Amatsuo

Relic Fragments

Sep 24th, 2024 (edited)
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  1. [Blue] Armor Bonus
  2. [Blue] Armor Bonus & [Blue] Damage Reduction = Tank
  3. [Blue] Base Armor
  4. [Blue] Base Armor & [Blue] Shield Amount = Protected
  5. [Blue] Base Stamina
  6. [Blue] Base Stamina & [Red] Melee Speed = Pugilist
  7. [Blue] Damage Reduction
  8. [Blue] Damage Reduction & [Blue] Armor Bonus = Tank
  9. [Blue] Damage Reduction & [Red] Explosive Damage = Sapper
  10. [Blue] Evade Speed
  11. [Blue] Evade Speed & [Red] Melee Critical Chance = Rogue
  12. [Blue] Evade Speed & [Yellow] Movement Speed = Athletic
  13. [Blue] Grey Health Conversion
  14. [Blue] Grey Health Conversion Rate & [Blue] Health Bonus = Threshold
  15. [Blue] Healing Effectiveness
  16. [Blue] Healing Effectiveness & [Blue] Revive Speed = Selfless
  17. [Blue] Healing Effectiveness & [Yellow] Use Speed = Cleric
  18. [Blue] Health Bonus
  19. [Blue] Health Bonus & [Blue] Grey Health Conversion Rate = Threshold
  20. [Blue] Health Bonus & [Blue] Stamina Bonus = Hulk
  21. [Blue] Health Regeneration
  22. [Blue] Health Regeneration & [Yellow] Skill Cooldown = Revitalize
  23. [Blue] Revive Speed
  24. [Blue] Revive Speed & [Blue] Healing Effectiveness = Selfless
  25. [Blue] Shield Amount
  26. [Blue] Shield Amount & [Blue] Base Armor = Protected
  27. [Blue] Stamina Bonus
  28. [Blue] Stamina Bonus & [Blue] Health Bonus = Hulk
  29. [Blue] Base Health ***
  30. [Blue] Evade Distance ***
  31. [Blue] Shield Duration ***
  32.  
  33. [Red] Critical Damage
  34. [Red] Critical Damage & [Red] Weakspot Damage = Meta
  35. [Red] Explosive Damage
  36. [Red] Explosive Damage & [Blue] Damage Reduction = Sapper
  37. [Red] Firearm Charge Time
  38. [Red] Firearm Charge Time & [Yellow] Heat Generation = Capacitor
  39. [Red] Melee Critical Chance
  40. [Red] Melee Critical Chance & [Blue] Evade Speed = Rogue
  41. [Red] Melee Damage
  42. [Red] Melee Damage & [Red] Melee Speed = Warrior
  43. [Red] Melee Damage & [Red] Ranged Damage = Pirate
  44. [Red] Melee Speed
  45. [Red] Melee Speed & [Blue] Base Stamina = Pugilist
  46. [Red] Melee Speed & [Red] Melee Damage = Warrior
  47. [Red] Mod Critical Chance
  48. [Red] Mod Critical Chance & [Red] Skill Critical Chance = Wizard
  49. [Red] Mod Damage
  50. [Red] Mod Damage & [Yellow] Mod Generation = Mage
  51. [Red] Ranged Critical Chance
  52. [Red] Ranged Critical Chance & [Yellow] Ammo Reserves = Munitions
  53. [Red] Ranged Damage
  54. [Red] Ranged Damage & [Yellow] Weapon Ideal Range = Sniper
  55. [Red] Ranged Damage & [Red] Melee Damage = Pirate
  56. [Red] Ranged Fire Rate
  57. [Red] Ranged Fire Rate & [Yellow] Reload Speed = Gunfighter
  58. [Red] Skill Critical Chance
  59. [Red] Skill Critical Chance & [Red] Mod Critical Chance = Wizard
  60. [Red] Weakspot Damage
  61. [Red] Weakspot Damage & [Red] Critical Damage = Meta
  62. [Red] Skill Damage ***
  63. [Red] Status Damage ***
  64.  
  65. [Yellow] Ammo Reserves
  66. [Yellow] Ammo Reserves & [Red] Ranged Critical Chance = Munitions
  67. [Yellow] Cast Speed
  68. [Yellow] Cast Speed & [Yellow] Use Speed = Flash
  69. [Yellow] Firearm Swap Speed
  70. [Yellow] Firearm Swap Speed & [Yellow] Weapon Spread = Grip
  71. [Yellow] Heat Generation
  72. [Yellow] Heat Generation & [Red] Firearm Charge Time = Capacitor
  73. [Yellow] Mod Duration
  74. [Yellow] Mod Duration & [Yellow] Skill Duration = Longevity
  75. [Yellow] Mod Generation
  76. [Yellow] Mod Generation & [Red] Mod Damage = Mage
  77. [Yellow] Movement Speed
  78. [Yellow] Movement Speed & [Blue] Evade Speed = Athletic
  79. [Yellow] Reload Speed
  80. [Yellow] Reload Speed & [Red] Ranged Fire Rate = Gunfighter
  81. [Yellow] Skill Cooldown
  82. [Yellow] Skill Cooldown & [Blue] Health Regeneration = Revitalize
  83. [Yellow] Skill Duration
  84. [Yellow] Skill Duration & [Yellow] Mod Duration = Longevity
  85. [Yellow] Use Speed
  86. [Yellow] Use Speed & [Blue] Healing Effectiveness = Cleric
  87. [Yellow] Use Speed & [Yellow] Cast Speed = Flash
  88. [Yellow] Weapon Ideal Range
  89. [Yellow] Weapon Ideal Range & [Red] Ranged Damage = Sniper
  90. [Yellow] Weapon Spread
  91. [Yellow] Weapon Spread & [Yellow] Firearm Swap Speed = Grip
  92. [Yellow] Consumable Duration ***
  93. [Yellow] Projectile Speed ***
  94.  
