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Davinci fusion sliced cube text

Apr 12th, 2025
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  1. {
  2. Tools = ordered() {
  3. Shape_front = Shape3D {
  4. NameSet = true,
  5. Inputs = {
  6. ["Transform3DOp.Translate.Z"] = Input { Value = 0.5001, },
  7. ["Transform3DOp.Rotate.Y"] = Input {
  8. SourceOp = "AnimCurves1",
  9. Source = "Value",
  10. },
  11. ["Transform3DOp.PivotNest"] = Input { Value = 1, },
  12. ["Transform3DOp.Pivot.Z"] = Input {
  13. Value = -0.5001,
  14. Expression = "-Transform3DOp.Translate.Z",
  15. },
  16. ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
  17. ["Transform3DOp.Scale.Y"] = Input {
  18. Value = 0.1,
  19. Expression = "1/Duplicate3D1.LastCopy",
  20. },
  21. ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
  22. ["SurfacePlaneInputs.SizeLock"] = Input { Value = 0, },
  23. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, }
  24. },
  25. ViewInfo = OperatorInfo { Pos = { 220, 16.5 } },
  26. },
  27. AnimCurves1 = LUTLookup {
  28. CtrlWZoom = false,
  29. Inputs = {
  30. Curve = Input { Value = FuID { "Easing" }, },
  31. EaseIn = Input { Value = FuID { "Expo" }, },
  32. EaseOut = Input { Value = FuID { "Sine" }, },
  33. Lookup = Input {
  34. SourceOp = "AnimCurvesonShape_frontLookup",
  35. Source = "Value",
  36. },
  37. Scale = Input { Value = 180, },
  38. TimeScale = Input { Value = 2, }
  39. },
  40. },
  41. AnimCurvesonShape_frontLookup = LUTBezier {
  42. KeyColorSplines = {
  43. [0] = {
  44. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  45. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  46. }
  47. },
  48. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  49. NameSet = true,
  50. },
  51. Text1 = TextPlus {
  52. Inputs = {
  53. GlobalOut = Input { Value = 124, },
  54. Width = Input { Value = 1920, },
  55. Height = Input { Value = 1080, },
  56. UseFrameFormatSettings = Input { Value = 1, },
  57. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  58. Center = Input { Value = { 0.5, 0.372 }, },
  59. LayoutSize = Input { Value = 0.985, },
  60. LayoutRotation = Input { Value = 1, },
  61. Alpha = Input { Value = 1, },
  62. CharacterSpacing = Input { Value = 1.056, },
  63. TransformRotation = Input { Value = 1, },
  64. TransformSize = Input { Value = 1, },
  65. CharacterSizeY = Input { Value = 2.455, },
  66. Softness1 = Input { Value = 1, },
  67. StyledText = Input { Value = "FUSION", },
  68. Font = Input { Value = "Open Sans", },
  69. Style = Input { Value = "Bold", },
  70. Size = Input { Value = 0.378, },
  71. VerticalJustificationNew = Input { Value = 3, },
  72. HorizontalJustificationNew = Input { Value = 3, }
  73. },
  74. ViewInfo = OperatorInfo { Pos = { 330, 49.5 } },
  75. },
  76. Duplicate3D1 = Duplicate3D {
  77. Inputs = {
  78. LastCopy = Input { Value = 10, },
  79. TimeOffset = Input { Value = -2, },
  80. ["Translate.Y"] = Input {
  81. Value = 0.1,
  82. Expression = "1/Duplicate3D1.LastCopy",
  83. },
  84. PivotNest = Input { Value = 1, },
  85. SceneInput = Input {
  86. SourceOp = "Shape_front",
  87. Source = "Output",
  88. }
  89. },
  90. ViewInfo = OperatorInfo { Pos = { 330, 16.5 } },
  91. },
  92. Instance_Duplicate3D1_1 = Duplicate3D {
  93. SourceOp = "Duplicate3D1",
  94. Inputs = {
  95. LayersNest = Input {
