MistarA

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Aug 13th, 2019
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  1. //gamemode
  2. new PlayerText:HUD[14][MAX_PLAYERS];
  3. //onsectime.pwn
  4. new stringHUD[264];
  5. new Float:viata;
  6. new Float:armura;
  7. if(viata<=100)
  8. {
  9. format(stringHUD, sizeof(stringHUD), "100", GetPlayerHealth(i, viata));
  10. PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
  11. }
  12. if(viata<=50)
  13. {
  14. PlayerTextDrawDestroy(i, HUD[4][i]);
  15. PlayerTextDrawShow(i, HUD[7][i]);
  16. format(stringHUD, sizeof(stringHUD), "50", GetPlayerHealth(i, viata));
  17. PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
  18.  
  19. }
  20. if(viata<=25)
  21. {
  22. PlayerTextDrawDestroy(i, HUD[4][i]);
  23. PlayerTextDrawDestroy(i, HUD[7][i]);
  24. PlayerTextDrawShow(i, HUD[8][i]);
  25. format(stringHUD, sizeof(stringHUD), "25", GetPlayerHealth(i, viata));
  26. PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
  27. }
  28. if(viata<=75)
  29. {
  30. PlayerTextDrawDestroy(i, HUD[4][i]);
  31. PlayerTextDrawShow(i, HUD[6][i]);
  32. format(stringHUD, sizeof(stringHUD), "75", GetPlayerHealth(i, viata));
  33. PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
  34. }
  35. if(viata<=10)
  36. {
  37. PlayerTextDrawDestroy(i, HUD[8][i]);
  38. PlayerTextDrawShow(i, HUD[9][i]);
  39. format(stringHUD, sizeof(stringHUD), "10", GetPlayerHealth(i, viata));
  40. PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
  41. }
  42. if(armura<=10)
  43. {
  44. PlayerTextDrawDestroy(i, HUD[12][i]);
  45. PlayerTextDrawShow(i, HUD[13][i]);
  46. format(stringHUD, sizeof(stringHUD), "0", GetPlayerArmour(i, armura));
  47. PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
  48. }
  49. if(armura<=100)
  50. {
  51. format(stringHUD, sizeof(stringHUD), "100", GetPlayerArmour(i, armura));
  52. PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
  53. }
  54. if(armura<=75)
  55. {
  56. PlayerTextDrawDestroy(i, HUD[4][i]);
  57. PlayerTextDrawShow(i, HUD[10][i]);
  58. format(stringHUD, sizeof(stringHUD), "75", GetPlayerArmour(i, armura));
  59. PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
  60. }
  61. if(armura<=50)
  62. {
  63. PlayerTextDrawDestroy(i, HUD[10][i]);
  64. PlayerTextDrawShow(i, HUD[11][i]);
  65. format(stringHUD, sizeof(stringHUD), "50", GetPlayerArmour(i, armura));
  66. PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
  67. }
  68. if(armura<=25)
  69. {
  70. PlayerTextDrawDestroy(i, HUD[11][i]);
  71. PlayerTextDrawShow(i, HUD[12][i]);
  72. format(stringHUD, sizeof(stringHUD), "25", GetPlayerArmour(i, armura));
  73. PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
  74. }
  75. //onplayerconnect
  76. HUD[0][playerid] = CreatePlayerTextDraw(playerid, 612.999877, 79.503692, "mdl-2004:Ping");
  77. PlayerTextDrawLetterSize(playerid, HUD[0][playerid], 0.000000, 0.000000);
  78. PlayerTextDrawTextSize(playerid, HUD[0][playerid], 26.000000, 35.000000);
  79. PlayerTextDrawAlignment(playerid, HUD[0][playerid], 1);
  80. PlayerTextDrawColor(playerid, HUD[0][playerid], -1);
  81. PlayerTextDrawSetShadow(playerid, HUD[0][playerid], 0);
  82. PlayerTextDrawSetOutline(playerid, HUD[0][playerid], 0);
  83. PlayerTextDrawBackgroundColor(playerid, HUD[0][playerid], 255);
  84. PlayerTextDrawFont(playerid, HUD[0][playerid], 4);
  85. PlayerTextDrawSetProportional(playerid, HUD[0][playerid], 0);
  86. PlayerTextDrawSetShadow(playerid, HUD[0][playerid], 0);
  87.  
