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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. script:ClearAllChildren()
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local TIME = 0
  171. local sick1 = Instance.new("Sound",Torso)
  172. sick1.SoundId = "rbxassetid://264224187"
  173. sick1.Looped = true
  174. sick1.Pitch = 1
  175. sick1.Volume = 4
  176. sick1:Play()
  177.  
  178. IT = Instance.new
  179. CF = CFrame.new
  180. VT = Vector3.new
  181. RAD = math.rad
  182. C3 = Color3.new
  183. UD2 = UDim2.new
  184. BRICKC = BrickColor.new
  185. ANGLES = CFrame.Angles
  186. EULER = CFrame.fromEulerAnglesXYZ
  187. COS = math.cos
  188. ACOS = math.acos
  189. SIN = math.sin
  190. ASIN = math.asin
  191. ABS = math.abs
  192. MRANDOM = math.random
  193. FLOOR = math.floor
  194.  
  195. --//=================================\\
  196. --|| USEFUL VALUES
  197. --\\=================================//
  198.  
  199. Animation_Speed = 3
  200. local FORCERESET = false
  201. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  202. local Speed = 25
  203. local SIZE = 1
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local DAMAGEMULTIPLIER = 1
  209. local ANIM = "Idle"
  210. local ATTACK = false
  211. local WHITELIST = {}
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. Player_Size = 1 --Size of the player.
  216. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  217. local Rooted = false
  218. local SINE = 0
  219. local KEYHOLD = false
  220. local CHANGE = 2 / Animation_Speed
  221. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  222. local WALKINGANIM = false
  223. local VALUE1 = false
  224. local VALUE2 = "DeadBanish"
  225. VALUE2 = "DarkBanish"
  226. local MODE = "DeadBanish"
  227. Player_Size = 1 --Size of the player.
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  230. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. --ROBLOXIDLEANIMATION.Parent = Humanoid
  232. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  233. WEAPONGUI.Name = "BanishV3Gui"
  234. local Weapon = IT("Model")
  235. Weapon.Name = "Adds"
  236. local Effects = IT("Folder", Weapon)
  237. Effects.Name = "Effects"
  238. local HITPOS = nil
  239. local HITFLOOR = nil
  240. local ANIMATOR = Humanoid.Animator
  241. local ANIMATE = Character:FindFirstChild("Animate")
  242. local UNANCHOR = true
  243. local TOBANISH = {}
  244. local INTRO = false
  245. local TRANSFORMED = false
  246. local INSTANT = false
  247. script.Parent = PlayerGui
  248.  
  249. --//=================================\\
  250. --\\=================================//
  251.  
  252. --//=================================\\
  253. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  254. --\\=================================//
  255.  
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "ArtificialHB"
  258.  
  259. script:WaitForChild("ArtificialHB")
  260.  
  261. frame = Frame_Speed
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.ArtificialHB:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.ArtificialHB:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.ArtificialHB:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287.  
  288. --//=================================\\
  289. --\\=================================//
  290.  
  291. --//=================================\\
  292. --|| SOME FUNCTIONS
  293. --\\=================================//
  294.  
  295. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  296. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  297. end
  298.  
  299. function PositiveAngle(NUMBER)
  300. if NUMBER >= 0 then
  301. NUMBER = 0
  302. end
  303. return NUMBER
  304. end
  305.  
  306. function NegativeAngle(NUMBER)
  307. if NUMBER <= 0 then
  308. NUMBER = 0
  309. end
  310. return NUMBER
  311. end
  312.  
  313. function Swait(NUMBER)
  314. if NUMBER == 0 or NUMBER == nil then
  315. ArtificialHB.Event:wait()
  316. else
  317. for i = 1, NUMBER do
  318. ArtificialHB.Event:wait()
  319. end
  320. end
  321. end
  322.  
  323. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  324. local NEWMESH = IT(MESH)
  325. if MESH == "SpecialMesh" then
  326. NEWMESH.MeshType = MESHTYPE
  327. if MESHID ~= "nil" and MESHID ~= "" then
  328. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  329. end
  330. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  331. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  332. end
  333. end
  334. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  335. NEWMESH.Scale = SCALE
  336. NEWMESH.Parent = PARENT
  337. return NEWMESH
  338. end
  339.  
  340. function FacialShadow()
  341. local SHADOWS = {}
  342. for i = 1, 16 do
  343. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  344. FACE.Color = C3(0, 0, 0)
  345. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  346. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  347. table.insert(SHADOWS, FACE)
  348. end
  349. local function UNDO()
  350. for i = 1, #SHADOWS do
  351. SHADOWS[i]:remove()
  352. end
  353. end
  354. return UNDO
  355. end
  356.  
  357. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  358. local NEWPART = IT("Part")
  359. NEWPART.formFactor = FORMFACTOR
  360. NEWPART.Reflectance = REFLECTANCE
  361. NEWPART.Transparency = TRANSPARENCY
  362. NEWPART.CanCollide = false
  363. NEWPART.Locked = true
  364. NEWPART.Anchored = true
  365. if ANCHOR == false then
  366. NEWPART.Anchored = false
  367. end
  368. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  369. NEWPART.Name = NAME
  370. NEWPART.Size = SIZE
  371. NEWPART.Position = Torso.Position
  372. NEWPART.Material = MATERIAL
  373. NEWPART:BreakJoints()
  374. NEWPART.Parent = PARENT
  375. return NEWPART
  376. end
  377.  
  378. local function weldBetween(a, b)
  379. local weldd = Instance.new("ManualWeld")
  380. weldd.Part0 = a
  381. weldd.Part1 = b
  382. weldd.C0 = CFrame.new()
  383. weldd.C1 = b.CFrame:inverse() * a.CFrame
  384. weldd.Parent = a
  385. return weldd
  386. end
  387.  
  388.  
  389. function QuaternionFromCFrame(cf)
  390. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391. local trace = m00 + m11 + m22
  392. if trace > 0 then
  393. local s = math.sqrt(1 + trace)
  394. local recip = 0.5 / s
  395. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396. else
  397. local i = 0
  398. if m11 > m00 then
  399. i = 1
  400. end
  401. if m22 > (i == 0 and m00 or m11) then
  402. i = 2
  403. end
  404. if i == 0 then
  405. local s = math.sqrt(m00 - m11 - m22 + 1)
  406. local recip = 0.5 / s
  407. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408. elseif i == 1 then
  409. local s = math.sqrt(m11 - m22 - m00 + 1)
  410. local recip = 0.5 / s
  411. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412. elseif i == 2 then
  413. local s = math.sqrt(m22 - m00 - m11 + 1)
  414. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420. local xs, ys, zs = x + x, y + y, z + z
  421. local wx, wy, wz = w * xs, w * ys, w * zs
  422. local xx = x * xs
  423. local xy = x * ys
  424. local xz = x * zs
  425. local yy = y * ys
  426. local yz = y * zs
  427. local zz = z * zs
  428. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430.  
  431. function QuaternionSlerp(a, b, t)
  432. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  433. local startInterp, finishInterp;
  434. if cosTheta >= 0.0001 then
  435. if (1 - cosTheta) > 0.0001 then
  436. local theta = ACOS(cosTheta)
  437. local invSinTheta = 1 / SIN(theta)
  438. startInterp = SIN((1 - t) * theta) * invSinTheta
  439. finishInterp = SIN(t * theta) * invSinTheta
  440. else
  441. startInterp = 1 - t
  442. finishInterp = t
  443. end
  444. else
  445. if (1 + cosTheta) > 0.0001 then
  446. local theta = ACOS(-cosTheta)
  447. local invSinTheta = 1 / SIN(theta)
  448. startInterp = SIN((t - 1) * theta) * invSinTheta
  449. finishInterp = SIN(t * theta) * invSinTheta
  450. else
  451. startInterp = t - 1
  452. finishInterp = t
  453. end
  454. end
  455. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457.  
  458. function Clerp(a, b, t)
  459. local qa = {QuaternionFromCFrame(a)}
  460. local qb = {QuaternionFromCFrame(b)}
  461. local ax, ay, az = a.x, a.y, a.z
  462. local bx, by, bz = b.x, b.y, b.z
  463. local _t = 1 - t
  464. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  465. end
  466.  
  467. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  468. local frame = IT("Frame")
  469. frame.BackgroundTransparency = TRANSPARENCY
  470. frame.BorderSizePixel = BORDERSIZEPIXEL
  471. frame.Position = POSITION
  472. frame.Size = SIZE
  473. frame.BackgroundColor3 = COLOR
  474. frame.BorderColor3 = BORDERCOLOR
  475. frame.Name = NAME
  476. frame.Parent = PARENT
  477. return frame
  478. end
  479.  
  480. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  481. local label = IT("TextLabel")
  482. label.BackgroundTransparency = 1
  483. label.Size = UD2(1, 0, 1, 0)
  484. label.Position = UD2(0, 0, 0, 0)
  485. label.TextColor3 = TEXTCOLOR
  486. label.TextStrokeTransparency = STROKETRANSPARENCY
  487. label.TextTransparency = TRANSPARENCY
  488. label.FontSize = TEXTFONTSIZE
  489. label.Font = TEXTFONT
  490. label.BorderSizePixel = BORDERSIZEPIXEL
  491. label.TextScaled = false
  492. label.Text = TEXT
  493. label.Name = NAME
  494. label.Parent = PARENT
  495. return label
  496. end
  497.  
  498. function NoOutlines(PART)
  499. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  500. end
  501.  
  502. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  503. local NEWWELD = IT(TYPE)
  504. NEWWELD.Part0 = PART0
  505. NEWWELD.Part1 = PART1
  506. NEWWELD.C0 = C0
  507. NEWWELD.C1 = C1
  508. NEWWELD.Parent = PARENT
  509. return NEWWELD
  510. end
  511.  
