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  1. Log uploaded on Friday, September 06, 2019, 5:59:43 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  5. EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
  6. More Vanilla Turrets 1.0: (no assemblies)
  7. Quarry 1.0: Quarry(0.19.0.0)
  8. Rimsenal - Enhanced Vanilla Pack: (no assemblies)
  9. Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
  10. Defensive Positions: $HugsLibChecker(0.5.0.0), 0UnofficialMultiplayerAPI(av:1.0.0.0,fv:1.1.0.0), DefensivePositions(av:1.7.0.0,fv:1.8.0)
  11. Simple sidearms[ov:1.3.2]: SimpleSidearms(1.0.0.0)
  12. Incident Person Stat: 0Harmony(1.2.0.1), IncidentPersonStat(1.0.0.0)
  13. Double Population: (no assemblies)
  14. Expanded Prosthetics and Organ Engineering: (no assemblies)
  15. Rimsenal - Feral: (no assemblies)
  16. Rimefeller: 0Harmony(1.2.0.1), 0MultiplayerAPI(0.1.0.0), Rimefeller(1.2.7175.25675)
  17. Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
  18. Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
  19. Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
  20. [1.0] RimCuisine 2 Core: 0Harmony(1.0.9.1), ExpandableFermenting(1.0.0.0)
  21. [1.0] RimCuisine 2: Bottling and Booze Expansion: 0Harmony(1.0.9.1), RimCuisine2BBDrugPolicies(0.1.0.1)
  22. [1.0] RimCuisine 2 Meals and Munchies Expansion: (no assemblies)
  23. [1.0] RimCuisine 2: All Plants All Biomes Patch: (no assemblies)
  24. Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
  25. Children, school and learning: 0Harmony(1.2.0.1), Children(1.0.0.0), ChildrenHelperClasses(1.0.0.0)
  26. ED-Embrasures: 0Harmony(1.2.0.1), ED-Embrasures(1.0.0.0)
  27. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  28. [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
  29. Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
  30. Astra Militarum Imperial Guard Turret Addon Mod v1.51: (no assemblies)
  31. Increased Stack: (no assemblies)
  32. [sd] advanced powergeneration: sd_adv_powergen(1.0.6938.22941)
  33. Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
  34. Share The Load: 0Harmony(1.2.0.1), Share_The_Load(1.0.0.0)
  35. Heat Map: $HugsLibChecker(0.5.0.0), HeatMap(1.0.4.0)
  36. Misc. Training: TrainingFacility(1.0.0.0)
  37. Astra Militarum Imperial Guard Core Mod v1.93: (no assemblies)
  38. Weapon Tech: (no assemblies)
  39. Mortar Accuracy: 0Harmony(1.2.0.1), MortarAccuracy(1.0.0.0)
  40. Reasonable Components V1: (no assemblies)
  41. Advanced Biomes: 0Harmony(1.0.9.0), ActiveTerrain(1.0.0.0), BiomesPlus(1.0.0.0), _harmonycheck(1.0.0.0)
  42. Kaiser Armory [1.0]: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0)
  43. Underground Power Conduits: (no assemblies)
  44. Reich Armory [1.0]: 0Harmony(1.0.9.1), CompOversizedWeapon(1.18.0.0)
  45. Vanilla Armour Expanded: 0Harmony(1.0.9.1), Camouflage(1.0.0.0), D9UsefulAI(1.0.0.0)
  46. Rimsenal: (no assemblies)
  47. Genetic Rim: 0Harmony(1.2.0.1), AnimalRangeUnlocker(1.0.6862.17033), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.8.1.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0), NewMachinery(1.0.0.0)
  48. Dinosauria: (no assemblies)
  49. [SYR] Metallic Batteries: 0Harmony(1.2.0.1), MetallicBatteries(1.0.0.0)
  50. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  51. [CP] Get to the Chopper! - Helicopters [1.0]: 0Harmony(1.2.0.1), RH_AerospatialeGazelleHelicopter(1.0.0.0), RH_CH53SeaStallion(1.0.0.0), RH_ChinookHelicopter(1.0.0.0), RH_DeLoreanTimeMachine(1.0.0.0), RH_MH6HelicopterHelo(1.0.0.0), RH_MV22OspreyHelicopter(1.0.0.0), RH_UH1HueyHelicopter(1.0.0.0), RH_MH6Helicopter(1.0.0.0)
  52. SRTS Expanded: 0Harmony(1.2.0.1), SRTS(1.0.0.0)
  53.  
  54. Active Harmony patches:
  55. <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  56. ActiveDropPod.PodOpen: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest_dp.Prefix, RH_CH53SeaStallion.HarmonyTest_dp.Prefix, RH_ChinookHelicopter.HarmonyTest_dp.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_dp.Prefix, RH_MH6HelicopterHelo.HarmonyTest_dp.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_dp.Prefix, RH_UH1HueyHelicopter.HarmonyTest_dp.Prefix, RH_UH60Helicopter.HarmonyTest_dp.Prefix, SRTS.HarmonyTest_dp.Prefix
  57. Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
  58. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  59. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  60. AreaAllowedGUI.DoAreaSelector: PRE: Children.ChildrenHarmony+AreaAllowedGUI_DoAreaSelector_Patch.AreaAllowedGUI_Pre
  61. AreaManager.AddStartingAreas: post: Children.ChildrenHarmony+AreaManager_AddStartingAreas_Patch.AddStartingAreas_Post
  62. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  63. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  64. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  65. BackCompatibility.BackCompatibleDefName: PRE: Rimefeller.HarmonyPatches+Harmony_BackCompatibleDefName.Prefix, Rimefeller.HarmonyPatches+Harmony_BackCompatibleDefName.Prefix
  66. BaseGenUtility.IsCheapWallStuff: post: Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix, Rimefeller.HarmonyPatches+Harmony_IsCheapWallStuff.Postfix
  67. Bill.PawnAllowedToStartAnew: post: Children.ChildrenHarmony+Bill_Patch.PawnAllowedToStartAnew
  68. Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
  69. Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
  70. Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
  71. Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
  72. Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
  73. Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
  74. Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
  75. Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
  76. Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
  77. Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
  78. Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
  79. Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
  80. Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
  81. Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
  82. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  83. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, RH_AerospatialeGazelleHelicopter.HarmonyTest_BB.Postfix, RH_CH53SeaStallion.HarmonyTest_BB.Postfix, RH_ChinookHelicopter.HarmonyTest_BB.Postfix, RH_DeLoreanTimeMachine.HarmonyTest_BB.Postfix, RH_MH6HelicopterHelo.HarmonyTest_BB.Postfix, RH_MV22OspreyHelicopter.HarmonyTest_BB.Postfix, RH_UH1HueyHelicopter.HarmonyTest_BB.Postfix, RH_UH60Helicopter.HarmonyTest_BB.Postfix, SRTS.HarmonyTest_BB.Postfix
  84. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  85. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  86. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  87. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  88. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  89. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  90. Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  91. CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
  92. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  93. CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
  94. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  95. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  96. DebugWindowsOpener.DrawButtons: PRE: Rimefeller.DebugButtonsPatch.Prefix, Rimefeller.DebugButtonsPatch.Prefix post: Rimefeller.DebugButtonsPatch.Postfix, Rimefeller.DebugButtonsPatch.Postfix TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  97. DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Rimefeller.HarmonyPatches+Harmony_GenerateImpliedDefs_PreResolve.Prefix, Rimefeller.HarmonyPatches+Harmony_GenerateImpliedDefs_PreResolve.Prefix
  98. DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix
  99. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  100. Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
  101. Designator_Build.DrawMouseAttachments: TRANS: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Transpiler
  102. Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
  103. Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
  104. Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
  105. Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
