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Pennywise by N3xul

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Sep 24th, 2017
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  1. --Made by N3xul ehehe
  2. --wanna float with us?
  3. --11:15 2017-09-24
  4. --Press 'Q' to go Invisible & 'E' to laugh.
  5.  
  6.  
  7. local runDummyScript = function(f,scri)
  8. local oldenv = getfenv(f)
  9. local newenv = setmetatable({}, {
  10. __index = function(_, k)
  11. if k:lower() == 'script' then
  12. return scri
  13. else
  14. return oldenv[k]
  15. end
  16. end
  17. })
  18. setfenv(f, newenv)
  19. ypcall(function() f() end)
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. mas.Name = "CompiledModel"
  24. o1 = Instance.new("Tool")
  25. o2 = Instance.new("Part")
  26. o3 = Instance.new("SpecialMesh")
  27. o1.Name = "Pennywise Balloon"
  28. o1.Parent = mas
  29. o1.TextureId = "http://www.roblox.com/asset/?id=26721793"
  30. o1.GripPos = Vector3.new(0, -1.5, 0)
  31. o2.Name = "Handle"
  32. o2.Parent = o1
  33. o2.Position = Vector3.new(8.17007637, 7.24064589, -8.3837471)
  34. o2.Rotation = Vector3.new(-178.5, -33.3099976, -179.169998)
  35. o2.CanCollide = false
  36. o2.FormFactor = Enum.FormFactor.Symmetric
  37. o2.Size = Vector3.new(1, 3, 1)
  38. o2.CFrame = CFrame.new(8.17007637, 7.24064589, -8.3837471, -0.83567065, 0.0120456629, -0.549098849, -1.42323084e-14, 0.999759495, 0.0219318718, 0.549230933, 0.018327821, -0.835469663)
  39. o2.BottomSurface = Enum.SurfaceType.Smooth
  40. o2.TopSurface = Enum.SurfaceType.Smooth
  41. o2.Position = Vector3.new(8.17007637, 7.24064589, -8.3837471)
  42. o2.Orientation = Vector3.new(-1.25999999, -146.690002, 0)
  43. o3.Parent = o2
  44. o3.MeshId = "http://www.roblox.com/asset/?id=25498565"
  45. o3.TextureId = "http://www.roblox.com/asset/?id=26725707"
  46. o3.MeshType = Enum.MeshType.FileMesh
  47. mas.Parent = workspace
  48. mas:MakeJoints()
  49. local mas1 = mas:GetChildren()
  50. for i=1,#mas1 do
  51.     mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack
  52.     ypcall(function() mas1[i]:MakeJoints() end)
  53. end
  54. mas:Destroy()
  55. for i=1,#cors do
  56. coroutine.resume(cors[i])
  57. end
  58. p = (game.Players.LocalPlayer.Name)
  59. char = game.Players.LocalPlayer.Character
  60. local player = game.Players.LocalPlayer
  61. repeat wait() until player.Character.Humanoid
  62. local humanoid = player.Character.Humanoid
  63. local mouse = player:GetMouse()
  64. CV="Really black"
  65.     p = game.Players.LocalPlayer
  66.     char = p.Character
  67.     local txt = Instance.new("BillboardGui", char)
  68.     txt.Adornee = char.Head
  69.     txt.Name = "_status"
  70.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  71.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  72.     local text = Instance.new("TextLabel", txt)
  73.     text.Size = UDim2.new(10, 0, 7, 0)
  74.     text.FontSize = "Size24"
  75.     text.TextScaled = true
  76.     text.TextTransparency = 0
  77.     text.BackgroundTransparency = 1
  78.     text.TextTransparency = 0
  79.     text.TextStrokeTransparency = 0
  80.     text.Font = "Fantasy"
  81.     text.TextStrokeColor3 = Color3.new(0,0,0)
  82.     v=Instance.new("Part")
  83.     v.Name = "ColorBrick"
  84.     v.Parent=p.Character
  85.     v.FormFactor="Symmetric"
  86.     v.Anchored=true
  87.     v.CanCollide=false
  88.     v.BottomSurface="Smooth"
