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- =====================================================================
- == F:\Steam_games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
- == "F:\Steam_games\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window -nosplash -skipIntro -world=empty -maxMem=2047 -maxVRAM=2047 -cpuCount=4 -exThreads=7
- =====================================================================
- Exe timestamp: 2015/06/28 16:07:28
- Current time: 2015/07/24 13:34:02
- Version 1.63.125548
- Unsupported language Russian in stringtable
- Unsupported language Russian in stringtable
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Unsupported language Russian in stringtable
- Unsupported language Russian in stringtable
- Unsupported language Russian in stringtable
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Conflicting addon RH_de_cfg in 'rh_de_cfg\', previous definition in 'ori\weapons\rh_de\'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by jsrs_aks74un_c\config.cpp/CfgWeapons/AKS_74_UN_kobra/
- Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
- Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- [16094,285.734,0,"XEH: PreInit Started. v1.0.1.196. MISSINIT: missionName=__cur_mp, worldName=Tavi, isMultiplayer=true, isServer=false, isDedicated=false"]
- [16094,286.925,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
- "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
- "DayZ Epoch: MPframework inited"
- Uroven1VelkaBudka: stupenJeden - unknown animation source stupenJeden
- Uroven1VelkaBudka: stupenDva - unknown animation source stupenDva
- Uroven1VelkaBudka: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- Uroven1VelkaBudka: stupenTri - unknown animation source stupenTri
- Uroven1VelkaBudka: stupen4tiri - unknown animation source stupen4tiri
- Uroven1VelkaBudka: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- Uroven1VelkaBudka: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- Uroven1VelkaBudka: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- Uroven1VelkaBudka: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- Uroven1VelkaBudka: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- Uroven1VelkaBudka: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- Uroven1VelkaBudka: dvereJednaDira - unknown animation source dvereJednaDira
- Uroven1VelkaBudka: dvereJednaADira - unknown animation source dvereJednaADira
- Uroven1VelkaBudka: dvereDvaDira - unknown animation source dvereDvaDira
- Uroven1VelkaBudka: dvereDvaADira - unknown animation source dvereDvaADira
- Uroven1VelkaBudka: dvereDvaBDira - unknown animation source dvereDvaBDira
- Uroven1VelkaBudka: vratkaDva - unknown animation source vratkaDva
- Uroven1VelkaBudka: prapor - unknown animation source prapor
- Uroven3VelkyDomek: stupenJeden - unknown animation source stupenJeden
- Uroven3VelkyDomek: stupenDva - unknown animation source stupenDva
- Uroven3VelkyDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- Uroven3VelkyDomek: stupenTri - unknown animation source stupenTri
- Uroven3VelkyDomek: stupen4tiri - unknown animation source stupen4tiri
- Uroven3VelkyDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- Uroven3VelkyDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- Uroven3VelkyDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- Uroven3VelkyDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- Uroven3VelkyDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- Uroven3VelkyDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- Uroven3VelkyDomek: dvereJednaDira - unknown animation source dvereJednaDira
- Uroven3VelkyDomek: dvereJednaADira - unknown animation source dvereJednaADira
- Uroven3VelkyDomek: dvereDvaDira - unknown animation source dvereDvaDira
- Uroven3VelkyDomek: dvereDvaADira - unknown animation source dvereDvaADira
- Uroven3VelkyDomek: dvereDvaBDira - unknown animation source dvereDvaBDira
- Uroven3VelkyDomek: vrataGaraz2 - unknown animation source vrataGaraz2
- Uroven3VelkyDomek: vratkaDva - unknown animation source vratkaDva
- Uroven3VelkyDomek: prapor - unknown animation source prapor
- velkaGaraz: stupenJeden - unknown animation source stupenJeden
- velkaGaraz: stupenDva - unknown animation source stupenDva
- velkaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- velkaGaraz: stupenTri - unknown animation source stupenTri
- velkaGaraz: stupen4tiri - unknown animation source stupen4tiri
- velkaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- velkaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- velkaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- velkaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- velkaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- velkaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- velkaGaraz: dvereJednaDira - unknown animation source dvereJednaDira
- velkaGaraz: dvereJednaADira - unknown animation source dvereJednaADira
- velkaGaraz: dvereDvaDira - unknown animation source dvereDvaDira
- velkaGaraz: dvereDvaADira - unknown animation source dvereDvaADira
- velkaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira
- velkaGaraz: prapor - unknown animation source prapor
- kingramida: stupenJeden - unknown animation source stupenJeden
- kingramida: stupenDva - unknown animation source stupenDva
- kingramida: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- kingramida: stupenTri - unknown animation source stupenTri
- kingramida: stupen4tiri - unknown animation source stupen4tiri
- kingramida: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- kingramida: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- kingramida: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- kingramida: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- kingramida: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- kingramida: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- kingramida: dvereJednaDira - unknown animation source dvereJednaDira
- kingramida: dvereJednaADira - unknown animation source dvereJednaADira
- kingramida: dvereDvaDira - unknown animation source dvereDvaDira
- kingramida: dvereDvaADira - unknown animation source dvereDvaADira
- kingramida: dvereDvaBDira - unknown animation source dvereDvaBDira
- kingramida: prapor - unknown animation source prapor
- Strange convex component77 in origins_pack\structures\base_buildings\fortress\krepost.p3d:geometryFire
- krepost: fundament - unknown animation source fundament
- krepost: boxes_1 - unknown animation source boxes_1
- krepost: boxes_2 - unknown animation source boxes_2
- krepost: dvere1 - unknown animation source dvere
- krepost: basnja_show_1 - unknown animation source basnja_show_1
- krepost: basnja_show_2 - unknown animation source basnja_show_2
- krepost: basnja_show_3 - unknown animation source basnja_show_3
- krepost: basnja_show_4 - unknown animation source basnja_show_4
- krepost: wall_1 - unknown animation source wall_1
- krepost: wall_2 - unknown animation source wall_2
- krepost: wall_3 - unknown animation source wall_3
- krepost: wall_4 - unknown animation source wall_4
- krepost: garageRoof - unknown animation source garageRoof
- krepost: chram_stupenJeden - unknown animation source chram_stupenJeden
- krepost: chram_stupenDva - unknown animation source chram_stupenDva
- krepost: chram_stupenTri - unknown animation source chram_stupenTri
- krepost: chram_stupen4tiri - unknown animation source chram_stupen4tiri
- krepost: sklad_stupenJeden - unknown animation source sklad_stupenJeden
- krepost: sklad_stupenDva - unknown animation source sklad_stupenDva
- krepost: sklad_stupenTri - unknown animation source sklad_stupenTri
- krepost: sklad_stupen4tiri - unknown animation source sklad_stupen4tiri
- krepost: pumpa - unknown animation source pumpa
- krepost: sleep_stupenJeden - unknown animation source sleep_stupenJeden
- krepost: sleep_stupenDva - unknown animation source sleep_stupenDva
- krepost: sleep_stupenTri - unknown animation source sleep_stupenTri
- krepost: sleep_stupen4tiri - unknown animation source sleep_stupen4tiri
- krepost: bar_stupenJeden - unknown animation source bar_stupenJeden
- krepost: bolnica_stupenJeden - unknown animation source bolnica_stupenJeden
- krepost: chlev_stupenJeden - unknown animation source chlev_stupenJeden
- Uroven2MalyDomek: stupenJeden - unknown animation source stupenJeden
- Uroven2MalyDomek: stupenDva - unknown animation source stupenDva
- Uroven2MalyDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- Uroven2MalyDomek: stupenTri - unknown animation source stupenTri
- Uroven2MalyDomek: stupen4tiri - unknown animation source stupen4tiri
- Uroven2MalyDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- Uroven2MalyDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- Uroven2MalyDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- Uroven2MalyDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- Uroven2MalyDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- Uroven2MalyDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- Uroven2MalyDomek: dvereJednaDira - unknown animation source dvereJednaDira
- Uroven2MalyDomek: dvereJednaADira - unknown animation source dvereJednaADira
- Uroven2MalyDomek: dvereDvaDira - unknown animation source dvereDvaDira
- Uroven2MalyDomek: dvereDvaADira - unknown animation source dvereDvaADira
- Uroven2MalyDomek: dvereDvaBDira - unknown animation source dvereDvaBDira
- Uroven2MalyDomek: vratka - unknown animation source vratka
- Uroven2MalyDomek: prapor - unknown animation source prapor
- malaGaraz: stupenJeden - unknown animation source stupenJeden
- malaGaraz: stupenDva - unknown animation source stupenDva
- malaGaraz: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- malaGaraz: stupenTri - unknown animation source stupenTri
- malaGaraz: stupen4tiri - unknown animation source stupen4tiri
- malaGaraz: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- malaGaraz: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- malaGaraz: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- malaGaraz: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- malaGaraz: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- malaGaraz: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- malaGaraz: dvereJednaDira - unknown animation source dvereJednaDira
