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rooyrooyminecraft2

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Apr 30th, 2020
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  1.  
  2.  
  3.  
  4. command /j <text> <number>:
  5. permission:sk.admin
  6. trigger:
  7. if arg-1 is "kyoujinn":
  8. set {kyoujinn.ninnzuu} to arg-2
  9. broadcast "》&a狂人の人数が%arg-2%人になりました。"
  10. stop
  11. if arg-1 is "zinrou":
  12. set {zinrou.ninnzuu} to arg-2
  13. broadcast "》&a人狼の人数が%arg-2%人になりました。"
  14. stop
  15. if arg-1 is "kyuuketuki":
  16. set {kyuuketuki.ninnzuu} to arg-2
  17. broadcast "》&a吸血鬼の人数が%arg-2%人になりました。"
  18. stop
  19.  
  20.  
  21.  
  22.  
  23. command /jreadyzinrou:
  24. permission:sk.admin
  25. trigger:
  26. if {zinrou.ninnzuu} is equal to 1:
  27. command "/clear @a[team=sannka]"
  28. command "/scoreboard teams join mura @a[team=sannka]"
  29. wait 2 ticks
  30. command "/scoreboard teams join zinrou @r[team=mura]"
  31. stop
  32. if {zinrou.ninnzuu} is equal to 2:
  33. command "/clear @a[team=sannka]"
  34. command "/scoreboard teams join mura @a[team=sannka]"
  35. wait 2 ticks
  36. command "/scoreboard teams join zinrou @r[team=mura,c=2]"
  37. stop
  38. if {zinrou.ninnzuu} is equal to 3:
  39. command "/clear @a[team=sannka]"
  40. command "/scoreboard teams join mura @a[team=sannka]"
  41. wait 2 ticks
  42. command "/scoreboard teams join zinrou @r[team=mura,c=3]"
  43. stop
  44. if {zinrou.ninnzuu} is equal to 4:
  45. command "/clear @a[team=sannka]"
  46. command "/scoreboard teams join mura @a[team=sannka]"
  47. wait 2 ticks
  48. command "/scoreboard teams join zinrou @r[team=mura,c=4]"
  49. stop
  50. if {zinrou.ninnzuu} is equal to 5:
  51. command "/clear @a[team=sannka]"
  52. command "/scoreboard teams join mura @a[team=sannka]"
  53. wait 2 ticks
  54. command "/scoreboard teams join zinrou @r[team=mura,c=5]"
  55. stop
  56.  
  57. command /jreadykyoujinn:
  58. permission:sk.admin
  59. trigger:
  60. if {kyoujinn.ninnzuu} is equal to 1:
  61. command "/clear @a[team=sannka]"
  62. command "/scoreboard teams join mura @a[team=sannka]"
  63. wait 2 ticks
  64. command "/scoreboard teams join kyoujinn @r[team=mura]"
  65. stop
  66. if {kyoujinn.ninnzuu} is equal to 2:
  67. command "/clear @a[team=sannka]"
  68. command "/scoreboard teams join mura @a[team=sannka]"
  69. wait 2 ticks
  70. command "/scoreboard teams join kyoujinn @r[team=mura,c=2]"
  71. stop
  72. if {kyoujinn.ninnzuu} is equal to 3:
  73. command "/clear @a[team=sannka]"
  74. command "/scoreboard teams join mura @a[team=sannka]"
  75. wait 2 ticks
  76. command "/scoreboard teams join kyoujinn @r[team=mura,c=3]"
  77. stop
  78.  
  79. command /jreadykyuuketuki:
  80. permission:sk.admin
  81. trigger:
  82. if {kyuuketuki.ninnzuu} is equal to 1:
  83. command "/clear @a[team=sannka]"
  84. wait 2 ticks
  85. command "/scoreboard teams join kyuuketuki @r[team=mura]"
  86. stop
  87. if {kyuuketuki.ninnzuu} is greater than 1:
  88. broadcast "&4Error>吸血鬼の人数を1人もしくは0人にしてください。"
  89. broadcast "&e30秒後ゲームをリセットします。"
  90. wait 30 seconds
  91. command "/jreset"
  92. stop
  93.  
  94.  
  95.  
  96.  
  97.  
  98.  
  99.  
  100. #初期設定
  101. command /jsetting:
  102. permission:sk.admin
  103. trigger:
  104. set {j} to false
  105. set {nosannka} to false
  106. message "set"
  107. command "/scoreboard teams add mura"
  108. command "/scoreboard teams add kyoujinn"
  109. command "/scoreboard teams add sannka"
  110. command "/scoreboard teams add zinrou"
  111. command "/scoreboard teams add kyuuketuki"
  112. command "/scoreboard teams option sannka color yellow"
  113. command "/scoreboard teams option mura color yellow"
  114. command "/scoreboard teams option kyoujinn color yellow"
  115. command "/scoreboard teams option zinrou color yellow"
  116. command "/scoreboard teams option kyuuketuki color yellow"
  117. command "/scoreboard teams option mura nametagVisibility never"
  118. command "/scoreboard teams option kyuuketuki nametagVisibility never"
  119. command "/scoreboard teams option kyoujinn nametagVisibility never"
  120. command "/scoreboard teams option zinrou nametagVisibility hideForOtherTeams"
  121. command "/scoreboard teams option mura seeFriendlyInvisibles false"
  122. command "/scoreboard teams option kyoujinn seeFriendlyInvisibles false"
  123. command "/scoreboard objectives add day dummy"
  124. command "/gamerule announceAdvancements false"
  125. command "/gamerule keepInventory true"
  126. command "/gamerule commandBlockOutput false"
  127. command "/gamerule doMobSpawn false"
  128. command "/scoreboard objectives add shibou dummy"
  129. command "/gamerule showdeathmessage false"
  130.  
  131.  
  132. on rightclick holding a armor stand:
  133. if {jday} is "night":
  134. name of held item contains "騎士の祈り"
  135. execute console command "/effect %player% 11 1000000 255 true"
  136. execute console command "/clear %player% armor_stand 0 1"
  137. execute console command "/execute %player% ~ ~ ~ playsound minecraft:block.anvil.destroy ambient %player%"
  138. send "&6騎士の祈りを使用しました。"
  139.  
  140. on rightclick holding a armor stand:
  141. if {jday} is "hiru":
  142. name of held item contains "騎士の祈り"
  143. send "&c昼の間は使用できません。"
  144.  
  145.  
  146. on rightclick holding a armor stand:
  147. if {%player%.zinrou} is true:
  148. name of held item contains "騎士の祈り"
  149. wait 1 second
  150. execute console command "/effect %player% 11 0 0 true"
  151. execute console command "/clear %player% armor_stand 0 1"
  152. message "&c人狼はこのアイテムを使用できません。"
  153.  
  154.  
  155.  
  156. on rightclick holding a ender crystal:
  157. if {%player%.kyoujinn} is true:
  158. name of held item contains "共犯者の目"
  159. execute console command "/clear %player% end_crystal 0 1"
  160. send "&4人狼は[%{zinrou::*}%]です。"
  161.  
  162. on rightclick holding a ender crystal:
  163. if {%player%.kyoujinn} is false:
  164. name of held item contains "共犯者の目"
  165. message "あなたは狂人ではないため人狼を見ることはできません。"
  166. execute console command "/clear %player% end_crystal 0 1"
  167.  
  168.  
  169.  
  170. on rightclick with red dye:
  171. if {j} is false:
  172. if {nosannka} is false:
  173. if {waitjoin.%player%} is false:
  174. execute console command "/scoreboard teams join sannka %player%"
  175. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  176. set {%player%.sannka} to true
  177. broadcast "》&e%player%さんが人狼RPGに参加しました!"
  178. command "/clear %player% minecraft:dye"
  179. add 1 to {sannka.ninnzuu}
  180. wait 2 ticks
  181. set slot 4 of player to gray dye
  182. set {waitjoin.%player%} to true
  183. wait 1.5 seconds
  184. set {waitjoin.%player%} to false
  185.  
  186.  
  187.  
  188.  
  189.  
  190. on join:
  191. command "/scoreboard teams leave %player%"
  192. if {j} is false:
  193. if player is not op:
  194. if {j2} is false:
  195. command "/clear %player%"
  196. wait 4 ticks
  197. set slot 4 of player to red dye
  198.  
  199. on rightclick with gray dye:
  200. if {j} is false:
  201. if {nosannka} is false:
  202. if {waitjoin.%player%} is false:
  203. execute console command "/scoreboard teams leave %player%"
  204. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  205. set {%player%.sannka} to false
  206. broadcast "&7》%player%さんが人狼の参加を拒否しました。"
  207. remove 1 from {sannka.ninnzuu}
  208. command "/clear %player% minecraft:dye"
  209. wait 2 ticks
  210. set slot 4 of player to red dye
  211. set {waitjoin.%player%} to true
  212. wait 1.5 seconds
  213. set {waitjoin.%player%} to false
  214.  
  215.  