  106. Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
  107. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  108. Dialog_LoadTransporters.AddPawnsToTransferables: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest_C.Prefix, RH_CH53SeaStallion.HarmonyTest_C.Prefix, RH_ChinookHelicopter.HarmonyTest_C.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_C.Prefix, RH_MH6HelicopterHelo.HarmonyTest_C.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_C.Prefix, RH_UH1HueyHelicopter.HarmonyTest_C.Prefix, RH_UH60Helicopter.HarmonyTest_C.Prefix, SRTS.HarmonyTest_C.Prefix
  109. Dialog_NamePawn..ctor: post: Children.ChildrenHarmony+Dialog_NamePawn_PatchLoad.ConstructorExtended
  110. Dialog_NamePawn.DoWindowContents: PRE: Children.ChildrenHarmony+Dialog_NamePawn_PatchDL.DoWindowContentsExtended
  111. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  112. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  113. Dialog_Trade.SetupPlayerCaravanVariables: post: RH_AerospatialeGazelleHelicopter.HarmonyTest_trade.Postfix, RH_CH53SeaStallion.HarmonyTest_trade.Postfix, RH_ChinookHelicopter.HarmonyTest_trade.Postfix, RH_DeLoreanTimeMachine.HarmonyTest_trade.Postfix, RH_MH6HelicopterHelo.HarmonyTest_trade.Postfix, RH_MV22OspreyHelicopter.HarmonyTest_trade.Postfix, RH_UH1HueyHelicopter.HarmonyTest_trade.Postfix, RH_UH60Helicopter.HarmonyTest_trade.Postfix, SRTS.HarmonyTest_trade.Postfix
  114. DropPodUtility.MakeDropPodAt: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest.Prefix, RH_CH53SeaStallion.HarmonyTest.Prefix, RH_ChinookHelicopter.HarmonyTest.Prefix, RH_DeLoreanTimeMachine.HarmonyTest.Prefix, RH_MH6HelicopterHelo.HarmonyTest.Prefix, RH_MV22OspreyHelicopter.HarmonyTest.Prefix, RH_UH1HueyHelicopter.HarmonyTest.Prefix, RH_UH60Helicopter.HarmonyTest.Prefix, SRTS.HarmonyTest.Prefix
  115. EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded
  116. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  117. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  118. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
  119. FloatMenuMakerMap.AddUndraftedOrders: post: Children.ChildrenHarmony+FloatMenuMakerMap_Patch.AddUndraftedOrders_Post
  120. FloatMenuMakerMap.CanTakeOrder: post: DraftingPatcher.FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
  121. FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
  122. ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
  123. Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
  124. Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
  125. Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
  126. Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
  127. Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
  128. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  129. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  130. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  131. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  132. Game.LoadGame: post: Rimefeller.HarmonyPatches+Harmony_FinalizeInit.Postfix, Rimefeller.HarmonyPatches+Harmony_FinalizeInit.Postfix
  133. GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
  134. GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
  135. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  136. GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
  137. GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
  138. GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
  139. GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
  140. GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
  141. GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
  142. GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
  143. GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
  144. GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
  145. GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
  146. GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
  147. GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
  148. GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
  149. GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe, JecsTools.HarmonyPatches.SpawningWipes_PostFix
  150. GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
  151. GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
  152. GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
  153. HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
  154. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  155. Hediff.get_Label: post: Children.ChildrenHarmony+Hediff_Label_Patch.Label_Post
  156. HediffComp_Discoverable.CheckDiscovered: PRE: Children.ChildrenHarmony+HediffComp_Discoverable_Patch.Hediff_Pregnant_CheckDiscoveredPre, Children.ChildrenHarmony+HediffComp_Discoverable_CheckDiscovered_Patch.CheckDiscovered_Pre
  157. HediffGiver.TryApply: PRE: Children.ChildrenHarmony+HediffGiver_TryApply.HediffGiver_TryApply_Prefix
  158. HediffWithComps.get_Visible: PRE: Children.ChildrenHarmony+HediffWithComps_Preg_Patch.Visible_Pre
  159. Hediff_Pregnant.DoBirthSpawn: PRE: Children.ChildrenHarmony+Hediff_Pregnant_Patch2.Pawn_DoBirthSpawn_Pre
  160. Hediff_Pregnant.Miscarry: post: Children.ChildrenHarmony+Hediff_Pregnant_Patch.Hediff_Pregnant_MiscarryDone
  161. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
  162. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
  163. IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
  164. IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
  165. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
  166. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
  167. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  168. ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
  169. JobDriver_AttackMelee.TryMakePreToilReservations: post: SimpleSidearms.intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
  170. JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: Children.ChildrenHarmony+JobDriver_Lovin_Patch.JobDriver_Lovin_Done
  171. JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
  172. JobGiver_AIDefendPawn.TryGiveJob: PRE: AnimalRangeAttack.ARA_FightAI_Patch.Prefix
  173. JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
  174. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  175. JobGiver_Manhunter.TryGiveJob: PRE: AnimalRangeAttack.ARA__ManHunter_Patch.Prefix TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
  176. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  177. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  178. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  179. ListerFilthInHomeArea.Notify_HomeAreaChanged: PRE: Children.ChildrenHarmony+Notify_HomeAreaChanged_Patch.Notify_HomeAreaChanged_Pre
  180. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  181. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  182. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  183. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  184. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  185. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  186. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  187. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  188. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  189. MapInterface.MapInterfaceUpdate: post: HeatMap.MapInterface_Detour.Postfix
  190. MapParent.RecalculateHibernatableIncidentTargets: post: DraftingPatcher.MapParent_RecalculateHibernatableIncidentTargets_Patch.AddEndParts
  191. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  192. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  193. MassUtility.Capacity: post: DraftingPatcher.MassUtility_Capacity_Patch.MakeThemCarryMore, CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  194. MemoryThoughtHandler.TryGainMemory: post: Children.ChildrenHarmony+MemoryThoughtHandler_Avali_Lovin_Patch.MemoryThoughtHandler_TryGainMemory_Done
  195. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  196. MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ActiveTerrain._MouseoverReadout.Transpiler
  197. Need_Food.get_MaxLevel: PRE: Children.ChildrenHarmony+Need_Food_Patch.MaxLevel_Pre
