Advertisement
Guest User

Untitled

a guest
Jan 23rd, 2020
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 105.58 KB | None | 0 0
  1. Mono path[0] = 'C:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  8. Vendor:
  9. VRAM: 4043 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.267 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.114600 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 5:06:54 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 3130 -> priority: 1
  32. Thread -> id: 3658 -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library C:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library C:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library C:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174448.
  39. Total: 408.171100 ms (FindLiveObjects: 10.639400 ms CreateObjectMapping: 18.180200 ms MarkObjects: 378.881500 ms DeleteObjects: 0.469600 ms)
  40.  
  41. Tamer ID: 207558
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175250.
  48. Total: 408.322500 ms (FindLiveObjects: 10.750100 ms CreateObjectMapping: 18.551500 ms MarkObjects: 378.656800 ms DeleteObjects: 0.356700 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  51.  
  52. Unloading 462 unused Assets to reduce memory usage. Loaded Objects now: 193865.
  53. Total: 424.932200 ms (FindLiveObjects: 12.207900 ms CreateObjectMapping: 20.082400 ms MarkObjects: 391.692000 ms DeleteObjects: 0.949600 ms)
  54.  
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  56.  
  57. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 200112.
  58. Total: 433.566800 ms (FindLiveObjects: 12.350100 ms CreateObjectMapping: 20.108700 ms MarkObjects: 399.754700 ms DeleteObjects: 1.353000 ms)
  59.  
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  61.  
  62. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207287.
  63. Total: 432.325600 ms (FindLiveObjects: 13.191000 ms CreateObjectMapping: 18.685000 ms MarkObjects: 399.592200 ms DeleteObjects: 0.856900 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  66.  
  67. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211891.
  68. Total: 442.080500 ms (FindLiveObjects: 12.456900 ms CreateObjectMapping: 19.818800 ms MarkObjects: 408.497400 ms DeleteObjects: 1.307000 ms)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  71.  
  72. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211986.
  73. Total: 468.874300 ms (FindLiveObjects: 13.650700 ms CreateObjectMapping: 19.950200 ms MarkObjects: 434.793800 ms DeleteObjects: 0.479300 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  76.  
  77. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219781.
  78. Total: 443.070800 ms (FindLiveObjects: 13.115200 ms CreateObjectMapping: 23.353500 ms MarkObjects: 405.619300 ms DeleteObjects: 0.982300 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  81.  
  82. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225273.
  83. Total: 442.684100 ms (FindLiveObjects: 13.344800 ms CreateObjectMapping: 24.328300 ms MarkObjects: 404.622400 ms DeleteObjects: 0.388400 ms)
  84.  
  85. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  86.  
  87. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231371.
  88. Total: 444.849400 ms (FindLiveObjects: 14.776400 ms CreateObjectMapping: 22.988900 ms MarkObjects: 406.219400 ms DeleteObjects: 0.864400 ms)
  89.  
  90. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238289.
  93. Total: 445.135600 ms (FindLiveObjects: 14.872400 ms CreateObjectMapping: 23.743000 ms MarkObjects: 406.087800 ms DeleteObjects: 0.431900 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238289.
  98. Total: 459.684700 ms (FindLiveObjects: 14.556600 ms CreateObjectMapping: 23.097200 ms MarkObjects: 421.620900 ms DeleteObjects: 0.409700 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238289.
  103. Total: 456.638100 ms (FindLiveObjects: 15.291000 ms CreateObjectMapping: 23.896800 ms MarkObjects: 417.020900 ms DeleteObjects: 0.428900 ms)
  104.  
  105. Unloading 6 Unused Serialized files (Serialized files now loaded: 17)
  106.  
  107. Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 244334.
  108. Total: 475.170100 ms (FindLiveObjects: 20.467100 ms CreateObjectMapping: 25.273200 ms MarkObjects: 428.175200 ms DeleteObjects: 1.254000 ms)
  109.  
  110. Unloading 5 Unused Serialized files (Serialized files now loaded: 17)
  111.  
  112. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 244358.
  113. Total: 460.568300 ms (FindLiveObjects: 16.381100 ms CreateObjectMapping: 24.619300 ms MarkObjects: 419.105600 ms DeleteObjects: 0.461900 ms)
  114.  
  115. Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
  116.  
  117. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244358.
  118. Total: 471.802700 ms (FindLiveObjects: 14.892000 ms CreateObjectMapping: 25.602600 ms MarkObjects: 430.774000 ms DeleteObjects: 0.533700 ms)
  119.  
  120. Unloading 6 Unused Serialized files (Serialized files now loaded: 18)
  121.  
  122. Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 250588.
  123. Total: 535.503900 ms (FindLiveObjects: 19.641800 ms CreateObjectMapping: 25.289100 ms MarkObjects: 488.635600 ms DeleteObjects: 1.936900 ms)
  124.  
  125. Unloading 0 Unused Serialized files (Serialized files now loaded: 18)
  126.  
  127. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 250588.
  128. Total: 566.474200 ms (FindLiveObjects: 16.723400 ms CreateObjectMapping: 25.136400 ms MarkObjects: 524.198000 ms DeleteObjects: 0.415900 ms)
  129.  
  130. Unloading 6 Unused Serialized files (Serialized files now loaded: 18)
  131.  
  132. Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 251812.
  133. Total: 521.054600 ms (FindLiveObjects: 19.886600 ms CreateObjectMapping: 27.237000 ms MarkObjects: 473.127000 ms DeleteObjects: 0.803600 ms)
  134.  
  135. Unloading 0 Unused Serialized files (Serialized files now loaded: 18)
  136.  
  137. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 251812.
  138. Total: 534.291900 ms (FindLiveObjects: 18.473900 ms CreateObjectMapping: 27.489300 ms MarkObjects: 487.898300 ms DeleteObjects: 0.429900 ms)
  139.  
  140. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  141.  
  142. Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 265573.
  143. Total: 525.142100 ms (FindLiveObjects: 22.239100 ms CreateObjectMapping: 26.622600 ms MarkObjects: 475.193600 ms DeleteObjects: 1.086400 ms)
  144.  
  145. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  146.  
  147. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 265573.
  148. Total: 538.308100 ms (FindLiveObjects: 17.763200 ms CreateObjectMapping: 26.063200 ms MarkObjects: 493.906400 ms DeleteObjects: 0.575100 ms)
  149.  
  150. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  151.  
  152. Unloading 527 unused Assets to reduce memory usage. Loaded Objects now: 267060.
  153. Total: 612.214300 ms (FindLiveObjects: 21.143900 ms CreateObjectMapping: 26.879200 ms MarkObjects: 562.713300 ms DeleteObjects: 1.477600 ms)
  154.  
  155. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  156.  
  157. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 267060.
  158. Total: 562.865100 ms (FindLiveObjects: 19.059100 ms CreateObjectMapping: 26.045800 ms MarkObjects: 517.366900 ms DeleteObjects: 0.392800 ms)
  159.  
  160. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  161.  
  162. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 269074.
  163. Total: 624.453300 ms (FindLiveObjects: 27.026600 ms CreateObjectMapping: 28.939600 ms MarkObjects: 567.714000 ms DeleteObjects: 0.772300 ms)
  164.  
  165. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  166.  
  167. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269074.
  168. Total: 564.882200 ms (FindLiveObjects: 19.440600 ms CreateObjectMapping: 25.722200 ms MarkObjects: 519.150900 ms DeleteObjects: 0.568100 ms)
  169.  
  170. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  173.  
  174. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  177.  
  178. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  181.  
  182. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  185.  