  216. on rightclick holding a gold nugget:
  217. if {j} is true:
  218. name of held item contains "プロビデンスの眼光"
  219. execute console command "/effect @a minecraft:glowing 30 1"
  220. command "/effect %player% minecraft:glowing 0 0"
  221. execute console command "/clear %player% minecraft:gold_nugget 0 1"
  222. command "/effect @a[score_shibou_min=1] clear"
  223. message "プロビデンスの眼光を使用しました。"
  224. loop all players:
  225. if {%loop-player%.shibou} is true:
  226. command "/effect %loop-player% minecraft:glowing 0 0"
  227.  
  228.  
  229.  
  230.  
  231.  
  232.  
  233. on damage:
  234. attacker is a player
  235. if attacker is holding diamond:
  236. if {jday} is "night":
  237. if name of tool of attacker is "占いの権利":
  238. cancel event
  239. command "/clear %attacker% minecraft:diamond 0 1"
  240. if {%victim%.mura} is true:
  241. send "》&a%victim%さんは村人です。" to attacker
  242. stop
  243. if {%victim%.kyoujinn} is true:
  244. send "》&a%victim%さんは村人です。" to attacker
  245. stop
  246. if {%victim%.zinrou} is true:
  247. send "》&c%victim%さんは人狼です。" to attacker
  248. stop
  249. if {%victim%.kyuuketuki} is true:
  250. send "》&5%victim%さんは吸血鬼です。" to attacker
  251. stop
  252.  
  253. on damage:
  254. attacker is a player
  255. if attacker is holding diamond:
  256. if {jday} is "hiru":
  257. if name of tool of attacker is "占いの権利":
  258. cancel event
  259. send "&c昼の間は使用できません。"
  260.  
  261.  
  262.  
  263. #吸血鬼のやつ
  264. on damage:
  265. attacker is a player
  266. if attacker's held item is nether star:
  267. if {j} is true:
  268. if {%victim%.kyuuketuki} is false:
  269. cancel event
  270. command "/clear %attacker% minecraft:nether_star 0 1"
  271. send "???>%victim%は&5吸血鬼&fではないようだ" to attacker
  272.  
  273. on damage:
  274. attacker is a player
  275. if attacker's held item is nether star:
  276. if {j} is true:
  277. if {%victim%.kyuuketuki} is true:
  278. command "/clear %attacker% minecraft:nether_star 0 1"
  279. command "/kill %victim%"
  280. command "/execute %victim% ~ ~ ~ particle snowballpoof ~ ~ ~ 1 1 1 1 80"
  281. wait 5 seconds
  282. send "&4ーあなたは%attacker%に殺された。ー" to victim
  283. teleport victim to {jspawn}
  284.  
  285. on damage:
  286. attacker is a player
  287. if attacker is holding snowball:
  288. command "/effect %victim% minecraft:slowness 10 200"
  289. command "/effect %victim% minecraft:blindness 10 255"
  290. command "/effect %victim% minecraft:night_vision 10 255"
  291. command "/execute %victim% ~ ~ ~ particle snowballpoof ~ ~ ~ 1 1 1 1 80"
  292. command "/execute %victim% ~ ~ ~ playsound minecraft:entity.firework.twinkle ambient %attacker%"
  293. command "/execute %victim% ~ ~ ~ playsound minecraft:entity.firework.twinkle ambient %victim%"
  294.  
  295.  
  296. every 1 second:
  297. if {j} is true:
  298. if {jday} is "night":
  299. remove 1 from {jnight}
  300.  
  301. #昼になる
  302. every 1 second:
  303. if {j} is true:
  304. if {jnight} is less than 0:
  305. set {jday} to "hiru"
  306. wait 2 ticks
  307. set {jnight} to 100
  308. command "/playsound minecraft:block.chest.open ambient @a"
  309. command "/time set 1200"
  310. command "/kill @e[type=skeleton]"
  311. wait 2 ticks
  312. set {jmute} to false
  313. command "/effect @a 11 0 0 true"
  314. loop all players:
  315. send title "&c朝になりました&e☀" with subtitle "&6&l~%{jdate}%日目~" to loop-player
  316. command "/effect %loop-player% minecraft:resistance 0 0 true"
  317.  
  318. every 1 second:
  319. if {j} is true:
  320. if {jhiru} is equal to 21:
  321. command "/time set 12500"
  322.  
  323. #夜になる
  324. every 1 second:
  325. if {j} is true:
  326. if {jhiru} is less than 0:
  327. set {jday} to "night"
  328. wait 2 ticks
  329. set {jhiru} to 100
  330. set {jmute} to true
  331. add 1 to {jdate}
  332. command "/scoreboard players add @e[type=armor_stand,name=day] day 1"
  333. wait 2 ticks
  334. command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  335. command "/setblock -36 63 -999 minecraft:redstone_block"
  336. command "/time set 18500"
  337. loop all players:
  338. send title "&1&l夜になりました&e&l☽" with subtitle "&6&l~%{jdate}%日目~" to loop-player
  339. if {%loop-player%.kyuuketuki} is true:
  340. command "/effect %loop-player% minecraft:resistance 200 150 true"
  341.  
  342. #すけだす
  343. every 40 seconds:
  344. if {j} is true:
  345. if {jday} is "night":
  346. command "/setblock -36 63 -999 minecraft:redstone_block"
  347.  
  348. every 1 second:
  349. if {j} is true:
  350. if {jday} is "hiru":
  351. remove 1 from {jhiru}
  352.  
  353.  
  354.  
  355.  
  356.  
  357. command /co <text>:
  358. usage:/co [mura/kyoujinn/jinrou/kyuuketuki]
  359. trigger:
  360. if {j} is true:
  361. if arg-1 is "mura":
  362. set {co.%player%} to "&a[CO村人]"
  363. message "COしました。"
  364. stop
  365. if arg-1 is "kyoujinn":
  366. set {co.%player%} to "&7[CO狂人]"
  367. broadcast "CO≫%player%さんが&7[狂人]&fをCOしました。"
  368. stop
  369. if arg-1 is "jinrou":
  370. set {co.%player%} to "&4[CO人狼]"
  371. broadcast "CO≫%player%さんが&4[人狼]&fをCOしました。"
  372. stop
  373. if arg-1 is "kyuuketuki":
  374. set {co.%player%} to "&5[CO吸血鬼]"
  375. broadcast "CO≫%player%さんが&5[吸血鬼]&fをCOしました。"
  376. stop
  377. if {j2} is true:
  378. if arg-1 is "mura":
  379. set {co.%player%} to "&a[CO村人]"
  380. message "COしました。"
  381. stop
  382. if arg-1 is "kyoujinn":
  383. set {co.%player%} to "&7[CO狂人]"
  384. broadcast "CO≫%player%さんが&7[狂人]&fをCOしました。"
  385. stop
  386. if arg-1 is "jinrou":
  387. set {co.%player%} to "&4[CO人狼]"
  388. broadcast "CO≫%player%さんが&4[人狼]&fをCOしました。"
  389. stop
  390. if arg-1 is "kyuuketuki":
  391. message "このモードでは吸血鬼はありません。"
  392.  
  393. on command "/co":
  394. if {j} is false:
  395. if {j2} is false:
  396. message "試合中のみ使用可能です。"
  397.  
  398. on first join:
  399. set {%player%.chatmute} to false
  400.  
  401. command /chatmute <player> <text>:
  402. permission:sk.admin
  403. trigger:
  404. if arg-2 is "on":
  405. set {%arg-1%.chatmute} to true
  406. stop
  407. if arg-2 is "no":
  408. set {%arg-1%.chatmute} to false
  409. stop
  410.  
  411.  
  412.  
  413.  
  414. #ちゃっとけい
  415. on join:
  416. if {j} is false:
  417. if {j2} is false:
  418. loop all players:
  419. if {%player%.chatmute} is not set:
  420. set {%player%.chatmute} to false
  421. if {%player%.shibou} is not set:
  422. set {%player%.shibou} to false
  423.  
  424. on chat:
  425. if {jmute} is false:
  426. if {%player%.chatmute} is false:
  427. if {jday} is "hiru":
  428. if {%player%.shibou} is false:
  429. cancel event
  430. loop all players:
  431. command "/execute %loop-player% ~ ~ ~ /playsound minecraft:ui.button.click ambient %loop-player% ~ ~ ~ 20 2"
  432. broadcast "%{co.%player%}%&c%player%&e≫&b%message%"
  433.  
  434.  
  435. on chat:
  436. if {j} is true:
  437. if {jmute} is true:
  438. if {%player%.chatmute} is true:
  439. cancel event
  440. on chat:
  441. if {jday} is "night":
  442. if {%player%.shibou} is false:
  443. cancel event
  444. message "&9-今は夜のため会話はできません。-"
  445.  
  446.  
  447.  
  448. on chat:
  449. cancel event
  450. if {%player%.shibou} is true:
  451. loop all players:
  452. if {%loop-player%.shibou} is true:
  453. if {j} is true:
  454. send "&a[観戦]%player%:&b%message%" to loop-player
  455.  
  456.  
  457.  
  458.  
  459. on death:
  460. if victim is not player:
  461. chance of 40%:
  462. give emerald to attacker
  463.  
  464.  
  465. on death:
  466. if victim is not player:
  467. chance of 5%:
  468. give emerald to attacker
  469. send "&6ボーナスエメラルド+1" to attacker
  470.  
  471.  
  472.  
