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Damon_DV6

May 17th, 2023
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  1. /*
  2.  
  3. ================== SABERSENSE LIGHTSABERS ==================
  4. Custom lightsaber configuration by Chris Carter
  5. ============================================================
  6.  
  7. 89 Sabers, Vader Edition, Damon Downes.
  8. With ColourChange.
  9.  
  10. Board: Proffie v2.2.
  11. ProffieOS: 7.7 with 12 colour change and modified SA-22C switches.
  12.  
  13. SA-22C switches Props File modified for following features:
  14. * Previous Preset - Was 'Hold MAIN while off', is now 'Hold AUX and click MAIN while off';
  15. * Play Music Track - Was 'Long press MAIN while off', is now 'Double click MAIN while off';
  16. * Activate Muted - Was 'Double click MAIN while off', is now 'Long press MAIN while off'.
  17. * Battery voltage announcement includes blade display of battery level.
  18.  
  19.  
  20. ===================== 2 SWITCH CONTROLS =====================
  21.  
  22. MAIN FUNCTIONS
  23. Activate blade Short click MAIN.
  24. Activate blade mute Long click MAIN (hold for one second then release).
  25. Deactivate blade Press and hold MAIN and wait until blade is off.
  26.  
  27. FUNCTIONS WITH BLADE OFF
  28. Next preset Short click AUX.
  29. Previous preset Hold AUX and short click MAIN.
  30. Play Music Track Fast double-click MAIN. (Not all fonts support this feature).
  31. Speak battery voltage Press and hold AUX until voltage announcement is heard.
  32. Enter/Exit VOLUME MENU Hold AUX for approx. one second then let go.
  33. Volume up Click MAIN while in VOLUME MENU.
  34. Volume down Click AUX while in VOLUME MENU.
  35. Volume adjusts in increments per click.
  36. You must exit VOLUME MENU to resume using lightsaber normally.
  37.  
  38. FUNCTIONS WITH BLADE ON
  39. Blade lockup Press and hold AUX.
  40. Blade tip drag Press and hold AUX while blade is pointing down.
  41. Force (character quote) Fast double-click MAIN. (Not all fonts support this feature).
  42. Lightning block Double-click MAIN and hold.
  43. Melt Hold MAIN and push blade tip against wall (clash). (Selected fonts only).
  44. Blaster blocks Short click AUX.
  45. Enter multi-blast mode Double-click AUX and hold for half a second.
  46. Swing blade to trigger blaster block.
  47. To exit multi-blast mode double-click AUX and hold for half a second.
  48.  
  49. COLOUR CHANGE FUNCTIONS WITH BLADE ON
  50. Enter COLOUR MENU With blade lit, hold MAIN then quickly click AUX
  51. and release both buttons simultaneously.
  52. Three ascending beeps or announcement confirm you are in the COLOUR MENU.
  53. Cycle to next colour Rotate hilt whilst in COLOUR MENU until desired colour is reached.
  54. Most presets have 12 colour options.
  55. Exit COLOUR MENU Hold MAIN for approx. one second.
  56. Three descending beeps or an announcement confirm you are
  57. back in normal lightsaber mode.
  58. You must exit COLOUR MENU to resume using lightsaber normally.
  59.  
  60. ****************************************************************
  61. */
  62.  
  63. #ifdef CONFIG_TOP
  64. #include "proffieboard_v2_config.h"
  65. #define NUM_BLADES 2
  66. #define NUM_BUTTONS 2
  67.  
  68. #define VOLUME 1800
  69. // Maximum volume that can be reached via Web USB.
  70.  
  71. #define BOOT_VOLUME 1200
  72. // Default volume at bootup.
  73. // Over-ridden once user adjusts volume due to SAVE_STATE.
  74.  
  75. const unsigned int maxLedsPerStrip = 144;
  76. #define CLASH_THRESHOLD_G 3.0
  77. #define ENABLE_AUDIO
  78. #define ENABLE_MOTION
  79. #define ENABLE_WS2811
  80. #define ENABLE_SD
  81. #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
  82. #define NO_REPEAT_RANDOM
  83. #define FEMALE_TALKIE_VOICE
  84. #define DYNAMIC_BLADE_LENGTH
  85. #define DYNAMIC_CLASH_THRESHOLD
  86. #define SAVE_CLASH_THRESHOLD
  87. #define SAVE_STATE
  88.  