  89.     v.TopSurface="Smooth"
  90.     v.Size=Vector3.new(10,5,3)
  91.     v.Transparency=1
  92.     v.CFrame=char.Torso.CFrame
  93.     v.BrickColor=BrickColor.new(CV)
  94.     v.Transparency=1
  95.     text.TextColor3 = Color3.new(255, 0, 0)
  96.     v.Shape="Block"
  97.     text.Text = "Pennywise The Dancing Clown"
  98. char.Shirt.ShirtTemplate = "rbxassetid://794159502"
  99. char.Pants.PantsTemplate = "rbxassetid://792216448"
  100. if char:FindFirstChild('Humanoid') then
  101. char.Humanoid:RemoveAccessories() end
  102. ScarySound1 = Instance.new("Sound")
  103. ScarySound1.Parent = char.Torso
  104. ScarySound1.SoundId = "rbxassetid://1041554412"
  105. ScarySound1.Volume = 2
  106. ScarySound2 = Instance.new("Sound")
  107. ScarySound2.Parent = char.Torso
  108. ScarySound2.SoundId = "rbxassetid://145978092"
  109. ScarySound2.Volume = 1
  110. ScarySound2.Pitch = 1.2
  111. ScarySound2.Looped = true
  112. ScarySound3 = Instance.new("Sound")
  113. ScarySound3.Parent = char.Torso
  114. ScarySound3.SoundId = "rbxassetid://1036327345"
  115. ScarySound3.Volume = 0.1
  116. ScarySound3.Looped = true
  117. Punch = Instance.new("Sound")
  118. Punch.Parent = char.Torso
  119. Punch.SoundId = "rbxassetid://261566877"
  120. Punch.Volume = 1
  121. Punch.Looped = false
  122. hole = Instance.new("Sound")
  123. hole.Parent = char.Torso
  124. hole.SoundId = "rbxassetid://266364769"
  125. hole.Volume = 1
  126. hole.Looped = false
  127. game.Players.LocalPlayer.Character.Sound:Destroy()
  128. function Normal()
  129.     ScarySound3:Play()
  130.     char.Humanoid.WalkSpeed = 16
  131. char.Head.face.Texture = "rbxassetid://740455053"
  132. char["Left Leg"].Transparency = 0
  133. char["Head"].Transparency = 0
  134. char["Right Leg"].Transparency = 0
  135. char["Torso"].Transparency = 0
  136. char["Left Arm"].Transparency = 0
  137. char["Right Arm"].Transparency = 0
  138. end
  139. function GoInvisible()
  140.     ScarySound3:Stop()
  141. ScarySound1:Stop()
  142.     char.Humanoid.WalkSpeed = 120
  143.     char.Head.face.Transparency = 1
  144.     char["Left Leg"].Transparency = 0
  145. char["Head"].Transparency = 0
  146. char["Right Leg"].Transparency = 0
  147. char["Torso"].Transparency = 0
  148. char["Left Arm"].Transparency = 0
  149. char["Right Arm"].Transparency = 0
  150. wait(0.001)
  151. char["Left Leg"].Transparency = 0.6
  152. char["Head"].Transparency = 0.6
  153. char["Right Leg"].Transparency = 0.6
  154. char["Torso"].Transparency = 0.6
  155. char["Left Arm"].Transparency = 0.6
  156. char["Right Arm"].Transparency = 0.6
  157. wait(0.001)
  158. char["Left Leg"].Transparency = 0.7
  159. char["Head"].Transparency = 0.7
  160. char["Right Leg"].Transparency = 0.7
  161. char["Torso"].Transparency = 0.7
  162. char["Left Arm"].Transparency = 0.7
  163. char["Right Arm"].Transparency = 0.7
  164. wait(0.001)
  165. char["Left Leg"].Transparency = 1
  166. char["Head"].Transparency = 1
  167. char["Right Leg"].Transparency = 1
  168. char["Torso"].Transparency = 1
  169. char["Left Arm"].Transparency = 1
  170. char["Right Arm"].Transparency = 1
  171. KLOWN.Transparency = 1
  172. text.TextTransparency = 1
  173. text.TextStrokeTransparency = 1
  174. o2.Transparency = 1
  175. end
  176. function GoVisible()
  177.     ScarySound3:Play()
  178.     char.Humanoid.WalkSpeed = 16
  179.     ScarySound1:Play()
  180.     char.Head.face.Transparency = 0
  181.     char["Left Leg"].Transparency = 0.9
  182. char["Head"].Transparency = 0.9
  183. char["Right Leg"].Transparency = 9
  184. char["Torso"].Transparency = 0.9
  185. char["Left Arm"].Transparency = 0.9
  186. char["Right Arm"].Transparency = 0.9
  187. wait(0.001)
  188. char["Left Leg"].Transparency = 0.7
  189. char["Head"].Transparency = 0.7
  190. char["Right Leg"].Transparency = 0.7
  191. char["Torso"].Transparency = 0.7
  192. char["Left Arm"].Transparency = 0.7
  193. char["Right Arm"].Transparency = 0.7
  194. wait(0.001)
  195. char["Left Leg"].Transparency = 0
  196. char["Head"].Transparency = 0
  197. char["Right Leg"].Transparency = 0
  198. char["Torso"].Transparency = 0
  199. char["Left Arm"].Transparency = 0
  200. char["Right Arm"].Transparency = 0
  201. KLOWN.Transparency = 0
  202. text.TextTransparency = 0
  203. text.TextStrokeTransparency = 0
  204. o2.Transparency = 0
  205. end
  206. Normal()
  207. mouse.KeyDown:connect(function(key)
  208.     if key == "q" then
  209.         if char.Head.Transparency == 0 then
  210.         GoInvisible()
  211.        
  212.         elseif char.Head.Transparency == 1 then
  213.         GoVisible()
  214.     end
  215. end end)
  216. mouse.KeyDown:connect(function(key)
  217.     if key == "e" then
  218.         if ScarySound2.IsPlaying == false then
  219.             ScarySound2:Play()
  220.         elseif ScarySound2.IsPlaying == true then
  221.             ScarySound2:Stop()         
  222.     end
  223. end end)
  224. hat = Instance.new'Accessory'
  225. hat.Name = 'Clown'
  226. hat.AttachmentForward = Vector3.new(0,0,-1)
  227. hat.AttachmentPos = Vector3.new(0, 0.649999976, 0)
  228. hat.AttachmentUp = Vector3.new(0, 1, 0)
  229. hat.AttachmentRight = Vector3.new(1, 0, 0)
  230. handle = Instance.new('Part', hat)
  231. handle.Name = 'Handle'
  232. handle.Locked = true
  233. handle.CanCollide = true
  234. handle.Transparency = 0
  235. handle.BrickColor = BrickColor.new'Medium stone grey'
  236. handle.Size = Vector3.new(2, 2, 2)
  237. mesh = Instance.new('SpecialMesh', handle)
  238. mesh.MeshId = 'http://www.roblox.com/asset/?id=15393031'
  239. mesh.Scale = Vector3.new(1, 1, 1)
  240. mesh.VertexColor = Vector3.new(1, 1, 1)
  241. mesh.TextureId = 'http://www.roblox.com/asset/?id=15393013'
  242. att = Instance.new('Attachment', handle)
  243. att.Name = 'HatAt'
  244. att.Position = Vector3.new(8.65838956e-09, 0.75, -0.000272244215)
  245. att.Axis = Vector3.new(1, -7.87137555e-09, 0)
  246. att.SecondaryAxis = Vector3.new(7.87137555e-09, 1, 4.1444221e-16)
  247. hat.Parent = game:GetService'Players'.LocalPlayer.Character
  248. KLOWN = handle
  249. game:GetService("Lighting").Outlines = false
  250. game:GetService("Lighting").TimeOfDay = "00:00:00"
  251. game:GetService("Lighting").FogColor = Color3.new(0, 0, 0)
  252. game:GetService("Lighting").FogEnd = 160
  253. while wait() do
  254.     char["Left Leg"].BrickColor = BrickColor.new("Lily white")
  255.     char["Head"].BrickColor = BrickColor.new("Lily white")
  256.     char["Right Leg"].BrickColor = BrickColor.new("Lily white")
  257.     char["Torso"].BrickColor = BrickColor.new("Lily white")
  258.     char["Left Arm"].BrickColor = BrickColor.new("Lily white")
  259.     char["Right Arm"].BrickColor = BrickColor.new("Lily white")
  260. end
  261. --What a nice boat. Do you want it back?
  262. --We all float down here. Yes, we do!
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