  186. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  189.  
  190. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  193.  
  194. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  197.  
  198. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  201.  
  202. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  205.  
  206. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  207.  
  208. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  209.  
  210. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  213.  
  214. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  217.  
  218. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  221.  
  222. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  225.  
  226. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  227.  
  228. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  229.  
  230. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  233.  
  234. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  237.  
  238. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  241.  
  242. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  245.  
  246. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  249.  
  250. Unloading 6 Unused Serialized files (Serialized files now loaded: 20)
  251.  
  252. Unloading 553 unused Assets to reduce memory usage. Loaded Objects now: 268700.
  253. Total: 630.759400 ms (FindLiveObjects: 19.899500 ms CreateObjectMapping: 26.075600 ms MarkObjects: 582.546100 ms DeleteObjects: 2.237600 ms)
  254.  
  255. Unloading 0 Unused Serialized files (Serialized files now loaded: 20)
  256.  
  257. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268700.
  258. Total: 640.165900 ms (FindLiveObjects: 20.107400 ms CreateObjectMapping: 30.876800 ms MarkObjects: 588.569200 ms DeleteObjects: 0.612000 ms)
  259.  
  260. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  261.  
  262. Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 270970.
  263. Total: 585.236500 ms (FindLiveObjects: 23.977000 ms CreateObjectMapping: 25.616500 ms MarkObjects: 534.695700 ms DeleteObjects: 0.946800 ms)
  264.  
  265. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  266.  
  267. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270970.
  268. Total: 586.442600 ms (FindLiveObjects: 19.874000 ms CreateObjectMapping: 28.414000 ms MarkObjects: 537.627100 ms DeleteObjects: 0.527300 ms)
  269.  
  270. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  271.  
  272. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  273.  
  274. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  277.  
  278. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  281.  
  282. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  285.  
  286. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  289.  
  290. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  293.  
  294. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  297.  
  298. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  301.  
  302. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  305.  
  306. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  309.  
  310. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  311.  
  312. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  313.  
  314. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  315.  
  316. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  317.  
  318. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  321.  
  322. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  325.  
  326. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  329.  
  330. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  331.  
  332. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  333.  
  334. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  337.  
  338. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  339.  
  340. Unloading 907 unused Assets to reduce memory usage. Loaded Objects now: 270501.
  341. Total: 612.510000 ms (FindLiveObjects: 23.390300 ms CreateObjectMapping: 26.677900 ms MarkObjects: 559.954300 ms DeleteObjects: 2.487200 ms)
  342.  
  343. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  344.  
  345. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270501.
  346. Total: 629.067300 ms (FindLiveObjects: 18.282200 ms CreateObjectMapping: 25.067800 ms MarkObjects: 585.022600 ms DeleteObjects: 0.694100 ms)
  347.  
  348. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  349.  
  350. Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 270629.
  351. Total: 608.716200 ms (FindLiveObjects: 25.286100 ms CreateObjectMapping: 45.592600 ms MarkObjects: 537.078400 ms DeleteObjects: 0.758500 ms)
  352.  
  353. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  354.  
  355. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270629.
  356. Total: 594.638900 ms (FindLiveObjects: 19.398400 ms CreateObjectMapping: 26.627900 ms MarkObjects: 548.063300 ms DeleteObjects: 0.548600 ms)
  357.  
  358. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  361.  
  362. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  363.  
  364. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  365.  
  366. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  367.  
  368. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  369.  
  370. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  371.  
  372. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  373.  
  374. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  375.  
  376. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  377.  
  378. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  379.  
  380. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  381.  
  382. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  385.  
  386. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  387.  
  388. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  389.  
  390. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  391.  
  392. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  393.  
  394. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  395.  
  396. Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 270828.
  397. Total: 624.889700 ms (FindLiveObjects: 23.879100 ms CreateObjectMapping: 30.119500 ms MarkObjects: 569.889500 ms DeleteObjects: 1.001300 ms)
  398.  
  399. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  400.  
  401. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270828.
  402. Total: 615.888400 ms (FindLiveObjects: 29.643100 ms CreateObjectMapping: 28.129600 ms MarkObjects: 557.555500 ms DeleteObjects: 0.559700 ms)
  403.  
  404. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  405.  
  406. Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 270823.
  407. Total: 578.491900 ms (FindLiveObjects: 28.777100 ms CreateObjectMapping: 30.171900 ms MarkObjects: 518.796100 ms DeleteObjects: 0.746100 ms)
  408.  
  409. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  410.  
  411. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 270823.
  412. Total: 599.552300 ms (FindLiveObjects: 21.075700 ms CreateObjectMapping: 29.977400 ms MarkObjects: 547.931200 ms DeleteObjects: 0.567400 ms)
  413.  
  414. Unloading 6 Unused Serialized files (Serialized files now loaded: 24)
  415.  
  416. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 271320.
  417. Total: 614.542900 ms (FindLiveObjects: 20.295200 ms CreateObjectMapping: 26.051000 ms MarkObjects: 567.515200 ms DeleteObjects: 0.681100 ms)
  418.  
  419. Unloading 0 Unused Serialized files (Serialized files now loaded: 24)
  420.  
  421. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 271320.
  422. Total: 576.882800 ms (FindLiveObjects: 20.136000 ms CreateObjectMapping: 27.011000 ms MarkObjects: 529.202900 ms DeleteObjects: 0.532500 ms)
  423.  
  424. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  425.  
  426. Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 272796.
  427. Total: 608.438800 ms (FindLiveObjects: 24.818600 ms CreateObjectMapping: 26.512900 ms MarkObjects: 556.362500 ms DeleteObjects: 0.744300 ms)
  428.  
  429. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  430.  
  431. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272796.
  432. Total: 607.306200 ms (FindLiveObjects: 22.937900 ms CreateObjectMapping: 32.612700 ms MarkObjects: 551.224600 ms DeleteObjects: 0.530300 ms)
  433.  
  434. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  435.  
  436. Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 272599.
  437. Total: 720.733300 ms (FindLiveObjects: 26.506800 ms CreateObjectMapping: 33.527500 ms MarkObjects: 658.816700 ms DeleteObjects: 1.881800 ms)
  438.  
  439. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  440.  
  441. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272599.
  442. Total: 607.745000 ms (FindLiveObjects: 31.533700 ms CreateObjectMapping: 30.090500 ms MarkObjects: 545.579400 ms DeleteObjects: 0.541200 ms)
  443.  
  444. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  445.  
  446. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  447.  
  448. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  449.  
  450. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  451.  
  452. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  455.  
  456. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  457.  
  458. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  459.  
  460. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  463.  
  464. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  465.  
  466. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  467.  
  468. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  469.  
  470. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  471.  
  472. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  473.  
  474. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  475.  
  476. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  477.  
  478. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  479.  
  480. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  481.  
  482. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  483.  
  484. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  485.  
  486. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  487.  
  488. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  489.  
  490. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  491.  
  492. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  493.  
  494. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  495.  
  496. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  497.  
  498. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  499.  
  500. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  501.  
  502. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  503.  
  504. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  505.  
  506. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 272617.
  507. Total: 585.005700 ms (FindLiveObjects: 21.739800 ms CreateObjectMapping: 26.507800 ms MarkObjects: 535.754300 ms DeleteObjects: 1.003300 ms)
  508.  
  509. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  510.  
  511. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272617.
  512. Total: 579.389200 ms (FindLiveObjects: 20.581000 ms CreateObjectMapping: 28.223800 ms MarkObjects: 530.049900 ms DeleteObjects: 0.534300 ms)
  513.  