  89. #define IDLE_OFF_TIME 15 * 60 * 1000
  90. // Controls all LED timeouts.
  91. // Minutes multiplied by seconds multiplied by milliseconds. (15 * 60 * 1000 = 15 minutes).
  92.  
  93. #define SA22C_TWIST_ON
  94. #define SA22C_TWIST_OFF
  95. #endif
  96.  
  97. #ifdef CONFIG_PROP
  98. #include "../props/saber_chris_6_7_two_button_v9.h"
  99. #endif
  100.  
  101.  
  102. // *************************************************************************
  103.  
  104.  
  105. #ifdef CONFIG_PRESETS
  106. Preset presets[] = {
  107.  
  108.  
  109. // *************************************************************************
  110.  
  111. { "Vader;Shared/Vader;Shared/Functions", "tracks/father_track1.wav",
  112. // Main Blade:
  113. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  114.  
  115. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  116. "vader"},
  117.  
  118.  
  119. // **************************
  120.  
  121.  
  122. { "FthrANH;Shared/Vader;Shared/Functions", "tracks/father_track1.wav",
  123. // Main Blade:
  124. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  125.  
  126. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1100>,TrWipeIn<1100>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  127. "fatheranh"},
  128.  
  129.  
  130. // **************************
  131.  
  132.  
  133. { "FthrESB;Shared/Vader;Shared/Functions", "tracks/father_track2.wav",
  134. // Main Blade:
  135. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1200>,TrWipeIn<1200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  136.  
  137. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1200>,TrWipeIn<1200>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  138. "fatheresb"},
  139.  
  140.  
  141. // **************************
  142.  
  143.  
  144. { "FthrROTJ;Shared/Vader;Shared/Functions", "tracks/father_track3.wav",
  145. // Main Blade:
  146. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<1100>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  147.  
  148.  
  149. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<1100>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  150. "fatherrotj"},
  151.  
  152.  
  153. // **************************
  154.  
  155.  
  156. { "FthrR1;Shared/Vader;Shared/Functions", "tracks/father_track4.wav",
  157. // Main Blade:
  158. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<400>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  159.  
  160. StylePtr<Layers<RandomFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<1000>,TrWipeIn<400>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  161. "fatherr1"},
  162.  
  163.  
  164. // **************************
  165. // **************************
  166.  
  167.  
  168. { "Anakin;Shared/Boot;Shared/ForceAll;Shared/Functions", "tracks/Anakin vs. Obi-wan.wav",
  169. // Localized Lockup and crystal cooling effect with sound.
  170. // Main Blade:
  171. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  172.  
  173. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  174. "anakin"},
  175.  
  176.  
  177. // **************************
  178.  
  179.  
  180. { "Damons;Shared/Boot;Shared/ForceAll;Shared/Functions", "tracks/jeditext.wav",
  181. // Localized Lockup and crystal cooling effect with sound.
  182. // Main Blade:
  183. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  184.  
  185. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  186. "damons"},
  187.  
  188.  
  189. // **************************
  190.  
  191.  
  192. { "KyloRen;Shared/Boot;Shared/Kylo;Shared/Functions", "tracks/TROS_The Final Saber Duel.wav",
  193. // Unstable with crystal cool down effect.
  194. // Main Blade:
  195. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  196.  
  197. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  198. "kyloren"},
  199.  
  200.  
  201. // ****************
  202.  
  203.  
  204. { "LukeEp6;Shared/Boot;Shared/ForceGreen;Shared/Functions", "tracks/ep6track1.wav",
  205. // Main Blade:
  206. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  207.  
  208. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  209. "luke_ep_6"},
  210.  
  211.  
  212. // ****************
  213.  
  214.  
  215. { "Ronin;Shared/Boot;Shared/ForceGreen;Shared/Functions", "tracks/ronin_track1.wav",
  216. // Main Blade:
  217. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  218.  
  219. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  220. "ronin"},
  221.  
  222. // ****************
  223.  
  224.  
