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- Added 14mm rounds with optional wasteland integration
- 14mm AP is the default round, with it's DT penetration set to the AP 5mm's
- 14mm Junk round included
- Changed Sig Sauer handgun to 14mm
- Added options to rechamber two unique base game sniper rifles in 14mm
- Added 4.7mm Caseless ammo with optional wasteland integration
- Added 2mm EC with optional wasteland integration
- New gauss weapons changed to 2mm
- Added a choice between DT or DR penetration for 2mm weapons
- Made all weapons optional, including worldspace placements
- Set dressing around worldspace placements will not be disabled
- Added Eagle of the West in Camp Guardian Cave
- Increased health of pulse rifle placement
- Reduced condition of dead enclave soldiers helmet substantially
- Moved all ListAddForm lines outside of the optional blocks to retain full functionality of any weapons already found in an existing save
- Added the classic combat shotgun's repair list to the riot shotgun via script
- Removed the pulse pistol and rifle's addition to the plasma weapon repair lists and explodes gas traps lists
- Changed tommy gun repair list addition to .45 SMG's
- Removed p94 and ppk12 from laser commander list
- Moved laser pistol to regular holdout list
- Extended LListSetFlags commands to cover more lists
- Added the classic sledgehammer to the super sledge repair list
- Made an option to change the Rockwell minigun to .308 and it's leveled list integration to match
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