  88. HUD[1][playerid] = CreatePlayerTextDraw(playerid, 622.666748, 97.081497, "1");
  89. PlayerTextDrawLetterSize(playerid, HUD[1][playerid], 0.400000, 1.600000);
  90. PlayerTextDrawAlignment(playerid, HUD[1][playerid], 1);
  91. PlayerTextDrawColor(playerid, HUD[1][playerid], -1);
  92. PlayerTextDrawSetShadow(playerid, HUD[1][playerid], 0);
  93. PlayerTextDrawSetOutline(playerid, HUD[1][playerid], 1);
  94. PlayerTextDrawBackgroundColor(playerid, HUD[1][playerid], 255);
  95. PlayerTextDrawFont(playerid, HUD[1][playerid], 2);
  96. PlayerTextDrawSetProportional(playerid, HUD[1][playerid], 1);
  97. PlayerTextDrawSetShadow(playerid, HUD[1][playerid], 0);
  98.  
  99. HUD[2][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-100");
  100. PlayerTextDrawLetterSize(playerid, HUD[2][playerid], 0.000000, 0.000000);
  101. PlayerTextDrawTextSize(playerid, HUD[2][playerid], 26.000000, 44.000000);
  102. PlayerTextDrawAlignment(playerid, HUD[2][playerid], 1);
  103. PlayerTextDrawColor(playerid, HUD[2][playerid], -1);
  104. PlayerTextDrawSetShadow(playerid, HUD[2][playerid], 0);
  105. PlayerTextDrawSetOutline(playerid, HUD[2][playerid], 0);
  106. PlayerTextDrawBackgroundColor(playerid, HUD[2][playerid], 255);
  107. PlayerTextDrawFont(playerid, HUD[2][playerid], 4);
  108. PlayerTextDrawSetProportional(playerid, HUD[2][playerid], 0);
  109. PlayerTextDrawSetShadow(playerid, HUD[2][playerid], 0);
  110.  
  111. HUD[3][playerid] = CreatePlayerTextDraw(playerid, 618.666687, 64.725929, "100");
  112. PlayerTextDrawLetterSize(playerid, HUD[3][playerid], 0.282333, 1.446518);
  113. PlayerTextDrawAlignment(playerid, HUD[3][playerid], 1);
  114. PlayerTextDrawColor(playerid, HUD[3][playerid], -1);
  115. PlayerTextDrawSetShadow(playerid, HUD[3][playerid], 0);
  116. PlayerTextDrawSetOutline(playerid, HUD[3][playerid], 1);
  117. PlayerTextDrawBackgroundColor(playerid, HUD[3][playerid], 255);
  118. PlayerTextDrawFont(playerid, HUD[3][playerid], 3);
  119. PlayerTextDrawSetProportional(playerid, HUD[3][playerid], 1);
  120. PlayerTextDrawSetShadow(playerid, HUD[3][playerid], 0);
  121.  
  122. HUD[4][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-100");
  123. PlayerTextDrawLetterSize(playerid, HUD[4][playerid], 0.000000, 0.000000);
  124. PlayerTextDrawTextSize(playerid, HUD[4][playerid], 27.000000, 35.000000);
  125. PlayerTextDrawAlignment(playerid, HUD[4][playerid], 1);
  126. PlayerTextDrawColor(playerid, HUD[4][playerid], -1);
  127. PlayerTextDrawSetShadow(playerid, HUD[4][playerid], 0);
  128. PlayerTextDrawSetOutline(playerid, HUD[4][playerid], 0);
  129. PlayerTextDrawBackgroundColor(playerid, HUD[4][playerid], 255);
  130. PlayerTextDrawFont(playerid, HUD[4][playerid], 4);
  131. PlayerTextDrawSetProportional(playerid, HUD[4][playerid], 0);
  132. PlayerTextDrawSetShadow(playerid, HUD[4][playerid], 0);
  133.  