  225. { "Transfrm;Shared/Boot;Shared/ForceRed;Shared/Functions", "tracks/vader.wav",
  226. // Pulsing 'off' crystal.
  227. // Main Blade:
  228. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  229.  
  230. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  231. "transform"},
  232.  
  233.  
  234. // ****************
  235.  
  236.  
  237. { "KbrGrflx;Shared/Boot;Shared/ForceBlue;Shared/Functions", "tracks/endtitle.wav",
  238. // Crystal cooling effect.
  239. // Main Blade:
  240. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,RandomL<ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  241.  
  242. StylePtr<Layers<Layers<ColorChange<TrInstant,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Rgb<185,212,212>>,RandomL<ColorChange<TrInstant,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupTrL<Strobe<White,Black,25,28>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<300>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Red>,BlastL<LemonChiffon>,SimpleClashL<Strobe<Yellow,Black,25,28>,200>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  243. "graflex"},
  244.  
  245.  
  246. // ****************
  247.  
  248.  
  249. { "KbrLkeH;Shared/Boot;Shared/ForceAll;Shared/Functions", "tracks/jeditext.wav",
  250. // Localized Lockup and crystal cooling effect with sound.
  251. // Main Blade:
  252. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  253.  
  254. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  255. "luke"},
  256.  
  257.  
  258. // ****************
  259.  
  260.  
  261. { "SmthJedi;Shared/Boot;Shared/ForceGreen;Shared/Functions", "tracks/quigonn.wav",
  262. // Main Blade:
  263. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  264.  
  265. StylePtr<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<800>,TrWipeIn<900>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  266. "smoothjedi"},
  267.  
  268.  
  269. // ****************
  270.  
  271.  
  272. { "DarkSide;Shared/Boot;Shared/ForceRed;Shared/Functions", "tracks/vader.wav",
  273. // Pulsing 'off' crystal.
  274. // Main Blade:
  275. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  276.  
  277. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,RandomL<ColorChange<TrInstant,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>>>>,BlastL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<600>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  278. "darkside"},
  279.  
  280.  
  281. // ****************
  282.  
  283.  
  284. { "RainLght;Shared/Boot;Shared/Thunder;Shared/Functions", "tracks/thunder.wav",
  285. // Localized clash and lockup.
  286. // Main Blade:
  287. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,SparkleL<ColorChange<TrInstant,White,White,White,White,Red,White,White,Blue,Red,Blue,Blue,White>,90>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Blue,Yellow,Blue,Blue,Blue,Red,Red>,320>,LockupL<BrownNoiseFlicker<HumpFlicker<White,Black,70>,White,180>,RandomFlicker<White,SteelBlue>,Bump<Int<16384>,Int<24000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<Yellow,SteelBlue,25,20>,280,100>,InOutHelperL<InOutFuncX<Int<450>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  288.  
  289. StylePtr<Layers<Layers<ColorChange<TrInstant,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue>,SparkleL<ColorChange<TrInstant,White,White,White,White,Red,White,White,Blue,Red,Blue,Blue,White>,90>,RandomL<ColorChange<TrInstant,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,Red,Red,Blue,Yellow,Blue,Blue,Blue,Red,Red>,320>,LockupL<BrownNoiseFlicker<HumpFlicker<White,Black,70>,White,180>,RandomFlicker<White,SteelBlue>,Bump<Int<16384>,Int<24000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LocalizedClashL<Strobe<Yellow,SteelBlue,25,20>,280,100>,InOutHelperL<InOutFuncX<Int<450>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  290. "rainlight"},
  291.  
  292.  
  293. // ****************
  294.  
  295.  
  296. { "RainDark;Shared/Boot;Shared/Thunder;Shared/Functions", "tracks/thunder.wav",
  297. // Main Blade:
  298. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,SparkleL<ColorChange<TrInstant,White,Blue,Blue,Red,Blue,Blue,White,White,Red,White,Red,Red>,150,1200>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LockupL<RandomFlicker<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black>,RandomFlicker<SteelBlue,White>>,SimpleClashL<Strobe<Yellow,Black,15,1>,150>,InOutHelperL<InOutFuncX<Int<300>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  299.  