  473.  
  474.  
  475. command /rename <text>:
  476. permission: sk.admin
  477. trigger:
  478. set held item's name to "%arg-1%"
  479. send "&c>Rename: %arg-1%"
  480. stop
  481.  
  482.  
  483.  
  484. on walking on obsidian:
  485. block under the event-block is light green wool:
  486. if {j} is false:
  487. if {jnot} is false:
  488. set {%player%.mura2} to true
  489. set {%player%.mura} to true
  490. add "%player%" to {mura::*}
  491. message "&e》あなたの役職は[&a&l村人&e]です。"
  492. set {%player%.job} to "&a[村人]"
  493. add 1 to {mura.ninnzuu}
  494. teleport player to {jspawn}
  495.  
  496. on walking on obsidian:
  497. block under the event-block is purple wool:
  498. if {j} is false:
  499. if {jnot} is false:
  500. set {%player%.kyoujinn} to true
  501. set {%player%.kyoujinn2} to true
  502. add "%player%" to {kyoujinn::*}
  503. message "&e》あなたの役職は[&7&l狂人&e]です。"
  504. set {%player%.job} to "&7[狂人]"
  505. teleport player to {jspawn}
  506.  
  507. on walking on obsidian:
  508. block under the event-block is red wool:
  509. if {j} is false:
  510. if {jnot} is false:
  511. set {%player%.zinrou} to true
  512. set {%player%.zinrou2} to true
  513. add "%player%" to {zinrou::*}
  514. wait 2 ticks
  515. message "&e》あなたの役職は[&4&l人狼&e]です。"
  516. set {%player%.job} to "&4[人狼]"
  517. message "&4仲間一覧:%{zinrou::*}%"
  518. message "昼の間のみ/jc <msg> で人狼のみの会話が可能"
  519. teleport player to {jspawn}
  520.  
  521. on walking on obsidian:
  522. block under the event-block is black wool:
  523. if {j} is false:
  524. if {jnot} is false:
  525. set {%player%.kyuuketuki} to true
  526. set {%player%.kyuuketuki2} to true
  527. add "%player%" to {kyuuketuki::*}
  528. message "&e》あなたの役職は[&5&l吸血鬼&e]です。"
  529. set {%player%.job} to "&5[吸血鬼]"
  530. teleport player to {jspawn}
  531.  
  532.  
  533. every 80 second:
  534. loop all players:
  535. if {%loop-player%.mura} is true:
  536. send "&eあなたの役職は「&a村人&e」です。" to loop-player
  537.  
  538.  
  539.  
  540. every 80 second:
  541. loop all players:
  542. if {%loop-player%.kyoujinn} is true:
  543. send "&eあなたの役職は「7狂人&e」です。" to loop-player
  544. send "SHOPの共犯者の目を使うと今生きている人狼を確認できます。" to loop-player
  545.  
  546.  
  547. every 80 second:
  548. loop all players:
  549. if {%loop-player%.kyuuketuki} is true:
  550. send "&eあなたの役職は「&5吸血鬼&e」です。" to loop-player
  551.  
  552.  
  553. command /w:
  554. trigger:
  555. message "&4不正防止のため使用できません。"
  556.  
  557. command /tell:
  558. trigger:
  559. message "&4不正防止のため使用できません。"
  560.  
  561.  
  562. command /t:
  563. trigger:
  564. message "&4不正防止のため使用できません。"
  565.  
  566. command /ch:
  567. trigger:
  568. message "&4不正防止のため使用できません。"
  569.  
  570. command /lc:
  571. trigger:
  572. message "&4不正防止のため使用できません。"
  573.  
  574. command /lunachat:
  575. trigger:
  576. message "&4不正防止のため使用できません。"
  577.  
  578. on command "/lunachat:w":
  579. message "&4不正防止のため使用できません。"
  580. cancel event
  581.  
  582.  
  583. on command "/lunachat:t":
  584. message "&4不正防止のため使用できません。"
  585. cancel event
  586.  
  587.  
  588. on command "/lunachat:tell":
  589. message "&4不正防止のため使用できません。"
  590. cancel event
  591.  
  592. on command "/lunachat:msg":
  593. message "&4不正防止のため使用できません。"
  594. cancel event
  595.  
  596. on command "/lunachat:m":
  597. message "&4不正防止のため使用できません。"
  598. cancel event
  599.  
  600.  
  601. on command "/lunachat:lunachat w":
  602. cancel event
  603. message "&4不正防止のため使用できません。"
  604.  
  605. on command "/lunachat:lunachat m":
  606. cancel event
  607. message "&4不正防止のため使用できません。"
  608.  
  609.  
  610. on command "/lunachat:lunachat t":
  611. cancel event
  612. message "&4不正防止のため使用できません。"
  613.  
  614. on command "/lunachat:lunachat tell":
  615. cancel event
  616. message "&4不正防止のため使用できません。"
  617. on command "/lunachat:lunachat msg":
  618. cancel event
  619. message "&4不正防止のため使用できません。"
  620.  
  621.  
  622. command /jtell <player> <text>:
  623. trigger:
  624. send "&7%player%≫%arg-2%" to arg-1
  625. send "&7%player%≫%arg-2%" to player
  626. send "&7%player% used jtell msg:%arg-2%" to ops
  627.  
  628.  
  629.  
  630.  
  631.  
  632.  
  633. on quit:
  634. if {%player%.mura} is true:
  635. remove 1 from {mura.ninnzuu}
  636. set {%player%.mura} to false
  637. stop
  638. if {%player%.kyuuketuki} is true:
  639. remove 1 from {kyuuketuki.ninnzuu}
  640. set {%player%.kyuuketuki} to false
  641. stop
  642. if {%player%.zinrou} is true:
  643. remove 1 from {zinrou.ninnzuu}
  644. set {%player%.zinrou} to false
  645. stop
  646. if {%player%.kyoujinn} is true:
  647. remove 1 from {kyoujinn.ninnzuu}
  648. set {%player%.kyoujinn} to false
  649. stop
  650.  
  651. on quit:
  652. set player's tab list name to "%player%"
  653.  
  654.  
  655.  
  656. command /tabnick [<player>] [<text>]:
  657. permission: skript.admin
  658. trigger:
  659. if arg 1 or arg 2 is not set:
  660. message "&a&o/tabnick &e(player) &5(text)"
  661. stop
  662. if arg 1 is set:
  663. if arg 2 is "reset" or "delete" or "remove":
  664. set arg 1's tab list name to "%arg 1%"
  665. message "&e%player%のTabのニックネームをリセットしました"
  666. stop
  667. if arg 1 is set:
  668. if arg 2 is set:
  669. set arg 1's tab list name to "%colored arg-2%"
  670. message "&e%player%&6のtabnickを%arg 2%&6に変更しました"
  671. #死亡したとき
  672. on death:
  673. if {j} is true:
  674. if {%victim%.mura} is true:
  675. remove 1 from {mura.ninnzuu}
  676. set {%victim%.mura} to false
  677. command "/gamemode 3 %victim%"
  678. wait 3 seconds
  679. teleport victim to {jspawn}
  680. command "/scoreboard players set %victim% shibou 0"
  681. set {%victim%.shibou} to true
  682. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  683. stop
  684. if {%victim%.kyuuketuki} is true:
  685. remove 1 from {kyuuketuki.ninnzuu}
  686. set {%victim%.kyuuketuki} to false
  687. command "/gamemode 3 %victim%"
  688. wait 3 seconds
  689. teleport player to {jspawn}
  690. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  691. command "/scoreboard players set %victim% shibou 1"
  692. set {%victim%.shibou} to true
  693. stop
  694. if {%victim%.zinrou} is true:
  695. remove 1 from {zinrou.ninnzuu}
  696. set {%victim%.zinrou} to false
  697. command "/gamemode 3 %victim%"
  698. wait 3 seconds
  699. teleport player to {jspawn}
  700. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  701. command "/scoreboard players set %victim% shibou 1"
  702. set {%victim%.shibou} to true
  703. stop
  704. if {%victim%.kyoujinn} is true:
  705. remove 1 from {kyoujinn.ninnzuu}
  706. set {%victim%.kyoujinn} to false
  707. command "/gamemode 3 %victim%"
  708. teleport player to {jspawn}
  709. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  710. command "/scoreboard players set %victim% shibou 1"
  711. set {%victim%.shibou} to true
  712. stop
  713.  
  714.  
  715. on quit:
  716. set {%player%.shibou} to false
  717.  
  718.  
  719. on death of player:
  720. force event-player to respawn
  721.  
  722. on death:
  723. set {%player%.chatmute} to true
  724.  
