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- Shader "Nature/Terrain/OrthoLineTerrain"
- {
- Properties
- {
- // used in fallback on old cards & base map
- _DrawOrthoMap ("Ortho Lines", int) = 1
- [HideInInspector] _MainTex ("BaseMap (RGB)", 2D) = "white" {}
- [HideInInspector] _Color ("Main Color", Color) = (1,1,1,1)
- [HideInInspector] _TerrainHolesTexture("Holes Map (RGB)", 2D) = "white" {}
- }
- SubShader
- {
- Tags
- {
- "Queue" = "Geometry-100"
- "RenderType" = "Opaque"
- }
- CGPROGRAM
- #pragma surface surf Standard vertex:SplatmapVert finalcolor:SplatmapFinalColor finalgbuffer:SplatmapFinalGBuffer addshadow fullforwardshadows
- #pragma instancing_options assumeuniformscaling nomatrices nolightprobe nolightmap forwardadd
- #pragma multi_compile_fog // needed because finalcolor oppresses fog code generation.
- #pragma target 3.0
- #include "UnityPBSLighting.cginc"
- #pragma multi_compile_local_fragment __ _ALPHATEST_ON
- #pragma multi_compile_local __ _NORMALMAP
- #define TERRAIN_STANDARD_SHADER
- #define TERRAIN_INSTANCED_PERPIXEL_NORMAL
- #define TERRAIN_SURFACE_OUTPUT SurfaceOutputStandard
- #include "TerrainSplatmapCommon.cginc"
- half _Metallic0;
- half _Metallic1;
- half _Metallic2;
- half _Metallic3;
- half _Smoothness0;
- half _Smoothness1;
- half _Smoothness2;
- half _Smoothness3;
- int _DrawOrthoMap;
- void surf(Input IN, inout SurfaceOutputStandard o)
- {
- half4 splat_control;
- half weight;
- fixed4 mixedDiffuse;
- half4 defaultSmoothness = half4(_Smoothness0, _Smoothness1, _Smoothness2, _Smoothness3);
- SplatmapMix(IN, defaultSmoothness, splat_control, weight, mixedDiffuse, o.Normal);
- // based on worldPos.y and mod by height value get new Albedo color
- o.Albedo = mixedDiffuse.rgb;
- o.Alpha = weight;
- o.Smoothness = mixedDiffuse.a;
- o.Metallic = dot(splat_control, half4(_Metallic0, _Metallic1, _Metallic2, _Metallic3));
- }
- ENDCG
- UsePass "Hidden/Nature/Terrain/Utilities/PICKING"
- UsePass "Hidden/Nature/Terrain/Utilities/SELECTION"
- }
- Dependency "AddPassShader" = "Hidden/TerrainEngine/Splatmap/Standard-AddPass"
- Dependency "BaseMapShader" = "Hidden/TerrainEngine/Splatmap/Standard-Base"
- Dependency "BaseMapGenShader" = "Hidden/TerrainEngine/Splatmap/Standard-BaseGen"
- Fallback "Nature/Terrain/Diffuse"
- }
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