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Mar 29th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. p = (game.Players.LocalPlayer.Name)
  153. char = game.Players.LocalPlayer.Character
  154.  
  155.  
  156. local player = game.Players.LocalPlayer
  157. repeat wait() until player.Character.Humanoid
  158. local humanoid = player.Character.Humanoid
  159. local mouse = player:GetMouse()
  160.  
  161. for i,v in pairs(char:GetChildren()) do
  162. if v.ClassName == 'Hat' then
  163. v:Destroy()
  164. end
  165. end
  166.  
  167. ScarySound1 = Instance.new("Sound")
  168. ScarySound1.Parent = char.Torso
  169. ScarySound1.SoundId = "rbxassetid://177113856"
  170. ScarySound1.Volume = 1
  171.  
  172. ScarySound2 = Instance.new("Sound")
  173. ScarySound2.Parent = char.Torso
  174. ScarySound2.SoundId = "rbxassetid://234313800"
  175. ScarySound2.Volume = 0.5
  176. ScarySound2.Looped = true
  177.  
  178. ScarySound3 = Instance.new("Sound")
  179. ScarySound3.Parent = char.Torso
  180. ScarySound3.SoundId = "rbxassetid://254933693"
  181. ScarySound3.Volume = 0.5
  182. ScarySound3.Looped = true
  183.  
  184. Punch = Instance.new("Sound")
  185. Punch.Parent = char.Torso
  186. Punch.SoundId = "rbxassetid://261566877"
  187. Punch.Volume = 1
  188. Punch.Looped = false
  189.  
  190. hole = Instance.new("Sound")
  191. hole.Parent = char.Torso
  192. hole.SoundId = "rbxassetid://266364769"
  193. hole.Volume = 1
  194. hole.Looped = false
  195.  
  196. game.Players.LocalPlayer.Character.Sound:Destroy()
  197.  
  198. function Normal()
  199. ScarySound3:Play()
  200. char.Humanoid.WalkSpeed = 16
  201. char.Head.face.Texture = "rbxassetid://443236276"
  202. char["Left Leg"].Transparency = 0.5
  203. char["Head"].Transparency = 0.5
  204. char["Right Leg"].Transparency = 0.5
  205. char["Torso"].Transparency = 0.5
  206. char["Left Arm"].Transparency = 0.5
  207. char["Right Arm"].Transparency = 0.5
  208. end
  209.  
  210. function GoInvisible()
  211. ScarySound3:Stop()
  212. ScarySound1:Stop()
  213. char.Humanoid.WalkSpeed = 120
  214. char.Head.face.Transparency = 1
  215. char["Left Leg"].Transparency = 0.5
  216. char["Head"].Transparency = 0.5
  217. char["Right Leg"].Transparency = 0.5
  218. char["Torso"].Transparency = 0.5
  219. char["Left Arm"].Transparency = 0.5
  220. char["Right Arm"].Transparency = 0.5
  221. wait(0.001)
  222. char["Left Leg"].Transparency = 0.6
  223. char["Head"].Transparency = 0.6
  224. char["Right Leg"].Transparency = 0.6
  225. char["Torso"].Transparency = 0.6
  226. char["Left Arm"].Transparency = 0.6
  227. char["Right Arm"].Transparency = 0.6
  228. wait(0.001)
  229. char["Left Leg"].Transparency = 0.7
  230. char["Head"].Transparency = 0.7
  231. char["Right Leg"].Transparency = 0.7
  232. char["Torso"].Transparency = 0.7
  233. char["Left Arm"].Transparency = 0.7
  234. char["Right Arm"].Transparency = 0.7
  235. wait(0.001)
  236. char["Left Leg"].Transparency = 1
  237. char["Head"].Transparency = 1
  238. char["Right Leg"].Transparency = 1
  239. char["Torso"].Transparency = 1
  240. char["Left Arm"].Transparency = 1
  241. char["Right Arm"].Transparency = 1
  242. end
  243.  
  244. function GoVisible()
  245. ScarySound3:Play()
  246. char.Humanoid.WalkSpeed = 16
  247. ScarySound1:Play()
  248. char.Head.face.Transparency = 0
  249. char["Left Leg"].Transparency = 0.9
  250. char["Head"].Transparency = 0.9
  251. char["Right Leg"].Transparency = 9
  252. char["Torso"].Transparency = 0.9
  253. char["Left Arm"].Transparency = 0.9
  254. char["Right Arm"].Transparency = 0.9
  255. wait(0.001)
  256. char["Left Leg"].Transparency = 0.7
  257. char["Head"].Transparency = 0.7
  258. char["Right Leg"].Transparency = 0.7
  259. char["Torso"].Transparency = 0.7
  260. char["Left Arm"].Transparency = 0.7
  261. char["Right Arm"].Transparency = 0.7
  262. wait(0.001)
  263. char["Left Leg"].Transparency = 0.5
  264. char["Head"].Transparency = 0.5
  265. char["Right Leg"].Transparency = 0.5
  266. char["Torso"].Transparency = 0.5
  267. char["Left Arm"].Transparency = 0.5
  268. char["Right Arm"].Transparency = 0.5
  269.  
  270. end
  271.  
  272. Normal()
  273.  
  274. local anim = Instance.new("Animation")
  275. anim.AnimationId = "rbxassetid://191123156"
  276.  
  277. mouse.KeyDown:connect(function(key)
  278. if key == "z" then
  279. if char.Head.Transparency == 0.5 then
  280. GoInvisible()
  281.  
  282. elseif char.Head.Transparency == 1 then
  283. GoVisible()
  284. end
  285. end end)
  286.  