  725. every 2 seconds:
  726. if {j} is true:
  727. if {j} is true:
  728. if {zinrou.ninnzuu} is less than 1:
  729. if {kyuuketuki.ninnzuu} is less than 1:
  730. broadcast "》&6人狼が消滅したため&a村人陣営&6が勝利しました。"
  731. command "/execute @a ~ ~ ~ /playsound minecraft:ui.toast.challenge_complete ambient @a"
  732. broadcast "&a村人:[%{mura::*}%]"
  733. broadcast "&7狂人:[%{kyoujinn::*}%]"
  734. broadcast "&c人狼:[%{zinrou::*}%]"
  735. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  736. command "/jreset"
  737. loop all players:
  738. send title "~&a&l村人陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  739. add 30 to {%loop-player%.coin}
  740. if {%loop-player%.rank} is "MVP":
  741. add 10 to {%loop-player%.coin}
  742. if {%loop-player%.mura2} is true:
  743. add 1 to {%loop-player%.win}
  744. add 1 to {%loop-player%.mura.win}
  745. add 1 to {murawin}
  746. add 50 to {%loop-player%.coin}
  747. stop
  748. if {mura.ninnzuu} is less than 1:
  749. if {kyuuketuki.ninnzuu} is less than 1:
  750. broadcast "》&6村人が消滅したので、&4人狼陣営&6が勝利しました。"
  751. broadcast "&a村人:[%{mura::*}%]"
  752. broadcast "&7狂人:[%{kyoujinn::*}%]"
  753. broadcast "&c人狼:[%{zinrou::*}%]"
  754. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  755. command "/jreset"
  756. command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  757. loop all players:
  758. send title "~&4&l人狼陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  759. add 30 to {%loop-player%.coin}
  760. if {%loop-player%.rank} is "MVP":
  761. add 10 to {%loop-player%.coin}
  762. if {%loop-player%.zinrou2} is true:
  763. add 1 to {%loop-player%.win}
  764. add 1 to {%loop-player%.zinrou.win}
  765. add 1 to {zinrouwin}
  766. add 50 to {%loop-player%.coin}
  767. stop
  768. if {zinrou.ninnzuu} is less than 1:
  769. if {kyuuketuki.ninnzuu} is greater than 0:
  770. broadcast "》&6人狼は消滅したが、吸血鬼が生き残っていたため、&5吸血鬼&6が勝利しました"
  771. command "/execute @a ~ ~ ~ /playsound minecraft:entity.bat.death ambient @a"
  772. broadcast "&a村人:[%{mura::*}%]"
  773. broadcast "&7狂人:[%{kyoujinn::*}%]"
  774. broadcast "&c人狼:[%{zinrou::*}%]"
  775. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  776. command "/jreset"
  777. loop all players:
  778. send title "&5&l~吸血鬼の勝利~" with subtitle "ゲーム終了" to loop-player
  779. add 30 to {%loop-player%.coin}
  780. if {%loop-player%.rank} is "MVP":
  781. add 10 to {%loop-player%.coin}
  782. if {%loop-player%.kyuuketuki2} is true:
  783. add 1 to {%loop-player%.win}
  784. add 1 to {%loop-player%.kyuuketuki.win}
  785. add 1 to {kyuuketukiwin}
  786. add 50 to {%loop-player%.coin}
  787. stop
  788. if {mura.ninnzuu} is less than 1:
  789. if {kyuuketuki.ninnzuu} is greater than 0:
  790. broadcast "》&6村人がいなくなったが、吸血鬼が生き残っていたため、&5吸血鬼&6が勝利しました。"
  791. command "/execute @a ~ ~ ~ /playsound minecraft:entity.bat.death ambient @a"
  792. broadcast "&a村人:[%{mura::*}%]"
  793. broadcast "&7狂人:[%{kyoujinn::*}%]"
  794. broadcast "&c人狼:[%{zinrou::*}%]"
  795. broadcast "&5吸血鬼:[%{kyuuketuki::*}%]"
  796. command "/jreset"
  797. loop all players:
  798. send title "~&5&l吸血鬼の勝利~" with subtitle "ゲーム終了" to loop-player
  799. add 30 to {%loop-player%.coin}
  800. if {%loop-player%.rank} is "MVP":
  801. add 10 to {%loop-player%.coin}
  802. if {%loop-player%.kyuuketuki2} is true:
  803. add 1 to {%loop-player%.win}
  804. add 1 to {%loop-player%.kyuuketuki.win}
  805. add 1 to {kyuuketukiwin}
  806. add 50 to {%loop-player%.coin}
  807. stop
  808.  
  809.  
  810. on death:
  811. if victim is a player:
  812. add 1 to {%attacker%.kill}
  813. add 1 to {%victim%.death}
  814. on death:
  815. if victim is not player:
  816. add 1 to {%attacker%.sukekill}
  817.  
  818. command /jstats:
  819. trigger:
  820. send "&6-------&c人狼RPGStats&6-------"
  821. send "&c殺した回数:%{%player%.kill}%"
  822. send "&c死んだ回数:%{%player%.death}%"
  823. send "&cスケルトンを殺した数:%{%player%.sukekill}%"
  824. send "&6勝った回数:%{%player%.win}%"
  825. send "&6村人で勝った回数:%{%player%.mura.win}%"
  826. send "&6人狼で勝った回数:%{%player%.zinrou.win}%"
  827. send "&6吸血鬼で勝った回数:%{%player%.kyuuketuki.win}%"
  828. send "&eあなたのXP:%{%player%.coin}%"
  829. send "&e次のレベルまでに必要なXP:%{needxp.%player%} - {%player%.coin}%"
  830. send "&e基準xp:%{needxp.%player%}%"
  831. send "&bあなたのレベル:%{%player%.level}%"
  832.  
  833.  
  834. on quit:
  835. set {%player%.mura2} to false
  836. set {%player%.kyoujinn2} to false
  837. set {%player%.zinrou2} to false
  838. set {%player%.kyuuketuki2} to false
  839.  
  840. on join:
  841. set {co.%player%} to "[Lobby]"
  842. teleport player to {j.lobby}
  843. message "&eこの鯖は人狼ゲームをプレイできるサーバーです。"
  844. message "http://plsk.net/tctjinrou"
  845. message "このURLにルールなどの説明があります。"
  846. broadcast "&e[&c+&e]%player%"
  847. wait 4 ticks
  848. if {j} is true:
  849. set {%player%.shibou} to true
  850. message "試合中です。終了までのお待ちください。&7[mode:&cPVP人狼&7]"
  851. message "観戦チャットに参加されました。"
  852. command "/gamemode 3 %player%"
  853. teleport player to {jspawn}
  854. if {j2} is true:
  855. set {%player%.shibou} to true
  856. message "試合中です。終了までのお待ちください。&7[mode:&cPVP人狼&7]"
  857. message "観戦チャットに参加されました。"
  858. command "/gamemode 3 %player%"
  859. teleport player to {jspawn}
  860.  
  861.  
  862.  
  863.  
  864. on right click on a player:
  865. send "&cPlayername:&a[%{%clicked entity%.level}%]&b%clicked entity%" to player
  866.  
  867. command /jreset:
  868. permission:sk.admin
  869. trigger:
  870. command "/kill @e[type=skeleton]"
  871. set {j} to false
  872. wait 2 ticks
  873. set {pvp} to false
  874. broadcast "》&eゲームをリセットします。"
  875. command "/clear @a"
  876. command "/gamemode 2 @a"
  877. command "/scoreboard teams leave @a"
  878. loop all players:
  879. teleport loop-player to {j.lobby}
  880. set {%loop-player%.shibou} to true
  881. set {%loop-player%.mura} to false
  882. set {%loop-player%.kyoujinn} to false
  883. set {%loop-player%.zinrou} to false
  884. set {%loop-player%.kyuuketuki} to false
  885. set {%loop-player%.mura2} to false
  886. set {%loop-player%.kyoujinn2} to false
  887. set {%loop-player%.zinrou2} to false
  888. set {%loop-player%.kyuuketuki2} to false
  889. set {jday} to "hiru"
  890. set {jhiru} to 0
  891. set {jnight} to 0
  892. set {jmute} to false
  893. set {jdate} to 0
  894. set {nosannka} to false
  895. command "/scoreboard players set %loop-player% shibou 0"
  896. command "/time set 1200"
  897. command "/kill @e[type=skeleton]"
  898. command "/effect @a clear"
  899. set {%loop-player%.chatmute} to false
  900. delete {mura::*}
  901. delete {kyoujinn::*}
  902. delete {zinrou::*}
  903. delete {kyuuketuki::*}
  904. set {mura.ninnzuu} to 0
  905. set {kyoujinn.ninnzuu} to 0
  906. set {zinrou.ninnzuu} to 0
  907. set {kyuuketuki.ninnzuu} to 0
  908. set {%loop-player%.shibou} to false
  909. set {co.%loop-player%} to "[lobby]"
  910. set {j} to false
  911. set loop-player's tab list name to "%loop-player%"
  912. set slot 4 of loop-player to red dye
  913. set {%loop-player%.chatmute} to false
  914. command "/cmd on"
  915. set {%loop-player%.job} to "&8[なし]"
  916. wait 3 seconds
  917. teleport loop-player to {j.lobby}
  918. wait 2 ticks
  919. command "/easytp2 ROOYROOY test2"
  920. if {%loop-player%.autojoin} is true:
  921. set {%loop-player%.sannka} to true
  922. add 1 to {sannka.ninnzuu}
  923. command "/scoreboard teams join sannka %loop-player%"
  924. set slot 4 of loop-player to gray dye
  925. broadcast "》&eリセット終了!"
  926.  
  927.  
  928.  
  929.  
  930. every 2 minutes:
  931. broadcast "&a定期≫&6/jstats統計を確認できます。"
  932.  
