neobeethoven

Millie Silvertip

Aug 22nd, 2015
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  1. Anima Character Sheet
  2.  
  3. Name: Millie Silvertip (formerly Arturo Scianon)
  4. Archetype: Fighter
  5. Class: Acrobatic Warrior
  6. Race: Human, Chimera (kitsune)
  7. Level: 1
  8. DP: 600
  9. XP: 0
  10.  
  11. -----------------------------------------------------
  12. | Attribute | Base | Bonus | Total | Total Bonus |
  13. | Strength | 7 | +5 | | + 5 |
  14. | Dexterity | 11 | +20 | | + 20 |
  15. | Agility | 10 | +15 | | + 15 |
  16. | Constitution | 6 | +5 | | + 5 |
  17. | Intelligence | 5 | +0 | | + 0 |
  18. | Power | 8 | +10 | | + 10 |
  19. | Willpower | 6 | +5 | | + 5 |
  20. | Perception | 6 | +5 | | + 5 |
  21. -----------------------------------------------------
  22. | | Base | Bonus | Total |------------------
  23. | Appearance | 10 | | 10 | Height | Weight |
  24. | Size | 12 | | 12 | 5'11" | 135 |
  25. | Presence | 30 | | 30 |---------------------------------------------------------------------
  26. | Regeneration | 1 | | 1 | LP per X | Standard Load | Maximum Lift | Distance per Combat Turn |
  27. | Movement Value | 10 | | 10 | | | | |
  28. | Weight Index | | | |---------------------------------------------------------------------
  29. ------------------------------------------
  30. | Base Fatigue | Bonus | Total | Current |
  31. | 6 | 1 | 7 | 7 |
  32. ----------------------------------------------------------
  33. | | Base | Bonus | Modifiers | Total |
  34. | Disease Resistance | 35 | | | 35 |
  35. | Magic Resistance | 40 | | | 40 |
  36. | Physical Resistance | 35 | | | 35 |
  37. | Venom Resistance | 35 | | | 35 |
  38. | Psychic Resistance | 35 | | | 35 |
  39. ----------------------------------------------------------
  40.  
  41. Abilities:
  42. -----------------------------------------------------------------------------------------------
  43. | Name | Source | Cost | Effects |
  44. | Acute Senses | Chimera | 10 | As the Advantage |
  45. | Attuned (Foxes) | Chimera | 10 | "Kinship" with listed creatures. |
  46. | See Supernatural | Chimera | 30 | As Advantage |
  47. | Incomplete Gift | Chimera | 15 | As the Advantage |
  48. | Automatic Transport | Chimera | 20 | 60 ft, 2/day |
  49. | Metamorphosis | Chimera | 40 | 3 forms (human, kemo/hybrid, fox) |
  50. | Natural Knwdg Path | Chimera | 20 | Magic Levels in Illusion (40) |
  51. | Damage Barrier 40 | Chimera | 5 | Gain 40 damage barrier |
  52. | Racial Weakness | Chimera | -50 | Paralysis against MR 200 against Nerys' word |
  53. -----------------------------------------------------------------------------------------------
  54.  
  55. Advantages:
  56. -------------------------------------------------------------------------------------------------------------------
  57. | Name | Cost | Category | Effect |
  58. | Martial Mastery | 2 | Common | +80 MK |
  59. | Quick Reflexes | 1 | Common | +25 Initiative |
  60. | Add One to a Characteristic| 1 | Common | Increase Dex by +1 |
  61. | Ambidexterity | 1 | Common | No "off-hand" penalty, and suffer only -10 for add'l weapon |
  62. | Total Accumulation | 1 | Dominion| Always accumulate ki at full rate |
  63. -------------------------------------------------------------------------------------------------------------------
  64.  
  65. Disadvantages:
  66. ------------------------------------------------------------------------------------------------------
  67. | Name | Bonus | Category | Effect |
  68. | Bad Luck | 1 | Common | Increase fumble range by 2 (1-5) |
  69. | Unfortunate | 1 | Common | Always the butt of the GM's |
  70. | Klutzy | 1 | Common | -30 to rolls re: manual coordination except for Attack and |
  71. | | | | Dodge; -1 on contested DEX rolls; 1/fight +15 to a Dodge |
  72. ------------------------------------------------------------------------------------------------------
  73.  