  300. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,SparkleL<ColorChange<TrInstant,White,Blue,Blue,Red,Blue,Blue,White,White,Red,White,Red,Red>,150,1200>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,LockupL<RandomFlicker<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black>,RandomFlicker<SteelBlue,White>>,SimpleClashL<Strobe<Yellow,Black,15,1>,150>,InOutHelperL<InOutFuncX<Int<300>,Int<1100>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  301. "raindark"},
  302.  
  303.  
  304. // ****************
  305.  
  306.  
  307. { "Unstable;Shared/Boot;Shared/Kylo;Shared/Functions", "tracks/kylo.wav",
  308. // Unstable with crystal cool down effect.
  309. // Main Blade:
  310. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  311.  
  312. StylePtr<Layers<StripesX<Int<3000>,Int<-3500>,ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,Black>,BrownNoiseFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>,200>,RandomPerLEDFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,ColorChange<TrInstant,Rgb<30,0,0>,Rgb<30,0,30>,Rgb<30,10,20>,Rgb<30,30,0>,Rgb<30,12,0>,Rgb<27,30,30>,Rgb<0,30,30>,Rgb<0,0,30>,Rgb<0,30,30>,Rgb<0,8,30>,Rgb<0,30,0>,Rgb<3,30,3>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<ColorChange<TrInstant,Rgb<80,0,0>,Rgb<80,0,80>,Rgb<80,80,60>,Rgb<80,80,0>,Rgb<80,32,0>,Rgb<71,80,80>,Rgb<0,45,80>,Rgb<0,0,80>,Rgb<0,80,80>,Rgb<1,24,80>,Rgb<0,80,0>,Rgb<9,80,9>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<100>,Int<1000>>>>>,TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,BrownNoiseFlicker<Black,ColorChange<TrInstant,Rgb<60,0,0>,Rgb<60,0,60>,Rgb<60,20,40>,Rgb<60,60,0>,Rgb<60,25,0>,Rgb<55,60,60>,Rgb<0,30,60>,Rgb<0,0,60>,Rgb<0,60,60>,Rgb<0,17,60>,Rgb<0,60,0>,Rgb<6,60,6>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<250>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  313. "kyloren"},
  314.  
  315.  
  316. // ****************
  317.  
  318.  
  319. { "Rey;Shared/Boot;Shared/Rey;Shared/Functions", "tracks/anewhome.wav",
  320. // Main Blade:
  321. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  322.  
  323. StylePtr<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<ColorChange<TrInstant,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveStabL<Red>,BlastFadeoutL<White>,SimpleClashL<Strobe<White,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<300>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  324. "rey"},
  325.  
  326.  
  327. // ****************
  328.  
  329.  
  330. { "KbrEmpr;Shared/Boot;Shared/Palpatine;Shared/Functions", "tracks/emperor.wav",
  331. // Main Blade:
  332. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1400>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  333.  
  334. StylePtr<Layers<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>>,BlastFadeoutL<ColorChange<TrInstant,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1400>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  335. "emperor"},
  336.  
  337.  
  338. // ****************
  339.  
  340.  
  341. { "KbrQuiGn;Shared/Boot;Shared/QuiGonn;Shared/Functions", "tracks/maul.wav",
  342. // Main Blade:
  343. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  344.  
  345. StylePtr<Layers<Layers<ColorChange<TrInstant,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue>,RandomL<ColorChange<TrInstant,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  346. "quigonn"},
  347.  
  348.  
  349. // ****************
  350.  
  351.  
  352. { "KbrMaceP;Shared/Boot;Shared/Windu;Shared/Functions", "tracks/trail.wav",
  353. // Main Blade:
  354. StylePtr<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<800>,TrWipeIn<1050>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  355.  
  356. StylePtr<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutTrL<TrWipe<800>,TrWipeIn<1050>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  357. "macep"},
  358.  
  359.  
  360. // ****************
  361.  
  362.  
  363. { "KbrMace;Shared/Boot;Shared/Windu;Shared/Functions", "tracks/windu.wav",
  364. // Main Blade:
  365. StylePtr<Layers<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,RandomL<ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1050>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  366.  