  287. mouse.KeyDown:connect(function(key)
  288. if key == "x" then
  289. if ScarySound2.IsPlaying == false then
  290. ScarySound2:Play()
  291. elseif ScarySound2.IsPlaying == true then
  292. ScarySound2:Stop()
  293.  
  294.  
  295. end
  296. end end)
  297.  
  298. function onTouch(part)
  299.  
  300. local humanoid = part.Parent:findFirstChild("Humanoid")
  301. local model = part.Parent
  302. local torso = part.Parent:findFirstChild("Torso")
  303. local head = part.Parent:findFirstChild("Head")
  304. local leftleg = part.Parent:findFirstChild("Left Leg")
  305. local rightleg = part.Parent:findFirstChild("Right Leg")
  306. local leftarm = part.Parent:findFirstChild("Left Arm")
  307. local rightarm = part.Parent:findFirstChild("Right Arm")
  308.  
  309.  
  310. if (humanoid ~=nil) then
  311.  
  312. --humanoid.Health = 0
  313.  
  314. head.BrickColor = BrickColor.new("Really black")
  315. torso.BrickColor = BrickColor.new("Really black")
  316. leftleg.BrickColor = BrickColor.new("Really black")
  317. rightleg.BrickColor = BrickColor.new("Really black")
  318. rightarm.BrickColor = BrickColor.new("Really black")
  319. leftarm.BrickColor = BrickColor.new("Really black")
  320. humanoid.Sit = true
  321. wait(0.5)
  322. torso.Anchored = true
  323. wait(3)
  324.  
  325. e=Instance.new('Part', model)
  326. e.Size = Vector3.new(2.25,2.25,2.25)
  327. e.Transparency = 1
  328. e.Anchored = true
  329. e.CFrame = CFrame.new(head.Position)
  330. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  331. wait(0.1)
  332. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  333. wait(0.1)
  334. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  335. wait(0.1)
  336. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  337. wait(0.1)
  338. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  339. wait(0.1)
  340. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  341. wait(0.1)
  342. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  343. wait(0.1)
  344. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  345. wait(0.1)
  346. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  347. wait(0.1)
  348. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  349. wait(0.1)
  350. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  351. wait(0.1)
  352. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  353. wait(0.1)
  354. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  355. wait(0.1)
  356. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  357. wait(0.1)
  358. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  359. wait(0.1)
  360. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  361. wait(0.1)
  362. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  363. wait(0.1)
  364. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  365. wait(0.1)
  366. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  367. wait(0.1)
  368. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  369. wait(0.1)
  370. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  371. wait(0.1)
  372. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  373. wait(0.1)
  374. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  375. wait(0.1)
  376. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  377. wait(0.1)
  378. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  379. wait(0.1)
  380. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  381. wait(0.1)
  382. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  383. wait(0.1)
  384. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  385. wait(0.1)
  386. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  387. wait(0.1)
  388. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  389. wait(0.1)
  390. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  391. wait(0.1)
  392. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  393. wait(0.1)
  394. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  395. wait(0.1)
  396. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  397. wait(0.1)
  398. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  399. wait(0.1)
  400. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  401. wait(0.1)
  402. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  403. wait(0.1)
  404. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  405. wait(0.1)
  406. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  407. wait(0.1)
  408. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  409. wait(0.1)
  410. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  411. wait(0.1)
  412. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  413. wait(0.1)
  414. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  415. wait(0.1)
  416. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  417. wait(0.1)
  418. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  419. wait(0.1)
  420. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  421. wait(0.1)
  422. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  423. wait(0.1)
  424. head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
  425.  
  426.  
  427. wait(2)
  428. head:Destroy()
  429. q=Instance.new('ParticleEmitter', e)
  430. q.Size = NumberSequence.new(0.5)
  431. q.Rate = 50
  432. q.Transparency = NumberSequence.new(0.5)
  433. q.Speed = NumberRange.new(7)
  434. q.VelocitySpread = 100
  435. q.Lifetime = NumberRange.new(1)
  436. q.Texture = 'rbxassetid://122275188'
  437.  
  438. torso.Anchored = true
  439. rightleg.Anchored = true
  440. leftleg.Anchored = true
  441. rightarm.Anchored = true
  442. leftarm.Anchored = true
  443. ded = Instance.new("Sound")
  444. ded.Parent = torso
  445. ded.SoundId = "rbxassetid://131060226"
  446. ded.Volume = 1
  447. ded.Looped = false
  448. wait()
  449. ded:Play()
  450.  
  451.  
  452.  
  453.  
  454. end
  455.  
  456. end
  457.  
  458.  
  459.  
  460. char.Torso.Touched:connect(onTouch)
  461.  
  462. mouse.KeyDown:connect(function(key)
  463. if key == "c" then
  464. local playAnim = humanoid:LoadAnimation(anim)
  465.  
  466. Punch:Play()
  467. playAnim:Play()
  468.  
  469.  
  470.  
  471. end
  472. end)
  473.  
  474. debounce = false
  475.  
  476. function onTouched(hit)
  477. hole:Play()
  478. hit.CanCollide=false
  479. wait(.5)
  480. hit.CanCollide = true
  481. debounce = true
  482.  
  483. end
  484. game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched)
  485.  
  486.  
  487. while wait() do
  488. char["Left Leg"].BrickColor = BrickColor.new("Really black")
  489. char["Head"].BrickColor = BrickColor.new("Really black")
  490. char["Right Leg"].BrickColor = BrickColor.new("Really black")
  491. char["Torso"].BrickColor = BrickColor.new("Really black")
  492. char["Left Arm"].BrickColor = BrickColor.new("Really black")
  493. char["Right Arm"].BrickColor = BrickColor.new("Really black")
  494. end
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