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- //Super/Hyper Sonic anims
- ___SONIC_ACTIONS[1]->motion = ___SONIC_ACTIONS[130]->motion;//Standing
- ___SONIC_ACTIONS[2]->motion = ___SONIC_ACTIONS[130]->motion;
- ___SONIC_ACTIONS[3]->motion = ___SONIC_ACTIONS[130]->motion;//Walking
- ___SONIC_ACTIONS[120]->motion = ___SONIC_ACTIONS[130]->motion;
- ___SONIC_ACTIONS[121]->motion = ___SONIC_ACTIONS[130]->motion;
- ___SONIC_ACTIONS[122]->motion = ___SONIC_ACTIONS[130]->motion;
- ___SONIC_ACTIONS[123]->motion = ___SONIC_ACTIONS[130]->motion;
- ___SONIC_ACTIONS[4]->motion = ___SONIC_ACTIONS[132]->motion;//Run slowest 132
- if (GameState != 21) ___SONIC_ACTIONS[5]->motion = ___SONIC_ACTIONS[133]->motion;//Run faster 133
- else ___SONIC_ACTIONS[5]->motion = ___SONIC_ACTIONS[130]->motion;//Run faster 133
- ___SONIC_ACTIONS[6]->motion = ___SONIC_ACTIONS[119]->motion;//Run armsback 64
- ___SONIC_ACTIONS[18]->motion = ___SONIC_ACTIONS[119]->motion;//Run fastest 64
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