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- (gdb) bt
- #0 0x00007ffff3aba84d in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
- #1 0x00007ffff3add662 in std::__throw_bad_alloc() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
- #2 0x0000000000537da7 in __gnu_cxx::new_allocator<t_translation::t_terrain>::allocate (this=0x7fffffff8360, __n=18446744073709551607)
- at /usr/bin/../lib/gcc/x86_64-linux-gnu/5.1.1/../../../../include/c++/5.1.1/ext/new_allocator.h:102
- #3 0x0000000000537d5c in __gnu_cxx::__alloc_traits<std::allocator<t_translation::t_terrain> >::allocate (__a=..., __n=18446744073709551607)
- at /usr/bin/../lib/gcc/x86_64-linux-gnu/5.1.1/../../../../include/c++/5.1.1/ext/alloc_traits.h:182
- #4 0x0000000000537ab6 in std::_Vector_base<t_translation::t_terrain, std::allocator<t_translation::t_terrain> >::_M_allocate (this=0x7fffffff8360,
- __n=18446744073709551607) at /usr/bin/../lib/gcc/x86_64-linux-gnu/5.1.1/../../../../include/c++/5.1.1/bits/stl_vector.h:170
- #5 0x00000000006663df in std::_Vector_base<t_translation::t_terrain, std::allocator<t_translation::t_terrain> >::_M_create_storage (this=0x7fffffff8360,
- __n=18446744073709551607) at /usr/bin/../lib/gcc/x86_64-linux-gnu/5.1.1/../../../../include/c++/5.1.1/bits/stl_vector.h:185
- #6 0x00000000006661f4 in std::_Vector_base<t_translation::t_terrain, std::allocator<t_translation::t_terrain> >::_Vector_base (this=0x7fffffff8360,
- __n=18446744073709551607, __a=...) at /usr/bin/../lib/gcc/x86_64-linux-gnu/5.1.1/../../../../include/c++/5.1.1/bits/stl_vector.h:136
- #7 0x0000000000650cc5 in std::vector<t_translation::t_terrain, std::allocator<t_translation::t_terrain> >::vector (this=0x7fffffff8360,
- __x=std::vector of length -8, capacity 89 = {...}) at /usr/bin/../lib/gcc/x86_64-linux-gnu/5.1.1/../../../../include/c++/5.1.1/bits/stl_vector.h:321
- #8 0x00000000012ab378 in gamemap::operator[] (this=0x7fffffff86b8, index=-1) at src/map.hpp:251
- #9 0x00000000012a90ad in gamemap::overlay (this=0x29482c0, m=..., rules_cfg=..., xpos=0, ypos=0, border=true) at src/map.cpp:365
- #10 0x0000000000ca20a6 in game_board::overlay_map (this=0x7fffffffbce0, mask_map=..., cfg=..., loc=..., border=true) at src/game_board.cpp:286
- #11 0x0000000001195f36 in game_events::wml_func_terrain_mask (cfg=...) at src/game_events/action_wml.cpp:1583
- #12 0x00000000007ba8b7 in game_lua_kernel::cfun_wml_action (this=0x51c4740, L=0x3706d08) at src/scripting/game_lua_kernel.cpp:4500
- #13 0x00000000007c64a0 in dispatch<&game_lua_kernel::cfun_wml_action> (L=0x3706d08) at src/scripting/game_lua_kernel.cpp:4023
- #14 0x000000000122b355 in luaD_precall (L=0x3706d08, func=0x59955e0, nresults=0) at src/lua/ldo.cpp:341
- #15 0x000000000123e86b in luaV_execute (L=0x3706d08) at src/lua/lvm.cpp:708
- #16 0x000000000122bb7c in luaD_call (L=0x3706d08, func=0x5995530, nResults=0, allowyield=0) at src/lua/ldo.cpp:424
- #17 0x0000000001227221 in f_call (L=0x3706d08, ud=0x7fffffff8ff0) at src/lua/lapi.cpp:917