  367. StylePtr<Layers<Layers<ColorChange<TrInstant,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red>,RandomL<ColorChange<TrInstant,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>>>,RandomL<ColorChange<TrInstant,Rgb<62,0,62>,Rgb<62,20,38>,Rgb<62,62,0>,Rgb<62,24,0>,Rgb<56,62,62>,Rgb<0,34,62>,Rgb<0,0,62>,Rgb<0,62,62>,Rgb<0,18,62>,Rgb<0,62,0>,Rgb<7,62,7>,Rgb<62,0,0>>>>,BlastL<ColorChange<TrInstant,Blue,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1050>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  368. "mace"},
  369.  
  370.  
  371. // ****************
  372.  
  373.  
  374. { "TthCrstl;Shared/Boot;Shared/ForceRed;Shared/Functions", "tracks/march.wav",
  375. // Main Blade:
  376. StylePtr<Layers<Layers<ColorChange<TrInstant,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta>,RandomL<ColorChange<TrInstant,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<500>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  377.  
  378. StylePtr<Layers<Layers<ColorChange<TrInstant,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta>,RandomL<ColorChange<TrInstant,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Blue,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<500>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  379. "crystal"},
  380.  
  381.  
  382. // ****************
  383.  
  384.  
  385. { "RgueCmdr;Shared/Boot;Shared/ForceRed;Shared/Functions", "tracks/TheBoldOne.wav",
  386. // Main Blade:
  387. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  388.  
  389. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  390. "rogue"},
  391.  
  392.  
  393. // ****************
  394.  
  395.  
  396. { "Ancient;Shared/Boot;Shared/ForceRed;Shared/Functions", "tracks/piano.wav",
  397. // Main Blade:
  398. StylePtr<Layers<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<Black>,RandomL<Black>>,OriginalBlastL<RandomFlicker<Magenta,Blue>>,LockupL<RandomFlicker<Strobe<SeaShell,Blue,15,1>,Blue>,RandomFlicker<OrangeRed,White>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<Blue,White,15,5>,400>,InOutHelperL<InOutFuncX<Int<300>,Int<600>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  399.  
  400. StylePtr<Layers<Layers<ColorChange<TrInstant,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow>,RandomL<Black>,RandomL<Black>>,OriginalBlastL<RandomFlicker<Magenta,Blue>>,LockupL<RandomFlicker<Strobe<SeaShell,Blue,15,1>,Blue>,RandomFlicker<OrangeRed,White>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<Blue,White,15,5>,400>,InOutHelperL<InOutFuncX<Int<300>,Int<600>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  401. "ancient"},
  402.  
  403.  
  404. // ****************
  405.  
  406.  
  407. { "ReturnP;Shared/Boot;Shared/Palpatine;Shared/Functions", "tracks/Order66.wav",
  408. // Main Blade:
  409. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  410.  
  411. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  412. "returnp"},
  413.  
  414.  
  415. // ****************
  416.  
  417.  
  418. { "Return;Shared/Boot;Shared/Palpatine;Shared/Functions", "tracks/Order66.wav",
  419. // Main Blade:
  420. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  421.  
  422. StylePtr<Layers<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>,RandomL<ColorChange<TrInstant,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>>>,AlphaL<AudioFlickerL<ColorChange<TrInstant,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>>>,SwingSpeed<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveStabL<Red>,BlastFadeoutL<White,280>,SimpleClashL<Strobe<Yellow,Black,25,28>,300>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,White,Cyan>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<550>,TrWipeIn<1100>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  423. "return"},
  424.  
  425.  
  426. // ****************
  427.  
  428.  
  429. { "SmthGrey;Shared/Boot;Shared/ForceAll;Shared/Functions", "tracks/medley1.wav",
  430. // Main Blade:
  431. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  432.  
  433. StylePtr<Layers<Layers<ColorChange<TrInstant,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>,RandomL<ColorChange<TrInstant,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>>>>,BlastFadeoutL<ColorChange<TrInstant,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red,Red>,350>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White,White>,Black,20,16>,Bump<Int<16800>,Int<28000>>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<800>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  434. "smoothgrey"},
  435.  
  436.  
  437. // ****************
  438.  
  439.  