  512. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  513. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  514. local mesh
  515. if KIND == "Base" then
  516. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  517. elseif KIND == "Thin" then
  518. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  519. elseif KIND == "Round" then
  520. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  521. end
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW / 10
  527. wave.Transparency = wave.Transparency + 0.5 / WAIT
  528. if wave.Transparency > 0.99 then
  529. wave:remove()
  530. end
  531. end
  532. end))
  533. end
  534.  
  535. local S = IT("Sound")
  536. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  537. local NEWSOUND = nil
  538. coroutine.resume(coroutine.create(function()
  539. NEWSOUND = S:Clone()
  540. NEWSOUND.Parent = PARENT
  541. NEWSOUND.Volume = VOLUME
  542. NEWSOUND.Pitch = PITCH
  543. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  544. NEWSOUND:play()
  545. if DOESLOOP == true then
  546. NEWSOUND.Looped = true
  547. else
  548. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  549. NEWSOUND:remove()
  550. end
  551. end))
  552. return NEWSOUND
  553. end
  554.  
  555. function CFrameFromTopBack(at, top, back)
  556. local right = top:Cross(back)
  557. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  558. end
  559.  
  560. local Particle = IT("ParticleEmitter",nil)
  561. Particle.Enabled = false
  562. Particle.LightEmission = 0.2
  563. Particle.Rate = 150
  564. Particle.ZOffset = 1
  565. Particle.Rotation = NumberRange.new(-10, 10)
  566.  
  567. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  568. function ParticleEmitter(Table)
  569. local PRTCL = Particle:Clone()
  570. local Color1 = Table.Color1 or C3(1,1,1)
  571. local Color2 = Table.Color2 or C3(1,1,1)
  572. local Speed = Table.Speed or 5
  573. local Drag = Table.Drag or 0
  574. local Size1 = Table.Size1 or 1
  575. local Size2 = Table.Size2 or 5
  576. local Lifetime1 = Table.Lifetime1 or 1
  577. local Lifetime2 = Table.Lifetime2 or 1.5
  578. local Parent = Table.Parent or Torso
  579. local Emit = Table.Emit or 100
  580. local Offset = Table.Offset or 360
  581. local Acel = Table.Acel or VT(0,0,0)
  582. local Enabled = Table.Enabled or false
  583. local Texture = Table.Texture or "281983280"
  584. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  585. local Trans1 = Table.Transparency1 or 0
  586. local Trans2 = Table.Transparency2 or 0
  587. PRTCL.Parent = Parent
  588. PRTCL.RotSpeed = RotS
  589. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  590. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  591. PRTCL.Color = ColorSequence.new(Color1,Color2)
  592. PRTCL.Size = NumberSequence.new(Size1,Size2)
  593. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  594. PRTCL.Speed = NumberRange.new(Speed)
  595. PRTCL.VelocitySpread = Offset
  596. PRTCL.Drag = Drag
  597. PRTCL.Acceleration = Acel
  598. if Enabled == false then
  599. PRTCL:Emit(Emit)
  600. Debris:AddItem(PRTCL,Lifetime2)
  601. else
  602. PRTCL.Enabled = true
  603. end
  604. return PRTCL
  605. end
  606.  
  607. function MakeForm1(PART,TYPE)
  608. if TYPE == "Cyl" then
  609. local MSH = IT("CylinderMesh",PART)
  610. elseif TYPE == "Ball" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Sphere"
  613. elseif TYPE == "Wedge" then
  614. local MSH = IT("SpecialMesh",PART)
  615. MSH.MeshType = "Wedge"
  616. end
  617. end
  618.  
  619. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  620. function WACKYEFFECT(Table)
  621. local TYPE = (Table.EffectType or "Sphere")
  622. local SIZE = (Table.Size or VT(1,1,1))
  623. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  624. local TRANSPARENCY = (Table.Transparency or 0)
  625. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  626. local CFRAME = (Table.CFrame or Torso.CFrame)
  627. local MOVEDIRECTION = (Table.MoveToPos or nil)
  628. local ROTATION1 = (Table.RotationX or 0)
  629. local ROTATION2 = (Table.RotationY or 0)
  630. local ROTATION3 = (Table.RotationZ or 0)
  631. local MATERIAL = (Table.Material or "Neon")
  632. local COLOR = (Table.Color or C3(1,1,1))
  633. local TIME = (Table.Time or 45)
  634. local SOUNDID = (Table.SoundID or nil)
  635. local SOUNDPITCH = (Table.SoundPitch or nil)
  636. local SOUNDVOLUME = (Table.SoundVolume or nil)
  637. coroutine.resume(coroutine.create(function()
  638. local PLAYSSOUND = false
  639. local SOUND = nil
  640. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  641. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  642. PLAYSSOUND = true
  643. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  644. end
  645. EFFECT.Color = COLOR
  646. local MSH = nil
  647. if TYPE == "Sphere" then
  648. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  649. elseif TYPE == "Block" then
  650. MSH = IT("BlockMesh",EFFECT)
  651. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  652. elseif TYPE == "Wave" then
  653. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  654. elseif TYPE == "Ring" then
  655. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  656. elseif TYPE == "Slash" then
  657. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  658. elseif TYPE == "Round Slash" then
  659. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  660. elseif TYPE == "Swirl" then
  661. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  662. elseif TYPE == "Skull" then
  663. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  664. elseif TYPE == "Crystal" then
  665. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  666. end
  667. if MSH ~= nil then
  668. local MOVESPEED = nil
  669. if MOVEDIRECTION ~= nil then
  670. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  671. end
  672. local GROWTH = SIZE - ENDSIZE
  673. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  674. if TYPE == "Block" then
  675. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  676. else
  677. EFFECT.CFrame = CFRAME
  678. end
  679. for LOOP = 1, TIME+1 do
  680. Swait()
  681. MSH.Scale = MSH.Scale - GROWTH/TIME
  682. if TYPE == "Wave" then
  683. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  684. end
  685. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  686. if TYPE == "Block" then
  687. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  688. else
  689. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  690. end
  691. if MOVEDIRECTION ~= nil then
  692. local ORI = EFFECT.Orientation
  693. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  694. EFFECT.Orientation = ORI
  695. end
  696. end
  697. if PLAYSSOUND == false then
  698. EFFECT:remove()
  699. else
  700. SOUND.Stopped:Connect(function()
  701. EFFECT:remove()
  702. end)
  703. end
  704. else
  705. if PLAYSSOUND == false then
  706. EFFECT:remove()
  707. else
  708. repeat Swait() until SOUND.Playing == false
  709. EFFECT:remove()
  710. end
  711. end
  712. end))
  713. end
  714.  
  715. function MakeForm(PART,TYPE)
  716. if TYPE == "Cyl" then
  717. local MSH = IT("CylinderMesh",PART)
  718. elseif TYPE == "Ball" then
  719. local MSH = IT("SpecialMesh",PART)
  720. MSH.MeshType = "Sphere"
  721. elseif TYPE == "Wedge" then
  722. local MSH = IT("SpecialMesh",PART)
  723. MSH.MeshType = "Wedge"
  724. end
  725. end
  726.  
  727. function SpawnTrail(FROM,TO,BIG)
  728. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  729. MakeForm(TRAIL,"Cyl")
  730. local DIST = (FROM - TO).Magnitude
  731. if BIG == true then
  732. TRAIL.Size = VT(0.5,DIST,0.5)
  733. else
  734. TRAIL.Size = VT(0.25,DIST,0.25)
  735. end
  736. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  737. coroutine.resume(coroutine.create(function()
  738. for i = 1, 5 do
  739. Swait()
  740. TRAIL.Transparency = TRAIL.Transparency + 0.1
  741. end
  742. TRAIL:remove()
  743. end))
  744. end
  745.  
  746. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  747. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  748. local mesh = IT("SpecialMesh",wave)
  749. mesh.MeshType = "Sphere"
  750. mesh.Scale = SIZE
  751. mesh.Offset = VT(0,0,0)
  752. wave.CFrame = CFRAME
  753. coroutine.resume(coroutine.create(function(PART)
  754. for i = 1, WAIT do
  755. Swait()
  756. mesh.Scale = mesh.Scale + GROW
  757. wave.Transparency = wave.Transparency + (1/WAIT)
  758. if wave.Transparency > 0.99 then
  759. wave:remove()
  760. end
  761. end
  762. end))
  763. end
  764.  
  765. function MagicSphereCo(SIZE,WAIT,CFRAME,COLOR,GROW)
  766. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  767. local mesh = IT("SpecialMesh",wave)
  768. mesh.MeshType = "Sphere"
  769. mesh.Scale = SIZE
  770. mesh.Offset = VT(0,0,0)
  771. wave.CFrame = CFRAME
  772. coroutine.resume(coroutine.create(function(PART)
  773. for i = 1, WAIT do
  774. Swait()
  775. mesh.Scale = mesh.Scale + GROW
  776. wave.Transparency = wave.Transparency + (1/WAIT)
  777. if wave.Transparency > 0.99 then
  778. wave:remove()
  779. end
  780. end
  781. end))
  782. end
  783.  
  784. Debris = game:GetService("Debris")
  785.  
  786. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  787. local DIRECTION = CF(StartPos,EndPos).lookVector
  788. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  789. end
  790.  
  791. function turnto(position)
  792. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  793. end
  794.  
  795. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  796. local TORSO = Torso
  797. local HUM = Humanoid
  798. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  799. coroutine.wrap(function()
  800. VT = Vector3.new
  801. MRANDOM = math.random
  802. local A = TIME
  803. local B = INTENSITY
  804. local C = true
  805. local HUMANOID = Humanoid
  806. local TIMER = A or 35
  807. local SHAKE = B or 5
  808. local FADE = C or true
  809. if HUMANOID then
  810. local FADER = SHAKE / TIMER
  811. for i = 1, TIMER do
  812. wait()
  813. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  814. end
  815. HUMANOID.CameraOffset = VT(0, 0, 0)
  816. end
  817.  