- #18 0x000000000122aa60 in luaD_rawrunprotected (L=0x3706d08, f=0x12271f0 <f_call(lua_State*, void*)>, ud=0x7fffffff8ff0) at src/lua/ldo.cpp:153
- #19 0x000000000122c319 in luaD_pcall (L=0x3706d08, func=0x12271f0 <f_call(lua_State*, void*)>, u=0x7fffffff8ff0, old_top=32, ef=16) at src/lua/ldo.cpp:625
- #20 0x00000000012270dc in lua_pcallk (L=0x3706d08, nargs=1, nresults=0, errfunc=-3, ctx=0, k=0x0) at src/lua/lapi.cpp:943
- #21 0x00000000007dae81 in luaW_pcall (L=0x3706d08, nArgs=1, nRets=0, allow_wml_error=true) at src/scripting/lua_api.cpp:73
- Python Exception <class 'gdb.error'> There is no member named _M_dataplus.:
- #22 0x00000000007baa92 in game_lua_kernel::run_wml_action (this=0x51c4740, cmd=, cfg=..., ev=...) at src/scripting/game_lua_kernel.cpp:4538
- #23 0x00000000011a5e75 in game_events::event_handler::handle_event (this=0x597b920, event_info=..., handler_p=..., lk=...)
- at src/game_events/handlers.cpp:132
- #24 0x0000000000cce9ef in game_events::t_pump::process_event (this=0x2bd6ac0, handler_p=..., ev=...) at src/game_events/pump.cpp:301
- #25 0x0000000000cd1106 in game_events::t_pump::operator() (this=0x2bd6ac0) at src/game_events/pump.cpp:562
- Python Exception <class 'gdb.error'> There is no member named _M_dataplus.:
- #26 0x0000000000ccfd10 in game_events::t_pump::fire (this=0x2bd6ac0, event=, loc1=..., loc2=..., data=...) at src/game_events/pump.cpp:479
- #27 0x0000000000fe2f61 in play_controller::fire_prestart (this=0x7fffffffb1e0) at src/play_controller.cpp:305
- #28 0x0000000000fea7dd in play_controller::start_game (this=0x7fffffffb1e0) at src/play_controller.cpp:1012
- ---Type <return> to continue, or q <return> to quit---
- #29 0x000000000072b79e in playsingle_controller::play_scenario_init (this=0x7fffffffb1e0) at src/playsingle_controller.cpp:202
- #30 0x000000000072d025 in playsingle_controller::play_scenario (this=0x7fffffffb1e0, story=...) at src/playsingle_controller.cpp:266
- #31 0x000000000071e38d in playsingle_scenario (game_config=..., tdata=..., disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...)
- at src/game_initialization/playcampaign.cpp:196
- #32 0x000000000071c7f5 in play_game (disp=..., gamestate=..., game_config=..., tdata=..., io_type=IO_SERVER, skip_replay=false, network_game=false,
- blindfold_replay=false, is_unit_test=false) at src/game_initialization/playcampaign.cpp:285
- #33 0x000000000051a512 in game_launcher::launch_game (this=0x2226ca0, reload=game_launcher::NO_RELOAD_DATA) at src/game_launcher.cpp:1090
- #34 0x0000000000464cec in do_gameloop (args=warning: Type size unknown, assuming 1. Try casting to a known type, or void *.
- warning: Type size unknown, assuming 1. Try casting to a known type, or void *.
- Python Exception <class 'gdb.error'> Cannot perform pointer math on incomplete type "std::basic_string<char, std::char_traits<char>, std::allocator<char> >", try casting to a known type, or void *.:
- std::vector of length 8, capacity 8) at src/wesnoth.cpp:820
- #35 0x0000000000460ebe in main (argc=1, argv=0x7fffffffe028) at src/wesnoth.cpp:971
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