  514. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  515.  
  516. Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 272617.
  517. Total: 577.277100 ms (FindLiveObjects: 20.763300 ms CreateObjectMapping: 25.140500 ms MarkObjects: 530.616400 ms DeleteObjects: 0.756700 ms)
  518.  
  519. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  520.  
  521. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272617.
  522. Total: 569.546600 ms (FindLiveObjects: 20.089700 ms CreateObjectMapping: 29.242200 ms MarkObjects: 519.671400 ms DeleteObjects: 0.542900 ms)
  523.  
  524. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  525.  
  526. Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 272619.
  527. Total: 918.163500 ms (FindLiveObjects: 19.733200 ms CreateObjectMapping: 29.868300 ms MarkObjects: 867.850000 ms DeleteObjects: 0.711600 ms)
  528.  
  529. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  530.  
  531. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272619.
  532. Total: 644.140900 ms (FindLiveObjects: 21.394500 ms CreateObjectMapping: 30.220200 ms MarkObjects: 591.791000 ms DeleteObjects: 0.734400 ms)
  533.  
  534. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  535.  
  536. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  537.  
  538. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  539.  
  540. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  541.  
  542. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  543.  
  544. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  545.  
  546. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  547.  
  548. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  549.  
  550. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  551.  
  552. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  553.  
  554. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  555.  
  556. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  557.  
  558. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  559.  
  560. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  561.  
  562. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  563.  
  564. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  565.  
  566. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  567.  
  568. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  569.  
  570. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  571.  
  572. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  573.  
  574. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  575.  
  576. Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 272620.
  577. Total: 835.414300 ms (FindLiveObjects: 23.289800 ms CreateObjectMapping: 30.264600 ms MarkObjects: 781.062600 ms DeleteObjects: 0.796900 ms)
  578.  
  579. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  580.  
  581. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272620.
  582. Total: 758.427700 ms (FindLiveObjects: 28.552900 ms CreateObjectMapping: 36.122500 ms MarkObjects: 691.884300 ms DeleteObjects: 1.867500 ms)
  583.  
  584. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  585.  
  586. Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 272985.
  587. Total: 615.819700 ms (FindLiveObjects: 22.716300 ms CreateObjectMapping: 30.445800 ms MarkObjects: 561.029900 ms DeleteObjects: 1.627200 ms)
  588.  
  589. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  590.  
  591. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272985.
  592. Total: 655.907400 ms (FindLiveObjects: 21.504300 ms CreateObjectMapping: 30.866100 ms MarkObjects: 602.921200 ms DeleteObjects: 0.615100 ms)
  593.  
  594. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  595.  
  596. Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 272989.
  597. Total: 598.453200 ms (FindLiveObjects: 25.247300 ms CreateObjectMapping: 30.487100 ms MarkObjects: 542.023100 ms DeleteObjects: 0.695300 ms)
  598.  
  599. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  600.  
  601. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272989.
  602. Total: 569.578900 ms (FindLiveObjects: 18.303500 ms CreateObjectMapping: 25.785300 ms MarkObjects: 524.964200 ms DeleteObjects: 0.525300 ms)
  603.  
  604. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  605.  
  606. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 272988.
  607. Total: 600.192400 ms (FindLiveObjects: 21.410300 ms CreateObjectMapping: 28.612900 ms MarkObjects: 549.370200 ms DeleteObjects: 0.798400 ms)
  608.  
  609. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  610.  
  611. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272988.
  612. Total: 567.191200 ms (FindLiveObjects: 19.364600 ms CreateObjectMapping: 28.094000 ms MarkObjects: 519.212300 ms DeleteObjects: 0.519500 ms)
  613.  
  614. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  615.  
  616. Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 272985.
  617. Total: 568.527300 ms (FindLiveObjects: 22.682600 ms CreateObjectMapping: 26.953400 ms MarkObjects: 518.040500 ms DeleteObjects: 0.850200 ms)
  618.  
  619. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  620.  
  621. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272985.
  622. Total: 581.686000 ms (FindLiveObjects: 19.761300 ms CreateObjectMapping: 26.543000 ms MarkObjects: 534.843400 ms DeleteObjects: 0.538000 ms)
  623.  
  624. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  625.  
  626. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  627.  
  628. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  629.  
  630. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  631.  
  632. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  633.  
  634. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  635.  
  636. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  637.  
  638. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  639.  
  640. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  641.  
  642. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  643.  
  644. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  645.  
  646. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  647.  
  648. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  649.  
  650. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  651.  
  652. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  653.  
  654. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  655.  
  656. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  657.  
  658. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  659.  
  660. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  663.  
  664. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  665.  
  666. Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 272989.
  667. Total: 577.482000 ms (FindLiveObjects: 19.446900 ms CreateObjectMapping: 25.522200 ms MarkObjects: 531.696400 ms DeleteObjects: 0.815900 ms)
  668.  
  669. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  670.  
  671. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272989.
  672. Total: 575.294600 ms (FindLiveObjects: 20.648600 ms CreateObjectMapping: 25.882300 ms MarkObjects: 528.284400 ms DeleteObjects: 0.478800 ms)
  673.  
  674. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  675.  
  676. Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 272988.
  677. Total: 556.366300 ms (FindLiveObjects: 20.295900 ms CreateObjectMapping: 24.958800 ms MarkObjects: 510.472700 ms DeleteObjects: 0.638400 ms)
  678.  
  679. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  680.  
  681. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272988.
  682. Total: 597.476900 ms (FindLiveObjects: 21.547500 ms CreateObjectMapping: 36.867800 ms MarkObjects: 538.508100 ms DeleteObjects: 0.553100 ms)
  683.  
  684. Unloading 4 Unused Serialized files (Serialized files now loaded: 26)
  685.  
  686. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 273653.
  687. Total: 567.874400 ms (FindLiveObjects: 27.801800 ms CreateObjectMapping: 31.820500 ms MarkObjects: 507.629900 ms DeleteObjects: 0.621700 ms)
  688.  
  689. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  690.  
  691. Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 273628.
  692. Total: 566.847400 ms (FindLiveObjects: 22.419400 ms CreateObjectMapping: 29.466300 ms MarkObjects: 513.795700 ms DeleteObjects: 1.165600 ms)
  693.  
  694. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  695.  
  696. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273628.
  697. Total: 574.067700 ms (FindLiveObjects: 20.345900 ms CreateObjectMapping: 28.322400 ms MarkObjects: 524.794400 ms DeleteObjects: 0.604500 ms)
  698.  
  699. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  700.  
  701. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 275156.
  702. Total: 592.526900 ms (FindLiveObjects: 24.204900 ms CreateObjectMapping: 26.523500 ms MarkObjects: 541.079000 ms DeleteObjects: 0.719000 ms)
  703.  
  704. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  705.  
  706. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275156.
  707. Total: 616.173600 ms (FindLiveObjects: 19.655300 ms CreateObjectMapping: 26.371000 ms MarkObjects: 569.596200 ms DeleteObjects: 0.550400 ms)
  708.  
  709. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  710.  
  711. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 275156.
  712. Total: 688.964200 ms (FindLiveObjects: 31.876400 ms CreateObjectMapping: 33.869300 ms MarkObjects: 621.983200 ms DeleteObjects: 1.234800 ms)
  713.  
  714. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  715.  
  716. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275156.
  717. Total: 972.505000 ms (FindLiveObjects: 19.758500 ms CreateObjectMapping: 36.652200 ms MarkObjects: 915.570500 ms DeleteObjects: 0.523100 ms)
  718.  
  719. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  720.  
