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lamiastella

include_error_vs2015

Dec 16th, 2016
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  1. 1>------ Build started: Project: dxgi, Configuration: Debug Win32 ------
  2. 2>------ Build started: Project: dxbc, Configuration: Debug Win32 ------
  3. 3>------ Build started: Project: spirv, Configuration: Debug Win32 ------
  4. 4>------ Build started: Project: pdblocate, Configuration: Debug Win32 ------
  5. 5>------ Build started: Project: breakpad_common, Configuration: Debug Win32 ------
  6. 6>------ Build started: Project: crash_generation_client, Configuration: Debug Win32 ------
  7. 7>------ Build started: Project: crash_generation_server, Configuration: Debug Win32 ------
  8. 8>------ Build started: Project: exception_handler, Configuration: Debug Win32 ------
  9. 2> dxbc_debug.cpp
  10. 1> dxgi_hooks.cpp
  11. 2> dxbc_disassemble.cpp
  12. 4> pdblocate.cpp
  13. 1> dxgi_wrapped.cpp
  14. 2> dxbc_inspect.cpp
  15. 3> CodeGen.cpp
  16. 6> crash_generation_client.cc
  17. 3> Link.cpp
  18. 3> Constant.cpp
  19. 3> glslang_tab.cpp
  20. 3> InfoSink.cpp
  21. 3> Initialize.cpp
  22. 3> Intermediate.cpp
  23. 3> intermOut.cpp
  24. 5> http_upload.cc
  25. 5> guid_string.cc
  26. 5> string_utils.cc
  27. 7> client_info.cc
  28. 7> minidump_generator.cc
  29. 8> exception_handler.cc
  30. 7> crash_generation_server.cc
  31. 6> crash_generation_client.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\Win32\Debug\\crash_generation_client.lib
  32. 9>------ Build started: Project: WinFormsUI, Configuration: Debug Any CPU ------
  33. 5> common.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\Win32\Debug\\breakpad_common.lib
  34. 7> crash_generation_server.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\Win32\Debug\\crash_generation_server.lib
  35. 10>------ Build started: Project: renderdocshim, Configuration: Debug Win32 ------
  36. 8> exception_handler.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\renderdoc\3rdparty\breakpad\Win32\Debug\\exception_handler.lib
  37. 4> Generating code
  38. 10> renderdocshim.cpp
  39. 4> All 222 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
  40. 4> Finished generating code
  41. 10> Generating code
  42. 4> pdblocate.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Release\pdblocate\pdblocate.exe
  43. 4> pdblocate.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\x64\Release\pdblocate\pdblocate.pdb (Full PDB)
  44. 10> Finished generating code
  45. 10> renderdocshim.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\renderdocshim32.dll
  46. 10> renderdocshim.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\renderdocshim32.pdb (Full PDB)
  47. 9> WinFormsUI -> C:\Users\mona\playing-for-data\renderdoc\renderdocui\3rdparty\WinFormsUI\bin\Debug\WeifenLuo.WinFormsUI.Docking.dll
  48. 3> IntermTraverse.cpp
  49. 3> limits.cpp
  50. 3> linkValidate.cpp
  51. 3> parseConst.cpp
  52. 3> ParseHelper.cpp
  53. 3> PoolAlloc.cpp
  54. 3> Pp.cpp
  55. 3> PpAtom.cpp
  56. 3> PpContext.cpp
  57. 3> PpMemory.cpp
  58. 3> PpScanner.cpp
  59. 3> PpSymbols.cpp
  60. 3> PpTokens.cpp
  61. 2> renderdoc_dxbc.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\dxbc.lib
  62. 3> reflection.cpp
  63. 3> RemoveTree.cpp
  64. 3> Scan.cpp
  65. 3> ShaderLang.cpp
  66. 3>..\..\..\3rdparty\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp(218): error C2220: warning treated as error - no 'object' file generated
  67. 3>..\..\..\3rdparty\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp(218): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  68. 3> C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\ucrt\string.h(129): note: see declaration of 'strcpy'
  69. 3>..\..\..\3rdparty\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp(223): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
  70. 3> C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\ucrt\string.h(129): note: see declaration of 'strcpy'
  71. 3> SymbolTable.cpp
  72. 3> Versions.cpp
  73. 3> ossource.cpp
  74. 3> InitializeDll.cpp
  75. 3> GlslangToSpv.cpp
  76. 3> SpvBuilder.cpp
  77. 3> spirv_common.cpp
  78. 1> renderdoc_dxgi.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\driver_dxgi.lib
  79. 11>------ Build started: Project: d3d11, Configuration: Debug Win32 ------
  80. 11> d3d11_analyse.cpp
  81. 11> d3d11_common.cpp
  82. 11> d3d11_context.cpp
  83. 11> d3d11_context1_wrap.cpp
  84. 11> d3d11_context2_wrap.cpp
  85. 11> d3d11_context_wrap.cpp