  933. every 220 seconds:
  934. broadcast "&e定期≫&a/island でMVPランクを獲得できます。"
  935. broadcast "&bMVPランクの特典は/rank で確認できます。"
  936.  
  937.  
  938. command /jlobby:
  939. permission:sk.admin
  940. trigger:
  941. set {j.lobby} to location of player
  942.  
  943.  
  944. command /jchecktp:
  945. permission:sk.admin
  946. trigger:
  947. command "/tp @a[team=mura] @e[type=armor_stand,name=muracheck]"
  948. command "/tp @a[team=kyoujinn] @e[type=armor_stand,name=kyoujinncheck]"
  949. command "/tp @a[team=zinrou] @e[type=armor_stand,name=zinroucheck]"
  950. command "/tp @a[team=kyuuketuki] @e[type=armor_stand,name=kyuuketukicheck]"
  951.  
  952.  
  953.  
  954.  
  955. #RANK
  956. #SHOPで暗号キーを教える
  957.  
  958.  
  959. command /rankbuy <number> <player>:
  960. usage:/rankbuy <購入するためのNUMBER>
  961. trigger:
  962. if arg-1 is 29392:
  963. if arg-2 is not set:
  964. set {%player%.rank} to "MVP"
  965. broadcast "&aRANK≫&6%player%さんがMVP RANKになりました。"
  966. add 100 to {%player%.coin}
  967. message "&a特典≫&e+100coin"
  968. stop
  969. if arg-2 is set:
  970. set {%arg-2%.rank} to "MVP"
  971. broadcast "&aRANK≫&6%arg-2%さんがMVP RANKになりました。"
  972. add 100 to {%arg-2%.coin}
  973. send "&a特典≫&e+100coin" to arg-2
  974. stop
  975.  
  976.  
  977.  
  978. command /rank:
  979. trigger:
  980. message "&6---------------&a[MVPRANK]&6---------------"
  981. message "/autojoin コマンドが使用できます。"
  982. message "/hat コマンドを使用できます。"
  983. message "待機時間にプレイヤーを右クリックするとそのプレイヤーに乗ることができます。"
  984. message "ゲーム終了時にもらえるXPが少しだけ増えます。"
  985. message "接続制限人数を無視できます。 現在の接続可能人数&7(%{connect.number}%)(ISLAND の最大設定人数を超えてる場合は無理です。)"
  986.  
  987.  
  988.  
  989. on join:
  990. if {j} is false:
  991. if {%player%.rank} is "MVP":
  992. if {%player%.autojoin} is true:
  993. if {j2} is false:
  994. set {%player%.autojoin} to true
  995. set {%player%.sannka} to true
  996. add 1 to {sannka.ninnzuu}
  997. broadcast "&bAutojoin》&e%player%さんが人狼RPGに参加しました!"
  998. command "/scoreboard teams join sannka %player%"
  999. set slot 4 of player to gray dye
  1000.  
  1001.  
  1002.  
  1003. command /Autojoin <boolean>:
  1004. trigger:
  1005. if arg-1 is true:
  1006. if {%player%.rank} is "MVP":
  1007. message "&eAutojoinがonになりました"
  1008. if {%player%.sannka} is false:
  1009. set {%player%.autojoin} to true
  1010. set {%player%.sannka} to true
  1011. add 1 to {sannka.ninnzuu}
  1012. broadcast "&bAutojoin》&e%player%さんが人狼RPGに参加しました!"
  1013. set slot 4 of player to gray dye
  1014. command "/scoreboard teams join sannka %player%"
  1015. if arg-1 is false:
  1016. if {%player%.rank} is "MVP":
  1017. set {%player%.autojoin} to false
  1018. message "&7AutojoinをOFFにしました。"
  1019. if {%player%.sannka} is true:
  1020. set {%player%.autojoin} to false
  1021. set {%player%.sannka} to false
  1022. remove 1 from {sannka.ninnzuu}
  1023. command "/scoreboard teams leave %player%"
  1024. broadcast "&bAutojoin》&7%player%さんが人狼の参加を拒否しました。"
  1025. set slot 4 of player to red dye
  1026.  
  1027.  
  1028.  
  1029. command /jspawn:
  1030. permission:sk.admin
  1031. trigger:
  1032. set {jspawn} to location of player
  1033. message "set"
  1034.  
  1035. on command "/jstart":
  1036. if {zinrou.ninnzuu} is less than 1:
  1037. message "人狼の人数を設定してください。"
  1038. cancel event
  1039.  
  1040. on command "/jstart":
  1041. if {sannka.ninnzuu} is less than 2:
  1042. message "参加者が足りません。"
  1043. cancel event
  1044.  
  1045.  
  1046. command /jugokenai:
  1047. permission:sk.admin
  1048. trigger:
  1049. loop all players:
  1050. command "/effect %loop-player% minecraft:slowness 7 200"
  1051. command "/effect %loop-player% minecraft:blindness 7 255"
  1052.  
  1053.  
  1054.  
  1055. command /jstart:
  1056. permission:sk.admin
  1057. trigger:
  1058. broadcast "&c人狼RPG》&eまもなく人狼RPGを開始します"
  1059. command "/clear @a"
  1060. command "/time set 1200"
  1061. set {jday} to 0
  1062. set {nosannka} to true
  1063. command "/effect @a minecraft:invisibility 23 23"
  1064. set {pvp} to true
  1065. command "/jugokenai"
  1066. wait 2 seconds
  1067. command "/easytp2 @a test"
  1068. command "/kill @e[type=skeleton]"
  1069. command "/jreadyzinrou"
  1070. command "/jreadykyoujinn"
  1071. command "/jreadykyuuketuki"
  1072. wait 3 seconds
  1073. command "/jchecktp"
  1074. wait 3 seconds
  1075. broadcast "&6---------[役職]---------"
  1076. broadcast "&7狂人:%{kyoujinn.ninnzuu}%人"
  1077. broadcast "&c人狼:%{zinrou.ninnzuu}%人"
  1078. broadcast "&5吸血鬼:%{kyuuketuki.ninnzuu}%人"
  1079. broadcast "&a村人:%{mura.ninnzuu}%人"
  1080. command "/setblock -36 63 -993 minecraft:redstone_block"
  1081. wait 5 seconds
  1082. broadcast "&e/co [mura/kyoujinn/zinrou/kyuuketuki]でCOできます"
  1083. command "/effect @a minecraft:regeneration 10 100 true"
  1084. command "/effect @a minecraft:saturation 10 100 true"
  1085. set {jday} to "hiru"
  1086. command "/effect @a minecraft:health_boost 10000 4 true"
  1087. loop all players:
  1088. set {sworddamage.%loop-player%} to 30
  1089. set {sannka.ninnzuu} to 0
  1090. send title "&4人狼RPGスタート!" with subtitle "もうすぐで夜になります。" to loop-player
  1091. set {%loop-player%.sannka} to false
  1092. set {jnight} to 100
  1093. set {jhiru} to 20
  1094. set {pvp} to true
  1095. set {j} to true
  1096. set loop-player's tab list name to "&r"
  1097. set {co.%loop-player%} to "&f&r[COなし]"
  1098. if {%loop-player%.zinrou} is true:
  1099. loop 64 times:
  1100. give a nether brick named "&c&l[大事!]&4人狼アイテム取引用" with lore "&c&l誰にも見せないように!" to loop-player
  1101.  
  1102.  
  1103. on drop:
  1104. event-item is a nether brick:
  1105. cancel event
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111. on quit:
  1112. if {%player%.mura} is true:
  1113. set {%player%.mura} to false
  1114. command "/scoreboard teams leave %player%"
  1115. remove 1 from {mura.ninnzuu}
  1116. stop
  1117. if {%player%.kyoujinn} is true:
  1118. set {%player%.kyoujinn} to false
  1119. command "/scoreboard teams leave %player%"
  1120. remove 1 from {kyoujinn.ninnzuu}
  1121. stop
  1122. if {%player%.zinrou} is true:
  1123. set {%player%.zinrou} to false
  1124. remove 1 from {kyoujinn.ninnzuu}
  1125. command "/scoreboard teams leave %player%"
  1126. stop
  1127. if {%player%.kyuuketuki} is true:
  1128. set {%player%.kyuuketuki} to false
  1129. command "/scoreboard teams leave %player%"
  1130. remove 1 from {kyoujinn.ninnzuu}
  1131. stop
  1132.  
  1133.  
  1134. command /pvp <boolean>:
  1135. permission:sk.admin
  1136. trigger:
  1137. if arg-1 is true:
  1138. set {pvp} to true
  1139. message "PVPon"
  1140. stop
  1141. if arg-1 is false:
  1142. set {pvp} to false
  1143. message "pvpoff"
  1144.  
  1145.  
  1146.  
  1147. on damage:
  1148. if {pvp} is false:
  1149. cancel event
  1150.  
  1151. #棒 /give @a minecraft:stick 1 0 {HideFlags:63,AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:2,Operation:0,UUIDLeast:969722,UUIDMost:470300}],display:{Name:"ただの棒"}}
  1152.  