  721. Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 275277.
  722. Total: 543.253000 ms (FindLiveObjects: 20.168900 ms CreateObjectMapping: 26.990900 ms MarkObjects: 495.379900 ms DeleteObjects: 0.712800 ms)
  723.  
  724. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  725.  
  726. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275277.
  727. Total: 597.466300 ms (FindLiveObjects: 18.207500 ms CreateObjectMapping: 28.723800 ms MarkObjects: 550.053900 ms DeleteObjects: 0.480700 ms)
  728.  
  729. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  730.  
  731. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 275278.
  732. Total: 590.049300 ms (FindLiveObjects: 24.951400 ms CreateObjectMapping: 29.771900 ms MarkObjects: 534.586400 ms DeleteObjects: 0.739300 ms)
  733.  
  734. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  735.  
  736. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275278.
  737. Total: 577.785900 ms (FindLiveObjects: 20.076200 ms CreateObjectMapping: 28.539000 ms MarkObjects: 528.793300 ms DeleteObjects: 0.377000 ms)
  738.  
  739. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  740.  
  741. Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 275372.
  742. Total: 592.483800 ms (FindLiveObjects: 24.926700 ms CreateObjectMapping: 28.298300 ms MarkObjects: 538.534200 ms DeleteObjects: 0.724100 ms)
  743.  
  744. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  745.  
  746. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275372.
  747. Total: 579.375100 ms (FindLiveObjects: 19.923900 ms CreateObjectMapping: 27.508800 ms MarkObjects: 531.389300 ms DeleteObjects: 0.552600 ms)
  748.  
  749. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  750.  
  751. Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 275441.
  752. Total: 647.175000 ms (FindLiveObjects: 25.274400 ms CreateObjectMapping: 27.984300 ms MarkObjects: 593.197400 ms DeleteObjects: 0.718200 ms)
  753.  
  754. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  755.  
  756. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275441.
  757. Total: 652.797000 ms (FindLiveObjects: 20.314900 ms CreateObjectMapping: 32.457300 ms MarkObjects: 599.491400 ms DeleteObjects: 0.533000 ms)
  758.  
  759. Unloading 6 Unused Serialized files (Serialized files now loaded: 26)
  760.  
  761. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 275434.
  762. Total: 631.437000 ms (FindLiveObjects: 26.183500 ms CreateObjectMapping: 36.074200 ms MarkObjects: 568.357500 ms DeleteObjects: 0.821400 ms)
  763.  
  764. Unloading 0 Unused Serialized files (Serialized files now loaded: 26)
  765.  
  766. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275434.
  767. Total: 583.038400 ms (FindLiveObjects: 20.537100 ms CreateObjectMapping: 26.296800 ms MarkObjects: 535.569100 ms DeleteObjects: 0.634900 ms)
  768.  
  769. Unloading 6 Unused Serialized files (Serialized files now loaded: 27)
  770.  
  771. Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 276277.
  772. Total: 594.325600 ms (FindLiveObjects: 25.765300 ms CreateObjectMapping: 27.747800 ms MarkObjects: 539.036700 ms DeleteObjects: 1.775300 ms)
  773.  
  774. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  775.  
  776. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276277.
  777. Total: 579.489800 ms (FindLiveObjects: 20.432000 ms CreateObjectMapping: 30.091600 ms MarkObjects: 528.383000 ms DeleteObjects: 0.582900 ms)
  778.  
  779. Unloading 6 Unused Serialized files (Serialized files now loaded: 27)
  780.  
  781. Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 276383.
  782. Total: 525.522500 ms (FindLiveObjects: 19.911500 ms CreateObjectMapping: 26.406000 ms MarkObjects: 478.292700 ms DeleteObjects: 0.911600 ms)
  783.  
  784. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  785.  
  786. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276383.
  787. Total: 552.033800 ms (FindLiveObjects: 19.443300 ms CreateObjectMapping: 26.607600 ms MarkObjects: 505.504100 ms DeleteObjects: 0.478200 ms)
  788.  
  789. IndexOutOfRangeException: Index was outside the bounds of the array.
  790. at Temtem.Battle.BattleClient.lfjpchcmqrl (System.Int32 edrkgeqiqfc) [0x0001e] in <faab622316df4800a979f1ea8c3f6547>:0
  791. at Temtem.UI.BattleButtonTechUI.OnClickOrSubmit (System.Int32 index) [0x001c9] in <faab622316df4800a979f1ea8c3f6547>:0
  792. at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00011] in <9308f262ecf043548754995729ae177c>:0
  793. at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <9308f262ecf043548754995729ae177c>:0
  794. at UnityEngine.Events.UnityEvent.Invoke () [0x0006e] in <9308f262ecf043548754995729ae177c>:0
  795. at UnityEngine.UI.Button.Press () [0x00027] in <adf322a3191445a693039aae5d03f31b>:0
  796. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <adf322a3191445a693039aae5d03f31b>:0
  797. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <adf322a3191445a693039aae5d03f31b>:0
  798. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <adf322a3191445a693039aae5d03f31b>:0
  799. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  800. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  801. UnityEngine.Logger:LogException(Exception, Object)
  802. UnityEngine.Debug:LogException(Exception)
  803. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  804. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  805. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  806. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  807. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  808. UnityEngine.EventSystems.EventSystem:Update()
  809.  
  810. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  811.  
  812. Unloading 6 Unused Serialized files (Serialized files now loaded: 27)
  813.  
  814. Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 276384.
  815. Total: 543.139200 ms (FindLiveObjects: 21.548800 ms CreateObjectMapping: 24.992900 ms MarkObjects: 495.925500 ms DeleteObjects: 0.671800 ms)
  816.  
  817. Unloading 0 Unused Serialized files (Serialized files now loaded: 27)
  818.  
  819. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276384.
  820. Total: 543.994900 ms (FindLiveObjects: 17.877100 ms CreateObjectMapping: 25.248000 ms MarkObjects: 500.316200 ms DeleteObjects: 0.553100 ms)
  821.  
  822. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  823.  
  824. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  825.  
  826. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  827.  
  828. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  829.  
  830. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  831.  
  832. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  833.  
  834. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  835.  
  836. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  837.  
  838. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  839.  
  840. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  841.  
  842. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  843.  
  844. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  845.  
  846. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  847.  
  848. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  849.  
  850. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  851.  
  852. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  853.  
  854. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  855.  
  856. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  857.  
  858. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  859.  
  860. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  861.  
  862. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  863.  
  864. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  865.  
  866. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  867.  
  868. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  869.  
  870. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  871.  
  872. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  873.  
  874. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  875.  
  876. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  877.  
  878. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  879.  
  880. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  881.  
  882. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  883.  
  884. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  885.  
  886. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8)
  887.  
  888. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  889.  
  890. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  891.  
  892. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  893.  
  894. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  895.  
  896. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  897.  
  898. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  899.  
  900. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  901.  
  902. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  903.  
  904. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  905.  
  906. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  907.  
  908. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  909.  
  910. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  911.  
  912. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  913.  
  914. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  915.  
  916. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  917.  
  918. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  919.  
  920. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  921.  
  922. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  923.  
  924. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  925.  
  926. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  927.  
  928. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  929.  
  930. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  931.  
  932. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  933.  
  934. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  935.  
  936. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  937.  
  938. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  939.  
  940. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  941.  
  942. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  943.  
  944. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  945.  
  946. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  947.  
  948. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  949.  
  950. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  951.  
  952. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  953.  
  954. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  955.  
  956. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  957.  
  958. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  959.  
  960. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  961.  
  962. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  963.  
