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- iPhone Unity internal profiler stats:
- cpu-player> min: 12.9 max: 30.4 avg: 20.8
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.5 avg: 1.1
- frametime> min: 32.1 max: 39.6 avg: 33.8
- draw-call #> min: 5 max: 7 avg: 5 | batched: 20
- tris #> min: 46 max: 48 avg: 46 | batched: 41
- verts #> min: 92 max: 96 avg: 92 | batched: 83
- player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.5 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.4 fixedUpdate: 13.8 coroutines: 0.7
- mono-memory> used heap: 438272 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.8 max: 25.2 avg: 20.5
- cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.8 avg: 0.9
- frametime> min: 32.5 max: 34.4 avg: 33.5
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 46 avg: 46 | batched: 42
- verts #> min: 92 max: 92 avg: 92 | batched: 84
- player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.5 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.4 coroutines: 0.4
- mono-memory> used heap: 438272 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 11.8 max: 29.0 avg: 19.9
- cpu-ogles-drv> min: 0.4 max: 0.8 avg: 0.4
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 3.3 avg: 1.5
- frametime> min: 32.6 max: 41.8 avg: 33.8
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 48 avg: 46 | batched: 41
- verts #> min: 92 max: 96 avg: 92 | batched: 83
- player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.8 coroutines: 0.7
- mono-memory> used heap: 438272 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.3 max: 24.5 avg: 20.4
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
- cpu-present> min: 0.9 max: 2.4 avg: 1.0
- frametime> min: 32.8 max: 38.1 avg: 33.7
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 46 avg: 46 | batched: 42
- verts #> min: 92 max: 92 avg: 92 | batched: 84
- player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.7 fixedUpdate: 13.2 coroutines: 0.6
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.1 max: 30.1 avg: 20.0
- cpu-ogles-drv> min: 0.4 max: 1.1 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.8 avg: 0.9
- frametime> min: 32.6 max: 39.1 avg: 33.7
- draw-call #> min: 5 max: 7 avg: 5 | batched: 21
- tris #> min: 46 max: 48 avg: 46 | batched: 42
- verts #> min: 92 max: 96 avg: 92 | batched: 84
- player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.0 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.5 coroutines: 0.8
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.8 max: 25.7 avg: 20.8
- cpu-ogles-drv> min: 0.4 max: 0.5 avg: 0.4
- cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
- cpu-present> min: 0.9 max: 3.0 avg: 1.3
- frametime> min: 32.4 max: 38.2 avg: 33.6
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 46 avg: 46 | batched: 41
- verts #> min: 92 max: 92 avg: 92 | batched: 83
- player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.0 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.7 coroutines: 0.6
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.3 max: 31.7 avg: 21.1
- cpu-ogles-drv> min: 0.4 max: 1.2 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.0 avg: 0.9
- frametime> min: 33.2 max: 50.8 avg: 34.2
- draw-call #> min: 5 max: 7 avg: 5 | batched: 21
- tris #> min: 46 max: 48 avg: 46 | batched: 42
- verts #> min: 92 max: 96 avg: 92 | batched: 84
- player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.7 fixedUpdate: 13.9 coroutines: 0.9
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.1 max: 24.4 avg: 19.7
- cpu-ogles-drv> min: 0.4 max: 2.5 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.8 max: 2.5 avg: 1.2
- frametime> min: 30.9 max: 37.6 avg: 33.7
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 46 avg: 46 | batched: 41
- verts #> min: 92 max: 92 avg: 92 | batched: 83
- player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.4 coroutines: 0.4
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.2 max: 30.5 avg: 20.2
- cpu-ogles-drv> min: 0.4 max: 0.6 avg: 0.4
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.1 avg: 0.9
- frametime> min: 33.3 max: 38.9 avg: 33.7
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 48 avg: 46 | batched: 41
- verts #> min: 92 max: 96 avg: 92 | batched: 83
- player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.9 coroutines: 0.7
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.5 max: 25.3 avg: 20.9
- cpu-ogles-drv> min: 0.4 max: 0.6 avg: 0.4
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.1 avg: 0.9
- frametime> min: 32.8 max: 40.5 avg: 33.7
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 46 avg: 46 | batched: 42
- verts #> min: 92 max: 92 avg: 92 | batched: 84
- player-detail> physx: 3.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 1.9 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.6 fixedUpdate: 13.7 coroutines: 0.5
- mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.3 max: 31.5 avg: 21.2
- cpu-ogles-drv> min: 0.4 max: 0.5 avg: 0.4
- cpu-waits-gpu> min: 0.0 max: 0.7 avg: 0.0
- cpu-present> min: 0.9 max: 1.1 avg: 0.9
- frametime> min: 32.6 max: 35.8 avg: 33.5
- draw-call #> min: 5 max: 7 avg: 5 | batched: 21
- tris #> min: 46 max: 48 avg: 46 | batched: 42
- verts #> min: 92 max: 96 avg: 92 | batched: 84
- player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 14.1 coroutines: 1.0
- mono-memory> used heap: 446464 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.7 max: 23.6 avg: 19.8
- cpu-ogles-drv> min: 0.4 max: 1.2 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.9 avg: 1.0
- frametime> min: 32.4 max: 42.1 avg: 33.8
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 46 avg: 46 | batched: 41
- verts #> min: 92 max: 92 avg: 92 | batched: 83
- player-detail> physx: 3.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.0 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.6 fixedUpdate: 13.0 coroutines: 0.4
