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SomeRandomD00D

AAAAAAAAAAAAAAAAAAAAAAAA

Jul 18th, 2018
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  1. i-----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local Player = game.Players.localPlayer
  15. local Character = Player.Character
  16. local plr = game:service'Players'.LocalPlayer
  17. local char = plr.Character
  18. local hum = char.Humanoid
  19. local ra = char["Right Arm"]
  20. local la= char["Left Arm"]
  21. local rl= char["Right Leg"]
  22. local ll = char["Left Leg"]
  23. local hed = char.Head
  24. local root = char.HumanoidRootPart
  25. local rootj = root.RootJoint
  26. local tors = char.Torso
  27. local mouse = plr:GetMouse()
  28. local LeftArm = Character["Left Arm"]
  29. local RightArm = Character["Right Arm"]
  30. local LeftLeg = Character["Left Leg"]
  31. local RightLeg = Character["Right Leg"]
  32. local Head = Character.Head
  33. local Torso = Character.Torso
  34. local cam = game.Workspace.CurrentCamera
  35. local RootPart = Character.HumanoidRootPart
  36. local RootJoint = RootPart.RootJoint
  37. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  38. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  39. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  40. local EdgyMode = false
  41. local Divinity = false
  42. local Fighter = false
  43. local Purity = false
  44. local Destruction = false
  45. local helpme = false
  46. local Planetary = false
  47. local Solar = false
  48. local Lunar = false
  49. local Frost = false
  50. local Ashes = false
  51. local notmenacing = true
  52. local maincolor = BrickColor.new("Institutional white")
  53.  
  54. --do a die
  55.  
  56. -------------------------------------------------------
  57. --Start Good Stuff--
  58. -------------------------------------------------------
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. angles = CFrame.Angles
  62. attack = false
  63. Euler = CFrame.fromEulerAnglesXYZ
  64. Rad = math.rad
  65. IT = Instance.new
  66. BrickC = BrickColor.new
  67. Cos = math.cos
  68. Acos = math.acos
  69. Sin = math.sin
  70. Asin = math.asin
  71. Abs = math.abs
  72. Mrandom = math.random
  73. Floor = math.floor
  74. local cn = CFrame.new
  75. local mr = math.rad
  76. local angles = CFrame.Angles
  77. local ud = UDim2.new
  78. local c3 = Color3.new
  79. -------------------------------------------------------
  80. --End Good Stuff--
  81. -------------------------------------------------------
  82. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  83. RSH, LSH = nil, nil
  84. RW = Instance.new("Weld")
  85. LW = Instance.new("Weld")
  86. RH = tors["Right Hip"]
  87. LH = tors["Left Hip"]
  88. RSH = tors["Right Shoulder"]
  89. LSH = tors["Left Shoulder"]
  90. RSH.Parent = nil
  91. LSH.Parent = nil
  92. RW.Name = "RW"
  93. RW.Part0 = tors
  94. RW.C0 = CF(1.5, 0.5, 0)
  95. RW.C1 = CF(0, 0.5, 0)
  96. RW.Part1 = ra
  97. RW.Parent = tors
  98. LW.Name = "LW"
  99. LW.Part0 = tors
  100. LW.C0 = CF(-1.5, 0.5, 0)
  101. LW.C1 = CF(0, 0.5, 0)
  102. LW.Part1 = la
  103. LW.Parent = tors
  104. Effects = {}
  105.  
  106. -------------------------------------------------------
  107. --Start HeartBeat--
  108. -------------------------------------------------------
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "Heartbeat"
  111. script:WaitForChild("Heartbeat")
  112.  
  113. frame = 1 / 60
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117.  
  118.  
  119. lastframe = tick()
  120. script.Heartbeat:Fire()
  121.  
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.Heartbeat:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.Heartbeat:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. -------------------------------------------------------
  144. --End HeartBeat--
  145. -------------------------------------------------------
  146.  
  147. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  148.  
  149. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  150.  
  151. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  152.  
  153. -------------------------------------------------------
  154. --Start Important Functions--
  155. -------------------------------------------------------
  156. function swait(num)
  157. if num == 0 or num == nil then
  158. game:service("RunService").Stepped:wait(0)
  159. else
  160. for i = 0, num do
  161. game:service("RunService").Stepped:wait(0)
  162. end
  163. end
  164. end
  165. function thread(f)
  166. coroutine.resume(coroutine.create(f))
  167. end
  168. function clerp(a, b, t)
  169. local qa = {
  170. QuaternionFromCFrame(a)
  171. }
  172. local qb = {
  173. QuaternionFromCFrame(b)
  174. }
  175. local ax, ay, az = a.x, a.y, a.z
  176. local bx, by, bz = b.x, b.y, b.z
  177. local _t = 1 - t
  178. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  179. end
  180. function QuaternionFromCFrame(cf)
  181. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  182. local trace = m00 + m11 + m22
  183. if trace > 0 then
  184. local s = math.sqrt(1 + trace)
  185. local recip = 0.5 / s
  186. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  187. else
  188. local i = 0
  189. if m00 < m11 then
  190. i = 1
  191. end
  192. if m22 > (i == 0 and m00 or m11) then
  193. i = 2
  194. end
  195. if i == 0 then
  196. local s = math.sqrt(m00 - m11 - m22 + 1)
  197. local recip = 0.5 / s
  198. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  199. elseif i == 1 then
  200. local s = math.sqrt(m11 - m22 - m00 + 1)
  201. local recip = 0.5 / s
  202. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  203. elseif i == 2 then
  204. local s = math.sqrt(m22 - m00 - m11 + 1)
  205. local recip = 0.5 / s
  206. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  207. end
  208. end
  209. end
  210. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  211. local xs, ys, zs = x + x, y + y, z + z
  212. local wx, wy, wz = w * xs, w * ys, w * zs
  213. local xx = x * xs
  214. local xy = x * ys
  215. local xz = x * zs
  216. local yy = y * ys
  217. local yz = y * zs
  218. local zz = z * zs
  219. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  220. end
  221. function QuaternionSlerp(a, b, t)
  222. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  223. local startInterp, finishInterp
  224. if cosTheta >= 1.0E-4 then
  225. if 1 - cosTheta > 1.0E-4 then
  226. local theta = math.acos(cosTheta)
  227. local invSinTheta = 1 / Sin(theta)
  228. startInterp = Sin((1 - t) * theta) * invSinTheta
  229. finishInterp = Sin(t * theta) * invSinTheta
  230. else
  231. startInterp = 1 - t
  232. finishInterp = t
  233. end
  234. elseif 1 + cosTheta > 1.0E-4 then
  235. local theta = math.acos(-cosTheta)
  236. local invSinTheta = 1 / Sin(theta)
  237. startInterp = Sin((t - 1) * theta) * invSinTheta
  238. finishInterp = Sin(t * theta) * invSinTheta
  239. else
  240. startInterp = t - 1
  241. finishInterp = t
  242. end
  243. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  244. end
  245. function rayCast(Position, Direction, Range, Ignore)
  246. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  247. end
  248. local RbxUtility = LoadLibrary("RbxUtility")
  249. local Create = RbxUtility.Create
  250.  
  251. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  252.  
  253. warn("Please support the original creator, makhail07.")
  254.  
  255. warn("Also, 2003boobear made this edit.")
  256.  
  257. shirt = Instance.new("Shirt", char)
  258. shirt.Name = "Shirt"
  259. pants = Instance.new("Pants", char)
  260. pants.Name = "Pants"
  261. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  262. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  263.  
  264. local BC = char["Body Colors"]
  265. BC.HeadColor = BrickColor.new("Fossil")
  266. BC.LeftArmColor = BrickColor.new("Fossil")
  267. BC.LeftLegColor = BrickColor.new("Fossil")
  268. BC.RightArmColor = BrickColor.new("Smoky grey")
  269. BC.RightLegColor = BrickColor.new("Fossil")
  270. BC.TorsoColor = BrickColor.new("Fossil")
  271. -------------------------------------------------------
  272. --Start Damage Function--
  273. -------------------------------------------------------
  274. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  275. if hit.Parent == nil then
  276. return
  277. end
  278. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  279. for _, v in pairs(hit.Parent:children()) do
  280. if v:IsA("Humanoid") then
  281. h = v
  282. end
  283. end
  284. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  285.  
  286. hit.Parent:FindFirstChild("Head"):BreakJoints()
  287. end
  288.  
  289. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  290. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  291. if hit.Parent.DebounceHit.Value == true then
  292. return
  293. end
  294. end
  295. if insta == true then
  296. hit.Parent:FindFirstChild("Head"):BreakJoints()
  297. end
  298. local c = Create("ObjectValue"){
  299. Name = "creator",
  300. Value = game:service("Players").LocalPlayer,
  301. Parent = h,
  302. }
  303. game:GetService("Debris"):AddItem(c, .5)
  304. if HitSound ~= nil and HitPitch ~= nil then
  305. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  306. end
  307. local Damage = math.random(minim, maxim)
  308. local blocked = false
  309. local block = hit.Parent:findFirstChild("Block")
  310. if block ~= nil then
  311. if block.className == "IntValue" then
  312. if block.Value > 0 then
  313. blocked = true
  314. block.Value = block.Value - 1
  315. print(block.Value)
  316. end
  317. end
  318. end
  319. if blocked == false then
  320. h.Health = h.Health - Damage
  321. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  322. else
  323. h.Health = h.Health - (Damage / 2)
  324. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  325. end
  326. if Type == "Knockdown" then
  327. local hum = hit.Parent.Humanoid
  328. hum.PlatformStand = true
  329. coroutine.resume(coroutine.create(function(HHumanoid)
  330. swait(1)
  331. HHumanoid.PlatformStand = false
  332. end), hum)
  333. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  334. local bodvol = Create("BodyVelocity"){
  335. velocity = angle * knockback,
  336. P = 5000,
  337. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  338. Parent = hit,
  339. }
  340. local rl = Create("BodyAngularVelocity"){
  341. P = 3000,
  342. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  343. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  344. Parent = hit,
  345. }
  346. game:GetService("Debris"):AddItem(bodvol, .5)
  347. game:GetService("Debris"):AddItem(rl, .5)
  348. elseif Type == "Normal" then
  349. local vp = Create("BodyVelocity"){
  350. P = 500,
  351. maxForce = Vector3.new(math.huge, 0, math.huge),
  352. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  353. }
  354. if knockback > 0 then
  355. vp.Parent = hit.Parent.Torso
  356. end
  357. game:GetService("Debris"):AddItem(vp, .5)
  358. elseif Type == "Up" then
  359. local bodyVelocity = Create("BodyVelocity"){
  360. velocity = Vector3.new(0, 20, 0),
  361. P = 5000,
  362. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  363. Parent = hit,
  364. }
  365. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  366. elseif Type == "DarkUp" then
  367. coroutine.resume(coroutine.create(function()
  368. for i = 0, 1, 0.1 do
  369. swait()
  370. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  371. end
  372. end))
  373. local bodyVelocity = Create("BodyVelocity"){
  374. velocity = Vector3.new(0, 20, 0),
  375. P = 5000,
  376. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  377. Parent = hit,
  378. }
  379. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  380. elseif Type == "Snare" then
  381. local bp = Create("BodyPosition"){
  382. P = 2000,
  383. D = 100,
  384. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  385. position = hit.Parent.Torso.Position,
  386. Parent = hit.Parent.Torso,
  387. }
  388. game:GetService("Debris"):AddItem(bp, 1)
  389. elseif Type == "Freeze" then
  390. local BodPos = Create("BodyPosition"){
  391. P = 50000,
  392. D = 1000,
  393. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  394. position = hit.Parent.Torso.Position,
  395. Parent = hit.Parent.Torso,
  396. }
  397. local BodGy = Create("BodyGyro") {
  398. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  399. P = 20e+003,
  400. Parent = hit.Parent.Torso,
  401. cframe = hit.Parent.Torso.CFrame,
  402. }
  403. hit.Parent.Torso.Anchored = true
  404. coroutine.resume(coroutine.create(function(Part)
  405. swait(1.5)
  406. Part.Anchored = false
  407. end), hit.Parent.Torso)
  408. game:GetService("Debris"):AddItem(BodPos, 3)
  409. game:GetService("Debris"):AddItem(BodGy, 3)
  410. end
  411. local debounce = Create("BoolValue"){
  412. Name = "DebounceHit",
  413. Parent = hit.Parent,
  414. Value = true,
  415. }
  416. game:GetService("Debris"):AddItem(debounce, Delay)
  417. c = Create("ObjectValue"){
  418. Name = "creator",
  419. Value = Player,
  420. Parent = h,
  421. }
  422. game:GetService("Debris"):AddItem(c, .5)
  423. end
  424. end
  425. -------------------------------------------------------
  426. --End Damage Function--
  427. -------------------------------------------------------
  428. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  429. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  430. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  431. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  432. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  433. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  434. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  435. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  436. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  437. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  438. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  439. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  440. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  441. DTrail2.Enabled = false
  442. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  443. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  444. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  445. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  446. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  447. DTrail3.Enabled = false
  448. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  449. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  450. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  451. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  452. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  453. DTrail4.Enabled = false
  454. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  455. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  456. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  457. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  458. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  459. DTrail5.Enabled = false
  460. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  461. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  462. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  463. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  464. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  465. DTrail.Enabled = false
  466. -------------------------------------------------------
  467. --Start Damage Function Customization--
  468. -------------------------------------------------------
  469. function ShowDamage(Pos, Text, Time, Color)
  470. local Rate = (1 / 30)
  471. local Pos = (Pos or Vector3.new(0, 0, 0))
  472. local Text = (Text or "")
  473. local Time = (Time or 2)
  474. local Color = (Color or Color3.new(1, 0, 1))
  475. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  476. EffectPart.Anchored = true
  477. local BillboardGui = Create("BillboardGui"){
  478. Size = UDim2.new(3, 0, 3, 0),
  479. Adornee = EffectPart,
  480. Parent = EffectPart,
  481. }
  482. local TextLabel = Create("TextLabel"){
  483. BackgroundTransparency = 1,
  484. Size = UDim2.new(1, 0, 1, 0),
  485. Text = Text,
  486. Font = "Highway",
  487. TextColor3 = Color,
  488. TextScaled = true,
  489. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  490. Parent = BillboardGui,
  491. }
  492. game.Debris:AddItem(EffectPart, (Time))
  493. EffectPart.Parent = game:GetService("Workspace")
  494. delay(0, function()
  495. local Frames = (Time / Rate)
  496. for Frame = 1, Frames do
  497. wait(Rate)
  498. local Percent = (Frame / Frames)
  499. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  500. TextLabel.TextTransparency = Percent
  501. end
  502. if EffectPart and EffectPart.Parent then
  503. EffectPart:Destroy()
  504. end
  505. end)
  506. end
  507. -------------------------------------------------------
  508. --End Damage Function Customization--
  509. -------------------------------------------------------
  510.  