  74. Combat Abilities and Projection:
  75. ---------------------------------------------------------------------
  76. | Combat Ability | Base | Attribute Bonus | Other | Quality | Total |
  77. | Attack | 65 | Dexterity (+20) | +5 | | +90 |
  78. | M. Projection | - | Dexterity () | | | |
  79. | P. Projection | - | Dexterity () | | | |
  80. | Block | - | Dexterity () | | | |
  81. | Dodge | 70 | Agility (+15) | +5 | | +90 |
  82. | Wear Armor | - | Strength () | | | |
  83. ---------------------------------------------------------------------
  84. | | Base | Class | Bought | Other | Total | Current |
  85. | Life Points| 85 | 10 | | 6 | 101 | |
  86. ---------------------------------------------------------------------------------------------------------
  87. | Weapon | Damage | Speed | Fortitude | Breakage | Presence | Special | Damage Type | Weapon Type |
  88. | Stiletto | 25 | +20 | 8 | -3 | 15 | Throwable, | Thrust | Short Arm |
  89. | | | | | | | Precision | | |
  90. ---------------------------------------------------------------------------------------------------------
  91. | Armor | Requirement | Penalty | Movement | Fortitude | Presence | Location | Class |
  92. | | | | | | | | |
  93. ----------------------------------------------------------------------------------------
  94. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene |
  95. | Armor 1 | | | | | | | |
  96. --------------------------------------------------------------
  97. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene |
  98. | Armor 2 | | | | | | | |
  99. --------------------------------------------------------------
  100. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene |
  101. | Armor 3 | | | | | | | |
  102. -----------------------------------------------------------------------------------
  103. | | Cut | Impact | Thrust | Heat | Elec | Cold | Ene | Penalty | Movement |
  104. | Total | | | | | | | | | |
  105. --------------------------------------------------------------------------------------
  106. | Initiative | Base | Armor | Agility | Dexterity | Weapon | Class | Special | Total |
  107. | | 20 | +0 | +15 | +20 | +20 | +10 | +35 | +120 |
  108. --------------------------------------------------------------------------------------
  109.  
  110. Secondary Abilities:
  111. --------------------------------------------------------------------------------------------
  112. | Ability | Base | Att | Att Bon | Nat | Class | +10 | Misc | Total | Armor? |
  113. --------------------------------------------------------------------------------------------
  114. | Athletics | | | | | | | | | |
  115. --------------------------------------------------------------------------------------------
  116. | Acrobatics | 50 | AGI | +15 | +15 | +10 | +10 | | +100 | y |
  117. | Athleticism | 20 | AGI | +15 | | +10 | +10 | | +55 | y |
  118. | Climb | | AGI | | | | | | | y |
  119. | Jump | | STR | | | +10 | | | +15 | y |
  120. | Ride | | AGI | | | | | | | |
  121. | Swim | | AGI | | | | | | | y |
  122. --------------------------------------------------------------------------------------------
  123. | Vigor | | | | | | | | | |
  124. --------------------------------------------------------------------------------------------
  125. | Composure | | WP | | | | | | | |
  126. | Feats of Strength | | STR | | | | | | | y |
  127. | Withstand Pain | | WP | | | | | | | |
  128. --------------------------------------------------------------------------------------------
  129. | Perception | | | | | | | | | |
  130. --------------------------------------------------------------------------------------------
  131. | Notice | 10 | PER | +5 | | | | | +15 | |
  132. | Track | | PER | | | | | | | |
  133. --------------------------------------------------------------------------------------------
  134. | Intellectual | | | | | | | | | |
  135. --------------------------------------------------------------------------------------------
  136. | Animals | | INT | | | | | | | |
  137. | Appraisal | | INT | | | | | | | |
  138. | Memorize | | INT | | | | | | | |
  139. | Herbal Lore | | INT | | | | | | | |
  140. | History | | INT | | | | | | | |
  141. | Law | | INT | | | | | | | |
  142. | M. Appraisal | | POW | | | | | | | |
  143. | Medicine | | INT | | | | | | | |
  144. | Navigation | | INT | | | | | | | |
  145. | Occult | | INT | | | | | | | |
  146. | Sciences | | INT | | | | | | | |
  147. | Tactics | | INT | | | | | | | |
  148. --------------------------------------------------------------------------------------------
  149. | Social | | | | | | | | | |
  150. --------------------------------------------------------------------------------------------
  151. | Etiquette | | INT | | | | | | | |
  152. | Intimidate | | WP | | | | | | | |
  153. | Leadership | | POW | | | | | | | |
  154. | Persuasion | | INT | | | | +10 | | +10 | |
  155. | Streetwise | | INT | | | | | | | |
  156. | Style | 20 | POW | +10 | +10 | +10 | | | +50 | |
  157. | Trading | | INT | | | | | | | |
  158. --------------------------------------------------------------------------------------------
  159. | Subterfuge | | | | | | | | | |
  160. --------------------------------------------------------------------------------------------
  161. | Disguise | | DEX | | | | | | | |
  162. | Hide | | PER | | | | | | | y |
  163. | Lock Picking | | DEX | | | | | | | |
  164. | Poisons | | INT | | | | | | | |
  165. | Theft | | DEX | | | | | | | |
  166. | Trap Lore | | PER | | | | | | | |
  167. | Stealth | | AGI | | | | +10 | | +25 | y |
  168. --------------------------------------------------------------------------------------------
  169. | Creative | | | | | | | | | |
  170. --------------------------------------------------------------------------------------------
  171. | Alchemy | | INT | | | | | | | |
  172. | Animism | | POW | | | | | | | |
  173. | Art | | POW | | | | | | | |
  174. | Construct Marionettes | | POW | | | | | | | |
  175. | Dance | | AGI | | | | | | | y |
  176. | Forging | | DEX | | | | | | | |
  177. | Jewelry | | DEX | | | | | | | |
  178. | Music | | POW | | | | | | | |
  179. | Ritual Calligraphy | | INT | | | | | | | |
  180. | Runes | | DEX | | | | | | | |
  181. | Sleight of Hand | 20 | DEX | +20 | | +10 | +10 | | +60 | |
  182. | Tailoring | | DEX | | | | | | | |
  183. --------------------------------------------------------------------------------------------
  184.  
  185. Ki:
  186. -----------------------
  187. | Ki Pools (Standard) |
  188. -----------------------------
  189. | | Acu. | Ki | Current |
  190. | Str | | | |
  191. | Agi | | | |
  192. | Dex | | | |
  193. | Con | | | |
  194. | Wil | | | |
  195. | Pow | | | |
  196. -----------------------------
  197. | Ki Pools (Unified) |
  198. ----------------------
  199. | | Acu. |
  200. | Str | 1 |
  201. | Agi | 3 |
  202. | Dex | 3 |
  203. | Con | 1 |
  204. | Wil | 1 |
  205. | Pow | 2 |---------------
  206. | Ki Pool | Ki | Current |
  207. | 48 | 48 | |
  208. ------------------------------------
  209. | Combat Module | DP Cost | Effect |
  210. | | | |
  211. ------------------------------------
  212. | Martial Knowledge |
  213. -------------------------------------
  214. | Class | Other | Purchased | Total |
  215. | 25 | 80 | 30 | 135 |
  216. -------------------------------------
  217. | Ki Abilities |
  218. ---------------------------------------------------------------------------------------------------------
  219. | Ability | Cost | Effect |
  220. | Use of Ki | 0 | Use Ki |
  221. | Ki Control | 30 | Techs |
  222. | Inhumanity | 30 | Gain benefits from Inhuman results, stats above 10 |
  223. | Presence Extrusion | 10 | Affect supernatural, up to 2x Pre |
  224. | Aura Extension | 10 | +10 to weapon Fort, +5 to Break, +10 to Damage |
  225. | Use of Necessary Energy | 10 | Physical tasks go 10 times as long before losing Fatigue, |
  226. | | | limit for Fatigue spent per turn raised to 5 |
  227. | Elimination of Necessities | 10 | Require 1/10th food/water/sleep of a normal person |
  228. | Increased Speed | 10 | +10 Initiative |
  229. ---------------------------------------------------------------------------------------------------------
  230. | Martial Art | Degree | Damage | Advantages | Bonus |
  231. | | | | | |
  232. ------------------------------------------------------
  233. | Ars Magnus | MK Cost | DP Cost | Effect |
  234. | | | | |
  235. -------------------------------------------
  236. | Techniques |
  237. --------------
  238. | Name |
  239. ---------------------------------------
  240. | Level | MK Cost | Ki Costs | Effect |
  241. | | | | |
  242. ---------------------------------------
  243.  
  244. ---------
  245. | Seals |
  246. ------------------------------
  247. | Seal | Minor | Major |
  248. | Air | | |
  249. | Water | | |
  250. | Fire | | |
  251. | Earth/Wood | | |
  252. | Metal | | |
  253. ------------------------------
  254. | Pacts |
  255. ---------------------------------------------------
  256. | Name | Creature Type | Seals Required | Special |
  257. | | | | |
  258. ---------------------------------------------------
  259.  
  260. Elan:
  261. ---------------------------
  262. | Beryl or Shajad | Level |
  263. | | |
  264. --------------------------------------------------
  265. | Ability | Cost | Beryl or Shajad | Description |
  266. | | | | |
  267. --------------------------------------------------
  268.  
  269. Artifacts:
  270. --------------------------------------------------
  271. | Name | Base Item | CP Cost | PP Cost | Effects |
  272. | | | | | |
  273. | Description |
  274. | |
  275. --------------------------------------------------
  276.  
  277. Gear:
  278. -------------------------------
  279. | Item | Weight | Description |
  280. | | | |
  281. -------------------------------
  282.  
  283. Backstory: An arch-typical "wandering do-gooder" swordsman who wandered around into the wrong place to try to do good...
  284.  
  285. Appearance: [image: http://danbooru.donmai.us/data/da89caeef4d25835edacd7dbe435fee7.jpg]
  286.  
  287. Personality:
  288.  
  289. Misc. Notes Section Every Sheet Has And Like No One Uses Ever Seriously: boob expansion elixir of vitality provides +1 fatigue and +1 life point multiple for 2d4 time units (result: 4)
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