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- Log uploaded on Friday, September 06, 2019, 5:59:43 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
- EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
- More Vanilla Turrets 1.0: (no assemblies)
- Quarry 1.0: Quarry(0.19.0.0)
- Rimsenal - Enhanced Vanilla Pack: (no assemblies)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- Defensive Positions: $HugsLibChecker(0.5.0.0), 0UnofficialMultiplayerAPI(av:1.0.0.0,fv:1.1.0.0), DefensivePositions(av:1.7.0.0,fv:1.8.0)
- Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
- Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
- Double Population: (no assemblies)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Rimsenal - Feral: (no assemblies)
- Rimefeller: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), Rimefeller(1.2.7175.25675)
- Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
- Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
- Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
- [1.0] RimCuisine 2 Core: 0Harmony(1.0.9.1), ExpandableFermenting(1.0.0.0)
- [1.0] RimCuisine 2: Bottling and Booze Expansion: 0Harmony(1.0.9.1), RimCuisine2BBDrugPolicies(0.1.0.1)
- [1.0] RimCuisine 2 Meals and Munchies Expansion: (no assemblies)
- [1.0] RimCuisine 2: All Plants All Biomes Patch: (no assemblies)
- Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
- Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
- ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
- Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- Astra Militarum Imperial Guard Turret Addon Mod v1.51: (no assemblies)
- Increased Stack: (no assemblies)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
- Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
- Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
- Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.4.0)
- Misc. Training: TrainingFacility(1.0.0.0)
- Astra Militarum Imperial Guard Core Mod v1.93: (no assemblies)
- Weapon Tech: (no assemblies)
- Mortar Accuracy: 0Harmony(1.2.0.1), MortarAccuracy(1.0.0.0)
- Reasonable Components V1: (no assemblies)
- Advanced Biomes: 0Harmony(1.0.9.0), ActiveTerrain(1.0.0.0), BiomesPlus(1.0.0.0), _harmonycheck(1.0.0.0)
- Kaiser Armory [1.0]: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0)
- Underground Power Conduits: (no assemblies)
- Reich Armory [1.0]: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0)
- Vanilla Armour Expanded: 0Harmony(1.0.9.1), Camouflage(1.0.0.0), D9UsefulAI(1.0.0.0)
- Rimsenal: (no assemblies)
- Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.1.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
- Dinosauria: (no assemblies)
- [SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
- [CP] Get to the Chopper! - Helicopters [1.0]: 0Harmony(1.2.0.1), RH_AerospatialeGazelleHelicopter(1.0.0.0), RH_CH53SeaStallion(1.0.0.0), RH_ChinookHelicopter(1.0.0.0), RH_DeLoreanTimeMachine(1.0.0.0), RH_MH6HelicopterHelo(1.0.0.0), RH_MV22OspreyHelicopter(1.0.0.0), RH_UH1HueyHelicopter(1.0.0.0), RH_MH6Helicopter(1.0.0.0)
- SRTS Expanded: 0Harmony(1.2.0.1), SRTS(1.0.0.0)
- Active Harmony patches:
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- ActiveDropPod.PodOpen: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest_dp.Prefix, RH_CH53SeaStallion.HarmonyTest_dp.Prefix, RH_ChinookHelicopter.HarmonyTest_dp.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_dp.Prefix, RH_MH6HelicopterHelo.HarmonyTest_dp.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_dp.Prefix, RH_UH1HueyHelicopter.HarmonyTest_dp.Prefix, RH_UH60Helicopter.HarmonyTest_dp.Prefix, SRTS.HarmonyTest_dp.Prefix
- Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- AreaAllowedGUI.DoAreaSelector: PRE: Children.ChildrenHarmony+AreaAllowedGUI_DoAreaSelector_Patch.AreaAllowedGUI_Pre
- AreaManager.AddStartingAreas: post: Children.ChildrenHarmony+AreaManager_AddStartingAreas_Patch.AddStartingAreas_Post
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- BackCompatibility.BackCompatibleDefName: PRE: Rimefeller.HarmonyPatches+Harmony_BackCompatibleDefName.Prefix, Rimefeller.HarmonyPatches+Harmony_BackCompatibleDefName.Prefix
- BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
- Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
- Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
- Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
- Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
- Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
- Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
- Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
- Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, RH_AerospatialeGazelleHelicopter.HarmonyTest_BB.Postfix, RH_CH53SeaStallion.HarmonyTest_BB.Postfix, RH_ChinookHelicopter.HarmonyTest_BB.Postfix, RH_DeLoreanTimeMachine.HarmonyTest_BB.Postfix, RH_MH6HelicopterHelo.HarmonyTest_BB.Postfix, RH_MV22OspreyHelicopter.HarmonyTest_BB.Postfix, RH_UH1HueyHelicopter.HarmonyTest_BB.Postfix, RH_UH60Helicopter.HarmonyTest_BB.Postfix, SRTS.HarmonyTest_BB.Postfix
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: PRE: Rimefeller.DebugButtonsPatch.Prefix, Rimefeller.DebugButtonsPatch.Prefix post: Rimefeller.DebugButtonsPatch.Postfix, Rimefeller.DebugButtonsPatch.Postfix TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Rimefeller.HarmonyPatches+Harmony_GenerateImpliedDefs_PreResolve.Prefix, Rimefeller.HarmonyPatches+Harmony_GenerateImpliedDefs_PreResolve.Prefix
- DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
- Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler
- Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_LoadTransporters.AddPawnsToTransferables: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest_C.Prefix, RH_CH53SeaStallion.HarmonyTest_C.Prefix, RH_ChinookHelicopter.HarmonyTest_C.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_C.Prefix, RH_MH6HelicopterHelo.HarmonyTest_C.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_C.Prefix, RH_UH1HueyHelicopter.HarmonyTest_C.Prefix, RH_UH60Helicopter.HarmonyTest_C.Prefix, SRTS.HarmonyTest_C.Prefix
- Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
- Dialog_NamePawn.DoWindowContents: PRE: Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- Dialog_Trade.SetupPlayerCaravanVariables: post: RH_AerospatialeGazelleHelicopter.HarmonyTest_trade.Postfix, RH_CH53SeaStallion.HarmonyTest_trade.Postfix, RH_ChinookHelicopter.HarmonyTest_trade.Postfix, RH_DeLoreanTimeMachine.HarmonyTest_trade.Postfix, RH_MH6HelicopterHelo.HarmonyTest_trade.Postfix, RH_MV22OspreyHelicopter.HarmonyTest_trade.Postfix, RH_UH1HueyHelicopter.HarmonyTest_trade.Postfix, RH_UH60Helicopter.HarmonyTest_trade.Postfix, SRTS.HarmonyTest_trade.Postfix
- DropPodUtility.MakeDropPodAt: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest.Prefix, RH_CH53SeaStallion.HarmonyTest.Prefix, RH_ChinookHelicopter.HarmonyTest.Prefix, RH_DeLoreanTimeMachine.HarmonyTest.Prefix, RH_MH6HelicopterHelo.HarmonyTest.Prefix, RH_MV22OspreyHelicopter.HarmonyTest.Prefix, RH_UH1HueyHelicopter.HarmonyTest.Prefix, RH_UH60Helicopter.HarmonyTest.Prefix, SRTS.HarmonyTest.Prefix
- EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
- FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
- FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
- Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- Game.LoadGame: post: Rimefeller.HarmonyPatches+Harmony_FinalizeInit.Postfix, Rimefeller.HarmonyPatches+Harmony_FinalizeInit.Postfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
- GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe, JecsTools.HarmonyPatches.SpawningWipes_PostFix
- GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
- HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
- HediffGiver.TryApply: PRE: Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
- HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
- Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
- Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
- IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
- IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
- JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
- JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobGiver_AIDefendPawn.TryGiveJob: PRE: AnimalRangeAttack.ARA_FightAI_Patch.Prefix
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Manhunter.TryGiveJob: PRE: AnimalRangeAttack.ARA__ManHunter_Patch.Prefix TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: Children.ChildrenHarmony+Notify_HomeAreaChanged_Patch.Notify_HomeAreaChanged_Pre
- LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix
- MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: post: DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, CompVehicle.HarmonyCompVehicle.Capacity_PostFix
- MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ActiveTerrain._MouseoverReadout.Transpiler
- Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PathFinder.IsDestroyable: post: DoorsExpanded.HarmonyPatches.IsDestroyable_PostFix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.SetFaction: post: Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.TryGetAttackVerb: PRE: AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
- PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
- PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
- PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
- PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
- PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
- PawnRenderer.RenderPawnInternal: PRE: Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
- PawnUIOverlay.DrawPawnGUIOverlay: PRE: Camouflage.VAE_PawnUIOverlay_Patch.GhillieException
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
- PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
- Pawn_PlayerSettings.get_AreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_AreaRestrictioSchool_Patch.AreaRestriction_Pre
- Pawn_PlayerSettings.get_EffectiveAreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionSchool_Patch.EffectiveAreaRestriction_Pre
- Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap_Patch.EffectiveAreaRestrictionInPawnCurrentMap_Pre
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post
- Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, HeatMap.PlaySettings_Detour.PostFix
- PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
- Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
- ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
- ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- RestUtility.FindBedFor: PRE: Children.ChildrenHarmony+RestUtility_FindBedFor_Patch.FindBedFor_Pre post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown
- Scenario.PostGameStart: post: RimCuisineBBDrugPolicies.HarmonyPatches.GenerateStartingDrugPolicies_PostFix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- TerrainGrid.RemoveTopLayer: PRE: [600]ActiveTerrain.__TerrainGrid.Prefix, Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
- TerrainGrid.SetTerrain: PRE: [600]ActiveTerrain._TerrainGrid.Prefix post: ActiveTerrain._TerrainGrid.Postfix
- Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
- Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: Camouflage.VAE_ThingSelectionUtility_Patch.GhillieException
- ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix, Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix
- ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
- TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- TransportPodsArrivalAction_LandInSpecificCell.Arrived: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest_AJ.Prefix, RH_CH53SeaStallion.HarmonyTest_AJ.Prefix, RH_ChinookHelicopter.HarmonyTest_AJ.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_AJ.Prefix, RH_MH6HelicopterHelo.HarmonyTest_AJ.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_AJ.Prefix, RH_UH1HueyHelicopter.HarmonyTest_AJ.Prefix, RH_UH60Helicopter.HarmonyTest_AJ.Prefix, SRTS.HarmonyTest_AJ.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- WidgetRow.ButtonIcon: PRE: Rimefeller.Jippo.Prefix, Rimefeller.Jippo.Prefix
- WindowStack.ImmediateWindow: PRE: Rimefeller.Biffo.Prefix, Rimefeller.Biffo.Prefix
- WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
- WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
- WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
- WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
- WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
- WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: 1.2.0.1: Dubwise.Rimefeller, UnlimitedHugs.HugsLib, HugsLib.AllowTool, com.geneticrim, HugsLib.SimpleSidearms, com.rimworld.modcheck, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, HugsLib.HeatMap, com.ogliss.rimworld.mod.VanillaArmorsExpanded, EdB.PrepareCarefully, RimWorld.Vanya.IncidentPersonStat, com.rimfridge.rimworld.mod, com.github.rimworld.mod.AnimalRangeAttack, Syrchalis.Rimworld.MetallicBatteries, Helicopter.AKreedz, SRTSExpanded, Children, HugsLib.DefensivePositions; 1.0.9.1: rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.jecstools.main, rimworld.jecrell.doorsexpanded, rimworld.jecrell.comps.oversized, rimworld.jecrell.abilityuser, mehni.rimworld.rimCuisine.main, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.deflector, com.dninemfive.advancedshields, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.sounds; 1.0.9.0: com.spdskatr.activeterrain.patches
- Platform information: (hidden, use publishing options to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2282 rev726
- [HugsLib] version 6.1.3
- Rimefeller 1.2.537
- [Megafauna] Using outdated ModCheck.dll
- Parsed 2.5 as int.
- Parsed 3.5 as int.
- Translation data for language English has 4 errors. Generate translation report for more info.
- [IncidentPersonStat] injected.
- EnhancedDevelopment.Embrasures.Patcher(): Starting.
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
- EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
- EnhancedDevelopment.Embrasures.Patcher(): Complete.
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Active Terrain Framework initialized. This mod uses Harmony (all patches are non-destructive): Verse.TerrainGrid.SetTerrain, Verse.TerrainGrid.RemoveTopLayer, Verse.MouseoverReadout.MouseoverReadoutOnGUI
- Advanced Shields harmony patch successfully loaded
- [HugsLib] initializing AllowTool, DefensivePositions, SimpleSidearms, Children, MURWallLight, HeatMap
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 15716.
- Total: 181.418808 ms (FindLiveObjects: 0.598600 ms CreateObjectMapping: 1.144100 ms MarkObjects: 179.625793 ms DeleteObjects: 0.049500 ms)
- Loading game from file Autosave-3 with mods Core, 818773962, 735106432, 1478936958, 1543177113, 849231601, 761421485, 761219125, 927155256, 1414697588, 726096646, 725956940, 736207111, 1321849735, 1718190143, 1718191613, 1700683323, 1833592062, 1833592532, 1833592940, 1839071307, 1055485938, 1541438230, 722085442, 1423699208, 1180721235, 1372003680, 779665809, 798158924, 760088748, 1316188771, 1356838246, 947972722, 717575199, 771341092, 1542854752, 1729446857, 1542915888, 1338280929, 1768843436, 1735421319, 1778648673, 1814988282, 725947920, 1113137502, 1136958577, 1489425285, 932008009, 1845399472, 1845423808
- Could not resolve reference to object with loadID LogEntry_10151329_18734 of type Verse.LogEntry. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Bruise neck ticksSinceCreation=421688) curPathRelToParent=
- Could not resolve reference to object with loadID LogEntry_10151486_18736 of type Verse.LogEntry. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Bruise left leg ticksSinceCreation=421531) curPathRelToParent=
- [AllowTool] Injected 6 designators
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24681.
- Total: 303.351013 ms (FindLiveObjects: 1.897400 ms CreateObjectMapping: 2.621500 ms MarkObjects: 298.795410 ms DeleteObjects: 0.036100 ms)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
- (Filename: Line: 16)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 8695 unused Assets to reduce memory usage. Loaded Objects now: 48781.
