ChaosMAX1268

Fleeing Fiend (OCG Name: Chased Demon)

Mar 25th, 2024 (edited)
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  1. Fleeing Fiend Finder - Muscle Red!!! (Chased Demon Killer - Murder Red)
  2. Level 8/EARTH/Fiend/Effect
  3. 2000ATK/1700DEF
  4. If your opponent controls more Spell/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Fleeing Fiend Finder - Muscle Red!!!" once per turn this way. Once per turn, when this card attacks an opponent's monster: You can destroy 1 Spell/Trap your opponent controls, and if you destroyed a "Fleeing Fiend" card that was placed by your card effects, you can double this card's ATK until the end of the Damage step.
  5.  
  6. Fleeing Fiend Finder - Colonel Conquest!!! (Chased Demon Killer - Conqueror Carnage)
  7. Level 8/EARTH/Fiend/Effect
  8. 2600ATK/2300DEF
  9. If you placed a "Fleeing Fiend" card to your opponent's Spell/Trap Zone: You can Special Summon this card from your hand. When your opponent activates a monster effect from the field: You can destroy 1 Spell/Trap your opponent controls, and if you destroyed a "Fleeing Fiend" card that was placed by your card effects, you can take control of that monster. You can only use each effect of "Fleeing Fiend Finder - Colonel Conquest!!!" once per turn.
  10.  
  11. Fleeing Fiend Finder - Rabid Feast!!! (Chased Demon Killer - Beast of the Feast)
  12. Level 8/EARTH/Fiend/Effect
  13. 2500ATK/3000DEF
  14. You can place 1 Level 4 "Fleeing Fiend" monster from your field to your opponent's Spell/Trap Zone as a Continuous Spell: Special Summon this card from your hand. When your opponent's monster attacks: You can destroy 1 Spell/Trap your opponent controls, and if you destroyed a "Fleeing Fiend" card that was placed by your card effects, halve the ATK of all monsters your opponent controls until your next End Phase. You can only use each effect of "Fleeing Fiend Finder - Rabid Feast!!!" once per turn.
  15.  
  16. Fleeing Fiend Finder - The Desimator!!! (Chased Demon Killer - The Vile Reaper)
  17. Rank 8/EARTH/Fiend/Effect
  18. 4000ATK/0DEF
  19. 3 Level 8 Fiend monsters
  20. While there is a "Fleeing Fiend" card in your opponent's Spell & Trap Zone, this card cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card: Place up to 4 Level 4 "Fleeing Fiend" monsters with different names from your hand or field to your opponent's Spell & Trap Zone as Continuous Spells, then lose 800 LP for each card placed by this effect.
  21.  
  22. Fleeing Fiend Running (Running Chased Demon)
  23. Level 4/EARTH/Fiend/Effect
  24. 1200ATK/1900DEF
  25. If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Fleeing Fiend Running" once per turn this way. You can place this card from the field to your opponent's Spell & Trap Zone as a Continuous Spell, and if you do, you can add 1 "Fleeing Fiend" card from your Deck to your hand. You can only use this effect of "Fleeing Fiend Running" once per turn.
  26.  
  27. Fleeing Fiend Hiding (Hiding Chased Demon)
  28. Level 4/EARTH/Fiend/Effect
  29. 1000ATK/1400DEF
  30. You can place this card from the field to your opponent's Spell & Trap Zone as a Continuous Spell. If this card is destroyed in the Spell & Trap Zone: Its owner can apply the following effect.
  31. ● Special Summon 1 "Fleeing Fiend" monster from your hand. If you Special Summoned a Level 8 monster with this effect, take 1000 damage.
  32.  
  33. Fleeing Fiend Dodging (Dodging Chased Demon)
  34. Level 4/EARTH/Fiend/Effect
  35. 0ATK/2000DEF
  36. When your opponent activates a card or effect: You can place this card to your opponent's Spell & Trap Zone as a Continuous Spell. While this card is a Continuous Spell, its controller cannot destroy Spell & Traps in their possession.
  37.  
  38. Fleeing Fiend Retaliating (Counterattacking Chased Demon)
  39. Level 4/EARTH/Fiend/Effect
  40. 2100ATK/0DEF
  41. Cannot attack the turn it is Summoned. When your opponent attacks: You can place this card on the field to your opponent's Spell & Trap Zone as a Continuous Spell. When this card is destroyed in the Spell & Trap Zone, its controller takes 1000 damage.
  42.  
  43. Fleeing Fiend Apocannouncer (Chased Demon Hell Hostess)
  44. EARTH/Fiend/Link/Effect
  45. 1000ATK/Link-1 (Bottom Center)
  46. 1 Level 4 or lower "Fleeing Fiend" monster
  47. When this card is Special Summoned: You can add 1 "Fleeing Fiend" card from your Deck to your hand. You can place this card in your opponent's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Fleeing Fiend Apocannouncer" once per turn.
  48.  
  49. Fleeing Fiend Fields (Gameshow of Chased Demons)
  50. Field Spell
  51. "Fleeing Fiend" monsters gain 400ATK. If a "Fleeing Fiend Apocannouncer" you own is destroyed in the Spell & Trap Zone: You can Special Summon it, but it cannot be used as Link Material. If this card is destroyed in the Field Zone: You can Special Summon 1 "Fleeing Fiend Finder" monster from your hand or Deck.
  52.  
  53. Fleeing Fiend Fear (Terror of the Chased Demons)
  54. Continuous Trap
  55. You can only control 1 "Fleeing Fiend Fear". When a "Fleeing Fiend" Spell on the field is destroyed by a card effect, its owner can draw 1 card and reveal it. If the revealed card is a Level 4 "Fleeing Fiend" monster, they can Special Summon it. Each player can only use the effect of "Fleeing Fiend Fear" once per turn.
  56.  
  57. Fleeing Fiend Finder Fury (Attack of the Chased Demon Killers)
  58. Counter Trap
  59. When your opponent Special Summons a monster while you control a "Fleeing Fiend Finder" monster: Destroy 1 Spell on the field that you own, and if you do, negate the Summon, and if you do that, put that monster to the bottom of its owner's Deck. You can only use 1 "Fleeing Fiend Finder Fury" per turn.
  60.  
  61. Fleeing Fiend Trap (Trap for the Chased Demons)
  62. Normal Trap
  63. Destroy 1 Spell on the field that you own and Special Summon 1 "Fleeing Fiend" monster from your GY. If you Summoned a Level/Rank 8 monster, take 1000 damage. If this card is in your GY: You can banish 1 "Fleeing Fiend" monster from your GY; Set this card. You can only use 1 effect of "Fleeing Fiend Trap" per turn, and only once that turn.
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