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ElDubya

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Feb 23rd, 2016
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  1.  
  2.  
  3. =====================================================================
  4. == D:\Steam Games\SteamApps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
  5. == "D:\Steam Games\SteamApps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -skipintro -mod=@AEGMOD;@DayzOverwatch;@DayZ_Epoch1051; -noSplash -noFilePatching -world=empty -connect=220.240.247.53 -port=2302 "-mod=D:\Steam Games\SteamApps\common\Arma 2;expansion;"
  6. =====================================================================
  7. Exe timestamp: 2015/12/25 08:26:11
  8. Current time:  2016/02/24 00:00:45
  9.  
  10. Version 1.63.125548
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'span class="re5"> holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Item STR_DSS_10RND_VSS listed twice
  17. Item STR_DN_20Rnd_9x39_SP5_VSS listed twice
  18. Item STR_DSS_20RND_VSS listed twice
  19. Item STR_DN_AK_107_KOBRA listed twice
  20. Item STR_DN_AK_107_GL_PSO listed twice
  21. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  22. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  23.         <English>From world.guns.ru: &lt'
  24. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  25. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  26.         <;Italian>From world.guns.ru: &;lt'
  27. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  28. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  29.         <Spanish>From world.guns.ru: &lt'
  30. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  31. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  32.         <;French>From world.guns.ru: &;lt'
  33. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  34. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  35.         <Czech>From world.guns.ru: &lt'
  36. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  37. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  38.         <;Russian>From world.guns.ru: &;lt'
  39. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  40. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  41.         <Polish>From world.guns.ru: &lt'
  42. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  43. Unknown entity: 'span class="re5"> C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  44.         <;Hungarian>From world.guns.ru: &;lt'
  45. Unknown entity: 'span class="re5"> C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  46. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  47.    </Key>
  48.    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  49.      <German>Compact assault rifle with silenced grenade launcher&lt'
  50. Item STR_VIL_DN_BS1 listed twice
  51. Item STR_DN_RPK_74 listed twice
  52. Item STR_AUTHOR_VILAS listed twice
  53. Item STR_VIL_EASTERN listed twice
  54. Item STR_VIL_WEAPONS listed twice
  55. Item STR_DN_M40A3 listed twice
  56. Item STR_EP1_DN_FN_FAL listed twice
  57. Conflicting addon Mi24_D in 'mclu_germanhind\mi24d\', previous definition in 'span class="re5"> mclu_germanhind\mi24dnrf\'
  58. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  59. Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  60. Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  61. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  62. Updating base class ->Default, by csj_gyroac\config.cpp/CfgMagazines/CA_Magazine/
  63. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  64. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  65. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  66. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  67. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  68. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  69. Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  70. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  71. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  72. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/
  73. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  74. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  75. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  76. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  77. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  78. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  84. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  85. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  86. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  88. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  89. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  93. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  95. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  96. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  103. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  104. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  105. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  106. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  107. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  108. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  109. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  112. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  113. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  114. Updating base class ->Ural_Base_withTurret, by ca\wheeled\config.bin/CfgVehicles/Ural_Base/
  115. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  116. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  117. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  118. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  119. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  120. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  121. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  122. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  123. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  124. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  125. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  127. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  129. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  130. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  131. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  132. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  133. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  134. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  135. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  136. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  137. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  138. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  139. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  140. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  141. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  142. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  143. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  144. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  145. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  146. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  175. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  177. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  178. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  182. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  183. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  213. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  214. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  215. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  216. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  217. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  218. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  219. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  220. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  221. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  222. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  223. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  224. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  225. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  226. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  227. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  228. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  229. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  230. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  231. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  232. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  233. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  234. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  235. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  236. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  237. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  238. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  239. Updating base class NewTurret->, by pook_hemtt\config.bin/CfgVehicles/Car/Turrets/MainTurret/
  240. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  241. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  242. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  243. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  244. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  245. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  246. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  247. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  248. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  249. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  250. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  251. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  252. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  253. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  254. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  255. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  256. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  257. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  258. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  259. Updating base class ->NewTurret, by ca\wheeled_d_baf\config.bin/CfgVehicles/Car/Turrets/MainTurret/
  260. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  261. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  262. Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  263. Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  264. Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  265. Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  266. Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  267. Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  268. Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  269. Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  270. Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  271. Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  272. Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  273. Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  274. Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  275. Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  276. Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  277. Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  278. Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  279. Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  280. Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  281. Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  282. Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  283. Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  284. Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  285. Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  286. Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  287. Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  288. Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  289. Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  290. Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  291. Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  292. Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  293. Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  294. Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  295. Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  296. Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  297. Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  298. Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  299. Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  300. Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  301. Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  302. Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  303. ca\misc\houpacka.p3d: house, config class missing
  304. ca\misc\houpacka.p3d: house, config class missing
  305. ca\misc\houpacka.p3d: house, config class missing
  306. Animation dpv\anim\dpv_codriver.rtm not found or empty
  307. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  308. "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
  309. "DayZ Epoch: MPframework inited"