  440. { "KbrRmote;Shared/Boot;Shared/ForceBlue;Shared/Functions", "tracks/deathstar.wav",
  441. // Main Blade:
  442. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  443.  
  444. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<1000>>,TransitionEffectL<TrDelay<10000>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  445. "remote"},
  446.  
  447.  
  448. // ****************
  449.  
  450.  
  451. { "KbrTmple;Shared/Boot;Shared/ForceGreen;Shared/Functions", "tracks/snoke.wav",
  452. // Main Blade:
  453. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<600>,Int<700>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  454.  
  455. StylePtr<Layers<Layers<ColorChange<TrInstant,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>>,RandomL<ColorChange<TrInstant,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>>>>,BlastL<ColorChange<TrInstant,Red,Blue,Red,Red,Red,Red,Red,Red,Red,LightYellow,Blue,Blue>,300>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,Red,Rgb<200,255,255>,Red,White,White,White,White,White,White,White,White,White>,Black,20,16>>,SimpleClashL<Strobe<ColorChange<TrInstant,Cyan,White,Yellow,Yellow,Yellow,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow>,Black,28,25>,260>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutHelperL<InOutFuncX<Int<600>,Int<700>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  456. "temple"},
  457.  
  458.  
  459. // ****************
  460.  
  461.  
  462. { "Spare1;Shared/Boot;Shared/Spare1;Shared/Functions", "tracks/sparea.wav",
  463. // Crystal cool down effect.
  464. // Main Blade:
  465. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<300>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  466.  
  467. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<300>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  468. "spare1"},
  469.  
  470.  
  471. // ****************
  472.  
  473. { "Spare2;Shared/Boot;Shared/Spare2;Shared/Functions", "tracks/spareb.wav",
  474. // Crystal cool down effect.
  475. // Main Blade:
  476. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<300>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  477.  
  478. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<300>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  479. "spare2"},
  480.  
  481.  
  482. // ****************
  483.  
  484. { "Spare3;Shared/Boot;Shared/Spare3;Shared/Functions", "tracks/sparec.wav",
  485. // Crystal cool down effect.
  486. // Main Blade:
  487. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<300>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  488.  
  489. StylePtr<Layers<Layers<ColorChange<TrInstant,Cyan,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue>,RandomL<ColorChange<TrInstant,Rgb<0,205,205>,Rgb<0,60,205>,Rgb<0,205,0>,Rgb<22,205,22>,Rgb<205,0,0>,Rgb<205,0,205>,Rgb<205,62,115>,Rgb<205,205,0>,Rgb<205,79,0>,Rgb<178,205,205>,Rgb<0,107,205>,Rgb<0,0,205>>>,RandomL<ColorChange<TrInstant,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>,Rgb<0,68,125>,Rgb<0,0,125>>>>,OriginalBlastL<ColorChange<TrInstant,Red,Red,Red,Red,LightYellow,Blue,Blue,Red,Blue,Red,Red,Red>>,LockupL<Strobe<ColorChange<TrInstant,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Rgb<200,255,255>,Yellow,Rgb<200,255,255>,Rgb<200,255,255>>,Black,20,16>,Strobe<ColorChange<TrInstant,White,White,White,White,White,White,White,Red,Rgb<200,255,255>,Red,White,White>,Black,20,16>>,LockupTrL<AlphaL<Mix<TwistAngle<>,RandomFlicker<Red,Black>,RandomFlicker<Yellow,Red>>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,SimpleClashL<Strobe<ColorChange<TrInstant,Yellow,Yellow,LemonChiffon,Red,Yellow,Yellow,Yellow,Cyan,White,Yellow,Yellow,Yellow>,Black,28,25>,260>,InOutHelperL<InOutFuncX<Int<300>,Int<1000>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  490. "spare3"},
  491.  
  492.  
  493. // ****************
  494.  
  495.  
  496. { "Rainbow;Shared/Boot;Shared/ForceAll;Shared/Functions", "tracks/Cantina.wav",
  497. // Main Blade:
  498. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  499.  
  500. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<40000>>,Int<10000>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,White>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL<Red>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<300>,Int<150>>>,TrWipeInX<Scale<BladeAngle<>,Int<600>,Int<300>>>>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  501. "rainbow"},
  502.  
