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- Citizen.CreateThread(function()
- AddEventHandler("playerSpawned", function(spawn,pid)
- if spawnWithFlashlight then
- for i,Consumable in ipairs(consumableItems) do
- consumableItems.count[i] = 0.0
- end
- GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_FLASHLIGHT"), 1, false, false)
- GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_BAT"), 1, false, false)
- GiveWeaponToPed(PlayerPedId(), 0xFBAB5776, true)
- DecorSetFloat(PlayerPedId(), "hunger", 100.0)
- DecorSetFloat(PlayerPedId(), "thirst", 100.0)
- DecorSetFloat(PlayerPedId(), "humanity", 500.0)
- playerkillsthislife = 0
- zombiekillsthislife = 0
- infected = false
- consumableItems.count[1] = 1.0
- consumableItems.count[2] = 1.0
- StatSetInt("MP0_STAMINA", 40,1)
- -- this is debug code
- --[[
- spawnindex=0
- for i,Consumable in ipairs(consumableItems) do
- spawnindex=spawnindex+1
- consumableItems.count[spawnindex] = 99.0
- DecorSetFloat(PlayerPedId(), Consumable, 99.0)
- end
- ]]
- SetPedDropsWeaponsWhenDead(PlayerPedId(),true)
- NetworkSetFriendlyFireOption(true)
- SetCanAttackFriendly(PlayerPedId(), true, true)
- TriggerEvent('showNotification', "Press 'M' to open your Interaction Menu!")
- Wait(5000)
- if pid == PlayerId() then
- initiateSave(true)
- end
- end
- end)
- end)
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