offset 876)
- INTEGER m_nBallsRemainingInField (offset 872)
- BOOLEAN m_bEnabled (offset 884)
- CUSTOM m_BallRespawnTime (offset 848)
- TIME m_flDisableTime (offset 880)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnBallGrabbed (offset 888)
- CUSTOM m_OnBallReinserted (offset 912)
- CUSTOM m_OnBallHitTopSide (offset 936)
- CUSTOM m_OnBallHitBottomSide (offset 960)
- CUSTOM m_OnLastBallGrabbed (offset 984)
- CUSTOM m_OnFirstBallReinserted (offset 1008)
- VOID CFuncCombineBallSpawnerBallThink (offset 0)
- VOID CFuncCombineBallSpawnerGrabBallTouch (offset 0)
- CFuncConveyor
- VOID InputToggleDirection (offset 0)
- VOID InputSetSpeed (offset 0)
- VECTOR m_vecMoveDir (offset 832)
- FLOAT m_flConveyorSpeed (offset 844)
- CFuncLadder
- VECTOR m_vecPlayerMountPositionTop (offset 860)
- VECTOR m_vecPlayerMountPositionBottom (offset 872)
- VECTOR m_vecLadderDir (offset 828)
- BOOLEAN m_bFakeLadder (offset 885)
- BOOLEAN m_bDisabled (offset 884)
- STRING m_surfacePropName (offset 888)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnPlayerGotOnLadder (offset 892)
- CUSTOM m_OnPlayerGotOffLadder (offset 916)
- CFuncMonitor
- EHANDLE m_hInfoCameraLink (offset 848)
- STRING InputSetCamera (offset 0)
- CFuncMoveLinear
- VECTOR m_vecMoveDir (offset 944)
- SOUNDNAME m_soundStart (offset 956)
- SOUNDNAME m_soundStop (offset 960)
- SOUNDNAME m_currentSound (offset 964)
- FLOAT m_flBlockDamage (offset 968)
- FLOAT m_flStartPosition (offset 972)
- FLOAT m_flMoveDistance (offset 976)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- FLOAT InputSetPosition (offset 0)
- FLOAT InputSetSpeed (offset 0)
- CUSTOM m_OnFullyOpen (offset 984)
- CUSTOM m_OnFullyClosed (offset 1008)
- VOID CFuncMoveLinearStopMoveSound (offset 0)
- CFuncOccluder
- BOOLEAN m_bActive (offset 828)
- INTEGER m_nOccluderIndex (offset 832)
- VOID InputDeactivate (offset 0)
- VOID InputActivate (offset 0)
- VOID InputToggle (offset 0)
- CFuncPlat
- STRING m_sNoise (offset 968)
- VOID CFuncPlatPlatUse (offset 0)
- VOID CFuncPlatCallGoDown (offset 0)
- VOID CFuncPlatCallHitTop (offset 0)
- VOID CFuncPlatCallHitBottom (offset 0)
- VOID InputToggle (offset 0)
- VOID InputGoUp (offset 0)
- VOID InputGoDown (offset 0)
- CFuncPlatRot
- VECTOR m_end (offset 972)
- VECTOR m_start (offset 984)
- CFuncReflectiveGlass
- VOID None (offset 0)
- CFuncRotating
- VECTOR m_vecMoveAng (offset 828)
- FLOAT m_flFanFriction (offset 840)
- FLOAT m_flAttenuation (offset 844)
- FLOAT m_flVolume (offset 848)
- FLOAT m_flTargetSpeed (offset 852)
- FLOAT m_flMaxSpeed (offset 856)
- FLOAT m_flBlockDamage (offset 860)
- SOUNDNAME m_NoiseRunning (offset 864)
- BOOLEAN m_bReversed (offset 868)
- VECTOR m_angStart (offset 872)
- BOOLEAN m_bStopAtStartPos (offset 884)
- BOOLEAN m_bSolidBsp (offset 885)
- VOID CFuncRotatingSpinUpMove (offset 0)
- VOID CFuncRotatingSpinDownMove (offset 0)
- VOID CFuncRotatingHurtTouch (offset 0)
- VOID CFuncRotatingRotatingUse (offset 0)
- VOID CFuncRotatingRotateMove (offset 0)
- VOID CFuncRotatingReverseMove (offset 0)
- FLOAT InputSetSpeed (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputToggle (offset 0)
- VOID InputReverse (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStartBackward (offset 0)
- VOID InputStopAtStartPos (offset 0)
- CFuncSmokeVolume
- COLOR32 m_Color1 (offset 828)
- COLOR32 m_Color2 (offset 832)
- STRING m_String_tMaterialName (offset 1092)
- FLOAT m_ParticleDrawWidth (offset 1096)
- FLOAT m_ParticleSpacingDistance (offset 1100)
- FLOAT m_DensityRampSpeed (offset 1104)
- FLOAT m_RotationSpeed (offset 1108)
- FLOAT m_MovementSpeed (offset 1112)
- FLOAT m_Density (offset 1116)
- FLOAT m_RotationSpeed (offset 1108)
- FLOAT m_MovementSpeed (offset 1112)
- FLOAT m_Density (offset 1116)
- CFuncTank
- FLOAT m_yawRate (offset 980)
- FLOAT m_yawRange (offset 984)
- FLOAT m_yawTolerance (offset 988)
- FLOAT m_pitchRate (offset 1000)
- FLOAT m_pitchRange (offset 1004)
- FLOAT m_pitchTolerance (offset 1008)
- FLOAT m_fireRate (offset 832)
- TIME m_fireTime (offset 1012)
- FLOAT m_persist (offset 1020)
- FLOAT m_persist2 (offset 1024)
- FLOAT m_minRange (offset 1032)
- FLOAT m_maxRange (offset 1036)
- FLOAT m_flMinRange2 (offset 1040)
- FLOAT m_flMaxRange2 (offset 1044)
- INTEGER m_iAmmoCount (offset 1048)
- FLOAT m_spriteScale (offset 1064)
- STRING m_iszSpriteSmoke (offset 1068)
- STRING m_iszSpriteFlash (offset 1072)
- INTEGER m_bulletType (offset 840)
- INTEGER m_nBulletCount (offset 948)
- INTEGER m_spread (offset 864)
- INTEGER m_iBulletDamage (offset 844)
- INTEGER m_iBulletDamageVsPlayer (offset 848)
- STRING m_iszMaster (offset 1076)
- INTEGER m_iSmallAmmoType (offset 852)
- INTEGER m_iMediumAmmoType (offset 856)
- INTEGER m_iLargeAmmoType (offset 860)
- SOUNDNAME m_soundStartRotate (offset 1080)
- SOUNDNAME m_soundStopRotate (offset 1084)
- SOUNDNAME m_soundLoopRotate (offset 1088)
- FLOAT m_flPlayerGracePeriod (offset 1092)
- FLOAT m_flIgnoreGraceUpto (offset 1096)
- FLOAT m_flPlayerLockTimeBeforeFire (offset 1100)
- TIME m_flLastSawNonPlayer (offset 1104)
- FLOAT m_yawCenter (offset 972)
- FLOAT m_yawCenterWorld (offset 976)
- FLOAT m_pitchCenter (offset 992)
- FLOAT m_pitchCenterWorld (offset 996)
- TIME m_fireLast (offset 828)
- TIME m_lastSightTime (offset 1016)
- VECTOR m_barrelPos (offset 1052)
- POSITION_VECTOR m_sightOrigin (offset 932)
- EHANDLE m_hFuncTankTarget (offset 944)
- EHANDLE m_hController (offset 952)
- VECTOR m_vecControllerUsePos (offset 960)
- TIME m_flNextAttack (offset 956)
- STRING m_targetEntityName (offset 1108)
- EHANDLE m_hTarget (offset 836)
- POSITION_VECTOR m_vTargetPosition (offset 1112)
- POSITION_VECTOR m_vecNPCIdleTarget (offset 1124)
- FLOAT m_persist2burst (offset 1028)
- EHANDLE m_hControlVolume (offset 1400)
- STRING m_iszControlVolume (offset 1404)
- TIME m_flNextControllerSearch (offset 1408)
- BOOLEAN m_bShouldFindNPCs (offset 1412)
- BOOLEAN m_bNPCInRoute (offset 1413)
- STRING m_iszNPCManPoint (offset 1416)
- BOOLEAN m_bReadyToFire (offset 1420)
- BOOLEAN m_bPerformLeading (offset 1165)
- FLOAT m_flStartLeadFactor (offset 1168)
- TIME m_flStartLeadFactorTime (offset 1172)
- FLOAT m_flNextLeadFactor (offset 1176)
- TIME m_flNextLeadFactorTime (offset 1180)
- STRING m_iszBaseAttachment (offset 1144)
- STRING m_iszBarrelAttachment (offset 1136)
- STRING m_iszYawPoseParam (offset 1148)
- STRING m_iszPitchPoseParam (offset 1152)
- FLOAT m_flYawPoseCenter (offset 1156)
- FLOAT m_flPitchPoseCenter (offset 1160)
- BOOLEAN m_bUsePoseParameters (offset 1164)
- INTEGER m_iEffectHandling (offset 1424)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- FLOAT InputSetFireRate (offset 0)
- INTEGER InputSetDamage (offset 0)
- VECTOR InputSetTargetPosition (offset 0)
- VECTOR InputSetTargetDir (offset 0)
- STRING InputSetTargetEntityName (offset 0)
- EHANDLE InputSetTargetEntity (offset 0)
- VOID InputClearTargetEntity (offset 0)
- STRING InputFindNPCToManTank (offset 0)
- VOID InputStopFindingNPCs (offset 0)
- VOID InputStartFindingNPCs (offset 0)
- VOID InputForceNPCOff (offset 0)
- FLOAT InputSetMaxRange (offset 0)
- CUSTOM m_OnFire (offset 1184)
- CUSTOM m_OnLoseTarget (offset 1208)
- CUSTOM m_OnAquireTarget (offset 1232)
- CUSTOM m_OnAmmoDepleted (offset 1256)
- CUSTOM m_OnGotController (offset 1280)
- CUSTOM m_OnLostController (offset 1304)
- CUSTOM m_OnGotPlayerController (offset 1328)
- CUSTOM m_OnLostPlayerController (offset 1352)
- CUSTOM m_OnReadyToFire (offset 1376)
- CFuncTankAPCRocket
- FLOAT m_flRocketSpeed (offset 1432)
- EHANDLE m_hLaserDot (offset 1428)
- INTEGER m_nSide (offset 1436)
- INTEGER m_nBurstCount (offset 1440)
- BOOLEAN m_bDying (offset 1444)
- VOID InputDeathVolley (offset 0)
- CFuncTankAirboatGun
- CUSTOM m_pGunFiringSound (offset 1428)
- TIME m_flNextHeavyShotTime (offset 1432)
- BOOLEAN m_bIsFiring (offset 1436)
- STRING m_iszAirboatGunModel (offset 1440)
- TIME m_flLastImpactEffectTime (offset 1452)
- CFuncTankCombineCannon
- FLOAT m_originalFireRate (offset 1456)
- VOID CFuncTankCombineCannonUpdateBeamThink (offset 0)
- TIME m_flTimeNextSweep (offset 1460)
- TIME m_flTimeBeamOn (offset 1464)
- EHANDLE m_hBeam (offset 1452)
- VECTOR m_vecTrueForward (offset 1468)
- BOOLEAN m_bShouldHarrass (offset 1480)
- BOOLEAN m_bLastTargetWasNPC (offset 1481)
- VOID InputEnableHarrass (offset 0)
- VOID InputDisableHarrass (offset 0)
- CUSTOM m_OnShotAtPlayer (offset 1428)
- CFuncTankLaser
- STRING m_iszLaserName (offset 1436)
- CLASSPTR m_pLaser (offset 1428)
- TIME m_laserTime (offset 1432)
- CFuncTankMortar
- INTEGER m_Magnitude (offset 1428)
- FLOAT m_fireDelay (offset 1432)
- STRING m_fireStartSound (offset 1436)
- STRING m_incomingSound (offset 1440)
- TIME m_flWarningTime (offset 1444)
- TIME m_flFireVariance (offset 1448)
- BOOLEAN m_fLastShotMissed (offset 1452)
- CLASSPTR m_pAttacker (offset 1456)
- VOID InputShootGun (offset 0)
- VOID InputFireAtWill (offset 0)
- CFuncTankPhysCannister
- STRING m_iszBarrelVolume (offset 1428)
- EHANDLE m_hBarrelVolume (offset 1432)
- CFuncTankPulseLaser
- FLOAT m_flPulseSpeed (offset 1428)
- FLOAT m_flPulseWidth (offset 1432)
- COLOR32 m_flPulseColor (offset 1436)
- FLOAT m_flPulseLife (offset 1440)
- FLOAT m_flPulseLag (offset 1444)
- SOUNDNAME m_sPulseFireSound (offset 1448)
- CFuncTankRocket
- FLOAT m_flRocketSpeed (offset 1428)
- CFuncTankTrain
- CUSTOM m_OnDeath (offset 1040)
- CFuncTrackAuto
- VOID TriggerTrackChange (offset 0)
- CFuncTrackChange
- CLASSPTR m_trackTop (offset 996)
- CLASSPTR m_trackBottom (offset 1000)
- CLASSPTR m_train (offset 1004)
- STRING m_trackTopName (offset 1008)
- STRING m_trackBottomName (offset 1012)
- STRING m_trainName (offset 1016)
- INTEGER m_code (offset 1020)
- INTEGER m_targetState (offset 1024)
- INTEGER m_use (offset 1028)
- VOID CFuncTrackChangeFind (offset 0)
- CFuncTrackTrain
- FLOAT m_length (offset 832)
- FLOAT m_height (offset 892)
- FLOAT m_maxSpeed (offset 896)
- FLOAT m_flBank (offset 880)
- FLOAT m_flBlockDamage (offset 888)
- SOUNDNAME m_iszSoundMove (offset 904)
- SOUNDNAME m_iszSoundMovePing (offset 908)
- SOUNDNAME m_iszSoundStart (offset 912)
- SOUNDNAME m_iszSoundStop (offset 916)
- INTEGER m_nMoveSoundMinPitch (offset 932)
- INTEGER m_nMoveSoundMaxPitch (offset 936)
- FLOAT m_flMoveSoundMinTime (offset 920)
- FLOAT m_flMoveSoundMaxTime (offset 924)
- TIME m_flNextMoveSoundTime (offset 928)
- INTEGER m_eVelocityType (offset 944)
- INTEGER m_eOrientationType (offset 940)
- CLASSPTR m_ppath (offset 828)
- FLOAT m_dir (offset 900)
- VECTOR m_controlMins (offset 836)
- VECTOR m_controlMaxs (offset 848)
- FLOAT m_flVolume (offset 876)
- FLOAT m_oldSpeed (offset 884)
- BOOLEAN m_bSoundPlaying (offset 948)
- BOOLEAN m_bManualSpeedChanges (offset 1000)
- FLOAT m_flAccelSpeed (offset 1012)
- FLOAT m_flDecelSpeed (offset 1016)
- VOID InputStop (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStartBackward (offset 0)
- VOID InputToggle (offset 0)
- VOID InputResume (offset 0)
- VOID InputReverse (offset 0)
- FLOAT InputSetSpeed (offset 0)
- FLOAT InputSetSpeedDir (offset 0)
- FLOAT InputSetSpeedReal (offset 0)
- FLOAT InputSetSpeedDirAccel (offset 0)
- STRING InputTeleportToPathTrack (offset 0)
- FLOAT InputSetSpeedForwardModifier (offset 0)
- CUSTOM m_OnStart (offset 952)
- CUSTOM m_OnNext (offset 976)
- VOID CFuncTrackTrainNext (offset 0)
- VOID CFuncTrackTrainFind (offset 0)
- VOID CFuncTrackTrainNearestPath (offset 0)
- VOID CFuncTrackTrainDeadEnd (offset 0)
- CFuncTrain
- EHANDLE m_hCurrentTarget (offset 968)
- BOOLEAN m_activated (offset 972)
- EHANDLE m_hEnemy (offset 976)
- STRING m_iszLastTarget (offset 988)
- TIME m_flNextBlockTime (offset 984)
- FLOAT m_flBlockDamage (offset 980)
- VOID CFuncTrainWait (offset 0)
- VOID CFuncTrainNext (offset 0)
- VOID InputToggle (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- CFuncTrainControls
- VOID CFuncTrainControlsFind (offset 0)
- CFuncVPhysicsClip
- STRING m_iFilterName (offset 828)
- EHANDLE m_hFilter (offset 832)
- BOOLEAN m_bDisabled (offset 836)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncVehicleClip
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CFuncWall
- INTEGER m_nState (offset 828)
- CFuncWallToggle
- VOID InputToggle (offset 0)
- CFunc_Dust
- INTEGER m_DustFlags (offset 864)
- COLOR32 m_Color (offset 828)
- INTEGER m_SpawnRate (offset 832)
- FLOAT m_flSizeMin (offset 836)
- FLOAT m_flSizeMax (offset 840)
- INTEGER m_SpeedMax (offset 844)
- INTEGER m_LifetimeMin (offset 848)
- INTEGER m_LifetimeMax (offset 852)
- INTEGER m_DistMax (offset 856)
- INTEGER m_iAlpha (offset 868)
- FLOAT m_FallSpeed (offset 860)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CFunc_LOD
- FLOAT m_fDisappearDist (offset 828)
- CGameEnd
- VOID InputGameEnd (offset 0)
- CGameGibManager
- INTEGER m_iMaxPieces (offset 868)
- INTEGER m_iMaxPiecesDX8 (offset 872)
- BOOLEAN m_bAllowNewGibs (offset 856)
- INTEGER InputSetMaxPieces (offset 0)
- INTEGER InputSetMaxPiecesDX8 (offset 0)
- CGamePlayerEquip
- STRING m_weaponNames (offset 836)
- INTEGER m_weaponCount (offset 964)
- CGamePlayerZone
- VOID InputCountPlayersInZone (offset 0)
- CUSTOM m_OnPlayerInZone (offset 832)
- CUSTOM m_OnPlayerOutZone (offset 856)
- CUSTOM m_PlayersInCount (offset 880)
- CUSTOM m_PlayersOutCount (offset 904)
- CGameScore
- VOID InputApplyScore (offset 0)
- CGameText
- STRING m_iszMessage (offset 836)
- INTEGER m_textParms.channel (offset 876)
- FLOAT m_textParms.x (offset 840)
- FLOAT m_textParms.y (offset 844)
- INTEGER m_textParms.effect (offset 848)
- FLOAT m_textParms.fadeinTime (offset 860)
- FLOAT m_textParms.fadeoutTime (offset 864)
- FLOAT m_textParms.holdTime (offset 868)
- FLOAT m_textParms.fxTime (offset 872)
- CHARACTER m_textParms (offset 840)
- VOID InputDisplay (offset 0)
- CGameUI
- FLOAT m_flFieldOfView (offset 828)
- EHANDLE m_hSaveWeapon (offset 832)
- BOOLEAN m_bForceUpdate (offset 1268)
- EHANDLE m_player (offset 1276)
- INTEGER m_nLastButtonState (offset 1272)
- VOID InputDeactivate (offset 0)
- STRING InputActivate (offset 0)
- CUSTOM m_playerOn (offset 836)
- CUSTOM m_playerOff (offset 860)
- CUSTOM m_pressedMoveLeft (offset 884)
- CUSTOM m_pressedMoveRight (offset 908)
- CUSTOM m_pressedForward (offset 932)
- CUSTOM m_pressedBack (offset 956)
- CUSTOM m_pressedAttack (offset 980)
- CUSTOM m_pressedAttack2 (offset 1004)
- CUSTOM m_unpressedMoveLeft (offset 1028)
- CUSTOM m_unpressedMoveRight (offset 1052)
- CUSTOM m_unpressedForward (offset 1076)
- CUSTOM m_unpressedBack (offset 1100)
- CUSTOM m_unpressedAttack (offset 1124)
- CUSTOM m_unpressedAttack2 (offset 1148)
- CUSTOM m_xaxis (offset 1172)
- CUSTOM m_yaxis (offset 1196)
- CUSTOM m_attackaxis (offset 1220)
- CUSTOM m_attack2axis (offset 1244)
- CGameWeaponManager
- STRING m_iszWeaponName (offset 828)
- INTEGER m_iMaxPieces (offset 832)
- FLOAT m_flAmmoMod (offset 836)
- BOOLEAN m_bExpectingWeapon (offset 840)
- VOID CGameWeaponManagerThink (offset 0)
- INTEGER InputSetMaxPieces (offset 0)
- FLOAT InputSetAmmoModifier (offset 0)
- CUSTOM m_ManagedNonWeapons (offset 844)
- CGenericActor
- STRING m_strHullName (offset 4076)
- CGib
- VOID CGibBounceGibTouch (offset 0)
- VOID CGibStickyGibTouch (offset 0)
- VOID CGibWaitTillLand (offset 0)
- VOID CGibDieThink (offset 0)
- CGibShooter
- INTEGER m_iGibs (offset 828)
- FLOAT m_flGibVelocity (offset 844)
- FLOAT m_flVariance (offset 864)
- FLOAT m_flGibLife (offset 868)
- INTEGER m_nSimulationType (offset 872)
- FLOAT m_flDelay (offset 880)
- VECTOR m_angGibRotation (offset 848)
- FLOAT m_flGibAngVelocity (offset 860)
- BOOLEAN m_bIsSprite (offset 885)
- INTEGER m_iGibCapacity (offset 832)
- INTEGER m_iGibMaterial (offset 836)
- INTEGER m_iGibModelIndex (offset 840)
- INTEGER m_nMaxGibModelFrame (offset 876)
- STRING m_iszLightingOrigin (offset 888)
- BOOLEAN m_bNoGibShadows (offset 884)
- VOID InputShoot (offset 0)
- VOID CGibShooterShootThink (offset 0)
- CGrenadeAR2
- EHANDLE m_hSmokeTrail (offset 1180)
- TIME m_fSpawnTime (offset 1184)
- FLOAT m_fDangerRadius (offset 1188)
- VOID CGrenadeAR2GrenadeAR2Touch (offset 0)
- VOID CGrenadeAR2GrenadeAR2Think (offset 0)
- CGrenadeBeam
- POSITION_VECTOR m_vLaunchPos (offset 1180)
- FLOAT m_flBeamWidth (offset 1192)
- FLOAT m_flBeamSpeed (offset 1196)
- FLOAT m_flBeamLag (offset 1200)
- TIME m_flLaunchTime (offset 1204)
- TIME m_flLastTouchTime (offset 1208)
- EHANDLE m_hBeamChaser (offset 1212)
- INTEGER m_nNumHits (offset 1216)
- VECTOR m_pHitLocation (offset 1220)
- CLASSPTR m_pBeam (offset 1232)
- VOID CGrenadeBeamGrenadeBeamTouch (offset 0)
- VOID CGrenadeBeamKillBeam (offset 0)
- CGrenadeBeamChaser
- CLASSPTR m_pTarget (offset 1124)
- VOID CGrenadeBeamChaserChaserThink (offset 0)
- CGrenadeBugBait
- TIME m_flGracePeriodEndsAt (offset 1180)
- CLASSPTR m_pSporeTrail (offset 1184)
- VOID CGrenadeBugBaitBugBaitTouch (offset 0)
- VOID CGrenadeBugBaitThinkBecomeSolid (offset 0)
- CGrenadeFrag
- EHANDLE m_pMainGlow (offset 1180)
- EHANDLE m_pGlowTrail (offset 1184)
- TIME m_flNextBlipTime (offset 1188)
- BOOLEAN m_inSolid (offset 1192)
- BOOLEAN m_combineSpawned (offset 1193)
- BOOLEAN m_punted (offset 1194)
- VOID CGrenadeFragDelayThink (offset 0)
- FLOAT InputSetTimer (offset 0)
- CGrenadeHelicopter
- BOOLEAN m_bActivated (offset 1180)
- BOOLEAN m_bExplodeOnContact (offset 1181)
- CUSTOM m_pWarnSound (offset 1184)
- EHANDLE m_hWarningSprite (offset 1188)
- BOOLEAN m_bBlinkerAtTop (offset 1192)
- VOID CGrenadeHelicopterExplodeThink (offset 0)
- VOID CGrenadeHelicopterAnimateThink (offset 0)
- VOID CGrenadeHelicopterRampSoundThink (offset 0)
- VOID CGrenadeHelicopterWarningBlinkerThink (offset 0)
- VOID CGrenadeHelicopterExplodeConcussion (offset 0)
- CGrenadeHomer
- EHANDLE m_hRocketTrail (offset 1180)
- STRING m_sFlySound (offset 1192)
- TIME m_flNextFlySoundTime (offset 1196)
- FLOAT m_flHomingStrength (offset 1200)
- FLOAT m_flHomingDelay (offset 1204)
- FLOAT m_flHomingRampUp (offset 1208)
- FLOAT m_flHomingDuration (offset 1212)
- FLOAT m_flHomingRampDown (offset 1216)
- FLOAT m_flHomingSpeed (offset 1220)
- FLOAT m_flSpinMagnitude (offset 1224)
- FLOAT m_flSpinSpeed (offset 1228)
- INTEGER m_nRocketTrailType (offset 1232)
- TIME m_flHomingLaunchTime (offset 1240)
- TIME m_flHomingStartTime (offset 1244)
- TIME m_flHomingEndTime (offset 1248)
- FLOAT m_flSpinOffset (offset 1252)
- EHANDLE m_hTarget (offset 1256)
- VOID CGrenadeHomerAimThink (offset 0)
- VOID CGrenadeHomerGrenadeHomerTouch (offset 0)
- CGrenadePathfollower
- CLASSPTR m_pPathTarget (offset 1184)
- FLOAT m_flFlySpeed (offset 1188)
- SOUNDNAME m_sFlySound (offset 1192)
- TIME m_flNextFlySoundTime (offset 1196)
- EHANDLE m_hRocketTrail (offset 1180)
- VOID CGrenadePathfollowerAimThink (offset 0)
- VOID CGrenadePathfollowerGrenadeTouch (offset 0)
- CGunTarget
- BOOLEAN m_on (offset 944)
- EHANDLE m_hTargetEnt (offset 948)
- VOID CGunTargetNext (offset 0)
- VOID CGunTargetStart (offset 0)
- VOID CGunTargetWait (offset 0)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID InputToggle (offset 0)
- CUSTOM m_OnDeath (offset 952)
- CHL2MPMachineGun
- INTEGER m_nShotsFired (offset 1404)
- TIME m_flNextSoundTime (offset 1408)
- CHL2MP_Player
- VOID None (offset 0)
- CHL2_Player
- INTEGER m_nControlClass (offset 4340)
- EMBEDDED m_HL2Local (offset 4344) [11 properties]:
- FLOAT m_flSuitPower (offset 4348)
- BOOLEAN m_bZooming (offset 4352)
- INTEGER m_bitsActiveDevices (offset 4356)
- INTEGER m_iSquadMemberCount (offset 4360)
- INTEGER m_iSquadMedicCount (offset 4364)
- BOOLEAN m_fSquadInFollowMode (offset 4368)
- BOOLEAN m_bWeaponLowered (offset 4369)
- BOOLEAN m_bDisplayReticle (offset 4388)
- BOOLEAN m_bStickyAutoAim (offset 4389)
- EHANDLE m_hLadder (offset 4392)
- EMBEDDED m_LadderMove (offset 4396) [8 properties]:
- BOOLEAN m_bForceLadderMove (offset 4396)
- BOOLEAN m_bForceMount (offset 4397)
- TIME m_flStartTime (offset 4400)
- TIME m_flArrivalTime (offset 4404)
- POSITION_VECTOR m_vecGoalPosition (offset 4408)
- POSITION_VECTOR m_vecStartPosition (offset 4420)
- EHANDLE m_hForceLadder (offset 4432)
- EHANDLE m_hReservedSpot (offset 4436)
- BOOLEAN m_bSprintEnabled (offset 4444)
- TIME m_flTimeAllSuitDevicesOff (offset 4440)
- BOOLEAN m_fIsSprinting (offset 4452)
- BOOLEAN m_fIsWalking (offset 4453)
- POSITION_VECTOR m_vecMissPositions (offset 4472)
- INTEGER m_nNumMissPositions (offset 4664)
- EMBEDDED m_CommanderUpdateTimer (offset 4460) [1 properties]:
- TIME m_next (offset 4460)
- INTEGER m_QueuedCommand (offset 4468)
- TIME m_flTimeIgnoreFallDamage (offset 4668)
- BOOLEAN m_bIgnoreFallDamageResetAfterImpact (offset 4672)
- FLOAT m_flSuitPowerLoad (offset 4676)
- TIME m_flIdleTime (offset 4692)
- TIME m_flMoveTime (offset 4696)
- TIME m_flLastDamageTime (offset 4700)
- TIME m_flTargetFindTime (offset 4704)
- TIME m_flAdmireGlovesAnimTime (offset 4680)
- TIME m_flNextFlashlightCheckTime (offset 4684)
- FLOAT m_flFlashlightPowerDrainScale (offset 4688)
- BOOLEAN m_bFlashlightDisabled (offset 4712)
- BOOLEAN m_bUseCappedPhysicsDamageTable (offset 4713)
- EHANDLE m_hLockedAutoAimEntity (offset 4736)
- EMBEDDED m_LowerWeaponTimer (offset 4728) [1 properties]:
- TIME m_next (offset 4728)
- EMBEDDED m_AutoaimTimer (offset 4732) [1 properties]:
- TIME m_next (offset 4732)
- FLOAT InputIgnoreFallDamage (offset 0)
- FLOAT InputIgnoreFallDamageWithoutReset (offset 0)
- VOID OnSquadMemberKilled (offset 0)
- VOID InputDisableFlashlight (offset 0)
- VOID InputEnableFlashlight (offset 0)
- VOID InputForceDropPhysObjects (offset 0)
- CUSTOM m_sndLeeches (offset 4332)
- CUSTOM m_sndWaterSplashes (offset 4336)
- TIME m_flArmorReductionTime (offset 4716)