  818. end)()
  819. end
  820. end
  821.  
  822. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  823. function WACKYEFFECT(Table)
  824. local TYPE = (Table.EffectType or "Sphere")
  825. local SIZE = (Table.Size or VT(1,1,1))
  826. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  827. local TRANSPARENCY = (Table.Transparency or 0)
  828. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  829. local CFRAME = (Table.CFrame or Torso.CFrame)
  830. local MOVEDIRECTION = (Table.MoveToPos or nil)
  831. local ROTATION1 = (Table.RotationX or 0)
  832. local ROTATION2 = (Table.RotationY or 0)
  833. local ROTATION3 = (Table.RotationZ or 0)
  834. local MATERIAL = (Table.Material or "Neon")
  835. local COLOR = (Table.Color or C3(1,1,1))
  836. local TIME = (Table.Time or 45)
  837. local SOUNDID = (Table.SoundID or nil)
  838. local SOUNDPITCH = (Table.SoundPitch or nil)
  839. local SOUNDVOLUME = (Table.SoundVolume or nil)
  840. coroutine.resume(coroutine.create(function()
  841. local PLAYSSOUND = false
  842. local SOUND = nil
  843. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  844. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  845. PLAYSSOUND = true
  846. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  847. end
  848. EFFECT.Color = COLOR
  849. local MSH = nil
  850. if TYPE == "Sphere" then
  851. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  852. elseif TYPE == "Block" then
  853. MSH = IT("BlockMesh",EFFECT)
  854. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  855. elseif TYPE == "Wave" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  857. elseif TYPE == "Ring" then
  858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  859. elseif TYPE == "Slash" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  861. elseif TYPE == "Round Slash" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  863. elseif TYPE == "Swirl" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  865. elseif TYPE == "Skull" then
  866. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  867. elseif TYPE == "Crystal" then
  868. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  869. end
  870. if MSH ~= nil then
  871. local MOVESPEED = nil
  872. if MOVEDIRECTION ~= nil then
  873. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  874. end
  875. local GROWTH = SIZE - ENDSIZE
  876. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  877. if TYPE == "Block" then
  878. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  879. else
  880. EFFECT.CFrame = CFRAME
  881. end
  882. for LOOP = 1, TIME+1 do
  883. Swait()
  884. MSH.Scale = MSH.Scale - GROWTH/TIME
  885. if TYPE == "Wave" then
  886. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  887. end
  888. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  889. if TYPE == "Block" then
  890. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  891. else
  892. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  893. end
  894. if MOVEDIRECTION ~= nil then
  895. local ORI = EFFECT.Orientation
  896. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  897. EFFECT.Orientation = ORI
  898. end
  899. end
  900. if PLAYSSOUND == false then
  901. EFFECT:remove()
  902. else
  903. SOUND.Stopped:Connect(function()
  904. EFFECT:remove()
  905. end)
  906. end
  907. else
  908. if PLAYSSOUND == false then
  909. EFFECT:remove()
  910. else
  911. repeat Swait() until SOUND.Playing == false
  912. EFFECT:remove()
  913. end
  914. end
  915. end))
  916. end
  917.  
  918. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  919. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  920. local mesh = IT("BlockMesh",wave)
  921. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  922. coroutine.resume(coroutine.create(function(PART)
  923. for i = 1, WAIT do
  924. Swait()
  925. mesh.Scale = mesh.Scale + GROW
  926. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  927. wave.Transparency = wave.Transparency + (0.5/WAIT)
  928. if wave.Transparency > 0.99 then
  929. wave:remove()
  930. end
  931. end
  932. end))
  933. end
  934.  
  935. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  936. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  937. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  938. wave.CFrame = CFRAME
  939. coroutine.resume(coroutine.create(function(PART)
  940. for i = 1, WAIT do
  941. Swait()
  942. mesh.Scale = mesh.Scale + GROW
  943. if DOESROT == true then
  944. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  945. end
  946. wave.Transparency = wave.Transparency + 0.5 / WAIT
  947. if wave.Transparency > 0.99 then
  948. wave:remove()
  949. end
  950. end
  951. end))
  952. end
  953.  
  954. local DECAL = IT("Decal")
  955. function MakeRing()
  956. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lime green"), "MagicRing", VT(0, 0, 0), true)
  957. local MSH= IT("BlockMesh", RING)
  958. local TOP = DECAL:Clone()
  959. local BOTTOM = DECAL:Clone()
  960. TOP.Parent = RING
  961. BOTTOM.Parent = RING
  962. TOP.Face = "Top"
  963. BOTTOM.Face = "Bottom"
  964. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  965. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  966. local function REMOVE()
  967. coroutine.resume(coroutine.create(function()
  968. local SIZE = MSH.Scale.X
  969. for i = 1, 35 do
  970. Swait()
  971. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  972. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  973. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  974. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  975. end
  976. RING:remove()
  977. end))
  978. end
  979. return RING, MSH, REMOVE
  980. end
  981.  
  982. --//=================================\\
  983. --|| WEAPON CREATION
  984. --\\=================================//
  985.  
  986. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  987. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  988. local Eye3 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  989. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  990.  
  991. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  992. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  993. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  994. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  995.  
  996. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,0.1,0.31),false)
  997. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  998.  
  999. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1000. PRT.Color = C3(0,0,0)
  1001. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1002. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1003. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1004. PRT.Color = C3(0,0,0)
  1005.  
  1006. function R_RANDOM(CFRAME,DIST)
  1007. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1008. end
  1009.  
  1010. local LASTPART = Head
  1011. for i = 1, 20 do
  1012. local MATH = (1-(i/25))
  1013. if LASTPART == Head then
  1014. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  1015. local HORNWELD1 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(5), RAD(-15)), CF(0, 0, 0))
  1016. LASTPART = Horn
  1017. Horn.Color = C3((i*3-3)/0,0,0)
  1018. else
  1019. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  1020. local HORNWELD2 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.1), RAD(0)), CF(0, 0, 0))
  1021. LASTPART = Horn
  1022. Horn.Color = C3((i*3-3)/0,127,0)
  1023. end
  1024. end
  1025. local LASTPART = Head
  1026. for i = 1, 20 do
  1027. local MATH = (1-(i/25))
  1028. if LASTPART == Head then
  1029. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  1030. local HORNWELD4 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(-5), RAD(15)), CF(0, 0, 0))
  1031. LASTPART = Horn
  1032. Horn.Color = C3((i*3-3)/0,0,0)
  1033. else
  1034. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  1035. local HORNWELD3 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.1), RAD(0)), CF(0, 0, 0))
  1036. LASTPART = Horn
  1037. Horn.Color = C3((i*3-3)/0,127,0)
  1038. end
  1039. end
  1040. local Particle = IT("ParticleEmitter",nil)
  1041. Particle.Enabled = false
  1042. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1043. Particle.LightEmission = 0.5
  1044. Particle.Rate = 150
  1045. Particle.ZOffset = 0.2
  1046. Particle.Rotation = NumberRange.new(-180, 180)
  1047. Particle.RotSpeed = NumberRange.new(-180, 180)
  1048. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1049. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1050.  
  1051. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1052. function ParticleEmitter(Table)
  1053. local PRTCL = Particle:Clone()
  1054. local Speed = Table.Speed or 5
  1055. local Drag = Table.Drag or 0
  1056. local Size1 = Table.Size1 or 1
  1057. local Size2 = Table.Size2 or 5
  1058. local Lifetime1 = Table.Lifetime1 or 1
  1059. local Lifetime2 = Table.Lifetime2 or 1.5
  1060. local Parent = Table.Parent or Torso
  1061. local Emit = Table.Emit or 100
  1062. local Offset = Table.Offset or 360
  1063. local Acel = Table.Acel or VT(0,0,0)
  1064. local Enabled = Table.Enabled or false
  1065. PRTCL.Parent = Parent
  1066. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1067. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1068. PRTCL.Speed = NumberRange.new(Speed)
  1069. PRTCL.VelocitySpread = Offset
  1070. PRTCL.Drag = Drag
  1071. PRTCL.Acceleration = Acel
  1072. if Enabled == false then
  1073. PRTCL:Emit(Emit)
  1074. Debris:AddItem(PRTCL,Lifetime2)
  1075. else
  1076. PRTCL.Enabled = true
  1077. end
  1078. return PRTCL
  1079. end
  1080.  
  1081. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(1.015,0.15,1.015),false)
  1082. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1083. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1084. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1086. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1087. MakeForm(part,"Wedge")
  1088. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
  1089. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1090. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
  1091. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1092. MakeForm(part,"Wedge")
  1093. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
  1094. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1095. MakeForm(part,"Cyl")
  1096. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.81,0.05,0.81),false)
  1097. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1098. MakeForm(part,"Cyl")
  1099. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Lime green", "Wistband part", VT(0.5,0.05,0.5),false)
  1100. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1101. MakeForm(part,"Cyl")
  1102. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
  1103. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1104. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1105. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  1106. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1107. MakeForm(part,"Ball")
  1108. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
  1109. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1110. MakeForm(part,"Ball")
  1111. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.1,0.07,0.1),false)
  1112. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1113. MakeForm(part,"Ball")
  1114.  
  1115. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1116. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1117. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1118. MakeForm(Part,"Wedge")
  1119. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1120. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1121. MakeForm(Part,"Wedge")
  1122. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1123. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1126. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1127. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1128. MakeForm(Part,"Cyl")
  1129. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1130. for i = 1, 8 do
  1131. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1132. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1133. end
  1134. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1135. MakeForm(Part,"Cyl")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1138. MakeForm(Part,"Ball")
  1139. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1140. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1141. MakeForm(Part,"Wedge")
  1142. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1143. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1146. MakeForm(Part,"Cyl")
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1148. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1149. MakeForm(Part,"Cyl")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1152. MakeForm(Part,"Cyl")
  1153. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1154. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1155. MakeForm(Part,"Wedge")
  1156. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1157. local LASTPART = Handle
  1158. for i = 1, 10 do
  1159. if LASTPART == Handle then
  1160. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1161. LASTPART = Part
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. else
  1164. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1166. LASTPART = Part
  1167. end
  1168. end
  1169.  
