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- AimA » Invalid pitch change.
- AimB » Invalid yaw change.
- AimC » Repeated yaw values.
- AimD » Invalid pitch change.
- AimE » Invalid yaw change.
- AimF » Invalid yaw change.
- AimG » Too large yaw change.
- AimH » Invalid sensitivity.
- AimI » Not constant rotations.
- AimK » Not constant rotations.
- AimL » Switching directions too quickly.
- AimM » Impossible rotation.
- AimN » Too small yaw change.
- AimO » Too small pitch change.
- AimP » Large yaw acceleration.
- AimQ » GCD bypass flaw detected.
- AimR » Subtle aim assist modifications.
- AimS » Subtle aim assist modifications.
- AimU » GCD bypass.
- AimW » Generic rotation analysis heuristic.
- AimX » Generic rotation analysis heuristic.
- AutoBlockA » Attacked while sending BlockPlace packet.
- AutoBlockB » Attacked while sending BlockDig packet.
- AutoBlockC » Attacked while sending BlockDig packet.
- AutoClickerA » Left clicking too quickly.
- AutoClickerB » Too low standard deviation.
- AutoClickerC » Rounded CPS values.
- AutoClickerD » Too low skewness values.
- AutoClickerE » Too low variance.
- AutoClickerF » Not enough distinct values.
- AutoClickerG » Too low outliers.
- AutoClickerH » Similar deviation values.
- AutoClickerI » Too low kurtosis.
- AutoClickerJ » Impossible consistency.
- AutoClickerK » Similar average values.
- AutoClickerL » Similar kurtosis values.
- AutoClickerM » Similar variance values.
- AutoClickerN » Low deviation difference.
- AutoClickerO » Impossible spike in CPS.
- AutoClickerP » Identical statistical values.
- AutoClickerQ » Too low average deviation.
- AutoClickerR » Impossible consistency.
- AutoClickerS » Checks for amount of distinct delays.
- AutoClickerT » Too low kurtosis
- FastBowA » Shooting a bow too quickly
- CriticalsA » Tried to hit Critical hit on ground.
- CriticalsB » Tried to hit Critical hit on ground.
- HitboxA » Attacked while not looking at target.
- HitboxB » Attacked while not looking at target.
- KillAuraA » Post UseEntity packets.
- KillAuraB » Invalid acceleration.
- KillAuraC » Invalid acceleration.
- KillAuraD » Attacked two entities at once.
- KillAuraF » Switching targets too quickly.
- KillAuraH » Attacked while opening inventory.
- KillAuraJ » Attack frequency.
- KillAuraK » Attack pattern.
- ReachA » Hit from too far away.
- ReachB » Hit from too far away.
- VelocityA » Vertical velocity modifications.
- VelocityB » Horizontal velocity modifications.
- VelocityC » Vertical velocity modifications.
- BoatFlyA » Moving upwards in a boat.
- BoatFlyB » Moving too quickly horizontally.
- BoatFlyC » Hovering in a boat.
- AntiLevitationA » Ignored Levitation effect.
- NoSaddleA » Controlling an entity without a saddle.
- SelfLeashA » Riding an entity while having it leashed.
- EntitySpeedA » Riding an entity too quickly.
- EntityFlightA » Ascending while riding an entity.
- EntityFlightB » Hovering while riding an entity.
- GhostHandA » Invalid bed break.
- ElytraA » Gliding too quickly on X/Z axis.
- ElytraB » Invalid Y-Axis change.
- ElytraC » Invalid acceleration.
- ElytraF » Sending Elytra packets too quickly.
- ElytraG » Invalid acceleration.
- ElytraI » Invalid motion.
- ElytraJ » Invalid motion.
- FastClimbA » Climbing too quickly
- FlightA » Invalid Y-Axis movement.
- FlightB » Invalid Y-Axis movement.
- FlightC » Invalid Y-Axis movement.
- FlightD » Invalid Y-Axis movement.
- FlightE » Invalid Y-Axis movement.
- JesusA » Walking on water.
- JesusB » Invalid Y-change in water.
- JesusC » Invalid Y-Change in water.
- JesusD » Jumping on/in water.
- JesusE » Moving too quickly on water.
- JumpA » Invalid jump motion.
- JumpB » Invalid jump motion.
- MotionA » Repeated vertical motions.
- MotionB » Repeated vertical motions.
- MotionC » Invalid jump motion.
- MotionD » Too small Y-axis change.
- MotionE » Impossible movement values.
- MotionF » Moving too quickly at wrong angle.
- MotionG » Took additional velocity.