  1153. #剣 /give @a minecraft:wooden_sword 1 0 {HideFlags:63,AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:3,Operation:0,UUIDLeast:129141,UUIDMost:845772}],Unbreakable:1,display:{Name:"スケ狩り剣"}}
  1154.  
  1155.  
  1156. #助 /summon skeleton ~ ~1 ~ {CustomName:"スケさん",CustomNameVisible:1,HandItems:[{id:"minecraft:stick",Count:1b},{}],HandDropChances:[0.0F,0.085F],Attributes:[{Name:generic.maxHealth,Base:8},{Name:generic.attackDamage,Base:2}],Health:8.0f,DeathLootTable:"dasdas"}
  1157.  
  1158. command /easytp <text>:
  1159. permission:sk.admin
  1160. trigger:
  1161. teleport player to {a.%arg-1%.tp}
  1162. send "&aTeleported..." to player
  1163.  
  1164.  
  1165. command /easytpset <text>:
  1166. permission:sk.admin
  1167. trigger:
  1168. if arg-1 is set:
  1169. set {a.%arg-1%.tp} to location of player
  1170. message "set"
  1171. add "%arg-1%" to {easytp.list::*}
  1172.  
  1173. command /easytp2 <player> <text>:
  1174. permission:sk.admin
  1175. trigger:
  1176. teleport arg-1 to {a.%arg-2%.tp}
  1177. send "&aTeleported..." to arg-1
  1178.  
  1179.  
  1180. command /easytplist:
  1181. permission:sk.admin
  1182. trigger:
  1183. message "%{easytp.list::*}%"
  1184.  
  1185.  
  1186.  
  1187.  
  1188. command /maintenance <boolean>:
  1189. permission: admin.close
  1190. trigger:
  1191. if arg 1 is true:
  1192. loop all players:
  1193. loop-player is not an op
  1194. kick the loop-player due to "メンテナンスのため、OP以外参加することができません。"
  1195. broadcast "&eメンテナンス開始!"
  1196. broadcast "&b&lOPの人のみ参加できます。"
  1197. set {metmode} to true
  1198. if arg 1 is false:
  1199. broadcast "&aメンテナンスを終了しました。"
  1200. set {metmode} to false
  1201. On Connect:
  1202. if player is not an op:
  1203. if {metmode} is true:
  1204. kick the player due to "メンテナンス中の為、入れません。"
  1205.  
  1206.  
  1207. every 80 second:
  1208. loop all players:
  1209. if {%loop-player%.zinrou} is true:
  1210. send "&4人狼≫&4あなたの仲間:%{zinrou::*}%" to loop-player
  1211.  
  1212.  
  1213.  
  1214. on command "/sk disable all":
  1215. cancel event
  1216. broadcast "&4%player%さんが/sk disable を使用しました!"
  1217. set {jbancommand.%player%} to true
  1218. set {ban.reason.%player%} to "Skriptを停止させた。"
  1219. kick the player due to "&4あなたはこの鯖に入ることができません。Reason:%{ban.reason.%player%}%"
  1220.  
  1221.  
  1222. command /pardon-jban <Offline player>:
  1223. permission:sk.admin
  1224. trigger:
  1225. set {jban.%arg-1%} to false
  1226.  
  1227.  
  1228. on connect:
  1229. if {jban.%player%} is true:
  1230. kick the player due to "&4あなたはこの鯖に入ることができません。Reason:%{ban.reason.%player%}%"
  1231.  
  1232.  
  1233.  
  1234. command /jc <text>:
  1235. trigger:
  1236. if {j} is true:
  1237. if {%player%.zinrou} is true:
  1238. loop all players:
  1239. if {%loop-player%.zinrou} is true:
  1240. if {jday} is "hiru":
  1241. send "[人狼チャット]&c%player%&e>&b%arg-1%" to loop-player
  1242. stop
  1243. if {jday} is "night":
  1244. send "&4夜は実行できません。"
  1245. stop
  1246. if {j2} is true:
  1247. if {%player%.zinrou} is true:
  1248. loop all players:
  1249. if {%loop-player%.zinrou} is true:
  1250. send "[人狼チャット]&c%player%&e>&b%arg-1%" to loop-player
  1251.  
  1252.  
  1253. on damage:
  1254. if attacker is holding wooden sword:
  1255. remove 1 from {sworddamage.%attacker%}
  1256. set name of attacker's tool to "&r%{sworddamage.%attacker%}%/30"
  1257.  
  1258.  
  1259. every second:
  1260. loop all players:
  1261. if {sworddamage.%loop-player%} is less than 1:
  1262. command "/clear %loop-player% minecraft:wooden_sword 0 1"
  1263. set {sworddamage.%loop-player%} to 30
  1264.  
  1265. command /hennsuu1 <text> <text>:
  1266. permission:sk.admin
  1267. trigger:
  1268. set {%arg-1%} to "%arg-2%"
  1269.  
  1270.  
  1271. command /hennsuunumber1 <text> <number>:
  1272. permission:sk.admin
  1273. trigger:
  1274. set {%arg-1%} to arg-2
  1275.  
  1276.  
  1277. command /hennsuu2 <text> <text> <text>:
  1278. permission:sk.admin
  1279. trigger:
  1280. set {%arg-1%.%arg-2%} to "%arg-3%"
  1281.  
  1282.  
  1283. command /hennsuunumber2 <text> <text> <number>:
  1284. permission:sk.admin
  1285. trigger:
  1286. set {%arg-1%.%arg-2%} to arg-3
  1287.  
  1288.  
  1289.  
  1290.  
  1291.  
  1292. options:
  1293. BeaconLore: &f
  1294. TnTLore: &f
  1295. BedLore: &f
  1296. ObbyLore: &f
  1297. SpruceLore: &f
  1298. NBlockLore: &f
  1299. DisLore: &f
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306. command /hat:
  1307. trigger:
  1308. if {%player%.rank} is "MVP":
  1309. open chest with 3 rows named "&8Player Hats" to player
  1310. format slot 10 of player with beacon named "&8[&bBeacon&8] &7Hat" with lore "{@BeaconLore}" to close then run [make player execute "hats %player% beacon"]
  1311. format slot 11 of player with tnt named "&8[&cTNT&8] &7Hat" with lore "{@TnTLore}" to close then run [make player execute "hats %player% tnt"]
  1312. format slot 12 of player with Rose Red named "&8[&f&lBED&8] &7Hat" with lore "{@BedLore}" to close then run [make player execute "hats %player% bed"]
  1313. format slot 13 of player with dragon egg named "&8[&5&lDragon egg&8] &7Hat" with lore "{@ObbyLore}" to close then run [make player execute "hats %player% dragon"]
  1314. format slot 14 of player with Slime block named "&8[&a&lSlime block&8] &7Hat" with lore "{@SpruceLore}" to close then run [make player execute "hats %player% Slime"]
  1315. format slot 15 of player with note block named "&8[&eNote Block&8] &7Hat" with lore "{@NBlockLore}" to close then run [make player execute "hats %player% Noteblock"]
  1316. format slot 16 of player with dispenser named "&8[&2&lDISPENSER&8] &7Hat" with lore "{@DisLore}" to close then run [make player execute "hats %player% dispenser"]
  1317. if {%player%.rank} is not "MVP":
  1318. message "&4このコマンドはMVPRANKのみ使用できます。"
  1319. command "/sudo %player% /island"
  1320.  
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326. command /hats [<player>] [<text>]:
  1327. executable by: players
  1328. trigger:
  1329. if {%player%.rank} is "MVP":
  1330. if arg-1 isn't set:
  1331. send "&cIncorrect usage, Enter the players name and the hat you want."
  1332. stop
  1333. if arg-2 isn't set:
  1334. send "&cIncorrect usage, Enter the hat you want to apply on the player."
  1335. stop
  1336. if arg-1 is set:
  1337. if arg-2 is set:
  1338. if arg-2 contains "beacon":
  1339. send "&b(!) &7You have equipped the &bBeacon &7hat!"
  1340. set helmet of player to beacon named "&r"
  1341. stop
  1342. if arg-2 contains "tnt":
  1343. send "&b(!) &7You have equipped the &cTNT &7hat!"
  1344. set helmet of player to tnt named "&r"
  1345. stop
  1346. if arg-2 contains "bed":
  1347. send "&b(!) &7You have equipped the &f&lBed &r&7hat!"
  1348. set helmet of player to bed named "&r"
  1349. stop
  1350. if arg-2 contains "dragon":
  1351. send "&b(!) &7You have equipped the &5&lDragon egg &r&7hat!"
  1352. set helmet of player to dragon egg named "&r"
  1353. stop
  1354. if arg-2 contains "Slime":
  1355. send "&b(!) &7You have equipped the &a&lSlime block &r&7hat!"
  1356. set helmet of player to Slime block named "&r"
  1357. stop
  1358. if arg-2 contains "noteblock":
  1359. send "&b(!) &7You have equipped the &eNote Block &r&7hat!"
  1360. set helmet of player to note block named "&r"
  1361. stop
  1362. if arg-2 contains "dispenser":
  1363. send "&b(!) &7You have equipped the &2&lDISPENSER &r&7hat!"
  1364. set helmet of player to dispenser named "&r"
  1365. stop
  1366.  