- malaGaraz: dvereJednaADira - unknown animation source dvereJednaADira
- malaGaraz: dvereDvaDira - unknown animation source dvereDvaDira
- malaGaraz: dvereDvaADira - unknown animation source dvereDvaADira
- malaGaraz: dvereDvaBDira - unknown animation source dvereDvaBDira
- malaGaraz: prapor - unknown animation source prapor
- Uroven1DrevenaBudka: stupenJeden - unknown animation source stupenJeden
- Uroven1DrevenaBudka: stupenDva - unknown animation source stupenDva
- Uroven1DrevenaBudka: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- Uroven1DrevenaBudka: stupenTri - unknown animation source stupenTri
- Uroven1DrevenaBudka: stupen4tiri - unknown animation source stupen4tiri
- Uroven1DrevenaBudka: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- Uroven1DrevenaBudka: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- Uroven1DrevenaBudka: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- Uroven1DrevenaBudka: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- Uroven1DrevenaBudka: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- Uroven1DrevenaBudka: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- Uroven1DrevenaBudka: dvereJednaDira - unknown animation source dvereJednaDira
- Uroven1DrevenaBudka: dvereJednaADira - unknown animation source dvereJednaADira
- Uroven1DrevenaBudka: dvereDvaDira - unknown animation source dvereDvaDira
- Uroven1DrevenaBudka: dvereDvaADira - unknown animation source dvereDvaADira
- Uroven1DrevenaBudka: dvereDvaBDira - unknown animation source dvereDvaBDira
- Uroven1DrevenaBudka: vratkaDva - unknown animation source vratkaDva
- Uroven1DrevenaBudka: prapor - unknown animation source prapor
- Uroven2KladaDomek: stupenJeden - unknown animation source stupenJeden
- Uroven2KladaDomek: stupenDva - unknown animation source stupenDva
- Uroven2KladaDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- Uroven2KladaDomek: stupenTri - unknown animation source stupenTri
- Uroven2KladaDomek: stupen4tiri - unknown animation source stupen4tiri
- Uroven2KladaDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- Uroven2KladaDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- Uroven2KladaDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- Uroven2KladaDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- Uroven2KladaDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- Uroven2KladaDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- Uroven2KladaDomek: dvereJednaDira - unknown animation source dvereJednaDira
- Uroven2KladaDomek: dvereJednaADira - unknown animation source dvereJednaADira
- Uroven2KladaDomek: dvereDvaDira - unknown animation source dvereDvaDira
- Uroven2KladaDomek: dvereDvaADira - unknown animation source dvereDvaADira
- Uroven2KladaDomek: dvereDvaB - unknown animation source dvereDvaB
- Uroven2KladaDomek: dvereDvaBDira - unknown animation source dvereDvaBDira
- Uroven2KladaDomek: vratka - unknown animation source vratka
- Uroven2KladaDomek: prapor - unknown animation source prapor
- Uroven3DrevenyDomek: stupenJeden - unknown animation source stupenJeden
- Uroven3DrevenyDomek: stupenDva - unknown animation source stupenDva
- Uroven3DrevenyDomek: stupenDvaSkryt - unknown animation source stupenDvaSkryt
- Uroven3DrevenyDomek: stupenTri - unknown animation source stupenTri
- Uroven3DrevenyDomek: stupen4tiri - unknown animation source stupen4tiri
- Uroven3DrevenyDomek: povyseniJednaStupenJeden - unknown animation source povyseniJednaStupenJeden
- Uroven3DrevenyDomek: povyseniDvaStupenDruhy - unknown animation source povyseniDvaStupenDruhy
- Uroven3DrevenyDomek: povyseniTriStupenTreti - unknown animation source povyseniTriStupenTreti
- Uroven3DrevenyDomek: povyseniJednaStupen4tvrty - unknown animation source povyseniJednaStupen4tvrty
- Uroven3DrevenyDomek: povyseniJednaSkrytJedna - unknown animation source povyseniJednaSkrytJedna
- Uroven3DrevenyDomek: povyseniJednaPojevitJedna - unknown animation source povyseniJednaPojevitJedna
- Uroven3DrevenyDomek: dvereJednaDira - unknown animation source dvereJednaDira
- Uroven3DrevenyDomek: dvereJednaADira - unknown animation source dvereJednaADira
- Uroven3DrevenyDomek: dvereDvaDira - unknown animation source dvereDvaDira
- Uroven3DrevenyDomek: dvereDvaA - unknown animation source dvereDvaA
- Uroven3DrevenyDomek: dvereDvaADira - unknown animation source dvereDvaADira
- Uroven3DrevenyDomek: dvereDvaBDira - unknown animation source dvereDvaBDira
- Uroven3DrevenyDomek: vrataGaraz - unknown animation source vrataGaraz
- Uroven3DrevenyDomek: vratka - unknown animation source vratka
- Uroven3DrevenyDomek: prapor - unknown animation source prapor
- AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
- AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
- ori_ScrapRaft: dver - unknown animation source dver
- ori_ScrapRaft: ani_upgrade1 - unknown animation source upgrade1
- ori_ScrapRaft: OriModOhrana - unknown animation source tropa
- ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
- ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
- ori_taviander: tropa - unknown animation source tropa
- ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
- class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