  1170. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1171. MakeForm(Barrel,"Cyl")
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1174. MakeForm(Part,"Cyl")
  1175. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1176. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1177. MakeForm(Part,"Wedge")
  1178. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1179. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1180. MakeForm(Hole,"Cyl")
  1181. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1182. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1183. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.0, 0.7), CF(0, 0, 0))
  1184. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.5))
  1185. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1186. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.0, 0.7), CF(0, 0, 0))
  1187. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.5))
  1188. coroutine.resume(coroutine.create(function()
  1189. while wait() do
  1190. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(4), RAD(6))
  1191. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-3), RAD(-5))
  1192. end
  1193. end))
  1194. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1195. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1196. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0.7), CF(0, 0, 0))
  1197. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.3,0.3,1.2), VT(0,0,0.2))
  1198. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1199. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.3, 0.7), CF(0, 0, 0))
  1200. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.4,0.4,0.4), VT(0,0,0.2))
  1201. coroutine.resume(coroutine.create(function()
  1202. while wait() do
  1203. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(3), RAD(3), RAD(5))
  1204. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(-3), RAD(-3), RAD(-5))
  1205. end
  1206. end))
  1207.  
  1208. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1209. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1210.  
  1211. for _, c in pairs(Weapon:GetDescendants()) do
  1212. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1213. c.Material = "Glass"
  1214. c.Color = C3(0,0,0)
  1215. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1216. c.Color = C3(0,1,0)
  1217. c.Material = "Neon"
  1218. end
  1219. end
  1220.  
  1221. Weapon.Parent = Character
  1222. for _, c in pairs(Weapon:GetChildren()) do
  1223. if c.ClassName == "Part" then
  1224. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1225. end
  1226. end
  1227.  
  1228. local SKILLTEXTCOLOR = C3(0,1,0)
  1229. local SKILLFONT = "Cartoon"
  1230. local SKILLTEXTSIZE = 4
  1231.  
  1232. local ATTACKSDEADBANISH = {"Z - Bullet","X - Nuke","C - Roar"}
  1233. local ATTACKSDARKBANISH = {"Z - Ultimate Bullet","X - Soul Dark","C - HAHAHA"}
  1234. local GOODUI = {}
  1235. local BADUI = {}
  1236.  
  1237. for i = 1, #ATTACKSDEADBANISH do
  1238. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1239. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "["..ATTACKSDEADBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1240. SKILL3TEXT.TextXAlignment = "Right"
  1241. table.insert(GOODUI,SKILL3TEXT)
  1242. end
  1243.  
  1244. for i = 1, #ATTACKSDARKBANISH do
  1245. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1246. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "["..ATTACKSDARKBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1247. SKILL4TEXT.TextXAlignment = "Left"
  1248. table.insert(BADUI,SKILL4TEXT)
  1249. end
  1250.  
  1251. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1252. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F - ????]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1253. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.112, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1254. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1255.  
  1256. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T - TAUNT]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1257. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "EDIT BY NAMECLAN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1258.  
  1259.  
  1260.  
  1261. function printbye(Name)
  1262. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1263. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1264. end
  1265.  
  1266. workspace.ChildAdded:connect(function(instance)
  1267. for BANISH = 1, #TOBANISH do
  1268. if TOBANISH[BANISH] ~= nil then
  1269. if instance.Name == TOBANISH[BANISH] then
  1270. coroutine.resume(coroutine.create(function()
  1271. printbye(instance.Name)
  1272. instance:ClearAllChildren()
  1273. Debris:AddItem(instance,0.0005)
  1274. end))
  1275. end
  1276. end
  1277. end
  1278. end)
  1279.  
  1280. --//=================================\\
  1281. --|| TRANSFORMATIONS
  1282. --\\=================================//
  1283.  
  1284. function Switch()
  1285. ATTACK = true
  1286. Rooted = true
  1287. if MODE == "DeadBanish" then
  1288. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1289. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1290. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1291. coroutine.resume(coroutine.create(function()
  1292. local POS = RootPart.Position
  1293. for i = 1, 5 do
  1294. WACKYEFFECT({
  1295. Time = 65,
  1296. EffectType = "Sphere",
  1297. Size = VT(2, 2, 2),
  1298. Size2 = VT(0, 0, 500),
  1299. Transparency = 1,
  1300. Transparency2 = 0,
  1301. CFrame = CF(POS),
  1302. MoveToPos = nil,
  1303. RotationX = MRANDOM(-2, 2),
  1304. RotationY = MRANDOM(-12, 12),
  1305. RotationZ = MRANDOM(-2, 2),
  1306. Material = "Neon",
  1307. Color = C3(0, 1, 0),
  1308. SoundID = nil,
  1309. SoundPitch = nil,
  1310. SoundVolume = nil
  1311. })
  1312. end
  1313. wait(1)
  1314. SHAKECAM(POS, 45, 15, 15)
  1315. WACKYEFFECT({
  1316. Time = 85,
  1317. EffectType = "Sphere",
  1318. Size = VT(120, 120, 120),
  1319. Size2 = VT(350, 350, 350),
  1320. Transparency = 0,
  1321. Transparency2 = 1,
  1322. CFrame = CF(POS),
  1323. MoveToPos = nil,
  1324. RotationX = 0,
  1325. RotationY = 0,
  1326. RotationZ = 0,
  1327. Material = "Neon",
  1328. Color = C3(0, 1, 0),
  1329. SoundID = nil,
  1330. SoundPitch = 1,
  1331. SoundVolume = 10
  1332. })
  1333. for i = 1, 20 do
  1334. WACKYEFFECT({
  1335. Time = 85,
  1336. EffectType = "Sphere",
  1337. Size = VT(120, 120, 120),
  1338. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1339. Transparency = 0.8,
  1340. Transparency2 = 1,
  1341. CFrame = CF(POS),
  1342. MoveToPos = nil,
  1343. RotationX = 0,
  1344. RotationY = 0,
  1345. RotationZ = 0,
  1346. Material = "Neon",
  1347. Color = C3(0, 1, 0),
  1348. SoundID = nil,
  1349. SoundPitch = 1,
  1350. SoundVolume = 10
  1351. })
  1352. WACKYEFFECT({
  1353. Time = 100,
  1354. EffectType = "Wave",
  1355. Size = VT(25, 2, 25),
  1356. Size2 = VT(400, 0, 400) * 1.2,
  1357. Transparency = 0,
  1358. Transparency2 = 1,
  1359. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1360. MoveToPos = nil,
  1361. RotationX = 0,
  1362. RotationY = 0,
  1363. RotationZ = 0,
  1364. Material = "Neon",
  1365. Color = C3(0, 1, 0),
  1366. SoundID = nil,
  1367. SoundPitch = nil,
  1368. SoundVolume = nil
  1369. })
  1370. end
  1371. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1372. for i = 1, 5 do
  1373. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1374. WACKYEFFECT({
  1375. Time = 120,
  1376. EffectType = "Wave",
  1377. Size = VT(150, 2, 150),
  1378. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1379. Transparency = 0,
  1380. Transparency2 = 1,
  1381. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1382. MoveToPos = nil,
  1383. RotationX = 0,
  1384. RotationY = 0,
  1385. RotationZ = 0,
  1386. Material = "Neon",
  1387. Color = C3(0, 1, 0),
  1388. SoundID = nil,
  1389. SoundPitch = nil,
  1390. SoundVolume = nil
  1391. })
  1392. end
  1393. end))
  1394. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1395. CreateSound("1238240145", Torso, 6, 1)
  1396. for i=0, 3.5, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1404. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1405. end
  1406. MODE = "DarkBanish"
  1407. elseif MODE == "DarkBanish" then
  1408. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  1409. CreateSound(147722227, Torso, 4, 1.3, false)
  1410. for i=0, 0.3, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. end
  1419. MODE = "DeadBanish"
  1420. end
  1421. ATTACK = false
  1422. Rooted = false
  1423. end
  1424.  
  1425. --//=================================\\
  1426. --|| DAMAGING
  1427. --\\=================================//
  1428.  
  1429. function R15Ragdoll(character,KeepArms)
  1430. character:BreakJoints()
  1431. coroutine.resume(coroutine.create(function()
  1432. recurse(character, function(_,v)
  1433. if v:IsA("Attachment") then
  1434. v.Axis = Vector3.new(0, 1, 0)
  1435. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1436. v.Rotation = Vector3.new(0, 0, 0)
  1437. end
  1438. end)
  1439. for _,child in next,character:GetChildren() do
  1440. if child:IsA("Accoutrement") then
  1441. for _,part in next,child:GetChildren() do
  1442. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1443. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1444. local attachment0 = getAttachment0(character,attachment1.Name)
  1445. if attachment0 and attachment1 then
  1446. local constraint = Instance.new("HingeConstraint")
  1447. constraint.Attachment0 = attachment0
  1448. constraint.Attachment1 = attachment1
  1449. constraint.LimitsEnabled = true
  1450. constraint.UpperAngle = 0
  1451. constraint.LowerAngle = 0
  1452. constraint.Parent = character
  1453. end
  1454. ArtificialHitbox(part)
  1455. elseif part.Name == "HumanoidRootPart" then
  1456. part:remove()
  1457. end
  1458. end
  1459. end
  1460. end
  1461.  
  1462. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1463. {"LimitsEnabled",true};
  1464. {"UpperAngle",5};
  1465. })
  1466. if character:FindFirstChild("Head") then
  1467. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1468. {"LimitsEnabled",true};
  1469. {"UpperAngle",15};
  1470. })
  1471. end
  1472.  