  198. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  199. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  200. PathFinder.IsDestroyable: post: DoorsExpanded.HarmonyPatches.IsDestroyable_PostFix
  201. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  202. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  203. Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, DraftingPatcher.Pawn_GetGizmos_Patch.AddGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
  204. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  205. Pawn.SetFaction: post: Children.ChildrenHarmony+Pawn_SetFaction_Patch.SetFactionExtended
  206. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  207. Pawn.TryGetAttackVerb: PRE: AnimalRangeAttack.ARA__VerbCheck_Patch.Prefix
  208. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  209. PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
  210. PawnCapacitiesHandler.GetLevel: post: Children.ChildrenHarmony+PawnCapacitiesHandler_Patch.GetLevel_Done
  211. PawnComponentsUtility.AddAndRemoveDynamicComponents: post: DraftingPatcher.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
  212. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  213. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor, SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  214. PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
  215. PawnGenerator.GenerateRandomAge: post: Children.ChildrenHarmony+PawnGenerator_Gen_Patch.PawnGenerator_Gen_Done
  216. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  217. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  218. PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
  219. PawnRenderer.DrawEquipmentAiming: PRE: CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  220. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
  221. PawnRenderer.RenderPawnInternal: PRE: Children.ChildrenHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
  222. PawnUIOverlay.DrawPawnGUIOverlay: PRE: Camouflage.VAE_PawnUIOverlay_Patch.GhillieException
  223. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  224. PawnUtility.TrySpawnHatchedOrBornPawn: post: Children.ChildrenHarmony+PawnUtility_Patch.TrySpawnHatchedOrBornPawnExtended
  225. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  226. Pawn_AgeTracker.RecalculateLifeStageIndex: post: Children.ChildrenHarmony+Pawn_AgeTracker_Patch.RecalculateLifeStageIndex_Done
  227. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  228. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  229. Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  230. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
  231. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  232. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  233. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  234. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  235. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  236. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  237. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  238. Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SimpleSidearms.intercepts.Pawn_InventoryTracker_FirstUnloadableThing_Transpiler.Transpiler
  239. Pawn_PlayerSettings.get_AreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_AreaRestrictioSchool_Patch.AreaRestriction_Pre
  240. Pawn_PlayerSettings.get_EffectiveAreaRestriction: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionSchool_Patch.EffectiveAreaRestriction_Pre
  241. Pawn_PlayerSettings.get_EffectiveAreaRestrictionInPawnCurrentMap: PRE: Children.ChildrenHarmony+Pawn_PlayerSettings_EffectiveAreaRestrictionInPawnCurrentMap_Patch.EffectiveAreaRestrictionInPawnCurrentMap_Pre
  242. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  243. Pawn_TimetableTracker.get_CurrentAssignment: post: Children.ChildrenHarmony+Pawn_TimetableTracker_Patch.CurrentAssignment_Post
  244. Pawn_WorkSettings.get_WorkGiversInOrderNormal: PRE: Children.ChildrenHarmony+Pawn_WorkSettings_Patch.WorkGiversInOrderNormal_Pre
  245. PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
  246. PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
  247. PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
  248. PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
  249. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  250. PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, HeatMap.PlaySettings_Detour.PostFix
  251. PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
  252. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  253. ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
  254. ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  255. ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  256. ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  257. ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  258. ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  259. ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  260. ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  261. ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
  262. ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
  263. ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
  264. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  265. ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
  266. RestUtility.FindBedFor: PRE: Children.ChildrenHarmony+RestUtility_FindBedFor_Patch.FindBedFor_Pre post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  267. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  268. RoomRoleWorker_Bedroom.GetScore: PRE: Children.ChildrenHarmony+RoomRoleWorker_Bedroom_GetScore_Patch.GetScoreDone
  269. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  270. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  271. Root_Play.Update: post: DraftingPatcher.Root_Play_Update_Patch.TickCountDown
  272. Scenario.PostGameStart: post: RimCuisineBBDrugPolicies.HarmonyPatches.GenerateStartingDrugPolicies_PostFix
  273. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  274. SkillRecord.Learn: PRE: Children.ChildrenHarmony+SkillRecord_Patch.SkillRecord_Learn_Pre
  275. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  276. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
  277. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  278. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  279. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  280. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  281. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  282. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  283. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  284. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  285. TerrainGrid.RemoveTopLayer: PRE: [600]ActiveTerrain.__TerrainGrid.Prefix, Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
  286. TerrainGrid.SetTerrain: PRE: [600]ActiveTerrain._TerrainGrid.Prefix post: ActiveTerrain._TerrainGrid.Postfix
  287. Thing.DeSpawn: PRE: Share_The_Load.DeSpawn_Patch.Prefix
  288. Thing.Ingested: PRE: Children.ChildrenHarmony+Thing_Ingested_Patch.IngestedExtended
  289. Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
  290. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  291. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
  292. ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
  293. ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: Camouflage.VAE_ThingSelectionUtility_Patch.GhillieException
  294. ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix, Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix
  295. ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
  296. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  297. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  298. ThinkNode_ChancePerHour_Lovin.MtbHours: post: Children.ChildrenHarmony+ThinkNode_ChancePerHour_Lovin_Patch.ThinkNode_ChancePerHour_Lovin_MtbHoursDone
  299. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  300. ThoughtWorker.CurrentState: post: Children.ChildrenHarmony+ThoughtWorker_Patch.ThoughtWorker_Done
  301. TimeAssignmentSelector.DrawTimeAssignmentSelectorGrid: post: Children.ChildrenHarmony+TimeAssignmentSelector_Patch.DrawTimeAssignmentSelectorGrid_Done
  302. Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