  134. HUD[5][playerid] = CreatePlayerTextDraw(playerid, 619.333312, 24.074052, "100");
  135. PlayerTextDrawLetterSize(playerid, HUD[5][playerid], 0.266666, 1.297185);
  136. PlayerTextDrawAlignment(playerid, HUD[5][playerid], 1);
  137. PlayerTextDrawColor(playerid, HUD[5][playerid], -1);
  138. PlayerTextDrawSetShadow(playerid, HUD[5][playerid], 0);
  139. PlayerTextDrawSetOutline(playerid, HUD[5][playerid], 1);
  140. PlayerTextDrawBackgroundColor(playerid, HUD[5][playerid], 255);
  141. PlayerTextDrawFont(playerid, HUD[5][playerid], 3);
  142. PlayerTextDrawSetProportional(playerid, HUD[5][playerid], 1);
  143. PlayerTextDrawSetShadow(playerid, HUD[5][playerid], 0);
  144.  
  145. HUD[6][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-75");
  146. PlayerTextDrawLetterSize(playerid, HUD[6][playerid], 0.000000, 0.000000);
  147. PlayerTextDrawTextSize(playerid, HUD[6][playerid], 27.000000, 35.000000);
  148. PlayerTextDrawAlignment(playerid, HUD[6][playerid], 1);
  149. PlayerTextDrawColor(playerid, HUD[6][playerid], -1);
  150. PlayerTextDrawSetShadow(playerid, HUD[6][playerid], 0);
  151. PlayerTextDrawSetOutline(playerid, HUD[6][playerid], 0);
  152. PlayerTextDrawBackgroundColor(playerid, HUD[6][playerid], 255);
  153. PlayerTextDrawFont(playerid, HUD[6][playerid], 4);
  154. PlayerTextDrawSetProportional(playerid, HUD[6][playerid], 0);
  155. PlayerTextDrawSetShadow(playerid, HUD[6][playerid], 0);
  156.  
  157. HUD[7][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-50");
  158. PlayerTextDrawLetterSize(playerid, HUD[7][playerid], 0.000000, 0.000000);
  159. PlayerTextDrawTextSize(playerid, HUD[7][playerid], 27.000000, 35.000000);
  160. PlayerTextDrawAlignment(playerid, HUD[7][playerid], 1);
  161. PlayerTextDrawColor(playerid, HUD[7][playerid], -1);
  162. PlayerTextDrawSetShadow(playerid, HUD[7][playerid], 0);
  163. PlayerTextDrawSetOutline(playerid, HUD[7][playerid], 0);
  164. PlayerTextDrawBackgroundColor(playerid, HUD[7][playerid], 255);
  165. PlayerTextDrawFont(playerid, HUD[7][playerid], 4);
  166. PlayerTextDrawSetProportional(playerid, HUD[7][playerid], 0);
  167. PlayerTextDrawSetShadow(playerid, HUD[7][playerid], 0);
  168.  
  169.  
  170. HUD[8][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-25");
  171. PlayerTextDrawLetterSize(playerid, HUD[8][playerid], 0.000000, 0.000000);
  172. PlayerTextDrawTextSize(playerid, HUD[8][playerid], 27.000000, 35.000000);
  173. PlayerTextDrawAlignment(playerid, HUD[8][playerid], 1);
  174. PlayerTextDrawColor(playerid, HUD[8][playerid], -1);
  175. PlayerTextDrawSetShadow(playerid, HUD[8][playerid], 0);
  176. PlayerTextDrawSetOutline(playerid, HUD[8][playerid], 0);
  177. PlayerTextDrawBackgroundColor(playerid, HUD[8][playerid], 255);
  178. PlayerTextDrawFont(playerid, HUD[8][playerid], 4);
  179. PlayerTextDrawSetProportional(playerid, HUD[8][playerid], 0);
  180. PlayerTextDrawSetShadow(playerid, HUD[8][playerid], 0);
  181.  
