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- Magic Additions:
- Fire
- *Elfire - Effective vs Horse
- Ragnorak
- Thunder - 1-3 Range
- *Lightning - Brave
- *Bolting - Long range magic [3-8 range?]
- *Aircalibur - Effective vs Flier
- **Excalibur - Crit +15
- Nosferatu
- Seraphim - Effective vs Terror
- Aura
- Sagittae - 1-3 Range
- *Luna - Ignores resistance stat
- **Miasma - Inflicts poison, player accessable
- Mire - 1-3 range
- Death - 1-3 range
- Medusa - 1-5 range
- * New additions
- ** Modifications
- Abilities:
- Anti-Magic: Magic attacks to half damage
- Anti-Bows: Bows do half damage
- Canto: Unit can move after non-attacking actions
- Strafing: Unit can move after any action
- Bow Range +1: Range of all bows increased by 1
- Bow Range +2: Range of all bows increased by 2
- Climb: Reduced movement cost over mountains and peaks
- Swim: Unit can cross water tiles
- Slayer: Unit deals effective damage vs Terrors
- Lockpick: Unit can use lockpicks
- Pick: Unit can open chests and doors without keys of any sort
- Steal: Unit can steal items from foes
- Class Modifications:
- T0 >> Level 3 >> T1 >> Level 7 >> T1.5 >> Level 10 >> T2 >> Level 15 >> T0
- Only edit here is increasing the threshold T2s can revert to T0 (more on this later)
- Promotions:
- Male
- Mercenary [Sword] >> Myrmidon >> Dreadfighter [Anti-Magic] >> Villager
- Soldier [Lance] >> Knight [+Axe] >> Baron [+Sword, Anti-Bows] >> Villager
- Archer [Bow] >> Sniper [Bow Range +1] >> Arch Knight [+Sword, Canto] >> Villager
- Cavalier [Lance, Canto] >> Paladin >> Gold Knight [+Axe, Strafing] >> Villager
- Mage [Fire, +1 Spell]>> Sorcerer [+1-2 Spells] >> Sage [Recover, +Spells] >> Villager
- Axe Fighter* [Axe] >> Warrior [Climb] >> Berserker [Crit +15, Swim] >> Villager
- Female
- Archer [Bow] >> Sniper [Bow Range +1] >> Assassin** [Bow Range +2] >> Villager
- Cavalier [Lance, Canto] >> Paladin >> Silver Knight [+Sword, Strafing] >> Villager
- Sky Knight [Lance, Flight] >> Pegasus Knight >> Falconknight [+Swords, Slayer] >> Villager
- Cleric [Heal, Nosferatu, +1 Spell] >> Bishop [+1 Spell] >> Saint [Seraphim, +1 Spell] >> Villager
- Mage [Fire, +1 Spell]>> Mage Fighter [+Sword, +1 Spell] >> Mage Knight [+1 Spell, Canto] >> Villager
- Extra:
- Fighter [Sword] >> Hero [+Bow]
- Priestess [Black Magic, Sword] >> Princess
- Thief [Sword, Lockpick, Steal] >> Rogue [Pick]
- Brigand [Axe]
- *Could be a meatball stat-wise, high HP high attack, poor skill and decent speed vs soldier's high HP, high def, poor speed, and decent skill
- ** Statwise comparable to dread fighter
- All class paths have a T1.5 and can revert to T0 (excluding lords and thieves/enemy only classes)
- T1.5s are a fine implementation, but not having them for every class somewhat throws off class balance. Specific classes like lords and thieves are fine due to either story-based promotions or not high-combat classes in general
- Magic gain edits [Alm]:
