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  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables {player},{world},
  9. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  10. # format <x> <y> <z>. Which could be used to /summon items.
  11. # An example could be /summon apple {killedpos} 2. to summon two apples where
  12. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  13. # an apple where the player is.
  14. # Another example could be to give the player permission to fly
  15. # for 1 hour or use give command to the player items.
  16. # You can also specify the message send to the player.
  17. # You can run many console commands on each line, each command
  18. # must be separated by |
  19. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  20. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  21. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  22. # mob-cmd-run-frequency-base=100 it will run run every second time.
  23. mobs:
  24. blaze: '10.0'
  25. blaze-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Blaze"}|give {player} iron_ingot 1
  26. blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
  27. blaze-cmd-run-frequency: 10
  28. blaze-cmd-run-frequency-base: 100
  29. creeper: '10.0'
  30. creeper-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Creeper"}|give {player} iron_ingot 1
  31. creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
  32. creeper-cmd-run-frequency: 5
  33. creeper-cmd-run-frequency-base: 100
  34. silverfish: '10'
  35. silverfish-cmd: ''
  36. silver-cmd-desc: ''
  37. silverfish-cmd-run-frequency: 10
  38. silverfish-cmd-run-frequency-base: 100
  39. zombie-pigman: '4:8'
  40. zombie-pigman-cmd: give {player} 397 1 3 {SkullOwner:"MHF_PigZombie"}|give {player} iron_ingot 1
  41. zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
  42. zombie-pigman-cmd-run-frequency: 10
  43. zombie-pigman-cmd-run-frequency-base: 100
  44. enderman: '20:40'
  45. enderman-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Enderman"}|give {player} iron_ingot 1
  46. enderman-cmd-desc: You got a Enderman skull and an Iron ingot.
  47. enderman-cmd-run-frequency: 20
  48. enderman-cmd-run-frequency-base: 100
  49. giant: '5.0'
  50. giant-cmd: give {player} iron_ingot 1
  51. giant-cmd-desc: You got an Iron ingot.
  52. giant-cmd-run-frequency: 5
  53. giant-cmd-run-frequency-base: 100
  54. skeleton: '10:30'
  55. skeleton-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Skeleton"}|give {player} iron_ingot 1
  56. skeleton-cmd-desc: You got a Skeleton skull and an Iron ingot.
  57. skeleton-cmd-run-frequency: 5
  58. skeleton-cmd-run-frequency-base: 100
  59. wither-skeleton: '30:50'
  60. wither-skeleton-cmd: give {player} 397 1 3 {SkullOwner:"MHF_WSkeleton"}|give {player} iron_ingot 1
  61. wither-skeleton-cmd-desc: You got a Wither Skeleton skull and an Iron ingot.
  62. wither-skeleton-cmd-run-frequency: 10
  63. wither-skeleton-cmd-run-frequency-base: 100
  64. spider: 5.5:10.5
  65. spider-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Spider"}|give {player} iron_ingot 1
  66. spider-cmd-desc: You got a Spider skull and an Iron ingot.
  67. spider-cmd-run-frequency: 5
  68. spider-cmd-run-frequency-base: 100
  69. cave-spider: '10:20'
  70. cave-spider-cmd: give {player} 397 1 3 {SkullOwner:"MHF_CaveSpider"}|give {player} iron_ingot 1
  71. cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
  72. cave-spider-cmd-run-frequency: 10
  73. cave-spider-cmd-run-frequency-base: 100
  74. witch: '10:15'
  75. witch-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Witch"}|give {player} iron_ingot 1
  76. witch-cmd-desc: You got a Witch skull and an Iron ingot.
  77. witch-cmd-run-frequency: 5
  78. witch-cmd-run-frequency-base: 100
  79. zombie: '7:11'
  80. zombie-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Zombie"}|give {player} iron_ingot 1
  81. zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
  82. zombie-cmd-run-frequency: 50
  83. zombie-cmd-run-frequency-base: 1000
  84. ghast: 40:80
  85. ghast-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Ghast"}|give {player} iron_ingot 1
  86. ghast-cmd-desc: You got a Ghast skull and an Iron ingot.
  87. ghast-cmd-run-frequency: 10
  88. ghast-cmd-run-frequency-base: 100
  89. iron-golem: '20:40'
  90. iron-golem-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Golem"}|give {player} iron_ingot 1
  91. iron-golem-cmd-desc: You got an Iron Golem skull and an Iron ingot.
