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- layertwo:
- type: task
- script:
- - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool: #green-green
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #green-yellow
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool: #yellow-green
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@red_wool: #green-red
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@green_wool: #red-green
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #yellow-yellow
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@red_wool: #yellow-red
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #red-yellow
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@red_wool: #red-red
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@black_wool: #green-black
- - define randomnumber <util.random.int[1].to[4]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 4:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@green_wool: #black-green
- - define randomnumber <util.random.int[1].to[4]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> green_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 4:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@black_wool: #yellow-black
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #black-yellow
- - define randomnumber <util.random.int[1].to[3]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> yellow_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 3:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@black_wool: #red-black
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@red_wool: #black-red
- - define randomnumber <util.random.int[1].to[2]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> red_wool
- - if <def[randomnumber]> == 2:
- - modifyblock <location[-1,3,1,newworld]> black_wool
- - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@black_wool: #black-black
- - define randomnumber <util.random.int[1].to[1]>
- - if <def[randomnumber]> == 1:
- - modifyblock <location[-1,3,1,newworld]> black_wool
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