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372. on inventory click:
  1373. if helmet of player is a beacon or TNT or BED or Dragon egg or Slime block or NOTE BLOCK or DISPENSER:
  1374. cancel event
  1375. set helmet of player to air
  1376.  
  1377.  
  1378. on inventory click:
  1379. if player's inventory has a beacon named "&r":
  1380. remove beacon named "&r" from player's inventory
  1381. else:
  1382. if player's inventory has a tnt named "&r":
  1383. remove tnt named "&r" from player's inventory
  1384. else:
  1385. if player's inventory has a bed named "&r":
  1386. remove bed named "&r" from player's inventory
  1387. else:
  1388. if player's inventory has dragon egg named "&r":
  1389. remove obsidian named "&r" from player's inventory
  1390. else:
  1391. if player's inventory has slime block named "&r":
  1392. remove spruce log named "&r" from player's inventory
  1393. else:
  1394. if player's inventory has a note block named "&r":
  1395. remove note block named "&r" from player's inventory
  1396. else:
  1397. if player's inventory has a dispenser named "&r":
  1398. remove dispenser named "&r" from player's inventory
  1399.  
  1400.  
  1401. on rightclick on player:
  1402. if {%player%.rank} is "MVP":
  1403. if {j} is false:
  1404. make player ride the clicked entity
  1405.  
  1406.  
  1407. every 5 seconds:
  1408. loop all players:
  1409. if {needxp.%loop-player%} < {%loop-player%.coin}:
  1410. add 1 to {%loop-player%.level}
  1411. wait 1 tick
  1412. send title "&6&lLevel up" with subtitle "&a&lNew level: &c&l%{%loop-player%.level}%" to loop-player
  1413. command "/execute %loop-player% ~ ~ ~ /playsound minecraft:item.totem.use ambient %loop-player%"
  1414. set {%loop-player%.coin} to 0
  1415. send "&e%loop-player% さんがレベルアップしました。(New level: &c%{%loop-player%.level}%&e)" to loop-player
  1416. set {_needxpa.%loop-player%} to {needxp.%loop-player%} * 1.2
  1417. set {needxp.%loop-player%} to {_needxpa.%loop-player%} + {_needxpb.%loop-player%}
  1418.  
  1419.  
  1420.  
  1421. on join:
  1422. if {%player%.level} is not set:
  1423. set {%player%.level} to 1
  1424. add 50 to {%player%.coin}
  1425. if {needxp.%player%} is not set:
  1426. set {needxp.%player%} to 150
  1427.  
  1428. every hour:
  1429. loop all players:
  1430. add 40 to {%loop-player%.coin}
  1431. send "&eお疲れ様です。(+40XP)" to loop-player
  1432.  
  1433. on command "/sk reload all":
  1434. broadcast "&4[Jinrou-Game] &bシステムをリロードします..."
  1435.  
  1436. on load:
  1437. broadcast "&4[Jinrou-Game] &bリロード完了しました。"
  1438.  
  1439.  
  1440.  
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450. on command "/jstart":
  1451. if {jnot} is true:
  1452. cancel event
  1453. message "/jmode 1を実行してください。"
  1454.  
  1455. on command "/jreset2":
  1456. if {jnot} is false:
  1457. cancel event
  1458. message "/jmode 2を実行してください。"
  1459.  
  1460. on command "/jsetting":
  1461. set {jnot} to false
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489.  
  1490. #PVP人狼
  1491.  
  1492.  
  1493.  
  1494. command /jmode <number>:
  1495. usage:/jmode 1=人狼RPG 2=PVP人狼
  1496. permission:sk.admin
  1497. trigger:
  1498. if arg-1 is 1:
  1499. set {jnot} to false
  1500. broadcast "&eモードが「&4人狼RPG&e」になりました。"
  1501. stop
  1502. if arg-1 is 2:
  1503. set {jnot} to true
  1504. broadcast "&eモードが「&4PVP人狼&e」になりました。"
  1505. stop
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511. on rightclick with red dye:
  1512. if {j2} is false:
  1513. if {nosannka} is false:
  1514. if {waitjoin.%player%} is false:
  1515. if {jnot} is true:
  1516. execute console command "/scoreboard teams join sannka %player%"
  1517. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  1518. set {%player%.sannka} to true
  1519. broadcast "》&e%player%さんがPVP人狼に参加しました!"
  1520. command "/clear %player% minecraft:dye"
  1521. add 1 to {sannka.ninnzuu}
  1522. wait 2 ticks
  1523. set slot 4 of player to gray dye
  1524. set {waitjoin.%player%} to true
  1525. wait 1 second
  1526. set {waitjoin.%player%} to false
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532.  
  1533. on rightclick with gray dye:
  1534. if {j2} is false:
  1535. if {nosannka} is false:
  1536. if {waitjoin.%player%} is false:
  1537. if {jnot} is true:
  1538. execute console command "/scoreboard teams leave %player%"
  1539. execute console command "/execute %player% ~ ~ ~ /playsound minecraft:block.dispenser.dispense ambient %player% ~ ~ ~ 2 1"
  1540. set {%player%.sannka} to false
  1541. broadcast "&7》%player%さんがPVP人狼の参加を拒否しました。"
  1542. remove 1 from {sannka.ninnzuu}
  1543. command "/clear %player% minecraft:dye"
  1544. wait 2 ticks
  1545. set slot 4 of player to red dye
  1546. set {waitjoin.%player%} to true
  1547. wait 1 seconds
  1548. set {waitjoin.%player%} to false
  1549.  
  1550.  
  1551.  
  1552.  
  1553.  
  1554. #ちゃっとけい
  1555.  
  1556. on chat:
  1557. if {j2} is true:
  1558. if {jmute} is true:
  1559. if {%player%.chatmute} is true:
  1560. cancel event
  1561.  
  1562.  
  1563. on chat:
  1564. cancel event
  1565. if {%player%.shibou} is true:
  1566. loop all players:
  1567. if {%loop-player%.shibou} is true:
  1568. if {j2} is true:
  1569. send "&a[観戦]&b%message%" to loop-player
  1570.  
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576.  
  1577. on walking on obsidian:
  1578. block under the event-block is light green wool:
  1579. if {j2} is false:
  1580. if {jnot} is true:
  1581. set {%player%.mura2} to true
  1582. set {%player%.mura} to true
  1583. add "%player%" to {mura::*}
  1584. message "&e》あなたの役職は[&a&l村人&e]です。"
  1585. set {%player%.job} to "&a[村人]"
  1586. add 1 to {mura.ninnzuu}
  1587. teleport player to {jspawn}
  1588.  
  1589. on walking on obsidian:
  1590. block under the event-block is purple wool:
  1591. if {j2} is false:
  1592. if {jnot} is true:
  1593. set {%player%.kyoujinn} to true
  1594. set {%player%.kyoujinn2} to true
  1595. add "%player%" to {kyoujinn::*}
  1596. message "&e》あなたの役職は[&7&l狂人&e]です。"
  1597. set {%player%.job} to "&7[狂人]"
  1598. teleport player to {jspawn}
  1599.  
  1600. on walking on obsidian:
  1601. block under the event-block is red wool:
  1602. if {j2} is false:
  1603. if {jnot} is true:
  1604. set {%player%.zinrou} to true
  1605. set {%player%.zinrou2} to true
  1606. add "%player%" to {zinrou::*}
  1607. wait 2 ticks
  1608. message "&e》あなたの役職は[&4&l人狼&e]です。"
  1609. set {%player%.job} to "&4[人狼]"
  1610. message "&4仲間一覧:%{zinrou::*}%"
  1611. message "&4[PVP人狼]&c/jc <msg> で人狼のみの会話が可能"
  1612. teleport player to {jspawn}
  1613.  
  1614.  
  1615.  
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629. #死亡したとき
  1630. on death:
  1631. if {j2} is true:
  1632. if {%victim%.mura} is true:
  1633. remove 1 from {mura.ninnzuu}
  1634. set {%victim%.mura} to false
  1635. command "/gamemode 3 %victim%"
  1636. wait 3 seconds
  1637. teleport victim to {jspawn}
  1638. command "/scoreboard players set %victim% shibou 0"
  1639. set {%victim%.shibou} to true
  1640. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  1641. stop
  1642. if {%victim%.zinrou} is true:
  1643. remove 1 from {zinrou.ninnzuu}
  1644. set {%victim%.zinrou} to false
  1645. command "/gamemode 3 %victim%"
  1646. wait 3 seconds
  1647. teleport player to {jspawn}
  1648. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  1649. command "/scoreboard players set %victim% shibou 1"
  1650. set {%victim%.shibou} to true
  1651. stop
  1652. if {%victim%.kyoujinn} is true:
  1653. remove 1 from {kyoujinn.ninnzuu}
  1654. set {%victim%.kyoujinn} to false
  1655. command "/gamemode 3 %victim%"
  1656. teleport player to {jspawn}
  1657. send "&4???≫あなたは%attacker%に殺されたようだ。" to victim
  1658. command "/scoreboard players set %victim% shibou 1"
  1659. set {%victim%.shibou} to true
  1660. stop
  1661.  
  1662.  
