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DynamixDJ

FFVII Encounter Fixes

Dec 14th, 2017
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  1. ENC errors with WM: Note that I am using the world_gm.lgp. There is also the world_fr.lgp, world_sp.lgp and world_us.lgp. I'm not sure which one would need to be edited (I think these are region related files for the WM text???)
  2.  
  3. Incorrectly placed formations:
  4. (By this, I mean Back Attacks placed in Normal Attack slots etc.)
  5.  
  6. GRASSLANDS AREA GRASS. 0x002E3207
  7. This is the worst example in the game, as all back attacks are placed in the normal attack slots, and as such you'll get back attacked quite a lot. At the moment the 4 bytes of data read:
  8.  
  9. 01 20 30 34 31 34 32 34 33 34 34 30 00 00 35 08
  10. 36 08 00 00 37 10 38 60 39 60 3C 60 3D 60 00 00
  11.  
  12. NB 1 - 30h (13) - #48 1x Levrikon, 2x Mu (NB)
  13. NB 2 - 31h (13) - #49 3x Levrikon (NB)
  14. NB 3 - 32h (13) - #50 2x Levrikon (BA) *
  15. NB 4 - 33h (13) - #51 3x Levrikon (BA) *
  16. NB 5 - 34h (12) - #52 4x Mandragora (NB)
  17. NB 6 -
  18.  
  19. BA 1 - 35h (2) - #53 2x Elfadunk (NB) *
  20. BA 2 - 36h (2) - #54 2x Elfadunk, 1x Levrikon (NB) *
  21. SA -
  22. AFBS - 37h (4) - #55 2x Elfadunk, 1x Levrikon, 2x Mandragora (NB) *
  23.  
  24. CT 1 - 38h (24) - #56 2x Mandragora, 1x Chocobo Lv 13 (CH)
  25. CT 2 - 39h (24) - #57 1x Mandragora, 1x Levrikon, 1x Chocobo Lv 19 (CH)
  26. CT 3 - 3Ch (24) - #60 2x Levrikon, 1x Chocobo Lv 16 (CH)
  27. CT 4 - 3Dh (24) - #61 2x Elfadunk, 1x Chocobo Lv 16 (CH)
  28.  
  29. This wants to be changed to:
  30.  
  31. 01 20 30 34 31 34 35 34 36 34 34 18 37 18 32 08
  32. 33 08 00 00 00 00 38 40 39 40 3C 40 3D 40 00 00
  33.  
  34. NB 1 - 30h (13) - #48 1x Levrikon, 2x Mu (NB)
  35. NB 2 - 31h (13) - #49 3x Levrikon (NB)
  36. NB 3 - 35h (13) - #53 2x Elfadunk (NB)
  37. NB 4 - 36h (13) - #54 2x Elfadunk, 1x Levrikon (NB)
  38. NB 5 - 34h (6) - #52 4x Mandragora (NB)
  39. NB 6 - 37h (6) - #55 2x Elfadunk, 1x Levrikon, 2x Mandragora (NB)
  40.  
  41. BA 1 - 32h (2) - #50 2x Levrikon (BA)
  42. BA 2 - 33h (2) - #51 3x Levrikon (BA)
  43. SA -
  44. AFBS - 37h (4) - #55 2x Elfadunk, 1x Levrikon, 2x Mandragora (NB) *
  45.  
  46. CT 1 - 38h (16) - #56 2x Mandragora, 1x Chocobo Lv 13 (CH)
  47. CT 2 - 39h (16) - #57 1x Mandragora, 1x Levrikon, 1x Chocobo Lv 19 (CH)
  48. CT 3 - 3Ch (16) - #60 2x Levrikon, 1x Chocobo Lv 16 (CH)
  49. CT 4 - 3Dh (16) - #61 2x Elfadunk, 1x Chocobo Lv 16 (CH)
  50.  
  51. Note that there is also a problem here with the Chocobo Lure rate, which very similar to the whole Bagrisk thing by where you cannot steal the Vagyrisk Claw if you are over levelled. If your Chocobo Lure rating is above 24 (1 x Mastered Choc Lure and 1 x Lv 1 Choc Lure), then you will never encounter formations 3C or 3D (the Lv16 Chocs). I've just gone over the formulas as described in Terrence's Enemy Mechanics FAQ, and I *think* that changing the encounter rates from 24 to 16 should fix the problem, but that would need testing. If this doesn't work then change the enc rate of 40 back to 60 for the final four enc rates.
  52.  
  53. The bridge in Wutai contains encounters, however, I have no idea how to activate rnd encs for that area of the map (formations B0h & B1h). If only we had a walk mesh editor...
  54.  
  55. There is an error with the Battle Arena encounters. Battle 90h 2x Bahba Velamyu has been duplicated in both pools, so if you encounter that battle while in pool B (battle 6), then you will be transferred over to pool A for the 7th battle. This is easy enough to fix, first, we need another battle to take its place. I've chosen 9Ah Kyuvilduns x4. Open up this formation in PC, found in scene 38. Change the Next Arena values from 03E7 to: 0238, 0245, 0248, 0254. This now sets the four formations for Battle 7 pool B.
  56.  
  57. Now to set the previous battle (5) formations correctly. Open formation 21Eh found in scene 135. The final "Next Arena" formation is 0090. Change this to 009A. Repeat this for formations 221h, 224h and 22Ah, and the glitch is fixed :)
  58.  
  59. There is something a little peculiar about the dirt area north of Corel. It is the only area in the game in which the sum of the formation enc rates does not total 64. Sea Worm = 20, Tonadu = 20 and Cactuer = 16 for a total of 56. If this was a field map, the game would crash, however, on the WM there is simply a 8/64 chance that the battle will simply not occur, and the enc% reset. Who know s if this was intentional or not, but it's certainly weird. On one hand, the devs may have decided that this area would have fewer encounters, on the other hand, there is a Harpy with a Dirt background found on the Gold Saucer Dirt area (unused area, but still contains formations). If if you did wish to fill that 8/64 chance with the Harpy w/Dirt bck grnd, then change the following at offset 0x002E3847:
  60.  
  61. From:
  62. 01 60 E8 50 E9 50 E4 40 00 00 00 00 00 00 00 00
  63. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  64. To:
  65. 01 60 E8 50 E9 50 E4 40 66 20 00 00 00 00 00 00
  66. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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