  511. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  512. for _, c in pairs(workspace:children()) do
  513. local hum = c:findFirstChild("Humanoid")
  514. if hum ~= nil then
  515. local head = c:findFirstChild("Head")
  516. if head ~= nil then
  517. local targ = head.Position - Part.Position
  518. local mag = targ.magnitude
  519. if magni >= mag and c.Name ~= plr.Name then
  520. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  521. end
  522. end
  523. end
  524. end
  525. end
  526.  
  527. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  528. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  529. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  530. RW.C0 = clerp(RW.C0, table[3], speed)
  531. LW.C0 = clerp(LW.C0, table[4], speed)
  532. RH.C0 = clerp(RH.C0, table[5], speed)
  533. LH.C0 = clerp(LH.C0, table[6], speed)
  534. if bool == true then
  535. if resetc1 == false then
  536. resetc1 = true
  537. RootJoint.C1 = RootJoint.C1
  538. Torso.Neck.C1 = Torso.Neck.C1
  539. RW.C1 = rarmc1
  540. LW.C1 = larmc1
  541. RH.C1 = rlegc1
  542. LH.C1 = llegc1
  543. end
  544. end
  545. end
  546.  
  547. CFuncs = {
  548. Part = {
  549. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  550. local Part = Create("Part")({
  551. Parent = Parent,
  552. Reflectance = Reflectance,
  553. Transparency = Transparency,
  554. CanCollide = false,
  555. Locked = true,
  556. BrickColor = BrickColor.new(tostring(BColor)),
  557. Name = Name,
  558. Size = Size,
  559. Material = Material
  560. })
  561. RemoveOutlines(Part)
  562. return Part
  563. end
  564. },
  565. Mesh = {
  566. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  567. local Msh = Create(Mesh)({
  568. Parent = Part,
  569. Offset = OffSet,
  570. Scale = Scale
  571. })
  572. if Mesh == "SpecialMesh" then
  573. Msh.MeshType = MeshType
  574. Msh.MeshId = MeshId
  575. end
  576. return Msh
  577. end
  578. },
  579. Mesh = {
  580. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  581. local Msh = Create(Mesh)({
  582. Parent = Part,
  583. Offset = OffSet,
  584. Scale = Scale
  585. })
  586. if Mesh == "SpecialMesh" then
  587. Msh.MeshType = MeshType
  588. Msh.MeshId = MeshId
  589. end
  590. return Msh
  591. end
  592. },
  593. Weld = {
  594. Create = function(Parent, Part0, Part1, C0, C1)
  595. local Weld = Create("Weld")({
  596. Parent = Parent,
  597. Part0 = Part0,
  598. Part1 = Part1,
  599. C0 = C0,
  600. C1 = C1
  601. })
  602. return Weld
  603. end
  604. },
  605. Sound = {
  606. Create = function(id, par, vol, pit)
  607. coroutine.resume(coroutine.create(function()
  608. local S = Create("Sound")({
  609. Volume = vol,
  610. Pitch = pit or 1,
  611. SoundId = id,
  612. Parent = par or workspace
  613. })
  614. wait()
  615. S:play()
  616. game:GetService("Debris"):AddItem(S, 6)
  617. end))
  618. end
  619. },
  620. ParticleEmitter = {
  621. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  622. local fp = Create("ParticleEmitter")({
  623. Parent = Parent,
  624. Color = ColorSequence.new(Color1, Color2),
  625. LightEmission = LightEmission,
  626. Size = Size,
  627. Texture = Texture,
  628. Transparency = Transparency,
  629. ZOffset = ZOffset,
  630. Acceleration = Accel,
  631. Drag = Drag,
  632. LockedToPart = LockedToPart,
  633. VelocityInheritance = VelocityInheritance,
  634. EmissionDirection = EmissionDirection,
  635. Enabled = Enabled,
  636. Lifetime = LifeTime,
  637. Rate = Rate,
  638. Rotation = Rotation,
  639. RotSpeed = RotSpeed,
  640. Speed = Speed,
  641. VelocitySpread = VelocitySpread
  642. })
  643. return fp
  644. end
  645. }
  646. }
  647. function RemoveOutlines(part)
  648. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  649. end
  650. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  651. local Part = Create("Part")({
  652. formFactor = FormFactor,
  653. Parent = Parent,
  654. Reflectance = Reflectance,
  655. Transparency = Transparency,
  656. CanCollide = false,
  657. Locked = true,
  658. BrickColor = BrickColor.new(tostring(BColor)),
  659. Name = Name,
  660. Size = Size,
  661. Material = Material
  662. })
  663. RemoveOutlines(Part)
  664. return Part
  665. end
  666. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  667. local Msh = Create(Mesh)({
  668. Parent = Part,
  669. Offset = OffSet,
  670. Scale = Scale
  671. })
  672. if Mesh == "SpecialMesh" then
  673. Msh.MeshType = MeshType
  674. Msh.MeshId = MeshId
  675. end
  676. return Msh
  677. end
  678. function CreateWeld(Parent, Part0, Part1, C0, C1)
  679. local Weld = Create("Weld")({
  680. Parent = Parent,
  681. Part0 = Part0,
  682. Part1 = Part1,
  683. C0 = C0,
  684. C1 = C1
  685. })
  686. return Weld
  687. end
  688.  
  689.  
  690. -------------------------------------------------------
  691. --Start Effect Function--
  692. -------------------------------------------------------
  693. EffectModel = Instance.new("Model", char)
  694. Effects = {
  695. Block = {
  696. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  697. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  698. prt.Anchored = true
  699. prt.CFrame = cframe
  700. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  701. game:GetService("Debris"):AddItem(prt, 10)
  702. if Type == 1 or Type == nil then
  703. table.insert(Effects, {
  704. prt,
  705. "Block1",
  706. delay,
  707. x3,
  708. y3,
  709. z3,
  710. msh
  711. })
  712. elseif Type == 2 then
  713. table.insert(Effects, {
  714. prt,
  715. "Block2",
  716. delay,
  717. x3,
  718. y3,
  719. z3,
  720. msh
  721. })
  722. else
  723. table.insert(Effects, {
  724. prt,
  725. "Block3",
  726. delay,
  727. x3,
  728. y3,
  729. z3,
  730. msh
  731. })
  732. end
  733. end
  734. },
  735. Sphere = {
  736. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  738. prt.Anchored = true
  739. prt.CFrame = cframe
  740. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741. game:GetService("Debris"):AddItem(prt, 10)
  742. table.insert(Effects, {
  743. prt,
  744. "Cylinder",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. end
  752. },
  753. Cylinder = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. table.insert(Effects, {
  761. prt,
  762. "Cylinder",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. },
  771. Wave = {
  772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  773. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  774. prt.Anchored = true
  775. prt.CFrame = cframe
  776. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  777. game:GetService("Debris"):AddItem(prt, 10)
  778. table.insert(Effects, {
  779. prt,
  780. "Cylinder",
  781. delay,
  782. x3 / 60,
  783. y3 / 60,
  784. z3 / 60,
  785. msh
  786. })
  787. end
  788. },
  789. Ring = {
  790. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  791. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. table.insert(Effects, {
  797. prt,
  798. "Cylinder",
  799. delay,
  800. x3,
  801. y3,
  802. z3,
  803. msh
  804. })
  805. end
  806. },
  807. Break = {
  808. Create = function(brickcolor, cframe, x1, y1, z1)
  809. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  810. prt.Anchored = true
  811. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  812. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  813. local num = math.random(10, 50) / 1000
  814. game:GetService("Debris"):AddItem(prt, 10)
  815. table.insert(Effects, {
  816. prt,
  817. "Shatter",
  818. num,
  819. prt.CFrame,
  820. math.random() - math.random(),
  821. 0,
  822. math.random(50, 100) / 100
  823. })
  824. end
  825. },
  826. Spiral = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end
  843. },
  844. Push = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. }
  862. }
  863. -------------------------------------------------------
  864. --End Effect Function--
  865. -------------------------------------------------------
  866.  
  867. function CreateSound(ID, PARENT, VOLUME, PITCH)
  868. local NSound = nil
  869. coroutine.resume(coroutine.create(function()
  870. NSound = Instance.new("Sound", PARENT)
  871. NSound.Volume = VOLUME
  872. NSound.Pitch = PITCH
  873. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  874. swait()
  875. NSound:play()
  876. game:GetService("Debris"):AddItem(NSound, 10)
  877. end))
  878. return NSound
  879. end
  880.  
  881. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  882. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  883. prt.Anchored = true
  884. prt.CFrame = cframe
  885. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  886. game:GetService("Debris"):AddItem(prt, 10)
  887. if Type == 1 or Type == nil then
  888. table.insert(Effects, {
  889. prt,
  890. "Block1",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. elseif Type == 2 then
  898. table.insert(Effects, {
  899. prt,
  900. "Block2",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. elseif Type == 3 then
  908. table.insert(Effects, {
  909. prt,
  910. "Block3",
  911. delay,
  912. x3,
  913. y3,
  914. z3,
  915. msh
  916. })
  917. end
  918. end
  919.  
  920. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  921. local fp=Instance.new("Part")
  922. fp.formFactor=formfactor
  923. fp.Parent=parent
  924. fp.Reflectance=reflectance
  925. fp.Transparency=transparency
  926. fp.CanCollide=false
  927. fp.Locked=true
  928. fp.BrickColor=brickcolor
  929. fp.Name=name
  930. fp.Size=size
  931. fp.Position=tors.Position
  932. RemoveOutlines(fp)
  933. fp.Material="SmoothPlastic"
  934. fp:BreakJoints()
  935. return fp
  936. end
  937.  
