BrU32

JS FLIR Webcam Multi FX SRC Final V2

Dec 2nd, 2016
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  1. <style>
  2. body{
  3. filter:invert(180.0%)
  4. }
  5. </style>
  6. <canvas id="canvas" width='1000' height='1000'></canvas>
  7.  
  8. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubleclick="drawe;">
  9. <video id="video" autoplay hidden>
  10. </video>
  11. <canvas id="canvas" width="1000" height="1000"style="opacity:0.0;fillColor:none;">
  12. <script>
  13. var ii=1;
  14.  
  15. var video = document.getElementById("video");
  16. var c = document.getElementById("canvas");
  17. var ctx = c.getContext("2d");
  18. var canvas = document.getElementById('canvas');
  19. var context = canvas.getContext('2d');
  20. var video = document.getElementById('video');
  21. var mediaConfig = { video: true,audio:false};
  22. function drawe(){
  23. }
  24. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  25. video.src = this.window.URL.createObjectURL(stream);
  26. video.play();
  27. ii-=50;
  28. video.addEventListener("play", function() {i = window.setInterval(function() {
  29. canvas.style.opacity=1.0
  30. ctx.drawImage(video,ii-Math.floor(Math.random()*453),44,777,Math.random()*414)},1);
  31. ctx.draw();
  32. drawe();
  33. }, false);
  34. });
  35. </script>
  36. </center>
  37. <body onload="setInterval('draw1();',50);">
  38. <canvas id="canvas" width='1000' height='1000'></canvas>
  39. <script>
  40. function draw1() {
  41. var ctx = document.getElementById('canvas').getContext('2d');
  42. for (var i=0;i<25;i++) {
  43. for (var j=0;j<25;j++) {
  44. ctx.save();
  45. ctx.fillStyle = 'rgb('+(0)+','+(225)+','+(0)+')';
  46. ctx.translate(j*i,j+i*+Math.random()*1000);
  47. ctx.fillText("$",Math.random()*2000,Math.random()*2000,Math.random()*200,Math.random()*20);
  48. ctx.restore();
  49. }
  50. }
  51. }
  52. </script>
  53. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  54. <video id="video" autoplay hidden>
  55. </video>
  56. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="1000" height="1000"style="opacity:1.0;fillColor:none;">
  57. <script>
  58. var ii=1;
  59. var inn=prompt("Enter Speed:");
  60. var video = document.getElementById("video");
  61. var c = document.getElementById("canvas");
  62. var ctx = c.getContext("2d");
  63. var canvas = document.getElementById('canvas');
  64. var context = canvas.getContext('2d');
  65. var video = document.getElementById('video');
  66. var mediaConfig = { video: true,audio:false};
  67.  
  68. function drawe(){
  69.  
  70. var possible = "FABCGDE0123456789";
  71. var text = "";
  72. var canvas = document.getElementById("canvas");
  73. var ctx = canvas.getContext("2d");
  74. for(var i=0; i!=6; i++)
  75. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  76. ctx.strokeStyle="#"+text;
  77. ctx.moveTo(event.x+4,event.y-4);
  78. ctx.lineTo(event.x+4,event.y=-1);
  79. ctx.topmost=true;
  80. ctx.stroke();
  81. text='';
  82. }
  83. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  84. if(ctx.width==500){event.mouseMove++;}
  85. video.src = this.window.URL.createObjectURL(stream);
  86. video.play();
  87. video.addEventListener("play", function() {i = window.setInterval(function() {
  88. canvas.style.opacity-=0.1
  89. canvas.style.opacity++;
  90. ctx.topmost=false;
  91. //if(ii<=speed){}
  92. ctx.drawImage(video,1,1,ii,ii)},inn);
  93. ctx.draw();
  94. drawe;
  95.  
  96. }, false);
  97. });
  98. </script>
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