  1663. every 2 seconds:
  1664. if {j2} is true:
  1665. if {j2} is true:
  1666. if {zinrou.ninnzuu} is less than 1:
  1667. if {kyuuketuki.ninnzuu} is less than 1:
  1668. broadcast "》&6人狼が消滅したため&a村人陣営&6が勝利しました。"
  1669. command "/execute @a ~ ~ ~ /playsound minecraft:ui.toast.challenge_complete ambient @a"
  1670. broadcast "&a村人:[%{mura::*}%]"
  1671. broadcast "&7狂人:[%{kyoujinn::*}%]"
  1672. broadcast "&c人狼:[%{zinrou::*}%]"
  1673. command "/jreset2"
  1674. loop all players:
  1675. send title "~&a&l村人陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  1676. add 30 to {%loop-player%.coin}
  1677. if {%loop-player%.rank} is "MVP":
  1678. add 10 to {%loop-player%.coin}
  1679. if {%loop-player%.mura2} is true:
  1680. add 1 to {%loop-player%.win}
  1681. add 1 to {%loop-player%.mura.win}
  1682. add 1 to {murawin}
  1683. add 30 to {%loop-player%.coin}
  1684. stop
  1685. if {mura.ninnzuu} is less than 1:
  1686. if {kyuuketuki.ninnzuu} is less than 1:
  1687. broadcast "》&6村人が消滅したので、&4人狼陣営&6が勝利しました。"
  1688. broadcast "&a村人:[%{mura::*}%]"
  1689. broadcast "&7狂人:[%{kyoujinn::*}%]"
  1690. broadcast "&c人狼:[%{zinrou::*}%]"
  1691. command "/jreset2"
  1692. command "/execute @a ~ ~ ~ /playsound minecraft:entity.wolf.howl master @a ~ ~ ~"
  1693. loop all players:
  1694. send title "~&4&l人狼陣営の勝利~" with subtitle "ゲーム終了" to loop-player
  1695. add 30 to {%loop-player%.coin}
  1696. if {%loop-player%.rank} is "MVP":
  1697. add 10 to {%loop-player%.coin}
  1698. if {%loop-player%.zinrou2} is true:
  1699. add 1 to {%loop-player%.win}
  1700. add 1 to {%loop-player%.zinrou.win}
  1701. add 1 to {zinrouwin}
  1702. add 30 to {%loop-player%.coin}
  1703. stop
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711. command /jreset2:
  1712. permission:sk.admin
  1713. trigger:
  1714. set {j2} to false
  1715. wait 2 ticks
  1716. set {pvp} to false
  1717. broadcast "》&eゲームをリセットします。"
  1718. command "/clear @a"
  1719. command "/gamemode 2 @a"
  1720. command "/scoreboard teams leave @a"
  1721. loop all players:
  1722. teleport loop-player to {j.lobby}
  1723. set {%loop-player%.shibou} to true
  1724. set {%loop-player%.mura} to false
  1725. set {%loop-player%.kyoujinn} to false
  1726. set {%loop-player%.zinrou} to false
  1727. set {%loop-player%.kyuuketuki} to false
  1728. set {%loop-player%.mura2} to false
  1729. set {%loop-player%.kyoujinn2} to false
  1730. set {%loop-player%.zinrou2} to false
  1731. set {%loop-player%.kyuuketuki2} to false
  1732. set {jday} to "hiru"
  1733. set {jhiru} to 0
  1734. set {jnight} to 0
  1735. set {jmute} to false
  1736. set {jdate} to 0
  1737. set {nosannka} to false
  1738. command "/scoreboard players set %loop-player% shibou 0"
  1739. command "/time set 1200"
  1740. command "/effect @a clear"
  1741. set {%loop-player%.chatmute} to false
  1742. delete {mura::*}
  1743. delete {kyoujinn::*}
  1744. delete {zinrou::*}
  1745. delete {kyuuketuki::*}
  1746. set {mura.ninnzuu} to 0
  1747. set {kyoujinn.ninnzuu} to 0
  1748. set {zinrou.ninnzuu} to 0
  1749. set {kyuuketuki.ninnzuu} to 0
  1750. set {%loop-player%.shibou} to false
  1751. set {j2} to false
  1752. set loop-player's tab list name to "%loop-player%"
  1753. set slot 4 of loop-player to red dye
  1754. set {%loop-player%.chatmute} to false
  1755. command "/cmd on"
  1756. set {%loop-player%.job} to "&8[なし]"
  1757. wait 3 seconds
  1758. teleport loop-player to {j.lobby}
  1759. wait 2 ticks
  1760. command "/easytp2 ROOYROOY test2"
  1761. if {%loop-player%.autojoin} is true:
  1762. set {%loop-player%.sannka} to true
  1763. add 1 to {sannka.ninnzuu}
  1764. command "/scoreboard teams join sannka %loop-player%"
  1765. set slot 4 of loop-player to gray dye
  1766. broadcast "》&eリセット終了!"
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773. command /jstart2:
  1774. permission:sk.admin
  1775. trigger:
  1776. broadcast "&c人狼RPG》&eまもなく人狼RPGを開始します"
  1777. command "/clear @a"
  1778. set {nosannka} to true
  1779. command "/effect @a minecraft:invisibility 13 23"
  1780. command "/cmd off"
  1781. set {pvp} to true
  1782. command "/jugokenai"
  1783. wait 2 seconds
  1784. command "/jreadyzinrou"
  1785. command "/jreadykyoujinn"
  1786. wait 3 seconds
  1787. command "/jchecktp"
  1788. wait 3 seconds
  1789. broadcast "&6---------[役職]---------"
  1790. broadcast "&7狂人:%{kyoujinn.ninnzuu}%人"
  1791. broadcast "&c人狼:%{zinrou.ninnzuu}%人"
  1792. broadcast "&a村人:%{mura.ninnzuu}%人"
  1793. wait 3 seconds
  1794. broadcast "&e/co [mura/kyoujinn/zinrou]でCOできます"
  1795. command "/effect @a minecraft:regeneration 10 100 true"
  1796. command "/effect @a minecraft:saturation 10 100 true"
  1797. loop all players:
  1798. set {sannka.ninnzuu} to 0
  1799. set slot 1 of loop-player to diamond sword
  1800. set slot 2 of loop-player to cooked beef
  1801. send title "&4PVP人狼スタート!" with subtitle "&r" to loop-player
  1802. set {%loop-player%.sannka} to false
  1803. set {pvp} to true
  1804. set {j2} to true
  1805. set loop-player's tab list name to "&r"
  1806. set {co.%loop-player%} to "&f&r[COなし]"
  1807.  
  1808.  
  1809.  
  1810. command /jsukesann:
  1811. permission:sk.admin
  1812. trigger:
  1813. command "/setblock -36 63 -999 minecraft:redstone_block"
  1814.  
  1815. command /connect [<number>]:
  1816. permission: skript.admin
  1817. trigger:
  1818. if arg-1 is set:
  1819. set {connect.number} to arg-1
  1820. broadcast "&4[人狼GAME]&a接続可能人数を&e%arg-1%人&aに変更しました"
  1821.  
  1822.  
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828.  
  1829.  
  1830. on connect:
  1831. if player is not op:
  1832. if {%player%.rank} is not "MVP":
  1833. if number of all players > {connect.number}:
  1834. kick the player due to "&4[人狼Game]&cただいまサーバーは満員です。しばらく待ってからお試しください。&7(&c%number of all players%&7/&e%{connect.number}%&7)"
  1835.  
  1836.  
  1837. on death:
  1838. if {j} is true:
  1839. victim is player
  1840. add 5 to {%attacker%.coin}
  1841. give a emerald to attacker
  1842.  
  1843. on command "/plugins":
  1844. cancel event
  1845.  
  1846.  
  1847. on command "/pl":
  1848. cancel event
  1849.  
  1850.  
  1851. every 5 seconds:
  1852. loop all players:
  1853. if {%loop-player%.mura2} is true:
  1854. set tab header to "&eあなたの役職[&c村人&e]" and footer to "&4&lJinrou-RPG-" for loop-player
  1855. stop
  1856. if {%loop-player%.kyoujinn2} is true:
  1857. set tab header to "&eあなたの役職[&7狂人&e]" and footer to "&4&lJinrou-RPG-" for loop-player
  1858. stop
  1859. if {%loop-player%.zinrou2} is true:
  1860. set tab header to "&eあなたの役職[&4人狼&e]" and footer to "&4&lJinrou-RPG-" for loop-player
  1861. stop
  1862. if {%loop-player%.kyuuketuki2} is true:
  1863. set tab header to "&eあなたの役職[&5吸血鬼&e]" and footer to "&4&lJinrou-RPG-" for loop-player
  1864. stop
  1865. if {%loop-player%.mura2} is false:
  1866. if {%loop-player%.kyoujinn2} is false:
  1867. if {%loop-player%.zinrou2} is false:
  1868. if {%loop-player%.kyuuketuki2} is false:
  1869. if {j} is true:
  1870. set tab header to "&bただいま試合中です。" and footer to "&4&lJinrou-RPG-" for loop-player
  1871. stop
  1872. if {j} is false:
  1873. set tab header to "&e待機中" and footer to "&4&lJinrou-RPG-" for loop-player
  1874. stop
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