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- Originally broadcast: https://www.youtube.com/live/jVYcKNU1vb8
- Collated from two independent sources:
- ARMY RULE
- Access to 4 Rituals: Doombolt, Temporal Surge, full rerolls against a unit, and Twist of Fate
- Any psyker may cast rituals
- Each one can be attempted until it passes, but once succeeded a ritual can’t be used until next turn
- You roll 2d6 to cast, and decide to roll a 3rd d6. Essentially the spells have two "Warp Charge" values
- If you roll a double or triple you take d3 Mortal Wounds.
- All are Range 24" and require Line of Sight.
- Ritual Effects:
- Oaths is reroll 1s on the lower value. Or full rerolls on the higher value.
- Twist of fate is ap1 on the lower value. Or ap2 on the higher value.
- Doom bolt is d3 on the lower value or d3+3 on the higher value.
- Temporal Surge is D6" move on the lower value, and then flat 6 on the higher value
- OVERALL CHANGES
- Weapons(I assume bolters) are back to baseline ap 2.
- A lot of weapon ranges have increased.
- Lost Cultists, but keep Forgefiends, Maulerfiends, Defilers, both varieties of predator.
- MFM points are apparently 10-20% below printed Codex points.
- MAGNUS THE RED
- Magnus is +2 to cast and can attempt two rituals.
- Gaze of Magnus is S11 AP-2 Damage3 Dev Wounds.
- Tzeentch's Firestorm is s6 -1 Damage2 Ignore Cover.
- Strike melee profile is the same, sweep is now Damage 2.
- And he costs 420 now, blaze it.
- AHRIMAN
- +1 to cast rituals.
- Redeploy 3 units at the start of the battle.
- THOUSAND SONS SORCERER
- Regular sorcerer is like a Chaos Lord now.
- Gun is flat 6 attakcs, AP -1 damage 1 sustained 3
- Once per game damage increase ability effects his gun or melee attack, and grants +3 shots/attacks and +3str for that attack.
- EXALTED SORCERER
- Still Revives Bodyguard models.
- DAEMON PRINCE WITH WINGS
- 6” deepstrike and conditional charge (has to sacrifice a buff).
- FOOT DAEMON PRINCE
- Keeps glamour (Stealth) aura and grants some sort of casting buff for rituals.
- Gains Lone Operative while within in 3” of a friendly unit.
- SEKHTAR ROBOTS
- Flamer+Hellfyre missile racks, and either claw or melta
- Hellfyre has blast now
- Robots have a heavy flamer and str10 meltagun or melee claw, and then hellfire missile rack.
- Hit on 4+, Infiltrate, 4 wounds, T6, 3+/5++
- 80 pts for 2, 160 for 4
- Good synergy with ahriman redeploy.
- They get free overwatch/heroic as their datasheet ability.
- SCARAB OCCULT TERMINATORS
- Hellfyre has blast now.
- RUBRIC MARINES
- Increased to a 6” move and keep the same wound reroll ability.
- Icon of Flame gives ignore cover now, instead of rend.
- TZAANGORS
- 6” scout and return to reserves if not within 9” ability .
- TZAANGOR ENLIGHTENED
- Split into 2 datasheets:
- Spears deal mortals on the charge.
- Bowman have reactive fallback.
- THOUSAND SONS RHINO
- Function like Razorbacks; disembarked units can get +1 hit AND +1 wound for psychic weapons if they target what the rhino shot.
- DETACHMENTS
- "Vehicle Detachment"
- Vehicles may reroll 1 dice of 1 once per phase, while within 6” of a psyker reroll 1 dice of anything once per phase and Deadly Demise on 5+
- Enhancement for warpsmith style
- Strategem for sticky mortals
- "Mutant Detachment"
- Affects tzaangors, mvbs and spawn:
- Units may suffer d3 mws for flat -1 to be wounded,
- When attacking they may suffer d3 mortals to reroll wounds of 1
- Makes tzaangors battleine, +1 oc
- Strat for a 4++
- "Rubric Detachment"
- All is dust for detachment rule (+1 sv vs. Damage 1 weapons)
- Strat to reduce damage by 1(making 2 damage weapons affected by all is dust).
- "Index-Like" (Cult of Magic)
- Abilities are a choice between: +1 to wound for psychic, +6 inch range for psychic, Devastating for Psychic
- All options once per game now (like Gladius Doctrines)
- Strat like gladius to put a unit in one "doctrine" for the turn.
- Arcane Vortex & Umbralefic Crystal enhancements are the same.
- Lord of Forbidden Sorcery only allows double doom bolt once per game for exalted sorc only.
- Destined by Fate strat retained.
- "Daemon Detachment"
- Allied daemons may cast army rule spells.
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