- INTEGER m_iArmorReductionFrom (offset 4720)
- TIME m_flTimeUseSuspended (offset 4724)
- EHANDLE m_hLocatorTargetEntity (offset 4740)
- TIME m_flTimeNextLadderHint (offset 4744)
- CHelicopterChunk
- VOID CHelicopterChunkFallThink (offset 0)
- BOOLEAN m_bLanded (offset 1140)
- EHANDLE m_hMaster (offset 1128)
- INTEGER m_nChunkID (offset 1124)
- CUSTOM m_pTailConstraint (offset 1132)
- CUSTOM m_pCockpitConstraint (offset 1136)
- CInfoAPCMissileHint
- EHANDLE m_hTarget (offset 828)
- CInfoCameraLink
- STRING m_strPointCamera (offset 836)
- EHANDLE m_hCamera (offset 828)
- EHANDLE m_hTargetEntity (offset 832)
- STRING InputSetCamera (offset 0)
- CInfoLightingRelative
- STRING m_strLightingLandmark (offset 832)
- EHANDLE m_hLightingLandmark (offset 828)
- CInfoOverlayAccessor
- INTEGER m_iOverlayID (offset 828)
- CInfoTeleporterCountdown
- BOOLEAN m_bCountdownStarted (offset 828)
- BOOLEAN m_bDisabled (offset 829)
- TIME m_flStartTime (offset 832)
- FLOAT m_flTimeRemaining (offset 836)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputStartCountdown (offset 0)
- VOID InputStopCountdown (offset 0)
- CInstancedSceneEntity
- EHANDLE m_hOwner (offset 1552)
- BOOLEAN m_bHadOwner (offset 1556)
- FLOAT m_flPostSpeakDelay (offset 1560)
- FLOAT m_flPreDelay (offset 1564)
- CHARACTER m_szInstanceFilename (offset 1568)
- BOOLEAN m_bIsBackground (offset 1696)
- CItem
- BOOLEAN m_bActivateWhenAtRest (offset 1132)
- POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1184)
- VECTOR m_vOriginalSpawnAngles (offset 1196)
- CUSTOM m_pConstraint (offset 1208)
- VOID CItemItemTouch (offset 0)
- VOID CItemMaterialize (offset 0)
- VOID CItemComeToRest (offset 0)
- TIME m_flNextResetCheckTime (offset 1128)
- VOID CItemFallThink (offset 0)
- CUSTOM m_OnPlayerTouch (offset 1136)
- CUSTOM m_OnCacheInteraction (offset 1160)
- CItemSoda
- VOID CItemSodaCanThink (offset 0)
- VOID CItemSodaCanTouch (offset 0)
- CItem_AmmoCrate
- INTEGER m_nAmmoType (offset 1124)
- FLOAT m_flCloseTime (offset 1132)
- EHANDLE m_hActivator (offset 1160)
- CUSTOM m_OnUsed (offset 1136)
- VOID InputKill (offset 0)
- VOID CItem_AmmoCrateCrateThink (offset 0)
- CItem_DynamicResupply
- VOID CItem_DynamicResupplyCheckPVSThink (offset 0)
- VOID InputKill (offset 0)
- VOID InputCalculateType (offset 0)
- VOID InputBecomeMaster (offset 0)
- FLOAT m_flDesiredHealth[0] (offset 832)
- FLOAT m_flDesiredHealth[1] (offset 836)
- FLOAT m_flDesiredAmmo[0] (offset 840)
- FLOAT m_flDesiredAmmo[1] (offset 844)
- FLOAT m_flDesiredAmmo[2] (offset 848)
- FLOAT m_flDesiredAmmo[3] (offset 852)
- FLOAT m_flDesiredAmmo[4] (offset 856)
- FLOAT m_flDesiredAmmo[5] (offset 860)
- FLOAT m_flDesiredAmmo[6] (offset 864)
- FLOAT m_flDesiredAmmo[7] (offset 868)
- FLOAT m_flDesiredAmmo[8] (offset 872)
- FLOAT m_flDesiredAmmo[9] (offset 876)
- INTEGER m_version (offset 828)
- BOOLEAN m_bIsMaster (offset 880)
- CItem_ItemCrate
- INTEGER m_CrateType (offset 1700)
- STRING m_strItemClass (offset 1704)
- INTEGER m_nItemCount (offset 1708)
- STRING m_strAlternateMaster (offset 1712)
- INTEGER m_CrateAppearance (offset 1716)
- VOID InputKill (offset 0)
- CUSTOM m_OnCacheInteraction (offset 1720)
- CKeepUpright
- VECTOR m_worldGoalAxis (offset 832)
- VECTOR m_localTestAxis (offset 844)
- CUSTOM m_pController (offset 856)
- STRING m_nameAttach (offset 860)
- EHANDLE m_attachedObject (offset 864)
- FLOAT m_angularLimit (offset 868)
- BOOLEAN m_bActive (offset 872)
- BOOLEAN m_bDampAllRotation (offset 873)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputSetAngularLimit (offset 0)
- CLaserDot
- VECTOR m_vecSurfaceNormal (offset 828)
- EHANDLE m_hTargetEnt (offset 840)
- BOOLEAN m_bVisibleLaserDot (offset 844)
- BOOLEAN m_bIsOn (offset 845)
- CLight
- CHARACTER m_iCurrentFade (offset 840)
- CHARACTER m_iTargetFade (offset 841)
- INTEGER m_iStyle (offset 828)
- INTEGER m_iDefaultStyle (offset 832)
- STRING m_iszPattern (offset 836)
- VOID CLightFadeThink (offset 0)
- STRING InputSetPattern (offset 0)
- STRING InputFadeToPattern (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CLightGlow
- INTEGER m_nVerticalSize (offset 832)
- INTEGER m_nHorizontalSize (offset 828)
- INTEGER m_nMinDist (offset 836)
- INTEGER m_nMaxDist (offset 840)
- INTEGER m_nOuterMaxDist (offset 844)
- FLOAT m_flGlowProxySize (offset 848)
- FLOAT m_flHDRColorScale (offset 852)
- COLOR32 InputColor (offset 0)
- CLogicActiveAutosave
- INTEGER m_TriggerHitPoints (offset 840)
- FLOAT m_flTimeToTrigger (offset 844)
- FLOAT m_flDangerousTime (offset 852)
- TIME m_flStartTime (offset 848)
- VOID CLogicActiveAutosaveSaveThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CLogicAuto
- STRING m_globalstate (offset 996)
- CUSTOM m_OnMapSpawn (offset 828)
- CUSTOM m_OnNewGame (offset 852)
- CUSTOM m_OnLoadGame (offset 876)
- CUSTOM m_OnMapTransition (offset 900)
- CUSTOM m_OnBackgroundMap (offset 924)
- CUSTOM m_OnMultiNewMap (offset 948)
- CUSTOM m_OnMultiNewRound (offset 972)
- CLogicAutosave
- BOOLEAN m_bForceNewLevelUnit (offset 828)
- INTEGER m_minHitPoints (offset 832)
- INTEGER m_minHitPointsToCommit (offset 836)
- VOID InputSave (offset 0)
- FLOAT InputSaveDangerous (offset 0)
- INTEGER InputSetMinHitpointsThreshold (offset 0)
- CLogicBranch
- BOOLEAN m_bInValue (offset 828)
- CUSTOM m_Listeners (offset 832)
- BOOLEAN InputSetValue (offset 0)
- BOOLEAN InputSetValueTest (offset 0)
- VOID InputToggle (offset 0)
- VOID InputToggleTest (offset 0)
- VOID InputTest (offset 0)
- CUSTOM m_OnTrue (offset 852)
- CUSTOM m_OnFalse (offset 876)
- CLogicBranchList
- STRING m_nLogicBranchNames[0] (offset 828)
- STRING m_nLogicBranchNames[1] (offset 832)
- STRING m_nLogicBranchNames[2] (offset 836)
- STRING m_nLogicBranchNames[3] (offset 840)
- STRING m_nLogicBranchNames[4] (offset 844)
- STRING m_nLogicBranchNames[5] (offset 848)
- STRING m_nLogicBranchNames[6] (offset 852)
- STRING m_nLogicBranchNames[7] (offset 856)
- STRING m_nLogicBranchNames[8] (offset 860)
- STRING m_nLogicBranchNames[9] (offset 864)
- STRING m_nLogicBranchNames[10] (offset 868)
- STRING m_nLogicBranchNames[11] (offset 872)
- STRING m_nLogicBranchNames[12] (offset 876)
- STRING m_nLogicBranchNames[13] (offset 880)
- STRING m_nLogicBranchNames[14] (offset 884)
- STRING m_nLogicBranchNames[15] (offset 888)
- CUSTOM m_LogicBranchList (offset 892)
- INTEGER m_eLastState (offset 912)
- INPUT InputTest (offset 0)
- INPUT Input_OnLogicBranchChanged (offset 0)
- INPUT Input_OnLogicBranchRemoved (offset 0)
- CUSTOM m_OnAllTrue (offset 916)
- CUSTOM m_OnAllFalse (offset 940)
- CUSTOM m_OnMixed (offset 964)
- CLogicCase
- STRING m_nCase[0] (offset 828)
- STRING m_nCase[1] (offset 832)
- STRING m_nCase[2] (offset 836)
- STRING m_nCase[3] (offset 840)
- STRING m_nCase[4] (offset 844)
- STRING m_nCase[5] (offset 848)
- STRING m_nCase[6] (offset 852)
- STRING m_nCase[7] (offset 856)
- STRING m_nCase[8] (offset 860)
- STRING m_nCase[9] (offset 864)
- STRING m_nCase[10] (offset 868)
- STRING m_nCase[11] (offset 872)
- STRING m_nCase[12] (offset 876)
- STRING m_nCase[13] (offset 880)
- STRING m_nCase[14] (offset 884)
- STRING m_nCase[15] (offset 888)
- INTEGER m_nShuffleCases (offset 892)
- INTEGER m_nLastShuffleCase (offset 896)
- CHARACTER m_uchShuffleCaseMap (offset 900)
- INPUT InputValue (offset 0)
- VOID InputPickRandom (offset 0)
- VOID InputPickRandomShuffle (offset 0)
- CUSTOM m_OnCase[0] (offset 916)
- CUSTOM m_OnCase[1] (offset 940)
- CUSTOM m_OnCase[2] (offset 964)
- CUSTOM m_OnCase[3] (offset 988)
- CUSTOM m_OnCase[4] (offset 1012)
- CUSTOM m_OnCase[5] (offset 1036)
- CUSTOM m_OnCase[6] (offset 1060)
- CUSTOM m_OnCase[7] (offset 1084)
- CUSTOM m_OnCase[8] (offset 1108)
- CUSTOM m_OnCase[9] (offset 1132)
- CUSTOM m_OnCase[10] (offset 1156)
- CUSTOM m_OnCase[11] (offset 1180)
- CUSTOM m_OnCase[12] (offset 1204)
- CUSTOM m_OnCase[13] (offset 1228)
- CUSTOM m_OnCase[14] (offset 1252)
- CUSTOM m_OnCase[15] (offset 1276)
- CUSTOM m_OnDefault (offset 1300)
- CLogicCollisionPair
- STRING m_nameAttach1 (offset 828)
- STRING m_nameAttach2 (offset 832)
- BOOLEAN m_disabled (offset 836)
- BOOLEAN m_succeeded (offset 837)
- VOID InputDisableCollisions (offset 0)
- VOID InputEnableCollisions (offset 0)
- CLogicCompare
- FLOAT m_flCompareValue (offset 832)
- FLOAT m_flInValue (offset 828)
- FLOAT InputSetValue (offset 0)
- FLOAT InputSetValueCompare (offset 0)
- FLOAT InputSetCompareValue (offset 0)
- VOID InputCompare (offset 0)
- CUSTOM m_OnEqualTo (offset 860)
- CUSTOM m_OnNotEqualTo (offset 884)
- CUSTOM m_OnGreaterThan (offset 908)
- CUSTOM m_OnLessThan (offset 836)
- CLogicCompareInteger
- CUSTOM m_OnEqual (offset 828)
- CUSTOM m_OnNotEqual (offset 852)
- INTEGER m_iIntegerValue (offset 876)
- INTEGER m_iShouldCompareToValue (offset 880)
- INPUT m_AllIntCompares (offset 884)
- INPUT InputValue (offset 0)
- INPUT InputCompareValues (offset 0)
- CLogicLineToEntity
- STRING m_SourceName (offset 852)
- EHANDLE m_StartEntity (offset 856)
- EHANDLE m_EndEntity (offset 860)
- CUSTOM m_Line (offset 828)
- CLogicMeasureMovement
- STRING m_strMeasureTarget (offset 828)
- STRING m_strMeasureReference (offset 832)
- STRING m_strTargetReference (offset 836)
- FLOAT m_flScale (offset 856)
- INTEGER m_nMeasureType (offset 860)
- EHANDLE m_hMeasureTarget (offset 840)
- EHANDLE m_hMeasureReference (offset 844)
- EHANDLE m_hTarget (offset 848)
- EHANDLE m_hTargetReference (offset 852)
- STRING InputSetMeasureTarget (offset 0)
- STRING InputSetMeasureReference (offset 0)
- STRING InputSetTarget (offset 0)
- STRING InputSetTargetReference (offset 0)
- FLOAT InputSetTargetScale (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CLogicMeasureMovementMeasureThink (offset 0)
- CLogicNavigation
- BOOLEAN m_isOn (offset 832)
- INTEGER m_navProperty (offset 836)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CLogicPlayerProxy
- CUSTOM m_OnFlashlightOn (offset 828)
- CUSTOM m_OnFlashlightOff (offset 852)
- CUSTOM m_RequestedPlayerHealth (offset 972)
- CUSTOM m_PlayerHasAmmo (offset 876)
- CUSTOM m_PlayerHasNoAmmo (offset 900)
- CUSTOM m_PlayerDied (offset 924)
- CUSTOM m_PlayerMissedAR2AltFire (offset 948)
- VOID InputRequestPlayerHealth (offset 0)
- VOID InputSetFlashlightSlowDrain (offset 0)
- VOID InputSetFlashlightNormalDrain (offset 0)
- INTEGER InputSetPlayerHealth (offset 0)
- VOID InputRequestAmmoState (offset 0)
- VOID InputLowerWeapon (offset 0)
- VOID InputEnableCappedPhysicsDamage (offset 0)
- VOID InputDisableCappedPhysicsDamage (offset 0)
- STRING InputSetLocatorTargetEntity (offset 0)
- EHANDLE m_hPlayer (offset 996)
- CLogicRelay
- BOOLEAN m_bWaitForRefire (offset 877)
- BOOLEAN m_bDisabled (offset 876)
- VOID InputEnable (offset 0)
- VOID InputEnableRefire (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTrigger (offset 0)
- VOID InputCancelPending (offset 0)
- CUSTOM m_OnTrigger (offset 828)
- CUSTOM m_OnSpawn (offset 852)
- CLookDoor
- FLOAT m_flProximityDistance (offset 1032)
- FLOAT m_flProximityOffset (offset 1036)
- FLOAT m_flFieldOfView (offset 1040)
- EHANDLE m_hLooker (offset 1044)
- VOID InputInvertOn (offset 0)
- VOID InputInvertOff (offset 0)
- VOID CLookDoorMoveThink (offset 0)
- CLookDoorThinker
- EHANDLE m_hLookDoor (offset 828)
- VOID CLookDoorThinkerLookThink (offset 0)
- CMaterialModifyControl
- CHARACTER m_szMaterialName (offset 828)
- CHARACTER m_szMaterialVar (offset 1083)
- CHARACTER m_szMaterialVarValue (offset 1338)
- INTEGER m_iFrameStart (offset 1596)
- INTEGER m_iFrameEnd (offset 1600)
- BOOLEAN m_bWrap (offset 1604)
- FLOAT m_flFramerate (offset 1608)
- BOOLEAN m_bNewAnimCommandsSemaphore (offset 1612)
- FLOAT m_flFloatLerpStartValue (offset 1616)
- FLOAT m_flFloatLerpEndValue (offset 1620)
- FLOAT m_flFloatLerpTransitionTime (offset 1624)
- INTEGER m_nModifyMode (offset 1628)
- STRING SetMaterialVar (offset 0)
- VOID SetMaterialVarToCurrentTime (offset 0)
- STRING InputStartAnimSequence (offset 0)
- STRING InputStartFloatLerp (offset 0)
- CMathColorBlend
- FLOAT InputValue (offset 0)
- CUSTOM m_OutValue (offset 844)
- FLOAT m_flInMin (offset 828)
- FLOAT m_flInMax (offset 832)
- COLOR32 m_OutColor1 (offset 836)
- COLOR32 m_OutColor2 (offset 840)
- CMathCounter
- BOOLEAN m_bHitMax (offset 837)
- BOOLEAN m_bHitMin (offset 836)
- FLOAT m_flMin (offset 828)
- FLOAT m_flMax (offset 832)
- BOOLEAN m_bDisabled (offset 838)
- FLOAT InputAdd (offset 0)
- FLOAT InputDivide (offset 0)
- FLOAT InputMultiply (offset 0)
- FLOAT InputSetValue (offset 0)
- FLOAT InputSetValueNoFire (offset 0)
- FLOAT InputSubtract (offset 0)
- FLOAT InputSetHitMax (offset 0)
- FLOAT InputSetHitMin (offset 0)
- VOID InputGetValue (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OutValue (offset 840)
- CUSTOM m_OnHitMin (offset 888)
- CUSTOM m_OnHitMax (offset 912)
- CUSTOM m_OnGetValue (offset 864)
- CMathRemap
- FLOAT InputValue (offset 0)
- CUSTOM m_OutValue (offset 848)
- FLOAT m_flInMin (offset 828)
- FLOAT m_flInMax (offset 832)
- FLOAT m_flOut1 (offset 836)
- FLOAT m_flOut2 (offset 840)
- BOOLEAN m_bEnabled (offset 844)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CMessage
- STRING m_iszMessage (offset 828)
- SOUNDNAME m_sNoise (offset 844)
- INTEGER m_MessageAttenuation (offset 836)
- FLOAT m_MessageVolume (offset 832)
- FLOAT m_Radius (offset 840)
- VOID InputShowMessage (offset 0)
- CUSTOM m_OnShowMessage (offset 848)
- CMessageEntity
- INTEGER m_radius (offset 828)
- STRING m_messageText (offset 832)
- BOOLEAN m_bDeveloperOnly (offset 837)
- BOOLEAN m_drawText (offset 836)
- BOOLEAN m_bEnabled (offset 838)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CMissile
- EHANDLE m_hOwner (offset 2136)
- EHANDLE m_hRocketTrail (offset 2140)
- TIME m_flAugerTime (offset 2144)
- TIME m_flMarkDeadTime (offset 2148)
- TIME m_flGracePeriodEndsAt (offset 2156)
- FLOAT m_flDamage (offset 2152)
- VOID CMissileMissileTouch (offset 0)
- VOID CMissileAccelerateThink (offset 0)
- VOID CMissileAugerThink (offset 0)
- VOID CMissileIgniteThink (offset 0)
- VOID CMissileSeekThink (offset 0)
- CMomentaryRotButton
- INTEGER m_lastUsed (offset 1272)
- VECTOR m_start (offset 1276)
- VECTOR m_end (offset 1288)
- FLOAT m_IdealYaw (offset 1300)
- SOUNDNAME m_sNoise (offset 1304)
- BOOLEAN m_bUpdateTarget (offset 1308)
- INTEGER m_direction (offset 1312)
- FLOAT m_returnSpeed (offset 1316)
- FLOAT m_flStartPosition (offset 1320)
- BOOLEAN m_bSolidBsp (offset 1016)
- VOID CMomentaryRotButtonUseMoveDone (offset 0)
- VOID CMomentaryRotButtonReturnMoveDone (offset 0)
- VOID CMomentaryRotButtonSetPositionMoveDone (offset 0)
- VOID CMomentaryRotButtonUpdateThink (offset 0)
- FLOAT InputSetPosition (offset 0)
- FLOAT InputSetPositionImmediately (offset 0)
- VOID InputDisableUpdateTarget (offset 0)
- VOID InputEnableUpdateTarget (offset 0)
- CUSTOM m_Position (offset 1152)
- CUSTOM m_OnUnpressed (offset 1176)
- CUSTOM m_OnFullyClosed (offset 1224)
- CUSTOM m_OnFullyOpen (offset 1200)
- CUSTOM m_OnReachedPosition (offset 1248)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- BOOLEAN m_bDisabled (offset 1148)
- CMortarShell
- TIME m_flImpactTime (offset 832)
- TIME m_flFadeTime (offset 828)
- TIME m_flWarnTime (offset 836)
- TIME m_flNPCWarnTime (offset 840)
- STRING m_warnSound (offset 844)
- INTEGER m_iSpriteTexture (offset 848)
- BOOLEAN m_bHasWarned (offset 852)
- FLOAT m_flLifespan (offset 900)
- POSITION_VECTOR m_vecFiredFrom (offset 856)
- VECTOR m_vecFlyDir (offset 868)
- TIME m_flSpawnedTime (offset 880)
- EHANDLE m_pBeamEffect (offset 884)
- FLOAT m_flRadius (offset 904)
- VECTOR m_vecSurfaceNormal (offset 908)
- VOID CMortarShellFlyThink (offset 0)
- VOID CMortarShellFadeThink (offset 0)
- CMovementSpeedMod
- FLOAT InputSpeedMod (offset 0)
- CMultiSource
- EHANDLE m_rgEntities (offset 828)
- INTEGER m_rgTriggered (offset 956)
- INTEGER m_iTotal (offset 1108)
- STRING m_globalstate (offset 1112)
- VOID CMultiSourceRegister (offset 0)
- CUSTOM m_OnTrigger (offset 1084)
- CNPCMaker
- STRING m_iszNPCClassname (offset 952)
- STRING m_ChildTargetName (offset 972)
- STRING m_SquadName (offset 956)
- STRING m_spawnEquipment (offset 964)
- STRING m_strHintGroup (offset 960)
- STRING m_RelationshipString (offset 968)
- CNPCSpawnDestination
- FLOAT m_ReuseDelay (offset 828)
- STRING m_RenameNPC (offset 832)
- TIME m_TimeNextAvailable (offset 836)
- CUSTOM m_OnSpawnNPC (offset 840)
- CNPC_APCDriver
- BOOLEAN m_bFiringDisabled (offset 3668)
- TIME m_flTimeLastSeenEnemy (offset 3664)
- VOID InputEnableFiring (offset 0)
- VOID InputDisableFiring (offset 0)
- CNPC_Alyx
- EHANDLE m_hEmpTool (offset 5252)
- CNPC_Antlion
- BOOLEAN m_bStartBurrowed (offset 3556)
- BOOLEAN m_bIgnoreBugbait (offset 3999)
- FLOAT m_flAlertRadius (offset 3576)
- FLOAT m_flEludeDistance (offset 4012)
- BOOLEAN m_bSuppressUnburrowEffects (offset 4030)
- VECTOR m_vecSaveSpitVelocity (offset 3592)
- TIME m_flIdleDelay (offset 3564)
- TIME m_flBurrowTime (offset 3568)
- TIME m_flJumpTime (offset 3572)
- TIME m_flPounceTime (offset 3580)
- INTEGER m_iUnBurrowAttempts (offset 3584)
- INTEGER m_iContext (offset 3588)
- VECTOR m_vecSavedJump (offset 3944)
- VECTOR m_vecLastJumpAttempt (offset 3956)
- TIME m_flIgnoreSoundTime (offset 3968)
- POSITION_VECTOR m_vecHeardSound (offset 3984)
- BOOLEAN m_bHasHeardSound (offset 3996)
- BOOLEAN m_bAgitatedSound (offset 3997)
- BOOLEAN m_bWingsOpen (offset 3998)
- TIME m_flNextAcknowledgeTime (offset 3972)
- EHANDLE m_hFollowTarget (offset 4004)
- EHANDLE m_hFightGoalTarget (offset 4008)
- STRING m_strParentSpawner (offset 4000)
- FLOAT m_flSuppressFollowTime (offset 3976)
- INTEGER m_MoveState (offset 3892)
- TIME m_flObeyFollowTime (offset 3980)
- BOOLEAN m_bLeapAttack (offset 4016)
- BOOLEAN m_bDisableJump (offset 4017)
- TIME m_flTimeDrown (offset 4020)
- TIME m_flTimeDrownSplash (offset 4024)
- BOOLEAN m_bDontExplode (offset 4028)
- TIME m_flNextJumpPushTime (offset 3560)
- BOOLEAN m_bForcedStuckJump (offset 4031)
- TIME m_flZapDuration (offset 4044)
- VOID InputUnburrow (offset 0)
- VOID InputBurrow (offset 0)
- VOID InputBurrowAway (offset 0)
- STRING InputFightToPosition (offset 0)
- STRING InputStopFightToPosition (offset 0)
- VOID InputEnableJump (offset 0)
- VOID InputDisableJump (offset 0)
- VOID InputIgnoreBugbait (offset 0)
- VOID InputHearBugbait (offset 0)
- STRING InputJumpAtTarget (offset 0)
- CUSTOM m_OnReachFightGoal (offset 3896)
- CUSTOM m_OnUnBurrowed (offset 3920)
- VOID CNPC_AntlionTouch (offset 0)
- VOID CNPC_AntlionBurrowUse (offset 0)
- VOID CNPC_AntlionZapThink (offset 0)
- CNPC_AntlionGuard
- INTEGER m_nFlinchActivity (offset 3528)
- BOOLEAN m_bStopped (offset 3532)
- BOOLEAN m_bIsBurrowed (offset 3533)
- BOOLEAN m_bBarkEnabled (offset 3534)
- TIME m_flNextSummonTime (offset 3536)
- INTEGER m_iNumLiveAntlions (offset 3540)
- TIME m_flSearchNoiseTime (offset 3544)
- TIME m_flAngerNoiseTime (offset 3548)
- TIME m_flBreathTime (offset 3552)
- TIME m_flChargeTime (offset 3556)
- EHANDLE m_hShoveTarget (offset 3604)
- EHANDLE m_hChargeTarget (offset 3608)
- EHANDLE m_hChargeTargetPosition (offset 3612)
- EHANDLE m_hOldTarget (offset 3616)
- EHANDLE m_hPhysicsTarget (offset 3620)
- POSITION_VECTOR m_vecPhysicsTargetStartPos (offset 3580)
- POSITION_VECTOR m_vecPhysicsHitPosition (offset 3592)
- TIME m_flPhysicsCheckTime (offset 3560)
- TIME m_flNextHeavyFlinchTime (offset 3564)
- TIME m_flNextRoarTime (offset 3568)
- INTEGER m_iChargeMisses (offset 3572)
- BOOLEAN m_bDecidedNotToStop (offset 3576)
- BOOLEAN m_bPreferPhysicsAttack (offset 3577)
- BOOLEAN m_bCavernBreed (offset 3578)
- BOOLEAN m_bInCavern (offset 3579)
- STRING m_strShoveTargets (offset 3712)
- CLASSPTR m_hCaveGlow (offset 3716)
- CUSTOM m_OnSummon (offset 3664)
- CUSTOM m_pGrowlHighSound (offset 3688)
- CUSTOM m_pGrowlLowSound (offset 3692)
- CUSTOM m_pGrowlIdleSound (offset 3696)
- CUSTOM m_pBreathSound (offset 3700)
- CUSTOM m_pConfusedSound (offset 3704)
- STRING InputSetShoveTarget (offset 0)
- STRING InputSetChargeTarget (offset 0)
- VOID InputClearChargeTarget (offset 0)
- VOID InputUnburrow (offset 0)
- VOID InputRagdoll (offset 0)
- VOID InputEnableBark (offset 0)
- VOID InputDisableBark (offset 0)
- VOID InputSummonedAntlionDied (offset 0)
- VOID InputEnablePreferPhysicsAttack (offset 0)
- VOID InputDisablePreferPhysicsAttack (offset 0)
- CNPC_AttackHelicopter
- VOID CNPC_AttackHelicopterFlyTouch (offset 0)
- EMBEDDED m_Spotlight (offset 3844) [9 properties]:
- POSITION_VECTOR m_vSpotlightTargetPos (offset 3860)
- VECTOR m_vSpotlightDir (offset 3872)
- FLOAT m_flSpotlightCurLength (offset 3884)
- FLOAT m_flSpotlightMaxLength (offset 3888)
- FLOAT m_flConstraintAngle (offset 3892)
- MODELINDEX m_nHaloSprite (offset 3896)
- INTEGER m_nSpotlightAttachment (offset 3900)
- INTEGER m_nFlags (offset 3904)
- QUATERNION m_vAngularVelocity (offset 3908)
- VECTOR m_angGun (offset 3924)
- VECTOR m_vecAngAcceleration (offset 3936)
- INTEGER m_iAmmoType (offset 3948)
- TIME m_flLastCorpseFall (offset 3952)
- INTEGER m_nGunState (offset 3956)
- TIME m_flChargeTime (offset 3960)
- FLOAT m_flIdleTimeDelay (offset 3964)
- INTEGER m_nRemainingBursts (offset 3968)
- INTEGER m_nGrenadeCount (offset 3972)
- FLOAT m_flPathOffset (offset 3976)
- TIME m_flAcrossTime (offset 3980)
- FLOAT m_flCurrPathOffset (offset 3984)
- INTEGER m_nBurstHits (offset 3988)
- INTEGER m_nMaxBurstHits (offset 3992)
- FLOAT m_flCircleOfDeathRadius (offset 3996)
- INTEGER m_nAttackMode (offset 4000)
- TIME m_flInputDropBombTime (offset 4004)
- EHANDLE m_hSensor (offset 4008)
- FLOAT m_flAvoidMetric (offset 4012)
- VECTOR m_vecLastAngVelocity (offset 4016)
- EHANDLE m_hSmokeTrail (offset 4028)
- INTEGER m_nSmokeTrailCount (offset 4048)
