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- Project.Build: ********** BUILD COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Oracle\Java\javapath\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Git\cmd\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Autodesk Shared\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Autodesk\Backburner\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\TortoiseSVN\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\nodejs\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists %SystemRoot%\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists %SystemRoot%\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists %SystemRoot%\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists %SYSTEMROOT%\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists %SYSTEMROOT%\System32\OpenSSH\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\gradle-2.9\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\apache-ant-1.8.2\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\jdk1.8.0_77\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-ndk-r12b\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\extras\android\support\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\build-tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\tools\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\jhpar\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\jhpar\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\jhpar\AppData\Local\atom\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\jhpar\AppData\Roaming\npm\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists %USERPROFILE%\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
- UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* ForceMonolithic: False
- UE4Build.Build: ************************* ForceNonUnity:False
- UE4Build.Build: ************************* ForceDebugInfo: False
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe PO3_Jaap_Marcos Win64 Shipping -Project="C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game\PO3_Jaap_Marcos.uproject" -clean "C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game\PO3_Jaap_Marcos.uproject" -NoUBTMakefiles -remoteini="C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game" -skipdeploy -nobuilduht -NoHotReload
- ProcessResult.StdOut: Using 'git status' to determine working set for adaptive non-unity build.
- ProcessResult.StdErr:
- ProcessResult.StdErr: Onverwerkte uitzondering: System.ArgumentException: Path fragment '"Content/ThirdPersonBP/Mesh/Decoratie/Military/Auto/Wiel/\320\234\320\260\321\202\320\265\321\200\320\270\320\260\320\273.uasset"' contains invalid directory separators.
- ProcessResult.StdErr: bij Tools.DotNETCommon.FileSystemReference.CombineStrings(DirectoryReference BaseDirectory, String[] Fragments)
- ProcessResult.StdErr: bij Tools.DotNETCommon.FileReference.Combine(DirectoryReference BaseDirectory, String[] Fragments)
- ProcessResult.StdErr: bij UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path)
- ProcessResult.StdErr: bij UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args)
- ProcessResult.StdErr: bij System.Diagnostics.Process.OutputReadNotifyUser(String data)
- ProcessResult.StdErr: bij System.Diagnostics.AsyncStreamReader.FlushMessageQueue()
- ProcessResult.StdErr: bij System.Diagnostics.AsyncStreamReader.GetLinesFromStringBuilder()
- ProcessResult.StdErr: bij System.Diagnostics.AsyncStreamReader.ReadBuffer(IAsyncResult ar)
- ProcessResult.StdErr: bij System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- ProcessResult.StdErr: bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- ProcessResult.StdErr: bij System.IO.Stream.ReadWriteTask.System.Threading.Tasks.ITaskCompletionAction.Invoke(Task completingTask)
- ProcessResult.StdErr: bij System.Threading.Tasks.Task.FinishContinuations()
- ProcessResult.StdErr: bij System.Threading.Tasks.Task.Finish(Boolean bUserDelegateExecuted)
- ProcessResult.StdErr: bij System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- ProcessResult.StdErr: bij System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- ProcessResult.StdErr: bij System.Threading.ThreadPoolWorkQueue.Dispatch()
- CommandUtils.Run: Took 3,1544786s to run UnrealBuildTool.exe, ExitCode=-532462766
- ExceptionUtils.PrintExceptionInfo: ==============================================================================
- ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:-532462766): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe PO3_Jaap_Marcos Win64 Shipping -Project="C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game\PO3_Jaap_Marcos.uproject" -clean "C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game\PO3_Jaap_Marcos.uproject" -NoUBTMakefiles -remoteini="C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game" -skipdeploy -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.07.02-09.37.11.txt'
- ExceptionUtils.PrintExceptionInfo: (see C:\Users\jhpar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
- ExceptionUtils.PrintExceptionInfo:
- ExceptionUtils.PrintExceptionInfo: CommandFailedException: Command failed (Result:-532462766): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe PO3_Jaap_Marcos Win64 Shipping -Project="C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game\PO3_Jaap_Marcos.uproject" -clean "C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game\PO3_Jaap_Marcos.uproject" -NoUBTMakefiles -remoteini="C:\Users\jhpar\Documents\Unreal Projects\BitBucket\po3-pokemon-ue4game" -skipdeploy -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.07.02-09.37.11.txt'
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
- ExceptionUtils.PrintExceptionInfo: bij Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- ExceptionUtils.PrintExceptionInfo: bij BuildCookRun.DoBuildCookRun(ProjectParams Params)
- ExceptionUtils.PrintExceptionInfo: bij BuildCookRun.ExecuteBuild()
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.BuildCommand.Execute()
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.Automation.Process(String[] Arguments)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.Program.MainProc(Object Param)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- ExceptionUtils.PrintExceptionInfo: bij AutomationTool.Program.Main()
- ExceptionUtils.PrintExceptionInfo: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=-532462766 (-532462766)
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