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  1. iPhone Unity internal profiler stats:
  2. cpu-player> min: 12.9 max: 30.4 avg: 20.8
  3. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.6
  4. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  5. cpu-present> min: 0.9 max: 2.5 avg: 1.1
  6. frametime> min: 32.1 max: 39.6 avg: 33.8
  7. draw-call #> min: 5 max: 7 avg: 5 | batched: 20
  8. tris #> min: 46 max: 48 avg: 46 | batched: 41
  9. verts #> min: 92 max: 96 avg: 92 | batched: 83
  10. player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.5 fixed-update-count: 1 .. 2
  11. mono-scripts> update: 0.4 fixedUpdate: 13.8 coroutines: 0.7
  12. mono-memory> used heap: 438272 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  13. ----------------------------------------
  14. iPhone Unity internal profiler stats:
  15. cpu-player> min: 13.8 max: 25.2 avg: 20.5
  16. cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.6
  17. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  18. cpu-present> min: 0.9 max: 1.8 avg: 0.9
  19. frametime> min: 32.5 max: 34.4 avg: 33.5
  20. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  21. tris #> min: 46 max: 46 avg: 46 | batched: 42
  22. verts #> min: 92 max: 92 avg: 92 | batched: 84
  23. player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.5 fixed-update-count: 1 .. 2
  24. mono-scripts> update: 0.5 fixedUpdate: 13.4 coroutines: 0.4
  25. mono-memory> used heap: 438272 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  26. ----------------------------------------
  27. iPhone Unity internal profiler stats:
  28. cpu-player> min: 11.8 max: 29.0 avg: 19.9
  29. cpu-ogles-drv> min: 0.4 max: 0.8 avg: 0.4
  30. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  31. cpu-present> min: 0.9 max: 3.3 avg: 1.5
  32. frametime> min: 32.6 max: 41.8 avg: 33.8
  33. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  34. tris #> min: 46 max: 48 avg: 46 | batched: 41
  35. verts #> min: 92 max: 96 avg: 92 | batched: 83
  36. player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
  37. mono-scripts> update: 0.5 fixedUpdate: 13.8 coroutines: 0.7
  38. mono-memory> used heap: 438272 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  39. ----------------------------------------
  40. iPhone Unity internal profiler stats:
  41. cpu-player> min: 14.3 max: 24.5 avg: 20.4
  42. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  43. cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
  44. cpu-present> min: 0.9 max: 2.4 avg: 1.0
  45. frametime> min: 32.8 max: 38.1 avg: 33.7
  46. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  47. tris #> min: 46 max: 46 avg: 46 | batched: 42
  48. verts #> min: 92 max: 92 avg: 92 | batched: 84
  49. player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
  50. mono-scripts> update: 0.7 fixedUpdate: 13.2 coroutines: 0.6
  51. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  52. ----------------------------------------
  53. iPhone Unity internal profiler stats:
  54. cpu-player> min: 14.1 max: 30.1 avg: 20.0
  55. cpu-ogles-drv> min: 0.4 max: 1.1 avg: 0.5
  56. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  57. cpu-present> min: 0.9 max: 1.8 avg: 0.9
  58. frametime> min: 32.6 max: 39.1 avg: 33.7
  59. draw-call #> min: 5 max: 7 avg: 5 | batched: 21
  60. tris #> min: 46 max: 48 avg: 46 | batched: 42
  61. verts #> min: 92 max: 96 avg: 92 | batched: 84
  62. player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.0 fixed-update-count: 1 .. 2
  63. mono-scripts> update: 0.5 fixedUpdate: 13.5 coroutines: 0.8
  64. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  65. ----------------------------------------
  66. iPhone Unity internal profiler stats:
  67. cpu-player> min: 12.8 max: 25.7 avg: 20.8
  68. cpu-ogles-drv> min: 0.4 max: 0.5 avg: 0.4
  69. cpu-waits-gpu> min: 0.0 max: 0.2 avg: 0.0
  70. cpu-present> min: 0.9 max: 3.0 avg: 1.3
  71. frametime> min: 32.4 max: 38.2 avg: 33.6
  72. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  73. tris #> min: 46 max: 46 avg: 46 | batched: 41
  74. verts #> min: 92 max: 92 avg: 92 | batched: 83
  75. player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.0 fixed-update-count: 1 .. 2
  76. mono-scripts> update: 0.5 fixedUpdate: 13.7 coroutines: 0.6