- class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
- class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
- class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
- class HitPoints::HitMissiles not found in vil_ori_autogyro
- class HitPoints::HitRGlass not found in vil_ori_autogyro
- class HitPoints::HitLGlass not found in vil_ori_autogyro
- ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
- class HitPoints::HitRGlass not found in ori_ScrapBuggy
- class HitPoints::HitLGlass not found in ori_ScrapBuggy
- class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
- class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
- class HitPoints::HitLMWheel not found in ori_ScrapBuggy
- class HitPoints::HitRMWheel not found in ori_ScrapBuggy
- ori_ZAZ968M: tropa - unknown animation source tropa
- ori_maniac: tropa - unknown animation source tropa
- 350z_blue: ABSwitch - unknown animation source ABSwitch
- 350z_yellow: ABSwitch - unknown animation source ABSwitch
- class HitPoints::HitLF2Wheel not found in ori_excavator
- class HitPoints::HitRF2Wheel not found in ori_excavator
- class HitPoints::HitLMWheel not found in ori_excavator
- class HitPoints::HitRMWheel not found in ori_excavator
- 350z_city: ABSwitch - unknown animation source ABSwitch
- Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
- class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
- class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
- class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
- class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
- ori_bigRaft: Vr1 - unknown animation source wheel
- ori_m3: tropa - unknown animation source tropa
- ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
- ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
- class HitPoints::HitLF2Wheel not found in ori_poldek_black
- class HitPoints::HitRF2Wheel not found in ori_poldek_black
- class HitPoints::HitLMWheel not found in ori_poldek_black
- class HitPoints::HitRMWheel not found in ori_poldek_black
- Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
- ori_buchanka: tropa - unknown animation source tropa
- ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
- ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
- class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
- class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
- class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
- class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
- class HitPoints::HitRGlass not found in ori_titanic
- class HitPoints::HitLGlass not found in ori_titanic
- class HitPoints::HitBody not found in ori_titanic
- class HitPoints::HitFuel not found in ori_titanic
- class HitPoints::HitLF2Wheel not found in ori_titanic
- class HitPoints::HitRF2Wheel not found in ori_titanic
- 350z_black: ABSwitch - unknown animation source ABSwitch
- class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
- class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
- class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
- class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
- Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
- class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
- class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
- class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
- class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
- class HitPoints::HitLF2Wheel not found in policecar
- class HitPoints::HitRF2Wheel not found in policecar
- class HitPoints::HitLMWheel not found in policecar
- class HitPoints::HitRMWheel not found in policecar
- ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
- ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
- class HitPoints::HitLF2Wheel not found in ori_survivorBus
- class HitPoints::HitRF2Wheel not found in ori_survivorBus
- class HitPoints::HitLMWheel not found in ori_survivorBus
- class HitPoints::HitRMWheel not found in ori_survivorBus
- 350z_gold: ABSwitch - unknown animation source ABSwitch
- 350z_red: ABSwitch - unknown animation source ABSwitch
- ori_poldek: Glass9_destruct - unknown animation source HitGlass9
- ori_poldek: Glass10_destruct - unknown animation source HitGlass10
- class HitPoints::HitLF2Wheel not found in ori_poldek
- class HitPoints::HitRF2Wheel not found in ori_poldek
- class HitPoints::HitLMWheel not found in ori_poldek
- class HitPoints::HitRMWheel not found in ori_poldek
- [16260,319.81,0,"XEH: PostInit Started"]
- [16260,319.825,0,"CBA_VERSIONING: cba=1.0.1.196, "]
- [16260,320.1,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=true, _isServer=false, _isDedServer=false, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=2, _sessionId=1, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-A:1 REMOTE, group=L 1-1-A, player=B 1-1-A:1 (Hades), _playerType="Survivor1_DZ", _playerGroup=B 1-1-A"]
- "Origins Base Building Config initialized!"
- "Chameleon: Has detected overpoch tavi Map Loaded."
- "Chameleon: Initializion Complete."
- BIKE: loading version 2.5.1 ...
- SUICIDE v1.2.2: initializing...
- CLICK ACTIONS: loading...
- CLICK ACTIONS: already loaded (not an error)!