  310. Fresnel k must be >0, given n=0.8,k=0
  311. Fresnel k must be >0, given n=0.8,k=0
  312. BIKE: loading version 2.5.1 ...
  313. SUICIDE v1.2.2: initializing...
  314. CLICK ACTIONS: loading...
  315. "DEBUG: loadscreen guard started."
  316. "Res3tting B!S effects..."
  317. CLICK ACTIONS: already loaded (not an error)!
  318. BIKE: waiting for login...
  319. "AC_functions version 1.03"
  320. "Elevator script initialized"
  321. Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  322. "PLAYER RESULT: true"
  323. "PLOGIN: Login loop completed!"
  324. "infiSTAR.de - randvar26 created (7.355)"
  325. "infiSTAR.de - randvar1 started (7.554)"
  326. "infiSTAR.de - randvar1 created randvar27a (7.597)"
  327. "infiSTAR.de - 24012015IAHAT342 - Successfully Loaded on Client ID2066 (7.597)"
  328. "infiSTAR.de - randvar1 created randvar27 (7.597)"
  329. Error in expression <tpreview");
  330.  
  331. } else {
  332. _classname      = _index call getDeployableClass;
  333. _classna>
  334.  Error position: <_index call getDeployableClass;
  335. _classna>
  336.  Error Undefined variable in expression: _index
  337. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 161
  338. Error in expression <sname >> "requireplot");
  339. };
  340. } else {
  341. if(_index call getDeployableRequirePlot) th>
  342.  Error position: <_index call getDeployableRequirePlot) th>
  343.  Error Undefined variable in expression: _index
  344. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 182
  345. Error in expression <fset = [0,1.5,0];
  346. };
  347. } else {
  348. _offset = _index call getDeployableDistanceOffset;>
  349.  Error position: <_index call getDeployableDistanceOffset;>
  350.  Error Undefined variable in expression: _index
  351. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 200
  352. Error in expression <_characterID == _ownerID) then {  
  353.  
  354. if(!_isPole) then {
  355. _canBuildOnPlot = true;
  356. >
  357.  Error position: <_isPole) then {
  358. _canBuildOnPlot = true;
  359. >
  360.  Error Undefined variable in expression: _ispole
  361. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 248
  362. Error in expression <sNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
  363. _locka>
  364.  Error position: <_classname >> "lockable")) then {
  365. _locka>
  366.  Error Undefined variable in expression: _classname
  367. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 169
  368. Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  369. Error in expression <tpreview");
  370.  
  371. } else {
  372. _classname      = _index call getDeployableClass;
  373. _classna>
  374.  Error position: <_index call getDeployableClass;
  375. _classna>
  376.  Error Undefined variable in expression: _index
  377. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 161
  378. Error in expression <sname >> "requireplot");
  379. };
  380. } else {
  381. if(_index call getDeployableRequirePlot) th>
  382.  Error position: <_index call getDeployableRequirePlot) th>
  383.  Error Undefined variable in expression: _index
  384. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 182
  385. Error in expression <fset = [0,1.5,0];
  386. };
  387. } else {
  388. _offset = _index call getDeployableDistanceOffset;>
  389.  Error position: <_index call getDeployableDistanceOffset;>
  390.  Error Undefined variable in expression: _index
  391. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 200
  392. Error in expression <]; };
  393.  
  394. if(_IsNearPlot == 0) then {
  395.  
  396.  