  77. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  78. ----------------------------------------
  79. iPhone Unity internal profiler stats:
  80. cpu-player> min: 13.3 max: 31.7 avg: 21.1
  81. cpu-ogles-drv> min: 0.4 max: 1.2 avg: 0.5
  82. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  83. cpu-present> min: 0.9 max: 1.0 avg: 0.9
  84. frametime> min: 33.2 max: 50.8 avg: 34.2
  85. draw-call #> min: 5 max: 7 avg: 5 | batched: 21
  86. tris #> min: 46 max: 48 avg: 46 | batched: 42
  87. verts #> min: 92 max: 96 avg: 92 | batched: 84
  88. player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
  89. mono-scripts> update: 0.7 fixedUpdate: 13.9 coroutines: 0.9
  90. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  91. ----------------------------------------
  92. iPhone Unity internal profiler stats:
  93. cpu-player> min: 12.1 max: 24.4 avg: 19.7
  94. cpu-ogles-drv> min: 0.4 max: 2.5 avg: 0.5
  95. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  96. cpu-present> min: 0.8 max: 2.5 avg: 1.2
  97. frametime> min: 30.9 max: 37.6 avg: 33.7
  98. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  99. tris #> min: 46 max: 46 avg: 46 | batched: 41
  100. verts #> min: 92 max: 92 avg: 92 | batched: 83
  101. player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 2
  102. mono-scripts> update: 0.5 fixedUpdate: 13.4 coroutines: 0.4
  103. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  104. ----------------------------------------
  105. iPhone Unity internal profiler stats:
  106. cpu-player> min: 14.2 max: 30.5 avg: 20.2
  107. cpu-ogles-drv> min: 0.4 max: 0.6 avg: 0.4
  108. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  109. cpu-present> min: 0.9 max: 1.1 avg: 0.9
  110. frametime> min: 33.3 max: 38.9 avg: 33.7
  111. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  112. tris #> min: 46 max: 48 avg: 46 | batched: 41
  113. verts #> min: 92 max: 96 avg: 92 | batched: 83
  114. player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 2
  115. mono-scripts> update: 0.5 fixedUpdate: 13.9 coroutines: 0.7
  116. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  117. ----------------------------------------
  118. iPhone Unity internal profiler stats:
  119. cpu-player> min: 14.5 max: 25.3 avg: 20.9
  120. cpu-ogles-drv> min: 0.4 max: 0.6 avg: 0.4
  121. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  122. cpu-present> min: 0.9 max: 1.1 avg: 0.9
  123. frametime> min: 32.8 max: 40.5 avg: 33.7
  124. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  125. tris #> min: 46 max: 46 avg: 46 | batched: 42
  126. verts #> min: 92 max: 92 avg: 92 | batched: 84
  127. player-detail> physx: 3.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 1.9 fixed-update-count: 1 .. 2
  128. mono-scripts> update: 0.6 fixedUpdate: 13.7 coroutines: 0.5
  129. mono-memory> used heap: 442368 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  130. ----------------------------------------
  131. iPhone Unity internal profiler stats:
  132. cpu-player> min: 14.3 max: 31.5 avg: 21.2
  133. cpu-ogles-drv> min: 0.4 max: 0.5 avg: 0.4
  134. cpu-waits-gpu> min: 0.0 max: 0.7 avg: 0.0
  135. cpu-present> min: 0.9 max: 1.1 avg: 0.9
  136. frametime> min: 32.6 max: 35.8 avg: 33.5
  137. draw-call #> min: 5 max: 7 avg: 5 | batched: 21
  138. tris #> min: 46 max: 48 avg: 46 | batched: 42
  139. verts #> min: 92 max: 96 avg: 92 | batched: 84
  140. player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
  141. mono-scripts> update: 0.5 fixedUpdate: 14.1 coroutines: 1.0
  142. mono-memory> used heap: 446464 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  143. ----------------------------------------
  144. iPhone Unity internal profiler stats:
  145. cpu-player> min: 13.7 max: 23.6 avg: 19.8
  146. cpu-ogles-drv> min: 0.4 max: 1.2 avg: 0.5
  147. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  148. cpu-present> min: 0.9 max: 1.9 avg: 1.0
  149. frametime> min: 32.4 max: 42.1 avg: 33.8
  150. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  151. tris #> min: 46 max: 46 avg: 46 | batched: 41
  152. verts #> min: 92 max: 92 avg: 92 | batched: 83
  153. player-detail> physx: 3.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.0 fixed-update-count: 1 .. 2