  503.  
  504. // ****************
  505.  
  506.  
  507. { "DV3;Shared/Functions", "tracks/mars.wav",
  508. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
  509. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "chunRed"},
  510.  
  511.  
  512. // ****************
  513.  
  514.  
  515. { "Graflex;Shared/Functions", "tracks/venus.wav",
  516. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,White>,AudioFlicker<Blue,White>>,White>,300,1000>>(),
  517. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,White>,AudioFlicker<Blue,White>>,White>,300,1000>>(), "chunblue"},
  518.  
  519.  
  520. // ****************
  521.  
  522.  
  523. { "SmthJedi;Shared/Functions", "tracks/venus.wav",
  524. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,White>,AudioFlicker<Green,White>>,White>,300,800>>(),
  525. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,White>,AudioFlicker<Green,White>>,White>,300,800>>(), "chungreen"},
  526.  
  527.  
  528. // ****************
  529.  
  530.  
  531. { "luke;Shared/Functions", "tracks/venus.wav",
  532. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Cyan,White>,AudioFlicker<Blue,White>>,White>,400,800>>(),
  533. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Cyan,White>,AudioFlicker<Blue,White>>,White>,400,800>>(), "Cyan"},
  534.  
  535.  
  536. // ****************
  537. /*
  538. { "Power;Shared/Functions", "tracks/venus.wav",
  539. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Yellow,White>,AudioFlicker<Blue,White>>,White>,300,800>>(),
  540. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Yellow,White>,AudioFlicker<Blue,White>>,White>,300,800>>(), "chunyellow"},
  541. */
  542.  
  543. // ****************
  544.  
  545.  
  546. { "Rey;Shared/Functions", "tracks/uranus.wav",
  547. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Magenta,White>,AudioFlicker<Blue,White>>,White>,300,800>>(),
  548. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Magenta,White>,AudioFlicker<Blue,White>>,White>,300,800>>(), "chunzise"},
  549.  
  550.  
  551. // ****************
  552.  
  553.  
  554. { "SmthJedi;Shared/Functions", "tracks/mercury.wav",
  555. StylePtr<InOutHelper<EasyBlade<OnSpark<GreenYellow,White,200>,White>,300,800>>(),
  556. StylePtr<InOutHelper<EasyBlade<OnSpark<GreenYellow,White,200>,White>,300,800>>(), "bluefire"},
  557.  
  558.  
  559. // ****************
  560.  
  561.  
  562. { "SmthFuzz;Shared/Functions", "tracks/uranus.wav",
  563. StyleFirePtr<Red,Yellow>(),
  564. StyleFirePtr<Red,Yellow>(), "fire"},
  565.  
  566. // ****************
  567.  
  568.  
  569. { "SmthGrey;Shared/Functions", "tracks/mercury.wav",
  570. StylePtr<InOutHelper<EasyBlade<OnSpark<StyleFire<Green,Chartreuse,0,5>,White,200>,White>,800,800>>(),
  571. StylePtr<InOutHelper<EasyBlade<OnSpark<StyleFire<Green,Chartreuse,0,5>,White,200>,White>,800,800>>(), "KYLO2"},
  572.  
  573.  
  574. // ****************
  575.  
  576.  
  577. { "Fire;Shared/Functions", "tracks/venus.wav",
  578. StyleFirePtr<RandomBlink<3,Red,Yellow>,Yellow,1,0,10>(),
  579. StyleFirePtr<RandomBlink<3,Red,Yellow>,Yellow,1,0,10>(), "spark"},
  580.  
  581. // ****************
  582.  
  583.  
  584. { "Vader1;Shared/Functions", "tracks/mars.wav",
  585. StyleFirePtr<RandomBlink<3,Red,Red>,Yellow,1,0,10>(),
  586. StyleFirePtr<RandomBlink<3,Red,Red>,Yellow,1,0,10>(), "KYLO"},
  587.  
  588. // ****************
  589.  
  590.  
  591. { "TeenysSF;Shared/Functions", "tracks/mars.wav",
  592. StylePtr<InOutHelper<EasyBlade<Sparkle<Blue>,White>,300,800>>(),
  593. StylePtr<InOutHelper<EasyBlade<Sparkle<Blue>,White>,300,800>>(), "sparkstar"},
  594.  