- INTEGER m_nNearShots (offset 4064)
- INTEGER m_nMaxNearShots (offset 4068)
- TIME m_flLastFastTime (offset 4088)
- INTEGER m_nSecondaryMode (offset 4092)
- TIME m_flSecondaryModeStartTime (offset 4096)
- BOOLEAN m_bRushForward (offset 4100)
- FLOAT m_flBullrushAdditionalHeight (offset 4104)
- INTEGER m_nBullrushBombMode (offset 4108)
- TIME m_flNextBullrushBombTime (offset 4112)
- FLOAT m_flNextMegaBombHealth (offset 4116)
- INTEGER m_nShootingMode (offset 4120)
- BOOLEAN m_bDeadlyShooting (offset 4124)
- BOOLEAN m_bBombingSuppressed (offset 4125)
- CUSTOM m_pGunFiringSound (offset 4160)
- EHANDLE m_hLights (offset 4128)
- BOOLEAN m_bIgnorePathVisibilityTests (offset 4141)
- BOOLEAN m_bShortBlink (offset 4140)
- BOOLEAN m_bIndestructible (offset 4052)
- BOOLEAN m_bBombsExplodeOnContact (offset 4060)
- BOOLEAN m_bAlwaysTransition (offset 4142)
- STRING m_iszTransitionTarget (offset 4144)
- BOOLEAN m_bIsCarpetBombing (offset 4148)
- VOID InputEnableAlwaysTransition (offset 0)
- VOID InputDisableAlwaysTransition (offset 0)
- VOID InputOutsideTransition (offset 0)
- STRING InputSetOutsideTransitionTarget (offset 0)
- FLOAT m_flGracePeriod (offset 4056)
- FLOAT m_flMaxSpeed (offset 3736)
- BOOLEAN m_bNonCombat (offset 4061)
- EHANDLE m_hCrashPoint (offset 4212)
- VOID InputResetIdleTime (offset 0)
- VOID InputStartAlwaysLeadingVehicle (offset 0)
- VOID InputStartBombingVehicle (offset 0)
- VOID InputStartTrailingVehicle (offset 0)
- VOID InputStartDefaultBehavior (offset 0)
- VOID InputStartBullrushBehavior (offset 0)
- VOID InputDropBomb (offset 0)
- VOID InputDropBombStraightDown (offset 0)
- STRING InputDropBombAtTargetAlways (offset 0)
- STRING InputDropBombAtTarget (offset 0)
- FLOAT InputDropBombDelay (offset 0)
- VOID InputStartCarpetBombing (offset 0)
- VOID InputStopCarpetBombing (offset 0)
- VOID InputBecomeIndestructible (offset 0)
- VOID InputEnableDeadlyShooting (offset 0)
- VOID InputDisableDeadlyShooting (offset 0)
- VOID InputStartNormalShooting (offset 0)
- VOID InputStartLongCycleShooting (offset 0)
- VOID InputStartContinuousShooting (offset 0)
- VOID InputStartFastShooting (offset 0)
- VOID InputGunOff (offset 0)
- FLOAT InputSetHealthFraction (offset 0)
- VOID InputStartBombExplodeOnContact (offset 0)
- VOID InputStopBombExplodeOnContact (offset 0)
- VOID InputDisablePathVisibilityTests (offset 0)
- VOID InputEnablePathVisibilityTests (offset 0)
- VOID InputSelfDestruct (offset 0)
- VOID CNPC_AttackHelicopterBlinkLightsThink (offset 0)
- VOID CNPC_AttackHelicopterSpotlightThink (offset 0)
- CUSTOM m_OnHealthChanged (offset 4164)
- CUSTOM m_OnShotDown (offset 4188)
- CNPC_Barnacle
- FLOAT m_flAltitude (offset 3524)
- INTEGER m_cGibs (offset 3528)
- BOOLEAN m_bLiftingPrey (offset 3532)
- BOOLEAN m_bSwallowingPrey (offset 3533)
- TIME m_flDigestFinish (offset 3536)
- BOOLEAN m_bPlayedPullSound (offset 3548)
- BOOLEAN m_bPlayerWasStanding (offset 3549)
- FLOAT m_flVictimHeight (offset 3540)
- INTEGER m_iGrabbedBoneIndex (offset 3544)
- POSITION_VECTOR m_vecRoot (offset 3552)
- POSITION_VECTOR m_vecTip (offset 3564)
- EHANDLE m_hTongueRoot (offset 3588)
- EHANDLE m_hTongueTip (offset 3592)
- EHANDLE m_hRagdoll (offset 3596)
- MATRIX3X4_WORLDSPACE m_pRagdollBones (offset 3600)
- CUSTOM m_pConstraint (offset 9744)
- FLOAT m_flRestUnitsAboveGround (offset 9748)
- INTEGER m_nSpitAttachment (offset 9752)
- EHANDLE m_hLastSpitEnemy (offset 9756)
- INTEGER m_nShakeCount (offset 9760)
- TIME m_flNextBloodTime (offset 9764)
- INTEGER m_nBloodColor (offset 9768)
- POSITION_VECTOR m_vecBloodPos (offset 9772)
- FLOAT m_flBarnaclePullSpeed (offset 9784)
- TIME m_flLocalTimer (offset 9788)
- POSITION_VECTOR m_vLastEnemyPos (offset 9792)
- FLOAT m_flLastPull (offset 9804)
- EMBEDDED m_StuckTimer (offset 9808) [1 properties]:
- TIME m_next (offset 9808)
- VOID InputDropTongue (offset 0)
- INTEGER InputSetDropTongueSpeed (offset 0)
- VOID CNPC_BarnacleBarnacleThink (offset 0)
- VOID CNPC_BarnacleWaitTillDead (offset 0)
- BOOLEAN m_bSwallowingBomb (offset 9812)
- CNPC_Barney
- CUSTOM m_OnPlayerUse (offset 5288)
- VOID CNPC_BarneyUseFunc (offset 0)
- CNPC_BaseScanner
- EMBEDDED m_KilledInfo (offset 3588) [14 properties]:
- VECTOR m_vecDamageForce (offset 3588)
- POSITION_VECTOR m_vecDamagePosition (offset 3600)
- POSITION_VECTOR m_vecReportedPosition (offset 3612)
- EHANDLE m_hInflictor (offset 3624)
- EHANDLE m_hAttacker (offset 3628)
- EHANDLE m_hWeapon (offset 3632)
- FLOAT m_flDamage (offset 3636)
- FLOAT m_flMaxDamage (offset 3640)
- FLOAT m_flBaseDamage (offset 3644)
- INTEGER m_bitsDamageType (offset 3648)
- INTEGER m_iDamageCustom (offset 3652)
- INTEGER m_iDamageStats (offset 3656)
- INTEGER m_iAmmoType (offset 3660)
- INTEGER m_iDamagedOtherPlayers (offset 3664)
- CUSTOM m_pEngineSound (offset 3760)
- FLOAT m_flFlyNoiseBase (offset 3716)
- TIME m_flEngineStallTime (offset 3720)
- TIME m_fNextFlySoundTime (offset 3724)
- INTEGER m_nFlyMode (offset 3688)
- VECTOR m_vecDiveBombDirection (offset 3728)
- FLOAT m_flDiveBombRollForce (offset 3740)
- EHANDLE m_hPhysicsAttacker (offset 3764)
- TIME m_flLastPhysicsInfluenceTime (offset 3768)
- FLOAT m_flGoalOverrideDistance (offset 3744)
- FLOAT m_flAttackNearDist (offset 3748)
- FLOAT m_flAttackFarDist (offset 3752)
- FLOAT m_flAttackRange (offset 3756)
- INTEGER m_nPoseTail (offset 3692)
- INTEGER m_nPoseDynamo (offset 3696)
- INTEGER m_nPoseFlare (offset 3700)
- INTEGER m_nPoseFaceVert (offset 3704)
- INTEGER m_nPoseFaceHoriz (offset 3708)
- CLASSPTR m_pSmokeTrail (offset 3772)
- FLOAT InputSetDistanceOverride (offset 0)
- INTEGER InputSetFlightSpeed (offset 0)
- VOID CNPC_BaseScannerDiveBombSoundThink (offset 0)
- CNPC_BaseZombie
- CUSTOM m_pMoanSound (offset 3676)
- BOOLEAN m_fIsTorso (offset 3680)
- BOOLEAN m_fIsHeadless (offset 3681)
- TIME m_flNextFlinch (offset 3684)
- BOOLEAN m_bHeadShot (offset 3688)
- FLOAT m_flBurnDamage (offset 3692)
- TIME m_flBurnDamageResetTime (offset 3696)
- EHANDLE m_hPhysicsEnt (offset 3700)
- TIME m_flNextMoanSound (offset 3704)
- TIME m_flNextSwat (offset 3708)
- TIME m_flNextSwatScan (offset 3712)
- FLOAT m_crabHealth (offset 3716)
- FLOAT m_flMoanPitch (offset 3720)
- INTEGER m_iMoanSound (offset 3728)
- EHANDLE m_hObstructor (offset 3724)
- BOOLEAN m_bIsSlumped (offset 3733)
- CNPC_Bullseye
- EHANDLE m_hPainPartner (offset 3524)
- FLOAT m_fAutoaimRadius (offset 3580)
- FLOAT m_flFieldOfView (offset 1688)
- FLOAT m_flMinDistValidEnemy (offset 3584)
- VOID CNPC_BullseyeBullseyeThink (offset 0)
- VOID InputTargeted (offset 0)
- VOID InputReleased (offset 0)
- CUSTOM m_OnTargeted (offset 3528)
- CUSTOM m_OnReleased (offset 3552)
- CNPC_CScanner
- CUSTOM m_pEngineSound (offset 3760)
- EMBEDDED m_KilledInfo (offset 3588) [14 properties]:
- VECTOR m_vecDamageForce (offset 3588)
- POSITION_VECTOR m_vecDamagePosition (offset 3600)
- POSITION_VECTOR m_vecReportedPosition (offset 3612)
- EHANDLE m_hInflictor (offset 3624)
- EHANDLE m_hAttacker (offset 3628)
- EHANDLE m_hWeapon (offset 3632)
- FLOAT m_flDamage (offset 3636)
- FLOAT m_flMaxDamage (offset 3640)
- FLOAT m_flBaseDamage (offset 3644)
- INTEGER m_bitsDamageType (offset 3648)
- INTEGER m_iDamageCustom (offset 3652)
- INTEGER m_iDamageStats (offset 3656)
- INTEGER m_iAmmoType (offset 3660)
- INTEGER m_iDamagedOtherPlayers (offset 3664)
- FLOAT m_flGoalOverrideDistance (offset 3744)
- BOOLEAN m_bPhotoTaken (offset 3945)
- VECTOR m_vInspectPos (offset 3780)
- TIME m_fInspectEndTime (offset 3792)
- TIME m_fCheckCitizenTime (offset 3796)
- TIME m_fCheckHintTime (offset 3800)
- BOOLEAN m_bShouldInspect (offset 3804)
- BOOLEAN m_bOnlyInspectPlayers (offset 3805)
- BOOLEAN m_bNeverInspectPlayers (offset 3806)
- TIME m_fNextPhotographTime (offset 3808)
- POSITION_VECTOR m_vSpotlightTargetPos (offset 3816)
- POSITION_VECTOR m_vSpotlightCurrentPos (offset 3828)
- VECTOR m_vSpotlightDir (offset 3848)
- VECTOR m_vSpotlightAngVelocity (offset 3860)
- FLOAT m_flSpotlightCurLength (offset 3872)
- TIME m_fNextSpotlightTime (offset 3884)
- INTEGER m_nHaloSprite (offset 3888)
- TIME m_fNextFlySoundTime (offset 3724)
- INTEGER m_nFlyMode (offset 3688)
- INTEGER m_nPoseTail (offset 3692)
- INTEGER m_nPoseDynamo (offset 3696)
- INTEGER m_nPoseFlare (offset 3700)
- INTEGER m_nPoseFaceVert (offset 3704)
- INTEGER m_nPoseFaceHoriz (offset 3708)
- BOOLEAN m_bIsClawScanner (offset 3892)
- BOOLEAN m_bIsOpen (offset 3893)
- CLASSPTR m_pSmokeTrail (offset 3772)
- FLOAT m_flFlyNoiseBase (offset 3716)
- TIME m_flEngineStallTime (offset 3720)
- VECTOR m_vecDiveBombDirection (offset 3728)
- FLOAT m_flDiveBombRollForce (offset 3740)
- FLOAT m_flSpotlightMaxLength (offset 3876)
- FLOAT m_flSpotlightGoalWidth (offset 3880)
- EHANDLE m_hPhysicsAttacker (offset 3764)
- TIME m_flLastPhysicsInfluenceTime (offset 3768)
- BOOLEAN m_bNoLight (offset 3944)
- VOID InputDisableSpotlight (offset 0)
- STRING InputInspectTargetPhoto (offset 0)
- STRING InputInspectTargetSpotlight (offset 0)
- INTEGER InputShouldInspect (offset 0)
- STRING InputSetFollowTarget (offset 0)
- VOID InputClearFollowTarget (offset 0)
- STRING InputDeployMine (offset 0)
- STRING InputEquipMine (offset 0)
- CUSTOM m_OnPhotographPlayer (offset 3896)
- CUSTOM m_OnPhotographNPC (offset 3920)
- CNPC_CeilingTurret
- INTEGER m_iAmmoType (offset 3524)
- INTEGER m_iMinHealthDmg (offset 3528)
- BOOLEAN m_bAutoStart (offset 3532)
- BOOLEAN m_bActive (offset 3533)
- BOOLEAN m_bBlinkState (offset 3534)
- BOOLEAN m_bEnabled (offset 3535)
- TIME m_flShotTime (offset 3536)
- TIME m_flLastSight (offset 3540)
- TIME m_flPingTime (offset 3544)
- VECTOR m_vecGoalAngles (offset 3548)
- CLASSPTR m_pEyeGlow (offset 3560)
- VOID CNPC_CeilingTurretRetire (offset 0)
- VOID CNPC_CeilingTurretDeploy (offset 0)
- VOID CNPC_CeilingTurretActiveThink (offset 0)
- VOID CNPC_CeilingTurretSearchThink (offset 0)
- VOID CNPC_CeilingTurretAutoSearchThink (offset 0)
- VOID CNPC_CeilingTurretDeathThink (offset 0)
- VOID InputToggle (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnDeploy (offset 3564)
- CUSTOM m_OnRetire (offset 3588)
- CUSTOM m_OnTipped (offset 3612)
- CNPC_Citizen
- CUSTOM m_nInspectActivity (offset 5252)
- TIME m_flNextFearSoundTime (offset 5256)
- TIME m_flStopManhackFlinch (offset 5260)
- TIME m_fNextInspectTime (offset 5264)
- TIME m_flPlayerHealTime (offset 5268)
- TIME m_flNextHealthSearchTime (offset 5272)
- TIME m_flAllyHealTime (offset 5276)
- TIME m_flPlayerGiveAmmoTime (offset 5280)
- STRING m_iszAmmoSupply (offset 5284)
- INTEGER m_iAmmoAmount (offset 5288)
- BOOLEAN m_bRPGAvoidPlayer (offset 5292)
- BOOLEAN m_bShouldPatrol (offset 5293)
- STRING m_iszOriginalSquad (offset 5296)
- TIME m_flTimeJoinedPlayerSquad (offset 5300)
- BOOLEAN m_bWasInPlayerSquad (offset 5304)
- TIME m_flTimeLastCloseToPlayer (offset 5308)
- EMBEDDED m_AutoSummonTimer (offset 5316) [1 properties]:
- TIME m_next (offset 5316)
- POSITION_VECTOR m_vAutoSummonAnchor (offset 5320)
- INTEGER m_Type (offset 5332)
- INTEGER m_ExpressionType (offset 5336)
- INTEGER m_iHead (offset 5340)
- TIME m_flTimePlayerStare (offset 5344)
- TIME m_flTimeNextHealStare (offset 5348)
- EHANDLE m_hSavedFollowGoalEnt (offset 5532)
- BOOLEAN m_bNotifyNavFailBlocked (offset 5536)
- BOOLEAN m_bNeverLeavePlayerSquad (offset 5537)
- STRING m_iszDenyCommandConcept (offset 5312)
- CUSTOM m_OnJoinedPlayerSquad (offset 5352)
- CUSTOM m_OnLeftPlayerSquad (offset 5376)
- CUSTOM m_OnFollowOrder (offset 5400)
- CUSTOM m_OnStationOrder (offset 5424)
- CUSTOM m_OnPlayerUse (offset 5448)
- CUSTOM m_OnNavFailBlocked (offset 5472)
- VOID InputRemoveFromPlayerSquad (offset 0)
- VOID InputStartPatrolling (offset 0)
- VOID InputStopPatrolling (offset 0)
- VOID InputSetCommandable (offset 0)
- VOID InputSetMedicOn (offset 0)
- VOID InputSetMedicOff (offset 0)
- VOID InputSetAmmoResupplierOn (offset 0)
- VOID InputSetAmmoResupplierOff (offset 0)
- VOID InputSpeakIdleResponse (offset 0)
- VOID CNPC_CitizenCommanderUse (offset 0)
- VOID CNPC_CitizenSimpleUse (offset 0)
- CNPC_ClawScanner
- VOID None (offset 0)
- CNPC_Combine
- INTEGER m_nKickDamage (offset 4080)
- VECTOR m_vecTossVelocity (offset 4084)
- EHANDLE m_hForcedGrenadeTarget (offset 4096)
- BOOLEAN m_bShouldPatrol (offset 4100)
- BOOLEAN m_bFirstEncounter (offset 4101)
- TIME m_flNextPainSoundTime (offset 4104)
- TIME m_flNextAlertSoundTime (offset 4108)
- TIME m_flNextGrenadeCheck (offset 4112)
- TIME m_flNextLostSoundTime (offset 4116)
- TIME m_flAlertPatrolTime (offset 4120)
- TIME m_flNextAltFireTime (offset 4124)
- INTEGER m_nShots (offset 4128)
- FLOAT m_flShotDelay (offset 4132)
- TIME m_flStopMoveShootTime (offset 4136)
- INTEGER m_iNumGrenades (offset 4164)
- EMBEDDED m_Sentences (offset 4140) [4 properties]:
- INTEGER m_voicePitch (offset 4148)
- INTEGER m_nQueuedSentenceIndex (offset 4152)
- TIME m_flQueueTimeout (offset 4156)
- INTEGER m_nQueueSoundPriority (offset 4160)
- VOID InputLookOff (offset 0)
- VOID InputLookOn (offset 0)
- VOID InputStartPatrolling (offset 0)
- VOID InputStopPatrolling (offset 0)
- STRING InputAssault (offset 0)
- VOID InputHitByBugbait (offset 0)
- STRING InputThrowGrenadeAtTarget (offset 0)
- INTEGER m_iLastAnimEventHandled (offset 4852)
- BOOLEAN m_fIsElite (offset 4856)
- VECTOR m_vecAltFireTarget (offset 4860)
- INTEGER m_iTacticalVariant (offset 4872)
- INTEGER m_iPathfindingVariant (offset 4876)
- CNPC_CombineCamera
- INTEGER m_iAmmoType (offset 3524)
- INTEGER m_iMinHealthDmg (offset 3528)
- INTEGER m_nInnerRadius (offset 3532)
- INTEGER m_nOuterRadius (offset 3536)
- BOOLEAN m_bActive (offset 3540)
- BOOLEAN m_bAngry (offset 3541)
- BOOLEAN m_bBlinkState (offset 3542)
- BOOLEAN m_bEnabled (offset 3543)
- STRING m_sDefaultTarget (offset 3544)
- EHANDLE m_hEnemyTarget (offset 3548)
- TIME m_flPingTime (offset 3552)
- TIME m_flClickTime (offset 3556)
- INTEGER m_nClickCount (offset 3560)
- TIME m_flMoveSoundTime (offset 3564)
- TIME m_flTurnOffEyeFlashTime (offset 3568)
- TIME m_flEyeHappyTime (offset 3572)
- VECTOR m_vecGoalAngles (offset 3576)
- CLASSPTR m_pEyeGlow (offset 3588)
- CLASSPTR m_pEyeFlash (offset 3592)
- VOID CNPC_CombineCameraDeploy (offset 0)
- VOID CNPC_CombineCameraActiveThink (offset 0)
- VOID CNPC_CombineCameraSearchThink (offset 0)
- VOID CNPC_CombineCameraDeathThink (offset 0)
- VOID InputToggle (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputSetAngry (offset 0)
- VOID InputSetIdle (offset 0)
- CNPC_CombineDropship
- TIME m_flTimeTakeOff (offset 3828)
- TIME m_flNextTroopSpawnAttempt (offset 3832)
- TIME m_flDropDelay (offset 3836)
- TIME m_flTimeNextAttack (offset 3840)
- TIME m_flLastTime (offset 3844)
- INTEGER m_iMineCount (offset 3848)
- INTEGER m_totalMinesToDrop (offset 3852)
- INTEGER m_soldiersToDrop (offset 3856)
- INTEGER m_iDropState (offset 3860)
- BOOLEAN m_bDropMines (offset 3880)
- INTEGER m_iLandState (offset 3864)
- FLOAT m_engineThrust (offset 3868)
- BOOLEAN m_bIsFiring (offset 3881)
- INTEGER m_iBurstRounds (offset 3884)
- FLOAT m_existPitch (offset 3872)
- FLOAT m_existRoll (offset 3876)
- BOOLEAN m_leaveCrate (offset 3888)
- INTEGER m_iCrateType (offset 3892)
- FLOAT m_flLandingSpeed (offset 3896)
- FLOAT m_flGunRange (offset 3900)
- VECTOR m_vecAngAcceleration (offset 3908)
- EHANDLE m_hContainer (offset 3920)
- EHANDLE m_hPickupTarget (offset 3924)
- INTEGER m_iContainerMoveType (offset 3928)
- BOOLEAN m_bWaitForDropoffInput (offset 3932)
- EHANDLE m_hLandTarget (offset 3936)
- BOOLEAN m_bHasDroppedOff (offset 3889)
- BOOLEAN m_bInvulnerable (offset 3904)
- STRING m_iszLandTarget (offset 3940)
- CUSTOM m_pRotorOnGroundSound (offset 4060)
- CUSTOM m_pDescendingWarningSound (offset 4064)
- CUSTOM m_pNearRotorSound (offset 4068)
- STRING m_iszAPCVehicleName (offset 3944)
- STRING m_sRollermineTemplate (offset 4028)
- STRING m_sRollermineTemplateData (offset 4032)
- STRING m_sNPCTemplateData (offset 3972)
- STRING m_sNPCTemplate[0] (offset 3948)
- STRING m_sNPCTemplate[1] (offset 3952)
- STRING m_sNPCTemplate[2] (offset 3956)
- STRING m_sNPCTemplate[3] (offset 3960)
- STRING m_sNPCTemplate[4] (offset 3964)
- STRING m_sNPCTemplate[5] (offset 3968)
- STRING m_sDustoffPoints[0] (offset 3996)
- STRING m_sDustoffPoints[1] (offset 4000)
- STRING m_sDustoffPoints[2] (offset 4004)
- STRING m_sDustoffPoints[3] (offset 4008)
- STRING m_sDustoffPoints[4] (offset 4012)
- STRING m_sDustoffPoints[5] (offset 4016)
- INTEGER m_iCurrentTroopExiting (offset 4020)
- EHANDLE m_hLastTroopToLeave (offset 4024)
- INTEGER m_iMuzzleAttachment (offset 4036)
- INTEGER m_iMachineGunBaseAttachment (offset 4040)
- INTEGER m_iMachineGunRefAttachment (offset 4044)
- INTEGER m_iAttachmentTroopDeploy (offset 4048)
- INTEGER m_iAttachmentDeployStart (offset 4052)
- CUSTOM m_pCannonSound (offset 4056)
- INTEGER InputLandLeave (offset 0)
- INTEGER InputLandTake (offset 0)
- STRING InputSetLandTarget (offset 0)
- INTEGER InputDropMines (offset 0)
- VOID InputDropStrider (offset 0)
- VOID InputDropAPC (offset 0)
- STRING InputPickup (offset 0)
- FLOAT InputSetGunRange (offset 0)
- STRING InputNPCFinishDustoff (offset 0)
- VOID InputStopWaitingForDropoff (offset 0)
- STRING InputHover (offset 0)
- STRING InputFlyToPathTrack (offset 0)
- CUSTOM m_OnFinishedDropoff (offset 4072)
- CUSTOM m_OnFinishedPickup (offset 4096)
- CUSTOM m_OnContainerShotDownBeforeDropoff (offset 4120)
- CUSTOM m_OnContainerShotDownAfterDropoff (offset 4144)
- CNPC_CombineGunship
- VOID CNPC_CombineGunshipFlyTouch (offset 0)
- TIME m_flNextGroundAttack (offset 3980)
- BOOLEAN m_bIsGroundAttacking (offset 3984)
- BOOLEAN m_bCanGroundAttack (offset 3985)
- TIME m_flGroundAttackTime (offset 3988)
- CLASSPTR m_pRotorWashModel (offset 4012)
- EHANDLE m_pSmokeTrail (offset 3992)
- EHANDLE m_hGroundAttackTarget (offset 3996)
- CUSTOM m_pAirExhaustSound (offset 4000)
- CUSTOM m_pAirBlastSound (offset 4004)
- CUSTOM m_pCannonSound (offset 4008)
- VECTOR m_vecAngAcceleration (offset 4016)
- FLOAT m_flDeltaT (offset 4064)
- TIME m_flTimeNextAttack (offset 4068)
- TIME m_flNextSeeEnemySound (offset 4072)
- TIME m_flEndDestructTime (offset 4028)
- TIME m_flNextRocket (offset 4076)
- INTEGER m_iDoSmokePuff (offset 4032)
- INTEGER m_iAmmoType (offset 4036)
- INTEGER m_iBurstSize (offset 4040)
- FLOAT m_flBurstDelay (offset 4080)
- BOOLEAN m_fBlindfire (offset 4044)
- BOOLEAN m_fOmniscient (offset 4045)
- BOOLEAN m_bIsFiring (offset 4046)
- INTEGER m_iBurstHits (offset 4048)
- TIME m_flTimeNextPing (offset 4056)
- FLOAT m_flPenetrationDepth (offset 4060)
- VECTOR m_vecAttackPosition (offset 4084)
- VECTOR m_vecAttackVelocity (offset 4096)
- VECTOR m_angGun (offset 4108)
- CUSTOM m_pCrashingController (offset 4120)
- EMBEDDED m_crashCallback (offset 4124) [1 properties]:
- VOID None (offset 4124)
- EHANDLE m_hRagdoll (offset 4128)
- EHANDLE m_hCrashTarget (offset 4132)
- VECTOR m_vecHitPos (offset 4144)
- BOOLEAN m_fPatrolLoopPlaying (offset 4156)
- BOOLEAN m_bPreFire (offset 4052)
- BOOLEAN m_bInvulnerable (offset 4053)
- TIME m_flNextGunshipCrashFind (offset 4136)
- EHANDLE m_hEnergyCore (offset 4140)
- BOOLEAN m_bDamageOutputsFired (offset 3976)
- VOID InputOmniscientOn (offset 0)
- VOID InputOmniscientOff (offset 0)
- FLOAT InputSetPenetrationDepth (offset 0)
- VOID InputBlindfireOn (offset 0)
- VOID InputBlindfireOff (offset 0)
- VOID InputSelfDestruct (offset 0)
- VOID InputSetDockingBBox (offset 0)
- VOID InputSetNormalBBox (offset 0)
- VOID InputEnableGroundAttack (offset 0)
- VOID InputDisableGroundAttack (offset 0)
- STRING InputDoGroundAttack (offset 0)
- CUSTOM m_OnFireCannon (offset 3832)
- CUSTOM m_OnFirstDamage (offset 3880)
- CUSTOM m_OnSecondDamage (offset 3904)
- CUSTOM m_OnThirdDamage (offset 3928)
- CUSTOM m_OnFourthDamage (offset 3952)
- CUSTOM m_OnCrashed (offset 3856)
- CNPC_CraneDriver
- STRING InputForcePickup (offset 0)
- STRING InputForceDrop (offset 0)
- EHANDLE m_hPickupTarget (offset 3664)
- FLOAT m_flDistanceToTarget (offset 3668)
- CUSTOM m_PreviouslyPickedUpObjects (offset 3672)
- BOOLEAN m_bForcedPickup (offset 3692)
- BOOLEAN m_bForcedDropoff (offset 3693)
- FLOAT m_flDropWait (offset 3696)
- FLOAT m_flReleasePause (offset 3700)
- FLOAT m_flReleaseAt (offset 3704)
- CUSTOM m_OnPickedUpObject (offset 3708)
- CUSTOM m_OnDroppedObject (offset 3732)
- CUSTOM m_OnPausingBeforeDrop (offset 3756)
- CNPC_Crow
- TIME m_flGroundIdleMoveTime (offset 3536)
- BOOLEAN m_bOnJeep (offset 3532)
- FLOAT m_flEnemyDist (offset 3540)
- INTEGER m_nMorale (offset 3544)
- BOOLEAN m_bReachedMoveGoal (offset 3548)
- FLOAT m_flHopStartZ (offset 3552)
- VECTOR m_vDesiredTarget (offset 3588)
- VECTOR m_vCurrentTarget (offset 3600)
- TIME m_flSoarTime (offset 3560)
- BOOLEAN m_bSoar (offset 3564)
- BOOLEAN m_bPlayedLoopingSound (offset 3556)
- INTEGER m_iBirdType (offset 3528)
- POSITION_VECTOR m_vLastStoredOrigin (offset 3568)
- TIME m_flLastStuckCheck (offset 3580)
- TIME m_flDangerSoundTime (offset 3584)
- BOOLEAN m_bIsDeaf (offset 3612)
- STRING InputFlyAway (offset 0)
- CNPC_Dog
- EMBEDDED m_BoneFollowerManager (offset 4216) [2 properties]:
- INTEGER m_iNumBones (offset 4216)
- CUSTOM m_physBones (offset 4220)
- TIME m_flNextSwat (offset 4076)
- TIME m_flTimeToCatch (offset 4080)
- TIME m_flTimeToPull (offset 4084)
- EHANDLE m_hPhysicsEnt (offset 4088)
- EHANDLE m_hThrowTarget (offset 4092)
- INTEGER m_iPhysGunAttachment (offset 4096)
- BOOLEAN m_bDoCatchThrowBehavior (offset 4100)
- BOOLEAN m_bDoWaitforObjectBehavior (offset 4101)
- STRING m_sObjectName (offset 4104)
- FLOAT m_flThrowArcModifier (offset 4180)
- TIME m_flNextRouteTime (offset 4188)
- BOOLEAN m_bHasObject (offset 4192)