- NoSlowA » Placing while digging
- NoSlowB » Moving too quickly on Soul Sand.
- NoSlowC » Moving too quickly in a web.
- NoSlowD » Moving too quickly on honey.
- NoSlowE » Moving too quickly in a berry bush.
- SpeedA » Invalid friction.
- SpeedB » Moving too quickly on the ground.
- SpeedC » Moving too quickly in the air.
- SpeedD » Moving too quickly on the ground.
- StepA » Invalid Step height.
- StepB » Invalid Step motion.
- SprintA » Invalid sprint direction.
- StrafeA » Moving incorrectly in the air.
- StrafeB » Moving incorrectly on the ground.
- WallClimbA » Climbing up a wall.
- CrashA » Invalid position.
- CrashB » Book Crasher.
- CrashC » WorldEdit crasher.
- CrashD » Invalid Creative packets.
- CrashE » Send book packets without a book.
- BaritoneA » Checks for Baritone like rotations.
- BaritoneB » Checks for Baritone like rotations.
- BadPackets1 » Sent too many Start Dig packets.
- BadPackets2 » Sent too many Stop Dig packets.
- BadPackets4 » Sending Elytra packets without an Elytra.
- BadPacketsA » Spoofed abilities packets.
- BadPacketsB » More than 20 flying packets in a row.
- BadPacketsC » Impossible pitch.
- BadPacketsD » Spoofed Respawn packet.
- BadPacketsE » Interacted with themselves.
- BadPacketsF » Invalid Steer Vehicle packet.
- BadPacketsG » Invalid HeldItemSlot packet.
- BadPacketsH » Invalid attack packet order.
- BadPacketsI » Sent EntityAction while attacking.
- BadPacketsJ » Sent HeldItemSlot while placing.
- BadPacketsK » Sending EntityAction packets too quickly
- BadPacketsM » Post BlockPlace packets.
- BadPacketsN » Post BlockDig packets.
- BadPacketsO » Negative HeldItemSlot packet.
- BadPacketsP » Post EntityAction packets.
- BadPacketsQ » Too big HeldItemSlot packet.
- BadPacketsR » Post HeldItemSlot packets.
- BadPacketsS » Clicked inventory too quick.
- BadPacketsT » Invalid KeepAlive packets.
- BadPacketsU » Invalid KeepAlive packets.
- BadPacketsV » Spoofed SteerVehicle packets.
- BadPacketsW » Post WindowClick packets.
- BadPacketsX » Post ArmAnimation packets.
- BadPacketsY » NaN X/Y/Z values.
- BadPacketsZ » Invalid Spectate Packets.
- FastPlaceA » Placing blocks too quickly.
- FastBreakA » Breaking blocks too quickly.
- FastUseA » Using items too quickly.
- GroundSpoofA » Spoofed onGround value.
- GroundSpoofB » Spoofed OnGround value.
- GroundSpoofC » Spoofed OnGround value.
- GroundSpoofD » Impossible onGround value.
- ImprobableA » Too many combined combat violations.
- ImprobableB » Too many combined movement violations.
- ImprobableC » Too many combined player violations.
- ImprobableD » Too many combined autoclicker violations.
- ImprobableE » Too many combined violations.
- ImprobableF » Too many combined Scaffold violations.
- InvalidC » Too large Y-Axis movement.
- InvalidD » Large yaw changes without decelerating.
- InvalidE » Too large X/Z-Axis movement.
- InvalidF » Impossible Y-axis change.
- InvalidG » Impossible X/Z change.
- InvalidH » Impossible X/Z change.
- InvalidI » Impossible Y change.
- InvalidJ » Impossible X/Z change.
- VClipA » Large vertical movement.
- InventoryA » Sprinting while clicking in inventory.
- InventoryB » Moved while clicking in inventory.
- ScaffoldA » Interacted with the bottom of block.
- ScaffoldB » Invalid interact.
- ScaffoldC » Sprinting while bridging.
- ScaffoldD » Invalid rotations.
- ScaffoldE » Invalid rotations.
- ScaffoldG » Bridging too quickly.
- ScaffoldH » Invalid rotations.
- ScaffoldI » Invalid acceleration.
- ScaffoldJ » Invalid pitch change.
- ScaffoldK » Bridging too quickly.
- ScaffoldM » Invalid block face.
- TimerA » Increased game speed.
- TimerD » Increased game speed.
- TowerA » Towering too quickly.
- HackedClientA » Checks for Tab Completion of client modules.
- HackedClientB » Checks for spammers of common clients.
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