gszabi99

2.38.0.15 text changes

Sep 2nd, 2024 (edited)
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  1. New texts:
  2. - New menu texts:
  3. - "Tested parameters of the projectiles"
  4. - "System notifications"
  5. - "French Coastal fleet"
  6. - "Vehicle isn’t available for research at the moment."
  7. - "Vehicle isn’t available for purchase at the moment."
  8. - "Fleet of this country are now in Closed Beta Test. Each vehicle will become available as it is fully tested and tuned. Until then, they are available only for testers. <color=@warningTextColor><link=www.warthunder.com>Read more on our website [www.warthunder.com](http://www.warthunder.com)</link></color>"
  9. - "You can become a tester and receive access to CBT if you complete any of the following conditions: 1) Play the game and complete specified game tasks 2) Purchase a suitable bundle:"
  10. - "Access to the French Coastal fleet CBT"
  11. - "Steel 25.4 mm"
  12. - "roofPRO composite armor"
  13. - "sidePRO composite armor"
  14. - "Hiding vehicle elements will help you better understand the position of modules of a vehicle."
  15. - "New vehicle doesn't receive a research bonus for {recentlyReleasedDays} days from its release date"
  16. - New setting texts:
  17. - "Increase HMD brightness"
  18. - "Decrease HMD brightness"
  19. - "The commander's camera is activated in the same cycle as the gunner's camera (Sniper mode in Controls) or the binoculars (Binoculars in Controls). Switching to the commander's camera occurs with a subsequent press of the corresponding key."
  20. - "Building of objects"
  21. - "Indicated altitude"
  22. - "Minimal safe radar altitude"
  23. - "Barometric altitude"
  24. - "Radar altitude"
  25. - "Barometric and radar altitude"
  26. - "Motion Blur Strength"
  27. - "Motion Blur Cancel Camera Motion"
  28. - "Small text"
  29. - "Medium text"
  30. - "Large text"
  31. - New tutorial mission texts:
  32. - "▔ Testing Weaponry and Equipment"
  33. - "Testing some types of tank weaponry and equipment. Helps to understand the basic principles and features of its use and to learn how to control it."
  34. - hints/aircraft_guided_bombs_laser/laser_board
  35. - hints/aircraft_guided_bombs_laser/target_sim
  36. - hints/aircraft_guided_bombs_tv/target_sim
  37. - hints/aircraft_modifications/sim_down
  38. - hints/aircraft_modifications/sim_up
  39. - hints/tank_modifications/find_target
  40. - hints/tank_modifications/find_next_target
  41. - hints/tank_modifications/find_target_again
  42. - Press {shortcut} to zoom the camera"
  43. - hints/tank_modifications/aim
  44. - hints/tank_modifications/aim_exit
  45. - hints/tank_modifications/fire
  46. - hints/tank_laser_rangefinder/start1
  47. - hints/tank_laser_rangefinder/start2
  48. - hints/tank_laser_rangefinder/rangefinder_aim
  49. - hints/tank_laser_rangefinder/shoot
  50. - hints/tank_laser_rangefinder/shoot_sim
  51. - hints/tank_laser_rangefinder/shoot_new_target
  52. - hints/tank_laser_rangefinder/range_set
  53. - hints/tank_laser_rangefinder/shoot_arcade_close
  54. - hints/tank_laser_rangefinder/shoot_arcade_new_target
  55. - hints/tank_laser_rangefinder/shoot_arcade_far
  56. - hints/tank_sam_ir_uncaged_tft/shoot_info1
  57. - hints/tank_sam_ir_uncaged_tft/shoot_info2
  58. - hints/tank_sam_ir_caged_tft/shoot_info1
  59. - hints/tank_sam_ir_caged_tft/shoot_info2
  60. - hints/tank_sam_ir_photocontrast_mode_tft/start
  61. - hints/tank_sam_ir_photocontrast_mode_tft/info_01
  62. - hints/tank_sam_ir_photocontrast_mode_tft/info_01_after_shoot
  63. - hints/tank_sam_ir_photocontrast_mode_tft/info_02
  64. - hints/tank_sam_ir_photocontrast_mode_tft/info_03
  65. - hints/tank_sam_ir_photocontrast_mode_tft/info_03_change_mode
  66. - hints/tank_sam_ir_photocontrast_mode_tft/info_04
  67. - hints/tank_sam_ir_photocontrast_mode_tft/info_04_change_mode
  68. - hints/tank_sam_ir_photocontrast_mode_tft/ir_mode
  69. - hints/tank_sam_ir_photocontrast_mode_tft/photo_mode
  70. - hints/tank_binocular_tft/info1
  71. - hints/tank_binocular_tft/binocular_activate