  303. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
  304. TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
  305. TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
  306. TransportPodsArrivalAction_LandInSpecificCell.Arrived: PRE: RH_AerospatialeGazelleHelicopter.HarmonyTest_AJ.Prefix, RH_CH53SeaStallion.HarmonyTest_AJ.Prefix, RH_ChinookHelicopter.HarmonyTest_AJ.Prefix, RH_DeLoreanTimeMachine.HarmonyTest_AJ.Prefix, RH_MH6HelicopterHelo.HarmonyTest_AJ.Prefix, RH_MV22OspreyHelicopter.HarmonyTest_AJ.Prefix, RH_UH1HueyHelicopter.HarmonyTest_AJ.Prefix, RH_UH60Helicopter.HarmonyTest_AJ.Prefix, SRTS.HarmonyTest_AJ.Prefix
  307. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  308. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  309. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
  310. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  311. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  312. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  313. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  314. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  315. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  316. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  317. Verb_MeleeAttack.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
  318. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  319. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  320. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  321. WidgetRow.ButtonIcon: PRE: Rimefeller.Jippo.Prefix, Rimefeller.Jippo.Prefix
  322. WindowStack.ImmediateWindow: PRE: Rimefeller.Biffo.Prefix, Rimefeller.Biffo.Prefix
  323. WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
  324. WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
  325. WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler
  326. WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
  327. WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
  328. WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
  329. WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
  330. WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
  331. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  332. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  333. Harmony versions present: 1.2.0.1: Dubwise.Rimefeller, UnlimitedHugs.HugsLib, HugsLib.AllowTool, com.geneticrim, HugsLib.SimpleSidearms, com.rimworld.modcheck, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Share_The_Load.main, HugsLib.HeatMap, com.ogliss.rimworld.mod.VanillaArmorsExpanded, EdB.PrepareCarefully, RimWorld.Vanya.IncidentPersonStat, com.rimfridge.rimworld.mod, com.github.rimworld.mod.AnimalRangeAttack, Syrchalis.Rimworld.MetallicBatteries, Helicopter.AKreedz, SRTSExpanded, Children, HugsLib.DefensivePositions; 1.0.9.1: rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.jecstools.main, rimworld.jecrell.doorsexpanded, rimworld.jecrell.comps.oversized, rimworld.jecrell.abilityuser, mehni.rimworld.rimCuisine.main, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.deflector, com.dninemfive.advancedshields, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.sounds; 1.0.9.0: com.spdskatr.activeterrain.patches
  334.  
  335. Platform information: (hidden, use publishing options to include)
  336.  
  337. Log file contents:
  338. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  339. GfxDevice: [Renderer information redacted]
  340. Begin MonoManager ReloadAssembly
  341. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  342. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  343. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  344. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  345. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  346. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  347. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  348. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  349. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  350. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  351. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  352. RimWorld 1.0.2282 rev726
  353.  
  354. [HugsLib] version 6.1.3
  355.  
  356. Rimefeller 1.2.537
  357.  
  358. [Megafauna] Using outdated ModCheck.dll
  359.  
  360. Parsed 2.5 as int.
  361.  
  362. Parsed 3.5 as int.
  363.  
  364. Translation data for language English has 4 errors. Generate translation report for more info.
  365.  
  366. [IncidentPersonStat] injected.
  367.  
  368. EnhancedDevelopment.Embrasures.Patcher(): Starting.
  369.  
  370. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applying Patch: Embrasures
  371.  
  372. EnhancedDevelopment.Embrasures.ApplyPatchIfRequired: Applied Patch: Embrasures
  373.  
  374. EnhancedDevelopment.Embrasures.Patcher(): Complete.
  375.  
  376. RimFridge Harmony Patches:
  377. Prefix:
  378. CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
  379. ReachabilityUtility.CanReach
  380. Postfix:
  381. GameComponentUtility.StartedNewGame
  382. GameComponentUtility.LoadedGame
  383.  
  384. Active Terrain Framework initialized. This mod uses Harmony (all patches are non-destructive): Verse.TerrainGrid.SetTerrain, Verse.TerrainGrid.RemoveTopLayer, Verse.MouseoverReadout.MouseoverReadoutOnGUI
  385.  
  386. Advanced Shields harmony patch successfully loaded
  387.  
  388. [HugsLib] initializing AllowTool, DefensivePositions, SimpleSidearms, Children, MURWallLight, HeatMap
  389.  
  390. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  391.  
  392. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 15716.
  393. Total: 181.418808 ms (FindLiveObjects: 0.598600 ms CreateObjectMapping: 1.144100 ms MarkObjects: 179.625793 ms DeleteObjects: 0.049500 ms)
  394.  
  395. Loading game from file Autosave-3 with mods Core, 818773962, 735106432, 1478936958, 1543177113, 849231601, 761421485, 761219125, 927155256, 1414697588, 726096646, 725956940, 736207111, 1321849735, 1718190143, 1718191613, 1700683323, 1833592062, 1833592532, 1833592940, 1839071307, 1055485938, 1541438230, 722085442, 1423699208, 1180721235, 1372003680, 779665809, 798158924, 760088748, 1316188771, 1356838246, 947972722, 717575199, 771341092, 1542854752, 1729446857, 1542915888, 1338280929, 1768843436, 1735421319, 1778648673, 1814988282, 725947920, 1113137502, 1136958577, 1489425285, 932008009, 1845399472, 1845423808
  396.  
  397. Could not resolve reference to object with loadID LogEntry_10151329_18734 of type Verse.LogEntry. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Bruise neck ticksSinceCreation=421688) curPathRelToParent=
  398.  
  399. Could not resolve reference to object with loadID LogEntry_10151486_18736 of type Verse.LogEntry. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=(Bruise left leg ticksSinceCreation=421531) curPathRelToParent=
  400.  
  401. [AllowTool] Injected 6 designators
  402.  
  403. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  404.  
  405. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24681.
  406. Total: 303.351013 ms (FindLiveObjects: 1.897400 ms CreateObjectMapping: 2.621500 ms MarkObjects: 298.795410 ms DeleteObjects: 0.036100 ms)
  407.  
  408. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  409. (Filename: Line: 16)
  410.  
  411. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  412. (Filename: Line: 16)
  413.  
  414. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  415. (Filename: Line: 16)
  416.  
  417. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  418. (Filename: Line: 16)
  419.  
  420. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  421. (Filename: Line: 16)
  422.  
  423. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  424. (Filename: Line: 16)
  425.  
  426. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  427. (Filename: Line: 16)
  428.  
  429. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  430. (Filename: Line: 16)
  431.  
  432. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  433. (Filename: Line: 16)
  434.  
  435. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  436. (Filename: Line: 16)
  437.  
  438. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  439. (Filename: Line: 16)
  440.  