  938. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  939. local mesh=Instance.new(Mesh)
  940. mesh.Parent=part
  941. if Mesh=="SpecialMesh" then
  942. mesh.MeshType=meshtype
  943. if meshid~="nil" then
  944. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  945. end
  946. end
  947. mesh.Offset=offset
  948. mesh.Scale=scale
  949. return mesh
  950. end
  951.  
  952. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  953. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  954. prt.Anchored = true
  955. prt.Material = "Neon"
  956. prt.CFrame = cframe
  957. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 5)
  959. coroutine.resume(coroutine.create(function(Part, Mesh)
  960. local rtype = rottype
  961. for i = 0, 1, delay do
  962. swait()
  963. if rtype == 1 then
  964. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  965. elseif rtype == 2 then
  966. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  967. end
  968. prt.Transparency = i
  969. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  970. end
  971. Part.Parent = nil
  972. end), prt, msh)
  973. end
  974.  
  975.  
  976. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  978. prt.Anchored = true
  979. prt.Material = "Neon"
  980. prt.CFrame = cframe
  981. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  982. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  983. game:GetService("Debris"):AddItem(prt, 5)
  984. coroutine.resume(coroutine.create(function(Part, Mesh)
  985. for i = 0, 1, delay do
  986. swait()
  987. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  988. Part.Transparency = i
  989. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  990. end
  991. Part.Parent = nil
  992. end), prt, msh)
  993. end
  994.  
  995.  
  996. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  997. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  998. prt.Anchored = true
  999. prt.Material = "Neon"
  1000. prt.CFrame = cframe
  1001. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1002. game:GetService("Debris"):AddItem(prt, 5)
  1003. coroutine.resume(coroutine.create(function(Part, Mesh)
  1004. local rtype = rottype
  1005. for i = 0, 1, delay do
  1006. swait()
  1007. if rtype == 1 then
  1008. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1009. elseif rtype == 2 then
  1010. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1011. end
  1012. prt.Transparency = i
  1013. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1014. end
  1015. Part.Parent = nil
  1016. end), prt, msh)
  1017. end
  1018.  
  1019. function Eviscerate(dude)
  1020. if dude.Name ~= char then
  1021. local bgf = IT("BodyGyro", dude.Head)
  1022. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1023. local val = IT("BoolValue", dude)
  1024. val.Name = "IsHit"
  1025. local ds = coroutine.wrap(function()
  1026. dude:WaitForChild("Head"):BreakJoints()
  1027. wait(0.5)
  1028. target = nil
  1029. coroutine.resume(coroutine.create(function()
  1030. for i, v in pairs(dude:GetChildren()) do
  1031. if v:IsA("Accessory") then
  1032. v:Destroy()
  1033. end
  1034. if v:IsA("Humanoid") then
  1035. v:Destroy()
  1036. end
  1037. if v:IsA("CharacterMesh") then
  1038. v:Destroy()
  1039. end
  1040. if v:IsA("Model") then
  1041. v:Destroy()
  1042. end
  1043. if v:IsA("Part") or v:IsA("MeshPart") then
  1044. for x, o in pairs(v:GetChildren()) do
  1045. if o:IsA("Decal") then
  1046. o:Destroy()
  1047. end
  1048. end
  1049. coroutine.resume(coroutine.create(function()
  1050. v.Material = "Neon"
  1051. v.CanCollide = false
  1052. local PartEmmit1 = IT("ParticleEmitter", v)
  1053. PartEmmit1.LightEmission = 1
  1054. PartEmmit1.Texture = "rbxassetid://284205403"
  1055. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1056. PartEmmit1.Rate = 150
  1057. PartEmmit1.Lifetime = NumberRange.new(1)
  1058. PartEmmit1.Size = NumberSequence.new({
  1059. NumberSequenceKeypoint.new(0, 0.75, 0),
  1060. NumberSequenceKeypoint.new(1, 0, 0)
  1061. })
  1062. PartEmmit1.Transparency = NumberSequence.new({
  1063. NumberSequenceKeypoint.new(0, 0, 0),
  1064. NumberSequenceKeypoint.new(1, 1, 0)
  1065. })
  1066. PartEmmit1.Speed = NumberRange.new(0, 0)
  1067. PartEmmit1.VelocitySpread = 30000
  1068. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1069. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1070. local BodPoss = IT("BodyPosition", v)
  1071. BodPoss.P = 3000
  1072. BodPoss.D = 1000
  1073. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1074. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1075. v.Color = maincolor.Color
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 0, 49 do
  1078. swait(1)
  1079. v.Transparency = v.Transparency + 0.08
  1080. end
  1081. wait(0.5)
  1082. PartEmmit1.Enabled = false
  1083. wait(3)
  1084. v:Destroy()
  1085. dude:Destroy()
  1086. end))
  1087. end))
  1088. end
  1089. end
  1090. end))
  1091. end)
  1092. ds()
  1093. end
  1094. end
  1095. function FindNearestHead(Position, Distance, SinglePlayer)
  1096. if SinglePlayer then
  1097. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1098. end
  1099. local List = {}
  1100. for i, v in pairs(workspace:GetChildren()) do
  1101. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1102. table.insert(List, v)
  1103. end
  1104. end
  1105. return List
  1106. end
  1107. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1108. local type = type
  1109. local rng = Instance.new("Part", char)
  1110. rng.Anchored = true
  1111. rng.BrickColor = color
  1112. rng.CanCollide = false
  1113. rng.FormFactor = 3
  1114. rng.Name = "Ring"
  1115. rng.Material = "Neon"
  1116. rng.Size = Vector3.new(1, 1, 1)
  1117. rng.Transparency = 0
  1118. rng.TopSurface = 0
  1119. rng.BottomSurface = 0
  1120. rng.CFrame = pos
  1121. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1122. local rngm = Instance.new("SpecialMesh", rng)
  1123. rngm.MeshType = "Sphere"
  1124. rngm.Scale = Vector3.new(x1, y1, z1)
  1125. local scaler2 = 1
  1126. local speeder = FastSpeed
  1127. if type == "Add" then
  1128. scaler2 = 1 * value
  1129. elseif type == "Divide" then
  1130. scaler2 = 1 / value
  1131. end
  1132. coroutine.resume(coroutine.create(function()
  1133. for i = 0, 10 / bonuspeed, 0.1 do
  1134. swait()
  1135. if type == "Add" then
  1136. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1137. elseif type == "Divide" then
  1138. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1139. end
  1140. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1141. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1142. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1143. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1144. end
  1145. rng:Destroy()
  1146. end))
  1147. end
  1148. -------------------------------------------------------
  1149. --End Important Functions--
  1150. -------------------------------------------------------
  1151.  
  1152. --[[
  1153. Thanks for using Build-To-Lua by jarredbcv.
  1154. ]]--
  1155.  
  1156. New = function(Object, Parent, Name, Data)
  1157. local Object = Instance.new(Object)
  1158. for Index, Value in pairs(Data or {}) do
  1159. Object[Index] = Value
  1160. end
  1161. Object.Parent = Parent
  1162. Object.Name = Name
  1163. return Object
  1164. end
  1165.  
  1166. NewInstance = function(instance,parent,properties)
  1167. local inst = Instance.new(instance,parent)
  1168. if(properties)then
  1169. for i,v in next, properties do
  1170. pcall(function() inst[i] = v end)
  1171. end
  1172. end
  1173. return inst;
  1174. end
  1175.  
  1176. Gunty = New("Model",char,"Gunty",{})
  1177. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1178. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1179. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1180. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1181. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1182. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1183. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1185. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1186. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1188. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1189. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1190. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1191. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1192. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1193. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1194. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1195. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1196. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1197. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1198. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1199. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1200. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1201. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1202. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1203. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1204. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1205. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1206. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1207. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1208. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1209. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1210. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1212. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1213. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1215. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1216. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1217. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1218. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1219. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1221. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1222. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1223. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1224. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1225. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1226. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1227. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1228. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1230. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1231. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1232. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1233. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1234. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238.  
  1239. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1240.  
  1241. for _,v in next, Gunty:children() do
  1242. v.CanCollide = false
  1243. end
  1244.  
  1245. local all, last = {}, nil
  1246. ArmourParts = {}
  1247. ArmourParts2 = {}
  1248. NeonParts = {}
  1249. function scan(p)
  1250. for _, v in pairs(p:GetChildren()) do
  1251. if v:IsA("BasePart") then
  1252. if v.BrickColor == BrickColor.new("Smoky grey") then
  1253. table.insert(ArmourParts, v)
  1254. end
  1255. if v.BrickColor == BrickColor.new("Fossil") then
  1256. table.insert(ArmourParts2, v)
  1257. end
  1258. if v.BrickColor == BrickColor.new("Institutional white") then
  1259. table.insert(NeonParts, v)
  1260. end
  1261. if last then
  1262. local w = Instance.new("Weld")
  1263. w.Part0, w.Part1 = last, v
  1264. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1265. w.Parent = last
  1266. end
  1267. table.insert(all, v)
  1268. last = v
  1269. end
  1270. scan(v)
  1271. end
  1272. end
  1273. scan(Gunty)
  1274. for _, v in pairs(all) do
  1275. v.Anchored = false
  1276. v.CanCollide = false
  1277. end
  1278. function resetmode()
  1279. for i, v in pairs(ArmourParts) do
  1280. v.BrickColor = BrickColor.new("Smoky grey")
  1281. end
  1282. for i, v in pairs(ArmourParts2) do
  1283. v.BrickColor = BrickColor.new("Fossil")
  1284. end
  1285. for i, v in pairs(NeonParts) do
  1286. v.BrickColor = BrickColor.new("Institutional white")
  1287. end
  1288. maincolor = BrickColor.new("Institutional white")
  1289. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1290. end
  1291.  
  1292.  
  1293.  
  1294. --[[
  1295. Thanks for using Build-To-Lua by jarredbcv.
  1296. ]]--
  1297.  
  1298. New = function(Object, Parent, Name, Data)
  1299. local Object = Instance.new(Object)
  1300. for Index, Value in pairs(Data or {}) do
  1301. Object[Index] = Value
  1302. end
  1303. Object.Parent = Parent
  1304. Object.Name = Name
  1305. return Object
  1306. end
  1307.  
  1308. Gunty = New("Model",char,"Gunty",{})
  1309. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1310. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1311. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1312. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1313. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1314. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1315. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1316. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1317. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1318. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1319. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1320. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1321. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1322. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1323. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1324. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1325. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1326. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1327. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1328. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1329. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1330. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1331. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1332. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1333. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1334. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1335. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1336. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1337. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1338. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1339. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1340. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1341. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1342. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1343. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1344. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1345. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1346. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1347. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1348. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1349. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1350. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1351. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1352. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1353. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1354. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1355. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1356. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1357. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1358. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1359. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1360. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1361. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1362. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1363. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1364. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1365. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1366. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1367. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1368. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1369. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1370. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1371. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1372. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1373. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1374. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1375. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1376. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1377. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1378. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1379. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1380. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1381. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1384. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1393. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1412. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1413. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1414. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1415. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1416. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1417. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1418. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1419. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1420. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1422. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1423. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1425. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1426. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1428. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437.  
  1438.  
  1439. local NewInstance = function(instance,parent,properties)
  1440. local inst = Instance.new(instance,parent)
  1441. if(properties)then
  1442. for i,v in next, properties do
  1443. pcall(function() inst[i] = v end)
  1444. end
  1445. end
  1446. return inst;
  1447. end
  1448.  
  1449. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1450.  