- INTEGER m_iContainerMoveType (offset 4184)
- BOOLEAN m_bBeamEffects (offset 4193)
- BOOLEAN m_bBoneFollowersActive (offset 4508)
- CUSTOM m_hUnreachableObjects (offset 4196)
- EHANDLE m_hGlowSprites (offset 4240)
- EHANDLE m_hBeams (offset 4256)
- STRING InputSetPickupTarget (offset 0)
- STRING InputStartCatchThrowBehavior (offset 0)
- STRING InputStopCatchThrowBehavior (offset 0)
- VOID InputPlayerPickupObject (offset 0)
- VOID InputStartWaitAndCatch (offset 0)
- VOID InputStopWaitAndCatch (offset 0)
- FLOAT InputSetThrowArcModifier (offset 0)
- STRING InputSetThrowTarget (offset 0)
- VOID InputTurnBoneFollowersOff (offset 0)
- VOID InputTurnBoneFollowersOn (offset 0)
- CUSTOM m_OnThrow (offset 4108)
- CUSTOM m_OnCatch (offset 4132)
- CUSTOM m_OnPickup (offset 4156)
- CNPC_EnemyFinder
- EMBEDDED m_PlayerFreePass (offset 3536) [4 properties]:
- EHANDLE m_hTarget (offset 3544)
- FLOAT m_FreePassTimeRemaining (offset 3548)
- EMBEDDED m_FreePassMoveMonitor (offset 3552) [2 properties]:
- POSITION_VECTOR m_vMark (offset 3552)
- FLOAT m_flMarkTolerance (offset 3564)
- EMBEDDED m_Params (offset 3568) [9 properties]:
- FLOAT timeToTrigger (offset 3568)
- FLOAT duration (offset 3572)
- FLOAT moveTolerance (offset 3576)
- FLOAT refillRate (offset 3580)
- FLOAT coverDist (offset 3584)
- FLOAT peekTime (offset 3588)
- FLOAT peekTimeAfterDamage (offset 3592)
- FLOAT peekEyeDist (offset 3596)
- FLOAT peekEyeDistZ (offset 3600)
- EMBEDDED m_ChooseEnemyTimer (offset 3604) [1 properties]:
- TIME m_next (offset 3604)
- INTEGER m_nStartOn (offset 3524)
- FLOAT m_flFieldOfView (offset 1688)
- FLOAT m_flMinSearchDist (offset 3528)
- FLOAT m_flMaxSearchDist (offset 3532)
- BOOLEAN m_bEnemyStatus (offset 3608)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CUSTOM m_OnLostEnemies (offset 3612)
- CUSTOM m_OnAcquireEnemies (offset 3636)
- CNPC_EnemyFinderCombineCannon
- TIME m_flTimeNextHateNPC (offset 3664)
- TIME m_flTimeStopHateNPC (offset 3668)
- FLOAT m_flOriginalFOV (offset 3672)
- TIME m_flTimeWideFOV (offset 3676)
- STRING m_iszSnapToEnt (offset 3680)
- FLOAT InputSetWideFOVForSeconds (offset 0)
- CNPC_Fisherman
- INTEGER m_iHatState (offset 5256)
- CNPC_FloorTurret
- INTEGER m_iAmmoType (offset 3632)
- BOOLEAN m_bAutoStart (offset 3636)
- BOOLEAN m_bActive (offset 3637)
- BOOLEAN m_bBlinkState (offset 3638)
- BOOLEAN m_bEnabled (offset 3639)
- BOOLEAN m_bNoAlarmSounds (offset 3640)
- TIME m_flShotTime (offset 3648)
- TIME m_flLastSight (offset 3652)
- TIME m_flThrashTime (offset 3656)
- TIME m_flPingTime (offset 3660)
- TIME m_flNextActivateSoundTime (offset 3664)
- BOOLEAN m_bCarriedByPlayer (offset 3668)
- BOOLEAN m_bUseCarryAngles (offset 3669)
- TIME m_flPlayerDropTime (offset 3672)
- EHANDLE m_hLastNPCToKickMe (offset 3680)
- TIME m_flKnockOverFailedTime (offset 3684)
- TIME m_flDestructStartTime (offset 3644)
- EHANDLE m_hFizzleEffect (offset 3724)
- VECTOR m_vecGoalAngles (offset 3688)
- INTEGER m_iEyeAttachment (offset 3700)
- INTEGER m_iMuzzleAttachment (offset 3704)
- INTEGER m_iEyeState (offset 3708)
- EHANDLE m_hEyeGlow (offset 3712)
- EHANDLE m_pMotionController (offset 3720)
- VECTOR m_vecEnemyLKP (offset 3728)
- EHANDLE m_hLaser (offset 3716)
- BOOLEAN m_bSelfDestructing (offset 3641)
- EHANDLE m_hPhysicsAttacker (offset 3740)
- TIME m_flLastPhysicsInfluenceTime (offset 3744)
- BOOLEAN m_bHackedByAlyx (offset 3868)
- INTEGER m_iKeySkin (offset 3676)
- VOID CNPC_FloorTurretRetire (offset 0)
- VOID CNPC_FloorTurretDeploy (offset 0)
- VOID CNPC_FloorTurretActiveThink (offset 0)
- VOID CNPC_FloorTurretSearchThink (offset 0)
- VOID CNPC_FloorTurretAutoSearchThink (offset 0)
- VOID CNPC_FloorTurretTippedThink (offset 0)
- VOID CNPC_FloorTurretInactiveThink (offset 0)
- VOID CNPC_FloorTurretSuppressThink (offset 0)
- VOID CNPC_FloorTurretDisabledThink (offset 0)
- VOID CNPC_FloorTurretSelfDestructThink (offset 0)
- VOID CNPC_FloorTurretBreakThink (offset 0)
- VOID CNPC_FloorTurretToggleUse (offset 0)
- VOID InputToggle (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputDepleteAmmo (offset 0)
- VOID InputRestoreAmmo (offset 0)
- VOID InputSelfDestruct (offset 0)
- CUSTOM m_OnDeploy (offset 3748)
- CUSTOM m_OnRetire (offset 3772)
- CUSTOM m_OnTipped (offset 3796)
- CUSTOM m_OnPhysGunPickup (offset 3820)
- CUSTOM m_OnPhysGunDrop (offset 3844)
- CUSTOM m_OnAlyxStartedInteraction (offset 3528)
- CUSTOM m_OnAlyxFinishedInteraction (offset 3552)
- VOID InputPowerdown (offset 0)
- CNPC_Furniture
- EMBEDDED m_BoneFollowerManager (offset 4076) [2 properties]:
- INTEGER m_iNumBones (offset 4076)
- CUSTOM m_physBones (offset 4080)
- VOID InputDisablePlayerCollision (offset 0)
- VOID InputEnablePlayerCollision (offset 0)
- CNPC_GMan
- VOID None (offset 0)
- CNPC_GroundTurret
- INTEGER m_iAmmoType (offset 3552)
- CLASSPTR m_pSmoke (offset 3556)
- VECTOR m_vecSpread (offset 3572)
- BOOLEAN m_bEnabled (offset 3560)
- TIME m_flTimeNextShoot (offset 3564)
- TIME m_flTimeLastSawEnemy (offset 3568)
- INTEGER m_iDeathSparks (offset 3588)
- BOOLEAN m_bHasExploded (offset 3584)
- FLOAT m_flSensingDist (offset 3592)
- TIME m_flTimeNextPing (offset 3600)
- BOOLEAN m_bSeeEnemy (offset 3596)
- POSITION_VECTOR m_vecClosedPos (offset 3604)
- POSITION_VECTOR m_vecLightOffset (offset 3616)
- VOID CNPC_GroundTurretDeathEffects (offset 0)
- CUSTOM m_OnAreaClear (offset 3524)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CNPC_Ichthyosaur
- CLASSPTR m_pVictim (offset 3524)
- VECTOR m_vecLastMoveTarget (offset 3528)
- FLOAT m_flNextBiteTime (offset 3540)
- FLOAT m_flHoldTime (offset 3544)
- FLOAT m_flSwimSpeed (offset 3548)
- FLOAT m_flTailYaw (offset 3552)
- FLOAT m_flTailPitch (offset 3556)
- FLOAT m_flNextPingTime (offset 3560)
- FLOAT m_flNextGrowlTime (offset 3564)
- BOOLEAN m_bHasMoveTarget (offset 3568)
- BOOLEAN m_bIgnoreSurface (offset 3569)
- CNPC_Launcher
- INTEGER m_nStartOn (offset 3524)
- STRING m_sMissileModel (offset 3528)
- STRING m_sLaunchSound (offset 3532)
- STRING m_sFlySound (offset 3536)
- INTEGER m_nSmokeTrail (offset 3540)
- BOOLEAN m_bSmokeLaunch (offset 3544)
- INTEGER m_nLaunchDelay (offset 3548)
- FLOAT m_flLaunchSpeed (offset 3552)
- STRING m_sPathCornerName (offset 3556)
- FLOAT m_flHomingSpeed (offset 3560)
- INTEGER m_nHomingStrength (offset 3564)
- FLOAT m_flHomingDelay (offset 3568)
- FLOAT m_flHomingRampUp (offset 3572)
- FLOAT m_flHomingDuration (offset 3576)
- FLOAT m_flHomingRampDown (offset 3580)
- FLOAT m_flGravity (offset 612)
- FLOAT m_flMinAttackDist (offset 3588)
- FLOAT m_flMaxAttackDist (offset 3592)
- FLOAT m_flSpinMagnitude (offset 3596)
- FLOAT m_flSpinSpeed (offset 3600)
- FLOAT m_flDamage (offset 3604)
- FLOAT m_flDamageRadius (offset 3608)
- FLOAT m_flMissileGravity (offset 3584)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputLOSCheckOn (offset 0)
- VOID InputLOSCheckOn (offset 0)
- VOID InputFireOnce (offset 0)
- EHANDLE InputSetEnemy (offset 0)
- VOID InputClearEnemy (offset 0)
- CUSTOM m_OnLaunch (offset 3612)
- VOID CNPC_LauncherLauncherThink (offset 0)
- CNPC_Manhack
- VECTOR m_vForceVelocity (offset 3644)
- VECTOR m_vTargetBanking (offset 3656)
- POSITION_VECTOR m_vForceMoveTarget (offset 3668)
- TIME m_fForceMoveTime (offset 3680)
- POSITION_VECTOR m_vSwarmMoveTarget (offset 3684)
- TIME m_fSwarmMoveTime (offset 3696)
- FLOAT m_fEnginePowerScale (offset 3700)
- TIME m_flNextEngineSoundTime (offset 3704)
- TIME m_flEngineStallTime (offset 3708)
- TIME m_flNextBurstTime (offset 3712)
- TIME m_flWaterSuspendTime (offset 3732)
- INTEGER m_nLastSpinSound (offset 3736)
- TIME m_fSparkTime (offset 3748)
- TIME m_fSmokeTime (offset 3752)
- BOOLEAN m_bDirtyPitch (offset 3756)
- BOOLEAN m_bGib (offset 3797)
- BOOLEAN m_bHeld (offset 3798)
- BOOLEAN m_bHackedByAlyx (offset 3799)
- POSITION_VECTOR m_vecLoiterPosition (offset 3800)
- TIME m_fTimeNextLoiterPulse (offset 3812)
- TIME m_flBumpSuppressTime (offset 3816)
- BOOLEAN m_bBladesActive (offset 3758)
- FLOAT m_flBladeSpeed (offset 3760)
- BOOLEAN m_bIgnoreClipbrushes (offset 3759)
- EHANDLE m_hSmokeTrail (offset 3772)
- INTEGER m_iPanel1 (offset 3776)
- INTEGER m_iPanel2 (offset 3780)
- INTEGER m_iPanel3 (offset 3784)
- INTEGER m_iPanel4 (offset 3788)
- INTEGER m_nLastWaterLevel (offset 3792)
- BOOLEAN m_bDoSwarmBehavior (offset 3796)
- INTEGER m_nEnginePitch1 (offset 3820)
- TIME m_flEnginePitch1Time (offset 3828)
- INTEGER m_nEnginePitch2 (offset 3824)
- TIME m_flEnginePitch2Time (offset 3832)
- EHANDLE m_hPhysicsAttacker (offset 3740)
- TIME m_flLastPhysicsInfluenceTime (offset 3744)
- FLOAT m_flBurstDuration (offset 3716)
- VECTOR m_vecBurstDirection (offset 3720)
- BOOLEAN m_bShowingHostile (offset 3757)
- VOID InputDisableSwarm (offset 0)
- VOID InputUnpack (offset 0)
- VOID CNPC_ManhackCrashTouch (offset 0)
- CUSTOM m_OnAlyxStartedInteraction (offset 3588)
- CUSTOM m_OnAlyxFinishedInteraction (offset 3612)
- VOID InputPowerdown (offset 0)
- CNPC_MetroPolice
- EMBEDDED m_BatonSwingTimer (offset 4104) [1 properties]:
- TIME m_next (offset 4104)
- EMBEDDED m_NextChargeTimer (offset 4108) [1 properties]:
- TIME m_next (offset 4108)
- FLOAT m_flBatonDebounceTime (offset 4220)
- BOOLEAN m_bShouldActivateBaton (offset 4216)
- INTEGER m_iPistolClips (offset 4076)
- BOOLEAN m_fWeaponDrawn (offset 4084)
- INTEGER m_LastShootSlot (offset 4088)
- EMBEDDED m_TimeYieldShootSlot (offset 4092) [2 properties]:
- FLOAT m_minInterval (offset 4096)
- FLOAT m_maxInterval (offset 4100)
- EMBEDDED m_Sentences (offset 5064) [4 properties]:
- INTEGER m_voicePitch (offset 5072)
- INTEGER m_nQueuedSentenceIndex (offset 5076)
- TIME m_flQueueTimeout (offset 5080)
- INTEGER m_nQueueSoundPriority (offset 5084)
- BOOLEAN m_bPlayerIsNear (offset 4244)
- POSITION_VECTOR m_vecBurstTargetPos (offset 4112)
- VECTOR m_vecBurstDelta (offset 4124)
- INTEGER m_nBurstHits (offset 4136)
- INTEGER m_nMaxBurstHits (offset 4140)
- TIME m_flBurstPredictTime (offset 4184)
- INTEGER m_nBurstReloadCount (offset 4144)
- VECTOR m_vecBurstLineOfDeathDelta (offset 4148)
- POSITION_VECTOR m_vecBurstLineOfDeathOrigin (offset 4160)
- FLOAT m_flBurstSteerDistance (offset 4180)
- INTEGER m_nBurstMode (offset 4172)
- INTEGER m_nBurstSteerMode (offset 4176)
- VECTOR m_vecBurstPredictedVelocityDir (offset 4188)
- FLOAT m_vecBurstPredictedSpeed (offset 4200)
- TIME m_flValidStitchTime (offset 4204)
- TIME m_flNextLedgeCheckTime (offset 4208)
- TIME m_flTaskCompletionTime (offset 4212)
- TIME m_flLastPhysicsFlinchTime (offset 4224)
- TIME m_flLastDamageFlinchTime (offset 4228)
- EHANDLE m_hManhack (offset 4324)
- EHANDLE m_hBlockingProp (offset 4328)
- INTEGER m_nRecentDamage (offset 5088)
- TIME m_flRecentDamageTime (offset 5092)
- TIME m_flNextPainSoundTime (offset 4232)
- TIME m_flNextLostSoundTime (offset 4236)
- INTEGER m_nIdleChatterType (offset 4240)
- BOOLEAN m_bSimpleCops (offset 4085)
- FLOAT m_flLastHitYaw (offset 5096)
- BOOLEAN m_bPlayerTooClose (offset 4245)
- BOOLEAN m_bKeepFacingPlayer (offset 4246)
- TIME m_flChasePlayerTime (offset 4248)
- VECTOR m_vecPreChaseOrigin (offset 4252)
- FLOAT m_flPreChaseYaw (offset 4264)
- INTEGER m_nNumWarnings (offset 4268)
- INTEGER m_iNumPlayerHits (offset 4272)
- INTEGER m_iManhacks (offset 4080)
- VOID InputEnableManhackToss (offset 0)
- STRING InputSetPoliceGoal (offset 0)
- VOID InputActivateBaton (offset 0)
- VOID CNPC_MetroPolicePrecriminalUse (offset 0)
- CUSTOM m_OnStunnedPlayer (offset 4276)
- CUSTOM m_OnCupCopped (offset 4300)
- CNPC_MissileDefense
- INTEGER m_iAmmoLoaded (offset 3536)
- TIME m_flReloadedTime (offset 3540)
- VECTOR m_vGunAng (offset 3524)
- CNPC_Monk
- INTEGER m_iNumZombies (offset 4580)
- INTEGER m_iDangerousZombies (offset 4584)
- BOOLEAN m_bPerfectAccuracy (offset 4588)
- BOOLEAN m_bMournedPlayer (offset 4589)
- VOID InputPerfectAccuracyOn (offset 0)
- VOID InputPerfectAccuracyOff (offset 0)
- CNPC_Mossman
- VOID None (offset 0)
- CNPC_PlayerCompanion
- BOOLEAN m_bMovingAwayFromPlayer (offset 4348)
- EMBEDDED m_SpeechWatch_PlayerLooking (offset 5236) [1 properties]:
- FLOAT m_interval (offset 5244)
- EMBEDDED m_FakeOutMortarTimer (offset 4352) [1 properties]:
- TIME m_next (offset 4352)
- VOID InputOutsideTransition (offset 0)
- VOID InputSetReadinessPanic (offset 0)
- VOID InputSetReadinessStealth (offset 0)
- VOID InputSetReadinessLow (offset 0)
- VOID InputSetReadinessMedium (offset 0)
- VOID InputSetReadinessHigh (offset 0)
- FLOAT InputLockReadiness (offset 0)
- STRING InputGiveWeapon (offset 0)
- FLOAT m_flReadiness (offset 5164)
- FLOAT m_flReadinessSensitivity (offset 5168)
- BOOLEAN m_bReadinessCapable (offset 5172)
- TIME m_flReadinessLockedUntil (offset 5176)
- TIME m_fLastBarrelExploded (offset 5180)
- INTEGER m_iNumConsecutiveBarrelsExploded (offset 5188)
- TIME m_fLastPlayerKill (offset 5184)
- INTEGER m_iNumConsecutivePlayerKills (offset 5192)
- EMBEDDED m_AnnounceAttackTimer (offset 5200) [1 properties]:
- TIME m_next (offset 5200)
- EHANDLE m_hAimTarget (offset 5204)
- BOOLEAN m_bAlwaysTransition (offset 5208)
- BOOLEAN m_bDontPickupWeapons (offset 5209)
- VOID InputEnableAlwaysTransition (offset 0)
- VOID InputDisableAlwaysTransition (offset 0)
- VOID InputEnableWeaponPickup (offset 0)
- VOID InputDisableWeaponPickup (offset 0)
- CUSTOM m_OnWeaponPickup (offset 5212)
- CNPC_PoisonZombie
- CUSTOM m_pFastBreathSound (offset 3740)
- CUSTOM m_pSlowBreathSound (offset 3744)
- INTEGER m_nCrabCount (offset 3748)
- BOOLEAN m_bCrabs (offset 3752)
- TIME m_flNextCrabThrowTime (offset 3756)
- TIME m_flNextPainSoundTime (offset 3760)
- BOOLEAN m_bNearEnemy (offset 3764)
- CNPC_RollerMine
- CUSTOM m_pRollSound (offset 3632)
- CUSTOM m_pPingSound (offset 3636)
- EMBEDDED m_RollerController (offset 3640) [3 properties]:
- VECTOR m_vecAngular (offset 3644)
- VECTOR m_vecLinear (offset 3656)
- BOOLEAN m_fIsStopped (offset 3668)
- CUSTOM m_pMotionController (offset 3672)
- FLOAT m_flSeeVehiclesOnlyBeyond (offset 3676)
- TIME m_flActiveTime (offset 3708)
- TIME m_flChargeTime (offset 3680)
- TIME m_flGoIdleTime (offset 3684)
- TIME m_flShockTime (offset 3688)
- FLOAT m_flForwardSpeed (offset 3692)
- BOOLEAN m_bIsOpen (offset 3704)
- BOOLEAN m_bHeld (offset 3712)
- EHANDLE m_hVehicleStuckTo (offset 3716)
- TIME m_flPreventUnstickUntil (offset 3720)
- FLOAT m_flNextHop (offset 3724)
- BOOLEAN m_bIsPrimed (offset 3730)
- INTEGER m_iSoundEventFlags (offset 3696)
- INTEGER m_rollingSoundState (offset 3700)
- BOOLEAN m_bStartBuried (offset 3728)
- BOOLEAN m_bBuried (offset 3729)
- BOOLEAN m_wakeUp (offset 3731)
- BOOLEAN m_bEmbedOnGroundImpact (offset 3732)
- BOOLEAN m_bHackedByAlyx (offset 3733)
- BOOLEAN m_bPowerDown (offset 3742)
- TIME m_flPowerDownTime (offset 3744)
- TIME m_flPowerDownDetonateTime (offset 3748)
- CUSTOM m_pConstraint (offset 3736)
- BOOLEAN m_bTurnedOn (offset 3740)
- BOOLEAN m_bUniformSight (offset 3741)
- VOID InputConstraintBroken (offset 0)
- VOID InputRespondToChirp (offset 0)
- VOID InputRespondToExplodeChirp (offset 0)
- VOID InputJoltVehicle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputPowerdown (offset 0)
- VOID CNPC_RollerMineSpikeTouch (offset 0)
- VOID CNPC_RollerMineShockTouch (offset 0)
- VOID CNPC_RollerMineCloseTouch (offset 0)
- VOID CNPC_RollerMineEmbedTouch (offset 0)
- VOID CNPC_RollerMineExplode (offset 0)
- VOID CNPC_RollerMinePreDetonate (offset 0)
- CUSTOM m_OnPhysGunDrop (offset 3580)
- CUSTOM m_OnPhysGunPickup (offset 3604)
- CUSTOM m_OnAlyxStartedInteraction (offset 3528)
- CUSTOM m_OnAlyxFinishedInteraction (offset 3552)
- VOID InputPowerdown (offset 0)
- CNPC_Stalker
- INTEGER m_eBeamPower (offset 3572)
- VECTOR m_vLaserDir (offset 3576)
- POSITION_VECTOR m_vLaserTargetPos (offset 3588)
- FLOAT m_fBeamEndTime (offset 3600)
- FLOAT m_fBeamRechargeTime (offset 3604)
- FLOAT m_fNextDamageTime (offset 3608)
- FLOAT m_bPlayingHitWall (offset 3616)
- FLOAT m_bPlayingHitFlesh (offset 3620)
- CLASSPTR m_pBeam (offset 3624)
- CLASSPTR m_pLightGlow (offset 3628)
- FLOAT m_flNextNPCThink (offset 3568)
- POSITION_VECTOR m_vLaserCurPos (offset 3640)
- TIME m_flNextAttackSoundTime (offset 3556)
- TIME m_flNextBreatheSoundTime (offset 3560)
- TIME m_flNextScrambleSoundTime (offset 3564)
- TIME m_nextSmokeTime (offset 3612)
- INTEGER m_iPlayerAggression (offset 3632)
- TIME m_flNextScreamTime (offset 3636)
- VOID CNPC_StalkerStalkerThink (offset 0)
- CNPC_Strider
- EMBEDDED m_EnemyUpdatedTimer (offset 3836) [1 properties]:
- TIME m_next (offset 3836)
- EMBEDDED m_pMinigun (offset 3544) [19 properties]:
- BOOLEAN m_enable (offset 3548)
- INTEGER m_minigunState (offset 3552)
- TIME m_nextBulletTime (offset 3556)
- TIME m_burstTime (offset 3560)
- TIME m_nextTwitchTime (offset 3564)
- INTEGER m_randomState (offset 3568)
- EHANDLE m_hTarget (offset 3572)
- BOOLEAN m_bWarnedAI (offset 3600)
- TIME m_shootDuration (offset 3604)
- VECTOR m_vecAnchor (offset 3608)
- BOOLEAN m_bOverrideEnemy (offset 3620)
- VECTOR m_vecLastTargetPos (offset 3624)
- INTEGER m_iOnTargetShots (offset 3636)
- FLOAT m_yaw.current (offset 3576)
- FLOAT m_yaw.target (offset 3580)
- FLOAT m_yaw.rate (offset 3584)
- FLOAT m_pitch.current (offset 3588)
- FLOAT m_pitch.target (offset 3592)
- FLOAT m_pitch.rate (offset 3596)
- INTEGER m_miniGunAmmo (offset 3548)
- INTEGER m_miniGunDirectAmmo (offset 3552)
- TIME m_nextStompTime (offset 3560)
- TIME m_nextShootTime (offset 3556)
- TIME m_ragdollTime (offset 3564)
- FLOAT m_miniGunShootDuration (offset 3568)
- FLOAT m_aimYaw (offset 3572)
- FLOAT m_aimPitch (offset 3576)
- VECTOR m_blastHit (offset 3580)
- VECTOR m_blastNormal (offset 3592)
- POSITION_VECTOR m_vecHitPos (offset 3604)
- POSITION_VECTOR m_vecIKTarget (offset 3616)
- EMBEDDED m_PlayerFreePass (offset 3840) [4 properties]:
- EHANDLE m_hTarget (offset 3848)
- FLOAT m_FreePassTimeRemaining (offset 3852)
- EMBEDDED m_FreePassMoveMonitor (offset 3856) [2 properties]:
- POSITION_VECTOR m_vMark (offset 3856)
- FLOAT m_flMarkTolerance (offset 3868)
- EMBEDDED m_Params (offset 3872) [9 properties]:
- FLOAT timeToTrigger (offset 3872)
- FLOAT duration (offset 3876)
- FLOAT moveTolerance (offset 3880)
- FLOAT refillRate (offset 3884)
- FLOAT coverDist (offset 3888)
- FLOAT peekTime (offset 3892)
- FLOAT peekTimeAfterDamage (offset 3896)
- FLOAT peekEyeDist (offset 3900)
- FLOAT peekEyeDistZ (offset 3904)
- EMBEDDED m_PostureAnimationTimer (offset 3688) [2 properties]:
- FLOAT m_minInterval (offset 3692)
- FLOAT m_maxInterval (offset 3696)
- EMBEDDED m_BoneFollowerManager (offset 3724) [2 properties]:
- INTEGER m_iNumBones (offset 3724)
- CUSTOM m_physBones (offset 3728)
- EHANDLE m_hRagdoll (offset 3700)
- EHANDLE m_hCannonTarget (offset 3704)
- EMBEDDED m_AttemptCannonLOSTimer (offset 3708) [1 properties]:
- TIME m_next (offset 3708)
- FLOAT m_flSpeedScale (offset 3712)
- FLOAT m_flTargetSpeedScale (offset 3716)
- EMBEDDED m_LowZCorrectionTimer (offset 3720) [1 properties]:
- TIME m_next (offset 3720)
- INTEGER m_BodyTargetBone (offset 3748)
- INTEGER m_iVisibleEnemies (offset 3756)
- FLOAT m_flTargetAcquiredTime (offset 3760)
- BOOLEAN m_bCrouchLocked (offset 3764)
- BOOLEAN m_bNoCrouchWalk (offset 3765)
- BOOLEAN m_bDontCrouch (offset 3766)
- BOOLEAN m_bNoMoveToLOS (offset 3767)
- BOOLEAN m_bDisableBoneFollowers (offset 3752)
- FLOAT m_idealHeight (offset 3772)
- FLOAT m_HeightVelocity (offset 3776)
- FLOAT m_prevYaw (offset 3780)
- FLOAT m_doTurn (offset 3784)
- FLOAT m_doLeft (offset 3788)
- FLOAT m_doRight (offset 3792)
- TIME m_flNextTurnAct (offset 3796)
- STRING m_strTrackName (offset 3800)
- EHANDLE m_hFocus (offset 3804)
- EHANDLE m_hSmoke (offset 3832)
- TIME m_flTimeLastAlertSound (offset 3808)
- TIME m_flTimeNextHuntSound (offset 3812)
- TIME m_flTimePlayerMissileDetected (offset 3820)
- EHANDLE m_hPlayersMissile (offset 3824)
- BOOLEAN m_bMinigunUseDirectFire (offset 3828)
- BOOLEAN m_bUseAggressiveBehavior (offset 3816)
- BOOLEAN m_bFastCrouch (offset 3768)
- BOOLEAN m_bMinigunEnabled (offset 3769)
- BOOLEAN m_bExploding (offset 3528)
- FLOAT InputSetMinigunTime (offset 0)
- STRING InputSetMinigunTarget (offset 0)
- STRING InputSetCannonTarget (offset 0)
- STRING InputFlickRagdoll (offset 0)
- VOID InputCrouch (offset 0)
- VOID InputCrouchInstantly (offset 0)
- VOID InputStand (offset 0)
- FLOAT InputSetHeight (offset 0)
- STRING InputSetTargetPath (offset 0)
- STRING InputClearTargetPath (offset 0)
- VOID InputDisableCrouchWalk (offset 0)
- VOID InputEnableCrouchWalk (offset 0)
- VOID InputEnableAggressiveBehavior (offset 0)
- VOID InputDisableAggressiveBehavior (offset 0)
- VOID InputDisableMinigun (offset 0)
- VOID InputEnableMinigun (offset 0)
- FLOAT InputStopShootingMinigunForSeconds (offset 0)
- VOID InputDisableCrouch (offset 0)
- VOID InputDisableMoveToLOS (offset 0)
- STRING InputDisableCollisionWith (offset 0)
- STRING InputEnableCollisionWith (offset 0)
- VOID InputExplode (offset 0)
- FLOAT InputScaleGroundSpeed (offset 0)
- VOID CNPC_StriderCarriedThink (offset 0)
- VOID CNPC_StriderCannonHitThink (offset 0)
- CNPC_VehicleDriver
- STRING m_iszVehicleName (offset 3528)
- EHANDLE m_hVehicleEntity (offset 3536)
- VECTOR m_vecDesiredVelocity (offset 3556)
- POSITION_VECTOR m_vecDesiredPosition (offset 3568)
- POSITION_VECTOR m_vecPrevPoint (offset 3580)
- POSITION_VECTOR m_vecPrevPrevPoint (offset 3592)
- POSITION_VECTOR m_vecPostPoint (offset 3604)
- POSITION_VECTOR m_vecPostPostPoint (offset 3616)
- FLOAT m_flDistanceAlongSpline (offset 3628)
- FLOAT m_flDriversMaxSpeed (offset 3632)
- FLOAT m_flDriversMinSpeed (offset 3636)
- FLOAT m_flMaxSpeed (offset 3640)
- FLOAT m_flGoalSpeed (offset 3644)
- FLOAT m_flSteering (offset 3652)