- mono-memory> used heap: 446464 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.5 max: 30.6 avg: 20.4
- cpu-ogles-drv> min: 0.4 max: 1.1 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.7 avg: 1.1
- frametime> min: 32.2 max: 35.1 avg: 33.5
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 48 avg: 46 | batched: 41
- verts #> min: 92 max: 96 avg: 92 | batched: 83
- player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.6 fixedUpdate: 13.4 coroutines: 0.7
- mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.9 max: 24.9 avg: 20.8
- cpu-ogles-drv> min: 0.4 max: 1.8 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.2 avg: 1.0
- frametime> min: 32.7 max: 38.8 avg: 33.7
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 46 avg: 46 | batched: 42
- verts #> min: 92 max: 92 avg: 92 | batched: 84
- player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 2.6 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.4 fixedUpdate: 14.1 coroutines: 0.4
- mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.7 max: 25.8 avg: 20.8
- cpu-ogles-drv> min: 0.4 max: 1.2 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 3.1 avg: 1.1
- frametime> min: 31.7 max: 35.1 avg: 33.6
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 48 avg: 46 | batched: 42
- verts #> min: 92 max: 96 avg: 92 | batched: 84
- player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 2.5 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.8 coroutines: 0.7
- mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.2 max: 25.5 avg: 20.4
- cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 3.0 avg: 1.6
- frametime> min: 31.2 max: 38.3 avg: 33.9
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 46 avg: 46 | batched: 42
- verts #> min: 92 max: 92 avg: 92 | batched: 84
- player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.1 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.5 fixedUpdate: 13.5 coroutines: 0.5
- mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 15.6 max: 33.4 avg: 21.9
- cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.7 avg: 0.9
- frametime> min: 32.5 max: 37.7 avg: 33.7
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 46 max: 48 avg: 46 | batched: 41
- verts #> min: 92 max: 96 avg: 92 | batched: 83
- player-detail> physx: 3.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 2
- mono-scripts> update: 0.9 fixedUpdate: 13.7 coroutines: 0.8
- mono-memory> used heap: 454656 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 14.6 max: 153.8 avg: 32.7
- cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 1.2 avg: 0.9
- frametime> min: 32.9 max: 162.7 avg: 43.6
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 46 max: 46 avg: 46 | batched: 42
- verts #> min: 92 max: 92 avg: 92 | batched: 84
- player-detail> physx: 3.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 8
- mono-scripts> update: 5.4 fixedUpdate: 18.8 coroutines: 0.5
- mono-memory> used heap: 462848 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 21.9 max: 105.8 avg: 55.0
- cpu-ogles-drv> min: 0.4 max: 1.8 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.7 avg: 1.2
- frametime> min: 32.7 max: 112.5 avg: 63.3
- draw-call #> min: 5 max: 7 avg: 5 | batched: 20
- tris #> min: 46 max: 48 avg: 46 | batched: 41
- verts #> min: 92 max: 96 avg: 92 | batched: 83
- player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.5 fixed-update-count: 1 .. 5
- mono-scripts> update: 1.2 fixedUpdate: 44.0 coroutines: 1.7
- mono-memory> used heap: 475136 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 16.2 max: 139.1 avg: 57.0
- cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 36.7 avg: 2.7
- frametime> min: 30.2 max: 165.2 avg: 67.3
- draw-call #> min: 5 max: 6 avg: 5 | batched: 21
- tris #> min: 44 max: 50 avg: 47 | batched: 43
- verts #> min: 88 max: 100 avg: 95 | batched: 86
- player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.4 fixed-update-count: 1 .. 8
- mono-scripts> update: 1.5 fixedUpdate: 45.4 coroutines: 0.7
- mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.8 max: 78.2 avg: 35.3
- cpu-ogles-drv> min: 0.4 max: 2.2 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.9 avg: 0.0
- cpu-present> min: 0.8 max: 3.4 avg: 1.5
- frametime> min: 30.9 max: 86.3 avg: 47.6
- draw-call #> min: 5 max: 6 avg: 5 | batched: 20
- tris #> min: 44 max: 48 avg: 45 | batched: 41
- verts #> min: 88 max: 96 avg: 90 | batched: 82
- player-detail> physx: 3.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.2 render: 3.3 fixed-update-count: 1 .. 6
- mono-scripts> update: 2.2 fixedUpdate: 25.9 coroutines: 1.1
- mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 12.3 max: 23.7 avg: 19.6
- cpu-ogles-drv> min: 0.4 max: 2.3 avg: 0.6
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.8 max: 3.5 avg: 1.3
- frametime> min: 31.6 max: 42.2 avg: 33.9
- draw-call #> min: 5 max: 5 avg: 5 | batched: 20
- tris #> min: 44 max: 48 avg: 45 | batched: 41
- verts #> min: 88 max: 96 avg: 91 | batched: 83
- player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.2 fixedUpdate: 12.6 coroutines: 0.7
- mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
- iPhone Unity internal profiler stats:
- cpu-player> min: 13.4 max: 26.2 avg: 21.2
- cpu-ogles-drv> min: 0.3 max: 1.9 avg: 0.5
- cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
- cpu-present> min: 0.9 max: 2.2 avg: 1.0
- frametime> min: 32.5 max: 39.7 avg: 33.8
- draw-call #> min: 4 max: 5 avg: 4 | batched: 20
- tris #> min: 42 max: 44 avg: 43 | batched: 41
- verts #> min: 84 max: 88 avg: 86 | batched: 82
- player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 2.3 fixed-update-count: 1 .. 2
- mono-scripts> update: 1.1 fixedUpdate: 14.2 coroutines: 0.7
- mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
- ----------------------------------------
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