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- //gamemode
- new PlayerText:HUD[14][MAX_PLAYERS];
- //onsectime.pwn
- new stringHUD[264];
- new Float:viata;
- new Float:armura;
- if(viata<=100)
- {
- format(stringHUD, sizeof(stringHUD), "100", GetPlayerHealth(i, viata));
- PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
- }
- if(viata<=50)
- {
- PlayerTextDrawDestroy(i, HUD[4][i]);
- PlayerTextDrawShow(i, HUD[7][i]);
- format(stringHUD, sizeof(stringHUD), "50", GetPlayerHealth(i, viata));
- PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
- }
- if(viata<=25)
- {
- PlayerTextDrawDestroy(i, HUD[4][i]);
- PlayerTextDrawDestroy(i, HUD[7][i]);
- PlayerTextDrawShow(i, HUD[8][i]);
- format(stringHUD, sizeof(stringHUD), "25", GetPlayerHealth(i, viata));
- PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
- }
- if(viata<=75)
- {
- PlayerTextDrawDestroy(i, HUD[4][i]);
- PlayerTextDrawShow(i, HUD[6][i]);
- format(stringHUD, sizeof(stringHUD), "75", GetPlayerHealth(i, viata));
- PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
- }
- if(viata<=10)
- {
- PlayerTextDrawDestroy(i, HUD[8][i]);
- PlayerTextDrawShow(i, HUD[9][i]);
- format(stringHUD, sizeof(stringHUD), "10", GetPlayerHealth(i, viata));
- PlayerTextDrawSetString(i, HUD[5][i], stringHUD);
- }
- if(armura<=10)
- {
- PlayerTextDrawDestroy(i, HUD[12][i]);
- PlayerTextDrawShow(i, HUD[13][i]);
- format(stringHUD, sizeof(stringHUD), "0", GetPlayerArmour(i, armura));
- PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
- }
- if(armura<=100)
- {
- format(stringHUD, sizeof(stringHUD), "100", GetPlayerArmour(i, armura));
- PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
- }
- if(armura<=75)
- {
- PlayerTextDrawDestroy(i, HUD[4][i]);
- PlayerTextDrawShow(i, HUD[10][i]);
- format(stringHUD, sizeof(stringHUD), "75", GetPlayerArmour(i, armura));
- PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
- }
- if(armura<=50)
- {
- PlayerTextDrawDestroy(i, HUD[10][i]);
- PlayerTextDrawShow(i, HUD[11][i]);
- format(stringHUD, sizeof(stringHUD), "50", GetPlayerArmour(i, armura));
- PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
- }
- if(armura<=25)
- {
- PlayerTextDrawDestroy(i, HUD[11][i]);
- PlayerTextDrawShow(i, HUD[12][i]);
- format(stringHUD, sizeof(stringHUD), "25", GetPlayerArmour(i, armura));
- PlayerTextDrawSetString(i, HUD[3][i], stringHUD);
- }
- //onplayerconnect
- HUD[0][playerid] = CreatePlayerTextDraw(playerid, 612.999877, 79.503692, "mdl-2004:Ping");
- PlayerTextDrawLetterSize(playerid, HUD[0][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[0][playerid], 26.000000, 35.000000);
- PlayerTextDrawAlignment(playerid, HUD[0][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[0][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[0][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[0][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[0][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[0][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[0][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[0][playerid], 0);
- HUD[1][playerid] = CreatePlayerTextDraw(playerid, 622.666748, 97.081497, "1");
- PlayerTextDrawLetterSize(playerid, HUD[1][playerid], 0.400000, 1.600000);
- PlayerTextDrawAlignment(playerid, HUD[1][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[1][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[1][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[1][playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, HUD[1][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[1][playerid], 2);
- PlayerTextDrawSetProportional(playerid, HUD[1][playerid], 1);
- PlayerTextDrawSetShadow(playerid, HUD[1][playerid], 0);
- HUD[2][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-100");
- PlayerTextDrawLetterSize(playerid, HUD[2][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[2][playerid], 26.000000, 44.000000);
- PlayerTextDrawAlignment(playerid, HUD[2][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[2][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[2][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[2][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[2][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[2][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[2][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[2][playerid], 0);
- HUD[3][playerid] = CreatePlayerTextDraw(playerid, 618.666687, 64.725929, "100");
- PlayerTextDrawLetterSize(playerid, HUD[3][playerid], 0.282333, 1.446518);
- PlayerTextDrawAlignment(playerid, HUD[3][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[3][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[3][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[3][playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, HUD[3][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[3][playerid], 3);
- PlayerTextDrawSetProportional(playerid, HUD[3][playerid], 1);
- PlayerTextDrawSetShadow(playerid, HUD[3][playerid], 0);
- HUD[4][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-100");
- PlayerTextDrawLetterSize(playerid, HUD[4][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[4][playerid], 27.000000, 35.000000);
- PlayerTextDrawAlignment(playerid, HUD[4][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[4][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[4][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[4][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[4][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[4][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[4][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[4][playerid], 0);
- HUD[5][playerid] = CreatePlayerTextDraw(playerid, 619.333312, 24.074052, "100");
- PlayerTextDrawLetterSize(playerid, HUD[5][playerid], 0.266666, 1.297185);
