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ReshiStar

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Jan 16th, 2020
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  1. layertwo:
  2. type: task
  3. script:
  4.  
  5. - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool: #green-green
  6. - define randomnumber <util.random.int[1].to[2]>
  7. - if <def[randomnumber]> == 1:
  8. - modifyblock <location[-1,3,1,newworld]> green_wool
  9. - if <def[randomnumber]> == 2:
  10. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  11. - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #green-yellow
  12. - define randomnumber <util.random.int[1].to[3]>
  13. - if <def[randomnumber]> == 1:
  14. - modifyblock <location[-1,3,1,newworld]> green_wool
  15. - if <def[randomnumber]> == 2:
  16. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  17. - if <def[randomnumber]> == 3:
  18. - modifyblock <location[-1,3,1,newworld]> red_wool
  19. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool: #yellow-green
  20. - define randomnumber <util.random.int[1].to[3]>
  21. - if <def[randomnumber]> == 1:
  22. - modifyblock <location[-1,3,1,newworld]> green_wool
  23. - if <def[randomnumber]> == 2:
  24. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  25. - if <def[randomnumber]> == 3:
  26. - modifyblock <location[-1,3,1,newworld]> red_wool
  27. - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@red_wool: #green-red
  28. - define randomnumber <util.random.int[1].to[3]>
  29. - if <def[randomnumber]> == 1:
  30. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  31. - if <def[randomnumber]> == 2:
  32. - modifyblock <location[-1,3,1,newworld]> red_wool
  33. - if <def[randomnumber]> == 3:
  34. - modifyblock <location[-1,3,1,newworld]> black_wool
  35. - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@green_wool: #red-green
  36. - define randomnumber <util.random.int[1].to[3]>
  37. - if <def[randomnumber]> == 1:
  38. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  39. - if <def[randomnumber]> == 2:
  40. - modifyblock <location[-1,3,1,newworld]> red_wool
  41. - if <def[randomnumber]> == 3:
  42. - modifyblock <location[-1,3,1,newworld]> black_wool
  43. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #yellow-yellow
  44. - define randomnumber <util.random.int[1].to[2]>
  45. - if <def[randomnumber]> == 1:
  46. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  47. - if <def[randomnumber]> == 2:
  48. - modifyblock <location[-1,3,1,newworld]> red_wool
  49. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@red_wool: #yellow-red
  50. - define randomnumber <util.random.int[1].to[3]>
  51. - if <def[randomnumber]> == 1:
  52. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  53. - if <def[randomnumber]> == 2:
  54. - modifyblock <location[-1,3,1,newworld]> red_wool
  55. - if <def[randomnumber]> == 3:
  56. - modifyblock <location[-1,3,1,newworld]> black_wool
  57. - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #red-yellow
  58. - define randomnumber <util.random.int[1].to[3]>
  59. - if <def[randomnumber]> == 1:
  60. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  61. - if <def[randomnumber]> == 2:
  62. - modifyblock <location[-1,3,1,newworld]> red_wool
  63. - if <def[randomnumber]> == 3:
  64. - modifyblock <location[-1,3,1,newworld]> black_wool
  65. - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@red_wool: #red-red
  66. - define randomnumber <util.random.int[1].to[2]>
  67. - if <def[randomnumber]> == 1:
  68. - modifyblock <location[-1,3,1,newworld]> red_wool
  69. - if <def[randomnumber]> == 2:
  70. - modifyblock <location[-1,3,1,newworld]> black_wool
  71. - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@black_wool: #green-black
  72. - define randomnumber <util.random.int[1].to[4]>
  73. - if <def[randomnumber]> == 1:
  74. - modifyblock <location[-1,3,1,newworld]> green_wool
  75. - if <def[randomnumber]> == 2:
  76. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  77. - if <def[randomnumber]> == 3:
  78. - modifyblock <location[-1,3,1,newworld]> red_wool
  79. - if <def[randomnumber]> == 4:
  80. - modifyblock <location[-1,3,1,newworld]> black_wool
  81. - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@green_wool: #black-green
  82. - define randomnumber <util.random.int[1].to[4]>
  83. - if <def[randomnumber]> == 1:
  84. - modifyblock <location[-1,3,1,newworld]> green_wool
  85. - if <def[randomnumber]> == 2:
  86. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  87. - if <def[randomnumber]> == 3:
  88. - modifyblock <location[-1,3,1,newworld]> red_wool
  89. - if <def[randomnumber]> == 4:
  90. - modifyblock <location[-1,3,1,newworld]> black_wool
  91. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@black_wool: #yellow-black
  92. - define randomnumber <util.random.int[1].to[3]>
  93. - if <def[randomnumber]> == 1:
  94. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  95. - if <def[randomnumber]> == 2:
  96. - modifyblock <location[-1,3,1,newworld]> red_wool
  97. - if <def[randomnumber]> == 3:
  98. - modifyblock <location[-1,3,1,newworld]> black_wool
  99. - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@yellow_wool: #black-yellow
  100. - define randomnumber <util.random.int[1].to[3]>
  101. - if <def[randomnumber]> == 1:
  102. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  103. - if <def[randomnumber]> == 2:
  104. - modifyblock <location[-1,3,1,newworld]> red_wool
  105. - if <def[randomnumber]> == 3:
  106. - modifyblock <location[-1,3,1,newworld]> black_wool
  107. - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@black_wool: #red-black
  108. - define randomnumber <util.random.int[1].to[2]>
  109. - if <def[randomnumber]> == 1:
  110. - modifyblock <location[-1,3,1,newworld]> red_wool
  111. - if <def[randomnumber]> == 2:
  112. - modifyblock <location[-1,3,1,newworld]> black_wool
  113. - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@red_wool: #black-red
  114. - define randomnumber <util.random.int[1].to[2]>
  115. - if <def[randomnumber]> == 1:
  116. - modifyblock <location[-1,3,1,newworld]> red_wool
  117. - if <def[randomnumber]> == 2:
  118. - modifyblock <location[-1,3,1,newworld]> black_wool
  119. - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@black_wool: #black-black
  120. - define randomnumber <util.random.int[1].to[1]>
  121. - if <def[randomnumber]> == 1:
  122. - modifyblock <location[-1,3,1,newworld]> black_wool
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