  441. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  442. (Filename: Line: 16)
  443.  
  444. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  445. (Filename: Line: 16)
  446.  
  447. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  448. (Filename: Line: 16)
  449.  
  450. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  451. (Filename: Line: 16)
  452.  
  453. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  454. (Filename: Line: 16)
  455.  
  456. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  457. (Filename: Line: 16)
  458.  
  459. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  460. (Filename: Line: 16)
  461.  
  462. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
  463. (Filename: Line: 16)
  464.  
  465. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  466. (Filename: Line: 16)
  467.  
  468. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  469. (Filename: Line: 16)
  470.  
  471. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  472. (Filename: Line: 16)
  473.  
  474. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  475. (Filename: Line: 16)
  476.  
  477. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  478. (Filename: Line: 16)
  479.  
  480. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  481. (Filename: Line: 16)
  482.  
  483. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  484. (Filename: Line: 16)
  485.  
  486. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  487. (Filename: Line: 16)
  488.  
  489. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  490. (Filename: Line: 16)
  491.  
  492. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  493. (Filename: Line: 16)
  494.  
  495. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  496. (Filename: Line: 16)
  497.  
  498. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  499. (Filename: Line: 16)
  500.  
  501. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  502. (Filename: Line: 16)
  503.  
  504. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  505. (Filename: Line: 16)
  506.  
  507. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  508. (Filename: Line: 16)
  509.  
  510. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  511. (Filename: Line: 16)
  512.  
  513. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  514. (Filename: Line: 16)
  515.  
  516. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  517. (Filename: Line: 16)
  518.  
  519. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  520. (Filename: Line: 16)
  521.  
  522. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  523. (Filename: Line: 16)
  524.  
  525. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  526. (Filename: Line: 16)
  527.  
  528. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  529. (Filename: Line: 16)
  530.  
  531. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  532. (Filename: Line: 16)
  533.  
  534. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  535. (Filename: Line: 16)
  536.  
  537. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  538. (Filename: Line: 16)
  539.  
  540. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  541. (Filename: Line: 16)
  542.  
  543. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  544. (Filename: Line: 16)
  545.  
  546. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  547. (Filename: Line: 16)
  548.  
  549. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  550. (Filename: Line: 16)
  551.  
  552. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  553. (Filename: Line: 16)
  554.  
  555. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  556. (Filename: Line: 16)
  557.  
  558. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  559. (Filename: Line: 16)
  560.  
  561. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  562. (Filename: Line: 16)
  563.  
  564. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  565. (Filename: Line: 16)
  566.  
  567. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  568. (Filename: Line: 16)
  569.  
  570. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  571. (Filename: Line: 16)
  572.  
  573. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  574. (Filename: Line: 16)
  575.  
  576. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  577. (Filename: Line: 16)
  578.  
  579. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  580. (Filename: Line: 16)
  581.  
  582. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  583. (Filename: Line: 16)
  584.  
  585. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  586. (Filename: Line: 16)
  587.  
  588. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  589. (Filename: Line: 16)
  590.  
  591. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  592. (Filename: Line: 16)
  593.  
  594. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  595. (Filename: Line: 16)
  596.  
  597. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  598. (Filename: Line: 16)
  599.  
  600. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  601. (Filename: Line: 16)
  602.  
  603. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  604. (Filename: Line: 16)
  605.  
  606. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  607. (Filename: Line: 16)
  608.  
  609. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  610. (Filename: Line: 16)
  611.  
  612. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  613. (Filename: Line: 16)
  614.  
  615. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  616. (Filename: Line: 16)
  617.  
  618. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  619. (Filename: Line: 16)
  620.  
  621. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  622. (Filename: Line: 16)
  623.  
  624. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  625. (Filename: Line: 16)
  626.  
  627. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  628. (Filename: Line: 16)
  629.  
  630. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  631. (Filename: Line: 16)
  632.  
  633. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  634. (Filename: Line: 16)
  635.  
  636. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  637. (Filename: Line: 16)
  638.  
  639. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  640. (Filename: Line: 16)
  641.  
  642. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  643. (Filename: Line: 16)
  644.  
  645. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  646. (Filename: Line: 16)
  647.  
  648. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  649. (Filename: Line: 16)
  650.  
  651. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  652. (Filename: Line: 16)
  653.  
  654. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  655. (Filename: Line: 16)
  656.  
  657. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  658. (Filename: Line: 16)
  659.  
  660. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  661. (Filename: Line: 16)
  662.  
  663. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  664. (Filename: Line: 16)
  665.  
  666. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  667. (Filename: Line: 16)
  668.  
  669. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  670. (Filename: Line: 16)
  671.  
  672. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  673. (Filename: Line: 16)
  674.  
  675. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  676. (Filename: Line: 16)
  677.  
  678. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  679. (Filename: Line: 16)
  680.  
  681. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  682. (Filename: Line: 16)
  683.  
  684. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  685. (Filename: Line: 16)
  686.  
  687. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  688. (Filename: Line: 16)
  689.  
  690. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  691. (Filename: Line: 16)
  692.  
  693. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  694. (Filename: Line: 16)
  695.  
  696. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  697. (Filename: Line: 16)
  698.  
  699. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
  700. (Filename: Line: 16)
  701.  
  702. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  703. (Filename: Line: 16)
  704.  
  705. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  706. (Filename: Line: 16)
  707.  
  708. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  709. (Filename: Line: 16)
  710.  
  711. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  712. (Filename: Line: 16)
  713.  
  714. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  715. (Filename: Line: 16)
  716.  
  717. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  718. (Filename: Line: 16)
  719.  
  720. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  721. (Filename: Line: 16)
  722.  
  723. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  724. (Filename: Line: 16)
  725.  
  726. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  727. (Filename: Line: 16)
  728.  
  729. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  730. (Filename: Line: 16)
  731.  
  732. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  733. (Filename: Line: 16)
  734.  
  735. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  736. (Filename: Line: 16)
  737.  
  738. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  739. (Filename: Line: 16)
  740.  
  741. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  742. (Filename: Line: 16)
  743.  
  744. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  745. (Filename: Line: 16)
  746.  
  747. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  748. (Filename: Line: 16)
  749.  
  750. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  751. (Filename: Line: 16)
  752.  
  753. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  754. (Filename: Line: 16)
  755.  
  756. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  757. (Filename: Line: 16)
  758.  
  759. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  760. (Filename: Line: 16)
  761.  
  762. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  763. (Filename: Line: 16)
  764.  
  765. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  766. (Filename: Line: 16)
  767.  
  768. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
  769. (Filename: Line: 16)
  770.  