  1473. local handProperties = {
  1474. {"LimitsEnabled", true};
  1475. {"UpperAngle",0};
  1476. {"LowerAngle",0};
  1477. }
  1478. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1479. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1480.  
  1481. local shinProperties = {
  1482. {"LimitsEnabled", true};
  1483. {"UpperAngle", 0};
  1484. {"LowerAngle", -75};
  1485. }
  1486. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1487. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1488.  
  1489. local footProperties = {
  1490. {"LimitsEnabled", true};
  1491. {"UpperAngle", 15};
  1492. {"LowerAngle", -45};
  1493. }
  1494. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1495. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1496. if KeepArms == true then
  1497. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1498. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1499. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1500. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1501. end
  1502. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1503. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1504. Debris:AddItem(character,5)
  1505. end))
  1506. end
  1507.  
  1508. function Ragdoll(Character2,CharTorso,KeepArms)
  1509. coroutine.resume(coroutine.create(function()
  1510. Character2:BreakJoints()
  1511. local hum = Character2:findFirstChild("Humanoid")
  1512. hum:remove()
  1513. local function Scan(ch)
  1514. local e
  1515. for e = 1,#ch do
  1516. Scan(ch[e]:GetChildren())
  1517. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1518. ch[e]:remove()
  1519. end
  1520. end
  1521. end
  1522. local NEWHUM = IT("Humanoid")
  1523. NEWHUM.Name = "Corpse"
  1524. NEWHUM.Health = 0
  1525. NEWHUM.MaxHealth = 0
  1526. NEWHUM.PlatformStand = true
  1527. NEWHUM.Parent = Character2
  1528. NEWHUM.DisplayDistanceType = "None"
  1529.  
  1530. local ch = Character2:GetChildren()
  1531. local i
  1532. for i = 1,#ch do
  1533. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1534. ch[i]:remove()
  1535. end
  1536. end
  1537.  
  1538. local Torso2 = Character2.Torso
  1539. local movevector = Vector3.new()
  1540.  
  1541. if Torso2 then
  1542. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1543. local Head = Character2:FindFirstChild("Head")
  1544. if Head then
  1545. local Neck = Instance.new("Weld")
  1546. Neck.Name = "Neck"
  1547. Neck.Part0 = Torso2
  1548. Neck.Part1 = Head
  1549. Neck.C0 = CFrame.new(0, 1.5, 0)
  1550. Neck.C1 = CFrame.new()
  1551. Neck.Parent = Torso2
  1552.  
  1553. end
  1554. local Limb = Character2:FindFirstChild("Right Arm")
  1555. if Limb and KeepArms == true then
  1556.  
  1557. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1558. local Joint = Instance.new("Glue")
  1559. Joint.Name = "RightShoulder"
  1560. Joint.Part0 = Torso2
  1561. Joint.Part1 = Limb
  1562. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1563. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1564. Joint.Parent = Torso2
  1565.  
  1566. local B = Instance.new("Part")
  1567. B.TopSurface = 0
  1568. B.BottomSurface = 0
  1569. B.formFactor = "Symmetric"
  1570. B.Size = Vector3.new(1, 1, 1)
  1571. B.Transparency = 1
  1572. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1573. B.Parent = Character2
  1574. local W = Instance.new("Weld")
  1575. W.Part0 = Limb
  1576. W.Part1 = B
  1577. W.C0 = CFrame.new(0, -0.5, 0)
  1578. W.Parent = Limb
  1579.  
  1580. end
  1581. local Limb = Character2:FindFirstChild("Left Arm")
  1582. if Limb and KeepArms == true then
  1583.  
  1584. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1585. local Joint = Instance.new("Glue")
  1586. Joint.Name = "LeftShoulder"
  1587. Joint.Part0 = Torso2
  1588. Joint.Part1 = Limb
  1589. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1590. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1591. Joint.Parent = Torso2
  1592.  
  1593. local B = Instance.new("Part")
  1594. B.TopSurface = 0
  1595. B.BottomSurface = 0
  1596. B.formFactor = "Symmetric"
  1597. B.Size = Vector3.new(1, 1, 1)
  1598. B.Transparency = 1
  1599. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1600. B.Parent = Character2
  1601. local W = Instance.new("Weld")
  1602. W.Part0 = Limb
  1603. W.Part1 = B
  1604. W.C0 = CFrame.new(0, -0.5, 0)
  1605. W.Parent = Limb
  1606.  
  1607. end
  1608. local Limb = Character2:FindFirstChild("Right Leg")
  1609. if Limb then
  1610.  
  1611. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1612. local Joint = Instance.new("Glue")
  1613. Joint.Name = "RightHip"
  1614. Joint.Part0 = Torso2
  1615. Joint.Part1 = Limb
  1616. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1617. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1618. Joint.Parent = Torso2
  1619.  
  1620. local B = Instance.new("Part")
  1621. B.TopSurface = 0
  1622. B.BottomSurface = 0
  1623. B.formFactor = "Symmetric"
  1624. B.Size = Vector3.new(1, 1, 1)
  1625. B.Transparency = 1
  1626. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1627. B.Parent = Character2
  1628. local W = Instance.new("Weld")
  1629. W.Part0 = Limb
  1630. W.Part1 = B
  1631. W.C0 = CFrame.new(0, -0.5, 0)
  1632. W.Parent = Limb
  1633.  
  1634. end
  1635. local Limb = Character2:FindFirstChild("Left Leg")
  1636. if Limb then
  1637.  
  1638. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1639. local Joint = Instance.new("Glue")
  1640. Joint.Name = "LeftHip"
  1641. Joint.Part0 = Torso2
  1642. Joint.Part1 = Limb
  1643. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1644. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1645. Joint.Parent = Torso2
  1646.  
  1647. local B = Instance.new("Part")
  1648. B.TopSurface = 0
  1649. B.BottomSurface = 0
  1650. B.formFactor = "Symmetric"
  1651. B.Size = Vector3.new(1, 1, 1)
  1652. B.Transparency = 1
  1653. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1654. B.Parent = Character2
  1655. local W = Instance.new("Weld")
  1656. W.Part0 = Limb
  1657. W.Part1 = B
  1658. W.C0 = CFrame.new(0, -0.5, 0)
  1659. W.Parent = Limb
  1660.  
  1661. end
  1662. --[
  1663. local Bar = Instance.new("Part")
  1664. Bar.TopSurface = 0
  1665. Bar.BottomSurface = 0
  1666. Bar.formFactor = "Symmetric"
  1667. Bar.Size = Vector3.new(1, 1, 1)
  1668. Bar.Transparency = 1
  1669. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1670. Bar.Parent = Character2
  1671. local Weld = Instance.new("Weld")
  1672. Weld.Part0 = Torso2
  1673. Weld.Part1 = Bar
  1674. Weld.C0 = CFrame.new(0, 0.5, 0)
  1675. Weld.Parent = Torso2
  1676. --]]
  1677. end
  1678. Character2.Parent = workspace
  1679. Debris:AddItem(Character2,5)
  1680.  
  1681. return Character2,Torso2
  1682. end))
  1683. end
  1684.  
  1685. function ApplyDamage(Humanoid,Damage)
  1686. Damage = Damage * DAMAGEMULTIPLIER
  1687. if Humanoid.Health < 2000 then
  1688. if Humanoid.Health - Damage > 0 then
  1689. Humanoid.Health = Humanoid.Health - Damage
  1690. else
  1691. Humanoid.Parent:BreakJoints()
  1692. end
  1693. else
  1694. Humanoid.Parent:BreakJoints()
  1695. end
  1696. end
  1697.  
  1698. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1699. local dmg = math.random(min,max)
  1700. for i,v in ipairs(workspace:GetChildren()) do
  1701. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1702. local body = v:GetChildren()
  1703. for part = 1, #body do
  1704. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1705. if(body[part].Position - position).Magnitude < radius then
  1706. if v.ClassName == "Model" then
  1707. if v:FindFirstChild("Humanoid") then
  1708. if v.Humanoid.Health ~= 0 then
  1709. if CanBeDodgedByJumping == true then
  1710. if body[part].Position.Y < position.Y+5 then
  1711. if math.random(1,100) < critrate+1 then
  1712. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1713. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1714. else
  1715. v.Humanoid.Health = v.Humanoid.Health - dmg
  1716. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1717. end
  1718. local defence = Instance.new("BoolValue",v)
  1719. defence.Name = ("HitBy"..Player.Name)
  1720. end
  1721. else
  1722. if beserk == true then
  1723. v.Humanoid.Health = 0
  1724. end
  1725. if math.random(1,100) < critrate+1 then
  1726. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1727. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1728. else
  1729. v.Humanoid.Health = v.Humanoid.Health - dmg
  1730. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1731. end
  1732. local defence = Instance.new("BoolValue",v)
  1733. defence.Name = ("HitBy"..Player.Name)
  1734. end
  1735. end
  1736. end
  1737. end
  1738. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1739. end
  1740. end
  1741. end
  1742. end
  1743. if v:FindFirstChild("HitBy"..Player.Name) then
  1744. v:FindFirstChild("HitBy"..Player.Name):remove()
  1745. end
  1746. end
  1747. end
  1748.  
  1749. function Banish(Foe)
  1750. if Foe then
  1751. coroutine.resume(coroutine.create(function()
  1752. --if game.Players:FindFirstChild(Foe.Name) then
  1753. table.insert(TOBANISH,Foe.Name)
  1754. printbye(Foe.Name)
  1755. --end
  1756. Foe.Archivable = true
  1757. local CLONE = Foe:Clone()
  1758. Foe:Destroy()
  1759. CLONE.Parent = Effects
  1760. CLONE:BreakJoints()
  1761. local MATERIALS = {"Glass","Neon"}
  1762. for _, c in pairs(CLONE:GetDescendants()) do
  1763. if c:IsA("BasePart") then
  1764. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1765. CreateSound(340722848, c, 10, 1, false)
  1766. end
  1767. c.Anchored = true
  1768. c.Transparency = c.Transparency + 0.2
  1769. c.Material = MATERIALS[MRANDOM(1,2)]
  1770. c.Color = C3(0,1,0)
  1771. if c.ClassName == "MeshPart" then
  1772. c.TextureID = ""
  1773. end
  1774. if c:FindFirstChildOfClass("SpecialMesh") then
  1775. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1776. end
  1777. if c:FindFirstChildOfClass("Decal") then
  1778. c:FindFirstChildOfClass("Decal"):remove()
  1779. end
  1780. c.Name = "Banished"
  1781. c.CanCollide = false
  1782. else
  1783. c:remove()
  1784. end
  1785. end
  1786. local A = false
  1787. for i = 1, 35 do
  1788. if A == false then
  1789. A = true
  1790. elseif A == true then
  1791. A = false
  1792. end
  1793. for _, c in pairs(CLONE:GetDescendants()) do
  1794. if c:IsA("BasePart") then
  1795. c.Anchored = true
  1796. c.Material = MATERIALS[MRANDOM(1,2)]
  1797. c.Transparency = c.Transparency + 0.8/35
  1798. if A == false then
  1799. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1800. elseif A == true then
  1801. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1802. end
  1803. end
  1804. end
  1805. Swait()
  1806. end
  1807. CLONE:remove()
  1808. end))
  1809. end
  1810. end
  1811.  
  1812. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1813. local CHILDREN = workspace:GetDescendants()
  1814. for index, CHILD in pairs(CHILDREN) do
  1815. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1816. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1817. if HUM then
  1818. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1819. if TORSO then
  1820. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1821. if ISBANISH == true then
  1822. Banish(CHILD)
  1823. else
  1824. if ISBANISH == "Gravity" then
  1825. HUM.PlatformStand = true
  1826. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1827. local grav = Instance.new("BodyPosition",TORSO)
  1828. grav.D = 15
  1829. grav.P = 20000
  1830. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1831. grav.position = TORSO.Position
  1832. grav.Name = "V3BanishForce"..Player.Name
  1833. else
  1834. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1835. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1836. end
  1837. else
  1838. HUM.PlatformStand = false
  1839. end
  1840. end
  1841. elseif ISBANISH == "Gravity" then
  1842. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1843. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1844. HUM.PlatformStand = false
  1845. end
  1846. end
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852.  
  1853. function ApplyAoED(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1854. for index, CHILD in pairs(workspace:GetDescendants()) do
  1855. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1856. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1857. if HUM then
  1858. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1859. if TORSO then
  1860. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1861. if INSTAKILL == true then
  1862. CHILD:BreakJoints()
  1863. else
  1864. local DMG = MRANDOM(MINDMG,MAXDMG)
  1865. ApplyDamage(HUM,DMG)
  1866. end
  1867. if FLING > 0 then
  1868. for _, c in pairs(CHILD:GetChildren()) do
  1869. if c:IsA("BasePart") then
  1870. local bv = Instance.new("BodyVelocity")
  1871. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1872. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1873. bv.Parent = c
  1874. Debris:AddItem(bv,0.05)
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. end
  1882. end
  1883. end
  1884.  
  1885. function StatLabel(CFRAME, TEXT, COLOR)
  1886. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1887. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1888. local BODYGYRO = IT("BodyGyro", STATPART)
  1889. game:GetService("Debris"):AddItem(STATPART ,5)
  1890. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1891. BILLBOARDGUI.Adornee = STATPART
  1892. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1893. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1894. BILLBOARDGUI.AlwaysOnTop = false
  1895. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1896. TEXTLABEL.BackgroundTransparency = 1
  1897. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1898. TEXTLABEL.Text = TEXT
  1899. TEXTLABEL.Font = SKILLFONT
  1900. TEXTLABEL.FontSize="Size42"
  1901. TEXTLABEL.TextColor3 = COLOR
  1902. TEXTLABEL.TextStrokeTransparency = 0
  1903. TEXTLABEL.TextScaled = true
  1904. TEXTLABEL.TextWrapped = true
  1905. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1906. for i = 1, 50 do
  1907. Swait()
  1908. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1909. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1910. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1911. end
  1912. THEPART.Parent = nil
  1913. end),STATPART, TEXTLABEL)
  1914. end
  1915.  
  1916. --//=================================\\
  1917. --|| ATTACK FUNCTIONS AND STUFF
  1918. --\\=================================//
  1919.  
  1920. function Intro()
  1921. EQUIPPED = true
  1922. ATTACK = true
  1923. Rooted = true
  1924. if Rooted == false then
  1925. Disable_Jump = false
  1926. Humanoid.WalkSpeed = Speed
  1927. elseif Rooted == true then
  1928. Disable_Jump = true
  1929. Humanoid.WalkSpeed = 0
  1930. end
  1931. coroutine.resume(coroutine.create(function()
  1932. Swait()
  1933. for _, c in pairs(Handle:GetChildren()) do
  1934. if c.ClassName == "Part" then
  1935. if c.Material ~= Enum.Material.Neon then
  1936. c.Transparency = c.Transparency - 0.01
  1937. end
  1938. c.Color = C3(0,1,0)
  1939. end
  1940. end
  1941. for i=0, 0.5, 0.1 / Animation_Speed do
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. end
  1950. end))
  1951. wait(1)
  1952. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1953. for i = 1, 250 do
  1954. Swait()
  1955. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1956. local TIMER = MRANDOM(20, 80)
  1957. WACKYEFFECT({
  1958. Time = TIMER,
  1959. EffectType = "Sphere",
  1960. Size = VT(0, 1, 0),
  1961. Size2 = VT(0, 45, 0),
  1962. Transparency = 0,
  1963. Transparency2 = 0,
  1964. CFrame = AREA,
  1965. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1966. RotationX = 0,
  1967. RotationY = 0,
  1968. RotationZ = 0,
  1969. Material = "Neon",
  1970. Color = C3(0, 1, 0),
  1971. SoundID = nil,
  1972. SoundPitch = 0.8,
  1973. SoundVolume = 5
  1974. })
  1975. end
  1976. CreateSound("1238240145", Torso, 6, 1)
  1977. for i=0, 3.5, 0.1 / Animation_Speed do
  1978. Swait()
  1979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. end
  1986. ATTACK = false
  1987. Rooted = false
  1988. end
  1989.  
  1990. function Over()
  1991. ATTACK = true
  1992. Rooted = true
  1993. FORCEIDLE = true
  1994. for i = 1, 5 do
  1995. Swait()
  1996. end
  1997. local ORIGINPOS = RootPart.Position
  1998. CreateSound(1447872444, Torso, 10, 1.2, false)
  1999. for i = 1, 25 do
  2000. Swait()
  2001. coroutine.resume(coroutine.create(function()
  2002. local POS = RootPart.Position
  2003. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2004. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2005. wait(0.3)
  2006. ApplyAoED(POS,25+i,15,25,25,false)
  2007. end))
  2008. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  2009. end
  2010. FORCEIDLE = false
  2011. local BUILDUP = true
  2012. coroutine.resume(coroutine.create(function()
  2013. repeat
  2014. Swait()
  2015. if ATTACK == false then
  2016. break
  2017. end
  2018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. until BUILDUP == false
  2025. repeat
  2026. Swait()
  2027. if ATTACK == false then
  2028. break
  2029. end
  2030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. until ATTACK == false
  2037. end))
  2038. wait(0.5)
  2039. BUILDUP = false
  2040. coroutine.resume(coroutine.create(function()
  2041. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  2042. for i = 1, 5 do
  2043. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2044. end
  2045. wait(1.3)
  2046. for i = 1, 6 do
  2047. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2048. end
  2049. for i = 1, 25 do
  2050. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2051. end
  2052. ApplyAoED(ORIGINPOS,85,35,85,125,false)
  2053. end))
  2054. wait(0.4)
  2055. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2056. ATTACK = false
  2057. Rooted = false
  2058. end
  2059.  
  2060. function ShotU()
  2061. ATTACK = true
  2062. Rooted = false
  2063. for i=0, 0.1, 0.1 / Animation_Speed do
  2064. Swait()
  2065. turnto(Mouse.Hit.p)
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2067. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2072. end
  2073. repeat
  2074. for i=0, 0.1, 0.1 / Animation_Speed do
  2075. Swait()
  2076. turnto(Mouse.Hit.p)
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2078. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2083. end
  2084. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2085. SpawnTrail(Hole.Position,POS)
  2086. if HIT ~= nil then
  2087. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2088. Banish(HIT.Parent)
  2089. end
  2090. end
  2091. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2092. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2093. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2094. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2095. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2096. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2097. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2098. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2099. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2100. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2101. for i=0, 0.1, 0.1 / Animation_Speed do
  2102. Swait()
  2103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2104. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109. end
  2110. until KEYHOLD == false
  2111. ATTACK = false
  2112. Rooted = false
  2113. end
  2114.  
  2115. function Shot()
  2116. ATTACK = true
  2117. Rooted = false
  2118. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2119. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2120. for i=0, 0.4, 0.1 / Animation_Speed do
  2121. Swait()
  2122. turnto(Mouse.Hit.p)
  2123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2124. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2129. end
  2130. repeat
  2131. for i=0, 0.2, 0.1 / Animation_Speed do
  2132. Swait()
  2133. turnto(Mouse.Hit.p)
  2134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2135. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2140. end
  2141. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2142. SpawnTrail(Hole.Position,POS)
  2143. if HIT ~= nil then
  2144. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2145. Banish(HIT.Parent)
  2146. end
  2147. end
  2148. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2149. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2150. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2151. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2152. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2153. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2154. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2155. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2156. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2157. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2158. for i=0, 0.3, 0.1 / Animation_Speed do
  2159. Swait()
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2161. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2166. end
  2167. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2168. until KEYHOLD == false
  2169. ATTACK = false
  2170. Rooted = false
  2171. end
  2172.  