  595. // ****************
  596.  
  597.  
  598. { "RgueCmdr;Shared/Functions", "tracks/uranus.wav",
  599. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<AudioFlicker<Blue,Yellow>,White>,AudioFlicker<Blue,White>>,White>,300,800>>(),
  600. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<AudioFlicker<Blue,Yellow>,White>,AudioFlicker<Blue,White>>,White>,300,800>>(), "bluestar"},
  601.  
  602. // ****************
  603.  
  604.  
  605. { "Vortex;Shared/Functions", "tracks/uranus.wav",
  606. StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,0,0>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,
  607. BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
  608. FireConfig<2,3000,0>,FireConfig<2,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,
  609. Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,
  610. Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,
  611. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,
  612. HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,SparkleL<White,100,400>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,
  613. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  614. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,
  615. EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
  616. SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<32768>>,
  617. Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,
  618. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<32768>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,
  619. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,
  620. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,
  621. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrFade<300>>,
  622. TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<0>>,
  623. Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<0>>,
  624. Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<0>>,
  625. Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<0>>,
  626. Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,
  627. TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
  628. AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,
  629. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,
  630. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  631.  
  632.  
  633. StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,0,0>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,
  634. BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
  635. FireConfig<2,3000,0>,FireConfig<2,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,
  636. Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,
  637. Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,
  638. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,
  639. HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,SparkleL<White,100,400>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,
  640. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  641. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,
  642. EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
  643. SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<32768>>,
  644. Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,
  645. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<32768>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,
  646. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,
  647. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,
  648. Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrFade<300>>,
  649. TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<0>>,
  650. Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<0>>,
  651. Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<0>>,
  652. Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<0>>,
  653. Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,
  654. TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
  655. AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,
  656. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,
  657. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  658. "tsb"},
  659.  
  660.  
  661. // ****************
  662.  
  663.  
  664. { "DsplyTsy;Shared/Boot;Shared/ForceAll;Shared/Functions", "tracks/jedi.wav",
  665. // Main Blade:
  666. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,White>,RandomFlicker<Blue,White>>,White>,300,800,ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>(),
  667.  
  668. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>,White>,RandomFlicker<Blue,White>>,White>,300,800,ColorChange<TrInstant,Rgb<0,68,125>,Rgb<0,0,125>,Rgb<0,125,125>,Rgb<0,35,125>,Rgb<0,125,0>,Rgb<14,125,14>,Rgb<125,0,0>,Rgb<125,0,125>,Rgb<125,40,77>,Rgb<125,125,0>,Rgb<125,48,0>,Rgb<110,125,125>>>>(),
  669. "display"},
  670.  
  671.  
  672. // ****************
  673.  
  674.  
  675. { "Diagnstc;Shared/Boot;Shared/ForceStd;Shared/Functions", "tracks/trail.wav",
  676. // Full range of colours.
  677. // Main Blade:
  678. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  679.  
  680. StylePtr<InOutHelper<Cyan,300,800,ColorSequence<1250,DodgerBlue,Green,Rgb<28,255,28>,Red,Magenta,Rgb<255,80,154>,Yellow,Orange,Azure,DeepSkyBlue,Blue,Cyan>>>(),
  681. "diagnostic"},
  682.  
  683.  
  684. // ****************
  685.  
  686.  
  687. { "Battery;Shared/Boot;Shared/ForceStd;Shared/Functions", "tracks/rey.wav",
  688. // Main Blade:
  689. &style_charging,
  690.  
  691. &style_charging,
  692. "battery"},
  693.  
  694. };
  695.  
  696.  
  697. // *************************************************************************
  698.  
  699. // KR V2 pixel strip blade lengths:
  700. // 88cm = 132 pixels,
  701. // 82cm = 122 pixels.
  702.  
  703.  
  704. BladeConfig blades[] = {
  705. { 0,
  706. WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3>>(),
  707. WS281XBladePtr<132, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5>>(),
  708. CONFIGARRAY(presets) },
  709. };
  710. #endif
  711.  
  712. #ifdef CONFIG_BUTTONS
  713. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  714. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  715. #endif
  716.  
  717.  
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