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Kuroji

Jump 028: Discworld

Jan 24th, 2018
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  1. >Jump 28: Discworld
  2. >Six of Swords (Leaving an untenable situation and charting a new course.)
  3. This chain has gotten WAY too serious. It's time to take things a lot easier. Except when I have to put my foot down. I mean, really now.
  4. >Age: 134
  5. >Location: Djelibeybi
  6. >Identity: Drop-In
  7. >Drawbacks: Fate of Mr. Hong (+300)
  8. People keep wanting to get my blood or sacrifice me to things or other fates. Why not just embrace it?
  9. >Followed the Footnotes (Free, drop-in)
  10. Huh. Little flashes of insight, eh? That sounds surprisingly useful.
  11. >Way of the World (1200)
  12. Knowing the rules, and knowing exactly how far I can bend them, is an insanely useful thing.
  13. >Parody (1100, drop-in)
  14. I don't have to take this. I'm going for a walk.
  15. >Monk of History (900, drop-in)
  16. This is probably going to be very useful here, but I can think of other jumps where being able to track changes in the timeline would be a good thing as well.
  17. >Inner Jumper (500)
  18. An iron will? No, I think this is more along the lines of composite armor with reactive plate overtop, at this point.
  19. >Vampirism (0)
  20. Don't be silly. I'm clearly not a vampire. If I was a vampire, I would be drinking blood. ...This? No, it's not blood, it's a fruit drink. A coppery fruit drink. Yyyeah.
  21.  
  22. I'm going to go with having absolutely no plan here. Except maybe looking Death up, he seems like a friendly guy. But yeah, otherwise quite honestly wandering around the Disc sounds like I'd find plenty of adventure just by being there.
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