- PlayerTextDrawAlignment(playerid, HUD[5][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[5][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[5][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[5][playerid], 1);
- PlayerTextDrawBackgroundColor(playerid, HUD[5][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[5][playerid], 3);
- PlayerTextDrawSetProportional(playerid, HUD[5][playerid], 1);
- PlayerTextDrawSetShadow(playerid, HUD[5][playerid], 0);
- HUD[6][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-75");
- PlayerTextDrawLetterSize(playerid, HUD[6][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[6][playerid], 27.000000, 35.000000);
- PlayerTextDrawAlignment(playerid, HUD[6][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[6][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[6][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[6][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[6][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[6][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[6][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[6][playerid], 0);
- HUD[7][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-50");
- PlayerTextDrawLetterSize(playerid, HUD[7][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[7][playerid], 27.000000, 35.000000);
- PlayerTextDrawAlignment(playerid, HUD[7][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[7][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[7][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[7][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[7][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[7][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[7][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[7][playerid], 0);
- HUD[8][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-25");
- PlayerTextDrawLetterSize(playerid, HUD[8][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[8][playerid], 27.000000, 35.000000);
- PlayerTextDrawAlignment(playerid, HUD[8][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[8][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[8][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[8][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[8][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[8][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[8][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[8][playerid], 0);
- HUD[9][playerid] = CreatePlayerTextDraw(playerid, 614.000061, 3.177805, "mdl-2004:health-0");
- PlayerTextDrawLetterSize(playerid, HUD[9][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[9][playerid], 27.000000, 35.000000);
- PlayerTextDrawAlignment(playerid, HUD[9][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[9][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[9][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[9][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[9][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[9][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[9][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[9][playerid], 0);
- HUD[10][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-75");
- PlayerTextDrawLetterSize(playerid, HUD[10][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[10][playerid], 26.000000, 44.000000);
- PlayerTextDrawAlignment(playerid, HUD[10][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[10][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[10][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[10][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[10][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[10][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[10][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[10][playerid], 0);
- HUD[11][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-50");
- PlayerTextDrawLetterSize(playerid, HUD[11][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[11][playerid], 26.000000, 44.000000);
- PlayerTextDrawAlignment(playerid, HUD[11][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[11][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[11][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[11][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[11][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[11][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
- HUD[12][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-25");
- PlayerTextDrawLetterSize(playerid, HUD[11][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[11][playerid], 26.000000, 44.000000);
- PlayerTextDrawAlignment(playerid, HUD[11][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[11][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[11][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[11][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[11][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[11][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
- HUD[13][playerid] = CreatePlayerTextDraw(playerid, 614.000000, 40.096286, "mdl-2004:armor-0");
- PlayerTextDrawLetterSize(playerid, HUD[11][playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, HUD[11][playerid], 26.000000, 44.000000);
- PlayerTextDrawAlignment(playerid, HUD[11][playerid], 1);
- PlayerTextDrawColor(playerid, HUD[11][playerid], -1);
- PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
- PlayerTextDrawSetOutline(playerid, HUD[11][playerid], 0);
- PlayerTextDrawBackgroundColor(playerid, HUD[11][playerid], 255);
- PlayerTextDrawFont(playerid, HUD[11][playerid], 4);
- PlayerTextDrawSetProportional(playerid, HUD[11][playerid], 0);
- PlayerTextDrawSetShadow(playerid, HUD[11][playerid], 0);
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