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mame

naoq

Mar 29th, 2018
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  1. Machinery:
  2. Item_Information:
  3. Item_Name: "&eMachinerySubmachinegun"
  4. Item_Type: 294
  5. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  6. Shooting:
  7. Right_Click_To_Shoot: true
  8. Cancel_Left_Click_Block_Damage: true
  9. Cancel_Right_Click_Interactions: true
  10. Recoil_Amount: 0
  11. Projectile_Amount: 1
  12. Projectile_Type: snowball
  13. Removal_Or_Drag_Delay: 10-true
  14. Projectile_Speed: 20
  15. Projectile_Damage: 2
  16. Bullet_Spread: 0.5
  17. Sounds_Shoot: BLOCK_STONE_PLACE-1-1-1
  18. Fully_Automatic:
  19. Enable: true
  20. Fire_Rate: 7
  21. Reload:
  22. Enable: true
  23. Reload_Amount: 30
  24. Reload_Duration: 80
  25. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  26. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  27. Firearm_Action:
  28. Type: slide
  29. Close_Duration: 10
  30. Close_Shoot_Delay: 12
  31. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  32. Particles:
  33. Enable: true
  34. Particle_Player_Shoot: smoke
  35. Particle_Hit: block_break-173
  36. Abilities:
  37. Reset_Hit_Cooldown: true
  38.  
  39. AR:
  40. Item_Information:
  41. Item_Name: "&eElectronicAssaultRifle"
  42. Item_Type: 351~8
  43. Sounds_Acquired: BAT_TAKEOFF-1-1-0
  44. Shooting:
  45. Right_Click_To_Shoot: true
  46. Cancel_Left_Click_Block_Damage: true
  47. Cancel_Right_Click_Interactions: true
  48. Recoil_Amount: 1
  49. Projectile_Amount: 1
  50. Projectile_Type: snowball
  51. Removal_Or_Drag_Delay: 30-true
  52. Projectile_Speed: 40
  53. Projectile_Damage: 5
  54. Bullet_Spread: 0.7
  55. Sounds_Shoot: BLOCK_STONE_PLACE-1-1-1
  56. Fully_Automatic:
  57. Enable: true
  58. Fire_Rate: 4
  59. Reload:
  60. Enable: true
  61. Reload_Amount: 30
  62. Reload_Duration: 60
  63. Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
  64. Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
  65. Firearm_Action:
  66. Type: slide
  67. Close_Duration: 10
  68. Close_Shoot_Delay: 12
  69. Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
  70. Particles:
  71. Enable: true
  72. Particle_Player_Shoot: smoke
  73. Particle_Hit: block_break-173
  74. Abilities:
  75. Reset_Hit_Cooldown: true
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