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- @name Windmill
- @inputs
- @outputs
- @persist A
- interval(1)
- if (first()) {A = 0
- holoCreate(1)
- holoPos(1,entity():pos()+vec(0,0,50))
- holoModel(1,"hq_cylinder")
- holoScale(1,vec(20,20,10))
- holoMaterial(1,"brick/brick_model")
- holoCreate(2)
- holoPos(2,entity():pos()+vec(0,0,150))
- holoModel(2,"hq_cylinder")
- holoScale(2,vec(18,18,10))
- holoMaterial(2,"brick/brick_model")
- holoCreate(3)
- holoPos(3,entity():pos()+vec(0,0,250))
- holoModel(3,"hq_cylinder")
- holoScale(3,vec(16,16,50))
- holoMaterial(3,"brick/brick_model")
- holoCreate(4)
- holoPos(4,entity():pos()+vec(0,0,525))
- holoModel(4,"hq_cylinder")
- holoScale(4,vec(18,18,10))
- holoMaterial(4,"brick/brick_model")
- holoCreate(5)
- holoPos(5,entity():pos()+vec(0,0,645))
- holoModel(5,"pyramid")
- holoScale(5,vec(20,20,10))
- holoMaterial(5,"phoenix_Storms/Fender_wood")
- holoCreate(0)
- holoModel(0,"hq_cylinder")
- holoPos(0,entity():pos()+vec(0,150,525))
- holoAng(0,entity():angles()+ang(vec(0,sin(A)*100,-90)))
- holoScale(0,vec(1,1,10))
- holoMaterial(0,"phoenix_Storms/Fender_wood")
- holoCreate(6)
- holoMaterial(6,"phoenix_Storms/Fender_wood")
- holoParent(6,0)
- holoPos(6,entity():pos()+vec(0,200,662))
- holoScale(6,vec(1,1,20))
- holoCreate(7)
- holoModel(7,"hq_cylinder")
- holoPos(7,entity():pos()+vec(0,200,525))
- holoAng(7,entity():angles()+ang(vec(0,sin(A)*100,-90)))
- holoScale(7,vec(3,3,1))
- holoMaterial(7,"phoenix_Storms/Fender_wood")
- holoParent(7,0)
- holoCreate(8)
- holoPos(8,entity():pos()+vec(-40,200,662))
- holoScale(8,vec(5,1,20))
- holoParent(8,6)
- holoCreate(9)
- holoMaterial(9,"phoenix_Storms/Fender_wood")
- holoParent(9,0)
- holoPos(9,entity():pos()+vec(135,200,525))
- holoScale(9,vec(1,1,20))
- holoAng(9,ang(vec(90,0,0)))
- holoCreate(10)
- holoMaterial(10,"phoenix_Storms/Fender_wood")
- holoParent(10,0)
- holoPos(10,entity():pos()+vec(-135,200,525))
- holoScale(10,vec(1,1,20))
- holoAng(10,ang(vec(90,0,0)))
- holoCreate(13)
- holoParent(13,0)
- holoPos(13,entity():pos()+vec(-135,200,480))
- holoScale(13,vec(5,1,20))
- holoAng(13,ang(vec(90,0,0)))
- holoCreate(11)
- holoMaterial(11,"phoenix_Storms/Fender_wood")
- holoParent(11,0)
- holoPos(11,entity():pos()+vec(0,200,390))
- holoScale(11,vec(1,1,20))
- holoCreate(12)
- holoParent(12,0)
- holoPos(12,entity():pos()+vec(40,200,390))
- holoScale(12,vec(5,1,20))
- holoCreate(14)
- holoPos(14,entity():pos()+vec(135,200,570))
- holoAng(14,ang(vec(90,0,0)))
- holoScale(14,vec(5,1,20))
- holoParent(14,0)
- }
- A++
- holoAng(0,entity():angles()+ang(vec(cos(A)*100,0,-90)))
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