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  1. pi@retropie4:~/scummvm_ddiab $ ./configure
  2. Running ScummVM configure...
  3. Looking for C++ compiler... g++
  4. Checking for compiler version... 8, ok
  5. Building as C++11... yes
  6. Checking if C++11 initializer list is available... yes
  7. Checking if C++11 std::nullptr_t is available...yes
  8. Checking best debug mode... -g + split DWARF + Gold + var tracking
  9. Checking for whether C++ compiler accepts -Wglobal-constructors... no
  10. Checking for whether C++ compiler accepts -Wno-undefined-var-template... no
  11. Checking for whether C++ compiler accepts -Wno-pragma-pack... no
  12. Checking endianness... little
  13. Checking 64-bitness... no
  14. Type with 1 byte... char
  15. Type with 2 bytes... short
  16. Type with 4 bytes... int
  17. Type with 8 bytes... long long
  18. Alignment required... yes
  19. Checking host CPU architecture... arm
  20. Checking hosttype... linux-gnueabihf
  21. Checking for pkg-config... yes
  22. Looking for sdl-config... /usr/bin/sdl2-config
  23. Checking for SDL... yes
  24. Checking for SDL_Net... yes
  25. Checking if host is POSIX compliant... yes
  26. Checking if posix_spawn is supported... yes
  27. Checking whether to have a verbose build... no
  28. Checking whether building plugins was requested... no
  29. Checking if detection features building statically... yes
  30. Checking if building detection features for all engines... yes
  31. Checking for Ogg... yes
  32. Checking for TTS libraries... no
  33. Checking for Vorbis... yes
  34. Checking for Tremor... no (Vorbis/Tremor support is mutually exclusive)
  35. Checking for OPL2LPT... no
  36. Checking for FLAC >= 1.0.1... yes
  37. Checking for MAD... yes
  38. Checking for ALSA >= 0.9... yes
  39. Checking for libjpeg >= v6b... yes
  40. Checking for PNG >= 1.2.8... yes
  41. Checking for GIF >= 5.0.0... yes
  42. Checking for libtheoradec >= 1.0... yes
  43. Checking for libfaad... yes
  44. Checking for SEQ MIDI... yes
  45. Checking for sndio... yes
  46. Checking for TiMidity... yes
  47. Checking for zlib... yes
  48. Checking for libmpeg2 >= 0.4.0... yes
  49. Checking for liba52... yes
  50. Looking for curl-config... /usr/bin/curl-config
  51. Checking for libcurl... yes
  52. Cloud integration... local, servers
  53. Checking for FluidSynth... yes
  54. Checking for FluidLite... no (FluidSynth/FluidLite support is mutually exclusive)
  55. Checking for readline... skipping (text console disabled)
  56. Checking for libunity... no
  57. Checking for gtk... no
  58. Checking for FreeType2... yes
  59. Checking for OpenGL... yes (runtime detection)
  60. Checking for GL Extension Wrangler (GLEW)... yes
  61. Checking for OpenGL for game... yes (shaders enabled)
  62. Checking for Linux CD-ROM... yes
  63. Checking for curl... yes
  64. Checking for FriBidi... no
  65. Test C++11 compatibility during compilation... no
  66. Checking for Discord RPC... no
  67. Building translation support... yes (with runtime language detection)
  68. Building taskbar integration support... no
  69. Building system dialogs support... no
  70. Building text-to-speech support... no
  71. Building TinyGL support... yes
  72. Building Bink video support... yes
  73. Building updates support... no
  74. Enabling Address Sanitizer... no
  75. Enabling Thread Sanitizer... no
  76. Backend... sdl (2.0.10), 16bit color, high resolution, TinyGL, savegame timestamp, HQ and Edge scalers, aspect ratio correction, MT-32 emulator, Lua, Nuked OPL emulator, cloud
  77.  
  78. Engines (builtin):
  79. SCUMM [all games]
  80. Access
  81. ADL
  82. AGI
  83. AGOS [all games]
  84. Adventure Game Studio
  85. Beavis and Butthead in Virtual Stupidity
  86. Blade Runner
  87. The Journeyman Project 2: Buried in Time
  88. CGE
  89. CGE2
  90. Cinematique evo 1
  91. Magic Composer
  92. Cinematique evo 2
  93. Cryo Omni3D games [all games]
  94. Macromedia Director
  95. Dragon History
  96. Blazing Dragons
  97. Drascula: The Vampire Strikes Back
  98. Dreamweb
  99. Glk Interactive Fiction games
  100. UFOs
  101. Gobli*ns
  102. The Griffon Legend
  103. Grim [all games]
  104. Groovie [7th Guest]
  105. Hyperspace Delivery Boy!
  106. Hopkins FBI
  107. Hugo Trilogy
  108. Illusions Engine
  109. Kyra [all games]
  110. Labyrinth of Time
  111. Lure of the Temptress
  112. MADE
  113. MADS [Rex Nebular]
  114. Mohawk [Living Books] [Myst] [Myst ME] [Riven: The Sequel to Myst]
  115. Mortevielle
  116. Myst 3
  117. Neverhood
  118. Nikita Game Interface
  119. Parallaction
  120. The Journeyman Project: Pegasus Prime
  121. Red Comrades
  122. Plumbers Don't Wear Ties
  123. The Prince and The Coward
  124. Private Eye
  125. Flight of the Amazon Queen
  126. SAGA [all games]
  127. SCI [all games]
  128. The Lost Files of Sherlock Holmes
  129. Beneath a Steel Sky
  130. The Longest Journey
  131. Mission Supernova
  132. Broken Sword
  133. Broken Sword II
  134. Broken Sword 2.5
  135. Teen Agent
  136. Tinsel
  137. Starship Titanic
  138. 3 Skulls of the Toltecs
  139. Tony Tough and the Night of Roasted Moths
  140. Toonstruck
  141. Touche: The Adventures of the Fifth Musketeer
  142. Trecision Adventure Module
  143. TsAGE
  144. Bud Tucker in Double Trouble
  145. Little Big Adventure
  146. Ultima
  147. Voyeur
  148. Wintermute [all games]
  149. World of Xeen
  150. Z-Vision
  151.  
  152. Engines Skipped:
  153. Sanitarium
  154. Lord Avalot d'Argent
  155. Chewy: Esc from F5
  156. Lost Eden
  157. Dungeon Master
  158. Groovie [Groovie 2 games]
  159. Hades Challenge
  160. In Cold Blood
  161. Kingdom: The Far Reaches
  162. The Last Express
  163. Lilliput
  164. MacVenture
  165. MADS [MADS V2]
  166. Mohawk [Where in Time is Carmen Sandiego?]
  167. Mutation of JB
  168. Nancy Drew
  169. Pink Panther
  170. SAGA2
  171. Sludge
  172. Star Trek 25th Anniversary/Judgment Rites
  173. TestBed: the Testing framework
  174. WAGE
  175.  
  176. Creating engines/engines.mk
  177. Creating engines/detection_table.h
  178. Creating engines/plugins_table.h
  179. Creating config.h
  180. Creating config.mk
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