  964. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  965.  
  966. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  967.  
  968. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  969.  
  970. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  971.  
  972. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  973.  
  974. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  975.  
  976. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  977.  
  978. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  979.  
  980. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  981.  
  982. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  983.  
  984. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  985.  
  986. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  987.  
  988. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  989.  
  990. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  991.  
  992. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  993.  
  994. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  995.  
  996. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  997.  
  998. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  999.  
  1000. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1001.  
  1002. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1003.  
  1004. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1005.  
  1006. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1007.  
  1008. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1009.  
  1010. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1011.  
  1012. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1013.  
  1014. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1015.  
  1016. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1017.  
  1018. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1019.  
  1020. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1021.  
  1022. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1023.  
  1024. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1025.  
  1026. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1027.  
  1028. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1029.  
  1030. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1031.  
  1032. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1033.  
  1034. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1035.  
  1036. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1037.  
  1038. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1039.  
  1040. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1041.  
  1042. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1043.  
  1044. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1045.  
  1046. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1047.  
  1048. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1049.  
  1050. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1051.  
  1052. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1053.  
  1054. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1055.  
  1056. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1057.  
  1058. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1059.  
  1060. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1061.  
  1062. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1063.  
  1064. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1065.  
  1066. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1067.  
  1068. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1069.  
  1070. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1071.  
  1072. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1073.  
  1074. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1075.  
  1076. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1077.  
  1078. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1079.  
  1080. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1081.  
  1082. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1083.  
  1084. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1085.  
  1086. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1087.  
  1088. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1089.  
  1090. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1091.  
  1092. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1093.  
  1094. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1095.  
  1096. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1097.  
  1098. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1099.  
  1100. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1101.  
  1102. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1103.  
  1104. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1105.  
  1106. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1107.  
  1108. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1109.  
  1110. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1111.  
  1112. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1113.  
  1114. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1115.  
  1116. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1117.  
  1118. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1119.  
  1120. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1121.  
  1122. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1123.  
  1124. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1125.  
  1126. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1127.  
  1128. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1129.  
  1130. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1131.  
  1132. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1133.  
  1134. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  1135.  
  1136. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1137.  
  1138. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1139.  
  1140. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1141.  
  1142. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1143.  
  1144. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1145.  
  1146. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1147.  
  1148. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1149.  
  1150. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1151.  
  1152. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1153.  
  1154. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1155.  
  1156. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1157.  
  1158. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1159.  
  1160. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1161.  
  1162. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1163.  
  1164. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1165.  
  1166. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1167.  
  1168. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1169.  
  1170. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1171.  
  1172. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1173.  
  1174. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1175.  
  1176. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1177.  
  1178. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1179.  
  1180. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1181.  
  1182. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1183.  
  1184. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1185.  
  1186. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1187.  
  1188. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1189.  
  1190. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1191.  
  1192. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1193.  
  1194. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1195.  
  1196. Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 276747.
  1197. Total: 687.812300 ms (FindLiveObjects: 25.197100 ms CreateObjectMapping: 32.831400 ms MarkObjects: 628.136800 ms DeleteObjects: 1.646400 ms)
  1198.  
  1199. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1200.  
  1201. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276747.
  1202. Total: 881.035300 ms (FindLiveObjects: 20.513100 ms CreateObjectMapping: 31.583200 ms MarkObjects: 828.362800 ms DeleteObjects: 0.575500 ms)
  1203.  
  1204. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1205.  
  1206. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 276766.
  1207. Total: 629.631700 ms (FindLiveObjects: 21.531500 ms CreateObjectMapping: 25.953600 ms MarkObjects: 581.370300 ms DeleteObjects: 0.775900 ms)
  1208.  
  1209. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1210.  
  1211. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276766.
  1212. Total: 604.640900 ms (FindLiveObjects: 20.590500 ms CreateObjectMapping: 29.031900 ms MarkObjects: 554.544700 ms DeleteObjects: 0.473000 ms)
  1213.  
  1214. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1215.  
  1216. Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 276981.
  1217. Total: 623.270500 ms (FindLiveObjects: 19.640500 ms CreateObjectMapping: 26.694800 ms MarkObjects: 576.081900 ms DeleteObjects: 0.852800 ms)
  1218.  
  1219. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1220.  
  1221. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276981.
  1222. Total: 600.879200 ms (FindLiveObjects: 22.464400 ms CreateObjectMapping: 27.777000 ms MarkObjects: 550.163400 ms DeleteObjects: 0.473900 ms)
  1223.  
  1224. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1225.  
  1226. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 276978.
  1227. Total: 637.479700 ms (FindLiveObjects: 25.949300 ms CreateObjectMapping: 31.114400 ms MarkObjects: 579.671800 ms DeleteObjects: 0.743900 ms)
  1228.  
  1229. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1230.  
  1231. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276978.
  1232. Total: 686.984400 ms (FindLiveObjects: 21.738600 ms CreateObjectMapping: 29.648100 ms MarkObjects: 635.052200 ms DeleteObjects: 0.545000 ms)
  1233.  
  1234. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1235.  
  1236. Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 277002.
  1237. Total: 599.034800 ms (FindLiveObjects: 20.457900 ms CreateObjectMapping: 25.811500 ms MarkObjects: 551.969600 ms DeleteObjects: 0.795400 ms)
  1238.  
  1239. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1240.  
  1241. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277002.
  1242. Total: 587.667100 ms (FindLiveObjects: 20.515500 ms CreateObjectMapping: 27.654500 ms MarkObjects: 538.957200 ms DeleteObjects: 0.539500 ms)
  1243.  
  1244. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1245.  
  1246. Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 277003.
  1247. Total: 646.207800 ms (FindLiveObjects: 31.797900 ms CreateObjectMapping: 27.789500 ms MarkObjects: 585.982700 ms DeleteObjects: 0.637400 ms)
  1248.  
  1249. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1250.  
  1251. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277003.
  1252. Total: 654.029800 ms (FindLiveObjects: 21.538600 ms CreateObjectMapping: 27.161700 ms MarkObjects: 604.802900 ms DeleteObjects: 0.526200 ms)
  1253.  
  1254. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1255.  
  1256. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1257.  
  1258. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1259.  
  1260. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1261.  
  1262. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1263.  
  1264. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1265.  
  1266. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1267.  
  1268. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1269.  
  1270. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1271.  
  1272. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1273.  
  1274. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1275.  
  1276. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1277.  
  1278. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1279.  
  1280. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1281.  
  1282. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1283.  
  1284. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1285.  
  1286. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1287.  
  1288. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1289.  
  1290. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1291.  
  1292. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1293.  
  1294. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1295.  
  1296. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1297.  
  1298. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1299.  
  1300. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1301.  
  1302. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1303.  
  1304. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1305.  
  1306. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1307.  
  1308. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1309.  
  1310. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1311.  
  1312. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1313.  
  1314. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1315.  
  1316. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1317.  
  1318. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1321.  
  1322. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1323.  
  1324. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1325.  
  1326. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1327.  
  1328. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1329.  
  1330. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1331.  
  1332. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1333.  
  1334. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1335.  
  1336. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1337.  
  1338. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1339.  
  1340. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1341.  
  1342. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1343.  
  1344. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1345.  
  1346. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1347.  
  1348. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1349.  
  1350. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1351.  
  1352. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1353.  
  1354. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1355.  
  1356. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1357.  
  1358. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1359.  
  1360. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1361.  
  1362. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1363.  
  1364. Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 277012.