  92. iron-golem-cmd-run-frequency: 10
  93. iron-golem-cmd-run-frequency-base: 100
  94. magma-cube: 40:80
  95. magma-cube-cmd: give {player} 397 1 3 {SkullOwner:"MHF_LavaSlime"}|give {player} iron_ingot 1
  96. magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
  97. magma-cube-cmd-run-frequency: 10
  98. magma-cube-cmd-run-frequency-base: 100
  99. endermite: '10'
  100. endermite-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Endermite"}|give {player} iron_ingot 1
  101. endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
  102. endermite-cmd-run-frequency: 10
  103. endermite-cmd-run-frequency-base: 100
  104. guardian: '20:40'
  105. guardian-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Guardian"}|give {player} iron_ingot 1
  106. guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
  107. guardian-cmd-run-frequency: 10
  108. guardian-cmd-run-frequency-base: 100
  109. killerrabbit: '200'
  110. killerrabbit-cmd: ''
  111. killerrabbit-cmd-desc: ''
  112. killerrabbit-cmd-run-frequency: 25
  113. killerrabbit-cmd-run-frequency-base: 100
  114.  
  115. # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  116. slime-base: '25'
  117. slime-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Slime"}|give {player} iron_ingot 1
  118. slime-cmd-desc: You got a Slime skull and an Iron ingot.
  119. slime-cmd-run-frequency: 5
  120. slime-cmd-run-frequency-base: 100
  121.  
  122. # ########################################################################
  123. # Rewards for killing bosses
  124. # ########################################################################
  125. # Here is where you set the base prize in $ for killing the bosses
  126. boss:
  127. wither: 1000.0:2000.0
  128. wither-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Wither"}|give {player} diamond 2
  129. wither-cmd-desc: You got a Wither skull and two Diamonds.
  130. wither-cmd-run-frequency: 100
  131. wither-cmd-run-frequency-base: 100
  132. enderdragon: 2000.0:5000.0
  133. enderdragon-cmd: give {player} 397 1 3 {SkullOwner:"MHF_Enderdragon"}|give {player} diamond 2
  134. enderdragon-cmd-desc: You got a Enderdragon skull and two Diamonds.
  135. enderdragon-cmd-run-frequency: 100
  136. enderdragon-cmd-run-frequency-base: 100
  137.  
  138. # ########################################################################
  139. # Rewards for killing passive mobs
  140. # ########################################################################
  141. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  142. # By default the player does not get a reward for killing friendly mobs.
  143. # If you make the number negative, the reward will be a fine for killing a passive animal.
  144. passive:
  145. bat: '0'
  146. bat-cmd: ''
  147. bat-cmd-desc: ''
  148. bat-cmd-run-frequency: 0
  149. bat-cmd-run-frequency-base: 100
  150. chicken: '0'
  151. chicken-cmd: ''
  152. chicken-cmd-desc: ''
  153. chicken-cmd-run-frequency: 0
  154. chicken-cmd-run-frequency-base: 100
  155. cow: '5'
  156. cow-cmd: ''
  157. cow-cmd-desc: ''
  158. cow-cmd-run-frequency: 0
  159. cow-cmd-run-frequency-base: 100
  160. horse: '0'
  161. horse-cmd: ''
  162. horse-cmd-desc: ''
  163. horse-cmd-run-frequency: 0
  164. horse-cmd-run-frequency-base: 100
  165. mushroom-cow: ''
  166. mushroom-cow-cmd: ''
  167. mushroom-cow-cmd-desc: ''
  168. mushroom-cow-cmd-run-frequency: 0
  169. mushroom-cow-cmd-run-frequency-base: 100
  170. ocelot: '0'
  171. ocelot-cmd: ''
  172. ocelot-cmd-desc: ''
  173. ocelot-cmd-run-frequency: 0
  174. ocelot-cmd-run-frequency-base: 100
  175. pig: '0'
  176. pig-cmd: ''
  177. pig-cmd-desc: ''
  178. pig-cmd-run-frequency: 0
  179. pig-cmd-run-frequency-base: 100
  180. rabbit: '0'
  181. rabbit-cmd: ''
  182. rabbit-cmd-desc: ''
  183. rabbit-cmd-run-frequency: 0
  184. rabbit-cmd-run-frequency-base: 100
  185. sheep: '0'
  186. sheep-cmd: ''
  187. sheep-cmd-desc: ''
  188. sheep-cmd-run-frequency: 0
  189. sheep-cmd-run-frequency-base: 100
  190. snowman: '0'
  191. snowman-cmd: ''
  192. snowman-cmd-desc: ''
  193. snowman-cmd-run-frequency: 0
  194. snowman-cmd-run-frequency-base: 100
  195. squid: '0'
  196. squid-cmd: ''
  197. squid-cmd-desc: ''
  198. squid-cmd-run-frequency: 0
  199. villager: '0'
  200. villager-cmd: ''
  201. villager-cmd-desc: ''
  202. villager-cmd-run-frequency: 0
  203. villager-cmd-run-frequency-base: 100
  204. wolf: '-10'
  205. wolf-cmd: ''
  206. wolf-cmd-desc: ''
  207. wolf-cmd-run-frequency: 0
  208. wolf-cmd-run-frequency-base: 100
  209.  
  210. # ########################################################################
  211. # Bonus multipliers
  212. # ########################################################################
  213. # These are bonus multipliers that can modify the base prize.
  214. # REMEMBER: These are not in $ but they are a multiplier.
  215. # Setting to 1 will disable them.
  216. bonus:
  217. sneaky: 2.0
  218. return-to-sender: 2.0
  219. push-off-cliff: 2.0
  220. no-weapon: 2.0
  221. far-shot: 4.0
  222. mounted: 1.5
  223. friendly-fire: 4.0
  224. bonus-mob: 10.0
  225. critical: 2.0
  226.  
  227. # This is the chance (% chance 0-100) that a bonus mob will spawn.
  228. bonus-mob-chance: 0.2
  229.  
  230. # Bonus for killing a Baby mob.
  231. babyMultiplier: 1.2
  232.  
  233. # ########################################################################
  234. # Special / Achievements rewards
  235. # ########################################################################
  236. # Here is where you set the prize in $ for achieving a special kill.
  237. # For each achievment you can run a console command to give the player a reward.
  238. # You can use the following variables {player},{world}.
  239. # An example could be to give the player permission to fly
  240. # for 1 hour or use give command to the player items.
  241. # You can also specify the message send to the player.
  242. # You can run many console commands on each line, each command
  243. # must be separated by |
  244. special:
  245. charged-kill: 1000.0
  246. charged-kill-cmd: give {player} gold_ingot 1
  247. charged-kill-cmd-desc: ''
  248. creeper-punch: 1000.0
  249. creeper-punch-cmd: give {player} gold_ingot 1
  250. creeper-punch-cmd-desc: ''
  251. axe-murderer: 1000.0
  252. axe-murderer-cmd: give {player} gold_ingot 1
  253. axe-murderer-cmd-desc: ''
  254. recordhungry: 1000.0
  255. recordhungry-cmd: give {player} gold_ingot 1
  256. recordhungry-cmd-desc: ''
  257. infighting: 2000.0
  258. infighting-cmd: give {player} gold_ingot 1
  259. infighting-cmd-desc: ''
  260. by-the-book: 1000.0
  261. by-the-book-cmd: give {player} gold_ingot 1
  262. by-the-book-cmd-desc: ''
  263. creepercide: 1000.0
  264. creepercide-cmd: give {player} gold_ingot 1
  265. creepercide-cmd-desc: ''
  266. hunt-begins: 500.0
  267. hunt-begins-cmd: ''
  268. hunt-begins-cmd-desc: ''
  269. itsmagic: 2000.0
  270. itsmagic-cmd: give {player} gold_ingot 1
  271. itsmagic-cmd-desc: Enjoy you Gold Ingot
  272. fancypants: 1000.0
  273. fancypants-cmd: give {player} gold_ingot 1
  274. fancypants-cmd-desc: Enjoy you Gold Ingots
  275. master-sniper: 2000.0
  276. master-sniper-cmd: give {player} gold_ingot 1
  277. master-sniper-cmd-desc: Enjoy you Gold Ingots
  278. fangmaster: 1000.0
  279. fangmaster-cmd: give {player} gold_ingot 1
  280. fangmaster-cmd-desc: Enjoy your Gold Ingot
  281. hunter1: 1000.0
  282. hunter1-cmd: give {player} gold_ingot 5
  283. hunter1-cmd-desc: Enjoy your 5 Gold Ingots
  284. hunter2: 2500.0
  285. hunter2-cmd: give {player} gold_ingot 10
  286. hunter2-cmd-desc: Enjoy your 10 Gold Ingots
  287. hunter3: 5000.0
  288. hunter3-cmd: give {player} gold_ingot 20
  289. hunter3-cmd-desc: Enjoy your 20 Gold Ingots
  290. hunter4: 10000.0
  291. hunter4-cmd: give {player} gold_ingot 25
  292. hunter4-cmd-desc: Enjoy your 25 Gold Ingots
  293. hunter5: 20000.0
  294. hunter5-cmd: give {player} gold_ingot 40
  295. hunter5-cmd-desc: Enjoy your 40 Gold Ingots
  296. hunter6: 40000.0
  297. hunter6-cmd: give {player} gold_ingot 50
  298. hunter6-cmd-desc: Enjoy your 50 Gold Ingots
  299. hunter7: 80000.0
  300. hunter7-cmd: give {player} gold_ingot 60
  301. hunter7-cmd-desc: Enjoy your 60 Gold Ingots
  302.  
  303. # ########################################################################
  304. # Rewards for assisting killings
  305. # ########################################################################
  306. # They players can get an extra reward if they help each other killing mobs.
  307. assists:
  308.  
  309. # Enabling assist allows the second last player to attack a mob to get some money from it
  310. enable: true
  311.  
  312. # This should be a value that is multiplied against the mobs base kill value.
  313. # This is used to determine how much money an assister gets.
  314. multiplier: 0.25
  315.  
  316. # Should killstreak be applied to assists
  317. allow-killstreak: false
  318.  
  319. # Time in seconds after attacking a mob that can be counted as an assist
  320. timeout: 4
  321.  
  322. # ########################################################################
  323. # Penalty multipliers
  324. # ########################################################################
  325. # These are penalty multipliers that can modify the base prize.
  326. # REMEMBER: These are not in $ but they are a multiplier.
  327. # Setting to 1 will disable them.
  328. penalty:
  329.  
  330. # Enabling this prevents a player from earning too much money from using a mob grinder
  331. enable-grinding-penalty: true
  332.  
  333. # If a player flies at any point in a fight, this penalty will be applied
  334. flyingPenalty: 0.5
  335.  
  336. # ########################################################################
  337. # Reward for kills in a row
  338. # ########################################################################
  339. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  340. killstreak:
  341. level1: 5
  342. level1-multiplier: 1.5
  343. level2: 10
  344. level2-multiplier: 2.0
  345. level3: 20
  346. level3-multiplier: 3.0
  347. level4: 40
  348. level4-multiplier: 4.0
  349.  
  350. # ########################################################################
  351. # Rank multipliers
  352. # ########################################################################
  353. # You can add multipliers for players with different ranks/groups. To do this
  354. # you must set give the user/group permissions with a format like this:
  355. # mobhunting.multiplier.guest
  356. # mobhunting.multiplier.guardian
  357. # mobhunting.multiplier.staff
  358. # mobhunting.multiplier.hasVoted
  359. # mobhunting.multiplier.donator
  360. # you can make your own permission nodes. You just need to keep the format
  361. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  362. multiplier:
  363. rank-multiplier:
  364. mobhunting:
  365. multiplier:
  366. donator: '3'
  367. staff: '1.05'
  368. hasVoted: '2'
  369. guest: '0.9'
  370. guardian: '1.02'
  371.  
  372. # ########################################################################
  373. # Pvp rewards
  374. # ########################################################################
  375. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  376. # You can alsp run a console command when this happens to give the player a reward or punish him.
  377. # You can you the following variables {player},{world},{killed_player}.
  378. # An example could be to give the player permission to fly
  379. # for 1 hour or use give command to the player items.
  380. # You can also specify the message send to the player.
  381. # You can run many console commands on each line, each command
  382. # must be separated by |
  383. pvp:
  384.  
  385. # Set pvpAllowed=false to disable rewards on killing other players.
  386. pvp-allowed: true
  387.  
  388. # Set rob-from-victim=true to steal from the victim or
  389. # rob-from-victim=false to get the reward mpney from the server.
  390. rob-from-victim: true
  391.  
  392. # The kill prize kan be a number to stel x dollars from the killed player,
  393. # or it kan be a cut in percent of his balance.
  394. pvp-kill-prize: 1.5%
  395.  
  396. # One or more console commands to be run when a player kills another player.
  397. pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  398.  
  399. # Write the message to the killer, describing the reward / console commands
  400. pvp-kill-cmd-desc: You got {killed_player}'s skull
  401.  
  402. # ########################################################################
  403. # Disguises rewards
  404. # ########################################################################
  405. # Here is where can define the actions when a player is under disguise (attacker)
  406. # or when the attacked (victim)
  407. disguises:
  408.  
  409. # Disable integration with iDisguise
  410. disable-integration-i-disguise: false
  411.  
  412. # Disable integration with DisguiseCcraft
  413. disable-integration-disguisecraft: false
  414.  
  415. # Disable integration with LibsDisguises
  416. disable-integration-libsdisguises: false
  417.  
  418. # Set pvpAllowed=false to disable rewards on killing other players.
  419. remove-disguise-when-attacking: true
  420.  
  421. # Set pvpAllowed=false to disable rewards on killing other players.
  422. remove-disguise-when-attacked: true
  423.  
  424. # Bonus multiplier for killing while disgused.
  425. # Can be both positive an negative = reward or penalty
  426. # and over and under 1 = raise or lower the reward.
  427. undercover-multiplier: 0.95
  428.  
  429. # Bonus multiplier for killing a disgused player.
  430. # Can be both positive an negative = reward or penalty
  431. # and over and under 1 = raise or lower the reward.
  432. cover-blown-multiplier: 1.2
  433.  
  434. # ########################################################################
  435. # Integration to otherplugins.
  436. # ########################################################################
  437. plugins:
  438.  
  439. # Disable integration with MobArena
  440. disable-integration-mobarena: false
  441.  
  442. # Set to true if you want the players to get rewards while playing MobArena.
  443. mobarena-get-rewards: false
  444.  
  445. # Disable integration with PvpArena
  446. disable-integration-pvparena: false
  447.  
  448. # Set to true if you want the players to get rewards while playing pvpArena.
  449. pvparena-get-rewards: false
  450.  
  451. # Disable integration with Citizens2
  452. disable-integration-citizens: false
  453.  
  454. # Disable integration with MythicMobs
  455. disable-integration-mythicmobs: false
  456.  
  457. # Disable integration with MyPet
  458. disable-integration-mypet: false
  459.  
  460. # Disable integration with MiniGames
  461. disable-integration-minigames: false
  462.  
  463. # Disable integration with WorldGuard
  464. disable-integration-worldguard: false
  465.  
  466. # Disable integration with Essentials
  467. disable-integration-essentials: false
  468.  
  469. # ########################################################################
  470. # Database Settings.
  471. # ########################################################################
  472. database:
  473.  
  474. # Type of database to use. Valid values are: sqlite, mysql
  475. type: sqlite
  476. username: user
  477. password: password
  478. host: localhost:3306
  479. database: mobhunting
  480.  
  481. # ########################################################################
  482. # Update settings
  483. # ########################################################################
  484. updates:
  485.  
  486. # Check if there is a new version of the plugin available.
  487. update-check: true
  488.  
  489. # Set the number of seconds between each check. Recommended setting is
  490. # check_every: 3600 ~ to check every hour.
  491. check_every: 3600
  492.  
  493. # Set 'autoupdate: true' if you want new updates downloaded and installed.
  494. # You will still have to reboot the server manually.
  495. autoupdate: false
  496.  
  497. # ########################################################################
  498. # General Setting.
  499. # ########################################################################
  500. general:
  501.  
  502. # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  503. disabled-in-worlds: []
  504.  
  505. # The language (file) to use. You can put the name of the language file as the language code
  506. # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  507. # Please check the lang/ folder for a list of all available translations.
  508. language: en_US
  509.  
  510. # Can the players earn money on mobs spawned from mobspawners and eggs?
  511. allow_mobspawners_and_eggs: false
  512.  
  513. # Should achievements be broadcasted?
  514. broadcast-achievement: true
  515.  
  516. # Should the hunt begins achievement be broadcasted?
  517. broadcast-first-achievement: true
  518.  
  519. # Time between saves in ticks (20 ticks ~ 1 sec)
  520. save-period: 6000
  521.  
  522. # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  523. leaderboard-update-period: 1200
  524.  
  525. # Time in seconds after attacking a mob that can be counted as a kill
  526. kill-timeout: 4
  527.  
  528. # If kills are not being registered in mob hunting. Enable this to see why they arent
  529. kill-debug: false
  530.  
  531. # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  532. # All numbers except 0 can be used.
  533. # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  534. # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  535. # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  536. # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  537. reward_rounding: 0.01
  538.  
  539. # When a new playerjoins the server he will by default start
  540. # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  541. # when killing Mobs. The player can disable this InGame by using the command '/mh learn'
  542. newplayer_learning_mode: true
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