  72. - hints/tank_binocular_tft/binocular_shoot
  73. - hints/tank_binocular_tft/binocular_wait_weapon
  74. - hints/tank_binocular_tft/rangefinder
  75. - hints/tank_binocular_tft/info2
  76. - hints/tank_binocular_tft/shoot
  77. - hints/tank_binocular_tft/binocular_check_shoot
  78. - hints/tank_binocular_tft/shoot_again
  79. - missions/tank_laser_rangefinder_tft/short
  80. - missions/tank_laser_rangefinder_tft
  81. - missions/tank_laser_rangefinder_tft/date
  82. - missions/tank_laser_rangefinder_tft/objective
  83. - missions/tank_laser_rangefinder_tft/desc
  84. - missions/tank_sam_ir_uncaged_tft/short
  85. - missions/tank_sam_ir_uncaged_tft
  86. - missions/tank_sam_ir_uncaged_tft/date
  87. - missions/tank_sam_ir_uncaged_tft/objective
  88. - missions/tank_sam_ir_uncaged_tft/desc
  89. - missions/tank_sam_ir_caged_tft/short
  90. - missions/tank_sam_ir_caged_tft
  91. - missions/tank_sam_ir_caged_tft/date
  92. - missions/tank_sam_ir_caged_tft/objective
  93. - missions/tank_sam_ir_caged_tft/desc
  94. - missions/tank_sam_ir_photocontrast_mode_tft/short
  95. - missions/tank_sam_ir_photocontrast_mode_tft
  96. - missions/tank_sam_ir_photocontrast_mode_tft/date
  97. - missions/tank_sam_ir_photocontrast_mode_tft/objective
  98. - missions/tank_sam_ir_photocontrast_mode_tft/desc
  99. - missions/tank_binocular_tft/short
  100. - missions/tank_binocular_tft
  101. - missions/tank_binocular_tft/date
  102. - missions/tank_binocular_tft/objective
  103. - missions/tank_binocular_tft/desc
  104. - New mission text: "Maginot Line" (it's for the winter version)
  105. - New UI texts:
  106. - "RALT"
  107. - "Building of objects"
  108. - "Exit build mode"
  109. - "Exit build mode (key not assigned)"
  110. - "Construction is impossible, unsuitable location"
  111. - "Construction is impossible, too far away"
  112. - "Reduce engine power to be repaired"
  113. - "HMS PD HDN"
  114. - "M" (Tornado AIM-120B)
  115. - "M/70"
  116. - "M/71"
  117. - "RB71"
  118. - "RB74"
  119. - "RB74M"
  120. - "RB75"
  121. - "RB99"
  122. - "AIM9L" (A-10C)
  123. - "AIM9M" (A-10C)
  124. - "GBU12" (A-10C)
  125. - "GBU10" (A-10C)
  126. - "GBU24"
  127. - "MK82LD" (A-10C)
  128. - "MK82SN"
  129. - "MK82AIR" (A-10C)
  130. - "MK83"
  131. - "MK84LD" (A-10C)
  132. - "MK84AIR" (A-10C)
  133. - "AGM65G" (A-10C)
  134. - "AGM65D" (A-10C)
  135. - "AGM65L" (A-10C)
  136. - "ROCKETS" (A-10C)
  137. - "AGR20A" (A-10C)
  138. - "AGR20B" (A-10C)
  139. - "GBU12"
  140. - "GBU10"
  141. - "GBU16"
  142. - "HMD brightness "
  143. - "standart fuse mode"
  144. - "contact fuse"
  145. - "radio fuse"
  146. - "distance fuse"
  147. - New vehicle texts (the new vehicles)
  148. - New modification texts:
  149. - "AN-M66"
  150. - "Allows the installation of 2000 lb bombs."
  151. - "KAB-1500L"
  152. - "Allows the installation of guided KAB-1500L bombs."
  153. - "GBU-38 JDAM"
  154. - "Allows the installation of GBU-38 JDAM guided bombs."
  155. - "ASELPOD"
  156. - "Allows the installation of a ASELPOD laser/electro-optical targeting pod."
  157. - "Pave Tack"
  158. - "Allows the installation of a Pave Tack laser/electro-optical targeting pod."
  159. - "LAU-51"
  160. - "Allows the installation of FFAR Mighty Mouse unguided rockets."
  161. - "Matra Type 1000"
  162. - "Allows the installation of additional SNEB unguided rockets."
  163. - "Gun pod SPPU-6"
  164. - "Allows the installation of gun pods SPPU-6."
  165. - "Type 100-2"
  166. - "Allows the installation of 100 kg bombs."
  167. - "FAB-1500"
  168. - "Allows the installation of 1500 kg bombs."
  169. - "PL-5EII"
  170. - "Allows the installation of PL-5EII air-to-air missiles."
  171. - "SD-10"
  172. - "Allows the installation of SD-10(A) air-to-air missiles."
  173. - "AGM-65E"
  174. - "Allows the installation of AGM-65E missiles."
  175. - "AGM-65L"
  176. - "Allows the installation of AGM-65L missiles."
  177. - "Flz Lwf 63"
  178. - "Allows the installation of Flz Lwf 63 air-to-air missiles."
  179. - "RVV-AE"
  180. - "Allows the installation of RVV-AE air-to-air missiles."