  1451. ArmorColorParts = {}
  1452. ArmorColorParts2 = {}
  1453. NeonColorParts = {}
  1454. local all, last = {}, nil
  1455. function scan(p)
  1456. for _, v in pairs(p:GetChildren()) do
  1457. if v:IsA("BasePart") then
  1458. if v.BrickColor == BrickColor.new("Black") then
  1459. table.insert(ArmorColorParts, v)
  1460. end
  1461. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1462. table.insert(ArmorColorParts2, v)
  1463. end
  1464. if v.BrickColor == BrickColor.new("Dark green") then
  1465. table.insert(NeonColorParts, v)
  1466. end
  1467. if last then
  1468. local w = Instance.new("Weld")
  1469. w.Part0, w.Part1 = last, v
  1470. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1471. w.Parent = last
  1472. end
  1473. table.insert(all, v)
  1474. last = v
  1475. end
  1476. scan(v)
  1477. end
  1478. end
  1479. scan(Gunty)
  1480. for _, v in pairs(all) do
  1481. v.Anchored = false
  1482. v.CanCollide = false
  1483. end
  1484. -------------------------------------------------------
  1485. --Start Music Option--
  1486. -------------------------------------------------------
  1487. local Music = Instance.new("Sound",tors)
  1488. Music.Volume = 7.5
  1489. Music.SoundId = "rbxassetid://882742608"
  1490. Music.Looped = true
  1491. Music.Pitch = 1 --Pitcher
  1492. Music:Play()
  1493. -------------------------------------------------------
  1494. --End Music Option--
  1495. -------------------------------------------------------
  1496.  
  1497. local naeeym2 = Instance.new("BillboardGui",char)
  1498. naeeym2.AlwaysOnTop = true
  1499. naeeym2.Size = UDim2.new(5,35,2,35)
  1500. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1501. naeeym2.Adornee = hed
  1502. naeeym2.Name = "Name"
  1503.  
  1504. local tecks2 = Instance.new("TextLabel",naeeym2)
  1505. tecks2.BackgroundTransparency = 1
  1506. tecks2.TextScaled = true
  1507. tecks2.BorderSizePixel = 0
  1508. tecks2.Text = "Neutral"
  1509. tecks2.Font = "Code"
  1510. tecks2.TextSize = 30
  1511. tecks2.TextStrokeTransparency = 0
  1512. tecks2.TextColor3 = Color3.new(0,0,0)
  1513. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1514. tecks2.Size = UDim2.new(1,0,0.5,0)
  1515. tecks2.Rotation = 0
  1516. tecks2.Parent = naeeym2
  1517.  
  1518. -------------------------------------------------------
  1519. --Start Attacks N Stuff--
  1520. -------------------------------------------------------
  1521. local sine=0
  1522. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1523. local Hitboxpart = Instance.new("Part", EffectModel)
  1524. RemoveOutlines(Hitboxpart)
  1525. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1526. Hitboxpart.CanCollide = false
  1527. Hitboxpart.Transparency = 1
  1528. Hitboxpart.Anchored = true
  1529. Hitboxpart.CFrame = Pose
  1530. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1531. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1532. end
  1533. wait2 = false
  1534. combo = 1
  1535. mouse.Button1Down:connect(function(key)
  1536. if attack == false then
  1537. attack = true
  1538. hum.WalkSpeed = 3.01
  1539. if combo == 1 and wait2 == false then
  1540. wait2 = true
  1541. for i = 0, 1.2, 0.1 do
  1542. swait()
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1546. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1548. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1549. end
  1550. CreateSound("138097048", ra, 3, .8)
  1551. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1552. for i = 0, 1.2, 0.1 do
  1553. swait()
  1554. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1557. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1558. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1559. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1560. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1561. end
  1562. combo = 2
  1563. end
  1564. if combo == 2 and wait2 == false then
  1565. wait2 = true
  1566. for i = 0, 1.2, 0.1 do
  1567. swait()
  1568. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1570. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1572. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1573. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1574. end
  1575. CreateSound("138097048", rl, 3, 1)
  1576. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1577. for i = 0, 1.6, 0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1581. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1582. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1583. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1584. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1585. end
  1586. combo = 3
  1587. end
  1588. if combo == 3 and wait2 == false then
  1589. for i = 0, 1.2, 0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1593. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1594. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1595. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1596. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1597. end
  1598. CreateSound("138097048", ra, 3, .8)
  1599. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1600. for i = 0, 1.2, 0.1 do
  1601. swait()
  1602. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1604. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1605. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1607. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1608. end
  1609. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1610. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1611. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1612. for i = 0, 1.2, 0.1 do
  1613. swait()
  1614. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1616. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1618. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1619. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1620. end
  1621. combo = 1
  1622. end
  1623. hum.WalkSpeed = 8
  1624. wait2 = false
  1625. attack = false
  1626. end
  1627. end)
  1628. function Decapitate()
  1629. local target = nil
  1630. local targettorso = nil
  1631. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1632. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1633. target = mouse.Target.Parent.Humanoid
  1634. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1635. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1636. end
  1637. end
  1638. if target ~= nil then
  1639. targettorso.Anchored = true
  1640. attack = true
  1641. hum.WalkSpeed = 0
  1642. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1643. for i = 0,4.2,0.1 do
  1644. swait()
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1651. end
  1652. local ModelHead01 = New("Model", char, "", {})
  1653. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1654. local Head01 = targethead:Clone()
  1655. targethead.Transparency = 1
  1656. Head01.Parent = ModelHead01
  1657. local weldHead01 = Instance.new("Weld")
  1658. weldHead01.Parent = Head01
  1659. weldHead01.Part0 = targethead
  1660. weldHead01.Part1 = Head01
  1661. weldHead01.C1 = CFrame.new(0, 0, 0)
  1662. targethead.face:Remove()
  1663. weldHead01.Part0 = ra
  1664. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1665. targettorso:BreakJoints()
  1666. CreateSound("314390675", targettorso, 5, .7)
  1667. for i = 0,3.2,0.1 do
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1675. end
  1676. for i = 0,4.2,0.1 do
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1684. end
  1685. CreateSound("541909763", targettorso, 5, .8)
  1686. weldHead01:Destroy()
  1687. Head01.CanCollide = true
  1688. local bodyVelocity2 = Create("BodyVelocity")({
  1689. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1690. P = 5000,
  1691. maxForce = Vector3.new(8000, 8000, 8000),
  1692. Parent = Head01
  1693. })
  1694. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1695. for i = 0,6.2,0.1 do
  1696. swait()
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1703. end
  1704. targettorso.Anchored = false
  1705. attack = false
  1706. hum.WalkSpeed = 8
  1707. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1708. end
  1709. end
  1710. function Laugh()
  1711. attack = true
  1712. hum.WalkSpeed = 0
  1713. CreateSound("300208779", hed, 10, 1)
  1714. for i = 0,9,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1718. if Mrandom(1,15) == 1 then
  1719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1720. end
  1721. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1725. end
  1726. attack = false
  1727. hum.WalkSpeed = 10
  1728. end
  1729. function Flying_Kick()
  1730. attack = true
  1731. hum.WalkSpeed = 0
  1732. for i = 0,2.7,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1740. end
  1741. local bodyVelocity = Create("BodyVelocity")({
  1742. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1743. P = 5000,
  1744. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1745. Parent = root
  1746. })
  1747. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1748. CreateSound("138097048", rl, 3, 1)
  1749. for i = 0,2.1,0.1 do
  1750. swait()
  1751. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1758. end
  1759. attack = false
  1760. hum.WalkSpeed = 8
  1761. end
  1762. function UpperCut()
  1763. attack = true
  1764. hum.WalkSpeed = 0
  1765. for i = 0,2.3,0.1 do
  1766. swait()
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1773. end
  1774. CreateSound("138097048", ra, 3, .8)
  1775. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1776. for i = 0,2.8,0.1 do
  1777. swait()
  1778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1780. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1781. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1782. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1784. end
  1785. attack = false
  1786. hum.WalkSpeed = 8
  1787. end
  1788. function Spinning_Kick()
  1789. attack = true
  1790. hum.WalkSpeed = 3.01
  1791. for i = 0, 1.2, 0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1795. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1796. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1797. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1798. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1799. end
  1800. for i = 0, 4.6, 0.1 do
  1801. swait()
  1802. CreateSound("138097048", rl, 3, 1)
  1803. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1806. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1807. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1809. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1810. end
  1811. attack = false
  1812. hum.WalkSpeed = 8
  1813. end
  1814. function Beam_Of_Light()
  1815.  
  1816. end
  1817. function Blast_Of_God()
  1818. attack = true
  1819. hum.WalkSpeed = 3.01
  1820. for i = 0,6.3,0.1 do
  1821. swait()
  1822. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1829. end
  1830. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1831. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1832. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1833. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1834. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1835. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1836. CreateSound("142070127", tors, 10, 1)
  1837. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1838. for i = 0,2.6,0.1 do
  1839. swait()
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1846. end
  1847. attack = false
  1848. hum.WalkSpeed = 8
  1849. end
  1850. function Diablo_Explosion()
  1851. attack = true
  1852. hum.WalkSpeed = 3.01
  1853. for i = 0,6.3,0.1 do
  1854. swait()
  1855. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1856. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1859. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1863. end
  1864. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1865. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1866. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1867. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1868. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1869. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1870. CreateSound("142070127", tors, 10, 1)
  1871. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1872. for i = 0,4.6,0.1 do
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1879. end
  1880. wait(.6)
  1881. attack = false
  1882. hum.WalkSpeed = 8
  1883. end
  1884. function Multi_Bombs()
  1885. attack = true
  1886. hum.WalkSpeed = 3.01
  1887. for i = 0,3,0.1 do
  1888. swait()
  1889. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1890. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1897. end
  1898. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1899. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1900. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1901. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1902. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1903. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1904. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1905. CreateSound("142070127", tors, 10, 1)
  1906. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1907. for i = 0,1,0.1 do
  1908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1910. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1912. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1913. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1914. end
  1915. for i = 0,2,0.1 do
  1916. swait()
  1917. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1918. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1921. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1925. end
  1926. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1927. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1928. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1929. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1930. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1931. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1932. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1933. CreateSound("142070127", tors, 10, 1)
  1934. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1935. for i = 0,1,0.1 do
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1941. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1942. end
  1943. for i = 0,2,0.1 do
  1944. swait()
  1945. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1946. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1953. end
  1954. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1955. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1956. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1957. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1958. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1959. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1960. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1961. CreateSound("142070127", tors, 10, 1)
  1962. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1963. for i = 0,1,0.1 do
  1964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1966. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1968. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1969. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1970. end
  1971. wait(.6)
  1972. attack = false
  1973. hum.WalkSpeed = 8
  1974. end
  1975. function Hell_From_Above()
  1976. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1977. attack = true
  1978. hum.WalkSpeed = 3.01
  1979. for i = 0,6.3,0.1 do
  1980. swait()
  1981. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1984. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1988. end
  1989. CreateSound("142070127", tors, 10, 1)
  1990. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1991. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1992. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1993. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1994. for i = 0,3.8,0.1 do
  1995. swait()
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1998. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2002. end
  2003. CreateSound("224339201", tors, 10, 0.5)
  2004. for i = 1, 3 do
  2005. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2006. UhhhhThing.CFrame = mouse.Hit
  2007. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2008. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2009. end
  2010. UhhhhThing:Destroy()
  2011. attack = false
  2012. hum.WalkSpeed = 8
  2013. end
  2014. function Spinning_Below()
  2015. attack = true
  2016. hum.WalkSpeed = 3.01
  2017. CreateSound("649634100", tors, 10, 0.5)
  2018. for i = 0,6.3,0.1 do
  2019. swait()
  2020. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2021. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2024. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2028. end
  2029. attack = false
  2030. hum.WalkSpeed = 8
  2031. end
  2032. function Blizzard()
  2033. attack = true
  2034. hum.WalkSpeed = 2
  2035. hum.JumpPower = 0
  2036. for i = 0,70,0.1 do
  2037. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2038. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2039. swait()
  2040. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2047. end
  2048. hum.WalkSpeed = 16
  2049. hum.JumpPower = 50
  2050. attack = false
  2051. end
  2052.  
  2053. function Cryo_Freeze()
  2054. attack = true
  2055. for i = 0,5.2,0.03 do
  2056. swait()
  2057. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2058. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2065. end
  2066. CreateSound("331666100", tors, 10, 1)
  2067. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2068. for i = 1,3,0.1 do
  2069. hum.WalkSpeed = 0.10
  2070. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2073. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2074. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2075. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2077. end
  2078. for i = 1,10,0.1 do
  2079. swait(10)
  2080. hum.WalkSpeed = 0.10
  2081. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2082. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2085. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2086. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2087. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2088. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2089. end
  2090. wait(.6)
  2091. attack = false
  2092. end
  2093. function Menacing_Aura()
  2094. attack = true
  2095. notmenacing = false
  2096. for i = 0,2,0.1 do
  2097. swait()
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2104. end
  2105. CreateSound("331666100", tors, 10, 1)
  2106. coroutine.resume(coroutine.create(function()
  2107. for i = 0,25,0.1 do
  2108. swait(10)
  2109. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2110. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2111. end
  2112. notmenacing = true
  2113. end))
  2114. wait(.6)
  2115. attack = false
  2116. end
  2117. local alternatecooldownbecausewhynotdood = false
  2118. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2119. attack = true
  2120. alternatecooldownbecausewhynotdood = true
  2121. for i = 0,2,0.1 do
  2122. swait()
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2129. end
  2130. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2131. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2132. coroutine.resume(coroutine.create(function()
  2133. for i = 1,150,0.1 do
  2134. swait()
  2135. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2136. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2137. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2138. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2139. end
  2140. swait(50)
  2141. alternatecooldownbecausewhynotdood = false
  2142. ref:Remove() -- still lazy to use debris
  2143. end))
  2144. attack = false
  2145. end
  2146. function Eruption()
  2147. attack = true
  2148. hum.WalkSpeed = 2
  2149. hum.JumpPower = 0
  2150. for i = 0,7,0.1 do
  2151. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2152. swait()
  2153. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2154. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2161. end
  2162. CreateSound("144699494", tors, 10, 1)
  2163. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2164. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2165. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2166. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2167. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2168. coroutine.resume(coroutine.create(function()
  2169. for i = 0,1.8,0.1 do
  2170. swait()
  2171. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2172. end
  2173. for i = 0,1.8,0.1 do
  2174. swait()
  2175. hum.CameraOffset = Vector3.new(0,0,0)
  2176. end
  2177. end))
  2178. local vel2 = Instance.new("BodyVelocity",tors)
  2179. vel2.Velocity = Vector3.new(0,55,0)
  2180. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2181. for i = 0,4,0.1 do
  2182. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2183. swait()
  2184. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2185. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2192. end
  2193. hum.WalkSpeed = 16
  2194. vel2:Destroy()
  2195. hum.JumpPower = 50
  2196. attack = false
  2197. end
  2198. function Solar_Flare()
  2199. attack = true
  2200. hum.WalkSpeed = 2
  2201. hum.JumpPower = 75
  2202. hum.Jump = true
  2203. wait(0.4)
  2204. CreateSound("144699494", tors, 10, 1)
  2205. hum.JumpPower = 0
  2206. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2207. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2208. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2209. for i = 0,20,0.1 do
  2210. root.Velocity = root.CFrame.lookVector * 60
  2211. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2212. swait()
  2213. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2214. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2221. end
  2222. hum.WalkSpeed = 16
  2223. hum.JumpPower = 50
  2224. attack = false
  2225. end
  2226. function ShadowWarp()
  2227. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2228. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2229. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2230. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2231. local pos = root.Position
  2232. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2233. CreateSound("769380905", tors, 10, 1)
  2234. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2235. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2236. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2237. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2238. end
  2239. function Shade()
  2240. hum.WalkSpeed = 3
  2241. attack = true
  2242. for i = 0,2,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2250. end
  2251. hum.WalkSpeed = 3
  2252. CreateSound("588736969", tors, 10, 1)
  2253. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2254. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2255. for i = 0,3,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2263. end
  2264. hum.WalkSpeed = 3
  2265. CreateSound("588736969", tors, 10, 1)
  2266. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2267. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2268. for i = 0,3,0.1 do
  2269. swait()
  2270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2276. end
  2277. CreateSound("588736969", tors, 10, 1)
  2278. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2279. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2280. hum.WalkSpeed = 3
  2281. wait(.6)
  2282. hum.WalkSpeed = 16
  2283. attack = false
  2284. end
  2285. function Purity_Slam()
  2286. attack = true
  2287. for i = 0,5.2,0.1 do
  2288. swait()
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2295. end
  2296. CreateSound("331666100", tors, 10, 1)
  2297. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2298. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2299. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2300. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2301. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2302. coroutine.resume(coroutine.create(function()
  2303. for i = 0,1.8,0.1 do
  2304. swait()
  2305. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2306. end
  2307. for i = 0,1.8,0.1 do
  2308. swait()
  2309. hum.CameraOffset = Vector3.new(0,0,0)
  2310. end
  2311. end))
  2312. for i = 1,4.7,0.1 do
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2319. end
  2320. wait(.6)
  2321. attack = false
  2322. end
  2323. function Universal_Crush()
  2324. attack = true
  2325. for i = 0,5.2,0.05 do
  2326. swait()
  2327. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2328. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2335. end
  2336. CreateSound("331666100", tors, 10, 1)
  2337. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2338. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2339. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2340. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2341. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2342. coroutine.resume(coroutine.create(function()
  2343. for i = 0,1.8,0.1 do
  2344. swait()
  2345. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2346. end
  2347. for i = 0,1.8,0.1 do
  2348. swait()
  2349. hum.CameraOffset = Vector3.new(0,0,0)
  2350. end
  2351. end))
  2352. for i = 1,4.7,0.1 do
  2353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2355. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2356. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2357. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2359. end
  2360. wait(.6)
  2361. attack = false
  2362. end
  2363. function Painful_Stomp()
  2364. attack = true
  2365. for i = 0,5.2,0.1 do
  2366. swait()
  2367. tecks2.Rotation = math.random(-20, 20)
  2368. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2375. end
  2376. CreateSound("331666100", char, 10, 1)
  2377. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2378. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2379. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2380. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2381. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2382. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2383. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2384. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2385. if v:FindFirstChild("Head") then
  2386. Eviscerate(v)
  2387. end
  2388. end
  2389. coroutine.resume(coroutine.create(function()
  2390. for i = 0,2.8,0.1 do
  2391. swait()
  2392. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2393. end
  2394. for i = 0,1.8,0.1 do
  2395. swait()
  2396. hum.CameraOffset = Vector3.new(0,0,0)
  2397. end
  2398. end))
  2399. for i = 0,3.7,0.1 do
  2400. tecks2.Rotation = math.random(-20, 20)
  2401. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2408. end
  2409. wait(.6)
  2410. attack = false
  2411. end
  2412. function Ending()
  2413. local target = nil
  2414. local targettorso = nil
  2415. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2416. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2417. targetT = mouse.Target.Parent
  2418. target = mouse.Target.Parent.Humanoid
  2419. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2420. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2421. end
  2422. end
  2423. if target ~= nil then
  2424. targettorso.Anchored = true
  2425. attack = true
  2426. hum.WalkSpeed = 0
  2427. local originalpos = root.CFrame
  2428. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2429. for i = 0,1.8,0.1 do
  2430. tecks2.Rotation = math.random(-20, 20)
  2431. swait()
  2432. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2439. end
  2440. Eviscerate(targetT)
  2441. CreateSound("331666100", ra, 4, 1)
  2442. CreateSound("180083286", targettorso, 10, 1)
  2443. coroutine.resume(coroutine.create(function()
  2444. for i = 0,1.8,0.1 do
  2445. swait()
  2446. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2447. end
  2448. for i = 0,1.8,0.1 do
  2449. swait()
  2450. hum.CameraOffset = Vector3.new(0,0,0)
  2451. end
  2452. end))
  2453. for i = 0,4.6,0.1 do
  2454. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2461. end
  2462. wait(.6)
  2463. root.CFrame = originalpos
  2464. attack = false
  2465. hum.WalkSpeed = 8
  2466. end
  2467. end
  2468.  
  2469. --[[I don't take ANY credit for this attack,
  2470. this was all nooby's hard work and the only reason i uhhh "used" it
  2471. is cause I i didn't have attack ideas at the time so yeah,
  2472. 100% nooby's credit <3]]
  2473. function Ende_der_Weld()
  2474. attack = true
  2475. hum.WalkSpeed = 0
  2476. for i = 0,4.6,0.1 do
  2477. swait()
  2478. tecks2.Rotation = math.random(-20, 20)
  2479. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2486. end
  2487. local a = Instance.new("Part",char)
  2488. a.BrickColor = BrickColor.random()
  2489. a.Name = "Lazer"
  2490. a.Anchored = true
  2491. a.Material = "Neon"
  2492. a.Transparency = 1
  2493. a.CanCollide = false
  2494. local hitbox = Instance.new("Part",char)
  2495. hitbox.Size = Vector3.new(5,5,5)
  2496. hitbox.CFrame = mouse.hit
  2497. hitbox.Anchored = true
  2498. hitbox.Transparency = 1
  2499. hitbox.CanCollide = false
  2500. local ray = Ray.new(
  2501. ra.CFrame.p, -- origin
  2502. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2503. )
  2504. local ignore = char
  2505. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2506. if hit then
  2507. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2508.  
