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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
- Game Version: 1.6.659
- Script Extender: 1.6.659
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- RAM
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- RAM Total: 15.91 GB
- RAM Used: 7.95 GB
- RAM Free: 7.96 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 32 Regular: 125 Total: 157
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- Header indicators:
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- Memory: 0x7FF665A79BFC count: (2)
- File: SkyrimSE.exe count: (22)
- Address: 09F9BFC count: (2)
- Assembler: mov rcx, [rax+0x58] count: (2)
- [0] 0x7FF665A79BFC SkyrimSE.exe+09F9BFC -> 56979+0x4C mov rcx, [rax+0x58] -//- count: (1)
- [1] 0x7FF665AAEE3A SkyrimSE.exe+0A2EE3A -> 58427+0x3A mov rax, [rbx+0x10] -//- count: (1)
- [2] 0x7FF665AAEEB0 SkyrimSE.exe+0A2EEB0 -> 58428+0x10 add rsp, 0x28 -//- count: (1)
- [3] 0x7FF665778339 SkyrimSE.exe+06F8339 -> 40846+0xC9 mov esi, r13d -//- count: (1)
- [4] 0x7FF66577184B SkyrimSE.exe+06F184B -> 40737+0x16B mov [rbp-0x48], rbx -//- count: (1)
- [5] 0x7FF66575BFF3 SkyrimSE.exe+06DBFF3 -> 40476+0x2B3 mov r14, [rsp+0x88] -//- count: (1)
- [6] 0x7FF6659047AB SkyrimSE.exe+08847AB -> 50722+0x1B mov rcx, [0x00007FF667FD9828] -//- count: (1)
- [8] 0x7FF6655915E2 SkyrimSE.exe+05115E2 -> 33026+0x62 mov rbx, [rsp+0x30] -//- count: (1)
- [RSP+8 ] 0x7FF665BC4638 (void* -> SkyrimSE.exe+0B44638 cmp [rbx], eax) -//- count: (1)
- [RSP+28 ] 0x7FF665AAEE3A (void* -> SkyrimSE.exe+0A2EE3A mov rax, [rbx+0x10]) -//- count: (1)
- [RSP+38 ] 0x7FF666695288 (void* -> SkyrimSE.exe+1615288 ) -//- count: (1)
- [RSP+48 ] 0x7FF666695288 (void* -> SkyrimSE.exe+1615288 ) -//- count: (1)
- [RSP+58 ] 0x7FF665AAEEB0 (void* -> SkyrimSE.exe+0A2EEB0 add rsp, 0x28) -//- count: (1)
- [RSP+88 ] 0x7FF665778339 (void* -> SkyrimSE.exe+06F8339 mov esi, r13d) -//- count: (1)
- [RSP+F8 ] 0x7FF66577184B (void* -> SkyrimSE.exe+06F184B mov [rbp-0x48], rbx) -//- count: (1)
- [RSP+198] 0x7FF66575BFF3 (void* -> SkyrimSE.exe+06DBFF3 mov r14, [rsp+0x88]) -//- count: (1)
- [RSP+208] 0x7FF6659047AB (void* -> SkyrimSE.exe+08847AB mov rcx, [0x00007FF667FD9828]) -//- count: (1)
- [RSP+248] 0x7FF66590D359 (void* -> SkyrimSE.exe+088D359 mov rcx, [rbx+0xA0]) -//- count: (1)
- [RSP+278] 0x7FF6655915E2 (void* -> SkyrimSE.exe+05115E2 mov rbx, [rsp+0x30]) -//- count: (1)
- [RSP+2B8] 0x7FF665908CB6 (void* -> SkyrimSE.exe+0888CB6 mov rdx, [rbx+0xB8]) -//- count: (1)
- SkyrimSE.exe 0x7FF665080000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (22)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- NiNode: count: (9)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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- RTTIName: "NiNode" count: (8)
- [RSP+F8 ] 0x7FF66577184B (void* -> SkyrimSE.exe+06F184B mov [rbp-0x48], rbx) count: (8)
- [RSP+108] 0x0 (size_t) [0] count: (8)
- [RSP+118] 0x292AF400FE0 (void*) count: (8)
- [RSP+120] 0x0 (size_t) [0] count: (8)
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- Modified by: count: (16)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: LOW (1)
- Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (16)
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- XPMSE: count: (1)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[1] Name: "XPMSE" -//- count: (1)
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 4
- Issues Solved: 4
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, Modified by, XPMSE,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "EvilWNoReplacer.esp" -//- count: (16)
- Name: "Tyranus" -//- count: (31)
- Name: "NPC Root [Root]" -//- count: (2)
- RTTIName: "NiNode" -//- count: (8)
- Full Name: "Tyranus" -//- count: (5)
- Name: "NPC" -//- count: (1)
- ExtraData[0] Name: "species" -//- count: (1)
- ExtraData[2] Name: "rigVersion" -//- count: (1)
- ExtraData[3] Name: "rigPerspective" -//- count: (1)
- Name: "skeleton.nif" -//- count: (5)
- RTTIName: "BSFadeNode" -//- count: (3)
- ExtraData[0] Name: "SkeletonID" -//- count: (3)
- ExtraData[1] Name: "BSBoneLOD" -//- count: (3)
- RTTIName: "BSMultiBoundNode" -//- count: (3)
- Name: "ObjectLODRoot" -//- count: (3)
- Name: "shadow scene node" -//- count: (3)
- RTTIName: "ShadowSceneNode" -//- count: (3)
- Name: "WorldRoot Node" -//- count: (3)
- RTTIName: "SceneGraph" -//- count: (3)
- Project Name: "DefaultMale" -//- count: (1)
- ExtraData[2] Name: "BOM" -//- count: (1)
- ExtraData[3] Name: "BBX" -//- count: (1)
- ExtraData[4] Name: "BSX" -//- count: (1)
- FormID: 0x00000014 -//- count: (15)
- FormID: 0x00000007 -//- count: (16)
- [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 9] ccBGSSSE016-Umbra.esm -//- count: (1)
- [ A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
- [ B] ccBGSSSE067-DaedInv.esm -//- count: (1)
- [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 0] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
- [FE: 1] ccBGSSSE003-Zombies.esl -//- count: (1)
- [FE: 2] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
- [FE: 3] ccBGSSSE005-Goldbrand.esl -//- count: (1)
- [FE: 4] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
- [FE: 5] ccBGSSSE007-Chrysamere.esl -//- count: (1)
- [FE: 6] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
- [FE: 7] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
- [FE: 8] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
- [FE: 9] ccBGSSSE014-SpellPack01.esl -//- count: (1)
- [FE: A] ccBGSSSE019-StaffofSheogorath.esl -//- count: (1)
- [FE: B] ccBGSSSE020-GrayCowl.esl -//- count: (1)
- [FE: C] ccBGSSSE021-LordsMail.esl -//- count: (1)
- [FE: 10] ccBGSSSE018-Shadowrend.esl -//- count: (1)
- [FE: 11] ccBGSSSE035-PetNHound.esl -//- count: (1)
- [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
- [FE: 17] ccBGSSSE034-MntUni.esl -//- count: (1)
- [FE: 18] ccBGSSSE045-Hasedoki.esl -//- count: (1)
- [FE: 19] ccBGSSSE008-Wraithguard.esl -//- count: (1)
- [FE: 1A] ccBGSSSE036-PetBWolf.esl -//- count: (1)
- [FE: 1D] ccBGSSSE043-CrossElv.esl -//- count: (1)
- [RSP+68 ] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+90 ] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+1A8] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+1B0] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+1B8] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
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