  154. mono-scripts> update: 0.6 fixedUpdate: 13.0 coroutines: 0.4
  155. mono-memory> used heap: 446464 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  156. ----------------------------------------
  157. iPhone Unity internal profiler stats:
  158. cpu-player> min: 13.5 max: 30.6 avg: 20.4
  159. cpu-ogles-drv> min: 0.4 max: 1.1 avg: 0.5
  160. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  161. cpu-present> min: 0.9 max: 2.7 avg: 1.1
  162. frametime> min: 32.2 max: 35.1 avg: 33.5
  163. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  164. tris #> min: 46 max: 48 avg: 46 | batched: 41
  165. verts #> min: 92 max: 96 avg: 92 | batched: 83
  166. player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
  167. mono-scripts> update: 0.6 fixedUpdate: 13.4 coroutines: 0.7
  168. mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  169. ----------------------------------------
  170. iPhone Unity internal profiler stats:
  171. cpu-player> min: 12.9 max: 24.9 avg: 20.8
  172. cpu-ogles-drv> min: 0.4 max: 1.8 avg: 0.6
  173. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  174. cpu-present> min: 0.9 max: 2.2 avg: 1.0
  175. frametime> min: 32.7 max: 38.8 avg: 33.7
  176. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  177. tris #> min: 46 max: 46 avg: 46 | batched: 42
  178. verts #> min: 92 max: 92 avg: 92 | batched: 84
  179. player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 2.6 fixed-update-count: 1 .. 2
  180. mono-scripts> update: 0.4 fixedUpdate: 14.1 coroutines: 0.4
  181. mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  182. ----------------------------------------
  183. iPhone Unity internal profiler stats:
  184. cpu-player> min: 13.7 max: 25.8 avg: 20.8
  185. cpu-ogles-drv> min: 0.4 max: 1.2 avg: 0.5
  186. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  187. cpu-present> min: 0.9 max: 3.1 avg: 1.1
  188. frametime> min: 31.7 max: 35.1 avg: 33.6
  189. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  190. tris #> min: 46 max: 48 avg: 46 | batched: 42
  191. verts #> min: 92 max: 96 avg: 92 | batched: 84
  192. player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 2.5 fixed-update-count: 1 .. 2
  193. mono-scripts> update: 0.5 fixedUpdate: 13.8 coroutines: 0.7
  194. mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  195. ----------------------------------------
  196. iPhone Unity internal profiler stats:
  197. cpu-player> min: 13.2 max: 25.5 avg: 20.4
  198. cpu-ogles-drv> min: 0.4 max: 1.3 avg: 0.5
  199. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  200. cpu-present> min: 0.9 max: 3.0 avg: 1.6
  201. frametime> min: 31.2 max: 38.3 avg: 33.9
  202. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  203. tris #> min: 46 max: 46 avg: 46 | batched: 42
  204. verts #> min: 92 max: 92 avg: 92 | batched: 84
  205. player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.1 fixed-update-count: 1 .. 2
  206. mono-scripts> update: 0.5 fixedUpdate: 13.5 coroutines: 0.5
  207. mono-memory> used heap: 450560 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  208. ----------------------------------------
  209. iPhone Unity internal profiler stats:
  210. cpu-player> min: 15.6 max: 33.4 avg: 21.9
  211. cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.5
  212. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  213. cpu-present> min: 0.9 max: 1.7 avg: 0.9
  214. frametime> min: 32.5 max: 37.7 avg: 33.7
  215. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  216. tris #> min: 46 max: 48 avg: 46 | batched: 41
  217. verts #> min: 92 max: 96 avg: 92 | batched: 83
  218. player-detail> physx: 3.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 2
  219. mono-scripts> update: 0.9 fixedUpdate: 13.7 coroutines: 0.8
  220. mono-memory> used heap: 454656 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  221. ----------------------------------------
  222. iPhone Unity internal profiler stats:
  223. cpu-player> min: 14.6 max: 153.8 avg: 32.7
  224. cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.5
  225. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  226. cpu-present> min: 0.9 max: 1.2 avg: 0.9
  227. frametime> min: 32.9 max: 162.7 avg: 43.6
  228. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  229. tris #> min: 46 max: 46 avg: 46 | batched: 42