  95. LEGENDARY
  96. Allegiance - Cannot Kill or Be Killed by Friendly Fire Damage. -
  97. Altruistic - Lifesteal applies 30% of Stolen Health to Allies. -
  98. Artful Dodger - All Dodges trigger Perfect Dodge Mechanics. Cooldown of 3 seconds. -
  99. Bodyguard - Cannot be One-Shot while at Max Health Capacity. -
  100. Boundless Energy - Grants Infinite N'Erudian Energy. -
  101. Brutality - All Damage Dealt and Received is increased by 100%. -
  102. Critical Situation - Grants 25% All Critical Chance within the LIGHT Weight Class. -
  103. Dark Omen - Dodges become Mist Step, costing Health instead of Stamina. -
  104. Defense Measures - Increases SHIELD Maximum by 100%. -
  105. Exhausted - Increases Heat Decay Rate by 250%. -
  106. Fleet Footed - Increases Dodge Weight Threshold by 100. -
  107. Full Hearted - Increases Relic Charges by 100%. -
  108. Gigantic - Grants 50 Health and Stamina. -
  109. God Tear - Reduces Cheat Death Cooldowns by 50%. -
  110. Heavy Drinker - Increases Concoction Limit by 5. -
  111. Hyperactive - Increases HASTE Effectiveness by 100%. -
  112. Immovable - Cannot be Staggered while BULWARK is active. -
  113. Impervious - Reduces All Incoming Damage by 20%. -
  114. Insult to Injury - Applying any Negative Status Effect applies EXPOSED. -
  115. Jack of all Trades - Increases All Damage by 45%. -
  116. Luck of the Devil - Grants EXTREME Luck. -
  117. Master Killer - Multiplies Weakspot Damage by 1.25x. -
  118. Outlaw - Reloading Reloads both Weapons. -
  119. Overpowered - Increases Mod Generation by 50%. -
  120. Peak Conditioning - Grants Infinite Stamina. -
  121. Physician - Increases Healing Effectiveness by 100%. -
  122. Power Fantasy - Increases Explosive Critical Chance and Critical Damage by 30%. -
  123. Power Trip - Doubles Mod Charges. -
  124. Prime Time - Enables Prime Perk for Secondary Archetype. -
  125. Reverberation - Increases Stamina Recovery by 200 per second. -
  126. Sadistic - Status Effect Damage has a 25% chance to deal 1.5x more damage per tick. -
  127. Sharpshooter - Increases Ranged Damage by 75%. -
  128. Size Matters - Doubles Magazine Size for non Single Shot Weapons. -
  129. Soulmate - Increases Summon Limit by 1. -
  130. Spectrum - Gain Bonuses Based on Color of Fragments within the Prism.
  131. Speed Demon - Grants Maximum Movement Speed Bonuses.
  132. Steel Plating - Increases Armor by 100.
  133. Traitor - Maxes out Core Traits.
  134. Unbreakable - Grey Health cannot be removed.
  135. Unbridled - Reduces all Skill Cooldowns by Half.
  136. Vaccinated - Immune to Negative Status Effects.
  137. Wrecking Ball - Increases Explosive Critical Chance by 100%.
  138. ___________________________
  139. PRIME TIME
  140. Alchemist - Alchemist can have 3 additional Concoction buffs active.
  141.  
  142. Archon - Automatically generate 15 Mod Power per second. Casting a Mod doubles this value for 10s.
  143. Challenger - When receiving fatal damage, the Challenge becomes invulnerable for 3s and regenerates 100% of Max Health. Can only happen once every 10 minutes. Resets at Worldstone or on death.
  144.  
  145. Engineer - Holding the SKILL button will Overclock a Carried or Deployed Heavy Weapon. Overclocking grants Infinite Ammo, Increased Fire Rate, and a 25% Damage increase for 25s.
  146.  
  147. Explorer - Grants a 35% chance to spawn additional items and rarer drops when defeating stronger enemies.
  148.  
  149. Gunslinger - When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 8s.
  150.  
  151. Handler - When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge. Cooldown: 90s.
  152.  
  153. Hunter - Dealing 55 Base Ranged or Melee [Red] Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration.
  154.  
  155. Invader - Casting an Invader Skill leaves a Decoy for 3s which draws enemy fire. Deal 15% additional damage to enemies not targeting Invader.
  156.  
  157. Invoker - Doubles Base Skill Charges for all Archetypes. Skill activation reduces all [Yellow] Skill Cooldowns by 10%. For Heavy Weapons, doubles Heavy Base Ammo instead.
  158.  
  159. Medic - After restoring 250 Total Health to allies, regain a spent Relic charge. Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.
  160.  
  161. Ritualist - Negative Status Effects applied by the Ritualist inflict INFECTED. INFECTED: Victim receives 15% more Status Effect damage. On death, spreads all statuses to nearby enemies within 5m.
  162.  
  163. Summoner - When the Summoner deals damage to their Minion, it causes them to ENRAGE. While ENRAGED, Minions gain 20% Attack Speed along with 50% increased Damage and [Yellow] Movement Speed. Lasts 40s.
  164.  
  165. Warden - After 10s of not being damaged, the Warden generates a SHIELD for 20% of their Max Health over 2s. Increases base N'Erudian Energy Reserves for Turret and Drone by 100%.
  166. ___________________________
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