- FLOAT InputSetDriversMaxSpeed (offset 0)
- FLOAT InputSetDriversMinSpeed (offset 0)
- VOID InputStartForward (offset 0)
- VOID InputStop (offset 0)
- VOID InputStartFiring (offset 0)
- VOID InputStopFiring (offset 0)
- STRING InputGotoPathCorner (offset 0)
- CNPC_Vortigaunt
- INTEGER m_eHealState (offset 5300)
- TIME m_flNextHealTokenTime (offset 5296)
- EHANDLE m_hHandEffect (offset 5272)
- TIME m_flNextHealTime (offset 5284)
- BOOLEAN m_bPlayerRequestedHeal (offset 5292)
- TIME m_flDispelTestTime (offset 5324)
- FLOAT m_flHealHinderedTime (offset 5308)
- INTEGER m_nLightningSprite (offset 5252)
- FLOAT m_fGlowAge (offset 5256)
- TIME m_fGlowChangeTime (offset 5260)
- BOOLEAN m_bGlowTurningOn (offset 5264)
- INTEGER m_nCurGlowIndex (offset 5268)
- TIME m_flNextHealTime (offset 5284)
- TIME m_flPainTime (offset 5312)
- TIME m_nextLineFireTime (offset 5316)
- BOOLEAN m_bArmorRechargeEnabled (offset 5320)
- BOOLEAN m_bForceArmorRecharge (offset 5321)
- BOOLEAN m_bExtractingBugbait (offset 5328)
- INTEGER m_iLeftHandAttachment (offset 5404)
- INTEGER m_iRightHandAttachment (offset 5408)
- EHANDLE m_hHealTarget (offset 5288)
- TIME m_flBlueEndFadeTime (offset 5424)
- BOOLEAN m_bIsBlue (offset 5420)
- BOOLEAN m_bIsBlack (offset 5428)
- TIME m_flAimDelay (offset 5416)
- BOOLEAN m_bCarryingNPC (offset 5329)
- BOOLEAN m_bRegenerateHealth (offset 5280)
- VOID CNPC_VortigauntUse (offset 0)
- VOID InputEnableArmorRecharge (offset 0)
- VOID InputDisableArmorRecharge (offset 0)
- STRING InputChargeTarget (offset 0)
- STRING InputExtractBugbait (offset 0)
- VOID InputEnableHealthRegeneration (offset 0)
- VOID InputDisableHealthRegeneration (offset 0)
- VOID InputDispel (offset 0)
- VOID InputBeginCarryNPC (offset 0)
- VOID InputEndCarryNPC (offset 0)
- BOOLEAN InputTurnBlue (offset 0)
- BOOLEAN InputTurnBlack (offset 0)
- CUSTOM m_OnFinishedExtractingBugbait (offset 5332)
- CUSTOM m_OnFinishedChargingTarget (offset 5356)
- CUSTOM m_OnPlayerUse (offset 5380)
- CNewNPC
- INTEGER m_iDeleteThisField (offset 3524)
- CNewRecharge
- TIME m_flNextCharge (offset 1124)
- INTEGER m_iReactivate (offset 1128)
- INTEGER m_iJuice (offset 1132)
- INTEGER m_iOn (offset 1136)
- TIME m_flSoundTime (offset 1140)
- INTEGER m_nState (offset 1144)
- INTEGER m_iCaps (offset 1148)
- INTEGER m_iMaxJuice (offset 1152)
- VOID CNewRechargeOff (offset 0)
- VOID CNewRechargeRecharge (offset 0)
- CUSTOM m_OutRemainingCharge (offset 1156)
- CUSTOM m_OnHalfEmpty (offset 1180)
- CUSTOM m_OnEmpty (offset 1204)
- CUSTOM m_OnFull (offset 1228)
- CUSTOM m_OnPlayerUse (offset 1252)
- FLOAT m_flJuice (offset 1276)
- VOID InputRecharge (offset 0)
- INTEGER InputSetCharge (offset 0)
- CNewWallHealth
- TIME m_flNextCharge (offset 1124)
- INTEGER m_iReactivate (offset 1128)
- INTEGER m_iJuice (offset 1132)
- INTEGER m_iOn (offset 1136)
- TIME m_flSoundTime (offset 1140)
- INTEGER m_nState (offset 1144)
- INTEGER m_iCaps (offset 1148)
- FLOAT m_flJuice (offset 1200)
- VOID CNewWallHealthOff (offset 0)
- VOID CNewWallHealthRecharge (offset 0)
- CUSTOM m_OnPlayerUse (offset 1176)
- CUSTOM m_OutRemainingHealth (offset 1152)
- CNodeEnt
- EMBEDDED m_NodeData (offset 828) [11 properties]:
- STRING strEntityName (offset 828)
- SHORT nHintType (offset 844)
- STRING strGroup (offset 852)
- INTEGER iDisabled (offset 856)
- INTEGER nNodeID (offset 848)
- STRING iszActivityName (offset 860)
- INTEGER nTargetWCNodeID (offset 864)
- INTEGER nWCNodeID (offset 880)
- INTEGER fIgnoreFacing (offset 868)
- INTEGER minState (offset 872)
- INTEGER maxState (offset 876)
- COrnamentProp
- STRING m_initialOwner (offset 1564)
- STRING InputSetAttached (offset 0)
- VOID InputDetach (offset 0)
- CParticleFire
- POSITION_VECTOR m_vOrigin (offset 828)
- VECTOR m_vDirection (offset 840)
- CParticleLight
- FLOAT m_flIntensity (offset 828)
- VECTOR m_vColor (offset 832)
- STRING m_PSName (offset 844)
- BOOLEAN m_bDirectional (offset 848)
- CParticlePerformanceMonitor
- BOOLEAN m_bDisplayPerf (offset 828)
- BOOLEAN m_bMeasurePerf (offset 829)
- VOID InputTurnOnDisplay (offset 0)
- VOID InputTurnOffDisplay (offset 0)
- VOID InputStartMeasuring (offset 0)
- VOID InputStopMeasuring (offset 0)
- CParticleSystem
- BOOLEAN m_bStartActive (offset 828)
- BOOLEAN m_bWeatherEffect (offset 1415)
- BOOLEAN m_bActive (offset 836)
- TIME m_flStartTime (offset 844)
- STRING m_iszEffectName (offset 832)
- STRING m_iszControlPointNames[0] (offset 848)
- STRING m_iszControlPointNames[1] (offset 852)
- STRING m_iszControlPointNames[2] (offset 856)
- STRING m_iszControlPointNames[3] (offset 860)
- STRING m_iszControlPointNames[4] (offset 864)
- STRING m_iszControlPointNames[5] (offset 868)
- STRING m_iszControlPointNames[6] (offset 872)
- STRING m_iszControlPointNames[7] (offset 876)
- STRING m_iszControlPointNames[8] (offset 880)
- STRING m_iszControlPointNames[9] (offset 884)
- STRING m_iszControlPointNames[10] (offset 888)
- STRING m_iszControlPointNames[11] (offset 892)
- STRING m_iszControlPointNames[12] (offset 896)
- STRING m_iszControlPointNames[13] (offset 900)
- STRING m_iszControlPointNames[14] (offset 904)
- STRING m_iszControlPointNames[15] (offset 908)
- STRING m_iszControlPointNames[16] (offset 912)
- STRING m_iszControlPointNames[17] (offset 916)
- STRING m_iszControlPointNames[18] (offset 920)
- STRING m_iszControlPointNames[19] (offset 924)
- STRING m_iszControlPointNames[20] (offset 928)
- STRING m_iszControlPointNames[21] (offset 932)
- STRING m_iszControlPointNames[22] (offset 936)
- STRING m_iszControlPointNames[23] (offset 940)
- STRING m_iszControlPointNames[24] (offset 944)
- STRING m_iszControlPointNames[25] (offset 948)
- STRING m_iszControlPointNames[26] (offset 952)
- STRING m_iszControlPointNames[27] (offset 956)
- STRING m_iszControlPointNames[28] (offset 960)
- STRING m_iszControlPointNames[29] (offset 964)
- STRING m_iszControlPointNames[30] (offset 968)
- STRING m_iszControlPointNames[31] (offset 972)
- STRING m_iszControlPointNames[32] (offset 976)
- STRING m_iszControlPointNames[33] (offset 980)
- STRING m_iszControlPointNames[34] (offset 984)
- STRING m_iszControlPointNames[35] (offset 988)
- STRING m_iszControlPointNames[36] (offset 992)
- STRING m_iszControlPointNames[37] (offset 996)
- STRING m_iszControlPointNames[38] (offset 1000)
- STRING m_iszControlPointNames[39] (offset 1004)
- STRING m_iszControlPointNames[40] (offset 1008)
- STRING m_iszControlPointNames[41] (offset 1012)
- STRING m_iszControlPointNames[42] (offset 1016)
- STRING m_iszControlPointNames[43] (offset 1020)
- STRING m_iszControlPointNames[44] (offset 1024)
- STRING m_iszControlPointNames[45] (offset 1028)
- STRING m_iszControlPointNames[46] (offset 1032)
- STRING m_iszControlPointNames[47] (offset 1036)
- STRING m_iszControlPointNames[48] (offset 1040)
- STRING m_iszControlPointNames[49] (offset 1044)
- STRING m_iszControlPointNames[50] (offset 1048)
- STRING m_iszControlPointNames[51] (offset 1052)
- STRING m_iszControlPointNames[52] (offset 1056)
- STRING m_iszControlPointNames[53] (offset 1060)
- STRING m_iszControlPointNames[54] (offset 1064)
- STRING m_iszControlPointNames[55] (offset 1068)
- STRING m_iszControlPointNames[56] (offset 1072)
- STRING m_iszControlPointNames[57] (offset 1076)
- STRING m_iszControlPointNames[58] (offset 1080)
- STRING m_iszControlPointNames[59] (offset 1084)
- STRING m_iszControlPointNames[60] (offset 1088)
- STRING m_iszControlPointNames[61] (offset 1092)
- STRING m_iszControlPointNames[62] (offset 1096)
- CHARACTER m_iControlPointParents[0] (offset 1352)
- CHARACTER m_iControlPointParents[1] (offset 1353)
- CHARACTER m_iControlPointParents[2] (offset 1354)
- CHARACTER m_iControlPointParents[3] (offset 1355)
- CHARACTER m_iControlPointParents[4] (offset 1356)
- CHARACTER m_iControlPointParents[5] (offset 1357)
- CHARACTER m_iControlPointParents[6] (offset 1358)
- EHANDLE m_hControlPointEnts (offset 1100)
- VOID InputStart (offset 0)
- VOID InputStop (offset 0)
- VOID CParticleSystemStartParticleSystemThink (offset 0)
- CPathCorner
- FLOAT m_flWait (offset 828)
- STRING InputSetNextPathCorner (offset 0)
- VOID InputInPass (offset 0)
- CUSTOM m_OnPass (offset 832)
- CPathKeyFrame
- VECTOR m_Origin (offset 828)
- VECTOR m_Angles (offset 840)
- QUATERNION m_qAngle (offset 852)
- STRING m_iNextKey (offset 868)
- FLOAT m_flNextTime (offset 872)
- FLOAT m_flSpeed (offset 884)
- CLASSPTR m_pNextKey (offset 876)
- CLASSPTR m_pPrevKey (offset 880)
- CPathTrack
- CLASSPTR m_pnext (offset 828)
- CLASSPTR m_pprevious (offset 832)
- CLASSPTR m_paltpath (offset 836)
- FLOAT m_flRadius (offset 840)
- FLOAT m_length (offset 844)
- STRING m_altName (offset 848)
- INTEGER m_eOrientationType (offset 856)
- VOID InputPass (offset 0)
- VOID InputTeleport (offset 0)
- VOID InputEnableAlternatePath (offset 0)
- VOID InputDisableAlternatePath (offset 0)
- VOID InputToggleAlternatePath (offset 0)
- VOID InputEnablePath (offset 0)
- VOID InputDisablePath (offset 0)
- VOID InputTogglePath (offset 0)
- CUSTOM m_OnPass (offset 860)
- CUSTOM m_OnTeleport (offset 884)
- CPhysBox
- EHANDLE m_hCarryingPlayer (offset 1232)
- FLOAT m_massScale (offset 1008)
- INTEGER m_damageType (offset 1004)
- STRING m_iszOverrideScript (offset 1012)
- INTEGER m_damageToEnableMotion (offset 1016)
- FLOAT m_flForceToEnableMotion (offset 1020)
- VECTOR m_angPreferredCarryAngles (offset 1024)
- BOOLEAN m_bNotSolidToWorld (offset 1036)
- VOID InputWake (offset 0)
- VOID InputSleep (offset 0)
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputForceDrop (offset 0)
- VOID InputDisableFloating (offset 0)
- VOID CPhysBoxBreakTouch (offset 0)
- CUSTOM m_OnDamaged (offset 1040)
- CUSTOM m_OnAwakened (offset 1064)
- CUSTOM m_OnMotionEnabled (offset 1088)
- CUSTOM m_OnPhysGunPickup (offset 1112)
- CUSTOM m_OnPhysGunPunt (offset 1136)
- CUSTOM m_OnPhysGunOnlyPickup (offset 1160)
- CUSTOM m_OnPhysGunDrop (offset 1184)
- CUSTOM m_OnPlayerUse (offset 1208)
- CPhysBoxMultiplayer
- VOID None (offset 0)
- CPhysConstraint
- CUSTOM m_pConstraint (offset 828)
- STRING m_nameSystem (offset 844)
- STRING m_nameAttach1 (offset 832)
- STRING m_nameAttach2 (offset 836)
- SOUNDNAME m_breakSound (offset 840)
- FLOAT m_forceLimit (offset 848)
- FLOAT m_torqueLimit (offset 852)
- FLOAT m_minTeleportDistance (offset 860)
- CUSTOM m_OnBreak (offset 864)
- VOID InputBreak (offset 0)
- VOID InputOnBreak (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CPhysConstraintSystem
- CUSTOM m_pMachine (offset 828)
- INTEGER m_additionalIterations (offset 832)
- CPhysConvert
- STRING m_swapModel (offset 852)
- FLOAT m_flMassOverride (offset 856)
- VOID InputConvertTarget (offset 0)
- CUSTOM m_OnConvert (offset 828)
- CPhysExplosion
- FLOAT m_damage (offset 828)
- FLOAT m_radius (offset 832)
- STRING m_targetEntityName (offset 836)
- FLOAT m_flInnerRadius (offset 840)
- VOID InputExplode (offset 0)
- CUSTOM m_OnPushedPlayer (offset 844)
- CPhysForce
- CUSTOM m_pController (offset 828)
- STRING m_nameAttach (offset 832)
- FLOAT m_force (offset 836)
- FLOAT m_forceTime (offset 840)
- EHANDLE m_attachedObject (offset 844)
- EMBEDDED m_integrator (offset 852) [5 properties]:
- INTEGER m_controlType (offset 856)
- VECTOR m_linear (offset 860)
- VECTOR m_angular (offset 872)
- VECTOR m_linearSave (offset 884)
- VECTOR m_angularSave (offset 896)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- FLOAT InputForceScale (offset 0)
- VOID CPhysForceForceOff (offset 0)
- CPhysHinge
- FLOAT m_hingeFriction (offset 956)
- POSITION_VECTOR m_hinge.worldPosition (offset 892)
- VECTOR m_hinge.worldAxisDirection (offset 904)
- FLOAT m_systemLoadScale (offset 960)
- FLOAT InputSetVelocity (offset 0)
- FLOAT InputSetHingeFriction (offset 0)
- CPhysImpact
- FLOAT m_damage (offset 828)
- FLOAT m_distance (offset 832)
- STRING m_directionEntityName (offset 836)
- VOID CPhysImpactPointAtEntity (offset 0)
- VOID InputImpact (offset 0)
- CPhysLength
- VECTOR m_offset (offset 888)
- FLOAT m_addLength (offset 924)
- FLOAT m_minLength (offset 928)
- POSITION_VECTOR m_vecAttach (offset 912)
- FLOAT m_totalLength (offset 932)
- CPhysMagnet
- CUSTOM m_OnMagnetAttach (offset 1128)
- CUSTOM m_OnMagnetDetach (offset 1152)
- FLOAT m_massScale (offset 1176)
- STRING m_iszOverrideScript (offset 1180)
- INTEGER m_iMaxObjectsAttached (offset 1232)
- FLOAT m_forceLimit (offset 1184)
- FLOAT m_torqueLimit (offset 1188)
- CUSTOM m_MagnettedEntities (offset 1192)
- CUSTOM m_pConstraintGroup (offset 1212)
- BOOLEAN m_bActive (offset 1216)
- BOOLEAN m_bHasHitSomething (offset 1217)
- FLOAT m_flTotalMass (offset 1220)
- FLOAT m_flRadius (offset 1224)
- FLOAT m_flNextSuckTime (offset 1228)
- VOID InputToggle (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CPhysMotor
- STRING m_nameAttach (offset 828)
- EHANDLE m_attachedObject (offset 832)
- FLOAT m_spinUp (offset 836)
- FLOAT m_additionalAcceleration (offset 840)
- FLOAT m_angularAcceleration (offset 844)
- TIME m_lastTime (offset 848)
- CUSTOM m_pHinge (offset 852)
- CUSTOM m_pController (offset 856)
- FLOAT InputSetTargetSpeed (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- EMBEDDED m_motor (offset 860) [8 properties]:
- FLOAT m_speed (offset 864)
- FLOAT m_maxTorque (offset 868)
- VECTOR m_axis (offset 872)
- FLOAT m_inertiaFactor (offset 884)
- FLOAT m_lastSpeed (offset 888)
- FLOAT m_lastAcceleration (offset 892)
- FLOAT m_lastForce (offset 896)
- FLOAT m_restistanceDamping (offset 900)
- CPhysPulley
- POSITION_VECTOR m_position2 (offset 888)
- VECTOR m_offset (offset 900)
- FLOAT m_addLength (offset 924)
- FLOAT m_gearRatio (offset 928)
- CPhysSlideConstraint
- POSITION_VECTOR m_axisEnd (offset 892)
- FLOAT m_slideFriction (offset 904)
- FLOAT m_systemLoadScale (offset 908)
- FLOAT InputSetVelocity (offset 0)
- CPhysThruster
- VECTOR m_localOrigin (offset 908)
- CPhysTorque
- VECTOR m_axis (offset 908)
- CPhysicsCannister
- CUSTOM m_onActivate (offset 2220)
- CUSTOM m_OnAwakened (offset 2244)
- VECTOR m_thrustOrigin (offset 2140)
- EMBEDDED m_thruster (offset 2152) [3 properties]:
- VECTOR m_thrustVector (offset 2156)
- VECTOR m_torqueVector (offset 2168)
- FLOAT m_thrust (offset 2180)
- CUSTOM m_pController (offset 2184)
- CLASSPTR m_pJet (offset 2188)
- BOOLEAN m_active (offset 2192)
- FLOAT m_thrustTime (offset 2196)
- FLOAT m_damage (offset 2200)
- FLOAT m_damageRadius (offset 2204)
- TIME m_activateTime (offset 2208)
- SOUNDNAME m_gasSound (offset 2212)
- BOOLEAN m_bFired (offset 2216)
- EHANDLE m_hPhysicsAttacker (offset 2268)
- TIME m_flLastPhysicsInfluenceTime (offset 2272)
- EHANDLE m_hLauncher (offset 2276)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- VOID InputExplode (offset 0)
- VOID InputWake (offset 0)
- VOID CPhysicsCannisterBeginShutdownThink (offset 0)
- VOID CPhysicsCannisterExplodeTouch (offset 0)
- CPhysicsEntitySolver
- EHANDLE m_hMovingEntity (offset 828)
- EHANDLE m_hPhysicsBlocker (offset 832)
- FLOAT m_separationDuration (offset 836)
- TIME m_cancelTime (offset 840)
- INTEGER m_savedCollisionGroup (offset 844)
- CPhysicsNPCSolver
- EHANDLE m_hNPC (offset 836)
- EHANDLE m_hEntity (offset 840)
- FLOAT m_separationDuration (offset 848)
- TIME m_cancelTime (offset 852)
- BOOLEAN m_allowIntersection (offset 856)
- CUSTOM m_pController (offset 844)
- CPhysicsProp
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputWake (offset 0)
- VOID InputSleep (offset 0)
- VOID InputDisableFloating (offset 0)
- BOOLEAN m_bAwake (offset 1698)
- FLOAT m_massScale (offset 1672)
- FLOAT m_inertiaScale (offset 1676)
- INTEGER m_damageType (offset 1680)
- STRING m_iszOverrideScript (offset 1684)
- INTEGER m_damageToEnableMotion (offset 1688)
- FLOAT m_flForceToEnableMotion (offset 1692)
- CUSTOM m_OnAwakened (offset 1480)
- CUSTOM m_MotionEnabled (offset 1456)
- CUSTOM m_OnPhysGunPickup (offset 1504)
- CUSTOM m_OnPhysGunOnlyPickup (offset 1552)
- CUSTOM m_OnPhysGunPunt (offset 1528)
- CUSTOM m_OnPhysGunDrop (offset 1576)
- CUSTOM m_OnPlayerUse (offset 1600)
- CUSTOM m_OnPlayerPickup (offset 1624)
- CUSTOM m_OnOutOfWorld (offset 1648)
- BOOLEAN m_bThrownByPlayer (offset 1696)
- BOOLEAN m_bFirstCollisionAfterLaunch (offset 1697)
- VOID CPhysicsPropClearFlagsThink (offset 0)
- CPhysicsPropMultiplayer
- INTEGER m_iPhysicsMode (offset 1704)
- FLOAT m_fMass (offset 1708)
- BOOLEAN m_usingCustomCollisionBounds (offset 1712)
- VECTOR m_collisionMins (offset 1716)
- VECTOR m_collisionMaxs (offset 1728)
- CPhysicsPropRespawnable
- VOID CPhysicsPropRespawnableMaterialize (offset 0)
- FLOAT m_flRespawnTime (offset 1748)
- POSITION_VECTOR m_vOriginalSpawnOrigin (offset 1700)
- VECTOR m_vOriginalSpawnAngles (offset 1712)
- VECTOR m_vOriginalMins (offset 1724)
- VECTOR m_vOriginalMaxs (offset 1736)
- CPhysicsSpring
- CUSTOM m_pSpring (offset 828)
- FLOAT m_tempConstant (offset 836)
- FLOAT m_tempLength (offset 840)
- FLOAT m_tempDamping (offset 844)
- FLOAT m_tempRelativeDamping (offset 848)
- STRING m_nameAttachStart (offset 852)
- STRING m_nameAttachEnd (offset 856)
- POSITION_VECTOR m_start (offset 860)
- POSITION_VECTOR m_end (offset 872)
- BOOLEAN m_isLocal (offset 832)
- FLOAT InputSetSpringConstant (offset 0)
- FLOAT InputSetSpringLength (offset 0)
- FLOAT InputSetSpringDamping (offset 0)
- CPhysicsWire
- INTEGER m_nDensity (offset 828)
- CPlasma
- FLOAT m_flScale (offset 832)
- FLOAT m_flScaleTime (offset 836)
- INTEGER m_nFlags (offset 840)
- CPlayerResource
- VOID CPlayerResourceResourceThink (offset 0)
- CPointAngleSensor
- BOOLEAN m_bDisabled (offset 828)
- STRING m_nLookAtName (offset 832)
- EHANDLE m_hTargetEntity (offset 836)
- EHANDLE m_hLookAtEntity (offset 840)
- FLOAT m_flDuration (offset 844)
- FLOAT m_flDotTolerance (offset 848)
- TIME m_flFacingTime (offset 852)
- BOOLEAN m_bFired (offset 856)
- CUSTOM m_OnFacingLookat (offset 860)
- CUSTOM m_OnNotFacingLookat (offset 884)
- CUSTOM m_TargetDir (offset 908)
- CUSTOM m_FacingPercentage (offset 932)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- VOID InputTest (offset 0)
- STRING InputSetTargetEntity (offset 0)
- CPointAngularVelocitySensor
- EHANDLE m_hTargetEntity (offset 828)
- FLOAT m_flThreshold (offset 832)
- INTEGER m_nLastCompareResult (offset 836)
- INTEGER m_nLastFireResult (offset 840)
- TIME m_flFireTime (offset 844)
- FLOAT m_flFireInterval (offset 848)
- FLOAT m_flLastAngVelocity (offset 852)
- VECTOR m_lastOrientation (offset 856)
- VOID InputTest (offset 0)
- VOID InputTestWithInterval (offset 0)
- CUSTOM m_OnLessThan (offset 908)
- CUSTOM m_OnLessThanOrEqualTo (offset 932)
- CUSTOM m_OnGreaterThan (offset 956)
- CUSTOM m_OnGreaterThanOrEqualTo (offset 980)
- CUSTOM m_OnEqualTo (offset 1004)
- CUSTOM m_AngularVelocity (offset 884)
- VECTOR m_vecAxis (offset 868)
- BOOLEAN m_bUseHelper (offset 880)
- CPointBonusMapsAccessor
- STRING m_String_tFileName (offset 828)
- STRING m_String_tMapName (offset 832)
- VOID InputUnlock (offset 0)
- VOID InputComplete (offset 0)
- VOID InputSave (offset 0)
- CPointCamera
- FLOAT m_FOV (offset 836)
- FLOAT m_Resolution (offset 840)
- BOOLEAN m_bFogEnable (offset 844)
- COLOR32 m_FogColor (offset 845)
- FLOAT m_flFogStart (offset 852)
- FLOAT m_flFogEnd (offset 856)
- FLOAT m_flFogMaxDensity (offset 860)
- BOOLEAN m_bUseScreenAspectRatio (offset 865)
- BOOLEAN m_bActive (offset 864)
- BOOLEAN m_bIsOn (offset 866)
- FLOAT m_TargetFOV (offset 828)
- FLOAT m_DegreesPerSecond (offset 832)
- VOID CPointCameraChangeFOVThink (offset 0)
- STRING InputChangeFOV (offset 0)
- VOID InputSetOnAndTurnOthersOff (offset 0)
- VOID InputSetOn (offset 0)
- VOID InputSetOff (offset 0)
- CPointClientCommand
- STRING InputCommand (offset 0)
- CPointCombineBallLauncher
- FLOAT m_flConeDegrees (offset 1036)
- STRING m_iszBullseyeName (offset 1040)
- INTEGER m_iBounces (offset 1032)
- VOID InputLaunchBall (offset 0)
- CPointCommentaryNode
- STRING m_iszPreCommands (offset 1124)
- STRING m_iszPostCommands (offset 1128)
- STRING m_iszCommentaryFile (offset 1132)
- STRING m_iszCommentaryFileNoHDR (offset 1136)
- STRING m_iszViewTarget (offset 1140)
- EHANDLE m_hViewTarget (offset 1144)
- EHANDLE m_hViewTargetAngles (offset 1148)
- STRING m_iszViewPosition (offset 1152)
- EHANDLE m_hViewPosition (offset 1156)
- EHANDLE m_hViewPositionMover (offset 1160)
- BOOLEAN m_bPreventMovement (offset 1164)
- BOOLEAN m_bUnderCrosshair (offset 1165)
- BOOLEAN m_bUnstoppable (offset 1166)
- TIME m_flFinishedTime (offset 1168)
- VECTOR m_vecFinishOrigin (offset 1172)
- VECTOR m_vecOriginalAngles (offset 1184)
- VECTOR m_vecFinishAngles (offset 1196)
- BOOLEAN m_bActive (offset 1272)
- TIME m_flStartTime (offset 1276)
- STRING m_iszSpeakers (offset 1280)
- INTEGER m_iNodeNumber (offset 1284)
- INTEGER m_iNodeNumberMax (offset 1288)
- BOOLEAN m_bPreventChangesWhileMoving (offset 1208)
- BOOLEAN m_bDisabled (offset 1209)
- VECTOR m_vecTeleportOrigin (offset 1212)
- CUSTOM m_pOnCommentaryStarted (offset 1224)
- CUSTOM m_pOnCommentaryStopped (offset 1248)
- VOID InputStartCommentary (offset 0)
- VOID InputStartUnstoppableCommentary (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CPointCommentaryNodeSpinThink (offset 0)
- VOID CPointCommentaryNodeUpdateViewThink (offset 0)
- VOID CPointCommentaryNodeUpdateViewPostThink (offset 0)
- CPointDevShotCamera
- VOID CPointDevShotCameraDevShotThink_Setup (offset 0)
- VOID CPointDevShotCameraDevShotThink_TakeShot (offset 0)
- VOID CPointDevShotCameraDevShotThink_PostShot (offset 0)
- STRING m_iszCameraName (offset 828)
- INTEGER m_iFOV (offset 832)
- CPointGamestatsCounter
- STRING m_strStatisticName (offset 828)
- BOOLEAN m_bDisabled (offset 832)
- STRING InputSetName (offset 0)