  771. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  772. (Filename: Line: 16)
  773.  
  774. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  775. (Filename: Line: 16)
  776.  
  777. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  778. (Filename: Line: 16)
  779.  
  780. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  781. (Filename: Line: 16)
  782.  
  783. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  784. (Filename: Line: 16)
  785.  
  786. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  787. (Filename: Line: 16)
  788.  
  789. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  790. (Filename: Line: 16)
  791.  
  792. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  793. (Filename: Line: 16)
  794.  
  795. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  796. (Filename: Line: 16)
  797.  
  798. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  799. (Filename: Line: 16)
  800.  
  801. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  802. (Filename: Line: 16)
  803.  
  804. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  805. (Filename: Line: 16)
  806.  
  807. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  808. (Filename: Line: 16)
  809.  
  810. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  811. (Filename: Line: 16)
  812.  
  813. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  814. (Filename: Line: 16)
  815.  
  816. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  817. (Filename: Line: 16)
  818.  
  819. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  820. (Filename: Line: 16)
  821.  
  822. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  823. (Filename: Line: 16)
  824.  
  825. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  826. (Filename: Line: 16)
  827.  
  828. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  829. (Filename: Line: 16)
  830.  
  831. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
  832. (Filename: Line: 16)
  833.  
  834. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  835. (Filename: Line: 16)
  836.  
  837. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  838. (Filename: Line: 16)
  839.  
  840. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  841. (Filename: Line: 16)
  842.  
  843. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  844. (Filename: Line: 16)
  845.  
  846. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  847. (Filename: Line: 16)
  848.  
  849. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  850. (Filename: Line: 16)
  851.  
  852. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  853. (Filename: Line: 16)
  854.  
  855. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(170) : Error executing m_FMODChannel->set3DAttributes(pos, vel) (The specified channel has been reused to play another sound. )
  856. (Filename: Line: 16)
  857.  
  858. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(230) : Error executing m_FMODChannel->set3DPanLevel(panlevel) (The specified channel has been reused to play another sound. )
  859. (Filename: Line: 16)
  860.  
  861. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(944) : Error executing channel->set3DPanLevel(spatialBlendLevel) (The specified channel has been reused to play another sound. )
  862. (Filename: Line: 16)
  863.  
  864. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(240) : Error executing m_FMODChannel->set3DSpread(spread) (The specified channel has been reused to play another sound. )
  865. (Filename: Line: 16)
  866.  
  867. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(945) : Error executing channel->set3DSpread(spread * 360.0f) (The specified channel has been reused to play another sound. )
  868. (Filename: Line: 16)
  869.  
  870. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(286) : Error executing m_FMODChannel->setPan(pan) (The specified channel has been reused to play another sound. )
  871. (Filename: Line: 16)
  872.  
  873. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(946) : Error executing channel->setPan(stereoPan) (The specified channel has been reused to play another sound. )
  874. (Filename: Line: 16)
  875.  
  876. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(313) : Error executing m_FMODChannel->getReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  877. (Filename: Line: 16)
  878.  
  879. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(960) : Error executing channel->getReverbProperties(&props) (The specified channel has been reused to play another sound. )
  880. (Filename: Line: 16)
  881.  
  882. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(304) : Error executing m_FMODChannel->setReverbProperties(reverbproperties) (The specified channel has been reused to play another sound. )
  883. (Filename: Line: 16)
  884.  
  885. C:/buildslave/unity/build/Runtime/Audio/AudioSource.cpp(982) : Error executing channel->setReverbProperties(&props) (The specified channel has been reused to play another sound. )
  886. (Filename: Line: 16)
  887.  
  888. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  889. (Filename: Line: 16)
  890.  
  891. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  892. (Filename: Line: 16)
  893.  
  894. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(472) : Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
  895. (Filename: Line: 16)
  896.  
  897. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(462) : Error executing m_FMODChannel->setVolume(mixVolume) (The specified channel has been reused to play another sound. )
  898. (Filename: Line: 16)
  899.  
  900. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(277) : Error executing m_FMODChannel->setMute(mute) (The specified channel has been reused to play another sound. )
  901. (Filename: Line: 16)
  902.  
  903. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  904. (Filename: Line: 16)
  905.  
  906. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  907. (Filename: Line: 16)
  908.  
  909. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(160) : Error executing m_FMODChannel->isPlaying(playing) (The specified channel has been reused to play another sound. )
  910. (Filename: Line: 16)
  911.  
  912. C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(447) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
  913. (Filename: Line: 16)
  914.  
  915. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  916.  
  917. Unloading 8695 unused Assets to reduce memory usage. Loaded Objects now: 48781.
  918. Total: 312.048187 ms (FindLiveObjects: 2.194800 ms CreateObjectMapping: 6.369800 ms MarkObjects: 286.670593 ms DeleteObjects: 16.806301 ms)
  919.  
  920. Loading game from file Treaty of East Ourbo with mods Core, 818773962, 735106432, 1478936958, 1543177113, 849231601, 761421485, 761219125, 927155256, 1414697588, 726096646, 725956940, 736207111, 1321849735, 1718190143, 1718191613, 1700683323, 1833592062, 1833592532, 1833592940, 1839071307, 1055485938, 1541438230, 722085442, 1423699208, 1180721235, 1372003680, 779665809, 798158924, 760088748, 1316188771, 1356838246, 947972722, 717575199, 771341092, 1542854752, 1729446857, 1542915888, 1338280929, 1768843436, 1735421319, 1778648673, 1814988282, 725947920, 1113137502, 1136958577, 1489425285, 932008009, 1845399472, 1845423808
  921.  
  922. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  923.  
  924. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 57133.
  925. Total: 408.005005 ms (FindLiveObjects: 3.529900 ms CreateObjectMapping: 6.847700 ms MarkObjects: 397.519196 ms DeleteObjects: 0.107500 ms)
  926.  
  927. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  928. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  929. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  930.  
  931. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  932. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  933. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  934.  
  935. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  936.  
  937. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  938.  
  939. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  940.  
  941. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  942.  
  943. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  944.  
  945. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  946. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  947. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  948.  
  949. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  950. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  951. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  952.  
  953. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  954.  
  955. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  956.  
  957. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  958.  
  959. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  960.  
  961. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  962.  
  963. Tried to add the same relation twice: Parent, pawn=LabradorRetriever281775, otherPawn=LabradorRetriever219612
  964.  
  965. Tried to add the same relation twice: Parent, pawn=LabradorRetriever281776, otherPawn=LabradorRetriever219612
  966.  
