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Jan 15th, 2023
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C++ 0.24 KB | None | 0 0
  1. local hSound = SpawnEntityFromTable("ambient_generic",
  2. {
  3.     origin = Vector(0,100,0),
  4.     spawnflags = 48,
  5.     volstart = 100,
  6.     health = 100,
  7.     radius = 1000,
  8.     message = "physics/flesh/flesh_squishy_impact_hard1.wav",
  9. });
  10.  
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