- FLOAT InputIncrement (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPointHurt
- FLOAT m_flRadius (offset 836)
- INTEGER m_nDamage (offset 828)
- FLOAT m_flDelay (offset 840)
- INTEGER m_bitsDamageType (offset 832)
- STRING m_strTarget (offset 844)
- VOID CPointHurtHurtThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- VOID InputHurt (offset 0)
- EHANDLE m_pActivator (offset 848)
- CPointPlayerMoveConstraint
- FLOAT m_flRadius (offset 828)
- FLOAT m_flConstraintWidth (offset 832)
- FLOAT m_flSpeedFactor (offset 836)
- CUSTOM m_hConstrainedPlayers (offset 844)
- VOID CPointPlayerMoveConstraintConstraintThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- CUSTOM m_OnConstraintBroken (offset 864)
- CPointProximitySensor
- BOOLEAN m_bDisabled (offset 828)
- EHANDLE m_hTargetEntity (offset 832)
- CUSTOM m_Distance (offset 836)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- STRING InputSetTargetEntity (offset 0)
- CPointPush
- VOID CPointPushPushThink (offset 0)
- BOOLEAN m_bEnabled (offset 828)
- FLOAT m_flMagnitude (offset 832)
- FLOAT m_flRadius (offset 836)
- FLOAT m_flInnerRadius (offset 840)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPointServerCommand
- STRING InputCommand (offset 0)
- CPointSpotlight
- FLOAT m_flSpotlightCurLength (offset 884)
- BOOLEAN m_bSpotlightOn (offset 828)
- BOOLEAN m_bEfficientSpotlight (offset 829)
- POSITION_VECTOR m_vSpotlightTargetPos (offset 832)
- POSITION_VECTOR m_vSpotlightCurrentPos (offset 844)
- VECTOR m_vSpotlightDir (offset 856)
- INTEGER m_nHaloSprite (offset 868)
- BOOLEAN m_bIgnoreSolid (offset 830)
- FLOAT m_flSpotlightMaxLength (offset 880)
- FLOAT m_flSpotlightGoalWidth (offset 888)
- FLOAT m_flHDRColorScale (offset 892)
- INTEGER m_nMinDXLevel (offset 896)
- VOID InputLightOn (offset 0)
- VOID InputLightOff (offset 0)
- CUSTOM m_OnOn (offset 900)
- CUSTOM m_OnOff (offset 924)
- VOID CPointSpotlightSpotlightThink (offset 0)
- CPointTeleport
- VECTOR m_vSaveOrigin (offset 828)
- VECTOR m_vSaveAngles (offset 840)
- VOID InputTeleport (offset 0)
- CPointTemplate
- STRING m_iszTemplateEntityNames[0] (offset 828)
- STRING m_iszTemplateEntityNames[1] (offset 832)
- STRING m_iszTemplateEntityNames[2] (offset 836)
- STRING m_iszTemplateEntityNames[3] (offset 840)
- STRING m_iszTemplateEntityNames[4] (offset 844)
- STRING m_iszTemplateEntityNames[5] (offset 848)
- STRING m_iszTemplateEntityNames[6] (offset 852)
- STRING m_iszTemplateEntityNames[7] (offset 856)
- STRING m_iszTemplateEntityNames[8] (offset 860)
- STRING m_iszTemplateEntityNames[9] (offset 864)
- STRING m_iszTemplateEntityNames[10] (offset 868)
- STRING m_iszTemplateEntityNames[11] (offset 872)
- STRING m_iszTemplateEntityNames[12] (offset 876)
- STRING m_iszTemplateEntityNames[13] (offset 880)
- STRING m_iszTemplateEntityNames[14] (offset 884)
- STRING m_iszTemplateEntityNames[15] (offset 888)
- CUSTOM m_hTemplateEntities (offset 892)
- CUSTOM m_hTemplates (offset 912)
- VOID InputForceSpawn (offset 0)
- CUSTOM m_pOutputOnSpawned (offset 932)
- CPointVelocitySensor
- EHANDLE m_hTargetEntity (offset 828)
- VECTOR m_vecAxis (offset 832)
- BOOLEAN m_bEnabled (offset 844)
- FLOAT m_fPrevVelocity (offset 848)
- CUSTOM m_Velocity (offset 852)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CPoseController
- EHANDLE m_hProps (offset 828)
- CHARACTER m_chPoseIndex (offset 844)
- BOOLEAN m_bDisablePropLookup (offset 848)
- BOOLEAN m_bPoseValueParity (offset 849)
- STRING m_iszPropName (offset 852)
- STRING m_iszPoseParameterName (offset 856)
- FLOAT m_fPoseValue (offset 860)
- FLOAT m_fInterpolationTime (offset 864)
- BOOLEAN m_bInterpolationWrap (offset 868)
- FLOAT m_fCycleFrequency (offset 872)
- INTEGER m_nFModType (offset 876)
- FLOAT m_fFModTimeOffset (offset 880)
- FLOAT m_fFModRate (offset 884)
- FLOAT m_fFModAmplitude (offset 888)
- VOID CPoseControllerThink (offset 0)
- STRING InputSetPoseParameterName (offset 0)
- FLOAT InputSetPoseValue (offset 0)
- FLOAT InputSetInterpolationTime (offset 0)
- FLOAT InputSetCycleFrequency (offset 0)
- INTEGER InputSetFModType (offset 0)
- FLOAT InputSetFModTimeOffset (offset 0)
- FLOAT InputSetFModRate (offset 0)
- FLOAT InputSetFModAmplitude (offset 0)
- FLOAT InputRandomizeFMod (offset 0)
- VOID InputGetFMod (offset 0)
- CPrecipitation
- INTEGER m_nPrecipType (offset 828)
- CProjectedDecal
- INTEGER m_nTexture (offset 828)
- FLOAT m_flDistance (offset 832)
- VOID CProjectedDecalStaticDecal (offset 0)
- VOID CProjectedDecalTriggerDecal (offset 0)
- VOID InputActivate (offset 0)
- CPropAPC
- TIME m_flDangerSoundTime (offset 1704)
- TIME m_flHandbrakeTime (offset 1708)
- BOOLEAN m_bInitialHandbrake (offset 1712)
- INTEGER m_nSmokeTrailCount (offset 1716)
- TIME m_flMachineGunTime (offset 1728)
- INTEGER m_iMachineGunBurstLeft (offset 1732)
- BOOLEAN m_bInFiringCone (offset 1748)
- EHANDLE m_hRocketTarget (offset 1756)
- INTEGER m_iRocketSalvoLeft (offset 1760)
- TIME m_flRocketTime (offset 1764)
- INTEGER m_nRocketSide (offset 1772)
- EHANDLE m_hSpecificRocketTarget (offset 1776)
- STRING m_strMissileHint (offset 1780)
- VOID InputDestroy (offset 0)
- STRING InputFireMissileAt (offset 0)
- CUSTOM m_OnDeath (offset 1784)
- CUSTOM m_OnFiredMissile (offset 1808)
- CUSTOM m_OnDamaged (offset 1832)
- CUSTOM m_OnDamagedByPlayer (offset 1856)
- CPropAirboat
- POSITION_VECTOR m_vecLastEyePos (offset 1704)
- POSITION_VECTOR m_vecLastEyeTarget (offset 1716)
- VECTOR m_vecEyeSpeed (offset 1728)
- FLOAT m_aimYaw (offset 1752)
- FLOAT m_aimPitch (offset 1756)
- FLOAT m_flChargeRemainder (offset 1760)
- FLOAT m_flDrainRemainder (offset 1764)
- INTEGER m_nGunState (offset 1768)
- TIME m_flNextHeavyShotTime (offset 1772)
- TIME m_flNextGunShakeTime (offset 1776)
- INTEGER m_nAmmoCount (offset 1780)
- BOOLEAN m_bHeadlightIsOn (offset 1784)
- EHANDLE m_hAvoidSphere (offset 1788)
- EHANDLE m_hPlayerBlocker (offset 1872)
- VECTOR m_vecPhysVelocity (offset 1876)
- INTEGER m_nExactWaterLevel (offset 1888)
- FLOAT m_flPrevThrottle (offset 1796)
- FLOAT m_flSpinRate (offset 1800)
- FLOAT m_flTargetSpinRate (offset 1804)
- TIME m_flPropTime (offset 1808)
- TIME m_flBlurTime (offset 1812)
- BOOLEAN m_bForcedExit (offset 1740)
- CUSTOM m_pFanSound (offset 1816)
- CUSTOM m_pFanMaxSpeedSound (offset 1820)
- CUSTOM m_pEngineSound (offset 1824)
- CUSTOM m_pWaterFastSound (offset 1828)
- CUSTOM m_pWaterStoppedSound (offset 1832)
- CUSTOM m_pGunFiringSound (offset 1836)
- CUSTOM m_pAntiFlipConstraint (offset 1868)
- TIME m_flEngineIdleTime (offset 1840)
- TIME m_flEngineDuckTime (offset 1844)
- BOOLEAN m_bFadeOutFan (offset 1848)
- INTEGER m_nPrevWaterLevel (offset 1852)
- TIME m_flWaterStoppedPitchTime (offset 1856)
- TIME m_flLastImpactEffectTime (offset 1860)
- INTEGER m_iNumberOfEntries (offset 1864)
- BOOLEAN InputEnableGun (offset 0)
- VOID InputStartRotorWashForces (offset 0)
- VOID InputStopRotorWashForces (offset 0)
- VOID InputExitVehicle (offset 0)
- VOID InputWake (offset 0)
- CPropCombineBall
- TIME m_flLastBounceTime (offset 1140)
- FLOAT m_flRadius (offset 1184)
- CHARACTER m_nState (offset 1148)
- CLASSPTR m_pGlowTrail (offset 1156)
- CUSTOM m_pHoldingSound (offset 1160)
- BOOLEAN m_bFiredGrabbedOutput (offset 1144)
- BOOLEAN m_bEmit (offset 1180)
- BOOLEAN m_bHeld (offset 1181)
- BOOLEAN m_bLaunched (offset 1182)
- BOOLEAN m_bStruckEntity (offset 1145)
- BOOLEAN m_bWeaponLaunched (offset 1146)
- BOOLEAN m_bForward (offset 1147)
- FLOAT m_flSpeed (offset 1152)
- TIME m_flNextDamageTime (offset 1164)
- TIME m_flLastCaptureTime (offset 1168)
- BOOLEAN m_bCaptureInProgress (offset 1149)
- INTEGER m_nBounceCount (offset 1128)
- INTEGER m_nMaxBounces (offset 1132)
- BOOLEAN m_bBounceDie (offset 1136)
- EHANDLE m_hSpawner (offset 1172)
- VOID CPropCombineBallExplodeThink (offset 0)
- VOID CPropCombineBallWhizSoundThink (offset 0)
- VOID CPropCombineBallDieThink (offset 0)
- VOID CPropCombineBallDissolveThink (offset 0)
- VOID CPropCombineBallDissolveRampSoundThink (offset 0)
- VOID CPropCombineBallAnimThink (offset 0)
- VOID CPropCombineBallCaptureBySpawner (offset 0)
- VOID InputExplode (offset 0)
- VOID InputFadeAndRespawn (offset 0)
- VOID InputKill (offset 0)
- VOID InputSocketed (offset 0)
- CPropCrane
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputForcePlayerIn (offset 0)
- EMBEDDED m_ServerVehicle (offset 1128) [18 properties]:
- INTEGER m_nNPCButtons (offset 1180)
- INTEGER m_nPrevNPCButtons (offset 1184)
- FLOAT m_flTurnDegrees (offset 1188)
- FLOAT m_flVehicleVolume (offset 1512)
- EMBEDDED m_vehicleSounds (offset 1272) [5 properties]:
- STRING iszSound (offset 1316)
- CUSTOM pGears (offset 1276)
- CUSTOM crashSounds (offset 1296)
- STRING iszStateSounds (offset 1352)
- FLOAT minStateTime (offset 1432)
- INTEGER m_iSoundGear (offset 1516)
- FLOAT m_flSpeedPercentage (offset 1520)
- CUSTOM m_pStateSound (offset 1524)
- CUSTOM m_pStateSoundFade (offset 1528)
- INTEGER m_soundState (offset 1532)
- TIME m_soundStateStartTime (offset 1536)
- FLOAT m_lastSpeed (offset 1540)
- INTEGER m_iCurrentExitAnim (offset 1236)
- POSITION_VECTOR m_vecCurrentExitEndPoint (offset 1240)
- CHARACTER m_chPreviousTextureType (offset 1268)
- VECTOR m_savedViewOffset (offset 1252)
- EHANDLE m_hExitBlocker (offset 1264)
- CUSTOM m_PassengerInfo (offset 1132)
- EMBEDDED m_BoneFollowerManager (offset 1544) [2 properties]:
- INTEGER m_iNumBones (offset 1544)
- CUSTOM m_physBones (offset 1548)
- EHANDLE m_hPlayer (offset 1568)
- BOOLEAN m_bMagnetOn (offset 1572)
- EHANDLE m_hNPCDriver (offset 1576)
- INTEGER m_nNPCButtons (offset 1580)
- BOOLEAN m_bLocked (offset 1584)
- BOOLEAN m_bEnterAnimOn (offset 1585)
- BOOLEAN m_bExitAnimOn (offset 1586)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 1588)
- CUSTOM m_playerOn (offset 1600)
- CUSTOM m_playerOff (offset 1624)
- INTEGER m_iTurning (offset 1648)
- BOOLEAN m_bStartSoundAtCrossover (offset 1652)
- FLOAT m_flTurn (offset 1656)
- BOOLEAN m_bExtending (offset 1660)
- FLOAT m_flExtension (offset 1664)
- FLOAT m_flExtensionRate (offset 1668)
- BOOLEAN m_bDropping (offset 1672)
- TIME m_flNextDropAllowedTime (offset 1684)
- TIME m_flSlowRaiseTime (offset 1688)
- FLOAT m_flMaxExtensionSpeed (offset 1692)
- FLOAT m_flMaxTurnSpeed (offset 1696)
- FLOAT m_flExtensionAccel (offset 1700)
- FLOAT m_flExtensionDecel (offset 1704)
- FLOAT m_flTurnAccel (offset 1708)
- FLOAT m_flTurnDecel (offset 1712)
- STRING m_iszMagnetName (offset 1716)
- EHANDLE m_hCraneMagnet (offset 1720)
- EHANDLE m_hCraneTip (offset 1724)
- EHANDLE m_hRope (offset 1728)
- CUSTOM m_pConstraintGroup (offset 1732)
- STRING m_vehicleScript (offset 1736)
- CPropDoorRotating
- INTEGER m_eSpawnPosition (offset 1904)
- INTEGER m_eOpenDirection (offset 1908)
- VECTOR m_vecAxis (offset 1888)
- FLOAT m_flDistance (offset 1900)
- VECTOR m_angRotationAjar (offset 1912)
- VECTOR m_angRotationClosed (offset 1924)
- VECTOR m_angRotationOpenForward (offset 1936)
- VECTOR m_angRotationOpenBack (offset 1948)
- VECTOR m_angGoal (offset 1960)
- EHANDLE m_hDoorBlocker (offset 2020)
- FLOAT InputSetRotationDistance (offset 0)
- FLOAT InputSetSpeed (offset 0)
- CPropThumper
- BOOLEAN m_bEnabled (offset 1124)
- EHANDLE m_hRepellantEnt (offset 1136)
- INTEGER m_iHammerAttachment (offset 1128)
- INTEGER m_iDustScale (offset 1140)
- CUSTOM m_sndMotor (offset 1132)
- VOID CPropThumperThink (offset 0)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CUSTOM m_OnThumped (offset 1144)
- CPropVehicle
- EMBEDDED m_VehiclePhysics (offset 1128) [37 properties]:
- FLOAT m_controls.throttle (offset 1140)
- FLOAT m_controls.steering (offset 1144)
- FLOAT m_controls.brake (offset 1148)
- FLOAT m_controls.boost (offset 1152)
- BOOLEAN m_controls.handbrake (offset 1156)
- BOOLEAN m_controls.handbrakeLeft (offset 1157)
- BOOLEAN m_controls.handbrakeRight (offset 1158)
- BOOLEAN m_controls.brakepedal (offset 1159)
- BOOLEAN m_controls.bHasBrakePedal (offset 1160)
- INTEGER m_nSpeed (offset 1168)
- INTEGER m_nLastSpeed (offset 1172)
- INTEGER m_nRPM (offset 1176)
- FLOAT m_fLastBoost (offset 1180)
- INTEGER m_nBoostTimeLeft (offset 1184)
- INTEGER m_nHasBoost (offset 1188)
- FLOAT m_maxThrottle (offset 1192)
- FLOAT m_flMaxRevThrottle (offset 1196)
- FLOAT m_flMaxSpeed (offset 1200)
- FLOAT m_actionSpeed (offset 1204)
- INTEGER m_wheelCount (offset 1224)
- VECTOR m_wheelPosition (offset 1228)
- VECTOR m_wheelRotation (offset 1276)
- FLOAT m_wheelBaseHeight (offset 1324)
- FLOAT m_wheelTotalHeight (offset 1340)
- INTEGER m_poseParameters (offset 1356)
- FLOAT m_actionValue (offset 1404)
- FLOAT m_actionScale (offset 1408)
- FLOAT m_debugRadius (offset 1412)
- FLOAT m_throttleRate (offset 1416)
- FLOAT m_throttleStartTime (offset 1420)
- FLOAT m_throttleActiveTime (offset 1424)
- FLOAT m_turboTimer (offset 1428)
- FLOAT m_flVehicleVolume (offset 1432)
- BOOLEAN m_bIsOn (offset 1436)
- BOOLEAN m_bLastThrottle (offset 1437)
- BOOLEAN m_bLastBoost (offset 1438)
- BOOLEAN m_bLastSkid (offset 1439)
- CUSTOM m_VehiclePhysics.m_pVehicle (offset 1164)
- CUSTOM m_VehiclePhysics.m_pWheels (offset 1208)
- INTEGER m_nVehicleType (offset 1440)
- EHANDLE m_hPhysicsAttacker (offset 1460)
- TIME m_flLastPhysicsInfluenceTime (offset 1464)
- STRING m_vehicleScript (offset 1444)
- VECTOR m_vecSmoothedVelocity (offset 1448)
- FLOAT InputThrottle (offset 0)
- FLOAT InputSteering (offset 0)
- FLOAT InputAction (offset 0)
- VOID InputHandBrakeOn (offset 0)
- VOID InputHandBrakeOff (offset 0)
- CPropVehicleDriveable
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- BOOLEAN m_bHasGun (offset 1673)
- CUSTOM m_playerOn (offset 1480)
- CUSTOM m_playerOff (offset 1504)
- CUSTOM m_pressedAttack (offset 1528)
- CUSTOM m_pressedAttack2 (offset 1552)
- CUSTOM m_attackaxis (offset 1576)
- CUSTOM m_attack2axis (offset 1600)
- EHANDLE m_hPlayer (offset 1624)
- EMBEDDED m_pServerVehicle (offset 1476) [1 properties]:
- EMBEDDED m_ViewSmoothing (offset 1892) [9 properties]:
- VECTOR vecAnglesSaved (offset 1964)
- POSITION_VECTOR vecOriginSaved (offset 1976)
- VECTOR vecAngleDiffSaved (offset 1988)
- VECTOR vecAngleDiffMin (offset 2000)
- BOOLEAN bRunningEnterExit (offset 1953)
- BOOLEAN bWasRunningAnim (offset 1954)
- FLOAT flEnterExitStartTime (offset 1956)
- FLOAT flEnterExitDuration (offset 1960)
- FLOAT flFOV (offset 1916)
- INTEGER m_nSpeed (offset 1628)
- INTEGER m_nRPM (offset 1632)
- FLOAT m_flThrottle (offset 1636)
- INTEGER m_nBoostTimeLeft (offset 1640)
- INTEGER m_nHasBoost (offset 1644)
- BOOLEAN m_nScannerDisabledWeapons (offset 1674)
- BOOLEAN m_nScannerDisabledVehicle (offset 1675)
- BOOLEAN m_bUnableToFire (offset 1672)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 1648)
- VECTOR m_vecGunCrosshair (offset 1660)
- BOOLEAN m_bEngineLocked (offset 1684)
- BOOLEAN m_bLocked (offset 1685)
- FLOAT m_flMinimumSpeedToEnterExit (offset 1688)
- BOOLEAN m_bEnterAnimOn (offset 1692)
- BOOLEAN m_bExitAnimOn (offset 1693)
- TIME m_flTurnOffKeepUpright (offset 1696)
- EHANDLE m_hNPCDriver (offset 1676)
- EHANDLE m_hKeepUpright (offset 1680)
- CPropVehiclePrisonerPod
- VOID InputLock (offset 0)
- VOID InputUnlock (offset 0)
- VOID InputEnterVehicle (offset 0)
- VOID InputEnterVehicleImmediate (offset 0)
- VOID InputExitVehicle (offset 0)
- VOID InputOpen (offset 0)
- VOID InputClose (offset 0)
- EMBEDDED m_ServerVehicle (offset 1708) [18 properties]:
- INTEGER m_nNPCButtons (offset 1760)
- INTEGER m_nPrevNPCButtons (offset 1764)
- FLOAT m_flTurnDegrees (offset 1768)
- FLOAT m_flVehicleVolume (offset 2092)
- EMBEDDED m_vehicleSounds (offset 1852) [5 properties]:
- STRING iszSound (offset 1896)
- CUSTOM pGears (offset 1856)
- CUSTOM crashSounds (offset 1876)
- STRING iszStateSounds (offset 1932)
- FLOAT minStateTime (offset 2012)
- INTEGER m_iSoundGear (offset 2096)
- FLOAT m_flSpeedPercentage (offset 2100)
- CUSTOM m_pStateSound (offset 2104)
- CUSTOM m_pStateSoundFade (offset 2108)
- INTEGER m_soundState (offset 2112)
- TIME m_soundStateStartTime (offset 2116)
- FLOAT m_lastSpeed (offset 2120)
- INTEGER m_iCurrentExitAnim (offset 1816)
- POSITION_VECTOR m_vecCurrentExitEndPoint (offset 1820)
- CHARACTER m_chPreviousTextureType (offset 1848)
- VECTOR m_savedViewOffset (offset 1832)
- EHANDLE m_hExitBlocker (offset 1844)
- CUSTOM m_PassengerInfo (offset 1712)
- EHANDLE m_hPlayer (offset 1704)
- BOOLEAN m_bEnterAnimOn (offset 2125)
- BOOLEAN m_bExitAnimOn (offset 2126)
- BOOLEAN m_bForcedExit (offset 2140)
- POSITION_VECTOR m_vecEyeExitEndpoint (offset 2128)
- STRING m_vehicleScript (offset 2144)
- BOOLEAN m_bLocked (offset 2124)
- CUSTOM m_playerOn (offset 2148)
- CUSTOM m_playerOff (offset 2172)
- CUSTOM m_OnOpen (offset 2196)
- CUSTOM m_OnClose (offset 2220)
- CPropVehicleViewController
- STRING InputForcePlayerIn (offset 0)
- VOID InputForcePlayerOut (offset 0)
- CProtoSniper
- BOOLEAN m_fWeaponLoaded (offset 3548)
- BOOLEAN m_fEnabled (offset 3549)
- BOOLEAN m_fIsPatient (offset 3550)
- FLOAT m_flPatience (offset 3552)
- INTEGER m_iMisses (offset 3556)
- EHANDLE m_hDecoyObject (offset 3560)
- EHANDLE m_hSweepTarget (offset 3564)
- VECTOR m_vecDecoyObjectTarget (offset 3568)
- VECTOR m_vecFrustratedTarget (offset 3580)
- VECTOR m_vecPaintStart (offset 3592)
- TIME m_flPaintTime (offset 3544)
- VECTOR m_vecPaintCursor (offset 3532)
- TIME m_flFrustration (offset 3604)
- FLOAT m_flThinkInterval (offset 3608)
- FLOAT m_flDecoyRadius (offset 3612)
- CLASSPTR m_pBeam (offset 3616)
- BOOLEAN m_fSnapShot (offset 3620)
- INTEGER m_iNumGroupTargets (offset 3624)
- CLASSPTR m_pGroupTarget (offset 3628)
- INTEGER m_iBeamBrightness (offset 3696)
- FLOAT m_flShieldDist (offset 3700)
- FLOAT m_flShieldRadius (offset 3704)
- BOOLEAN m_bShootZombiesInChest (offset 3729)
- FLOAT m_flKeyfieldPaintTime (offset 3524)
- FLOAT m_flKeyfieldPaintTimeNoise (offset 3528)
- TIME m_flTimeLastAttackedPlayer (offset 3708)
- EHANDLE m_hProtectTarget (offset 3712)
- FLOAT m_flDangerEnemyDistance (offset 3716)
- BOOLEAN m_bSweepHighestPriority (offset 3692)
- BOOLEAN m_bWarnedTargetEntity (offset 3720)
- TIME m_flTimeLastShotMissed (offset 3724)
- VOID InputEnableSniper (offset 0)
- VOID InputDisableSniper (offset 0)
- INTEGER InputSetDecoyRadius (offset 0)
- STRING InputSweepTarget (offset 0)
- STRING InputSweepTargetHighestPriority (offset 0)
- STRING InputSweepGroupRandomly (offset 0)
- STRING InputStopSweeping (offset 0)
- STRING InputProtectTarget (offset 0)
- CUSTOM m_OnShotFired (offset 3732)
- CRagdollBoogie
- TIME m_flStartTime (offset 828)
- FLOAT m_flBoogieLength (offset 832)
- FLOAT m_flMagnitude (offset 836)
- VOID CRagdollBoogieBoogieThink (offset 0)
- VOID CRagdollBoogieZapThink (offset 0)
- CRagdollConstraint
- FLOAT m_xmin (offset 888)
- FLOAT m_xmax (offset 892)
- FLOAT m_ymin (offset 896)
- FLOAT m_ymax (offset 900)
- FLOAT m_zmin (offset 904)
- FLOAT m_zmax (offset 908)
- FLOAT m_xfriction (offset 912)
- FLOAT m_yfriction (offset 916)
- FLOAT m_zfriction (offset 920)
- CRagdollMagnet
- FLOAT m_radius (offset 832)
- FLOAT m_force (offset 836)
- VECTOR m_axis (offset 840)
- BOOLEAN m_bDisabled (offset 828)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CRagdollManager
- INTEGER m_iCurrentMaxRagdollCount (offset 828)
- INTEGER m_iMaxRagdollCount (offset 836)
- INTEGER m_iMaxRagdollCountDX8 (offset 840)
- BOOLEAN m_bSaveImportant (offset 844)
- INTEGER InputSetMaxRagdollCount (offset 0)
- INTEGER InputSetMaxRagdollCountDX8 (offset 0)
- CRagdollProp
- INTEGER m_ragdoll.boneIndex (offset 1716)
- POSITION_VECTOR m_ragPos (offset 1836)
- VECTOR m_ragAngles (offset 2124)
- STRING m_anglesOverrideString (offset 2412)
- INTEGER m_lastUpdateTickCount (offset 2420)
- BOOLEAN m_allAsleep (offset 2424)
- EHANDLE m_hDamageEntity (offset 2428)
- EHANDLE m_hKiller (offset 2432)
- BOOLEAN m_bStartDisabled (offset 1832)
- VOID InputStartRadgollBoogie (offset 0)
- VOID InputEnableMotion (offset 0)
- VOID InputDisableMotion (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- FLOAT InputFadeAndRemove (offset 0)
- EHANDLE m_hUnragdoll (offset 2416)
- BOOLEAN m_bFirstCollisionAfterLaunch (offset 2425)
- FLOAT m_flBlendWeight (offset 2460)
- INTEGER m_nOverlaySequence (offset 2464)
- VECTOR m_ragdollMins (offset 2472)
- VECTOR m_ragdollMaxs (offset 2760)
- EHANDLE m_hPhysicsAttacker (offset 2436)
- TIME m_flLastPhysicsInfluenceTime (offset 2440)
- TIME m_flFadeOutStartTime (offset 2444)
- FLOAT m_flFadeTime (offset 2448)
- STRING m_strSourceClassName (offset 2452)
- BOOLEAN m_bHasBeenPhysgunned (offset 2456)
- VOID CRagdollPropSetDebrisThink (offset 0)
- VOID CRagdollPropClearFlagsThink (offset 0)
- VOID CRagdollPropFadeOutThink (offset 0)
- INTEGER m_ragdoll.listCount (offset 1128)
- BOOLEAN m_ragdoll.allowStretch (offset 1132)
- CUSTOM m_ragdoll.pGroup (offset 1136)
- FLOAT m_flDefaultFadeScale (offset 2468)
- VECTOR m_ragdoll.list[1].originParentSpace (offset 1164)
- CUSTOM m_ragdoll.list[1].pObject (offset 1176)
- CUSTOM m_ragdoll.list[1].pConstraint (offset 1180)
- INTEGER m_ragdoll.list[1].parentIndex (offset 1184)
- VECTOR m_ragdoll.list[2].originParentSpace (offset 1188)
- CUSTOM m_ragdoll.list[2].pObject (offset 1200)
- CUSTOM m_ragdoll.list[2].pConstraint (offset 1204)
- INTEGER m_ragdoll.list[2].parentIndex (offset 1208)
- VECTOR m_ragdoll.list[3].originParentSpace (offset 1212)
- CUSTOM m_ragdoll.list[3].pObject (offset 1224)
- CUSTOM m_ragdoll.list[3].pConstraint (offset 1228)
- INTEGER m_ragdoll.list[3].parentIndex (offset 1232)
- VECTOR m_ragdoll.list[4].originParentSpace (offset 1236)
- CUSTOM m_ragdoll.list[4].pObject (offset 1248)
- CUSTOM m_ragdoll.list[4].pConstraint (offset 1252)
- INTEGER m_ragdoll.list[4].parentIndex (offset 1256)
- VECTOR m_ragdoll.list[5].originParentSpace (offset 1260)
- CUSTOM m_ragdoll.list[5].pObject (offset 1272)
- CUSTOM m_ragdoll.list[5].pConstraint (offset 1276)
- INTEGER m_ragdoll.list[5].parentIndex (offset 1280)
- VECTOR m_ragdoll.list[6].originParentSpace (offset 1284)
- CUSTOM m_ragdoll.list[6].pObject (offset 1296)
- CUSTOM m_ragdoll.list[6].pConstraint (offset 1300)
- INTEGER m_ragdoll.list[6].parentIndex (offset 1304)
- VECTOR m_ragdoll.list[7].originParentSpace (offset 1308)
- CUSTOM m_ragdoll.list[7].pObject (offset 1320)
- CUSTOM m_ragdoll.list[7].pConstraint (offset 1324)
- INTEGER m_ragdoll.list[7].parentIndex (offset 1328)
- VECTOR m_ragdoll.list[8].originParentSpace (offset 1332)
- CUSTOM m_ragdoll.list[8].pObject (offset 1344)
- CUSTOM m_ragdoll.list[8].pConstraint (offset 1348)
- INTEGER m_ragdoll.list[8].parentIndex (offset 1352)
- VECTOR m_ragdoll.list[9].originParentSpace (offset 1356)
- CUSTOM m_ragdoll.list[9].pObject (offset 1368)
- CUSTOM m_ragdoll.list[9].pConstraint (offset 1372)
- INTEGER m_ragdoll.list[9].parentIndex (offset 1376)
- VECTOR m_ragdoll.list[10].originParentSpace (offset 1380)
- CUSTOM m_ragdoll.list[10].pObject (offset 1392)
- CUSTOM m_ragdoll.list[10].pConstraint (offset 1396)
- INTEGER m_ragdoll.list[10].parentIndex (offset 1400)
- VECTOR m_ragdoll.list[11].originParentSpace (offset 1404)
- CUSTOM m_ragdoll.list[11].pObject (offset 1416)
- CUSTOM m_ragdoll.list[11].pConstraint (offset 1420)
- INTEGER m_ragdoll.list[11].parentIndex (offset 1424)
- VECTOR m_ragdoll.list[12].originParentSpace (offset 1428)
- CUSTOM m_ragdoll.list[12].pObject (offset 1440)
- CUSTOM m_ragdoll.list[12].pConstraint (offset 1444)
- INTEGER m_ragdoll.list[12].parentIndex (offset 1448)
- VECTOR m_ragdoll.list[13].originParentSpace (offset 1452)
- CUSTOM m_ragdoll.list[13].pObject (offset 1464)
- CUSTOM m_ragdoll.list[13].pConstraint (offset 1468)
- INTEGER m_ragdoll.list[13].parentIndex (offset 1472)
- VECTOR m_ragdoll.list[14].originParentSpace (offset 1476)
- CUSTOM m_ragdoll.list[14].pObject (offset 1488)
- CUSTOM m_ragdoll.list[14].pConstraint (offset 1492)
- INTEGER m_ragdoll.list[14].parentIndex (offset 1496)
- VECTOR m_ragdoll.list[15].originParentSpace (offset 1500)
- CUSTOM m_ragdoll.list[15].pObject (offset 1512)
- CUSTOM m_ragdoll.list[15].pConstraint (offset 1516)
- INTEGER m_ragdoll.list[15].parentIndex (offset 1520)
- VECTOR m_ragdoll.list[16].originParentSpace (offset 1524)
- CUSTOM m_ragdoll.list[16].pObject (offset 1536)
- CUSTOM m_ragdoll.list[16].pConstraint (offset 1540)
- INTEGER m_ragdoll.list[16].parentIndex (offset 1544)
- VECTOR m_ragdoll.list[17].originParentSpace (offset 1548)
- CUSTOM m_ragdoll.list[17].pObject (offset 1560)
- CUSTOM m_ragdoll.list[17].pConstraint (offset 1564)
- INTEGER m_ragdoll.list[17].parentIndex (offset 1568)
- VECTOR m_ragdoll.list[18].originParentSpace (offset 1572)
- CUSTOM m_ragdoll.list[18].pObject (offset 1584)
- CUSTOM m_ragdoll.list[18].pConstraint (offset 1588)
- INTEGER m_ragdoll.list[18].parentIndex (offset 1592)
- VECTOR m_ragdoll.list[19].originParentSpace (offset 1596)
- CUSTOM m_ragdoll.list[19].pObject (offset 1608)
- CUSTOM m_ragdoll.list[19].pConstraint (offset 1612)
- INTEGER m_ragdoll.list[19].parentIndex (offset 1616)
- VECTOR m_ragdoll.list[20].originParentSpace (offset 1620)
- CUSTOM m_ragdoll.list[20].pObject (offset 1632)
- CUSTOM m_ragdoll.list[20].pConstraint (offset 1636)
- INTEGER m_ragdoll.list[20].parentIndex (offset 1640)
- VECTOR m_ragdoll.list[21].originParentSpace (offset 1644)
- CUSTOM m_ragdoll.list[21].pObject (offset 1656)
- CUSTOM m_ragdoll.list[21].pConstraint (offset 1660)
- INTEGER m_ragdoll.list[21].parentIndex (offset 1664)
- VECTOR m_ragdoll.list[22].originParentSpace (offset 1668)
- CUSTOM m_ragdoll.list[22].pObject (offset 1680)
- CUSTOM m_ragdoll.list[22].pConstraint (offset 1684)
- INTEGER m_ragdoll.list[22].parentIndex (offset 1688)
- VECTOR m_ragdoll.list[23].originParentSpace (offset 1692)
- CUSTOM m_ragdoll.list[23].pObject (offset 1704)
- CUSTOM m_ragdoll.list[23].pConstraint (offset 1708)
- INTEGER m_ragdoll.list[23].parentIndex (offset 1712)
- CRagdollPropAttached
- INTEGER m_boneIndexAttached (offset 3048)
- INTEGER m_ragdollAttachedObjectIndex (offset 3052)
- VECTOR m_attachmentPointBoneSpace (offset 3056)
- VECTOR m_attachmentPointRagdollSpace (offset 3068)
- BOOLEAN m_bShouldDetach (offset 3080)
- CUSTOM m_pAttachConstraint (offset 3084)
- CRallyPoint
- STRING m_AssaultPointName (offset 828)
- STRING m_RallySequenceName (offset 832)
- FLOAT m_flAssaultDelay (offset 836)
- INTEGER m_iPriority (offset 840)
- INTEGER m_iStrictness (offset 844)
- BOOLEAN m_bForceCrouch (offset 848)
- BOOLEAN m_bIsUrgent (offset 849)
- EHANDLE m_hLockedBy (offset 876)
- SHORT m_sExclusivity (offset 850)
- CUSTOM m_OnArrival (offset 852)
- CRecharge
- TIME m_flNextCharge (offset 944)
- INTEGER m_iReactivate (offset 948)
- INTEGER m_iJuice (offset 952)
- INTEGER m_iOn (offset 956)
- TIME m_flSoundTime (offset 960)
- INTEGER m_nState (offset 964)
- VOID CRechargeOff (offset 0)
- VOID CRechargeRecharge (offset 0)
- CUSTOM m_OutRemainingCharge (offset 968)
- CUSTOM m_OnHalfEmpty (offset 992)
- CUSTOM m_OnEmpty (offset 1016)
- CUSTOM m_OnFull (offset 1040)
- CUSTOM m_OnPlayerUse (offset 1064)
- VOID InputRecharge (offset 0)
- CRevertSaved
- FLOAT m_loadTime (offset 828)
- FLOAT m_Duration (offset 832)
- FLOAT m_HoldTime (offset 836)
- VOID InputReload (offset 0)
- VOID CRevertSavedLoadThink (offset 0)
- CRopeAnchor
- EHANDLE m_hRope (offset 828)
- VOID CRopeAnchorFallThink (offset 0)
- VOID CRopeAnchorRemoveThink (offset 0)
- CRopeKeyframe
- INTEGER m_RopeFlags (offset 832)
- STRING m_iNextLinkName (offset 836)
- INTEGER m_Slack (offset 840)
- FLOAT m_Width (offset 844)
- FLOAT m_TextureScale (offset 848)
- INTEGER m_nSegments (offset 852)
- BOOLEAN m_bConstrainBetweenEndpoints (offset 856)
- STRING m_strRopeMaterialModel (offset 860)
- MODELINDEX m_iRopeMaterialModelIndex (offset 864)
- INTEGER m_Subdiv (offset 868)
- INTEGER m_RopeLength (offset 872)
- INTEGER m_fLockedPoints (offset 876)
- BOOLEAN m_bCreatedFromMapFile (offset 880)
- FLOAT m_flScrollSpeed (offset 884)
- BOOLEAN m_bStartPointValid (offset 888)
- BOOLEAN m_bEndPointValid (offset 889)
- EHANDLE m_hStartPoint (offset 892)
- EHANDLE m_hEndPoint (offset 896)
- SHORT m_iStartAttachment (offset 900)
- SHORT m_iEndAttachment (offset 902)
- FLOAT InputSetScrollSpeed (offset 0)
- VECTOR InputSetForce (offset 0)
- VOID InputBreak (offset 0)
- CRotDoor
- BOOLEAN m_bSolidBsp (offset 1256)
- CRotorWashEmitter
- BOOLEAN m_bEmit (offset 828)
- FLOAT m_flAltitude (offset 832)
- CRotorWashShooter
- FLOAT m_flTimeUnderRotor (offset 908)
- FLOAT m_flTimeUnderRotorVariance (offset 912)
- TIME m_flLastWashStartTime (offset 916)
- TIME m_flNextGibTime (offset 920)
- CRuleEntity
- STRING m_iszMaster (offset 828)
- CRulePointEntity
- INTEGER m_Score (offset 832)
- CSatchelCharge
- TIME m_flNextBounceSoundTime (offset 1180)
- BOOLEAN m_bInAir (offset 1184)
- POSITION_VECTOR m_vLastPosition (offset 1188)
- CLASSPTR m_pMyWeaponSLAM (offset 1200)
- BOOLEAN m_bIsAttached (offset 1204)
- VOID CSatchelChargeSatchelThink (offset 0)
- VOID InputExplode (offset 0)
- CSceneEntity
- STRING m_iszSceneFile (offset 832)
- STRING m_iszResumeSceneFile (offset 836)
- EHANDLE m_hWaitingForThisResumeScene (offset 840)
- BOOLEAN m_bWaitingForResumeScene (offset 844)
- STRING m_iszTarget1 (offset 848)
- STRING m_iszTarget2 (offset 852)
- STRING m_iszTarget3 (offset 856)
- STRING m_iszTarget4 (offset 860)
- STRING m_iszTarget5 (offset 864)
- STRING m_iszTarget6 (offset 868)
- STRING m_iszTarget7 (offset 872)
- STRING m_iszTarget8 (offset 876)
- INTEGER m_BusyActor (offset 1540)
- EHANDLE m_hTarget1 (offset 880)
- EHANDLE m_hTarget2 (offset 884)
- EHANDLE m_hTarget3 (offset 888)
- EHANDLE m_hTarget4 (offset 892)
- EHANDLE m_hTarget5 (offset 896)
- EHANDLE m_hTarget6 (offset 900)
- EHANDLE m_hTarget7 (offset 904)
- EHANDLE m_hTarget8 (offset 908)
- BOOLEAN m_bIsPlayingBack (offset 912)
- BOOLEAN m_bPaused (offset 913)
- FLOAT m_flCurrentTime (offset 920)
- FLOAT m_flForceClientTime (offset 916)
- FLOAT m_flFrameTime (offset 924)
- BOOLEAN m_bCancelAtNextInterrupt (offset 928)
- FLOAT m_fPitch (offset 932)
- BOOLEAN m_bAutomated (offset 936)
- INTEGER m_nAutomatedAction (offset 940)
- FLOAT m_flAutomationDelay (offset 944)
- FLOAT m_flAutomationTime (offset 948)
- BOOLEAN m_bPausedViaInput (offset 952)
- BOOLEAN m_bWaitingForActor (offset 953)
- BOOLEAN m_bWaitingForInterrupt (offset 954)
- BOOLEAN m_bInterruptedActorsScenes (offset 955)
- BOOLEAN m_bBreakOnNonIdle (offset 956)
- CUSTOM m_hActorList (offset 960)
- CUSTOM m_hRemoveActorList (offset 980)
- INTEGER m_nInterruptCount (offset 1468)
- BOOLEAN m_bInterrupted (offset 1472)
- EHANDLE m_hInterruptScene (offset 1476)
- BOOLEAN m_bCompletedEarly (offset 1480)
- BOOLEAN m_bInterruptSceneFinished (offset 1481)
- BOOLEAN m_bGenerated (offset 1525)
- STRING m_iszSoundName (offset 1528)
- EHANDLE m_hActor (offset 1532)
- EHANDLE m_hActivator (offset 1536)
- CUSTOM m_hNotifySceneCompletion (offset 1484)
- CUSTOM m_hListManagers (offset 1504)
- BOOLEAN m_bMultiplayer (offset 914)
- VOID InputStartPlayback (offset 0)
- VOID InputPausePlayback (offset 0)
- VOID InputResumePlayback (offset 0)
- VOID InputCancelPlayback (offset 0)
- VOID InputCancelAtNextInterrupt (offset 0)
- FLOAT InputPitchShiftPlayback (offset 0)
- STRING InputInterjectResponse (offset 0)
- VOID InputStopWaitingForActor (offset 0)
- INTEGER InputTriggerEvent (offset 0)
- INTEGER m_iPlayerDeathBehavior (offset 1544)
- VOID InputScriptPlayerDeath (offset 0)
- CUSTOM m_OnStart (offset 1012)
- CUSTOM m_OnCompletion (offset 1036)
- CUSTOM m_OnCanceled (offset 1060)
- CUSTOM m_OnTrigger1 (offset 1084)
- CUSTOM m_OnTrigger2 (offset 1108)
- CUSTOM m_OnTrigger3 (offset 1132)
- CUSTOM m_OnTrigger4 (offset 1156)
- CUSTOM m_OnTrigger5 (offset 1180)
- CUSTOM m_OnTrigger6 (offset 1204)
- CUSTOM m_OnTrigger7 (offset 1228)
- CUSTOM m_OnTrigger8 (offset 1252)
- CUSTOM m_OnTrigger9 (offset 1276)
- CUSTOM m_OnTrigger10 (offset 1300)
- CUSTOM m_OnTrigger11 (offset 1324)
- CUSTOM m_OnTrigger12 (offset 1348)
- CUSTOM m_OnTrigger13 (offset 1372)
- CUSTOM m_OnTrigger14 (offset 1396)
- CUSTOM m_OnTrigger15 (offset 1420)
- CUSTOM m_OnTrigger16 (offset 1444)
- CSceneListManager
- CUSTOM m_hListManagers (offset 828)
- STRING m_iszScenes[0] (offset 848)
- STRING m_iszScenes[1] (offset 852)
- STRING m_iszScenes[2] (offset 856)
- STRING m_iszScenes[3] (offset 860)
- STRING m_iszScenes[4] (offset 864)
- STRING m_iszScenes[5] (offset 868)
- STRING m_iszScenes[6] (offset 872)
- STRING m_iszScenes[7] (offset 876)
- STRING m_iszScenes[8] (offset 880)
- STRING m_iszScenes[9] (offset 884)
- STRING m_iszScenes[10] (offset 888)
- STRING m_iszScenes[11] (offset 892)
- STRING m_iszScenes[12] (offset 896)
- STRING m_iszScenes[13] (offset 900)
- STRING m_iszScenes[14] (offset 904)
- STRING m_iszScenes[15] (offset 908)
- EHANDLE m_hScenes[0] (offset 912)
- EHANDLE m_hScenes[1] (offset 916)
- EHANDLE m_hScenes[2] (offset 920)
- EHANDLE m_hScenes[3] (offset 924)
- EHANDLE m_hScenes[4] (offset 928)
- EHANDLE m_hScenes[5] (offset 932)
- EHANDLE m_hScenes[6] (offset 936)
- EHANDLE m_hScenes[7] (offset 940)
- EHANDLE m_hScenes[8] (offset 944)
- EHANDLE m_hScenes[9] (offset 948)
- EHANDLE m_hScenes[10] (offset 952)
- EHANDLE m_hScenes[11] (offset 956)
- EHANDLE m_hScenes[12] (offset 960)
- EHANDLE m_hScenes[13] (offset 964)
- EHANDLE m_hScenes[14] (offset 968)
- EHANDLE m_hScenes[15] (offset 972)
- VOID InputShutdown (offset 0)
- CSceneManager
- CUSTOM m_ActiveScenes (offset 828)
- CScriptIntro
- VECTOR m_vecCameraView (offset 852)
- VECTOR m_vecCameraViewAngles (offset 864)
- VECTOR m_vecPlayerView (offset 828)
- VECTOR m_vecPlayerViewAngles (offset 840)
- INTEGER m_iBlendMode (offset 876)
- INTEGER m_iQueuedBlendMode (offset 944)
- INTEGER m_iQueuedNextBlendMode (offset 948)
- INTEGER m_iNextBlendMode (offset 880)
- TIME m_flNextBlendTime (offset 884)
- TIME m_flBlendStartTime (offset 888)
- BOOLEAN m_bActive (offset 896)
- INTEGER m_iNextFOV (offset 900)
- TIME m_flNextFOVBlendTime (offset 904)
- TIME m_flFOVBlendStartTime (offset 908)
- INTEGER m_iFOV (offset 912)
- FLOAT m_flFadeColor (offset 920)
- FLOAT m_flFadeAlpha (offset 932)
- FLOAT m_flFadeDuration (offset 936)
- EHANDLE m_hCameraEntity (offset 940)
- INTEGER m_iStartFOV (offset 892)
- BOOLEAN m_bAlternateFOV (offset 916)
- STRING InputSetCameraViewEntity (offset 0)
- INTEGER InputSetBlendMode (offset 0)
- INTEGER InputSetNextFOV (offset 0)
- FLOAT InputSetFOVBlendTime (offset 0)
- INTEGER InputSetFOV (offset 0)
- INTEGER InputSetNextBlendMode (offset 0)
- FLOAT InputSetNextBlendTime (offset 0)
- VOID InputActivate (offset 0)
- VOID InputDeactivate (offset 0)
- STRING InputFadeTo (offset 0)
- STRING InputSetFadeColor (offset 0)
- VOID CScriptIntroBlendComplete (offset 0)
- CScriptedTarget
- POSITION_VECTOR m_vLastPosition (offset 3524)
- INTEGER m_iDisabled (offset 3536)
- STRING m_iszEntity (offset 3540)
- FLOAT m_flRadius (offset 3544)
- INTEGER m_nMoveSpeed (offset 3548)
- FLOAT m_flPauseDuration (offset 3552)
- TIME m_flPauseDoneTime (offset 3556)
- FLOAT m_flEffectDuration (offset 3560)
- VOID CScriptedTargetScriptThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_AtTarget (offset 3564)
- CUSTOM m_LeaveTarget (offset 3588)
- CShadowControl
- FLOAT m_flShadowMaxDist (offset 844)
- BOOLEAN m_bDisableShadows (offset 848)
- COLOR32 m_shadowColor (offset 840)
- VECTOR m_shadowDirection (offset 828)
- FLOAT m_flShadowMaxDist (offset 844)
- BOOLEAN m_bDisableShadows (offset 848)
- STRING InputSetAngles (offset 0)
- CSkyCamera
- INTEGER m_skyboxData.scale (offset 832)
- VECTOR m_skyboxData.origin (offset 836)
- INTEGER m_skyboxData.area (offset 848)
- BOOLEAN m_bUseAngles (offset 920)
- BOOLEAN m_skyboxData.fog.enable (offset 916)
- BOOLEAN m_skyboxData.fog.blend (offset 917)
- VECTOR m_skyboxData.fog.dirPrimary (offset 856)
- COLOR32 m_skyboxData.fog.colorPrimary (offset 868)
- COLOR32 m_skyboxData.fog.colorSecondary (offset 872)
- FLOAT m_skyboxData.fog.start (offset 884)
- FLOAT m_skyboxData.fog.end (offset 888)
- FLOAT m_skyboxData.fog.maxdensity (offset 896)
- CSlideshowDisplay
- BOOLEAN m_bEnabled (offset 828)
- CHARACTER m_szDisplayText (offset 829)
- CHARACTER m_szSlideshowDirectory (offset 957)
- STRING m_String_tSlideshowDirectory (offset 1088)
- CHARACTER m_chCurrentSlideLists (offset 1112)
- FLOAT m_fMinSlideTime (offset 1128)
- FLOAT m_fMaxSlideTime (offset 1132)
- INTEGER m_iCycleType (offset 1136)
- BOOLEAN m_bNoListRepeats (offset 1140)
- INTEGER m_iScreenWidth (offset 1144)
- INTEGER m_iScreenHeight (offset 1148)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- STRING InputSetDisplayText (offset 0)
- VOID InputRemoveAllSlides (offset 0)
- STRING InputAddSlides (offset 0)
- FLOAT InputSetMinSlideTime (offset 0)
- FLOAT InputSetMaxSlideTime (offset 0)
- INTEGER InputSetCycleType (offset 0)
- BOOLEAN InputSetNoListRepeats (offset 0)
- CSmokeStack
- FLOAT m_StartSize (offset 836)
- FLOAT m_EndSize (offset 840)
- BOOLEAN m_InitialState (offset 960)
- FLOAT m_flBaseSpread (offset 860)
- FLOAT m_flTwist (offset 928)
- FLOAT m_flRollSpeed (offset 852)
- STRING m_strMaterialModel (offset 932)
- INTEGER m_iMaterialModel (offset 936)
- EMBEDDED m_AmbientLight (offset 864) [3 properties]:
- POSITION_VECTOR m_vPos (offset 868)
- VECTOR m_vColor (offset 880)
- FLOAT m_flIntensity (offset 892)
- EMBEDDED m_DirLight (offset 896) [3 properties]:
- POSITION_VECTOR m_vPos (offset 900)
- VECTOR m_vColor (offset 912)
- FLOAT m_flIntensity (offset 924)
- INTEGER m_WindAngle (offset 940)
- INTEGER m_WindSpeed (offset 944)
- VECTOR m_vWind (offset 948)
- INTEGER m_bEmit (offset 856)
- FLOAT m_JetLength (offset 848)
- FLOAT m_SpreadSpeed (offset 828)
- FLOAT m_Speed (offset 832)
- FLOAT m_Rate (offset 844)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CSniperBullet
- TIME m_SoundTime (offset 868)
- INTEGER m_AmmoType (offset 872)
- INTEGER m_PenetratedAmmoType (offset 876)
- BOOLEAN m_fActive (offset 885)
- INTEGER m_iImpacts (offset 888)
- VECTOR m_vecOrigin (offset 776)
- VECTOR m_vecDir (offset 828)
- TIME m_flLastThink (offset 864)
- FLOAT m_Speed (offset 880)
- BOOLEAN m_bDirectShot (offset 884)
- VECTOR m_vecStart (offset 840)
- VECTOR m_vecEnd (offset 852)
- VOID CSniperBulletBulletThink (offset 0)
- CSniperTarget
- STRING m_iszGroupName (offset 828)
- CSoundEnt
- INTEGER m_iFreeSound (offset 828)
- INTEGER m_iActiveSound (offset 832)
- INTEGER m_cLastActiveSounds (offset 836)
- EMBEDDED m_SoundPool (offset 840) [11 properties]:
- EHANDLE m_hOwner (offset 840)
- INTEGER m_iVolume (offset 848)
- FLOAT m_flOcclusionScale (offset 852)
- INTEGER m_iType (offset 856)
- BOOLEAN m_bNoExpirationTime (offset 870)
- TIME m_flExpireTime (offset 864)
- SHORT m_iNext (offset 868)
- INTEGER m_ownerChannelIndex (offset 872)
- POSITION_VECTOR m_vecOrigin (offset 876)
- BOOLEAN m_bHasOwner (offset 888)
- EHANDLE m_hTarget (offset 844)
- CSparkTrail
- VOID CSparkTrailSparkThink (offset 0)
- CSpeaker
- FLOAT m_delayMin (offset 828)
- FLOAT m_delayMax (offset 832)
- STRING m_iszRuleScriptFile (offset 836)
- STRING m_iszConcept (offset 840)
- VOID CSpeakerSpeakerThink (offset 0)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CSpotlightEnd
- FLOAT m_flLightScale (offset 828)
- FLOAT m_Radius (offset 832)
- VECTOR m_vSpotlightDir (offset 836)
- POSITION_VECTOR m_vSpotlightOrg (offset 848)
- CSprite
- TIME m_flLastTime (offset 876)
- FLOAT m_flMaxFrame (offset 880)
- EHANDLE m_hAttachedToEntity (offset 828)
- INTEGER m_nAttachment (offset 832)
- TIME m_flDieTime (offset 844)
- INTEGER m_nBrightness (offset 848)
- FLOAT m_flBrightnessTime (offset 852)
- FLOAT m_flSpriteScale (offset 856)
- FLOAT m_flSpriteFramerate (offset 836)
- FLOAT m_flFrame (offset 840)
- FLOAT m_flHDRColorScale (offset 872)
- FLOAT m_flGlowProxySize (offset 868)
- FLOAT m_flScaleTime (offset 860)
- FLOAT m_flStartScale (offset 884)
- FLOAT m_flDestScale (offset 888)
- TIME m_flScaleTimeStart (offset 892)
- INTEGER m_nStartBrightness (offset 896)
- INTEGER m_nDestBrightness (offset 900)
- TIME m_flBrightnessTimeStart (offset 904)
- BOOLEAN m_bWorldSpaceScale (offset 864)
- VOID CSpriteAnimateThink (offset 0)
- VOID CSpriteExpandThink (offset 0)
- VOID CSpriteAnimateUntilDead (offset 0)
- VOID CSpriteBeginFadeOutThink (offset 0)
- FLOAT m_flSpriteScale (offset 856)
- VOID InputHideSprite (offset 0)
- VOID InputShowSprite (offset 0)
- VOID InputToggleSprite (offset 0)
- FLOAT InputColorRedValue (offset 0)
- FLOAT InputColorGreenValue (offset 0)
- FLOAT InputColorBlueValue (offset 0)
- CSpriteTrail
- FLOAT m_flLifeTime (offset 908)
- FLOAT m_flStartWidth (offset 912)
- FLOAT m_flEndWidth (offset 916)
- STRING m_iszSpriteName (offset 948)
- BOOLEAN m_bAnimate (offset 952)
- FLOAT m_flStartWidthVariance (offset 920)
- FLOAT m_flTextureRes (offset 924)
- FLOAT m_flMinFadeLength (offset 928)
- POSITION_VECTOR m_vecSkyboxOrigin (offset 932)
- FLOAT m_flSkyboxScale (offset 944)
- CSteamJet
- FLOAT m_StartSize (offset 836)
- FLOAT m_EndSize (offset 840)
- BOOLEAN m_InitialState (offset 857)
- INTEGER m_nType (offset 860)
- FLOAT m_flRollSpeed (offset 864)
- INTEGER m_bEmit (offset 852)
- BOOLEAN m_bFaceLeft (offset 856)
- FLOAT m_JetLength (offset 848)
- FLOAT m_SpreadSpeed (offset 828)
- FLOAT m_Speed (offset 832)
- FLOAT m_Rate (offset 844)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputToggle (offset 0)
- CStripWeapons
- VOID InputStripWeapons (offset 0)
- VOID InputStripWeaponsAndSuit (offset 0)
- CSun
- VECTOR m_vDirection (offset 828)
- INTEGER m_bUseAngles (offset 848)
- FLOAT m_flPitch (offset 852)
- FLOAT m_flYaw (offset 856)
- INTEGER m_nSize (offset 860)
- COLOR32 m_clrOverlay (offset 868)
- INTEGER m_nOverlaySize (offset 864)
- STRING m_strMaterial (offset 840)
- STRING m_strOverlayMaterial (offset 844)
- BOOLEAN m_bOn (offset 872)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- COLOR32 InputSetColor (offset 0)
- FLOAT m_flHDRColorScale (offset 884)
- CTankTargetChange
- STRING m_newTargetName (offset 848)
- CTankTrainAI
- EHANDLE m_hTrain (offset 828)
- EHANDLE m_hTargetEntity (offset 832)
- INTEGER m_soundPlaying (offset 836)
- CUSTOM m_soundTreads (offset 840)
- CUSTOM m_soundEngine (offset 844)
- STRING m_startSoundName (offset 848)
- STRING m_engineSoundName (offset 852)
- STRING m_movementSoundName (offset 856)
- STRING m_targetEntityName (offset 860)
- STRING InputTargetEntity (offset 0)
- CTargetCDAudioRep
- INTEGER m_iTrack (offset 828)
- VOID InputChangeCDTrack (offset 0)
- CTargetChangeGravity
- INTEGER m_iGravity (offset 828)
- INTEGER m_iOldGrav (offset 832)
- VOID InputChangeGrav (offset 0)
- VOID InputResetGrav (offset 0)
- CTargetGunshipCrash
- BOOLEAN m_bDisabled (offset 828)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnCrashed (offset 832)
- CTeamControlPoint
- STRING m_iszPrintName (offset 1140)
- INTEGER m_iCPGroup (offset 1376)
- INTEGER m_iDefaultOwner (offset 1128)
- INTEGER m_iPointIndex (offset 1372)
- INTEGER m_iWarnOnCap (offset 1136)
- STRING m_iszWarnSound (offset 1144)
- STRING m_iszCaptureStartSound (offset 1400)
- STRING m_iszCaptureEndSound (offset 1404)
- STRING m_iszCaptureInProgress (offset 1408)
- STRING m_iszCaptureInterrupted (offset 1412)
- BOOLEAN m_bRandomOwnerOnRestart (offset 1148)
- BOOLEAN m_bLocked (offset 1149)
- VOID CTeamControlPointUnlockThink (offset 0)