  967. Tried to add the same relation twice: Parent, pawn=LabradorRetriever281930, otherPawn=LabradorRetriever219611
  968.  
  969. Tried to add the same relation twice: Parent, pawn=LabradorRetriever281931, otherPawn=LabradorRetriever219611
  970.  
  971. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  972.  
  973. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  974.  
  975. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  976.  
  977. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  978.  
  979. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  980.  
  981. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  982.  
  983. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  984.  
  985. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  986.  
  987. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  988.  
  989. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  990.  
  991. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  992.  
  993. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  994.  
  995. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  996.  
  997. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  998.  
  999. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1000.  
  1001. Could not reserve Thing_Steel282164(current stack count: 100) (layer: null) for couille gauche for job DoBill (Job_2113942) A=Thing_FabricationBench102023 B=Thing_Steel282164 C=(201, 0, 108) (now doing job DoBill (Job_2113942) A=Thing_FabricationBench102023 B=Thing_Steel282164 C=(201, 0, 108)(curToil=4)) for maxPawns 1 and stackCount -1. Existing reserver: donald trumpy doing job HaulToContainer (Job_2114128) A=Thing_Steel282164 B=Thing_Frame_Turret_Autocannon285822 C=Thing_Frame_Turret_Autocannon285822 (toilIndex=0)
  1002.  
  1003. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1004.  
  1005. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1006.  
  1007. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1008.  
  1009. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1010.  
  1011. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1012.  
  1013. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1014.  
  1015. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1016.  
  1017. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1018.  
  1019. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1020.  
  1021. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1022.  
  1023. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1024.  
  1025. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1026.  
  1027. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1028.  
  1029. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1030.  
  1031. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1032.  
  1033. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1034.  
  1035. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1036.  
  1037. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1038.  
  1039. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1040.  
  1041. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1042.  
  1043. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1044.  
  1045. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1046.  
  1047. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1048.  
  1049. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1050.  
  1051. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1052.  
  1053. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1054.  
  1055. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1056.  
  1057. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1058.  
  1059. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1060.  
  1061. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1062.  
  1063. Exception ticking hediff (Alzheimers brain ticksSinceCreation=1723833) for pawn Kitty. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1064. at Verse.Hediff.Tick () [0x00000] in <filename unknown>:0
  1065. at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
  1066.  
  1067. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1068.  
  1069. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1070.  
  1071. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1072.  
  1073. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1074.  
  1075. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1076.  
  1077. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1078.  
  1079. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1080.  
  1081. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1082.  
  1083. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1084.  
  1085. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1086.  
  1087. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1088.  
  1089. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1090.  
  1091. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1092.  
  1093. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1094.  
  1095. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1096.  
  1097. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1098.  
  1099. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1100.  
  1101. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1102.  
  1103. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1104.  
  1105. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1106.  
  1107. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1108.  
  1109. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1110.  
  1111. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1112.  
  1113. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1114.  
  1115. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1116.  
  1117. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1118.  
  1119. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1120.  
  1121. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1122.  
  1123. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1124.  
  1125. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1126.  
  1127. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1128.  
  1129. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1130.  
  1131. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1132.  
  1133. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1134.  
  1135. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1136.  
  1137. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1138.  
  1139. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1140.  
  1141. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1142.  
  1143. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1144.  
  1145. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1146.  
  1147. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1148.  
  1149. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1150.  
  1151. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1152.  
  1153. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1154.  
  1155. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1156.  
  1157. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1158.  
  1159. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1160.  
  1161. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1162.  
  1163. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1164.  
  1165. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1166.  
  1167. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1168.  
  1169. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1170.  
  1171. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1172.  
  1173. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1174.  
  1175. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1176.  
  1177. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1178.  
  1179. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1180.  
  1181. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1182.  
  1183. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1184.  
  1185. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1186.  
  1187. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1188.  
  1189. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1190.  
  1191. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1192.  
  1193. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1194.  
  1195. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1196.  
  1197. Could not reserve Thing_Steel321136(current stack count: 153) (layer: null) for couille gauche for job DoBill (Job_2353001) A=Thing_FabricationBench102023 B=Thing_Steel321136 C=(201, 0, 108) (now doing job DoBill (Job_2353001) A=Thing_FabricationBench102023 B=Thing_Steel321136 C=(201, 0, 108)(curToil=4)) for maxPawns 1 and stackCount -1. Existing reserver: JJ doing job DoBill (Job_2353393) A=Thing_ImperialFabricator79277 B=Thing_Steel321136 (toilIndex=3)
  1198.  
  1199. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1200.  
  1201. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1202.  
  1203. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1204.  
  1205. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1206.  
  1207. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1208.  
  1209. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1210.  
  1211. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1212.  
  1213. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1214.  
  1215. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1216.  
  1217. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1218.  
  1219. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1220.  
  1221. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1222.  
  1223. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1224.  
  1225. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1226.  
  1227. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1228.  
  1229. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1230.  
  1231. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1232.  
  1233. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1234.  
  1235. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1236.  
  1237. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1238.  
  1239. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1240.  
  1241. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1242.  
  1243. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1244.  
  1245. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1246.  
  1247. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1248.  
  1249. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1250.  
  1251. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1252.  
  1253. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1254.  
  1255. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1256.  
  1257. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1258.  
  1259. Object with load ID Thing_Human277331 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1260.  
  1261. Object with load ID Thing_Human277344 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1262.  
  1263. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1264.  
  1265. Object with load ID Thing_Human277202 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1266.  
  1267. Object with load ID Thing_Human277351 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1268.  
  1269. Called CanReach() while working. This should never happen. Suppressing further errors.
  1270.  
  1271. MakeThing error: Tried to make UnfinishedApparel from ComponentIndustrial which is not a stuff. Assigning default.
  1272.  
  1273. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1274.  
  1275. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1276.  
  1277. JobDriver threw exception in initAction for pawn Pitts driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2499707) A=Thing_TableMachining34715 B=Thing_UnfinishedApparel337413 C=(202, 0, 111)) lastJobGiver=RimWorld.JobGiver_Work
  1278. System.InvalidOperationException: Operation is not valid due to the current state of the object
  1279. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  1280. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  1281. at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
  1282. at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  1283. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
  1284.  
  1285. MakeThing error: Tried to make UnfinishedApparel from ComponentIndustrial which is not a stuff. Assigning default.
  1286.  
  1287. JobDriver threw exception in initAction for pawn couille gauche driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2508546) A=Thing_TableMachining34715 B=Thing_UnfinishedApparel338258 C=(202, 0, 111)) lastJobGiver=RimWorld.JobGiver_Work
  1288. System.InvalidOperationException: Operation is not valid due to the current state of the object
  1289. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  1290. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  1291. at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
  1292. at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  1293. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
  1294.  