  96. },
  97. Translation = Input {
  98. },
  99. ["Translate.Y"] = Input {
  100. Value = 0.1,
  101. Expression = "1/Duplicate3D1.LastCopy"
  102. },
  103. Rotation = Input {
  104. },
  105. PivotNest = Input {
  106. Value = 1,
  107. },
  108. ScaleNest = Input {
  109. },
  110. DuplicatePath = Input {
  111. },
  112. Randomize = Input {
  113. },
  114. TranslationJitter = Input {
  115. },
  116. RotationJitter = Input {
  117. },
  118. PivotJitterNest = Input {
  119. },
  120. ScaleJitterNest = Input {
  121. },
  122. RegionNest = Input {
  123. },
  124. SceneInput = Input {
  125. SourceOp = "Shape_rear",
  126. Source = "Output",
  127. },
  128. CommentsNest = Input {
  129. },
  130. FrameRenderScriptNest = Input {
  131. },
  132. StartRenderScripts = Input {
  133. },
  134. EndRenderScripts = Input {
  135. }
  136. },
  137. ViewInfo = OperatorInfo { Pos = { 330, 82.5 } },
  138. },
  139. Shape_rear = Shape3D {
  140. NameSet = true,
  141. Inputs = {
  142. ["Transform3DOp.Translate.Z"] = Input { Value = -0.5001, },
  143. ["Transform3DOp.Rotate.Y"] = Input {
  144. Value = 149.651964436018,
  145. Expression = "Shape_front.Transform3DOp.Rotate.Y",
  146. },
  147. ["Transform3DOp.PivotNest"] = Input { Value = 1, },
  148. ["Transform3DOp.Pivot.Z"] = Input {
  149. Value = 0.5001,
  150. Expression = "-Transform3DOp.Translate.Z",
  151. },
  152. ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
  153. ["Transform3DOp.Scale.Y"] = Input {
  154. Value = 0.1,
  155. Expression = "1/Duplicate3D1.LastCopy",
  156. },
  157. ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
  158. ["SurfacePlaneInputs.SizeLock"] = Input { Value = 0, },
  159. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, }
  160. },
  161. ViewInfo = OperatorInfo { Pos = { 220, 82.5 } },
  162. },
  163. Transform1 = Transform {
  164. Inputs = {
  165. FlipHoriz = Input { Value = 1, },
  166. Input = Input {
  167. SourceOp = "Text1",
  168. Source = "Output",
  169. }
  170. },
  171. ViewInfo = OperatorInfo { Pos = { 440, 49.5 } },
  172. },
  173. ReplaceMaterial3D1 = ReplaceMaterial3D {
  174. Inputs = {
  175. SceneInput = Input {
  176. SourceOp = "Duplicate3D1",
  177. Source = "Data3D",
  178. },
  179. MaterialInput = Input {
  180. SourceOp = "Text1_1",
  181. Source = "Output",
  182. },
  183. ["MtlStdInputs.MaterialID"] = Input { Value = 3, }
  184. },
  185. ViewInfo = OperatorInfo { Pos = { 440, 16.5 } },
  186. },
  187. Text1_1 = TextPlus {
  188. Inputs = {
  189. GlobalOut = Input { Value = 124, },
  190. Width = Input { Value = 1920, },
  191. Height = Input { Value = 1080, },
  192. UseFrameFormatSettings = Input { Value = 1, },
  193. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  194. Center = Input { Value = { 0.5, 0.352 }, },
  195. LayoutSize = Input { Value = 0.985, },
  196. LayoutRotation = Input { Value = 1, },
  197. Alpha = Input { Value = 1, },
  198. CharacterSpacing = Input { Value = 1.014, },
  199. TransformRotation = Input { Value = 1, },
  200. TransformSize = Input { Value = 1, },
  201. CharacterSizeY = Input { Value = 2.455, },
  202. Blue1 = Input { Value = 0, },
  203. Softness1 = Input { Value = 1, },
  204. StyledText = Input { Value = "DAVINCI", },
  205. Font = Input { Value = "Open Sans", },
  206. Style = Input { Value = "Bold", },