  230. verts #> min: 92 max: 92 avg: 92 | batched: 84
  231. player-detail> physx: 3.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.2 fixed-update-count: 1 .. 8
  232. mono-scripts> update: 5.4 fixedUpdate: 18.8 coroutines: 0.5
  233. mono-memory> used heap: 462848 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  234. ----------------------------------------
  235. iPhone Unity internal profiler stats:
  236. cpu-player> min: 21.9 max: 105.8 avg: 55.0
  237. cpu-ogles-drv> min: 0.4 max: 1.8 avg: 0.5
  238. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  239. cpu-present> min: 0.9 max: 2.7 avg: 1.2
  240. frametime> min: 32.7 max: 112.5 avg: 63.3
  241. draw-call #> min: 5 max: 7 avg: 5 | batched: 20
  242. tris #> min: 46 max: 48 avg: 46 | batched: 41
  243. verts #> min: 92 max: 96 avg: 92 | batched: 83
  244. player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.5 fixed-update-count: 1 .. 5
  245. mono-scripts> update: 1.2 fixedUpdate: 44.0 coroutines: 1.7
  246. mono-memory> used heap: 475136 allocated heap: 479232 max number of collections: 0 collection total duration: 0.0
  247. ----------------------------------------
  248. iPhone Unity internal profiler stats:
  249. cpu-player> min: 16.2 max: 139.1 avg: 57.0
  250. cpu-ogles-drv> min: 0.4 max: 1.5 avg: 0.5
  251. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  252. cpu-present> min: 0.9 max: 36.7 avg: 2.7
  253. frametime> min: 30.2 max: 165.2 avg: 67.3
  254. draw-call #> min: 5 max: 6 avg: 5 | batched: 21
  255. tris #> min: 44 max: 50 avg: 47 | batched: 43
  256. verts #> min: 88 max: 100 avg: 95 | batched: 86
  257. player-detail> physx: 5.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.4 fixed-update-count: 1 .. 8
  258. mono-scripts> update: 1.5 fixedUpdate: 45.4 coroutines: 0.7
  259. mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
  260. ----------------------------------------
  261. iPhone Unity internal profiler stats:
  262. cpu-player> min: 12.8 max: 78.2 avg: 35.3
  263. cpu-ogles-drv> min: 0.4 max: 2.2 avg: 0.6
  264. cpu-waits-gpu> min: 0.0 max: 0.9 avg: 0.0
  265. cpu-present> min: 0.8 max: 3.4 avg: 1.5
  266. frametime> min: 30.9 max: 86.3 avg: 47.6
  267. draw-call #> min: 5 max: 6 avg: 5 | batched: 20
  268. tris #> min: 44 max: 48 avg: 45 | batched: 41
  269. verts #> min: 88 max: 96 avg: 90 | batched: 82
  270. player-detail> physx: 3.8 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.2 render: 3.3 fixed-update-count: 1 .. 6
  271. mono-scripts> update: 2.2 fixedUpdate: 25.9 coroutines: 1.1
  272. mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
  273. ----------------------------------------
  274. iPhone Unity internal profiler stats:
  275. cpu-player> min: 12.3 max: 23.7 avg: 19.6
  276. cpu-ogles-drv> min: 0.4 max: 2.3 avg: 0.6
  277. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  278. cpu-present> min: 0.8 max: 3.5 avg: 1.3
  279. frametime> min: 31.6 max: 42.2 avg: 33.9
  280. draw-call #> min: 5 max: 5 avg: 5 | batched: 20
  281. tris #> min: 44 max: 48 avg: 45 | batched: 41
  282. verts #> min: 88 max: 96 avg: 91 | batched: 83
  283. player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.2 render: 2.3 fixed-update-count: 1 .. 2
  284. mono-scripts> update: 1.2 fixedUpdate: 12.6 coroutines: 0.7
  285. mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
  286. ----------------------------------------
  287. iPhone Unity internal profiler stats:
  288. cpu-player> min: 13.4 max: 26.2 avg: 21.2
  289. cpu-ogles-drv> min: 0.3 max: 1.9 avg: 0.5
  290. cpu-waits-gpu> min: 0.0 max: 0.0 avg: 0.0
  291. cpu-present> min: 0.9 max: 2.2 avg: 1.0
  292. frametime> min: 32.5 max: 39.7 avg: 33.8
  293. draw-call #> min: 4 max: 5 avg: 4 | batched: 20
  294. tris #> min: 42 max: 44 avg: 43 | batched: 41
  295. verts #> min: 84 max: 88 avg: 86 | batched: 82
  296. player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.3 render: 2.3 fixed-update-count: 1 .. 2
  297. mono-scripts> update: 1.1 fixedUpdate: 14.2 coroutines: 0.7
  298. mono-memory> used heap: 491520 allocated heap: 643072 max number of collections: 0 collection total duration: 0.0
  299. ----------------------------------------
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