  1295. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1296.  
  1297. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1298.  
  1299. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1300.  
  1301. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1302.  
  1303. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1304.  
  1305. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1306.  
  1307. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1308.  
  1309. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1310.  
  1311. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1312.  
  1313. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1314.  
  1315. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1316.  
  1317. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1318.  
  1319. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1320.  
  1321. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1322.  
  1323. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1324.  
  1325. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1326.  
  1327. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  1328. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1329. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1330.  
  1331. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  1332. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1333. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1334.  
  1335. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  1336. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1337. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1338.  
  1339. Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  1340. at RimWorld.ThinkNode_TraitBehaviors.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1341. at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
  1342.  
  1343. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1344.  
  1345. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1346.  
  1347. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1348.  
  1349. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1350.  
  1351. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1352.  
  1353. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1354.  
  1355. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1356.  
  1357. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1358.  
  1359. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1360.  
  1361. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1362.  
  1363. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1364.  
  1365. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1366.  
  1367. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1368.  
  1369. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1370.  
  1371. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1372.  
  1373. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1374.  
  1375. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1376.  
  1377. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1378.  
  1379. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1380.  
  1381. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1382.  
  1383. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1384.  
  1385. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1386.  
  1387. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1388.  
  1389. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1390.  
  1391. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1392.  
  1393. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1394.  
  1395. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1396.  
  1397. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1398.  
  1399. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1400.  
  1401. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1402.  
  1403. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1404.  
  1405. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1406.  
  1407. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1408.  
  1409. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1410.  
  1411. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1412.  
  1413. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1414.  
  1415. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1416.  
  1417. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1418.  
  1419. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1420.  
  1421. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1422.  
  1423. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1424.  
  1425. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1426.  
  1427. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1428.  
  1429. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1430.  
  1431. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1432.  
  1433. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1434.  
  1435. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1436.  
  1437. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1438.  
  1439. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1440.  
  1441. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1442.  
  1443. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1444.  
  1445. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1446.  
  1447. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1448.  
  1449. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1450.  
  1451. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1452.  
  1453. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1454.  
  1455. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1456.  
  1457. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1458.  
  1459. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1460.  
  1461. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1462.  
  1463. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1464.  
  1465. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1466.  
  1467. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1468.  
  1469. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1470.  
  1471. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1472.  
  1473. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1474.  
  1475. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1476.  
  1477. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1478.  
  1479. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1480.  
  1481. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1482.  
  1483. Object with load ID Thing_Human251267 is referenced (xml node name: initiatorPawn) but is not deep-saved. This will cause errors during loading.
  1484.  
  1485. Object with load ID Thing_Human251494 is referenced (xml node name: recipientPawn) but is not deep-saved. This will cause errors during loading.
  1486.  
  1487. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1488.  
  1489. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1490.  
  1491. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1492.  
  1493. Object with load ID Thing_Human341398 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1494.  
  1495. Object with load ID Thing_Human341138 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1496.  
  1497. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1498.  
  1499. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1500.  
  1501. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1502.  
  1503. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1504.  
  1505. Object with load ID Thing_Human341371 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1506.  
  1507. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1508.  
  1509. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1510.  
  1511. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1512.  
  1513. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1514.  
  1515. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1516.  
  1517. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1518.  
  1519. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1520.  
  1521. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1522.  
  1523. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1524.  
  1525. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1526.  
  1527. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1528.  
  1529. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1530.  
  1531. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1532.  
  1533. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1534.  
  1535. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1536.  
  1537. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1538.  
  1539. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1540.  
  1541. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1542.  
  1543. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1544.  
  1545. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1546.  
  1547. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1548.  
  1549. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1550.  
  1551. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1552.  
  1553. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1554.  
  1555. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1556.  
  1557. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1558.  
  1559. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1560.  
  1561. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1562.  
  1563. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1564.  
  1565. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1566.  
  1567. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1568.  
  1569. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1570.  
  1571. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1572.  
  1573. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1574.  
  1575. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1576.  
  1577. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1578.  
  1579. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1580.  
  1581. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1582.  
  1583. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1584.  
  1585. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1586.  
  1587. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1588.  
  1589. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1590.  
  1591. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1592.  
  1593. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1594.  
  1595. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1596.  
  1597. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1598.  
  1599. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1600.  
  1601. MakeThing error: Tried to make UnfinishedApparel from ComponentIndustrial which is not a stuff. Assigning default.
  1602.  
  1603. JobDriver threw exception in initAction for pawn couille gauche driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2667075) A=Thing_TableMachining34715 B=Thing_UnfinishedApparel358357 C=(202, 0, 111)) lastJobGiver=RimWorld.JobGiver_Work
  1604. System.InvalidOperationException: Operation is not valid due to the current state of the object
  1605. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  1606. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  1607. at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
  1608. at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  1609. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
  1610.  
  1611. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1612.  
  1613. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1614.  
  1615. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1616.  
  1617. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1618.  
  1619. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1620.  
  1621. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1622.  
  1623. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1624.  
  1625. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1626.  
  1627. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1628.  
  1629. MakeThing error: Tried to make UnfinishedApparel from ComponentSpacer which is not a stuff. Assigning default.
  1630.  
  1631. Object with load ID Thing_Human341292 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1632.  
  1633. Object with load ID Thing_Human6991 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1634.  
  1635. Object with load ID Thing_Human341188 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1636.  
  1637. Object with load ID Thing_Human341357 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1638.  
  1639. Object with load ID Thing_Human277359 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1640.  
  1641. Object with load ID Thing_Human341521 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1642.  
  1643. Object with load ID Thing_Human341314 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1644.  
  1645. Object with load ID Thing_Human341266 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1646.  
  1647. Object with load ID Thing_Human341364 is referenced (xml node name: otherPawn) but is not deep-saved. This will cause errors during loading.
  1648.  
  1649. JobDriver threw exception in initAction for pawn couille gauche driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2686181) A=Thing_FabricationBench102023 B=Thing_UnfinishedApparel360446 C=(201, 0, 108)) lastJobGiver=RimWorld.JobGiver_Work
  1650. System.InvalidOperationException: Operation is not valid due to the current state of the object
  1651. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  1652. at System.Linq.Enumerable.First[Thing] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  1653. at Verse.AI.Toils_Recipe.CalculateDominantIngredient (Verse.AI.Job job, System.Collections.Generic.List`1 ingredients) [0x00000] in <filename unknown>:0
  1654. at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  1655. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
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