  1365. Total: 613.336300 ms (FindLiveObjects: 23.611800 ms CreateObjectMapping: 25.895100 ms MarkObjects: 563.268200 ms DeleteObjects: 0.560900 ms)
  1366.  
  1367. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1368.  
  1369. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277012.
  1370. Total: 622.012500 ms (FindLiveObjects: 19.707300 ms CreateObjectMapping: 28.637000 ms MarkObjects: 573.154700 ms DeleteObjects: 0.512900 ms)
  1371.  
  1372. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1373.  
  1374. Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 277218.
  1375. Total: 685.409100 ms (FindLiveObjects: 25.918100 ms CreateObjectMapping: 29.899100 ms MarkObjects: 628.746200 ms DeleteObjects: 0.845100 ms)
  1376.  
  1377. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1378.  
  1379. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277218.
  1380. Total: 870.462100 ms (FindLiveObjects: 41.290300 ms CreateObjectMapping: 40.637400 ms MarkObjects: 787.967200 ms DeleteObjects: 0.566600 ms)
  1381.  
  1382. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1383.  
  1384. Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 277221.
  1385. Total: 572.376600 ms (FindLiveObjects: 21.396700 ms CreateObjectMapping: 27.428800 ms MarkObjects: 522.600800 ms DeleteObjects: 0.949700 ms)
  1386.  
  1387. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1388.  
  1389. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277221.
  1390. Total: 586.361000 ms (FindLiveObjects: 19.086700 ms CreateObjectMapping: 25.688400 ms MarkObjects: 540.962100 ms DeleteObjects: 0.623200 ms)
  1391.  
  1392. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1393.  
  1394. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 277395.
  1395. Total: 656.576700 ms (FindLiveObjects: 25.912500 ms CreateObjectMapping: 34.049700 ms MarkObjects: 595.881900 ms DeleteObjects: 0.732300 ms)
  1396.  
  1397. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1398.  
  1399. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277395.
  1400. Total: 654.257700 ms (FindLiveObjects: 21.516300 ms CreateObjectMapping: 30.374900 ms MarkObjects: 601.875100 ms DeleteObjects: 0.490800 ms)
  1401.  
  1402. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1403.  
  1404. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 277521.
  1405. Total: 620.080200 ms (FindLiveObjects: 23.030500 ms CreateObjectMapping: 35.177800 ms MarkObjects: 561.264400 ms DeleteObjects: 0.606800 ms)
  1406.  
  1407. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1408.  
  1409. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277521.
  1410. Total: 588.156100 ms (FindLiveObjects: 19.644200 ms CreateObjectMapping: 28.426800 ms MarkObjects: 539.557400 ms DeleteObjects: 0.527300 ms)
  1411.  
  1412. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1413.  
  1414. Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 278915.
  1415. Total: 590.918200 ms (FindLiveObjects: 22.509200 ms CreateObjectMapping: 26.602900 ms MarkObjects: 541.031700 ms DeleteObjects: 0.773800 ms)
  1416.  
  1417. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1418.  
  1419. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278915.
  1420. Total: 596.580200 ms (FindLiveObjects: 21.469500 ms CreateObjectMapping: 26.359500 ms MarkObjects: 548.107700 ms DeleteObjects: 0.643000 ms)
  1421.  
  1422. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1423.  
  1424. Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 278913.
  1425. Total: 581.641700 ms (FindLiveObjects: 22.855200 ms CreateObjectMapping: 28.456900 ms MarkObjects: 529.605500 ms DeleteObjects: 0.723700 ms)
  1426.  
  1427. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1428.  
  1429. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278913.
  1430. Total: 604.166900 ms (FindLiveObjects: 21.983100 ms CreateObjectMapping: 29.076800 ms MarkObjects: 552.542700 ms DeleteObjects: 0.563700 ms)
  1431.  
  1432. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1433.  
  1434. Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 279065.
  1435. Total: 605.940400 ms (FindLiveObjects: 22.654200 ms CreateObjectMapping: 29.177100 ms MarkObjects: 553.433400 ms DeleteObjects: 0.675400 ms)
  1436.  
  1437. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1438.  
  1439. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 279065.
  1440. Total: 572.237600 ms (FindLiveObjects: 19.288700 ms CreateObjectMapping: 26.938600 ms MarkObjects: 525.444100 ms DeleteObjects: 0.565900 ms)
  1441.  
  1442. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1443.  
  1444. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 280187.
  1445. Total: 580.398000 ms (FindLiveObjects: 24.861000 ms CreateObjectMapping: 26.880800 ms MarkObjects: 527.908200 ms DeleteObjects: 0.747600 ms)
  1446.  
  1447. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1448.  
  1449. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280187.
  1450. Total: 576.768700 ms (FindLiveObjects: 21.033100 ms CreateObjectMapping: 27.918500 ms MarkObjects: 527.287800 ms DeleteObjects: 0.528900 ms)
  1451.  
  1452. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1453.  
  1454. Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 280506.
  1455. Total: 571.268900 ms (FindLiveObjects: 21.727500 ms CreateObjectMapping: 26.209300 ms MarkObjects: 522.555300 ms DeleteObjects: 0.776100 ms)
  1456.  
  1457. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1458.  
  1459. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280506.
  1460. Total: 596.971300 ms (FindLiveObjects: 19.863600 ms CreateObjectMapping: 27.806500 ms MarkObjects: 548.659100 ms DeleteObjects: 0.641800 ms)
  1461.  
  1462. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  1463.  
  1464. Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 281074.
  1465. Total: 625.126900 ms (FindLiveObjects: 22.034800 ms CreateObjectMapping: 26.695500 ms MarkObjects: 575.582700 ms DeleteObjects: 0.813600 ms)
  1466.  
  1467. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  1468.  
  1469. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281074.
  1470. Total: 625.564300 ms (FindLiveObjects: 19.865200 ms CreateObjectMapping: 27.594100 ms MarkObjects: 577.520000 ms DeleteObjects: 0.584500 ms)
  1471.  
  1472. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1473.  
  1474. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1475.  
  1476. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1477.  
  1478. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1479.  
  1480. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1481.  
  1482. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1483.  
  1484. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1485.  
  1486. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1487.  
  1488. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1489.  
  1490. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1491.  
  1492. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1493.  
  1494. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1495.  
  1496. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1497.  
  1498. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1499.  
  1500. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1501.  
  1502. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1503.  
  1504. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1505.  
  1506. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1507.  
  1508. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1509.  
  1510. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1511.  
  1512. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1513.  
  1514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1515.  
  1516. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1517.  
  1518. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1519.  
  1520. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1521.  
  1522. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1523.  
  1524. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1525.  
  1526. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1527.  
  1528. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1529.  
  1530. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1531.  
  1532. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1533.  
  1534. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1535.  
  1536. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1537.  
  1538. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1539.  
  1540. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1541.  
  1542. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1543.  
  1544. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1545.  
  1546. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1547.  
  1548. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1549.  
  1550. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1551.  
  1552. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1553.  
  1554. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1555.  
  1556. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1557.  
  1558. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1559.  
  1560. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1561.  
  1562. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1563.  
  1564. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1565.  
  1566. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1567.  
  1568. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1569.  
  1570. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1571.  
  1572. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1573.  
  1574. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1575.  
  1576. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1577.  
  1578. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1579.  
  1580. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1581.  
  1582. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1583.  
  1584. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1585.  
  1586. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1587.  
  1588. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1589.  
  1590. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1591.  
  1592. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1593.  
  1594. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1595.  
  1596. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1597.  
  1598. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1599.  
  1600. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1601.  
  1602. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1603.  
  1604. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1605.  