  2173. function Darkness()
  2174. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  2175. ATTACK = true
  2176. Rooted = true
  2177. local GYRO = IT("BodyGyro",RootPart)
  2178. GYRO.D = 25
  2179. GYRO.P = 20000
  2180. GYRO.MaxTorque = VT(0,4000000,0)
  2181. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2182. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2183. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2184. CreateSound(429459101,Torso,5,1.5,false)
  2185. local GYROING = true
  2186. coroutine.resume(coroutine.create(function()
  2187. repeat
  2188. Swait()
  2189. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2190. until GYROING == false
  2191. GYRO:Remove()
  2192. end))
  2193. for i=0, 1, 0.1 / Animation_Speed do
  2194. Swait()
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  2201. end
  2202. for i = 1, 13 do
  2203. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  2204. end
  2205. CreateSound(1368637781,Torso,5,1.5,false)
  2206. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,1,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2207. GYROING = false
  2208. coroutine.resume(coroutine.create(function()
  2209. coroutine.resume(coroutine.create(function()
  2210. for i=1, 25 do
  2211. Swait()
  2212. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  2213. end
  2214. end))
  2215. repeat
  2216. Swait()
  2217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  2219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  2222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  2223. until ATTACK == false
  2224. end))
  2225. coroutine.resume(coroutine.create(function()
  2226. local BULLETCFRAME = RootPart.CFrame
  2227. local EXPLODED = false
  2228. coroutine.resume(coroutine.create(function()
  2229. repeat
  2230. Swait()
  2231. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2232. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2233. until EXPLODED == true
  2234. end))
  2235. for i=1, 50 do
  2236. Swait()
  2237. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  2238. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  2239. if RAY then
  2240. ApplyAoED(BULLETCFRAME.p,25,12,54,350,false)
  2241. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2242. break
  2243. end
  2244. end
  2245. wait(0.5)
  2246. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2247. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2248. for E = 1, 3 do
  2249. for i = 1, 5 do
  2250. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,1,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  2251. end
  2252. end
  2253. ApplyAoED(BULLETCFRAME.p,125,25,75,250,false)
  2254. EXPLODED = true
  2255. for i = 1, 15 do
  2256. Swait()
  2257. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2258. end
  2259. end))
  2260. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2261. ATTACK = false
  2262. Rooted = false
  2263. end
  2264. coroutine.resume(coroutine.create(function()
  2265. local POS = RootPart.Position
  2266. wait(0.2)
  2267. for i = 1, 5 do
  2268. WACKYEFFECT({
  2269. Time = 65,
  2270. EffectType = "Sphere",
  2271. Size = VT(2, 2, 2),
  2272. Size2 = VT(0, 0, 500),
  2273. Transparency = 1,
  2274. Transparency2 = 0,
  2275. CFrame = CF(POS),
  2276. MoveToPos = nil,
  2277. RotationX = MRANDOM(-2, 2),
  2278. RotationY = MRANDOM(-12, 12),
  2279. RotationZ = MRANDOM(-2, 2),
  2280. Material = "Neon",
  2281. Color = C3(0, 1, 0),
  2282. SoundID = nil,
  2283. SoundPitch = nil,
  2284. SoundVolume = nil
  2285. })
  2286. end
  2287. wait(1)
  2288. SHAKECAM(POS, 45, 15, 15)
  2289. ApplyAoE(POS, 450, true)
  2290. WACKYEFFECT({
  2291. Time = 85,
  2292. EffectType = "Sphere",
  2293. Size = VT(120, 120, 120),
  2294. Size2 = VT(350, 350, 350),
  2295. Transparency = 0,
  2296. Transparency2 = 1,
  2297. CFrame = CF(POS),
  2298. MoveToPos = nil,
  2299. RotationX = 0,
  2300. RotationY = 0,
  2301. RotationZ = 0,
  2302. Material = "Neon",
  2303. Color = C3(0, 1, 0),
  2304. SoundID = nil,
  2305. SoundPitch = 1,
  2306. SoundVolume = 10
  2307. })
  2308. for i = 1, 20 do
  2309. WACKYEFFECT({
  2310. Time = 85,
  2311. EffectType = "Sphere",
  2312. Size = VT(120, 120, 120),
  2313. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2314. Transparency = 0.8,
  2315. Transparency2 = 1,
  2316. CFrame = CF(POS),
  2317. MoveToPos = nil,
  2318. RotationX = 0,
  2319. RotationY = 0,
  2320. RotationZ = 0,
  2321. Material = "Neon",
  2322. Color = C3(0, 1, 0),
  2323. SoundID = nil,
  2324. SoundPitch = 1,
  2325. SoundVolume = 10
  2326. })
  2327. WACKYEFFECT({
  2328. Time = 100,
  2329. EffectType = "Wave",
  2330. Size = VT(25, 2, 25),
  2331. Size2 = VT(400, 0, 400) * 1.2,
  2332. Transparency = 0,
  2333. Transparency2 = 1,
  2334. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2335. MoveToPos = nil,
  2336. RotationX = 0,
  2337. RotationY = 0,
  2338. RotationZ = 0,
  2339. Material = "Neon",
  2340. Color = C3(0, 1, 0),
  2341. SoundID = nil,
  2342. SoundPitch = nil,
  2343. SoundVolume = nil
  2344. })
  2345. end
  2346. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2347. for i = 1, 5 do
  2348. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2349. WACKYEFFECT({
  2350. Time = 120,
  2351. EffectType = "Wave",
  2352. Size = VT(150, 2, 150),
  2353. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2354. Transparency = 0,
  2355. Transparency2 = 1,
  2356. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2357. MoveToPos = nil,
  2358. RotationX = 0,
  2359. RotationY = 0,
  2360. RotationZ = 0,
  2361. Material = "Neon",
  2362. Color = C3(0, 1, 0),
  2363. SoundID = nil,
  2364. SoundPitch = nil,
  2365. SoundVolume = nil
  2366. })
  2367. end
  2368. end))
  2369. CHARGE = true
  2370. end
  2371.  
  2372. function AttackTemplate()
  2373. ATTACK = true
  2374. Rooted = false
  2375. for i=0, 1, 0.1 / Animation_Speed do
  2376. Swait()
  2377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2383. end
  2384. ATTACK = false
  2385. Rooted = false
  2386. end
  2387.  
  2388. function Taunt()
  2389. ATTACK = true
  2390. Rooted = true
  2391. local VIOLENCE = 1
  2392. FORCEIDLE = true
  2393. FORCEIDLE = false
  2394. if VIOLENCE <= 10 then
  2395. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2396. for i=0, 1, 0.1 / Animation_Speed do
  2397. Swait()
  2398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2404. end
  2405. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2406. repeat Swait() until TAUNT.TimeLength > 0
  2407. repeat
  2408. Swait()
  2409. ApplyAoE(Head.Position,15,0,0,200,false)
  2410. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2411. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2412. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2413. TAUNT.Parent = Head
  2414. Swait()
  2415. TAUNT.Parent = Head
  2416. local CHILDREN = workspace:GetDescendants()
  2417. for index, CHILD in pairs(CHILDREN) do
  2418. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2419. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2420. if HUM then
  2421. local TORSO = CHILD:FindFirstChild("Head")
  2422. if TORSO then
  2423. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2424. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2425. TORSO:remove()
  2426. if CHILD:FindFirstChild("Torso") then
  2427. Ragdoll(CHILD,Torso,true)
  2428. elseif CHILD:FindFirstChild("UpperTorso") then
  2429. R15Ragdoll(CHILD,true)
  2430. end
  2431. end
  2432. end
  2433. end
  2434. end
  2435. end
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2443. end
  2444. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2445. ATTACK = false
  2446. Rooted = false
  2447. end
  2448.  
  2449. function Tuk()
  2450. ATTACK = true
  2451. Rooted = true
  2452. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2453. CreateSound("1238240145", Torso, 6, 0.9)
  2454. CreateSound(363808674, Torso, 6, 1, false)
  2455. for i=0, 0.6, 0.1 / Animation_Speed do
  2456. Swait()
  2457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2463. end
  2464. CreateSound(363808674, Torso, 6, 1, false)
  2465. for i=0, 0.6, 0.1 / Animation_Speed do
  2466. Swait()
  2467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473. end
  2474. CreateSound(363808674, Torso, 6, 1, false)
  2475. for i=0, 0.6, 0.1 / Animation_Speed do
  2476. Swait()
  2477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483. end
  2484. CreateSound(363808674, Torso, 6, 1, false)
  2485. for i=0, 0.6, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2493. end
  2494. CreateSound(363808674, Torso, 6, 1, false)
  2495. for i=0, 0.6, 0.1 / Animation_Speed do
  2496. Swait()
  2497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2503. end
  2504. CreateSound(363808674, Torso, 6, 1, false)
  2505. for i=0, 0.6, 0.1 / Animation_Speed do
  2506. Swait()
  2507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. end
  2514. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2515. ATTACK = false
  2516. Rooted = false
  2517. end
  2518.  
  2519. function HAHAHA()
  2520. ATTACK = true
  2521. Rooted = true
  2522. UNANCHOR = false
  2523. RootPart.Anchored = true
  2524. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2525. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2526. for i=0, 0.5, 0.1 / Animation_Speed do
  2527. Swait()
  2528. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2529. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2530. end
  2531. CreateSound("1238240145", Torso, 6, 1)
  2532. for i=0, 3.5, 0.1 / Animation_Speed do
  2533. Swait()
  2534. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2535. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2542. end
  2543. for i = 1, 10 do
  2544. Swait()
  2545. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2546. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2547. end
  2548. local ORIGIN = RootPart.Position
  2549. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2550. for i=0, 1, 0.1 / Animation_Speed do
  2551. Swait()
  2552. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2553. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2554. end
  2555. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2556. CreateSound(147722227, Torso, 4, 1.3, false)
  2557. for i=0, 0.3, 0.1 / Animation_Speed do
  2558. Swait()
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. end
  2566. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2567. UNANCHOR = true
  2568. RootPart.Anchored = false
  2569. for i = 1, 10 do
  2570. Swait()
  2571. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2572. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2573. end
  2574. ATTACK = false
  2575. Rooted = false
  2576. end
  2577.  