  86. 11> d3d11_counters.cpp
  87. 11> d3d11_debug.cpp
  88. 3> spirv_compile.cpp
  89. 3> spirv_disassemble.cpp
  90. 11> d3d11_device.cpp
  91. 11> d3d11_device1_wrap.cpp
  92. 11> d3d11_device_wrap.cpp
  93. 11> d3d11_hooks.cpp
  94. 11> d3d11_manager.cpp
  95. 11> d3d11_renderstate.cpp
  96. 11> d3d11_replay.cpp
  97. 11> d3d11_resources.cpp
  98. 11> d3d9_hooks.cpp
  99. 12>------ Build started: Project: gl, Configuration: Debug Win32 ------
  100. 11> renderdoc_d3d11.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\driver_d3d11.lib
  101. 12> gl_common.cpp
  102. 12> gl_counters.cpp
  103. 12> gl_debug.cpp
  104. 12> gl_driver.cpp
  105. 12> gl_hooks_win32.cpp
  106. 12> gl_manager.cpp
  107. 12> gl_renderstate.cpp
  108. 12> gl_replay.cpp
  109. 12> gl_replay_win32.cpp
  110. 12> gl_resources.cpp
  111. 12> gl_shader_refl.cpp
  112. 12> gl_buffer_funcs.cpp
  113. 12> gl_debug_funcs.cpp
  114. 12> gl_draw_funcs.cpp
  115. 12> gl_emulated.cpp
  116. 12> gl_framebuffer_funcs.cpp
  117. 12> gl_get_funcs.cpp
  118. 12> gl_query_funcs.cpp
  119. 12> gl_sampler_funcs.cpp
  120. 12> gl_shader_funcs.cpp
  121. 12> gl_state_funcs.cpp
  122. 12> gl_texture_funcs.cpp
  123. 12> gl_uniform_funcs.cpp
  124. 12> renderdoc_gl.vcxproj -> C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\driver_gl.lib
  125. 13>------ Build started: Project: renderdoc, Configuration: Debug Win32 ------
  126. 13> jpgd.cpp
  127. 13> jpge.cpp
  128. 13> tinyexr.cpp
  129. 13> common.cpp
  130. 13> dds_readwrite.cpp
  131. 13> core.cpp
  132. 13> image_viewer.cpp
  133. 13> remote_access.cpp
  134. 13> remote_replay.cpp
  135. 13> replay_proxy.cpp
  136. 13> resource_manager.cpp
  137. 13> hooks.cpp
  138. 13>core\core.cpp(854): error C2220: warning treated as error - no 'object' file generated
  139. 13>core\core.cpp(854): warning C4456: declaration of 'it' hides previous local declaration
  140. 13> core\core.cpp(854): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
  141. 13> core\core.cpp(839): note: see declaration of 'it'
  142. 13> camera.cpp
  143. 13> matrix.cpp
  144. 13> os_specific.cpp
  145. 13> sys_win32_hooks.cpp
  146. 13> win32_callstack.cpp
  147. 13> win32_hook.cpp
  148. 13> win32_libentry.cpp
  149. 13> win32_network.cpp
  150. 13>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(1545): error C2220: warning treated as error - no 'object' file generated (compiling source file os\win32\win32_callstack.cpp)
  151. 13>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(1545): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file os\win32\win32_callstack.cpp)
  152. 13>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(3191): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file os\win32\win32_callstack.cpp)
  153. 13> win32_process.cpp
  154. 13> win32_shellext.cpp
  155. 13> win32_stringio.cpp
  156. 13> win32_threading.cpp
  157. 13> app_api.cpp
  158. 13> capture_options.cpp
  159. 13> entry_points.cpp
  160. 13> MurmurHash3.cpp
  161. 13> replay_output.cpp
  162. 13> replay_renderer.cpp
  163. 13> type_helpers.cpp
  164. 13> grisu2.cpp
  165. 13> serialiser.cpp
  166. 13> string_utils.cpp
  167. 13> utf8printf.cpp
  168. 13>replay\replay_renderer.cpp(63): fatal error C1083: Cannot open include file: 'ImfOutputFile.h': No such file or directory
  169. 13>serialise\serialiser.cpp(493): error C2220: warning treated as error - no 'object' file generated
  170. 13>serialise\serialiser.cpp(493): warning C4456: declaration of 'memoryBufEnd' hides previous local declaration
  171. 13> serialise\serialiser.cpp(493): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
  172. 13> serialise\serialiser.cpp(446): note: see declaration of 'memoryBufEnd'
  173. 14>------ Build started: Project: renderdocui, Configuration: Debug x86 ------
  174. 15>------ Build started: Project: renderdoccmd, Configuration: Debug Win32 ------
  175. 15> miniz.c
  176. 15> renderdoccmd.cpp
  177. 15> renderdoccmd_win32.cpp
  178. 14>C:\Users\mona\playing-for-data\renderdoc\renderdocui\Windows\Dialogs\PythonShell.cs(512,30,512,32): warning CS0168: The variable 'ex' is declared but never used
  179. 14> renderdocui -> C:\Users\mona\playing-for-data\renderdoc\renderdocui\bin\x86\Debug\renderdocui.exe
  180. 15>LINK : fatal error LNK1181: cannot open input file 'C:\Users\mona\playing-for-data\renderdoc\Win32\Debug\renderdoc.lib'
  181. ========== Build: 12 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========
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