  397. if(_requireplot == 0 || _isLandFireDZ) then>
  398.  Error position: <_requireplot == 0 || _isLandFireDZ) then>
  399.  Error Undefined variable in expression: _requireplot
  400. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 230
  401. Error in expression <sNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
  402. _locka>
  403.  Error position: <_classname >> "lockable")) then {
  404. _locka>
  405.  Error Undefined variable in expression: _classname
  406. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 169
  407. Error in expression <ployableNeedNearBy = {
  408. (DZE_DEPLOYABLES select _this) select 8
  409. };
  410.  
  411.  
  412. getDeployabl>
  413.  Error position: <select _this) select 8
  414. };
  415.  
  416.  
  417. getDeployabl>
  418.  Error Zero divisor
  419. File mpmissions\__CUR_MP.Napf\addons\bike\wrapper.sqf, line 45
  420. Error in expression <tpreview");
  421.  
  422. } else {
  423. _classname      = _index call getDeployableClass;
  424. _classna>
  425.  Error position: <_index call getDeployableClass;
  426. _classna>
  427.  Error Undefined variable in expression: _index
  428. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 161
  429. Error in expression <eason = "fuel tank";
  430. };
  431. };
  432. };
  433. } forEach _needNear;
  434.  
  435.  
  436. if(_abort) exitWith {
  437. cutTe>
  438.  Error position: <_needNear;
  439.  
  440.  
  441. if(_abort) exitWith {
  442. cutTe>
  443.  Error Undefined variable in expression: _neednear
  444. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 145
  445. Error in expression <sname >> "requireplot");
  446. };
  447. } else {
  448. if(_index call getDeployableRequirePlot) th>
  449.  Error position: <_index call getDeployableRequirePlot) th>
  450.  Error Undefined variable in expression: _index
  451. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 182
  452. Error in expression <fset = [0,1.5,0];
  453. };
  454. } else {
  455. _offset = _index call getDeployableDistanceOffset;>
  456.  Error position: <_index call getDeployableDistanceOffset;>
  457.  Error Undefined variable in expression: _index
  458. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 200
  459. Error in expression <]; };
  460.  
  461. if(_IsNearPlot == 0) then {
  462.  
  463.  
  464. if(_requireplot == 0 || _isLandFireDZ) then>
  465.  Error position: <_requireplot == 0 || _isLandFireDZ) then>
  466.  Error Undefined variable in expression: _requireplot
  467. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 230
  468. Error in expression <sNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then {
  469. _locka>
  470.  Error position: <_classname >> "lockable")) then {
  471. _locka>
  472.  Error Undefined variable in expression: _classname
  473. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 169
  474. Error in expression <ployableNeedNearBy = {
  475. (DZE_DEPLOYABLES select _this) select 8
  476. };
  477.  
  478.  
  479. getDeployabl>
  480.  Error position: <select _this) select 8
  481. };
  482.  
  483.  
  484. getDeployabl>
  485.  Error Zero divisor
  486. File mpmissions\__CUR_MP.Napf\addons\bike\wrapper.sqf, line 45
  487. Error in expression <tpreview");
  488.  
  489. } else {
  490. _classname      = _index call getDeployableClass;
  491. _classna>
  492.  Error position: <_index call getDeployableClass;
  493. _classna>
  494.  Error Undefined variable in expression: _index
  495. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 161
  496. Error in expression <sname >> "requireplot");
  497. };
  498. } else {
  499. if(_index call getDeployableRequirePlot) th>
  500.  Error position: <_index call getDeployableRequirePlot) th>
  501.  Error Undefined variable in expression: _index
  502. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 182
  503. Error in expression <fset = [0,1.5,0];
  504. };
  505. } else {
  506. _offset = _index call getDeployableDistanceOffset;>
  507.  Error position: <_index call getDeployableDistanceOffset;>
  508.  Error Undefined variable in expression: _index
  509. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 200
  510. Error in expression <]; };
  511.  
  512. if(_IsNearPlot == 0) then {
  513.  
  514.  
  515. if(_requireplot == 0 || _isLandFireDZ) then>
  516.  Error position: <_requireplot == 0 || _isLandFireDZ) then>
  517.  Error Undefined variable in expression: _requireplot
  518. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 230
  519. Error in expression <eason = "fuel tank";
  520. };
  521. };
  522. };
  523. } forEach _needNear;
  524.  
  525.  
  526. if(_abort) exitWith {
  527. cutTe>
  528.  Error position: <_needNear;
  529.  