  182. HUD[9][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-0");
  183. PlayerTextDrawLetterSize(playerid, HUD[9][playerid], 0.000000, 0.000000);
  184. PlayerTextDrawTextSize(playerid, HUD[9][playerid], 27.000000, 35.000000);
  185. PlayerTextDrawAlignment(playerid, HUD[9][playerid], 1);
  186. PlayerTextDrawColor(playerid, HUD[9][playerid], -1);
  187. PlayerTextDrawSetShadow(playerid, HUD[9][playerid], 0);
  188. PlayerTextDrawSetOutline(playerid, HUD[9][playerid], 0);
  189. PlayerTextDrawBackgroundColor(playerid, HUD[9][playerid], 255);
  190. PlayerTextDrawFont(playerid, HUD[9][playerid], 4);
  191. PlayerTextDrawSetProportional(playerid, HUD[9][playerid], 0);
  192. PlayerTextDrawSetShadow(playerid, HUD[9][playerid], 0);
  193.  
  194. HUD[10][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-75");
  195. PlayerTextDrawLetterSize(playerid, HUD[10][playerid], 0.000000, 0.000000);
  196. PlayerTextDrawTextSize(playerid, HUD[10][playerid], 26.000000, 44.000000);
  197. PlayerTextDrawAlignment(playerid, HUD[10][playerid], 1);
  198. PlayerTextDrawColor(playerid, HUD[10][playerid], -1);
  199. PlayerTextDrawSetShadow(playerid, HUD[10][playerid], 0);
  200. PlayerTextDrawSetOutline(playerid, HUD[10][playerid], 0);
  201. PlayerTextDrawBackgroundColor(playerid, HUD[10][playerid], 255);
  202. PlayerTextDrawFont(playerid, HUD[10][playerid], 4);
  203. PlayerTextDrawSetProportional(playerid, HUD[10][playerid], 0);
  204. PlayerTextDrawSetShadow(playerid, HUD[10][playerid], 0);
  205.  
  206. HUD[11][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-50");
  207. PlayerTextDrawLetterSize(playerid, HUD[11][playerid], 0.000000, 0.000000);
  208. PlayerTextDrawTextSize(playerid, HUD[11][playerid], 26.000000, 44.000000);
  209. PlayerTextDrawAlignment(playerid, HUD[11][playerid], 1);
  210. PlayerTextDrawColor(playerid, HUD[11][playerid], -1);
  211. PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
  212. PlayerTextDrawSetOutline(playerid, HUD[11][playerid], 0);
  213. PlayerTextDrawBackgroundColor(playerid, HUD[11][playerid], 255);
  214. PlayerTextDrawFont(playerid, HUD[11][playerid], 4);
  215. PlayerTextDrawSetProportional(playerid, HUD[11][playerid], 0);
  216. PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
  217.  
  218.  
  219. HUD[12][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-25");
  220. PlayerTextDrawLetterSize(playerid, HUD[11][playerid], 0.000000, 0.000000);
  221. PlayerTextDrawTextSize(playerid, HUD[11][playerid], 26.000000, 44.000000);
  222. PlayerTextDrawAlignment(playerid, HUD[11][playerid], 1);
  223. PlayerTextDrawColor(playerid, HUD[11][playerid], -1);
  224. PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
  225. PlayerTextDrawSetOutline(playerid, HUD[11][playerid], 0);
  226. PlayerTextDrawBackgroundColor(playerid, HUD[11][playerid], 255);
  227. PlayerTextDrawFont(playerid, HUD[11][playerid], 4);
  228. PlayerTextDrawSetProportional(playerid, HUD[11][playerid], 0);
  229. PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
  230.  
  231. HUD[13][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-0");
  232. PlayerTextDrawLetterSize(playerid, HUD[11][playerid], 0.000000, 0.000000);
  233. PlayerTextDrawTextSize(playerid, HUD[11][playerid], 26.000000, 44.000000);
  234. PlayerTextDrawAlignment(playerid, HUD[11][playerid], 1);
  235. PlayerTextDrawColor(playerid, HUD[11][playerid], -1);
  236. PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
  237. PlayerTextDrawSetOutline(playerid, HUD[11][playerid], 0);
  238. PlayerTextDrawBackgroundColor(playerid, HUD[11][playerid], 255);
  239. PlayerTextDrawFont(playerid, HUD[11][playerid], 4);
  240. PlayerTextDrawSetProportional(playerid, HUD[11][playerid], 0);
  241. PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
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