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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SwitchCharacter : MonoBehaviour
- {
- public GameObject currentCharacter;
- public GameObject nextCharacter;
- bool collision_activated;
- void OnCollisionEnter2D(Collision2D collision)
- {
- if (collision.gameObject.tag == nextCharacter.tag)
- {
- collision_activated = true;
- Destroy(currentCharacter);
- nextCharacter.AddComponent(currentCharacter.GetComponents);
- }
- }
- }
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