  530.  
  531. if(_abort) exitWith {
  532. cutTe>
  533.  Error Undefined variable in expression: _neednear
  534. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 145
  535. Error in expression <ployableNeedNearBy = {
  536. (DZE_DEPLOYABLES select _this) select 8
  537. };
  538.  
  539.  
  540. getDeployabl>
  541.  Error position: <select _this) select 8
  542. };
  543.  
  544.  
  545. getDeployabl>
  546.  Error Zero divisor
  547. File mpmissions\__CUR_MP.Napf\addons\bike\wrapper.sqf, line 45
  548. Error in expression <tpreview");
  549.  
  550. } else {
  551. _classname      = _index call getDeployableClass;
  552. _classna>
  553.  Error position: <_index call getDeployableClass;
  554. _classna>
  555.  Error Undefined variable in expression: _index
  556. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 161
  557. Error in expression <sname >> "requireplot");
  558. };
  559. } else {
  560. if(_index call getDeployableRequirePlot) th>
  561.  Error position: <_index call getDeployableRequirePlot) th>
  562.  Error Undefined variable in expression: _index
  563. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 182
  564. Error in expression <fset = [0,1.5,0];
  565. };
  566. } else {
  567. _offset = _index call getDeployableDistanceOffset;>
  568.  Error position: <_index call getDeployableDistanceOffset;>
  569.  Error Undefined variable in expression: _index
  570. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 200
  571. Error in expression <]; };
  572.  
  573. if(_IsNearPlot == 0) then {
  574.  
  575.  
  576. if(_requireplot == 0 || _isLandFireDZ) then>
  577.  Error position: <_requireplot == 0 || _isLandFireDZ) then>
  578.  Error Undefined variable in expression: _requireplot
  579. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 230
  580. Error in expression <eason = "fuel tank";
  581. };
  582. };
  583. };
  584. } forEach _needNear;
  585.  
  586.  
  587. if(_abort) exitWith {
  588. cutTe>
  589.  Error position: <_needNear;
  590.  
  591.  
  592. if(_abort) exitWith {
  593. cutTe>
  594.  Error Undefined variable in expression: _neednear
  595. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 145
  596. Error in expression <ployableNeedNearBy = {
  597. (DZE_DEPLOYABLES select _this) select 8
  598. };
  599.  
  600.  
  601. getDeployabl>
  602.  Error position: <select _this) select 8
  603. };
  604.  
  605.  
  606. getDeployabl>
  607.  Error Zero divisor
  608. File mpmissions\__CUR_MP.Napf\addons\bike\wrapper.sqf, line 45
  609. Error in expression <tpreview");
  610.  
  611. } else {
  612. _classname      = _index call getDeployableClass;
  613. _classna>
  614.  Error position: <_index call getDeployableClass;
  615. _classna>
  616.  Error Undefined variable in expression: _index
  617. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 161
  618. Error in expression <sname >> "requireplot");
  619. };
  620. } else {
  621. if(_index call getDeployableRequirePlot) th>
  622.  Error position: <_index call getDeployableRequirePlot) th>
  623.  Error Undefined variable in expression: _index
  624. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 182
  625. Error in expression <fset = [0,1.5,0];
  626. };
  627. } else {
  628. _offset = _index call getDeployableDistanceOffset;>
  629.  Error position: <_index call getDeployableDistanceOffset;>
  630.  Error Undefined variable in expression: _index
  631. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 200
  632. Error in expression <_characterID == _ownerID) then {  
  633.  
  634. if(!_isPole) then {
  635. _canBuildOnPlot = true;
  636. >
  637.  Error position: <_isPole) then {
  638. _canBuildOnPlot = true;
  639. >
  640.  Error Undefined variable in expression: _ispole
  641. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 248
  642. Error in expression <eason = "fuel tank";
  643. };
  644. };
  645. };
  646. } forEach _needNear;
  647.  
  648.  
  649. if(_abort) exitWith {
  650. cutTe>
  651.  Error position: <_needNear;
  652.  
  653.  
  654. if(_abort) exitWith {
  655. cutTe>
  656.  Error Undefined variable in expression: _neednear
  657. File mpmissions\__CUR_MP.Napf\custom\snap_pro\player_build.sqf, line 145
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