shadowm

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Oct 12th, 2011
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  1. shadowm@reicore:~/src/wesnoth-1.0$ fgrep -nRI 'illuminated' src
  2. src/gamestatus.hpp:57: const time_of_day& get_time_of_day(bool illuminated, const gamemap::location& loc) const;
  3. src/gamestatus.hpp:68: std::vector<time_of_day> times_, illuminatedTimes_;
  4. src/gamestatus.hpp:72: std::vector<time_of_day> times, illuminated_times;
  5. src/gamestatus.cpp:83:void parse_times(const config& cfg, std::vector<time_of_day>& normal_times, std::vector<time_of_day>& illuminated_times)
  6. src/gamestatus.cpp:91: const config::child_list& times_illum = cfg.get_children("illuminated_time");
  7. src/gamestatus.cpp:95: illuminated_times.push_back(time_of_day(**t));
  8. src/gamestatus.cpp:109: parse_times(time_cfg,times_,illuminatedTimes_);
  9. src/gamestatus.cpp:118: parse_times(**t,area.times,area.illuminated_times);
  10. src/gamestatus.cpp:138: for(t = illuminatedTimes_.begin(); t != illuminatedTimes_.end(); ++t) {
  11. src/gamestatus.cpp:139: t->write(cfg.add_child("illuminated_time"));
  12. src/gamestatus.cpp:150: for(t = i->illuminated_times.begin(); t != i->illuminated_times.end(); ++t) {
  13. src/gamestatus.cpp:151: t->write(area.add_child("illuminated_time"));
  14. src/gamestatus.cpp:177:const time_of_day& gamestatus::get_time_of_day(bool illuminated, const gamemap::location& loc) const
  15. src/gamestatus.cpp:181: if(illuminated && i->illuminated_times.empty() == false) {
  16. src/gamestatus.cpp:182: return i->illuminated_times[(turn()-1)%i->illuminated_times.size()];
  17. src/gamestatus.cpp:189: if(illuminated && illuminatedTimes_.empty() == false) {
  18. src/gamestatus.cpp:190: return illuminatedTimes_[(turn()-1)%illuminatedTimes_.size()];
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