- Gray:
- Fire: Level 1
- Sagittae: Level 9 -> Level 6 [Mage]
- Thunder: Level 1 [Sorcerer]
- Aircalibur: Level 5 [Sorcerer]
- Recover: Level 1 [Sage]
- Tobin:
- Fire: Level 1
- Excalibur: Level 6 -> Level 5 [Mage]
- Elfire: Level 3 [Sorcerer]
- Recover: Level 1 [Sage]
- Physic: Level 5 [Sage]
- Kliff:
- Fire: Level 1
- Thunder: Level 4 -> Level 3 [Mage]
- Excalibur: Level 1 [Sorcerer]
- Sagittae: Level 7 [Sorcerer]
- Recover: Level 1 [Sage]
- Aura: Level 5 [Sage]
- Luthier: [Mage -> Sorcerer]
- Fire: Level 1
- Excalibur: Level 1
- Thunder: Level 1
- Luna: Level 8 [Sorcerer]
- Recover: Level 1 [Sage]
- Lukas
- Fire - Level 1
- Lightning - Level 7 [Mage]
- Recover - Level 1 [Sage]
- Fortify - Level 5 [Sage]
- Clive
- Fire - Level 1
- Bolting - Level 1 [Sorcerer]
- Excalibur - Level 9 [Sorcerer]
- Recover - Level 1 [Sage]
- Python
- Fire - Level 1
- Miasma - Level 5 [Mage]
- Nosferatu - Level 3 [Sorcerer]
- Recover - Level 1 [Sage]
- Forsyth
- Fire - Level 1
- Elfire - Level 6 [Mage]
- Recover - Level 1 [Sage]
- Ragnorak - Level 5 [Sage]
- "Fernand":
- Fire: Level 1
- Recover: Level 1 [Sage]
- Silque: [Cleric]
- Recover - Level 1
- Nosferatu - Level 1
- Warp - Level 7
- Expel - Level 3 [Bishop]
- Seraphim - Level 1 [Saint]
- Invoke Dread - Level 5 [Saint]
- Silque: [Mage]
- Fire - Level 1
- Thunder - Level 3 [Mage]
- Miasma - Level 7 [Mage Fighter]
- Warp - Level 1 [Mage Knight]
- Invoke Dread - Level 5 [Mage Knight]
- Delthea: [Mage -> Mage Fighter]
- Fire - Level 1
- Aura - Level 1
- Seraphim - Level 7
- Recover - Level 1 [Mage Knight]
- Ragnorak - Level 5 [Mage Knight]
- Rewarp - Level 10 [Mage Knight]
- Delthea: [Cleric]
- Recover - Level 1
- Nosferatu - Level 1
- Seraphim - Level 1 [Saint]
- Rewarp - Level 5 [Saint]
- Faye: [Mage]
- Fire - Level 1
- Seraphim - Level 7
- Sagittae - Level 5 [Mage Fighter]
- Recover - Level 1 [Mage Knight]
- Freeze - Level 5 [Mage Knight]
- Faye: [Cleric]
- Recover - Level 1
- Nosferatu - Level 1
- Physic - Level 6
- Rescue - Level 4 [Bishop]
- Seraphim - Level 1 [Saint]
- Anew - Level 10 [Saint]
- Clair: [Mage]
- Fire - Level 1
- Luna - Level 6
- Sagittae - Level 4 [Mage Fighter]
- Physic - Level 3 {Mage Knight]
- Clair: [Cleric]
- Recover - Level 1
- Nosferatu - Level 1
- Entrap - Level 3 [Bishop]
- Seraphim - Level 1 [Saint]
- Mathilda: [Mage]
- Fire - Level 1
- Elfire - Level 4
- Bolting - Level 6 [Mage Fighter]
- Silence - Level 2 [Mage Knight]
- Mathilda: [Cleric]
- Recover - Level 1
- Nosferatu - Level 1
- Silence - Level 5 [Bishop]
- Seraphim - Level 1 [Saint]
- Tatiana: [Saint -> Bishop]
- Physic - Level 1
- Nosferatu - Level 1
- Fortify - Level 4
- Invoke Pegasus - Level 8
- Seraphim - Level 1 [Saint]
- Warp - Level 7 [Saint]
- Tatiana: [Mage]
- Fire - Level 1
- Aircalibur - Level 6
- Lightning - Level 5 [Mage Fighter]
- Fortify - Level 1 [Mage Knight]
- Invoke Pegasus - Level 3 [Mage Knight]
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