  207. Size = Input { Value = 0.378, },
  208. VerticalJustificationNew = Input { Value = 3, },
  209. HorizontalJustificationNew = Input { Value = 3, }
  210. },
  211. ViewInfo = OperatorInfo { Pos = { 440, -16.5 } },
  212. },
  213. ReplaceMaterial3D1_1 = ReplaceMaterial3D {
  214. Inputs = {
  215. SceneInput = Input {
  216. SourceOp = "Instance_Duplicate3D1_1",
  217. Source = "Data3D",
  218. },
  219. MaterialInput = Input {
  220. SourceOp = "Transform1",
  221. Source = "Output",
  222. },
  223. ["MtlStdInputs.MaterialID"] = Input { Value = 3, }
  224. },
  225. ViewInfo = OperatorInfo { Pos = { 440, 82.5 } },
  226. },
  227. Shape_cube = Shape3D {
  228. NameSet = true,
  229. Inputs = {
  230. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input {
  231. Value = Number {
  232. Value = 1
  233. },
  234. },
  235. ["Transform3DOp.Rotate.Y"] = Input {
  236. Value = 149.651964436018,
  237. Expression = "Shape_front.Transform3DOp.Rotate.Y",
  238. },
  239. ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
  240. ["Transform3DOp.Scale.Y"] = Input {
  241. Value = 0.1,
  242. Expression = "1/Duplicate3D1.LastCopy",
  243. },
  244. Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
  245. ["MtlStdInputs.Diffuse.Color.Red"] = Input { Value = 0, },
  246. ["MtlStdInputs.Diffuse.Color.Green"] = Input { Value = 0, },
  247. ["MtlStdInputs.Diffuse.Color.Blue"] = Input { Value = 0, },
  248. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  249. ["SurfaceCubeInputs.SizeLock"] = Input { Value = 0, },
  250. ["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 3, }
  251. },
  252. ViewInfo = OperatorInfo { Pos = { 220, 115.5 } },
  253. },
  254. UVMap3D2_1 = UVMap {
  255. Inputs = {
  256. SceneInput = Input {
  257. SourceOp = "ReplaceMaterial3D1_1",
  258. Source = "Output",
  259. },
  260. Orientation = Input { Value = 2, },
  261. LockUVs = Input { Value = 1, },
  262. ["Size.X"] = Input { Value = 1, },
  263. ["Size.Y"] = Input { Value = 1, },
  264. ["Size.Z"] = Input { Value = 0.00100000004749745, },
  265. ["Center.Y"] = Input { Value = 0.400000005960464, },
  266. ["Center.Z"] = Input { Value = -0.500100016593933, }
  267. },
  268. ViewInfo = OperatorInfo { Pos = { 550, 82.5 } },
  269. },
  270. UVMap3D2 = UVMap {
  271. CtrlWZoom = false,
  272. Inputs = {
  273. SceneInput = Input {
  274. SourceOp = "ReplaceMaterial3D1",
  275. Source = "Output",
  276. },
  277. Orientation = Input { Value = 2, },
  278. LockUVs = Input { Value = 1, },
  279. ["Size.X"] = Input { Value = 1, },
  280. ["Size.Y"] = Input { Value = 1, },
  281. ["Size.Z"] = Input { Value = 0.00100000004749745, },
  282. ["Center.Y"] = Input { Value = 0.400000005960464, },
  283. ["Center.Z"] = Input { Value = 0.500100016593933, }
  284. },
  285. ViewInfo = OperatorInfo { Pos = { 550, 16.5 } },
  286. },
  287. Camera3D1 = Camera3D {
  288. Inputs = {
  289. ["Transform3DOp.Translate.X"] = Input { Value = -0.692730198564671, },
  290. ["Transform3DOp.Translate.Y"] = Input { Value = 0.742755883761709, },
  291. ["Transform3DOp.Translate.Z"] = Input { Value = 1.86624584530495, },
  292. ["Transform3DOp.Rotate.X"] = Input { Value = -12.4000034332275, },
  293. ["Transform3DOp.Rotate.Y"] = Input { Value = -23.8000049591064, },
  294. FLength = Input { Value = 18.2123442718302, },
