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CFWR 1.2 S6S Update Changelog

Oct 9th, 2021 (edited)
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  1. Added 14mm rounds with optional wasteland integration
  2. 14mm AP is the default round, with it's DT penetration set to the AP 5mm's
  3. 14mm Junk round included
  4. Changed Sig Sauer handgun to 14mm
  5. Added options to rechamber two unique base game sniper rifles in 14mm
  6.  
  7. Added 4.7mm Caseless ammo with optional wasteland integration
  8.  
  9. Added 2mm EC with optional wasteland integration
  10. New gauss weapons changed to 2mm
  11. Added a choice between DT or DR penetration for 2mm weapons
  12.  
  13. Made all weapons optional, including worldspace placements
  14. Set dressing around worldspace placements will not be disabled
  15.  
  16. Added Eagle of the West in Camp Guardian Cave
  17.  
  18. Increased health of pulse rifle placement
  19.  
  20. Reduced condition of dead enclave soldiers helmet substantially
  21.  
  22. Moved all ListAddForm lines outside of the optional blocks to retain full functionality of any weapons already found in an existing save
  23.  
  24. Added the classic combat shotgun's repair list to the riot shotgun via script
  25.  
  26. Removed the pulse pistol and rifle's addition to the plasma weapon repair lists and explodes gas traps lists
  27.  
  28. Changed tommy gun repair list addition to .45 SMG's
  29.  
  30. Removed p94 and ppk12 from laser commander list
  31.  
  32. Moved laser pistol to regular holdout list
  33.  
  34. Extended LListSetFlags commands to cover more lists
  35.  
  36. Added the classic sledgehammer to the super sledge repair list
  37.  
  38. Made an option to change the Rockwell minigun to .308 and it's leveled list integration to match
  39.  
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