- BIKE: waiting for login...
- "DEBUG: loadscreen guard started."
- "Res3tting B!S effects..."
- WMOD v1.1.0: loading...
- CLICK ACTIONS: already loaded (not an error)!
- "AC_functions version 1.03"
- Error in expression <k15", "Warmongers", 140]
- ];
- If (count CLAY_CarRadio_UserPlaylist > 0) Then
- {
- C>
- Error position: <CLAY_CarRadio_UserPlaylist > 0) Then
- {
- C>
- Error Undefined variable in expression: clay_carradio_userplaylist
- File mpmissions\__CUR_MP.Tavi\CLAY_CarRadio\initCarRadio.sqf, line 103
- "Elevator script initialized"
- Error in expression <false];
- };
- } else {
- player removeAction s_player_elevator_next;
- s_player_elevato>
- Error position: <s_player_elevator_next;
- s_player_elevato>
- Error Undefined variable in expression: s_player_elevator_next
- File mpmissions\__CUR_MP.Tavi\elevator\elevator_init.sqf, line 71
- Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- Fresnel k must be >0, given n=0.8,k=0
- ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
- ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
- "PLAYER RESULT: true"
- Bad uvSource None in sbh_paranoia\data\textures\rvmat\soldier_alpha4.rvmat stage 5 (Super, tex #(ai,64,64,1)fresnel(1,0.7))
- Bad uvSource None in sbh_paranoia\data\textures\rvmat\soldier_alpha4.rvmat stage 5 (Super, tex #(ai,64,64,1)fresnel(1,0.7))
- "PLOGIN: Login loop completed!"
- "[АнтиХак] - [RandVar]: randvar26 создан за (22.871)"
- "[АнтиХак] - [RandVar]: randvar1 запущен за (23.268)"
- "[АнтиХак] - [RandVar]: randvar1 создан за randvar27a (23.618)"
- Error in expression <r_followdog = -1;
- player removeAction s_player_manageDoor;
- s_player_manageDoor>
- Error position: <s_player_manageDoor;
- s_player_manageDoor>
- Error Undefined variable in expression: s_player_managedoor
- File mpmissions\__CUR_MP.Tavi\custom\fixes\fn_selfActions.sqf, line 1397
- "[АнтиХак] - [Клиент]: 04012015IAHAT342 - Успешно загружен на клиенте ID1983 (29.6)"
- "[АнтиХак] - [RandVar]: randvar1 создал randvar27 за (29.6)"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: DebugBoxPlayer_DZ]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 0] [typeOfCursorTarget: DebugBoxPlayer_DZ]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- Error in expression <isMan and !_isAlive and !_isZombie and !_clothesTaken and !_isAnimal) then {
- if >
- Error position: <_clothesTaken and !_isAnimal) then {
- if >
- Error Undefined variable in expression: _clothestaken
- File mpmissions\__CUR_MP.Tavi\custom\fixes\fn_selfActions.sqf, line 1164
- Fresnel k must be >0, given n=0.8,k=0
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: DebugBoxPlayer_DZ]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 0] [typeOfCursorTarget: DebugBoxPlayer_DZ]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- Error in expression <"",""];
- };
- } else {
- player removeAction s_player_clothes;
- s_player_clothes = -1;>
- Error position: <s_player_clothes;
- s_player_clothes = -1;>
- Error Undefined variable in expression: s_player_clothes
- File mpmissions\__CUR_MP.Tavi\custom\fixes\fn_selfActions.sqf, line 1172
- "Player_build start: [PlayerUID = 76561198049704275] [OwnerID = 76561198049704275]"
- Player is owner
- "Client Time: Initial Sync with server completed"
- "Client time: Safety was false"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [_isModularDoor: false] [typeOfCursorTarget: VaultStorage]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorage]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [_isModularDoor: false] [typeOfCursorTarget: VaultStorage]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorage]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [_isModularDoor: false] [typeOfCursorTarget: VaultStorage]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorage]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [_isModularDoor: false] [typeOfCursorTarget: VaultStorage]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 76561198049704275] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorage]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: VaultStorageLocked]"
- "[_isDestructable:false ] [_isWreck: false ] [_isRemovable: false ] [_isWreckBuilding: false ]"
- ============================================
- "fn_actons: [PlayerUID: 76561198049704275] [_ownerID: 0] [DZE_Lock_Door: ] [_characterID: 5232] [typeOfCursorTarget: VaultStorageLocked]"
- "[s_player_downgrade_build:-1 ] [s_player_lastTarget: [<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>,<NULL-object>] ] [_isRemovable: false ] [_isWreckBuilding: false ]"
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