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SSilver

BWR - Changelog 25/11/23

Nov 25th, 2023 (edited)
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  1. Sydney Sleeper
  2. + Fixed rescoping not matching firing speed increase
  3. Making sure the weapon actually benefits from the firing speed bonus to mark people in-scope faster.
  4.  
  5. Wrangler
  6. + Increased shield resistance to 40% (was 33%)
  7. Wrangler was seen as potentially needing a bit more strength, this amount more comfortably able to block an extra grenade or rocket.
  8.  
  9. Quick-Fix
  10. + Removed blast damage taken when mirroring blast jumps
  11. - Added +100% fall damage vulnerability on wearer
  12. The direct damage taken from teammates was not completely implemented and was a sore sticking point in feedback. This version still increases the risk to the medic jumping but can allow him to avoid the damage with smarter movement.
  13.  
  14. Scorch Shot
  15. + Removed -15% damage penalty
  16. + Changed surface bouncing, retaining more horizontal momentum and falling slightly faster
  17. - Reduced afterburn duration on splash by 33% (7.5s->5s)
  18. The bouncing flare was revamped to have more potential utility, able to clear more corners for creative area denial. Damage was also improved for greater impact due to otherwise lacking in utility. Afterburn was however removed on splash damage to make spamming it less effective.
  19.  
  20. The Detonator
  21. - Reduced afterburn duration on splash by 33% (7.5s->5s)
  22. A similar nerf on splash damage spamming to the detonator for consistency.
  23.  
  24. Short Circuit
  25. + Reverted alt-fire firing speed penalty
  26. + Reduced alt-fire metal cost to 50 (was 65)
  27. The nerf to firing speed was seen as excessive with the shortened lifespan. In addition the cost for deleting up close or jumping was seen as not as worth it. These changes hope to make both a little more worthwhile.
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