Advertisement
Guest User

Untitled

a guest
Oct 16th, 2018
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.13 KB | None | 0 0
  1. # Executed every time the actor is available.
  2. actions=auto_attack
  3. actions+=/variable,name=blade_dance,value=talent.first_blood.enabled|spell_targets.blade_dance1>=(3-talent.trail_of_ruin.enabled)
  4. actions+=/variable,name=waiting_for_nemesis,value=!(!talent.nemesis.enabled|cooldown.nemesis.ready|cooldown.nemesis.remains>target.time_to_die|cooldown.nemesis.remains>60)
  5. actions+=/variable,name=pooling_for_meta,value=!talent.demonic.enabled&cooldown.metamorphosis.remains<6&fury.deficit>30&(!variable.waiting_for_nemesis|cooldown.nemesis.remains<10)
  6. actions+=/variable,name=pooling_for_blade_dance,value=variable.blade_dance&(fury<75-talent.first_blood.enabled*20)
  7. actions+=/variable,name=waiting_for_dark_slash,value=talent.dark_slash.enabled&!variable.pooling_for_blade_dance&!variable.pooling_for_meta&cooldown.dark_slash.up
  8. actions+=/variable,name=waiting_for_momentum,value=talent.momentum.enabled&!buff.momentum.up
  9. actions+=/disrupt
  10. actions+=/call_action_list,name=cooldown,if=gcd.remains=0
  11. actions+=/pick_up_fragment,if=fury.deficit>=35
  12. actions+=/call_action_list,name=dark_slash,if=talent.dark_slash.enabled&(variable.waiting_for_dark_slash|debuff.dark_slash.up)
  13. actions+=/run_action_list,name=demonic,if=talent.demonic.enabled
  14. actions+=/run_action_list,name=normal
  15.  
  16. actions.cooldown=metamorphosis,if=!(talent.demonic.enabled|variable.pooling_for_meta|variable.waiting_for_nemesis)|target.time_to_die<25
  17. actions.cooldown+=/metamorphosis,if=talent.demonic.enabled&buff.metamorphosis.up
  18. actions.cooldown+=/nemesis,target_if=min:target.time_to_die,if=raid_event.adds.exists&debuff.nemesis.down&(active_enemies>desired_targets|raid_event.adds.in>60)
  19. actions.cooldown+=/nemesis,if=!raid_event.adds.exists
  20. actions.cooldown+=/potion,if=buff.metamorphosis.remains>25|target.time_to_die<60
  21.  
  22. actions.dark_slash=dark_slash,if=fury>=80&(!variable.blade_dance|!cooldown.blade_dance.ready)
  23. actions.dark_slash+=/annihilation,if=debuff.dark_slash.up
  24. actions.dark_slash+=/chaos_strike,if=debuff.dark_slash.up
  25.  
  26. actions.demonic=fel_barrage,if=active_enemies>desired_targets|raid_event.adds.in>30
  27. actions.demonic+=/death_sweep,if=variable.blade_dance
  28. actions.demonic+=/eye_beam,if=!buff.metamorphosis.extended_by_demonic&(raid_event.adds.up|raid_event.adds.in>25)
  29. actions.demonic+=/blade_dance,if=variable.blade_dance&!cooldown.metamorphosis.ready&(cooldown.eye_beam.remains>(5-azerite.revolving_blades.rank*3)|(raid_event.adds.in>cooldown&raid_event.adds.in<25))
  30. actions.demonic+=/immolation_aura
  31. actions.demonic+=/felblade,if=fury<40|(buff.metamorphosis.down&fury.deficit>=40)
  32. actions.demonic+=/annihilation,if=(talent.blind_fury.enabled|fury.deficit<30|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance
  33. actions.demonic+=/chaos_strike,if=(talent.blind_fury.enabled|fury.deficit<30)&!variable.pooling_for_meta&!variable.pooling_for_blade_dance
  34. actions.demonic+=/fel_rush,if=talent.demon_blades.enabled&!cooldown.eye_beam.ready&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
  35. actions.demonic+=/fel_rush,if=!talent.demon_blades.enabled&!cooldown.eye_beam.ready&azerite.unbound_chaos.rank>0
  36. actions.demonic+=/demons_bite
  37. actions.demonic+=/throw_glaive,if=buff.out_of_range.up
  38. actions.demonic+=/fel_rush,if=movement.distance>15|buff.out_of_range.up
  39. actions.demonic+=/vengeful_retreat,if=movement.distance>15
  40. actions.demonic+=/throw_glaive,if=talent.demon_blades.enabled
  41.  
  42. actions.normal=vengeful_retreat,if=talent.momentum.enabled&buff.prepared.down&time>1
  43. actions.normal+=/fel_rush,if=(variable.waiting_for_momentum|talent.fel_mastery.enabled)&(charges=2|(raid_event.movement.in>10&raid_event.adds.in>10))
  44. actions.normal+=/fel_barrage,if=!variable.waiting_for_momentum&(active_enemies>desired_targets|raid_event.adds.in>30)
  45. actions.normal+=/death_sweep,if=variable.blade_dance
  46. actions.normal+=/immolation_aura
  47. actions.normal+=/eye_beam,if=active_enemies>1&(!raid_event.adds.exists|raid_event.adds.up)&!variable.waiting_for_momentum
  48. actions.normal+=/blade_dance,if=variable.blade_dance
  49. actions.normal+=/fel_rush,if=!talent.momentum.enabled&!talent.demon_blades.enabled&azerite.unbound_chaos.enabled
  50. actions.normal+=/felblade,if=fury.deficit>=40
  51. actions.normal+=/eye_beam,if=!talent.blind_fury.enabled&!variable.waiting_for_dark_slash&raid_event.adds.in>cooldown
  52. actions.normal+=/annihilation,if=(talent.demon_blades.enabled|!variable.waiting_for_momentum|fury.deficit<30|buff.metamorphosis.remains<5)&!variable.pooling_for_blade_dance&!variable.waiting_for_dark_slash
  53. actions.normal+=/chaos_strike,if=(talent.demon_blades.enabled|!variable.waiting_for_momentum|fury.deficit<30)&!variable.pooling_for_meta&!variable.pooling_for_blade_dance&!variable.waiting_for_dark_slash
  54. actions.normal+=/eye_beam,if=talent.blind_fury.enabled&raid_event.adds.in>cooldown
  55. actions.normal+=/demons_bite
  56. actions.normal+=/fel_rush,if=!talent.momentum.enabled&raid_event.movement.in>charges*10&talent.demon_blades.enabled
  57. actions.normal+=/felblade,if=movement.distance>15|buff.out_of_range.up
  58. actions.normal+=/fel_rush,if=movement.distance>15|(buff.out_of_range.up&!talent.momentum.enabled)
  59. actions.normal+=/vengeful_retreat,if=movement.distance>15
  60. actions.normal+=/throw_glaive,if=talent.demon_blades.enabled
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement