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StartKissFellglowPrecisionSmoochescrash-2023-10-28-15-09-08

Oct 28th, 2023
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07
  7. Game Version: 1.6.659
  8. Script Extender: 1.6.659
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.91 GB
  15. RAM Used: 7.95 GB
  16. RAM Free: 7.96 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 32 Regular: 125 Total: 157
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF665A79BFC count: (2)
  33. File: SkyrimSE.exe count: (22)
  34. Address: 09F9BFC count: (2)
  35. Assembler: mov rcx, [rax+0x58] count: (2)
  36.  
  37. [0] 0x7FF665A79BFC SkyrimSE.exe+09F9BFC -> 56979+0x4C mov rcx, [rax+0x58] -//- count: (1)
  38. [1] 0x7FF665AAEE3A SkyrimSE.exe+0A2EE3A -> 58427+0x3A mov rax, [rbx+0x10] -//- count: (1)
  39. [2] 0x7FF665AAEEB0 SkyrimSE.exe+0A2EEB0 -> 58428+0x10 add rsp, 0x28 -//- count: (1)
  40. [3] 0x7FF665778339 SkyrimSE.exe+06F8339 -> 40846+0xC9 mov esi, r13d -//- count: (1)
  41. [4] 0x7FF66577184B SkyrimSE.exe+06F184B -> 40737+0x16B mov [rbp-0x48], rbx -//- count: (1)
  42. [5] 0x7FF66575BFF3 SkyrimSE.exe+06DBFF3 -> 40476+0x2B3 mov r14, [rsp+0x88] -//- count: (1)
  43. [6] 0x7FF6659047AB SkyrimSE.exe+08847AB -> 50722+0x1B mov rcx, [0x00007FF667FD9828] -//- count: (1)
  44. [8] 0x7FF6655915E2 SkyrimSE.exe+05115E2 -> 33026+0x62 mov rbx, [rsp+0x30] -//- count: (1)
  45. [RSP+8 ] 0x7FF665BC4638 (void* -> SkyrimSE.exe+0B44638 cmp [rbx], eax) -//- count: (1)
  46. [RSP+28 ] 0x7FF665AAEE3A (void* -> SkyrimSE.exe+0A2EE3A mov rax, [rbx+0x10]) -//- count: (1)
  47. [RSP+38 ] 0x7FF666695288 (void* -> SkyrimSE.exe+1615288 ) -//- count: (1)
  48. [RSP+48 ] 0x7FF666695288 (void* -> SkyrimSE.exe+1615288 ) -//- count: (1)
  49. [RSP+58 ] 0x7FF665AAEEB0 (void* -> SkyrimSE.exe+0A2EEB0 add rsp, 0x28) -//- count: (1)
  50. [RSP+88 ] 0x7FF665778339 (void* -> SkyrimSE.exe+06F8339 mov esi, r13d) -//- count: (1)
  51. [RSP+F8 ] 0x7FF66577184B (void* -> SkyrimSE.exe+06F184B mov [rbp-0x48], rbx) -//- count: (1)
  52. [RSP+198] 0x7FF66575BFF3 (void* -> SkyrimSE.exe+06DBFF3 mov r14, [rsp+0x88]) -//- count: (1)
  53. [RSP+208] 0x7FF6659047AB (void* -> SkyrimSE.exe+08847AB mov rcx, [0x00007FF667FD9828]) -//- count: (1)
  54. [RSP+248] 0x7FF66590D359 (void* -> SkyrimSE.exe+088D359 mov rcx, [rbx+0xA0]) -//- count: (1)
  55. [RSP+278] 0x7FF6655915E2 (void* -> SkyrimSE.exe+05115E2 mov rbx, [rsp+0x30]) -//- count: (1)
  56. [RSP+2B8] 0x7FF665908CB6 (void* -> SkyrimSE.exe+0888CB6 mov rdx, [rbx+0xB8]) -//- count: (1)
  57. SkyrimSE.exe 0x7FF665080000 -//- count: (1)
  58.  
  59.  
  60.  
  61. ################################################################################
  62. Solutions
  63. ################################################################################
  64.  
  65. SkyrimSE.exe: count: (22)
  66. This file on its own is not the cause, however, we'll do further parsing...
  67.  
  68. Could not find any known issues related to SkyrimSE.exe.
  69. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  70. --------------------------------------------------------------------------------
  71.  
  72. NiNode: count: (9)
  73. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  74. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  75. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  76. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  77. --------------------------------------------------------------------------------
  78. RTTIName: "NiNode" count: (8)
  79. [RSP+F8 ] 0x7FF66577184B (void* -> SkyrimSE.exe+06F184B mov [rbp-0x48], rbx) count: (8)
  80. [RSP+108] 0x0 (size_t) [0] count: (8)
  81. [RSP+118] 0x292AF400FE0 (void*) count: (8)
  82. [RSP+120] 0x0 (size_t) [0] count: (8)
  83.  
  84. --------------------------------------------------------------------------------
  85.  
  86. Modified by: count: (16)
  87. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  88. If you do have other indicators, try to solve those first!
  89. That said, it is common to have 2-4 mods listed in a row, however,
  90. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  91.  
  92.  
  93. Chance: LOW (1)
  94. Modified by: Skyrim.esm -> EvilWNoReplacer.esp -//- count: (16)
  95.  
  96. --------------------------------------------------------------------------------
  97.  
  98. XPMSE: count: (1)
  99. This _might_ shows a probable issue with animations.
  100. Please check mods that add animations.
  101.  
  102. ExtraData[1] Name: "XPMSE" -//- count: (1)
  103.  
  104.  
  105. ################################################################################
  106. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  107. ################################################################################
  108. Issues Found: 4
  109. Issues Solved: 4
  110.  
  111. ################################################################################
  112. DEBUG State:
  113. ################################################################################
  114. Culprit list content: (just a list)
  115. SkyrimSE.exe, NiNode, Modified by, XPMSE,
  116.  
  117. ################################################################################
  118. Random 'Fallback' Checks
  119. ################################################################################
  120.  
  121. How to read these results?
  122. - They are simple keywords that may appear when you have a lot of issues.
  123. - They do NOT have to mean anything.
  124. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  125.  
  126.  
  127. File: "EvilWNoReplacer.esp" -//- count: (16)
  128.  
  129.  
  130. Name: "Tyranus" -//- count: (31)
  131. Name: "NPC Root [Root]" -//- count: (2)
  132. RTTIName: "NiNode" -//- count: (8)
  133. Full Name: "Tyranus" -//- count: (5)
  134. Name: "NPC" -//- count: (1)
  135. ExtraData[0] Name: "species" -//- count: (1)
  136. ExtraData[2] Name: "rigVersion" -//- count: (1)
  137. ExtraData[3] Name: "rigPerspective" -//- count: (1)
  138. Name: "skeleton.nif" -//- count: (5)
  139. RTTIName: "BSFadeNode" -//- count: (3)
  140. ExtraData[0] Name: "SkeletonID" -//- count: (3)
  141. ExtraData[1] Name: "BSBoneLOD" -//- count: (3)
  142. RTTIName: "BSMultiBoundNode" -//- count: (3)
  143. Name: "ObjectLODRoot" -//- count: (3)
  144. Name: "shadow scene node" -//- count: (3)
  145. RTTIName: "ShadowSceneNode" -//- count: (3)
  146. Name: "WorldRoot Node" -//- count: (3)
  147. RTTIName: "SceneGraph" -//- count: (3)
  148. Project Name: "DefaultMale" -//- count: (1)
  149. ExtraData[2] Name: "BOM" -//- count: (1)
  150. ExtraData[3] Name: "BBX" -//- count: (1)
  151. ExtraData[4] Name: "BSX" -//- count: (1)
  152.  
  153.  
  154. FormID: 0x00000014 -//- count: (15)
  155. FormID: 0x00000007 -//- count: (16)
  156.  
  157.  
  158. [ 6] ccBGSSSE001-Fish.esm -//- count: (1)
  159. [ 9] ccBGSSSE016-Umbra.esm -//- count: (1)
  160. [ A] ccBGSSSE031-AdvCyrus.esm -//- count: (1)
  161. [ B] ccBGSSSE067-DaedInv.esm -//- count: (1)
  162. [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  163. [FE: 0] ccBGSSSE002-ExoticArrows.esl -//- count: (1)
  164. [FE: 1] ccBGSSSE003-Zombies.esl -//- count: (1)
  165. [FE: 2] ccBGSSSE004-RuinsEdge.esl -//- count: (1)
  166. [FE: 3] ccBGSSSE005-Goldbrand.esl -//- count: (1)
  167. [FE: 4] ccBGSSSE006-StendarsHammer.esl -//- count: (1)
  168. [FE: 5] ccBGSSSE007-Chrysamere.esl -//- count: (1)
  169. [FE: 6] ccBGSSSE010-PetDwarvenArmoredMudcrab.esl -//- count: (1)
  170. [FE: 7] ccBGSSSE011-HrsArmrElvn.esl -//- count: (1)
  171. [FE: 8] ccBGSSSE012-HrsArmrStl.esl -//- count: (1)
  172. [FE: 9] ccBGSSSE014-SpellPack01.esl -//- count: (1)
  173. [FE: A] ccBGSSSE019-StaffofSheogorath.esl -//- count: (1)
  174. [FE: B] ccBGSSSE020-GrayCowl.esl -//- count: (1)
  175. [FE: C] ccBGSSSE021-LordsMail.esl -//- count: (1)
  176. [FE: 10] ccBGSSSE018-Shadowrend.esl -//- count: (1)
  177. [FE: 11] ccBGSSSE035-PetNHound.esl -//- count: (1)
  178. [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
  179. [FE: 17] ccBGSSSE034-MntUni.esl -//- count: (1)
  180. [FE: 18] ccBGSSSE045-Hasedoki.esl -//- count: (1)
  181. [FE: 19] ccBGSSSE008-Wraithguard.esl -//- count: (1)
  182. [FE: 1A] ccBGSSSE036-PetBWolf.esl -//- count: (1)
  183. [FE: 1D] ccBGSSSE043-CrossElv.esl -//- count: (1)
  184.  
  185.  
  186. [RSP+68 ] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
  187. [RSP+90 ] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
  188. [RSP+1A8] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
  189. [RSP+1B0] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
  190. [RSP+1B8] 0x292AF400F40 (BSAnimationGraphManager*) -//- count: (1)
  191.  
  192.  
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