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Middle Finger of Vecna; Thri-Kreen

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Jun 18th, 2018
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  1. {
  2. "_meta": {
  3. "sources": [
  4. {
  5. "json": "mfovt",
  6. "abbreviation": "MFoV:T (3pp)",
  7. "full": "Middle Finger of Vecna: Thri-Kreen (3pp)",
  8. "authors": [
  9. "Middle Finger of Vecna"
  10. ],
  11. "convertedBy": "Jafner",
  12. "version": "1",
  13. "url": "http://mfov.magehandpress.com/2015/07/thri-kreen.html",
  14. "targetSchema": "1.0.0"
  15. }
  16. ]
  17. },
  18. "race": [
  19. {
  20. "name": "Thri-Kreen",
  21. "source": "mfovt",
  22. "size": "M",
  23. "speed": {
  24. "walk": 30
  25. },
  26. "ability": {
  27. "dex": 1
  28. },
  29. "entries": [
  30. {
  31. "name": "Age",
  32. "type": "entries",
  33. "entries": [
  34. "Thri-kreen have relatively short lifespans, reaching maturity after only 2 years. On average, thri-kreen live about 30 to 35 years, though there are Thri-kreen legends about one of their number who lived almost 4 times as long as normal."
  35. ]
  36. },
  37. {
  38. "name": "Alignment",
  39. "type": "entries",
  40. "entries": [
  41. "Thri-kreen have virtually no social structure other than the clutches they form with their closest allies. The notion of sophisticated rules for social behavior is foreign to them. They are almost always chaotic in alignment, and often neutral with respect to good and evil."
  42. ]
  43. },
  44. {
  45. "name": "Darkvision",
  46. "type": "entries",
  47. "entries": [
  48. "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray."
  49. ]
  50. },
  51. {
  52. "name": "Natural Jumper",
  53. "type": "entries",
  54. "entries": [
  55. "Thri-Kreen have powerful legs, allowing for jumps that many other humanoids consider impossible. You have advantage on Strength (Athletics) checks made when jumping. You do not need a running start to perform a long jump or high jump."
  56. ]
  57. },
  58. {
  59. "name": "Four Arms",
  60. "type": "entries",
  61. "entries": [
  62. "You have four arms with which to hold things. Two of them are smaller minor arms, and cannot hold shields or attack with weapons. The minor arms may manipulate objects and perform the somatic components of spells. These extra arms do not grant extra attacks beyond those which you are normally granted. Finally, you may interact with an additional object (like drawing or stowing something) each turn."
  63. ]
  64. },
  65. {
  66. "name": "Sleepless",
  67. "type": "entries",
  68. "entries": [
  69. "You don't require sleep to function. As such, magic can't put you to sleep. You still must take long rests and can perform nothing more than a light task during said rest."
  70. ]
  71. },
  72. {
  73. "name": "Languages",
  74. "type": "entries",
  75. "entries": [
  76. "You can comprehend, read, and write Common, and can speak Thri-Kreen. Thri-Kreen is a language that is seemingly wordless, where thoughts and ideas are conveyed through specific clacking of mandibles, waving of antennae, and gesturing of hands. Only thri-kreen have the physical features necessary to speak the language properly."
  77. ]
  78. },
  79. {
  80. "name": "Thri-Kreen Weapon Training",
  81. "type": "entries",
  82. "entries": [
  83. "You are proficient with both the Gythka and Chatkcha. They are Martial weapons, and you may take them as starting equipment if your class allows you to take a martial weapon normally."
  84. ]
  85. }
  86. ],
  87. "subraces": [
  88. {
  89. "name": "Hunter",
  90. "ability": {
  91. "choose": [
  92. {
  93. "from": [
  94. "str",
  95. "con"
  96. ],
  97. "count": 1,
  98. "amount": 1
  99. }
  100. ]
  101. },
  102. "entries": [
  103. {
  104. "name": "Chitinous Carapace",
  105. "type": "entries",
  106. "entries": [
  107. "Your carapace is thicker and more resilient than that of other thri-kreen. When you aren’t wearing armor, your armor class equals 12 + your Dexterity modifier. You cannot wear heavy armor due to your unusual anatomy."
  108. ]
  109. },
  110. {
  111. "name": "Dasl Weapons",
  112. "type": "entries",
  113. "entries": [
  114. "You secrete a resin-like saliva called dasl. This saliva can be used to create a variety of slashing and piercing weapons. During a long rest, you may use your dasl to create one gythka, spear, or javelin from an existing quarterstaff, as well as maximum of 5 chatkchas or daggers. Dasl weapons are very fragile, and must be remade every 24 hours to maintain effectiveness. A non thri-kreen character is not proficient with dasl weapons. When you roll a 1 on an attack made with a dasl weapon, the weapon shatters and becomes unusable. dasl gythkas, spears, and javelins that shatter in this way become ordinary quarterstaves."
  115. ]
  116. }
  117. ]
  118. },
  119. {
  120. "name": "Psion",
  121. "ability": {
  122. "choose": [
  123. {
  124. "from": [
  125. "wis",
  126. "int"
  127. ],
  128. "count": 1,
  129. "amount": 1
  130. }
  131. ]
  132. },
  133. "entries": [
  134. {
  135. "name": "Chameleon Carapace",
  136. "type": "entries",
  137. "entries": [
  138. "You can change the color of your carapace to match the color and texture of your natural surroundings as a bonus action. Once changed, your camouflage lasts until your next short or long rest and grants you advantage on Dexterity (Stealth) checks made to hide in the matched terrain. Moving out of the matched terrain, such as by moving indoors or by moving to an area with different vegetation or rocks (usually any area over 100 feet from where you first camouflaged), you lose this advantage. You cannot wear heavy armor due to your unusual anatomy."
  139. ]
  140. },
  141. {
  142. "name": "Innate Psionics",
  143. "type": "entries",
  144. "entries": [
  145. "You know the mage hand cantrip. Once you reach 3rd level, you can cast blur (targeting only yourself) once per day with this ability. When you reach 5th level, you may also cast magic weapon once per day."
  146. ]
  147. }
  148. ]
  149. }
  150. ]
  151. }
  152. ]
  153. }
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