  181. - "87,6 mm APC"
  182. - "381 mm Mk.Ia APC"
  183. - New sensor texts:
  184. - "1RL33"
  185. - "L082"
  186. - "SC-2"
  187. - New engine model texts:
  188. - "Mitsubishi 10ZF 22WT"
  189. - "8VA 34TWK"
  190. - "Sapphire ASSa.7"
  191. - "RD-93"
  192. - "TF30-P-100"
  193. - "TF30-P-103"
  194. - New X-Ray texts:
  195. - "Xray part filter"
  196. - "Weapon"
  197. - "Ammo"
  198. - "Propulsion"
  199. - "Crew"
  200. - "Fuel"
  201. - "Sensors and optics"
  202. - "Weapon drives"
  203. - "Electronic"
  204. - "Armor parts"
  205. - "Artillery"
  206. - "Torpedoes"
  207. - "Control compartments"
  208. - "Fire control systems"
  209. - "Secondary weapons"
  210. - "Damage control systems"
  211. - New hint texts:
  212. - "Manual input of sight distance."
  213. - "Show radar altitude"
  214. - "Adjust the size of the air radar in the interface."
  215. - "If the aircraft is equipped with a gyro sight, then in the 3rd person view the crosshair mark will move depending on the intensity of the player's aircraft maneuvering. This helps to choose the right lead for shooting. When the sight is working in this mode, the player must align the aiming mark with the target."
  216. - "Select the detonation delay for aircraft bombs (explodes after the bomb contacts a target or surface)."
  217. - "Save the selected firing mode for AI gunners on each ship."
  218. - "The choice of torpedo launcher for firing depends on the camera's line of sight."
  219. - "Display the torpedo lead indicator even if the torpedo launcher is not selected. This feature does not work if the "Control torpedo sight with mouse" option is active."
  220. - "Select the default type of targets (naval, air, all, firing disabled) at which AI-controlled weapon groups will fire. This feature does not work if the "Save the selected AI gunner modes" option is active."
  221. - "Automatically activate the airborne radar at the start of the mission. Turning on the radar makes the player's aircraft/helicopter visible to the radar warning receivers (RWR) of enemy aircraft/helicopters. Manual on/off: Switch Radar/IRST search on/off in Controls."
  222. - "Automatically activate the radar at mission start. Enabling the radar makes the player's vehicle visible to enemy aircraft/helicopter radar warning systems (RWS). Manual activation/deactivation: Switch Radar/IRST search on/off in Controls."
  223. - "Select an alternative view for the radar indicator in the interface. The vertical axis of the indicator is range. The horizontal axis is azimuth. This type of indicator can be convenient because the contact marks at short ranges do not stick together, as can happen on a sector indicator."
  224. - "Select a target for radar lock with cycliс selection for radar/IRST. Select Radar/IRST target to lock in Controls. When the function is turned off, the player can control the strobe to select and lock the target. Horizontal Radar/IRST target cue control axis and Vertical Radar/IRST target cue control axis in Controls."
  225. - "When the function is enabled, the center of the radar scan area is fixed along the longitudinal axis of the aircraft. When the function is turned off, the player can control the radar angle. Radar/IRST tilt control axis in Controls."
  226. - "Select a target for lock on by toggling radar/IRST. Select the Radar/IRST target to lock in Controls. When this function is disabled, the player can control the strobe to highlight and lock on to the designated target. Horizontal Radar/IRST target cue control axis and Vertical Radar/IRST target cue control axis in Controls."
  227. - "Show the radar interface in the 1st person view (in the cockpit). Allows the use of radar indicator in the interface in addition to the dashboard indicators."
  228. - "Show the radar warning receiver (RWR) interface in the 1st person view (in the cockpit). Allows the use of radar indicator in the interface in addition to the dashboard indicators."
  229. - "Adjust the sensitivity of radar warning receiver (RWR). Responsible for the radar radiation detection range. 100% - maximum detection range. Reducing the sensitivity will allow the RWR not to respond to radar radiation from distant sources or lateral radiation from nearby ones."
  230. - "Automatically activate a laser target designator at the moment of launch of a guided missile/guided bomb with guidance along a laser spot. In some situations, it may be useful to turn on the laser designator after the missile is launched, as it approaches the target. Manual on/off: Toggle Laser Designator in Controls."
  231. - "Countermeasure systems, such as the electro-optical active protection system (IRCM), will be active from the mission start. The IRCM reduces the chances of the vehicle being hit by anti-tank guided missiles (ATGM) by diverting certain types of missile from their trajectory. IRCM emissions can reveal the vehicle's position when the enemy uses night vision devices (NVD) or thermal imaging (TI). Manual activation/deactivation: Switch IRCM on/off in Controls."
  232. - "Automatic countermeasure launch (Flares and Chaff) will be active from the start of the mission. In this mode, while it is active, countermeasures are fired automatically in response to the detection of missile launch. Countermeasures are fired in accordance with the settings: Сountermeasure series interval, Сountermeasure interval, Сountermeasure series. This significantly increases the protection of the aircraft/helicopter from a missile attack, but leads to unnecessary countermeasure consumption."
  233. - "Enable the display of damage received in battle in the interface."