- INTEGER InputSetOwner (offset 0)
- VOID InputShowModel (offset 0)
- VOID InputHideModel (offset 0)
- VOID InputRoundActivate (offset 0)
- INTEGER InputSetLocked (offset 0)
- INTEGER InputSetUnlockTime (offset 0)
- CUSTOM m_OnCapTeam1 (offset 1200)
- CUSTOM m_OnCapTeam2 (offset 1224)
- CUSTOM m_OnCapReset (offset 1176)
- CUSTOM m_OnOwnerChangedToTeam1 (offset 1248)
- CUSTOM m_OnOwnerChangedToTeam2 (offset 1272)
- CUSTOM m_OnRoundStartOwnedByTeam1 (offset 1296)
- CUSTOM m_OnRoundStartOwnedByTeam2 (offset 1320)
- CUSTOM m_OnUnlocked (offset 1344)
- VOID CTeamControlPointAnimThink (offset 0)
- CTeamControlPointMaster
- BOOLEAN m_bDisabled (offset 884)
- STRING m_iszCapLayoutInHUD (offset 1144)
- INTEGER m_iInvalidCapWinner (offset 1156)
- BOOLEAN m_bSwitchTeamsOnWin (offset 1160)
- BOOLEAN m_bScorePerCapture (offset 1161)
- BOOLEAN m_bPlayAllRounds (offset 1162)
- FLOAT m_flPartialCapturePointsRate (offset 1212)
- FLOAT m_flCustomPositionX (offset 1148)
- FLOAT m_flCustomPositionY (offset 1152)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- INTEGER InputSetWinner (offset 0)
- INTEGER InputSetWinnerAndForceCaps (offset 0)
- VOID InputRoundSpawn (offset 0)
- VOID InputRoundActivate (offset 0)
- STRING InputSetCapLayout (offset 0)
- FLOAT InputSetCapLayoutCustomPositionX (offset 0)
- FLOAT InputSetCapLayoutCustomPositionY (offset 0)
- VOID CTeamControlPointMasterCPMThink (offset 0)
- CUSTOM m_OnWonByTeam1 (offset 1164)
- CUSTOM m_OnWonByTeam2 (offset 1188)
- CTeamControlPointRound
- BOOLEAN m_bDisabled (offset 848)
- STRING m_iszCPNames (offset 852)
- INTEGER m_nPriority (offset 856)
- INTEGER m_iInvalidCapWinner (offset 860)
- STRING m_iszPrintName (offset 864)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputRoundSpawn (offset 0)
- CUSTOM m_OnStart (offset 868)
- CUSTOM m_OnEnd (offset 892)
- CUSTOM m_OnWonByTeam1 (offset 916)
- CUSTOM m_OnWonByTeam2 (offset 940)
- CTeamRoundTimer
- INTEGER m_nTimerInitialLength (offset 848)
- INTEGER m_nTimerMaxLength (offset 852)
- BOOLEAN m_bShowInHUD (offset 841)
- BOOLEAN m_bIsDisabled (offset 840)
- BOOLEAN m_bAutoCountdown (offset 856)
- INTEGER m_nSetupTimeLength (offset 860)
- BOOLEAN m_bResetTimeOnRoundStart (offset 1285)
- BOOLEAN m_bStartPaused (offset 868)
- BOOLEAN m_bShowTimeRemaining (offset 869)
- VOID CTeamRoundTimerRoundTimerSetupThink (offset 0)
- VOID CTeamRoundTimerRoundTimerThink (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputPause (offset 0)
- VOID InputResume (offset 0)
- INTEGER InputSetTime (offset 0)
- INTEGER InputAddTime (offset 0)
- VOID InputRestart (offset 0)
- INTEGER InputShowInHUD (offset 0)
- VOID InputRoundSpawn (offset 0)
- INTEGER InputSetMaxTime (offset 0)
- INTEGER InputAutoCountdown (offset 0)
- STRING InputAddTeamTime (offset 0)
- INTEGER InputSetSetupTime (offset 0)
- CUSTOM m_OnRoundStart (offset 892)
- CUSTOM m_OnFinished (offset 916)
- CUSTOM m_On5MinRemain (offset 940)
- CUSTOM m_On4MinRemain (offset 964)
- CUSTOM m_On3MinRemain (offset 988)
- CUSTOM m_On2MinRemain (offset 1012)
- CUSTOM m_On1MinRemain (offset 1036)
- CUSTOM m_On30SecRemain (offset 1060)
- CUSTOM m_On10SecRemain (offset 1084)
- CUSTOM m_On5SecRemain (offset 1108)
- CUSTOM m_On4SecRemain (offset 1132)
- CUSTOM m_On3SecRemain (offset 1156)
- CUSTOM m_On2SecRemain (offset 1180)
- CUSTOM m_On1SecRemain (offset 1204)
- CUSTOM m_OnSetupStart (offset 1228)
- CUSTOM m_OnSetupFinished (offset 1252)
- CTeamSpawnPoint
- INTEGER m_iDisabled (offset 852)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CUSTOM m_OnPlayerSpawn (offset 828)
- CTeamTrainWatcher
- VOID InputRoundActivate (offset 0)
- INTEGER InputSetNumTrainCappers (offset 0)
- VOID InputOnStartOvertime (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- FLOAT InputSetSpeedForwardModifier (offset 0)
- INTEGER InputSetTrainRecedeTime (offset 0)
- BOOLEAN InputSetTrainCanRecede (offset 0)
- INTEGER InputSetTrainRecedeTimeAndUpdate (offset 0)
- CUSTOM m_OnTrainStartRecede (offset 1112)
- STRING m_iszTrain (offset 856)
- STRING m_iszStartNode (offset 860)
- STRING m_iszGoalNode (offset 864)
- STRING m_iszLinkedPathTracks[0] (offset 1000)
- STRING m_iszLinkedCPs[0] (offset 1032)
- STRING m_iszLinkedPathTracks[1] (offset 1004)
- STRING m_iszLinkedCPs[1] (offset 1036)
- STRING m_iszLinkedPathTracks[2] (offset 1008)
- STRING m_iszLinkedCPs[2] (offset 1040)
- STRING m_iszLinkedPathTracks[3] (offset 1012)
- STRING m_iszLinkedCPs[3] (offset 1044)
- STRING m_iszLinkedPathTracks[4] (offset 1016)
- STRING m_iszLinkedCPs[4] (offset 1048)
- STRING m_iszLinkedPathTracks[5] (offset 1020)
- STRING m_iszLinkedCPs[5] (offset 1052)
- STRING m_iszLinkedPathTracks[6] (offset 1024)
- STRING m_iszLinkedCPs[6] (offset 1056)
- STRING m_iszLinkedPathTracks[7] (offset 1028)
- STRING m_iszLinkedCPs[7] (offset 1060)
- BOOLEAN m_bTrainCanRecede (offset 841)
- BOOLEAN m_bHandleTrainMovement (offset 1157)
- FLOAT m_flSpeedLevels[0] (offset 1072)
- FLOAT m_flSpeedLevels[1] (offset 1076)
- FLOAT m_flSpeedLevels[2] (offset 1080)
- BOOLEAN m_bDisabled (offset 840)
- STRING m_iszSparkName (offset 1160)
- FLOAT m_flSpeedForwardModifier (offset 1184)
- INTEGER m_nTrainRecedeTime (offset 1200)
- CTeamVehicleSpawnPoint
- CUSTOM m_OnVehicleSpawn (offset 856)
- CTemplateNPCMaker
- STRING m_iszTemplateName (offset 956)
- FLOAT m_flRadius (offset 952)
- STRING m_iszTemplateData (offset 960)
- STRING m_iszDestinationGroup (offset 964)
- INTEGER m_CriterionVisibility (offset 972)
- INTEGER m_CriterionDistance (offset 976)
- INTEGER m_iMinSpawnDistance (offset 968)
- VOID InputSpawnInRadius (offset 0)
- VOID InputSpawnInLine (offset 0)
- INTEGER InputSpawnMultiple (offset 0)
- STRING InputChangeDestinationGroup (offset 0)
- INTEGER InputSetMinimumSpawnDistance (offset 0)
- CTesla
- STRING m_SourceEntityName (offset 828)
- STRING m_SoundName (offset 832)
- STRING m_iszSpriteName (offset 880)
- COLOR32 m_Color (offset 836)
- FLOAT m_flRadius (offset 848)
- FLOAT m_flThickness[0] (offset 852)
- FLOAT m_flThickness[1] (offset 856)
- FLOAT m_flTimeVisible[0] (offset 860)
- FLOAT m_flTimeVisible[1] (offset 864)
- FLOAT m_flArcInterval[0] (offset 868)
- FLOAT m_flArcInterval[1] (offset 872)
- INTEGER m_NumBeams[0] (offset 840)
- INTEGER m_NumBeams[1] (offset 844)
- BOOLEAN m_bOn (offset 876)
- VOID InputTurnOn (offset 0)
- VOID InputTurnOff (offset 0)
- VOID InputDoSpark (offset 0)
- VOID CTeslaShootArcThink (offset 0)
- CTestTraceline
- VOID CTestTracelineSpin (offset 0)
- CTextureToggle
- VOID InputIncrementBrushTexIndex (offset 0)
- INTEGER InputSetBrushTexIndex (offset 0)
- CTimerEntity
- INTEGER m_iDisabled (offset 900)
- FLOAT m_flRefireTime (offset 904)
- BOOLEAN m_bUpDownState (offset 908)
- FLOAT InputRefireTime (offset 0)
- VOID InputFireTimer (offset 0)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- FLOAT InputAddToTimer (offset 0)
- VOID InputResetTimer (offset 0)
- FLOAT InputSubtractFromTimer (offset 0)
- INTEGER m_iUseRandomTime (offset 912)
- FLOAT m_flLowerRandomBound (offset 916)
- FLOAT m_flUpperRandomBound (offset 920)
- CUSTOM m_OnTimer (offset 828)
- CUSTOM m_OnTimerHigh (offset 852)
- CUSTOM m_OnTimerLow (offset 876)
- CTriggerApplyImpulse
- VECTOR m_vecImpulseDir (offset 1120)
- FLOAT m_flForce (offset 1132)
- VOID InputApplyImpulse (offset 0)
- CTriggerAreaCapture
- VOID CTriggerAreaCaptureCTriggerAreaCaptureShim::Touch (offset 0)
- VOID CTriggerAreaCaptureCaptureThink (offset 0)
- STRING m_iszCapPointName (offset 1476)
- FLOAT m_flCapTime (offset 1144)
- VOID InputRoundSpawn (offset 0)
- STRING InputSetTeamCanCap (offset 0)
- STRING InputSetControlPoint (offset 0)
- VOID InputCaptureCurrentCP (offset 0)
- CUSTOM m_OnStartTeam1 (offset 1204)
- CUSTOM m_OnStartTeam2 (offset 1228)
- CUSTOM m_OnBreakTeam1 (offset 1252)
- CUSTOM m_OnBreakTeam2 (offset 1276)
- CUSTOM m_OnCapTeam1 (offset 1300)
- CUSTOM m_OnCapTeam2 (offset 1324)
- CUSTOM m_StartOutput (offset 1348)
- CUSTOM m_BreakOutput (offset 1372)
- CUSTOM m_CapOutput (offset 1396)
- CUSTOM m_OnNumCappersChanged (offset 1420)
- CUSTOM m_OnNumCappersChanged2 (offset 1444)
- CTriggerBrush
- INTEGER m_iInputFilter (offset 900)
- INTEGER m_iDontMessageParent (offset 904)
- CUSTOM m_OnStartTouch (offset 828)
- CUSTOM m_OnEndTouch (offset 852)
- CUSTOM m_OnUse (offset 876)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- CTriggerCamera
- EHANDLE m_hPlayer (offset 828)
- EHANDLE m_hTarget (offset 832)
- CLASSPTR m_pPath (offset 836)
- STRING m_sPath (offset 840)
- FLOAT m_flWait (offset 844)
- TIME m_flReturnTime (offset 848)
- TIME m_flStopTime (offset 852)
- FLOAT m_moveDistance (offset 856)
- FLOAT m_targetSpeed (offset 860)
- FLOAT m_initialSpeed (offset 864)
- FLOAT m_acceleration (offset 868)
- FLOAT m_deceleration (offset 872)
- INTEGER m_state (offset 876)
- VECTOR m_vecMoveDir (offset 880)
- STRING m_iszTargetAttachment (offset 892)
- INTEGER m_iAttachmentIndex (offset 896)
- BOOLEAN m_bSnapToGoal (offset 900)
- INTEGER m_nPlayerButtons (offset 904)
- INTEGER m_nOldTakeDamage (offset 908)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID CTriggerCameraFollowTarget (offset 0)
- CUSTOM m_OnEndFollow (offset 912)
- CTriggerGravity
- VOID CTriggerGravityGravityTouch (offset 0)
- CTriggerHurt
- VOID CTriggerHurtCTriggerHurtShim::RadiationThinkShim (offset 0)
- VOID CTriggerHurtCTriggerHurtShim::HurtThinkShim (offset 0)
- FLOAT m_flOriginalDamage (offset 1124)
- FLOAT m_flDamage (offset 1128)
- FLOAT m_flDamageCap (offset 1132)
- INTEGER m_bitsDamageInflict (offset 1144)
- INTEGER m_damageModel (offset 1148)
- BOOLEAN m_bNoDmgForce (offset 1152)
- TIME m_flLastDmgTime (offset 1136)
- TIME m_flDmgResetTime (offset 1140)
- CUSTOM m_hurtEntities (offset 1204)
- FLOAT m_flDamage (offset 1128)
- CUSTOM m_OnHurt (offset 1156)
- CUSTOM m_OnHurtPlayer (offset 1180)
- CTriggerImpact
- FLOAT m_flMagnitude (offset 1144)
- FLOAT m_flNoise (offset 1148)
- FLOAT m_flViewkick (offset 1152)
- VOID InputImpact (offset 0)
- FLOAT InputSetMagnitude (offset 0)
- CUSTOM m_pOutputForce (offset 1156)
- VOID CTriggerImpactDisable (offset 0)
- CTriggerLook
- EHANDLE m_hLookTarget (offset 1144)
- FLOAT m_flLookTimeTotal (offset 1156)
- TIME m_flLookTimeLast (offset 1160)
- FLOAT m_flTimeoutDuration (offset 1164)
- BOOLEAN m_bTimeoutFired (offset 1168)
- EHANDLE m_hActivator (offset 1172)
- CUSTOM m_OnTimeout (offset 1176)
- VOID CTriggerLookTimeoutThink (offset 0)
- FLOAT m_flFieldOfView (offset 1148)
- FLOAT m_flLookTime (offset 1152)
- CTriggerMultiple
- VOID CTriggerMultipleMultiTouch (offset 0)
- VOID CTriggerMultipleMultiWaitOver (offset 0)
- CUSTOM m_OnTrigger (offset 1120)
- CTriggerPhysicsTrap
- INTEGER m_nDissolveType (offset 1144)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- VOID InputToggle (offset 0)
- CTriggerPlayerMovement
- VOID None (offset 0)
- CTriggerProximity
- VOID CTriggerProximityMeasureThink (offset 0)
- STRING m_iszMeasureTarget (offset 1124)
- EHANDLE m_hMeasureTarget (offset 1120)
- FLOAT m_fRadius (offset 1128)
- INTEGER m_nTouchers (offset 1132)
- CUSTOM m_NearestEntityDistance (offset 1136)
- CTriggerPush
- VECTOR m_vecPushDir (offset 1120)
- FLOAT m_flAlternateTicksFix (offset 1132)
- CTriggerRemove
- CUSTOM m_OnRemove (offset 1120)
- CTriggerSave
- BOOLEAN m_bForceNewLevelUnit (offset 1120)
- INTEGER m_minHitPoints (offset 1128)
- FLOAT m_fDangerousTimer (offset 1124)
- CTriggerSoundscape
- VOID CTriggerSoundscapePlayerUpdateThink (offset 0)
- STRING m_SoundscapeName (offset 1124)
- EHANDLE m_hSoundscape (offset 1120)
- CUSTOM m_spectators (offset 1128)
- CTriggerTeleport
- STRING m_iLandmark (offset 1120)
- CTriggerTeleportRelative
- VECTOR m_TeleportOffset (offset 1120)
- CTriggerToggleSave
- BOOLEAN m_bDisabled (offset 1120)
- VOID InputEnable (offset 0)
- VOID InputDisable (offset 0)
- CTriggerVPhysicsMotion
- CUSTOM m_pController (offset 844)
- EMBEDDED m_ParticleTrail (offset 848) [4 properties]:
- STRING m_strMaterialName (offset 852)
- FLOAT m_flLifetime (offset 856)
- FLOAT m_flStartSize (offset 860)
- FLOAT m_flEndSize (offset 864)
- FLOAT m_gravityScale (offset 868)
- FLOAT m_addAirDensity (offset 872)
- FLOAT m_linearLimit (offset 876)
- FLOAT m_linearLimitDelta (offset 880)
- FLOAT m_linearLimitTime (offset 884)
- TIME m_linearLimitStart (offset 888)
- TIME m_linearLimitStartTime (offset 892)
- FLOAT m_linearScale (offset 896)
- FLOAT m_angularLimit (offset 900)
- FLOAT m_angularScale (offset 904)
- FLOAT m_linearForce (offset 908)
- VECTOR m_linearForceAngles (offset 912)
- STRING InputSetVelocityLimitTime (offset 0)
- CTriggerWateryDeath
- CUSTOM m_flEntityKillTimes (offset 1140)
- CUSTOM m_hLeeches (offset 1120)
- TIME m_flNextPullSound (offset 1160)
- FLOAT m_flPainValue (offset 1164)
- CTriggerWeaponDissolve
- STRING m_strEmitterName (offset 1232)
- CUSTOM m_pWeapons (offset 1192)
- CUSTOM m_pConduitPoints (offset 1212)
- MODELINDEX m_spriteTexture (offset 1236)
- CUSTOM m_OnDissolveWeapon (offset 1144)
- CUSTOM m_OnChargingPhyscannon (offset 1168)
- VOID InputStopSound (offset 0)
- VOID CTriggerWeaponDissolveDissolveThink (offset 0)
- CTriggerWeaponStrip
- BOOLEAN m_bKillWeapons (offset 1144)
- CTriggerWind
- INTEGER m_nSpeedCurrent (offset 848)
- INTEGER m_nSpeedTarget (offset 852)
- INTEGER m_nDirBase (offset 856)
- INTEGER m_nDirCurrent (offset 864)
- INTEGER m_nDirTarget (offset 868)
- BOOLEAN m_bSwitch (offset 880)
- INTEGER m_nSpeedBase (offset 840)
- INTEGER m_nSpeedNoise (offset 844)
- INTEGER m_nDirNoise (offset 860)
- INTEGER m_nHoldBase (offset 872)
- INTEGER m_nHoldNoise (offset 876)
- CUSTOM m_pWindController (offset 884)
- EMBEDDED m_WindCallback (offset 888) [2 properties]:
- INTEGER m_nWindYaw (offset 892)
- FLOAT m_flWindSpeed (offset 896)
- VOID CTriggerWindWindThink (offset 0)
- INTEGER InputSetSpeed (offset 0)
- CTripmineGrenade
- EHANDLE m_hOwner (offset 1180)
- TIME m_flPowerUp (offset 1184)
- VECTOR m_vecDir (offset 1188)
- POSITION_VECTOR m_vecEnd (offset 1200)
- FLOAT m_flBeamLength (offset 1212)
- CLASSPTR m_pBeam (offset 1216)
- POSITION_VECTOR m_posOwner (offset 1220)
- VECTOR m_angleOwner (offset 1232)
- VOID CTripmineGrenadeWarningThink (offset 0)
- VOID CTripmineGrenadePowerupThink (offset 0)
- VOID CTripmineGrenadeBeamBreakThink (offset 0)
- VOID CTripmineGrenadeDelayDeathThink (offset 0)
- CTurretTipController
- BOOLEAN m_bEnabled (offset 832)
- TIME m_flSuspendTime (offset 836)
- VECTOR m_worldGoalAxis (offset 840)
- VECTOR m_localTestAxis (offset 852)
- CUSTOM m_pController (offset 864)
- FLOAT m_angularLimit (offset 868)
- CLASSPTR m_pParentTurret (offset 872)
- CVGuiScreen
- CUSTOM m_nPanelName (offset 840)
- INTEGER m_nAttachmentIndex (offset 844)
- INTEGER m_fScreenFlags (offset 852)
- FLOAT m_flWidth (offset 832)
- FLOAT m_flHeight (offset 836)
- STRING m_strOverlayMaterial (offset 828)
- EHANDLE m_hPlayerOwner (offset 856)
- VOID InputSetActive (offset 0)
- VOID InputSetInactive (offset 0)
- CVortigauntChargeToken
- EHANDLE m_hTarget (offset 832)
- TIME m_flLifetime (offset 828)
- BOOLEAN m_bFadeOut (offset 836)
- VOID CVortigauntChargeTokenSeekThink (offset 0)
- VOID CVortigauntChargeTokenSeekTouch (offset 0)
- CVortigauntEffectDispel
- BOOLEAN m_bFadeOut (offset 828)
- CVoteController
- VOID CVoteControllerVoteControllerThink (offset 0)
- CWC_UpdateIgnoreList
- STRING m_nIgnoredEntityNames[0] (offset 828)
- STRING m_nIgnoredEntityNames[1] (offset 832)
- STRING m_nIgnoredEntityNames[2] (offset 836)
- STRING m_nIgnoredEntityNames[3] (offset 840)
- STRING m_nIgnoredEntityNames[4] (offset 844)
- STRING m_nIgnoredEntityNames[5] (offset 848)
- STRING m_nIgnoredEntityNames[6] (offset 852)
- STRING m_nIgnoredEntityNames[7] (offset 856)
- STRING m_nIgnoredEntityNames[8] (offset 860)
- STRING m_nIgnoredEntityNames[9] (offset 864)
- STRING m_nIgnoredEntityNames[10] (offset 868)
- STRING m_nIgnoredEntityNames[11] (offset 872)
- STRING m_nIgnoredEntityNames[12] (offset 876)
- STRING m_nIgnoredEntityNames[13] (offset 880)
- STRING m_nIgnoredEntityNames[14] (offset 884)
- STRING m_nIgnoredEntityNames[15] (offset 888)
- CWallHealth
- TIME m_flNextCharge (offset 944)
- INTEGER m_iReactivate (offset 948)
- INTEGER m_iJuice (offset 952)
- INTEGER m_iOn (offset 956)
- TIME m_flSoundTime (offset 960)
- INTEGER m_nState (offset 964)
- INTEGER m_iCaps (offset 968)
- VOID CWallHealthOff (offset 0)
- VOID CWallHealthRecharge (offset 0)
- CUSTOM m_OnPlayerUse (offset 996)
- CUSTOM m_OutRemainingHealth (offset 972)
- CWaterBullet
- VOID CWaterBulletTouch (offset 0)
- VOID CWaterBulletBulletThink (offset 0)
- CWaterLODControl
- FLOAT m_flCheapWaterStartDistance (offset 828)
- FLOAT m_flCheapWaterEndDistance (offset 832)
- FLOAT m_flCheapWaterStartDistance (offset 828)
- FLOAT m_flCheapWaterEndDistance (offset 832)
- CWateryDeathLeech
- VOID CWateryDeathLeechLeechThink (offset 0)
- INTEGER m_iFadeState (offset 1124)
- CWeaponAnnabelle
- BOOLEAN m_bNeedPump (offset 1392)
- BOOLEAN m_bDelayedFire1 (offset 1393)
- BOOLEAN m_bDelayedFire2 (offset 1394)
- CWeaponBugBait
- EHANDLE m_hSporeTrail (offset 1396)
- BOOLEAN m_bRedraw (offset 1393)
- BOOLEAN m_bEmitSpores (offset 1394)
- BOOLEAN m_bDrawBackFinished (offset 1392)
- VOID CWeaponBugBaitBugbaitStickyTouch (offset 0)
- CWeaponCycler
- STRING m_iszModel (offset 1372)
- INTEGER m_iModel (offset 1376)
- CWeaponHL2MPBase
- VOID None (offset 0)
- CWeapon_SLAM
- INTEGER m_tSlamState (offset 1416)
- BOOLEAN m_bDetonatorArmed (offset 1420)
- BOOLEAN m_bNeedDetonatorDraw (offset 1421)
- BOOLEAN m_bNeedDetonatorHolster (offset 1422)
- BOOLEAN m_bNeedReload (offset 1423)
- BOOLEAN m_bClearReload (offset 1424)
- BOOLEAN m_bThrowSatchel (offset 1425)
- BOOLEAN m_bAttachSatchel (offset 1426)
- BOOLEAN m_bAttachTripmine (offset 1427)
- TIME m_flWallSwitchTime (offset 1428)
- VOID CWeapon_SLAMSlamTouch (offset 0)
- CWeightButton
- FLOAT m_fStressToActivate (offset 876)
- BOOLEAN m_bHasBeenPressed (offset 880)
- CUSTOM m_OnPressed (offset 828)
- CUSTOM m_OnReleased (offset 852)
- VOID CWeightButtonTriggerThink (offset 0)
- CWindowPane
- VOID CWindowPaneDie (offset 0)
- VOID CWindowPanePaneTouch (offset 0)
- CWorld
- FLOAT m_flWaveHeight (offset 832)
- STRING m_iszChapterTitle (offset 828)
- BOOLEAN m_bStartDark (offset 880)
- BOOLEAN m_bDisplayTitle (offset 882)
- VECTOR m_WorldMins (offset 836)
- VECTOR m_WorldMaxs (offset 848)
- FLOAT m_flMaxOccludeeArea (offset 860)
- FLOAT m_flMinOccluderArea (offset 864)
- FLOAT m_flMaxPropScreenSpaceWidth (offset 872)
- FLOAT m_flMinPropScreenSpaceWidth (offset 868)
- STRING m_iszDetailSpriteMaterial (offset 876)
- BOOLEAN m_bColdWorld (offset 881)
- CWorldItem
- INTEGER m_iType (offset 1124)
- CWreckage
- TIME m_flStartTime (offset 3524)
- TIME m_flDieTime (offset 3528)
- CZombie
- EHANDLE m_hBlockingDoor (offset 3740)
- FLOAT m_flDoorBashYaw (offset 3744)
- EMBEDDED m_DurationDoorBash (offset 3748) [2 properties]:
- FLOAT m_minInterval (offset 3752)
- FLOAT m_maxInterval (offset 3756)
- EMBEDDED m_NextTimeToStartDoorBash (offset 3760) [1 properties]:
- FLOAT m_interval (offset 3764)
- POSITION_VECTOR m_vPositionCharged (offset 3768)
- DustTrail
- VECTOR m_Color (offset 828)
- FLOAT m_Opacity (offset 840)
- FLOAT m_SpawnRate (offset 844)
- FLOAT m_ParticleLifetime (offset 848)
- TIME m_StopEmitTime (offset 852)
- FLOAT m_MinSpeed (offset 856)
- FLOAT m_MaxSpeed (offset 860)
- FLOAT m_MinDirectedSpeed (offset 876)
- FLOAT m_MaxDirectedSpeed (offset 880)
- FLOAT m_StartSize (offset 864)
- FLOAT m_EndSize (offset 868)
- FLOAT m_SpawnRadius (offset 872)
- BOOLEAN m_bEmit (offset 884)
- INTEGER m_nAttachment (offset 888)
- FilterDamageType
- INTEGER m_iDamageType (offset 880)
- FilterTeam
- INTEGER m_iFilterTeam (offset 880)
- ParticleSmokeGrenade
- CHARACTER m_CurrentStage (offset 828)
- TIME m_FadeStartTime (offset 836)
- TIME m_FadeEndTime (offset 840)
- TIME m_flSpawnTime (offset 832)
- RocketTrail
- VECTOR m_StartColor (offset 828)
- VECTOR m_EndColor (offset 840)
- FLOAT m_Opacity (offset 852)
- FLOAT m_SpawnRate (offset 856)
- FLOAT m_ParticleLifetime (offset 860)
- TIME m_StopEmitTime (offset 864)
- FLOAT m_MinSpeed (offset 868)
- FLOAT m_MaxSpeed (offset 872)
- FLOAT m_StartSize (offset 876)
- FLOAT m_EndSize (offset 880)
- FLOAT m_SpawnRadius (offset 884)
- BOOLEAN m_bEmit (offset 888)
- INTEGER m_nAttachment (offset 892)
- BOOLEAN m_bDamaged (offset 896)
- FLOAT m_flFlareScale (offset 900)
- SmokeTrail
- VECTOR m_StartColor (offset 828)
- VECTOR m_EndColor (offset 840)
- FLOAT m_Opacity (offset 852)
- FLOAT m_SpawnRate (offset 856)
- FLOAT m_ParticleLifetime (offset 860)
- TIME m_StopEmitTime (offset 864)
- FLOAT m_MinSpeed (offset 868)
- FLOAT m_MaxSpeed (offset 872)
- FLOAT m_MinDirectedSpeed (offset 888)
- FLOAT m_MaxDirectedSpeed (offset 892)
- FLOAT m_StartSize (offset 876)
- FLOAT m_EndSize (offset 880)
- FLOAT m_SpawnRadius (offset 884)
- BOOLEAN m_bEmit (offset 896)
- INTEGER m_nAttachment (offset 900)
- SporeExplosion
- FLOAT m_flSpawnRate (offset 832)
- FLOAT m_flParticleLifetime (offset 836)
- FLOAT m_flStartSize (offset 840)
- FLOAT m_flEndSize (offset 844)
- FLOAT m_flSpawnRadius (offset 848)
- BOOLEAN m_bEmit (offset 852)
- BOOLEAN m_bDisabled (offset 828)
- BOOLEAN m_bDontRemove (offset 853)
- VOID InputDisable (offset 0)
- VOID InputEnable (offset 0)
- SporeTrail
- VECTOR m_vecEndColor (offset 828)
- FLOAT m_flSpawnRate (offset 840)
- FLOAT m_flParticleLifetime (offset 844)
- FLOAT m_flStartSize (offset 848)
- FLOAT m_flEndSize (offset 852)
- FLOAT m_flSpawnRadius (offset 856)
- BOOLEAN m_bEmit (offset 860)
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