- Total: 312.048187 ms (FindLiveObjects: 2.194800 ms CreateObjectMapping: 6.369800 ms MarkObjects: 286.670593 ms DeleteObjects: 16.806301 ms)
- Loading game from file Treaty of East Ourbo with mods Core, 818773962, 735106432, 1478936958, 1543177113, 849231601, 761421485, 761219125, 927155256, 1414697588, 726096646, 725956940, 736207111, 1321849735, 1718190143, 1718191613, 1700683323, 1833592062, 1833592532, 1833592940, 1839071307, 1055485938, 1541438230, 722085442, 1423699208, 1180721235, 1372003680, 779665809, 798158924, 760088748, 1316188771, 1356838246, 947972722, 717575199, 771341092, 1542854752, 1729446857, 1542915888, 1338280929, 1768843436, 1735421319, 1778648673, 1814988282, 725947920, 1113137502, 1136958577, 1489425285, 932008009, 1845399472, 1845423808
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 57133.
- Total: 408.005005 ms (FindLiveObjects: 3.529900 ms CreateObjectMapping: 6.847700 ms MarkObjects: 397.519196 ms DeleteObjects: 0.107500 ms)
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Tried to add the same relation twice: Parent, pawn=LabradorRetriever281775, otherPawn=LabradorRetriever219612
- Tried to add the same relation twice: Parent, pawn=LabradorRetriever281776, otherPawn=LabradorRetriever219612
- Tried to add the same relation twice: Parent, pawn=LabradorRetriever281930, otherPawn=LabradorRetriever219611
- Tried to add the same relation twice: Parent, pawn=LabradorRetriever281931, otherPawn=LabradorRetriever219611
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Could not reserve Thing_Steel282164(current stack count: 100) (layer: null) for couille gauche for job DoBill (Job_2113942) A=Thing_FabricationBench102023 B=Thing_Steel282164 C=(201, 0, 108) (now doing job DoBill (Job_2113942) A=Thing_FabricationBench102023 B=Thing_Steel282164 C=(201, 0, 108)(curToil=4)) for maxPawns 1 and stackCount -1. Existing reserver: donald trumpy doing job HaulToContainer (Job_2114128) A=Thing_Steel282164 B=Thing_Frame_Turret_Autocannon285822 C=Thing_Frame_Turret_Autocannon285822 (toilIndex=0)
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Exception ticking hediff (Alzheimers brain ticksSinceCreation=1723833) for pawn Kitty. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Hediff.Tick () [0x00000] in <filename unknown>:0
- at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Could not reserve Thing_Steel321136(current stack count: 153) (layer: null) for couille gauche for job DoBill (Job_2353001) A=Thing_FabricationBench102023 B=Thing_Steel321136 C=(201, 0, 108) (now doing job DoBill (Job_2353001) A=Thing_FabricationBench102023 B=Thing_Steel321136 C=(201, 0, 108)(curToil=4)) for maxPawns 1 and stackCount -1. Existing reserver: JJ doing job DoBill (Job_2353393) A=Thing_ImperialFabricator79277 B=Thing_Steel321136 (toilIndex=3)
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Called CanReach() while working. This should never happen. Suppressing further errors.
- MakeThing error: Tried to make UnfinishedApparel from ComponentIndustrial which is not a stuff. Assigning default.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- JobDriver threw exception in initAction for pawn Pitts driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2499707) A=Thing_TableMachining34715 B=Thing_UnfinishedApparel337413 C=(202, 0, 111)) lastJobGiver=RimWorld.JobGiver_Work
- System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- MakeThing error: Tried to make UnfinishedApparel from ComponentIndustrial which is not a stuff. Assigning default.
- JobDriver threw exception in initAction for pawn couille gauche driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2508546) A=Thing_TableMachining34715 B=Thing_UnfinishedApparel338258 C=(202, 0, 111)) lastJobGiver=RimWorld.JobGiver_Work
- System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
- at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- MakeThing error: Tried to make UnfinishedApparel from ComponentIndustrial which is not a stuff. Assigning default.
- JobDriver threw exception in initAction for pawn couille gauche driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2667075) A=Thing_TableMachining34715 B=Thing_UnfinishedApparel358357 C=(202, 0, 111)) lastJobGiver=RimWorld.JobGiver_Work
- System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- MakeThing error: Tried to make UnfinishedApparel from ComponentSpacer which is not a stuff. Assigning default.
- Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
- JobDriver threw exception in initAction for pawn couille gauche driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2686181) A=Thing_FabricationBench102023 B=Thing_UnfinishedApparel360446 C=(201, 0, 108)) lastJobGiver=RimWorld.JobGiver_Work
- System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
- at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
- at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
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