  1606. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1607.  
  1608. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1609.  
  1610. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1611.  
  1612. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1613.  
  1614. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1615.  
  1616. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  1617.  
  1618. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1619.  
  1620. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1621.  
  1622. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1623.  
  1624. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1625.  
  1626. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1627.  
  1628. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1629.  
  1630. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1631.  
  1632. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1633.  
  1634. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1635.  
  1636. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1637.  
  1638. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1639.  
  1640. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1641.  
  1642. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1643.  
  1644. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1645.  
  1646. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1647.  
  1648. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1649.  
  1650. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1651.  
  1652. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1653.  
  1654. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1655.  
  1656. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1657.  
  1658. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1659.  
  1660. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1661.  
  1662. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1663.  
  1664. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1665.  
  1666. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1667.  
  1668. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1669.  
  1670. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1671.  
  1672. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1673.  
  1674. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1675.  
  1676. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  1677.  
  1678. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  1679.  
  1680. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  1681.  
  1682. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  1683.  
  1684. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1685.  
  1686. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1687.  
  1688. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1689.  
  1690. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1691.  
  1692. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1693.  
  1694. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1695.  
  1696. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1697.  
  1698. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1699.  
  1700. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1701.  
  1702. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1703.  
  1704. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  1705.  
  1706. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  1707.  
  1708. Unloading 7 Unused Serialized files (Serialized files now loaded: 30)
  1709.  
  1710. Unloading 1914 unused Assets to reduce memory usage. Loaded Objects now: 289978.
  1711. Total: 726.864400 ms (FindLiveObjects: 26.726000 ms CreateObjectMapping: 30.289700 ms MarkObjects: 659.381100 ms DeleteObjects: 10.467300 ms)
  1712.  
  1713. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1714.  
  1715. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 289978.
  1716. Total: 746.464700 ms (FindLiveObjects: 36.917400 ms CreateObjectMapping: 37.703300 ms MarkObjects: 664.620600 ms DeleteObjects: 7.222800 ms)
  1717.  
  1718. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1719.  
  1720. Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 290003.
  1721. Total: 727.009000 ms (FindLiveObjects: 29.161200 ms CreateObjectMapping: 31.443300 ms MarkObjects: 665.646900 ms DeleteObjects: 0.757200 ms)
  1722.  
  1723. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1724.  
  1725. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290003.
  1726. Total: 723.674600 ms (FindLiveObjects: 25.608000 ms CreateObjectMapping: 32.514000 ms MarkObjects: 665.133900 ms DeleteObjects: 0.418400 ms)
  1727.  
  1728. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1729.  
  1730. Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 290092.
  1731. Total: 690.836200 ms (FindLiveObjects: 25.676700 ms CreateObjectMapping: 31.253000 ms MarkObjects: 633.314700 ms DeleteObjects: 0.591500 ms)
  1732.  
  1733. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1734.  
  1735. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290092.
  1736. Total: 671.603300 ms (FindLiveObjects: 23.917700 ms CreateObjectMapping: 31.079200 ms MarkObjects: 616.183100 ms DeleteObjects: 0.422900 ms)
  1737.  
  1738. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1739.  
  1740. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 290089.
  1741. Total: 677.606100 ms (FindLiveObjects: 23.957700 ms CreateObjectMapping: 29.934200 ms MarkObjects: 623.060900 ms DeleteObjects: 0.652900 ms)
  1742.  
  1743. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1744.  
  1745. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290089.
  1746. Total: 635.297600 ms (FindLiveObjects: 22.516200 ms CreateObjectMapping: 30.790400 ms MarkObjects: 581.609500 ms DeleteObjects: 0.381200 ms)
  1747.  
  1748. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1749.  
  1750. Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 290097.
  1751. Total: 663.195900 ms (FindLiveObjects: 25.135300 ms CreateObjectMapping: 33.751600 ms MarkObjects: 603.559500 ms DeleteObjects: 0.749200 ms)
  1752.  
  1753. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1754.  
  1755. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290097.
  1756. Total: 698.870100 ms (FindLiveObjects: 22.921500 ms CreateObjectMapping: 29.984600 ms MarkObjects: 645.442100 ms DeleteObjects: 0.521400 ms)
  1757.  
  1758. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1759.  
  1760. Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 290104.
  1761. Total: 628.943900 ms (FindLiveObjects: 22.978000 ms CreateObjectMapping: 27.699900 ms MarkObjects: 577.663500 ms DeleteObjects: 0.601900 ms)
  1762.  
  1763. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1764.  
  1765. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290104.
  1766. Total: 623.177400 ms (FindLiveObjects: 24.923900 ms CreateObjectMapping: 32.144500 ms MarkObjects: 565.456400 ms DeleteObjects: 0.651800 ms)
  1767.  
  1768. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1769.  
  1770. Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 290203.
  1771. Total: 656.335000 ms (FindLiveObjects: 25.108200 ms CreateObjectMapping: 29.523800 ms MarkObjects: 601.131800 ms DeleteObjects: 0.570900 ms)
  1772.  
  1773. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1774.  
  1775. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290203.
  1776. Total: 644.832800 ms (FindLiveObjects: 21.385700 ms CreateObjectMapping: 29.154100 ms MarkObjects: 593.752900 ms DeleteObjects: 0.539500 ms)
  1777.  
  1778. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1779.  
  1780. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 290204.
  1781. Total: 667.422200 ms (FindLiveObjects: 24.139200 ms CreateObjectMapping: 29.406000 ms MarkObjects: 613.285900 ms DeleteObjects: 0.590600 ms)
  1782.  
  1783. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1784.  
  1785. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290204.
  1786. Total: 688.057500 ms (FindLiveObjects: 23.005500 ms CreateObjectMapping: 29.632900 ms MarkObjects: 634.860700 ms DeleteObjects: 0.557700 ms)
  1787.  
  1788. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1789.  
  1790. Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 290206.
  1791. Total: 699.142700 ms (FindLiveObjects: 23.368800 ms CreateObjectMapping: 28.693000 ms MarkObjects: 646.515700 ms DeleteObjects: 0.564500 ms)
  1792.  
  1793. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1794.  
  1795. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290206.
  1796. Total: 726.435800 ms (FindLiveObjects: 23.916800 ms CreateObjectMapping: 30.992000 ms MarkObjects: 671.054200 ms DeleteObjects: 0.472300 ms)
  1797.  
  1798. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1799.  
  1800. Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 290205.
  1801. Total: 661.657000 ms (FindLiveObjects: 29.136100 ms CreateObjectMapping: 31.112000 ms MarkObjects: 600.657300 ms DeleteObjects: 0.751100 ms)
  1802.  
  1803. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1804.  
  1805. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290205.
  1806. Total: 655.705300 ms (FindLiveObjects: 23.234200 ms CreateObjectMapping: 29.007000 ms MarkObjects: 602.914800 ms DeleteObjects: 0.548800 ms)
  1807.  
  1808. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1809.  
  1810. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1811.  
  1812. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1813.  
  1814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1815.  
  1816. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1817.  
  1818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1819.  
  1820. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  1821.  
  1822. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1823.  
  1824. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1825.  
  1826. Unloading 998 unused Assets to reduce memory usage. Loaded Objects now: 291782.
  1827. Total: 689.459200 ms (FindLiveObjects: 28.558300 ms CreateObjectMapping: 30.392400 ms MarkObjects: 628.563200 ms DeleteObjects: 1.945000 ms)
  1828.  
  1829. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1830.  
  1831. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291782.