  2578. --//=================================\\
  2579. --|| ASSIGN THINGS TO KEYS
  2580. --\\=================================//
  2581.  
  2582. function MouseDown(Mouse)
  2583. if ATTACK == false then
  2584. end
  2585. end
  2586.  
  2587. function MouseUp(Mouse)
  2588. HOLD = false
  2589. end
  2590.  
  2591. function KeyDown(Key)
  2592. KEYHOLD = true
  2593. if Key == "z" and ATTACK == false then
  2594. if MODE == "DeadBanish" then
  2595. Shot()
  2596. elseif MODE == "DarkBanish" then
  2597. ShotU()
  2598. end
  2599. end
  2600.  
  2601. if Key == "x" and ATTACK == false then
  2602. if MODE == "DeadBanish" then
  2603. Darkness()
  2604. elseif MODE == "DarkBanish" then
  2605. Over()
  2606. end
  2607. end
  2608.  
  2609. if Key == "t" and ATTACK == false then
  2610. Tuk()
  2611. end
  2612.  
  2613. if Key == "f" and ATTACK == false then
  2614. Switch()
  2615. end
  2616.  
  2617. if Key == "c" and ATTACK == false then
  2618. if MODE == "DeadBanish" then
  2619. Taunt()
  2620. elseif MODE == "DarkBanish" then
  2621. HAHAHA()
  2622. end
  2623. end
  2624.  
  2625. if Key == "x" and ATTACK == false then
  2626. end
  2627. end
  2628.  
  2629. function KeyUp(Key)
  2630. KEYHOLD = false
  2631. end
  2632.  
  2633. Mouse.Button1Down:connect(function(NEWKEY)
  2634. MouseDown(NEWKEY)
  2635. end)
  2636. Mouse.Button1Up:connect(function(NEWKEY)
  2637. MouseUp(NEWKEY)
  2638. end)
  2639. Mouse.KeyDown:connect(function(NEWKEY)
  2640. KeyDown(NEWKEY)
  2641. end)
  2642. Mouse.KeyUp:connect(function(NEWKEY)
  2643. KeyUp(NEWKEY)
  2644. end)
  2645.  
  2646. --//=================================\\
  2647. --\\=================================//
  2648.  
  2649.  
  2650. function unanchor()
  2651. for _, c in pairs(Character:GetChildren()) do
  2652. if c:IsA("BasePart") and c ~= RootPart then
  2653. c.Anchored = false
  2654. end
  2655. end
  2656. for _, c in pairs(Handle:GetChildren()) do
  2657. if c.ClassName == "Part" then
  2658. c.Anchored = false
  2659. end
  2660. end
  2661. for _, c in pairs(Weapon:GetChildren()) do
  2662. if c.ClassName == "Part" then
  2663. c.Anchored = false
  2664. end
  2665. end
  2666. for _, c in pairs(Weapon:GetChildren()) do
  2667. if c:IsA("BasePart") and c ~= RootPart then
  2668. c.Anchored = false
  2669. end
  2670. end
  2671. if UNANCHOR == true then
  2672. RootPart.Anchored = false
  2673. else
  2674. RootPart.Anchored = true
  2675. end
  2676. end
  2677.  
  2678.  
  2679. --//=================================\\
  2680. --|| WRAP THE WHOLE SCRIPT UP
  2681. --\\=================================//
  2682.  
  2683. Humanoid.Changed:connect(function(Jump)
  2684. if Jump == "Jump" and (Disable_Jump == true) then
  2685. Humanoid.Jump = false
  2686. end
  2687. end)
  2688.  
  2689. local CONNECT = nil
  2690.  
  2691. while true do
  2692. Swait()
  2693. ANIMATE.Parent = nil
  2694. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2695. Humanoid = IT("Humanoid",Character)
  2696. end
  2697. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2698. v:Stop();
  2699. end
  2700. SINE = SINE + CHANGE
  2701. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2702. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2703. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2704. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2705. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2706. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2707. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2708. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2709. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2710. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2711. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2712. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2713. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2714. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2715. end
  2716. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2717. ANIM = "Jump"
  2718. if ATTACK == false then
  2719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2725. end
  2726. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2727. ANIM = "Fall"
  2728. if ATTACK == false then
  2729. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2735. end
  2736. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2737. ANIM = "Idle"
  2738. if ATTACK == false then
  2739. if MODE == "DeadBanish" then
  2740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2741. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2746. elseif MODE == "DarkBanish" then
  2747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2753. end
  2754. end
  2755. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2756. ANIM = "Walk"
  2757. if ATTACK == false then
  2758. if MODE == "DeadBanish" then
  2759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2760. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2765. elseif MODE == "DarkBanish" then
  2766. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. end
  2770. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2772. end
  2773. end
  2774. unanchor()
  2775. Humanoid.MaxHealth = "inf"
  2776. Humanoid.Health = "inf"
  2777. if Rooted == false then
  2778. Disable_Jump = false
  2779. Humanoid.WalkSpeed = Speed
  2780. elseif Rooted == true then
  2781. Disable_Jump = true
  2782. Humanoid.WalkSpeed = 0
  2783. end
  2784. for _, c in pairs(Cam:GetChildren()) do
  2785. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  2786. c:remove()
  2787. end
  2788. end
  2789. for LIST = 1, #WHITELIST do
  2790. if WHITELIST[LIST] ~= nil then
  2791. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  2792. if CHARACTER then
  2793. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  2794. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2795. if TORSO then
  2796. CreateSound(201858045, Cam, 3, 1)
  2797. local GUI = Instance.new("BillboardGui",Cam)
  2798. GUI.Name = WHITELIST[LIST]
  2799. GUI.Size = UDim2.new(5,0,5,0)
  2800. GUI.Adornee = TORSO
  2801. local GUI2 = IT("ImageLabel",GUI)
  2802. GUI2.BackgroundTransparency = 1
  2803. GUI2.BorderSizePixel = 0
  2804. GUI2.ImageTransparency = 1
  2805. GUI2.Size = UDim2.new(1,0,1,0)
  2806. GUI2.SizeConstraint = "RelativeYY"
  2807. GUI.AlwaysOnTop = true
  2808. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  2809. end
  2810. else
  2811. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  2812. if GUI.ImageLabel.ImageTransparency <= 1 then
  2813. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  2814. end
  2815. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2816. if TORSO then
  2817. GUI.Adornee = TORSO
  2818. end
  2819. end
  2820. else
  2821. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2822. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2823. end
  2824. end
  2825. else
  2826. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2827. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2828. end
  2829. table.remove(WHITELIST,LIST)
  2830. end
  2831. end
  2832. if Head:FindFirstChild("face") then
  2833. Head.face.Texture = "rbxassetid://2505524494"
  2834. end
  2835. for _, c in pairs(Character:GetDescendants()) do
  2836. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2837. c.Material = "Neon"
  2838. c.Color = C3(0,0.1,0)
  2839. if c:FindFirstChildOfClass("SpecialMesh") then
  2840. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2841. end
  2842. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2843. c.Color = C3(0,1,0)
  2844. c.Material = "Neon"
  2845. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2846. c:remove()
  2847. end
  2848. end
  2849. for _, c in pairs(Handle:GetChildren()) do
  2850. if c.ClassName == "Part" then
  2851. if c.Material ~= Enum.Material.Neon then
  2852. c.Transparency = 0
  2853. end
  2854. c.Color = C3(0,1,0)
  2855. if c:FindFirstChild("PE") then
  2856. c.PE.Enabled = true
  2857. end
  2858. end
  2859. end
  2860. MagicSphere(VT(0,0,0), 7, CF(RootPart.CFrame * CF(0, -2.9, 0).p, RootPart.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2861. MagicSphere(VT(0,0,0), 3, CF(Hole.CFrame * CF(0, 0.1, 0).p, Hole.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2862. if Character:FindFirstChildOfClass("Accessory") then
  2863. Character:FindFirstChildOfClass("Accessory"):remove()
  2864. elseif Character:FindFirstChildOfClass("Hat") then
  2865. Character:FindFirstChildOfClass("Hat"):remove()
  2866. end
  2867. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  2868. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2869. MagicBlock(0.3,30,Head.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2870. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  2871. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  2872. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2873. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2874. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2875. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2876. if MODE == "DeadBanish" then
  2877. for E = 1, #GOODUI do
  2878. GOODUI[E].TextStrokeTransparency = 0
  2879. GOODUI[E].TextTransparency = 0
  2880. end
  2881. for E = 1, #BADUI do
  2882. BADUI[E].TextStrokeTransparency = 1
  2883. BADUI[E].TextTransparency = 0.5
  2884. end
  2885. elseif MODE == "DarkBanish" then
  2886. for E = 1, #GOODUI do
  2887. GOODUI[E].TextStrokeTransparency = 1
  2888. GOODUI[E].TextTransparency = 0.5
  2889. end
  2890. for E = 1, #BADUI do
  2891. BADUI[E].TextStrokeTransparency = 0
  2892. BADUI[E].TextTransparency = 0
  2893. end
  2894. end
  2895. end
  2896. if EQUIPPED == false then
  2897. Intro()
  2898. end
  2899. if VALUE2 == "DarkBanish" and VALUE1 == false then
  2900. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  2901. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  2902. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  2903. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Lime green",VT(0.1,6,0.1),0)
  2904. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
  2905. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Lime green",VT(0.3,0.3,0.6),0)
  2906. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.3,0.3,3),0)
  2907. end
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