  2509. if not humanoid then
  2510. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2511. end
  2512. if humanoid then
  2513. if humanoid.Parent:IsA"Model" then
  2514. end
  2515. end
  2516. end
  2517. a.BottomSurface = 10
  2518. a.TopSurface = 10
  2519. local distance = (ra.CFrame.p - position).magnitude
  2520. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2521. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2522. game:GetService("Debris"):AddItem(a, 5)
  2523. game:GetService("Debris"):AddItem(hitbox, 1)
  2524. local newmesh = Instance.new("BlockMesh",a)
  2525. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2526. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2527. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2528. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2529. local lbs = Instance.new("Part")
  2530. lbs.Parent = char
  2531. CreateSound("929619479", lbs, 10, 1)
  2532. lbs.Material = "Neon"
  2533. lbs.Color = BrickColor.Random().Color
  2534. lbs.CanCollide = false
  2535. lbs.Shape = "Ball"
  2536. lbs.Anchored = true
  2537. lbs.Transparency = 0
  2538. lbs.Size = Vector3.new(20,20,20)
  2539. lbs.CFrame = a.CFrame
  2540. local thing = Instance.new("SpecialMesh",lbs)
  2541. thing.MeshType = "Sphere"
  2542. lbs.Anchored = false
  2543. local bvs = Instance.new("BodyVelocity")
  2544. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2545. bvs.velocity = a.CFrame.lookVector*75
  2546. bvs.Parent = lbs
  2547. lbs.Touched:connect(function(hit)
  2548. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2549. end)
  2550. attack = false
  2551. game:GetService("Debris"):AddItem(lbs, 10)
  2552. for x = 0, 4 do
  2553. local bulletgos = IT("Model",char)
  2554. local bulletgos2 = IT("Model",char)
  2555. for z = 0, 24 do
  2556. local lb = Instance.new("Part")
  2557. lb.Parent = bulletgos
  2558. lb.Material = "Neon"
  2559. lb.Color = BrickColor.Random().Color
  2560. lb.CanCollide = false
  2561. lb.Anchored = true
  2562. lb.Transparency = 0
  2563. lb.Size = Vector3.new(2,2,2)
  2564. local thing = Instance.new("SpecialMesh",lb)
  2565. thing.MeshType = "Sphere"
  2566. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2567. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2568. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2569. local lb2 = Instance.new("Part")
  2570. lb2.Parent = bulletgos2
  2571. lb2.Material = "Neon"
  2572. lb2.Color = lb.Color
  2573. lb2.CanCollide = false
  2574. lb2.Anchored = true
  2575. lb2.Transparency = 0
  2576. lb2.Size = Vector3.new(2,2,2)
  2577. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2578. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2579. local thing2 = Instance.new("SpecialMesh",lb2)
  2580. thing2.MeshType = "Sphere"
  2581. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2582. lb.Touched:connect(function(hit)
  2583. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2584. end)
  2585. lb2.Touched:connect(function(hit)
  2586. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2587. end)
  2588. end
  2589. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2590. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2591. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2592. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2593. CreateSound("925629856", lbs, 5, 1)
  2594. game:GetService("Debris"):AddItem(bulletgos, 7)
  2595. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2596. for i,v in pairs(bulletgos:children()) do
  2597. if v:IsA("Part") then
  2598. v.Anchored = false
  2599. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2600. local bv = Instance.new("BodyVelocity")
  2601. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2602. bv.velocity = v.CFrame.lookVector*25
  2603. bv.Parent = v
  2604. game:GetService("Debris"):AddItem(v, 5)
  2605. end
  2606. end
  2607. for i,v in pairs(bulletgos2:children()) do
  2608. if v:IsA("Part") then
  2609. v.Anchored = false
  2610. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2611. local bv = Instance.new("BodyVelocity")
  2612. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2613. bv.velocity = v.CFrame.lookVector*-25
  2614. bv.Parent = v
  2615. game:GetService("Debris"):AddItem(v, 5)
  2616. end
  2617. end
  2618. wait(1)
  2619. end
  2620. attack = false
  2621. hum.WalkSpeed = 8
  2622. end
  2623. -------------------------------------------------------
  2624. --End Attacks N Stuff--
  2625. -------------------------------------------------------
  2626. mouse.KeyDown:connect(function(key)
  2627. if string.byte(key) == 48 then
  2628. Swing = 2
  2629. hum.WalkSpeed = 38.82
  2630. end
  2631. end)
  2632. mouse.KeyUp:connect(function(key)
  2633. if string.byte(key) == 48 then
  2634. Swing = 1
  2635. hum.WalkSpeed = 8
  2636. end
  2637. end)
  2638. mouse.KeyDown:connect(function(key)
  2639. if attack == false then
  2640. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2641. DTrail5.Enabled = false
  2642. DTrail4.Enabled = false
  2643. DTrail3.Enabled = false
  2644. DTrail2.Enabled = false
  2645. DTrail.Enabled = false
  2646. EdgyMode = true
  2647. tecks2.Text = "Edgy"
  2648. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2649. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2650. for i, v in pairs(ArmourParts) do
  2651. v.BrickColor = BrickColor.new("Black")
  2652. end
  2653. for i, v in pairs(ArmourParts2) do
  2654. v.BrickColor = BrickColor.new("Really black")
  2655. end
  2656. for i, v in pairs(NeonParts) do
  2657. v.BrickColor = BrickColor.new("Royal purple")
  2658. end
  2659. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2660. maincolor = BrickColor.new("Royal purple")
  2661. BC.HeadColor = BrickColor.new("Black")
  2662. BC.LeftArmColor = BrickColor.new("Black")
  2663. BC.LeftLegColor = BrickColor.new("Black")
  2664. BC.RightArmColor = BrickColor.new("Royal purple")
  2665. BC.RightLegColor = BrickColor.new("Black")
  2666. BC.TorsoColor = BrickColor.new("Black")
  2667. Music.TimePosition = 0
  2668. Music.SoundId = "rbxassetid://1693948941"
  2669. Music.Parent = tors
  2670. Music:Play()
  2671. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2672. DTrail5.Enabled = false
  2673. DTrail4.Enabled = false
  2674. DTrail3.Enabled = false
  2675. DTrail2.Enabled = false
  2676. DTrail.Enabled = false
  2677. EdgyMode = false
  2678. tecks2.Text = "Neutral"
  2679. tecks2.Rotation = 0
  2680. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2681. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2682. resetmode()
  2683. Music.TimePosition = 0
  2684. Music.SoundId = "rbxassetid://882742608"
  2685. Music.Parent = tors
  2686. Music:Play()
  2687. BC.HeadColor = BrickColor.new("Fossil")
  2688. BC.LeftArmColor = BrickColor.new("Fossil")
  2689. BC.LeftLegColor = BrickColor.new("Fossil")
  2690. BC.RightArmColor = BrickColor.new("Smoky grey")
  2691. BC.RightLegColor = BrickColor.new("Fossil")
  2692. BC.TorsoColor = BrickColor.new("Fossil")
  2693. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2694. DTrail5.Enabled = false
  2695. DTrail4.Enabled = false
  2696. DTrail3.Enabled = false
  2697. DTrail2.Enabled = false
  2698. DTrail.Enabled = false
  2699. Divinity = true
  2700. tecks2.Text = "Divinity"
  2701. tecks2.Rotation = 0
  2702. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2703. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2704. for i, v in pairs(ArmourParts) do
  2705. v.BrickColor = BrickColor.new("Institutional white")
  2706. end
  2707. for i, v in pairs(ArmourParts2) do
  2708. v.BrickColor = BrickColor.new("White")
  2709. end
  2710. for i, v in pairs(NeonParts) do
  2711. v.BrickColor = BrickColor.new("New Yeller")
  2712. end
  2713. maincolor = BrickColor.new("New Yeller")
  2714. BC.HeadColor = BrickColor.new("White")
  2715. BC.LeftArmColor = BrickColor.new("White")
  2716. BC.LeftLegColor = BrickColor.new("White")
  2717. BC.RightArmColor = BrickColor.new("New Yeller")
  2718. BC.RightLegColor = BrickColor.new("White")
  2719. BC.TorsoColor = BrickColor.new("White")
  2720. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2721. Music.TimePosition = 0
  2722. Music.SoundId = "rbxassetid://595800581"
  2723. Music.Parent = tors
  2724. Music:Play()
  2725. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2726. DTrail5.Enabled = false
  2727. DTrail4.Enabled = false
  2728. DTrail3.Enabled = false
  2729. DTrail2.Enabled = false
  2730. DTrail.Enabled = false
  2731. Divinity = false
  2732. tecks2.Text = "Neutral"
  2733. tecks2.Rotation = 0
  2734. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2735. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2736. resetmode()
  2737. BC.HeadColor = BrickColor.new("Fossil")
  2738. BC.LeftArmColor = BrickColor.new("Fossil")
  2739. BC.LeftLegColor = BrickColor.new("Fossil")
  2740. BC.RightArmColor = BrickColor.new("Smoky grey")
  2741. BC.RightLegColor = BrickColor.new("Fossil")
  2742. BC.TorsoColor = BrickColor.new("Fossil")
  2743. Music.TimePosition = 0
  2744. Music.SoundId = "rbxassetid://1117396305"
  2745. Music.Parent = tors
  2746. Music:Play()
  2747. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2748. DTrail5.Enabled = false
  2749. DTrail4.Enabled = false
  2750. DTrail3.Enabled = false
  2751. DTrail2.Enabled = false
  2752. DTrail.Enabled = false
  2753. Fighter = true
  2754. tecks2.Text = "Fighter"
  2755. tecks2.Rotation = 0
  2756. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2757. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2758. for i, v in pairs(ArmourParts) do
  2759. v.BrickColor = BrickColor.new("Black")
  2760. end
  2761. for i, v in pairs(ArmourParts2) do
  2762. v.BrickColor = BrickColor.new("Really black")
  2763. end
  2764. for i, v in pairs(NeonParts) do
  2765. v.BrickColor = BrickColor.new("Institutional white")
  2766. end
  2767. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2768. maincolor = BrickColor.new("Institutional white")
  2769. BC.HeadColor = BrickColor.new("Really black")
  2770. BC.LeftArmColor = BrickColor.new("Really black")
  2771. BC.LeftLegColor = BrickColor.new("Really black")
  2772. BC.RightArmColor = BrickColor.new("Institutional white")
  2773. BC.RightLegColor = BrickColor.new("Really black")
  2774. BC.TorsoColor = BrickColor.new("Really black")
  2775. Music.SoundId = "rbxassetid://207375545"
  2776. Music.Parent = tors
  2777. Music.TimePosition = 8.3
  2778. Music:Play()
  2779. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2780. DTrail5.Enabled = false
  2781. DTrail4.Enabled = false
  2782. DTrail3.Enabled = false
  2783. DTrail2.Enabled = false
  2784. DTrail.Enabled = false
  2785. Fighter = false
  2786. tecks2.Text = "Neutral"
  2787. tecks2.Rotation = 0
  2788. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2789. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2790. resetmode()
  2791. BC.HeadColor = BrickColor.new("Fossil")
  2792. BC.LeftArmColor = BrickColor.new("Fossil")
  2793. BC.LeftLegColor = BrickColor.new("Fossil")
  2794. BC.RightArmColor = BrickColor.new("Smoky grey")
  2795. BC.RightLegColor = BrickColor.new("Fossil")
  2796. BC.TorsoColor = BrickColor.new("Fossil")
  2797. Music.TimePosition = 0
  2798. Music.SoundId = "rbxassetid://1117396305"
  2799. Music.Parent = tors
  2800. Music:Play()
  2801. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2802. DTrail5.Enabled = false
  2803. DTrail4.Enabled = false
  2804. DTrail3.Enabled = false
  2805. DTrail2.Enabled = false
  2806. DTrail.Enabled = false
  2807. Purity = true
  2808. tecks2.Text = "Purity"
  2809. tecks2.Rotation = 0
  2810. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2811. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2812. for i, v in pairs(ArmourParts) do
  2813. v.BrickColor = BrickColor.new("Institutional white")
  2814. end
  2815. for i, v in pairs(ArmourParts2) do
  2816. v.BrickColor = BrickColor.new("Institutional white")
  2817. end
  2818. for i, v in pairs(NeonParts) do
  2819. v.BrickColor = BrickColor.new("Toothpaste")
  2820. end
  2821. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2822. maincolor = BrickColor.new("Toothpaste")
  2823. BC.HeadColor = BrickColor.new("Institutional white")
  2824. BC.LeftArmColor = BrickColor.new("Institutional white")
  2825. BC.LeftLegColor = BrickColor.new("Institutional white")
  2826. BC.RightArmColor = BrickColor.new("Toothpaste")
  2827. BC.RightLegColor = BrickColor.new("Institutional white")
  2828. BC.TorsoColor = BrickColor.new("Institutional white")
  2829. Music.TimePosition = 0
  2830. Music.SoundId = "rbxassetid://174212509"
  2831. Music.Parent = tors
  2832. Music:Play()
  2833. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2834. DTrail5.Enabled = false
  2835. DTrail4.Enabled = false
  2836. DTrail3.Enabled = false
  2837. DTrail2.Enabled = false
  2838. DTrail.Enabled = false
  2839. Purity = false
  2840. tecks2.Text = "Neutral"
  2841. tecks2.Rotation = 0
  2842. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2843. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2844. resetmode()
  2845. Music.TimePosition = 0
  2846. Music.SoundId = "rbxassetid://1117396305"
  2847. Music.Parent = tors
  2848. Music:Play()
  2849. BC.HeadColor = BrickColor.new("Fossil")
  2850. BC.LeftArmColor = BrickColor.new("Fossil")
  2851. BC.LeftLegColor = BrickColor.new("Fossil")
  2852. BC.RightArmColor = BrickColor.new("Smoky grey")
  2853. BC.RightLegColor = BrickColor.new("Fossil")
  2854. BC.TorsoColor = BrickColor.new("Fossil")
  2855. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2856. DTrail5.Enabled = false
  2857. DTrail4.Enabled = false
  2858. DTrail3.Enabled = false
  2859. DTrail2.Enabled = false
  2860. DTrail.Enabled = false
  2861. Solar = true
  2862. tecks2.Text = "Solar"
  2863. tecks2.Rotation = 0
  2864. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2865. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2866. for i, v in pairs(ArmourParts) do
  2867. v.BrickColor = BrickColor.new("New Yeller")