  1832. Total: 684.440200 ms (FindLiveObjects: 33.961200 ms CreateObjectMapping: 34.280600 ms MarkObjects: 609.941500 ms DeleteObjects: 6.256300 ms)
  1833.  
  1834. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  1835.  
  1836. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 292080.
  1837. Total: 679.176700 ms (FindLiveObjects: 27.033900 ms CreateObjectMapping: 31.463200 ms MarkObjects: 620.141700 ms DeleteObjects: 0.537400 ms)
  1838.  
  1839. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  1840.  
  1841. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292080.
  1842. Total: 717.804700 ms (FindLiveObjects: 24.004300 ms CreateObjectMapping: 33.253100 ms MarkObjects: 660.037200 ms DeleteObjects: 0.509600 ms)
  1843.  
  1844. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1845.  
  1846. Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 292323.
  1847. Total: 654.993000 ms (FindLiveObjects: 24.222400 ms CreateObjectMapping: 31.000300 ms MarkObjects: 597.850200 ms DeleteObjects: 1.919500 ms)
  1848.  
  1849. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1850.  
  1851. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292323.
  1852. Total: 642.595700 ms (FindLiveObjects: 21.872200 ms CreateObjectMapping: 28.291600 ms MarkObjects: 591.903900 ms DeleteObjects: 0.527600 ms)
  1853.  
  1854. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1855.  
  1856. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 292591.
  1857. Total: 640.968000 ms (FindLiveObjects: 23.645000 ms CreateObjectMapping: 28.152400 ms MarkObjects: 588.690300 ms DeleteObjects: 0.479900 ms)
  1858.  
  1859. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1860.  
  1861. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292591.
  1862. Total: 655.197900 ms (FindLiveObjects: 20.978000 ms CreateObjectMapping: 27.993600 ms MarkObjects: 605.815400 ms DeleteObjects: 0.410500 ms)
  1863.  
  1864. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1865.  
  1866. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 292649.
  1867. Total: 638.205500 ms (FindLiveObjects: 25.437700 ms CreateObjectMapping: 28.331500 ms MarkObjects: 583.992300 ms DeleteObjects: 0.443800 ms)
  1868.  
  1869. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1870.  
  1871. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292649.
  1872. Total: 654.140700 ms (FindLiveObjects: 20.435900 ms CreateObjectMapping: 29.166700 ms MarkObjects: 603.990500 ms DeleteObjects: 0.547400 ms)
  1873.  
  1874. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1875.  
  1876. Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 292736.
  1877. Total: 651.320700 ms (FindLiveObjects: 26.729600 ms CreateObjectMapping: 28.839400 ms MarkObjects: 595.097100 ms DeleteObjects: 0.653600 ms)
  1878.  
  1879. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1880.  
  1881. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292736.
  1882. Total: 666.696200 ms (FindLiveObjects: 21.742500 ms CreateObjectMapping: 27.256300 ms MarkObjects: 617.060900 ms DeleteObjects: 0.636000 ms)
  1883.  
  1884. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1885.  
  1886. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 293017.
  1887. Total: 621.768700 ms (FindLiveObjects: 25.231300 ms CreateObjectMapping: 29.466000 ms MarkObjects: 566.614300 ms DeleteObjects: 0.456600 ms)
  1888.  
  1889. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1890.  
  1891. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293017.
  1892. Total: 628.766600 ms (FindLiveObjects: 25.413000 ms CreateObjectMapping: 32.034300 ms MarkObjects: 570.763200 ms DeleteObjects: 0.555500 ms)
  1893.  
  1894. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1895.  
  1896. Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 293023.
  1897. Total: 651.401200 ms (FindLiveObjects: 23.390300 ms CreateObjectMapping: 27.073800 ms MarkObjects: 600.259400 ms DeleteObjects: 0.677300 ms)
  1898.  
  1899. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1900.  
  1901. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293023.
  1902. Total: 602.716600 ms (FindLiveObjects: 22.510000 ms CreateObjectMapping: 26.560700 ms MarkObjects: 553.265600 ms DeleteObjects: 0.379700 ms)
  1903.  
  1904. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1905.  
  1906. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 293250.
  1907. Total: 604.981900 ms (FindLiveObjects: 23.681700 ms CreateObjectMapping: 26.581200 ms MarkObjects: 553.648800 ms DeleteObjects: 1.069800 ms)
  1908.  
  1909. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1910.  
  1911. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293250.
  1912. Total: 602.882500 ms (FindLiveObjects: 27.415700 ms CreateObjectMapping: 26.413900 ms MarkObjects: 548.649600 ms DeleteObjects: 0.402900 ms)
  1913.  
  1914. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1915.  
  1916. Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 293255.
  1917. Total: 593.044700 ms (FindLiveObjects: 23.529100 ms CreateObjectMapping: 28.146200 ms MarkObjects: 540.558500 ms DeleteObjects: 0.810700 ms)
  1918.  
  1919. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1920.  
  1921. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293255.
  1922. Total: 624.244700 ms (FindLiveObjects: 21.150400 ms CreateObjectMapping: 28.203600 ms MarkObjects: 572.799300 ms DeleteObjects: 2.090700 ms)
  1923.  
  1924. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1925.  
  1926. Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 293259.
  1927. Total: 652.220400 ms (FindLiveObjects: 22.767400 ms CreateObjectMapping: 28.793500 ms MarkObjects: 599.015100 ms DeleteObjects: 1.644000 ms)
  1928.  
  1929. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1930.  
  1931. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 293259.
  1932. Total: 671.232900 ms (FindLiveObjects: 25.891700 ms CreateObjectMapping: 28.787800 ms MarkObjects: 616.096900 ms DeleteObjects: 0.455900 ms)
  1933.  
  1934. Unloading 6 Unused Serialized files (Serialized files now loaded: 31)
  1935.  
  1936. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 294115.
  1937. Total: 668.772200 ms (FindLiveObjects: 24.098900 ms CreateObjectMapping: 33.331700 ms MarkObjects: 610.874600 ms DeleteObjects: 0.466600 ms)
  1938.  
  1939. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  1940.  
  1941. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294115.
  1942. Total: 657.527600 ms (FindLiveObjects: 21.718000 ms CreateObjectMapping: 29.819800 ms MarkObjects: 605.422300 ms DeleteObjects: 0.567100 ms)
  1943.  
  1944. Unloading 6 Unused Serialized files (Serialized files now loaded: 32)
  1945.  
  1946. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 294857.
  1947. Total: 681.420800 ms (FindLiveObjects: 24.896600 ms CreateObjectMapping: 32.051600 ms MarkObjects: 623.991300 ms DeleteObjects: 0.480800 ms)
  1948.  
  1949. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  1950.  
  1951. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 294857.
  1952. Total: 657.956400 ms (FindLiveObjects: 21.205000 ms CreateObjectMapping: 29.055100 ms MarkObjects: 607.272900 ms DeleteObjects: 0.422900 ms)
  1953.  
  1954. Unloading 6 Unused Serialized files (Serialized files now loaded: 32)
  1955.  
  1956. Unloading 274 unused Assets to reduce memory usage. Loaded Objects now: 296752.
  1957. Total: 637.270900 ms (FindLiveObjects: 23.388800 ms CreateObjectMapping: 26.497100 ms MarkObjects: 585.995800 ms DeleteObjects: 1.388000 ms)
  1958.  
  1959. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  1960.  
  1961. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 296752.
  1962. Total: 629.970800 ms (FindLiveObjects: 23.784200 ms CreateObjectMapping: 28.371500 ms MarkObjects: 577.251000 ms DeleteObjects: 0.563600 ms)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement