iggnaccy

A tale of three Kings

Jan 21st, 2019
436
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.54 KB | None | 0 0
  1. ---
  2. title: "A TALE OF THREE KINGS"
  3. description: "Introducing the three most powerful beings in Legion TD 2"
  4. thumbnail: "/images/thumbnails/taleofkings.jpg"
  5. forumurl: "https://legiontd2.com/community/threads/update-41-a-tale-of-three-kings.9405/"
  6. date: "2017-04-01T13:51:00+01:00"
  7. draft: false
  8. ---
  9.  
  10. Happy April, everyone!
  11.  
  12. Progress update: the game's models, animations, vfx, and sounds are done. Other than a few icons, all art assets have been completed. From a design and technical perspective, the game is multiplayer-playable. There are just some bugs and stability issues that need to be fixed before we can begin public alpha testing.
  13.  
  14. # A Tale of Three Kings
  15.  
  16. Meet the three most powerful beings in Legion TD 2. We've re-designed the original king and designed a second one so that each side has a unique king to defend. The west team is loyal to the Sky King, the east team is loyal to the Earth King, and the creatures of Nova serve the Legion Lord. While the Sky King and Earth King vociferously battle for dominance, the Legion Lord lurks in the shadows as the greater threat.
  17.  
  18. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480" src="https://sketchfab.com/models/6a086135de804986bb3580b957e774f4/embed" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  19. </div>
  20.  
  21. via [Sketchfab](https://sketchfab.com/models/6a086135de804986bb3580b957e774f4?utm_source=oembed&utm_medium=embed&utm_campaign=6a086135de804986bb3580b957e774f4)
  22.  
  23. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480" src="https://sketchfab.com/models/ef5ba98ddd7a4577a5f9b4a6c08114d4/embed" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  24. </div>
  25.  
  26. via [Sketchfab](https://sketchfab.com/models/ef5ba98ddd7a4577a5f9b4a6c08114d4?utm_source=oembed&utm_medium=embed&utm_campaign=ef5ba98ddd7a4577a5f9b4a6c08114d4)
  27.  
  28. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480" src="https://sketchfab.com/models/860a57683564411f8880bba20e43a83f/embed" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  29. </div>
  30.  
  31. via [Sketchfab](https://sketchfab.com/models/860a57683564411f8880bba20e43a83f?utm_source=oembed&utm_medium=embed&utm_campaign=860a57683564411f8880bba20e43a83f)
  32.  
  33. # Enchantments
  34.  
  35. Enchantments are specializations that allow you to spec into a particular strategy or style of play. We're still toying with the design and will iterate during the later stages of the alpha. As it stands, you will have 5 points to allocate to your enchantments. This number is intentionally small so that each point feels impactful and so that each decision matters. You can allocate 1 point to 5 different enchantment, 5 points to a single enchantment, or anything in between. Speccing multiple points into the same enchantment results in diminishing returns.
  36.  
  37. **![Allowance-small.png](http://www.legiontd2.com/community/attachments/allowance-small-png.478/) Allowance** \- Grants bonus starting gold
  38. **![BarbedArmor-small.png](http://www.legiontd2.com/community/attachments/barbedarmor-small-png.480/) Barbed Armor** \- Your units reflect a % of damage taken back to the attacker
  39. **![BlackMarket-small.png](http://www.legiontd2.com/community/attachments/blackmarket-small-png.479/) Black Market** \- You can recall fighters for a higher rate
  40. **![Corruption-small.png](http://www.legiontd2.com/community/attachments/corruption-small-png.481/) Corruption** \- Your units’ attacks deal a % of their target’s maximum health
  41. **![Frenzy-small.png](http://www.legiontd2.com/community/attachments/frenzy-small-png.483/) Frenzy** \- Your units attack faster but take more damage
  42. **![Haggler-small.png](http://www.legiontd2.com/community/attachments/haggler-small-png.484/) Haggler** \- Your mercenaries generate more income
  43. **![Insurance-small.png](http://www.legiontd2.com/community/attachments/insurance-small-png.473/) Insurance** \- If you leak at least one unit, you receive bonus gold
  44. **![Loyalty-small.png](http://www.legiontd2.com/community/attachments/loyalty-small-png.475/) Loyalty** \- Fighters that reach the great hall take reduced damage
  45. **![Plenty-small.png](http://www.legiontd2.com/community/attachments/plenty-small-png.474/) Plenty** \- Grants bonus supply per level
  46. **![Stash-small.png](http://www.legiontd2.com/community/attachments/stash-small-png.477/) Stash** \- Grants bonus starting mythium
  47. **![TakeAim-small.png](http://www.legiontd2.com/community/attachments/takeaim-small-png.476/) Take Aim** \- Your ranged units have more attack range
  48. **![Cannibalism-small.png](http://www.legiontd2.com/community/attachments/cannibalism-small-png.482/) Vampirism** \- Every third attack causes your units to heal for a % of the damage dealt
  49.  
  50. ...and more to come!
  51.  
  52. # March Development Highlights
  53.  
  54. **DESIGN**
  55.  
  56. - Completed design of Enchantments and Powerups
  57. - Continued iteration on game balance
  58.  
  59. **PROGRAMMING**
  60.  
  61. - Code refactor for matchmaking, friends, and parties
  62. - Bug fixing and general game stability improvements
  63.  
  64. **ART**
  65.  
  66. - Rigged and animated final 3 units
  67. - Made new icons for 20 units
  68. - Added icons for Enchantments and Powerups
  69. - Improved ability icons
  70.  
  71. **COMMUNITY**
  72.  
  73. - Redesigned [/r/LegionTD2](https://www.reddit.com/r/LegionTD2/) - shoutout to EpvpDani for the great work!
  74.  
  75. **WEBSITE**
  76.  
  77. - Updated unit icons and models
  78. - Updated ability icons and descriptions
  79. - Updated statistics to reflect game balance changes
Add Comment
Please, Sign In to add comment