  2868. end
  2869. for i, v in pairs(ArmourParts2) do
  2870. v.BrickColor = BrickColor.new("Bright yellow")
  2871. end
  2872. for i, v in pairs(NeonParts) do
  2873. v.BrickColor = BrickColor.new("Deep orange")
  2874. end
  2875. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2876. maincolor = BrickColor.new("Deep orange")
  2877. BC.HeadColor = BrickColor.new("New Yeller")
  2878. BC.LeftArmColor = BrickColor.new("New Yeller")
  2879. BC.LeftLegColor = BrickColor.new("New Yeller")
  2880. BC.RightArmColor = BrickColor.new("Deep orange")
  2881. BC.RightLegColor = BrickColor.new("New Yeller")
  2882. BC.TorsoColor = BrickColor.new("New Yeller")
  2883. Music.TimePosition = 5
  2884. Music.SoundId = "rbxassetid://1167066393"
  2885. Music.Parent = tors
  2886. Music:Play()
  2887. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2888. DTrail5.Enabled = false
  2889. DTrail4.Enabled = false
  2890. DTrail3.Enabled = false
  2891. DTrail2.Enabled = false
  2892. DTrail.Enabled = false
  2893. Solar = false
  2894. tecks2.Text = "Neutral"
  2895. tecks2.Rotation = 0
  2896. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2897. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2898. resetmode()
  2899. Music.TimePosition = 0
  2900. Music.SoundId = "rbxassetid://1117396305"
  2901. Music.Parent = tors
  2902. Music:Play()
  2903. BC.HeadColor = BrickColor.new("Fossil")
  2904. BC.LeftArmColor = BrickColor.new("Fossil")
  2905. BC.LeftLegColor = BrickColor.new("Fossil")
  2906. BC.RightArmColor = BrickColor.new("Smoky grey")
  2907. BC.RightLegColor = BrickColor.new("Fossil")
  2908. BC.TorsoColor = BrickColor.new("Fossil")
  2909. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2910. DTrail5.Enabled = false
  2911. DTrail4.Enabled = false
  2912. DTrail3.Enabled = false
  2913. DTrail2.Enabled = false
  2914. DTrail.Enabled = false
  2915. Lunar = true
  2916. tecks2.Text = "Lunar"
  2917. tecks2.Rotation = 0
  2918. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2919. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2920. for i, v in pairs(ArmourParts) do
  2921. v.BrickColor = BrickColor.new("Dark blue")
  2922. end
  2923. for i, v in pairs(ArmourParts2) do
  2924. v.BrickColor = BrickColor.new("Cyan")
  2925. end
  2926. for i, v in pairs(NeonParts) do
  2927. v.BrickColor = BrickColor.new("Steel blue")
  2928. end
  2929. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2930. maincolor = BrickColor.new("Steel blue")
  2931. BC.HeadColor = BrickColor.new("Dark blue")
  2932. BC.LeftArmColor = BrickColor.new("Dark blue")
  2933. BC.LeftLegColor = BrickColor.new("Dark blue")
  2934. BC.RightArmColor = BrickColor.new("Steel blue")
  2935. BC.RightLegColor = BrickColor.new("Dark blue")
  2936. BC.TorsoColor = BrickColor.new("Dark blue")
  2937. Music.TimePosition = 0.5
  2938. Music.SoundId = "rbxassetid://1574603917"
  2939. Music.Parent = tors
  2940. Music:Play()
  2941. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2942. DTrail5.Enabled = false
  2943. DTrail4.Enabled = false
  2944. DTrail3.Enabled = false
  2945. DTrail2.Enabled = false
  2946. DTrail.Enabled = false
  2947. Lunar = false
  2948. tecks2.Text = "Neutral"
  2949. tecks2.Rotation = 0
  2950. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2951. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2952. resetmode()
  2953. Music.TimePosition = 0
  2954. Music.SoundId = "rbxassetid://1117396305"
  2955. Music.Parent = tors
  2956. Music:Play()
  2957. BC.HeadColor = BrickColor.new("Fossil")
  2958. BC.LeftArmColor = BrickColor.new("Fossil")
  2959. BC.LeftLegColor = BrickColor.new("Fossil")
  2960. BC.RightArmColor = BrickColor.new("Smoky grey")
  2961. BC.RightLegColor = BrickColor.new("Fossil")
  2962. BC.TorsoColor = BrickColor.new("Fossil")
  2963. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2964. Destruction = true
  2965. tecks2.Text = "Destruction"
  2966. tecks2.Rotation = 0
  2967. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2968. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2969. for i, v in pairs(ArmourParts) do
  2970. v.BrickColor = BrickColor.new("Really black")
  2971. end
  2972. for i, v in pairs(ArmourParts2) do
  2973. v.BrickColor = BrickColor.new("Black")
  2974. end
  2975. for i, v in pairs(NeonParts) do
  2976. v.BrickColor = BrickColor.new("Really red")
  2977. end
  2978. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2979. DTrail5.Enabled = true
  2980. DTrail4.Enabled = true
  2981. DTrail3.Enabled = true
  2982. DTrail2.Enabled = true
  2983. DTrail.Enabled = true
  2984. maincolor = BrickColor.new("Really red")
  2985. BC.HeadColor = BrickColor.new("Black")
  2986. BC.LeftArmColor = BrickColor.new("Black")
  2987. BC.LeftLegColor = BrickColor.new("Black")
  2988. BC.RightArmColor = BrickColor.new("Really red")
  2989. BC.RightLegColor = BrickColor.new("Black")
  2990. BC.TorsoColor = BrickColor.new("Black")
  2991. Music.TimePosition = 2
  2992. Music.SoundId = "rbxassetid://1703475948"
  2993. Music.Parent = tors
  2994. Music:Play()
  2995. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2996. DTrail5.Enabled = false
  2997. DTrail4.Enabled = false
  2998. DTrail3.Enabled = false
  2999. DTrail2.Enabled = false
  3000. DTrail.Enabled = false
  3001. Destruction = false
  3002. tecks2.Text = "Neutral"
  3003. tecks2.Rotation = 0
  3004. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3005. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3006. resetmode()
  3007. Music.TimePosition = 0
  3008. Music.SoundId = "rbxassetid://1117396305"
  3009. Music.Parent = tors
  3010. Music:Play()
  3011. BC.HeadColor = BrickColor.new("Fossil")
  3012. BC.LeftArmColor = BrickColor.new("Fossil")
  3013. BC.LeftLegColor = BrickColor.new("Fossil")
  3014. BC.RightArmColor = BrickColor.new("Smoky grey")
  3015. BC.RightLegColor = BrickColor.new("Fossil")
  3016. BC.TorsoColor = BrickColor.new("Fossil")
  3017. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3018. helpme = true
  3019. DTrail5.Enabled = false
  3020. DTrail4.Enabled = false
  3021. DTrail3.Enabled = false
  3022. DTrail2.Enabled = false
  3023. DTrail.Enabled = false
  3024. Music.TimePosition = 1
  3025. tecks2.Text = "iNsAnItY"
  3026. Music.SoundId = "rbxassetid://943961217"
  3027. Music.Parent = tors
  3028. Music:Play()
  3029. BC.HeadColor = BrickColor.random()
  3030. BC.LeftArmColor = BrickColor.random()
  3031. BC.LeftLegColor = BrickColor.random()
  3032. BC.RightArmColor = BrickColor.random()
  3033. BC.RightLegColor = BrickColor.random()
  3034. BC.TorsoColor = BrickColor.random()
  3035. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3036. DTrail5.Enabled = false
  3037. DTrail4.Enabled = false
  3038. DTrail3.Enabled = false
  3039. DTrail2.Enabled = false
  3040. DTrail.Enabled = false
  3041. helpme = false
  3042. tecks2.Text = "Neutral"
  3043. tecks2.Rotation = 0
  3044. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3045. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3046. resetmode()
  3047. Music.TimePosition = 0
  3048. Music.SoundId = "rbxassetid://1117396305"
  3049. Music.Parent = tors
  3050. Music:Play()
  3051. BC.HeadColor = BrickColor.new("Fossil")
  3052. BC.LeftArmColor = BrickColor.new("Fossil")
  3053. BC.LeftLegColor = BrickColor.new("Fossil")
  3054. BC.RightArmColor = BrickColor.new("Smoky grey")
  3055. BC.RightLegColor = BrickColor.new("Fossil")
  3056. BC.TorsoColor = BrickColor.new("Fossil")
  3057. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3058. Frost = true
  3059. DTrail5.Enabled = false
  3060. DTrail4.Enabled = false
  3061. DTrail3.Enabled = false
  3062. DTrail2.Enabled = false
  3063. DTrail.Enabled = false
  3064. tecks2.Text = "Frost"
  3065. tecks2.Rotation = 0
  3066. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3067. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3068. for i, v in pairs(ArmourParts) do
  3069. v.BrickColor = BrickColor.new("Cyan")
  3070. end
  3071. for i, v in pairs(ArmourParts2) do
  3072. v.BrickColor = BrickColor.new("White")
  3073. end
  3074. for i, v in pairs(NeonParts) do
  3075. v.BrickColor = BrickColor.new("Teal")
  3076. end
  3077. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3078. maincolor = BrickColor.new("Teal")
  3079. BC.HeadColor = BrickColor.new("Cyan")
  3080. BC.LeftArmColor = BrickColor.new("Cyan")
  3081. BC.LeftLegColor = BrickColor.new("Cyan")
  3082. BC.RightArmColor = BrickColor.new("Teal")
  3083. BC.RightLegColor = BrickColor.new("Cyan")
  3084. BC.TorsoColor = BrickColor.new("Cyan")
  3085. Music.TimePosition = 1
  3086. Music.SoundId = "rbxassetid://1579308042"
  3087. Music.Parent = tors
  3088. Music:Play()
  3089. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3090. DTrail5.Enabled = false
  3091. DTrail4.Enabled = false
  3092. DTrail3.Enabled = false
  3093. DTrail2.Enabled = false
  3094. DTrail.Enabled = false
  3095. Frost = false
  3096. tecks2.Text = "Neutral"
  3097. tecks2.Rotation = 0
  3098. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3099. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3100. resetmode()
  3101. Music.TimePosition = 0
  3102. Music.SoundId = "rbxassetid://1117396305"
  3103. Music.Parent = tors
  3104. Music:Play()
  3105. BC.HeadColor = BrickColor.new("Fossil")
  3106. BC.LeftArmColor = BrickColor.new("Fossil")
  3107. BC.LeftLegColor = BrickColor.new("Fossil")
  3108. BC.RightArmColor = BrickColor.new("Smoky grey")
  3109. BC.RightLegColor = BrickColor.new("Fossil")
  3110. BC.TorsoColor = BrickColor.new("Fossil")
  3111. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3112. Ashes = true
  3113. DTrail5.Enabled = false
  3114. DTrail4.Enabled = false
  3115. DTrail3.Enabled = false
  3116. DTrail2.Enabled = false
  3117. DTrail.Enabled = false
  3118. tecks2.Text = "Ash"
  3119. tecks2.Rotation = 0
  3120. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3121. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3122. for i, v in pairs(ArmourParts) do
  3123. v.BrickColor = BrickColor.new("Smoky grey")
  3124. end
  3125. for i, v in pairs(ArmourParts2) do
  3126. v.BrickColor = BrickColor.new("Black")
  3127. end
  3128. for i, v in pairs(NeonParts) do
  3129. v.BrickColor = BrickColor.new("Really black")
  3130. end
  3131. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3132. maincolor = BrickColor.new("Really black")
  3133. BC.HeadColor = BrickColor.new("Smoky grey")
  3134. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3135. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3136. BC.RightArmColor = BrickColor.new("Really black")
  3137. BC.RightLegColor = BrickColor.new("Smoky grey")
  3138. BC.TorsoColor = BrickColor.new("Smoky grey")
  3139. Music.TimePosition = 2
  3140. Music.SoundId = "rbxassetid://1514078310"
  3141. Music.Parent = tors
  3142. Music:Play()
  3143. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3144. DTrail5.Enabled = false
  3145. DTrail4.Enabled = false
  3146. DTrail3.Enabled = false
  3147. DTrail2.Enabled = false
  3148. DTrail.Enabled = false
  3149. Ashes = false
  3150. tecks2.Text = "Neutral"
  3151. tecks2.Rotation = 0
  3152. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3153. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3154. resetmode()
  3155. Music.TimePosition = 0
  3156. Music.SoundId = "rbxassetid://1117396305"
  3157. Music.Parent = tors
  3158. Music:Play()
  3159. BC.HeadColor = BrickColor.new("Fossil")
  3160. BC.LeftArmColor = BrickColor.new("Fossil")
  3161. BC.LeftLegColor = BrickColor.new("Fossil")
  3162. BC.RightArmColor = BrickColor.new("Smoky grey")
  3163. BC.RightLegColor = BrickColor.new("Fossil")
  3164. BC.TorsoColor = BrickColor.new("Fossil")
  3165. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3166. tecks2.TextTransparency = 0
  3167. tecks2.TextStrokeTransparency = 0
  3168. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3169. tecks2.TextTransparency = 1
  3170. tecks2.TextStrokeTransparency = 1
  3171. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3172. DTrail5.Enabled = false
  3173. DTrail4.Enabled = false
  3174. DTrail3.Enabled = false
  3175. DTrail2.Enabled = false
  3176. DTrail.Enabled = false
  3177. Planetary = true
  3178. tecks2.Text = "Planetary"
  3179. tecks2.Rotation = 0
  3180. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3181. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3182. for i, v in pairs(ArmourParts) do
  3183. v.BrickColor = BrickColor.new("Dark indigo")
  3184. end
  3185. for i, v in pairs(ArmourParts2) do
  3186. v.BrickColor = BrickColor.new("Dark indigo")
  3187. end
  3188. for i, v in pairs(NeonParts) do
  3189. v.BrickColor = BrickColor.new("Dark indigo")
  3190. end
  3191. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3192. maincolor = BrickColor.new("Dark indigo")
  3193. BC.HeadColor = BrickColor.new("Dark indigo")
  3194. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3195. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3196. BC.RightArmColor = BrickColor.new("Dark indigo")
  3197. BC.RightLegColor = BrickColor.new("Dark indigo")
  3198. BC.TorsoColor = BrickColor.new("Dark indigo")
  3199. Music.TimePosition = 0
  3200. Music.SoundId = "rbxassetid://609934004"
  3201. Music.Parent = tors
  3202. Music:Play()
  3203. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3204. Planetary = false
  3205. DTrail5.Enabled = false
  3206. DTrail4.Enabled = false
  3207. DTrail3.Enabled = false
  3208. DTrail2.Enabled = false
  3209. DTrail.Enabled = false
  3210. tecks2.Text = "Neutral"
  3211. tecks2.Rotation = 0
  3212. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3213. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3214. resetmode()
  3215. Music.TimePosition = 0
  3216. Music.SoundId = "rbxassetid://1117396305"
  3217. Music.Parent = tors
  3218. Music:Play()
  3219. BC.HeadColor = BrickColor.new("Fossil")
  3220. BC.LeftArmColor = BrickColor.new("Fossil")
  3221. BC.LeftLegColor = BrickColor.new("Fossil")
  3222. BC.RightArmColor = BrickColor.new("Smoky grey")
  3223. BC.RightLegColor = BrickColor.new("Fossil")
  3224. BC.TorsoColor = BrickColor.new("Fossil")
  3225. end
  3226. end
  3227. end)
  3228. mouse.KeyDown:connect(function(key)
  3229. if attack == false then
  3230. if EdgyMode == true then
  3231. if key == 'r' then
  3232. Decapitate()
  3233. elseif key == 'e' then
  3234. Laugh()
  3235. end
  3236. end
  3237. if Divinity == true then
  3238. if key == 'r' then
  3239. Beam_Of_Light()
  3240. elseif key == 'f' then
  3241. Blast_Of_God()
  3242. end
  3243. end
  3244. if Fighter == true then
  3245. if key == 'e' then
  3246. Flying_Kick()
  3247. elseif key == 'f' then
  3248. UpperCut()
  3249. elseif key == 't' then
  3250. Spinning_Kick()
  3251. end
  3252. end
  3253. if Purity == true then
  3254. if key == 'r' then
  3255. Purity_Slam()
  3256. end
  3257. end
  3258. if Solar == true then
  3259. if key == 'r' then
  3260. Eruption()
  3261. elseif key == 't' then
  3262. Solar_Flare()
  3263. end
  3264. end
  3265. if Frost == true then
  3266. if key == 'r' then
  3267. Blizzard()
  3268. elseif key == 't' then
  3269. Cryo_Freeze()
  3270. end
  3271. end
  3272. if Ashes == true then
  3273. if key == 't' and notmenacing then
  3274. Menacing_Aura()
  3275. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3276. Heat_Stroke()
  3277. end
  3278. end
  3279. if Lunar == true then
  3280. if key == 't' then
  3281. ShadowWarp()
  3282. elseif key == 'r' then
  3283. Shade()
  3284. end
  3285. end
  3286. if Destruction == true then
  3287. if key == 'r' then
  3288. Diablo_Explosion()
  3289. elseif key == 'f' then
  3290. Hell_From_Above()
  3291. elseif key == 't' then
  3292. Spinning_Below()
  3293. end
  3294. end
  3295. if Planetary == true then
  3296. if key == 'r' then
  3297. Multi_Bombs()
  3298. elseif key == 't' then
  3299. Universal_Crush()
  3300. end
  3301. end
  3302. if helpme == true then
  3303. if key == 'r' then
  3304. Painful_Stomp()
  3305. elseif key == 'f' then
  3306. Ending()
  3307. elseif key == 't' then
  3308. Ende_der_Weld()
  3309. end
  3310. end
  3311. end
  3312. end)
  3313.  
  3314.  
  3315. coroutine.resume(coroutine.create(function()
  3316. while true do
  3317. swait(8)
  3318. if Solar == true then
  3319. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3320. end
  3321. end
  3322. end))
  3323. coroutine.resume(coroutine.create(function()
  3324. while true do
  3325. swait(4)
  3326. if Frost == true then
  3327. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3328. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3329. end
  3330. end
  3331. end))
  3332. coroutine.resume(coroutine.create(function()
  3333. while true do
  3334. swait(4)
  3335. if Lunar == true then
  3336. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3337. end
  3338. end
  3339. end))
  3340.  
  3341.  
  3342.  
  3343. -------------------------------------------------------
  3344. --Start Animations--
  3345. -------------------------------------------------------
  3346. local equipped = false
  3347. local idle = 0
  3348. local change = 1
  3349. local val = 0
  3350. local toim = 0
  3351. local idleanim = 0.4
  3352. hum.WalkSpeed = 8
  3353. hum.Animator.Parent = nil
  3354. while true do
  3355. swait()
  3356. Music.Parent = tors
  3357. if helpme == true then
  3358. for i, v in pairs(ArmourParts) do
  3359. v.BrickColor = BrickColor.random()
  3360. end
  3361. for i, v in pairs(ArmourParts2) do
  3362. v.BrickColor = BrickColor.random()
  3363. end
  3364. for i, v in pairs(NeonParts) do
  3365. v.BrickColor = BrickColor.random()
  3366. end
  3367. maincolor = BrickColor.random()
  3368. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3369. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3370. tecks2.TextColor3 = maincolor.Color
  3371. tecks2.TextStrokeColor3 = maincolor.Color
  3372. tecks2.Rotation = math.random(-11, 11)
  3373. BC.HeadColor = BrickColor.random()
  3374. BC.LeftArmColor = BrickColor.random()
  3375. BC.LeftLegColor = BrickColor.random()
  3376. BC.RightArmColor = BrickColor.random()
  3377. BC.RightLegColor = BrickColor.random()
  3378. BC.TorsoColor = BrickColor.random()
  3379. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3380. end
  3381. if EdgyMode == true then
  3382. tecks2.Rotation = math.random(-2, 2)
  3383. end
  3384. if Planetary == true then
  3385. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3386. tecks2.Rotation = math.random(-4, 4)
  3387. end
  3388. sine = sine + change
  3389. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3390. local velderp = root.Velocity.y
  3391. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3392. if equipped == true or equipped == false then
  3393. if attack == false then
  3394. idle = idle + 1
  3395. else
  3396. idle = 0
  3397. end
  3398. if 1 < root.Velocity.y and hitfloor == nil then
  3399. Anim = "Jump"
  3400. change = 1
  3401. if attack == false then
  3402. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3406. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3407. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3408. end
  3409. elseif -1 > root.Velocity.y and hitfloor == nil then
  3410. Anim = "Fall"
  3411. change = 1
  3412. if attack == false then
  3413. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3417. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3418. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3419. end
  3420. elseif torvel < 1 and hitfloor ~= nil then
  3421. Anim = "Idle"
  3422. change = 1
  3423. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3430. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3433. if Mrandom(1,15) == 1 then
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3435. end
  3436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3438. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3439. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3440. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3445. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3446. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3447. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3450. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3454. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3457. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3458. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3460. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3461. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3466. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3467. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3468. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3469. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3471. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3472. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3473. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3474. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3475. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3480. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3481. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3482. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3485. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3487. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3488. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3489. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3492. if math.random(1,1) == 1 then
  3493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3499. end
  3500. for i, v in pairs(ArmourParts) do
  3501. v.BrickColor = BrickColor.random()
  3502. end
  3503. for i, v in pairs(ArmourParts2) do
  3504. v.BrickColor = BrickColor.random()
  3505. end
  3506. for i, v in pairs(NeonParts) do
  3507. v.BrickColor = BrickColor.random()
  3508. end
  3509. maincolor = BrickColor.random()
  3510. tecks2.TextColor3 = maincolor.Color
  3511. tecks2.TextStrokeColor3 = maincolor.Color
  3512. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3514. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3515. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3516. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3519. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3521. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3522. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3523. end
  3524. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3525. Anim = "Walk"
  3526. change = .6
  3527. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3530. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3531. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3534. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3538. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3539. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3540. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3541. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3544. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3548. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3551. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3555. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3558. if math.random(1,1) == 1 then
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3563. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3564. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3565. end
  3566. for i, v in pairs(ArmourParts) do
  3567. v.BrickColor = BrickColor.random()
  3568. end
  3569. for i, v in pairs(ArmourParts2) do
  3570. v.BrickColor = BrickColor.random()
  3571. end
  3572. for i, v in pairs(NeonParts) do
  3573. v.BrickColor = BrickColor.random()
  3574. end
  3575. maincolor = BrickColor.random()
  3576. tecks2.TextColor3 = maincolor.Color
  3577. tecks2.TextStrokeColor3 = maincolor.Color
  3578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3582. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3585. if Mrandom(1,15) == 1 then
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3587. end
  3588. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3589. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3590. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3591. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3592. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3599. end
  3600. elseif torvel >= 25 and hitfloor ~= nil then
  3601. Anim = "Sprint"
  3602. change = 1.35
  3603. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3606. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3607. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3610. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3613. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3617. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3620. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3624. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3627. if math.random(1,1) == 1 then
  3628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3630. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3631. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3634. end
  3635. for i, v in pairs(ArmourParts) do
  3636. v.BrickColor = BrickColor.random()
  3637. end
  3638. for i, v in pairs(ArmourParts2) do
  3639. v.BrickColor = BrickColor.random()
  3640. end
  3641. for i, v in pairs(NeonParts) do
  3642. v.BrickColor = BrickColor.random()
  3643. end
  3644. maincolor = BrickColor.random()
  3645. tecks2.TextColor3 = maincolor.Color
  3646. tecks2.TextStrokeColor3 = maincolor.Color
  3647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3651. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3654. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3658. end
  3659. end
  3660. end
  3661. if 0 < #Effects then
  3662. for e = 1, #Effects do
  3663. if Effects[e] ~= nil then
  3664. local Thing = Effects[e]
  3665. if Thing ~= nil then
  3666. local Part = Thing[1]
  3667. local Mode = Thing[2]
  3668. local Delay = Thing[3]
  3669. local IncX = Thing[4]
  3670. local IncY = Thing[5]
  3671. local IncZ = Thing[6]
  3672. if 1 >= Thing[1].Transparency then
  3673. if Thing[2] == "Block1" then
  3674. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3675. local Mesh = Thing[1].Mesh
  3676. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3677. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3678. elseif Thing[2] == "Block2" then
  3679. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3680. local Mesh = Thing[7]
  3681. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3682. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3683. elseif Thing[2] == "Block3" then
  3684. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3685. local Mesh = Thing[7]
  3686. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3687. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3688. elseif Thing[2] == "Cylinder" then
  3689. local Mesh = Thing[1].Mesh
  3690. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3691. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3692. elseif Thing[2] == "Blood" then
  3693. local Mesh = Thing[7]
  3694. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3697. elseif Thing[2] == "Elec" then
  3698. local Mesh = Thing[1].Mesh
  3699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3701. elseif Thing[2] == "Disappear" then
  3702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3703. elseif Thing[2] == "Shatter" then
  3704. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3705. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3706. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3707. Thing[6] = Thing[6] + Thing[5]
  3708. end
  3709. else
  3710. Part.Parent = nil
  3711. table.remove(Effects, e)
  3712. end
  3713. end
  3714. end
  3715. end
  3716. end
  3717. end
  3718. -------------------------------------------------------
  3719. --End Animations And Script--
  3720. -------------------------------------------------------
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