  234. - "Enable text display of destroyed enemy vehicle modules after hitting them. It allows determining which modules in the enemy vehicle have already been destroyed for adjusting fire accordingly."
  235. - "Enable grass rendering when viewed through the scope. It may interfere with aiming or detecting enemy vehicles."
  236. - "When this function is enabled, the tank sight camera will be positioned at the gunner's sight exit window. In some tanks, the gunner's sight and the gun may be significantly offset from each other, which can create difficulties at short-range firing. Additionally, the sight will display the effects of the gun firing and any vehicle elements that fall within the sight's field of view. In Simulator Battles, the tank sight camera is always positioned at the gunner's sight exit window."
  237. - "Enable 1st person camera for the gunner (where available)."
  238. - "Automatically activate sight stabilization at the moment of launch of an air-to-ground missile/guided bomb. Manual on/off: Sight stabilization in Controls."
  239. - "The seeker of an air-to-ground missile or a guided bomb is automatically stabilized without player intervention. When the function is disabled, seeker stabilization is only available when using the Sight Stabilization button (see Controls)."
  240. - "Select the colour of aircraft interface elements (radar, RWR, etc.)"
  241. - "Select the colour of aircraft parameters (throttle, speed, altitude, etc.)"
  242. - "Select the colour of warnings (missile launch, dangerous speed, etc.)"
  243. - "Display the projection of the shell impact point on the water surface."
  244. - "Automatically select the target closest to the crosshair when firing."
  245. - "The projectile tracking camera is activated when the 'shoot' button is held down."
  246. - "Enable the display of compass scale at the top of the screen in third-person view. It is useful for relaying target information when playing in a squad."
  247. - "The vertical aiming axis of the gun will be locked while the vehicle is braking. This allows for faster aiming of the gun at the target after the vehicle has stopped, as the vertical aiming drives will not compensate for the hull nosedive. However, controlling the gun's elevation during braking becomes unavailable. This is especially useful for vehicles with a large amplitude of hull oscillation."
  248. - "When switching between the primary and secondary weapons, the direction of the third-person view camera will be maintained."
  249. - "Select the color scheme for the thermal sight. The thermal sight allows detecting objects by their heat emissions, enabling the visibility of heated enemy vehicle elements in low light conditions or behind certain visual obstructions (vegetation, smoke screens). Different models of thermal sights in reality may have various screen colour palettes, such as red or green. Enable thermal imaging: Night vision mode in Controls."
  250. - "Select the number of bombs dropped in a grouping. Drop bomb series in controls."
  251. - "Switch primary weapons and Switch secondary weapons (see Controls) will be active from the start of the mission. Unlike using keys for a specific weapon type, selectors allow you to switch between weapon types and use them on a single key. To use the selected primary weapon: Fire primary weapons in Controls. To use the selected secondary weapon: Fire secondary weapons in Controls."
  252. - "In the CCRP mode, to drop bombs, you need to activate a target point (see Controls), align the flight course with the displayed vertical line and hold down the drop bomb key until the round mark aligns with the horizontal line moving along the vertical line. When the function is enabled, bombs will be released automatically when the marks are aligned. In this case, normal bomb drops become unavailable. When the function is turned off, the indication will still be displayed, but bombs can be dropped manually as usual."
  253. - "Enable automatic release of launch containers after ammunition is used up. Suspended launch containers impair the aircraft flight performance."
  254. - "Select the number of countermeasure launch sessions (Flares and Chaff) within a series when activating the Periodic countermeasure release mode (on/off) or Countermeasures slaving to MAW (on/off) (see Controls). In these modes, countermeasures are constantly fired in series while the modes are active. This increases the protection of the aircraft/helicopter from a missile attack, but leads to increased countermeasure consumption."
  255. - "Select the delay time between the series of launching countermeasures (Flares and Chaff) when turning on the Periodic countermeasure release mode (on/off) or Countermeasures slaving to MAW (on/off) (see Controls). In these modes, countermeasures are constantly fired in series while the modes are active. This increases the protection of the aircraft/helicopter from a missile attack, but leads to increased countermeasure consumption."
  256. - "Select the delay time between countermeasure launch sessions (Flares and Chaff) within a series when activating the Periodic countermeasure release mode (on/off) or Countermeasures slaving to MAW (on/off) (see Controls). In these modes, countermeasures are constantly fired in series while the modes are active. This increases the protection of the aircraft/helicopter from a missile attack, but leads to increased countermeasure consumption."
  257. - "Adjust the radius for placing hit indicator markers in the screen space relative to the center of the screen. The hit indicator helps quickly determine from which direction the vehicle is being attacked and what kind of damage has been sustained."
  258. - "When this function is used, a simplified indicator showing only the direction of the attack will be enabled. The detailed indicator, which displays individual hit markers for non-penetrating hits (gray marker), module damage, crew injuries, and hits causing fires on the player's vehicle, will be disabled."
  259. - "Adjust the opacity of hit indicator markers. Less transparent markers are more noticeable, and vice versa. The hit indicator helps quickly determine from which direction the vehicle is being attacked and what kind of damage has been sustained."
  260. - "Adjust the size of hit indicator markers. Larger markers are more noticeable. The hit indicator helps quickly determine from which direction the vehicle is being attacked and what kind of damage has been sustained."
  261. - "Adjust the fade time of hit indicator markers after a hit in seconds. The hit indicator helps quickly determine from which direction the vehicle is being attacked and what kind of damage has been sustained."
  262. - "Adjust the fade time of LWS indicator markers in seconds. The LWS indicator helps quickly determine from which direction the vehicle is being attacked. This feature only works on vehicles equipped with a laser warning system (LWS)."
  263. - "Adjust the fade time of LWS indicator markers on the azimuth scale in seconds. The LWS indicator helps quickly determine from which direction the vehicle is being attacked. This feature only works on vehicles equipped with a laser warning system (LWS)."
  264. - "Adjust the radius for placing LWS indicator markers in the screen space relative to the center of the screen. The LWS indicator helps quickly determine from which direction the vehicle is being attacked. This feature only works on vehicles equipped with a laser warning system (LWS)."
  265. - "Adjust the opacity of LWS indicator markers. Less transparent markers are more noticeable, and vice versa. The LWS indicator helps quickly determine from which direction the vehicle is being attacked. This feature only works on vehicles equipped with a laser warning system (LWS)."
  266. - "Adjust the size of LWS indicator markers. Larger markers are more noticeable. The LWS indicator helps quickly determine from which direction the vehicle is being attacked. This feature only works on vehicles equipped with a laser warning system (LWS)."
  267. - New weapon texts:
  268. - "1500 kg KAB-1500L bomb"
  269. - "A.S. 500 lb Mk.IV bomb"
  270. - "ASELPOD targeting pod"
  271. - "Pave Tack targeting pod"
  272. - "Drop tank (3000 liters.)"
  273. - "90 mm T7 cannon"
  274. - "100 kg 100-2 bomb"
  275. - "250 kg 250-1 bomb"
  276. - "250 kg 250-2 bomb"
  277. - "500 kg 500-2 bomb"
  278. - "1500 kg 1500-2 bomb"
  279. - "3000 kg 3000-2 bomb"
  280. - "250-1 incendiary bomb"
  281. - "250-2 incendiary bomb"
  282. - "Flz Lwf 63 air-to-air missiles"
  283. - "AAM TC-1L"
  284. - "TC-1L"
  285. - "23 mm GSh-6-23M cannon"
  286. - "PL-5EII air-to-air missiles"
  287. - "SD-10(A) air-to-air missiles"
  288. - "AGM-65E air-to-ground missile"
  289. - "AGM-65E2 air-to-ground missile"
  290. - "AGM-65F air-to-ground missile"
  291. - "AGM-65L air-to-ground missile"
  292. - "OE 105-60"
  293. - "500 mm G7 torpedo"
  294. - "7.7 mm Darne M1922 machine gun"
  295. - "14-inch/52 pattern 1913 cannon"
  296. - "14-inch AP patt.1911"
  297. - "14-inch HE patt.1913"
  298. - "63 mm/38 pattern 1916 cannon"
  299. - "63 mm HE-TF"
  300. - "381 mm Mk.Ia APC"
  301. - "400 mm 1926V torpedo"
  302. - "87,6 mm Ordnance QF 25pdr gun"
  303. - "87,6 mm Mk.ID HE"
  304. - "87,6 mm Shot It APC"
  305. - "Trialen 106"
  306. - New decoration text: "Golden HE"
  307. - New decal text: "Turkish Air Force Roundel (1972)"
  308. - New skin texts:
  309. - "Tricolor camouflage pattern"
  310. - "Bicolor deforming camouflage"
  311. - "Deforming bicolor geometric paint scheme of the Royal Navy"
  312. - "Bicolor desert camouflage"
  313. - "Bicolor desert camouflage pattern of the Pakistan Army"
  314. - "Quadricolor camouflage"
  315. - "Quadricolor forest camouflage pattern of the Pakistan Army"
  316. - "Tricolor late camouflage pattern"
  317. - "Tricolor late camouflage pattern of the Dutch Army"
  318.  
  319. Removed texts:
  320.  
  321. - Removed menu texts:
  322. - "Your complaints"
  323. - "Show armor parts"
  324. - "Hiding vehicle armor elements will help you better understand the position of modules of a vehicle with complex armor (for example, with composite armor)."
  325. - Removed UI texts: "You have %s unallocated shells. If you go to battle, they will be lost and you won't be able to use them in the future. Want to join battle without changes?"
  326.  
  327. Changed texts:
  328.  
  329. - Changed menu texts:
  330. - "Vehicle from this trophy is already on your account!" -> "The vehicle from this trophy is already on your account!"
  331. - "Bonus for researching vehicles ({type}) of other nations" -> "Bonus for researching vehicles ({type})"
  332. - "By purchasing the top-end vehicle of this type in any research tree, you will unlock a daily bonus that will contribute to your progress for this vehicle type in other nations. Each nation without a top-end vehicle will receive {battlesCount} bonus {battlesCount=battle/battles} every day, allowing you to effectively explore many different and unique vehicles at once! Get ready to take your military power to the next level!" -> "By purchasing the top-end vehicle of this type in any research tree, you will unlock a daily bonus that will contribute to your progress for this vehicle type. Each nation will receive {battlesCount} bonus {battlesCount=battle/battles} every day, allowing you to effectively explore many different and unique vehicles at once! Get ready to take your military power to the next level!"
  333. - "Congratulations, you have reached a major milestone in your research! There is a top-end vehicle of this type in your hangar, which means that you have access to a daily bonus for researching vehicles of those nations in which you don't yet have any top-end vehicle of this type. Get ready to take your research to the next level with your achievements in game and enjoy the daily bonuses! The remaining number of bonus battles: {countries}. The number of bonus battles is updated daily at {time}." -> "Congratulations, you have reached a major milestone in your research! There is a top-end vehicle of this type in your hangar, which means that you have access to a daily bonus for researching such vehicles. Get ready to take your research to the next level with your achievements in game and enjoy the daily bonuses! The remaining number of bonus battles: {countries}. The number of bonus battles is updated daily at {time}."
  334. - "New nation research bonus" -> "Research bonus"
  335. - "New nation bonus" -> "Bonus RP"
  336. - Changed setting texts:
  337. - "Save the type of AI-firing modes" -> "Save the selected AI gunner modes"
  338. - "Default target type for AI-firing" -> "Default target type for AI gunners"
  339. - "AI-firing disabled" -> "AI gunners disabled"
  340. - "Depth Charge activation time (sec)" -> "Select detonation delay time for depth charges (seconds)."
  341. - Changed vehicle texts:
  342. - "Panzerjaeger-Befehlswagen Jagdpanther Ausf.G1" -> "Panzerbefehlswagen Jagdpanther Ausf.G1"
  343. - "MiG-15bis ISH" -> "MiG-15bis ISh"
  344. - "Barak II" -> "F-16D Barak II"
  345. - "IJN Kuma" -> "IJN Tama"
  346. - "Kuma-class, IJN Kuma, 1941" -> "Kuma-class, IJN Tama, 1942"
  347. - "IJN Kuma" -> "IJN Tama"
  348. - "TKA-106" -> "TKA-412"
  349. - "G-5 Type XI-bis TKA 106" -> "G-5 Type XI-bis TKA-412"
  350. - "TKA-106" -> "TKA-412"
  351. - Changed weapon texts:
  352. - "Standard countermeasures belt" -> "Сountermeasures belt"
  353. - "Comp. A-4W" -> "Comp. A-4"
  354. - "Sedjil air-to-air missiles" -> "Sedjeel air-to-air missiles"
  355. - "Sedjil" -> "Sedjeel"
  356. - "OCC 60-62" -> "OCC 90-62"
  357. - "40 cm 1926DA torpedo" -> "400-mm 1926DA torpedo"
  358. - "1926DA" -> "26DA"
  359. - "1909R" -> "09R"
  360. - Changed challenge texts:
  361. - "German Tankman" -> "German Tanker"
  362. - "Soviet Tankman" -> "Soviet Tanker"
  363. - "US Tankman" -> "US Tanker"
  364. - "UK Tankman" -> "UK Tanker"
  365. - "Japanese Tankman" -> "Japanese Tanker"
  366. - "Chinese Tankman" -> "Chinese Tanker"
  367. - "French Tankman" -> "French Tanker"
  368. - "Italian Tankman" -> "Italian Tanker"
  369. - "Swedish Tankman" -> "Swedish Tanker"
  370. - "Israeli Tankman" -> "Israeli Tanker"
  371. - "T-34 Ace Tankman" -> "T-34 Soviet Ace"
  372. - "Invincible T-34 Tankman" -> "Invincible T-34 Soviet Tanker"
  373. - "KV Ace Tankman" -> "KV Soviet Ace"
  374. - "Invincible KV Tankman" -> "Invincible KV Soviet Tanker"
  375. - "IS-2 Ace Tankman" -> "IS-2 Soviet Ace"
  376. - "Invincible IS-2 Tankman" -> "Invincible IS-2 Soviet Tanker"
  377. - "Flakpanzer I Ace Antiaircrafter" -> "Flakpanzer I German Ace Antiaircrafter"
  378. - "Flakpanzer I Ace Tankman" -> "Flakpanzer I German Ace"
  379. - "Invincible Flakpanzer I Tankman" -> "Invincible Flakpanzer I German Tanker"
  380. - "Tiger I Ace Tankman" -> "Tiger I German Ace"
  381. - "Invincible Tiger I Tankman" -> "Invincible Tiger I German Tanker"
  382. - "Tiger II Ace Tankman" -> "Tiger II German Ace"
  383. - "Invincible Tiger II Tankman" -> "Invincible Tiger II German Tanker"
  384. - "Panther I Ace Tankman" -> "Panther I German Ace"
  385. - "Invincible Panther I Tankman" -> "Invincible Panther I German Tanker"
  386. - "M3 Halftrack Ace Antiaircrafter" -> "M3 Halftrack US Ace Antiaircrafter"
  387. - "M3 Halftrack Ace Tankman" -> "M3 Halftrack US Ace"
  388. - "Invincible M3 Halftrack Tankman" -> "Invincible M3 Halftrack US Tanker"
  389. - "M3 Stuart Ace Tankman" -> "M3 Stuart US Ace"
  390. - "Invincible M3 Stuart Tankman" -> "Invincible M3 Stuart US Tanker"
  391. - "M4 Sherman Ace Tankman" -> "M4 Sherman US Ace"
  392. - "Invincible M4 Sherman Tankman" -> "Invincible M4 Sherman US Tanker"
  393. - "M46 Patton Ace Tankman" -> "M46 Patton US Ace"
  394. - "Invincible M46 Patton Tankman" -> "Invincible M46 Patton US Tanker"
  395. - "Armored car Ace Antiaircrafter" -> "Armoured Car UK Ace Antiaircrafter"
  396. - "Armored car Ace Tankman" -> "Armoured Car UK Ace"
  397. - "Invincible Armored car Tankman" -> "Invincible Armoured Car UK Tanker"
  398. - "Cromwell Ace Tankman" -> "Cromwell UK Ace"
  399. - "Invincible Cromwell Tankman" -> "Invincible Cromwell UK Tanker"
  400. - "Centurion Ace Tankman" -> "Centurion UK Ace"
  401. - "Invincible Centurion Tankman" -> "Invincible Centurion UK Tanker"
  402. - "Churchill Ace Tankman" -> "Churchill UK Ace"
  403. - "Invincible Churchill Tankman" -> "Invincible Churchill UK Tanker"
  404. - "Anti-aircraft Ace (Type 98 machine cannon)" -> "SPAA Japanese Ace Antiaircrafter (Type 98 cannon)"
  405. - "Ace Tanker (Type 98 machine cannon)" -> "SPAA Japanese Ace (Type 98 cannon)"
  406. - "Invincible Anti-Aircraft Vehicle Tanker (Type 98 machine cannon)" -> "Invincible SPAA Japanese Tanker (Type 98 cannon)"
  407. - "Light Tank Ace Tanker" -> "Light Tank Japanese Ace"
  408. - "Invincible Light Tank Tanker" -> "Invincible Light Tank Japanese Tanker"
  409. - "Medium Tank Ace Tanker (Type 5 cannon)" -> "Medium Tank Japanese Ace (Type 5 cannon)"
  410. - "Invincible Medium Tank Tanker (Type 5 cannon)" -> "Invincible Medium Tank Japanese Tanker (Type 5 cannon)"
  411. - "SPRG Ace Tankman" -> "SPRG Japanese Ace"
  412. - "Invincible SPRG Tankman" -> "Invincible SPRG Japanese Tanker"
  413. - "AMX-13 Ace Tankman" -> "AMX-13 French Ace"
  414. - "Invincible AMX-13 (L/57) Tankman" -> "Invincible AMX-13 (L/57) French Tanker"
  415. - "ARL-44 Ace Tankman" -> "ARL-44 French Ace"
  416. - "Invincible ARL-44 Tankman" -> "Invincible ARL-44 French Tanker"
  417. - "AMX-30 Ace Tankman" -> "AMX-30 French Ace"
  418. - "Invincible AMX-30 Tankman" -> "Invincible AMX-30 French Tanker"
  419. - "M42 Ace Tankman" -> "M42 Italian Ace"
  420. - "Invincible M42 Tankman" -> "Invincible M42 Italian Tanker"
  421. - "M43 Ace Tankman" -> "M43 Italian Ace"
  422. - "Invincible M43 Tankman" -> "Invincible M43 Italian Tanker"
  423. - "FIAT and OTO Ace Tankman" -> "FIAT and OTO Italian Ace"
  424. - "Invincible FIAT and OTO Tankman" -> "Invincible FIAT and OTO Italian Tanker"
  425. - "Centauro Ace Tankman" -> "Centauro Italian Ace"
  426. - "Invincible Centauro Tankman" -> "Invincible Centauro Italian Tanker"
  427. - "Type 65 Ace Antiaircrafter" -> "Type 65 Chinese Ace Antiaircrafter"
  428. - "␗Т-34-85 Ace Tankman" -> "␗Т-34-85 Chinese Ace"
  429. - "Invincible ␗Т-34-85 Tankman" -> "Invincible ␗Т-34-85 Chinese Tanker"
  430. - "␗M4 Ace Tankman" -> "␗M4 Chinese Ace"
  431. - "Invincible ␗M4 Tankman" -> "Invincible ␗M4 Chinese Tanker"
  432. - "Type 59 Ace Tankman" -> "Type 59 Chinese Ace"
  433. - "Invincible Type 59 Tankman" -> "Invincible Type 59 Chinese Tanker"
  434. - "m/43 Ace Tankman" -> "m/43 Swedish Ace"
  435. - "Invincible m/43 Tankman" -> "Invincible m/43 Swedish Tanker"
  436. - "Strv 103 Ace Tankman" -> "Strv 103 Swedish Ace"
  437. - "Invincible Strv 103 Tankman" -> "Invincible Strv 103 Swedish Tanker"
  438. - "Soviet Ace Tanker" -> "Soviet Ace"
  439. - "German Ace Tanker" -> "German Ace"
  440. - "US Ace Tanker" -> "US Ace"
  441. - "UK Ace Tanker" -> "UK Ace"
  442. - "Japanese Ace Tanker" -> "Japanese Ace"
  443. - "Chinese Ace Tanker" -> "Chinese Ace"
  444. - "French Ace Tanker" -> "French Ace"
  445. - "Italian Ace Tanker" -> "Italian Ace"
  446. - "Swedish Ace Tanker" -> "Swedish Ace"
  447. - "Israeli Ace Tanker" -> "Israeli Ace"
  448. - "Bf.109 Ace" -> "Bf 109 German Ace"
  449. - "Invincible Bf.109E-3 Pilot" -> "Invincible Bf 109 E German Pilot"
  450. - "Spitfire Mk.I Ace" -> "Spitfire Mk.I UK Ace"
  451. - "Invincible Spitfire Pilot" -> "Invincible Spitfire UK Pilot"
  452. - "Il-2 Gunner" -> "IL-2 Soviet Gunner"
  453. - "Il-2 Attacker" -> "IL-2 Soviet Attacker"
  454. - "He-111 Gunner" -> "He 111 German Gunner"
  455. - "He-111 Bomber" -> "He 111 German Bomber"
  456. - "La Ace" -> "La Soviet Ace"
  457. - "Invincible LaGG-3 Pilot" -> "Invincible LaGG-3 Soviet Pilot"
  458. - "Yak-1b Ace" -> "Yak-1 Soviet Ace"
  459. - "Invincible Yak Pilot" -> "Invincible Yak Soviet Pilot"
  460. - "Fw 190 Ace" -> "Fw 190 German Ace"
  461. - "Invincible Fw-190A-5 Pilot" -> "Invincible Fw 190 A-5 German Pilot"
  462. - "F4F-3 Ace" -> "F4F US Ace"
  463. - "Invincible "Cat" Pilot" -> "Invincible "Cat" US Pilot"
  464. - "A6M Ace" -> "A6M Japanese Ace"
  465. - "Invincible A6M2 Pilot" -> "Invincible A6M2 Japanese Pilot"
  466. - "Ju-87 Gunner" -> "Ju 87 German Gunner"
  467. - "Ju-87 Bomber" -> "Ju 87 German Bomber"
  468. - "P-39 Ace" -> "P-39 US Ace"
  469. - "Invincible P-39 Pilot" -> "Invincible "Cobra" US Pilot"
  470. - "Fiat Ace" -> "Fiat Italian Ace"
  471. - "Invincible G.55 Pilot" -> "Invincible G.55 Italian Pilot"
  472. - "Macchi Ace" -> "Macchi Italian Ace"
  473. - "Invincible C.205 Pilot" -> "Invincible C.205 Italian Pilot"
  474. - "Dewoitine Ace" -> "Dewoitine French Ace"
  475. - "Invincible D.520 Pilot" -> "Invincible D.520 French Pilot"
  476. - "Morane Saulnier Ace" -> "Morane-Saulnier French Ace"
  477. - "Invincible M.S.406 Pilot" -> "Invincible M.S.406 French Pilot"
  478. - "␗I-16 Ace" -> "␗I-16 Chinese Ace"
  479. - "Invincible I-16 Chung 28 Pilot" -> "Invincible ␗I-16 Chung 28 Chinese Pilot"
  480. - "␗P-40 Ace" -> "␗P-40 Chinese Ace"
  481. - "Invincible ␗P-40E-1 Pilot" -> "Invincible ␗P-40E-1 Chinese Pilot"
  482. - "J22 Ace" -> "J22 Swedish Ace"
  483. - "Invincible J22-B Pilot" -> "Invincible J22-B Swedish Pilot"
  484. - "J21 Ace" -> "J21A Swedish Ace"
  485. - "Invincible J21A-2 Pilot" -> "Invincible J21A-2 Swedish Pilot"
  486. - Changed decal texts:
  487. - "A later version of the emblem used by 5th Group, 77th Sturzkampfgeschwader (Dive Bomber Wing). This emblem features a black panther - quite a common design at the time. After being slightly modified, this emblem saw use from 1940 until 1943 when the unit was reoganized. It was painted just in front of the cockpit on the Ju 87 B and D models used by the group." -> "A later version of the emblem used by 5th Group, 77th Sturzkampfgeschwader (Dive Bomber Wing). This emblem features a black panther - quite a common design at the time. After being slightly modified, this emblem saw use from 1940 until 1943 when the unit was reorganized. It was painted just in front of the cockpit on the Ju 87 B and D models used by the group."
  488. - "Turkish Air Force Roundel" -> "Turkish Air Force Roundel (1923)"
  489. - "Turkish Air Force Roundel" -> "Turkish Air Force Roundel (1923–1972)"
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