  295. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  296. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  297. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 4, },
  298. ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
  299. },
  300. ViewInfo = OperatorInfo { Pos = { 660, 16.5 } },
  301. },
  302. Merge3D2 = Merge3D {
  303. Inputs = {
  304. SceneInput1 = Input {
  305. SourceOp = "UVMap3D2",
  306. Source = "Output",
  307. },
  308. SceneInput2 = Input {
  309. SourceOp = "Instance_Duplicate3D1",
  310. Source = "Data3D",
  311. },
  312. SceneInput3 = Input {
  313. SourceOp = "UVMap3D2_1",
  314. Source = "Output",
  315. },
  316. SceneInput4 = Input {
  317. SourceOp = "Camera3D1",
  318. Source = "Output",
  319. }
  320. },
  321. ViewInfo = OperatorInfo { Pos = { 660, 82.5 } },
  322. },
  323. Instance_Duplicate3D1 = Duplicate3D {
  324. SourceOp = "Duplicate3D1",
  325. Inputs = {
  326. LayersNest = Input {
  327. },
  328. Translation = Input {
  329. },
  330. ["Translate.Y"] = Input {
  331. Value = 0.1,
  332. Expression = "1/Duplicate3D1.LastCopy"
  333. },
  334. Rotation = Input {
  335. },
  336. PivotNest = Input {
  337. Value = 1,
  338. },
  339. ScaleNest = Input {
  340. },
  341. DuplicatePath = Input {
  342. },
  343. Randomize = Input {
  344. },
  345. TranslationJitter = Input {
  346. },
  347. RotationJitter = Input {
  348. },
  349. PivotJitterNest = Input {
  350. },
  351. ScaleJitterNest = Input {
  352. },
  353. RegionNest = Input {
  354. },
  355. SceneInput = Input {
  356. SourceOp = "Shape_cube",
  357. Source = "Output",
  358. },
  359. CommentsNest = Input {
  360. },
  361. FrameRenderScriptNest = Input {
  362. },
  363. StartRenderScripts = Input {
  364. },
  365. EndRenderScripts = Input {
  366. }
  367. },
  368. ViewInfo = OperatorInfo { Pos = { 660, 115.5 } },
  369. },
  370. Renderer3D1 = Renderer3D {
  371. CustomData = { ToolVersion = 2, },
  372. Inputs = {
  373. GlobalOut = Input { Value = 124, },
  374. Width = Input { Value = 1920, },
  375. Height = Input { Value = 1080, },
  376. UseFrameFormatSettings = Input { Value = 1, },
  377. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  378. SceneInput = Input {
  379. SourceOp = "Merge3D2",
  380. Source = "Output",
  381. },
  382. OutputType = Input { Disabled = true, }
  383. },
  384. ViewInfo = OperatorInfo { Pos = { 770, 82.5 } },
  385. },
  386. Merge1 = Merge {
  387. Inputs = {
  388. Background = Input {
  389. SourceOp = "Background2",
  390. Source = "Output",
  391. },
  392. Foreground = Input {
  393. SourceOp = "Renderer3D1",
  394. Source = "Output",
  395. },
  396. PerformDepthMerge = Input { Value = 0, }
  397. },
  398. ViewInfo = OperatorInfo { Pos = { 880, 82.5 } },
  399. },
  400. Background2 = Background {
  401. Inputs = {
  402. GlobalOut = Input { Value = 124, },
  403. Width = Input { Value = 1920, },
  404. Height = Input { Value = 1080, },
  405. UseFrameFormatSettings = Input { Value = 1, },
  406. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  407. TopLeftRed = Input { Value = 0.356862745098039, },
  408. TopLeftGreen = Input { Value = 0.356862745098039, },
  409. TopLeftBlue = Input { Value = 0.356862745098039, }
  410. },
  411. ViewInfo = OperatorInfo { Pos = { 880, 115.5 } },
  412. }
  413. }
  414. }
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